Odamex
Setting the Standard in Multiplayer Doom
odalaunch/src/wx_pch.h
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00001 // Emacs style mode select   -*- C++ -*- 
00002 //-----------------------------------------------------------------------------
00003 //
00004 // $Id: wx_pch.h 1788 2010-08-24 04:42:57Z russellrice $
00005 //
00006 // Copyright (C) 2006-2010 by The Odamex Team.
00007 //
00008 // This program is free software; you can redistribute it and/or
00009 // modify it under the terms of the GNU General Public License
00010 // as published by the Free Software Foundation; either version 2
00011 // of the License, or (at your option) any later version.
00012 //
00013 // This program is distributed in the hope that it will be useful,
00014 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00015 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016 // GNU General Public License for more details.
00017 //
00018 // DESCRIPTION:
00019 //      This file was generated when the project was created 
00020 //      in CodeBlocks
00021 //
00022 //-----------------------------------------------------------------------------
00023 
00024 
00025 #ifndef WX_PCH_H_INCLUDED
00026 #define WX_PCH_H_INCLUDED
00027 
00028 #if ( defined(USE_PCH) && !defined(WX_PRECOMP) )
00029         #define WX_PRECOMP
00030 #endif // USE_PCH
00031 
00032 // basic wxWidgets headers
00033 #include <wx/wxprec.h>
00034 
00035 #ifdef __BORLANDC__
00036         #pragma hdrstop
00037 #endif
00038 
00039 #ifndef WX_PRECOMP
00040         #include <wx/wx.h>
00041 #endif
00042 
00043 #ifdef USE_PCH
00044         // put here all your rarely-changing header files
00045 #endif // USE_PCH
00046 
00047 #endif // WX_PCH_H_INCLUDED
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