Odamex
Setting the Standard in Multiplayer Doom
ag-odalaunch/src/game_command.h
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00001 // Emacs style mode select   -*- C++ -*- 
00002 //-----------------------------------------------------------------------------
00003 //
00004 // $Id: game_command.h 2163 2011-05-07 19:44:07Z hypereye $
00005 //
00006 // Copyright (C) 2006-2010 by The Odamex Team.
00007 //
00008 // This program is free software; you can redistribute it and/or
00009 // modify it under the terms of the GNU General Public License
00010 // as published by the Free Software Foundation; either version 2
00011 // of the License, or (at your option) any later version.
00012 //
00013 // This program is distributed in the hope that it will be useful,
00014 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00015 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016 // GNU General Public License for more details.
00017 //
00018 // DESCRIPTION:
00019 //      Launch a Game Instance
00020 //
00021 // AUTHORS:
00022 //       Michael Wood (mwoodj at huntsvegas dot org)
00023 //
00024 //-----------------------------------------------------------------------------
00025 
00026 #ifndef _GAME_COMMAND_H
00027 #define _GAME_COMMAND_H
00028 
00029 #include <list>
00030 
00037 namespace agOdalaunch {
00038 
00039 class GameCommand
00040 {
00041 public:
00042         void AddParameter(const std::string &parameter);
00043         void AddParameter(const std::string &parameter, const std::string &value);
00044 
00045         int Launch();
00046 
00047 private:
00048         static void *Cleanup(void *vpPID);
00049         void         Cleanup(AG_ProcessID pid);
00050 
00051         std::list<std::string> Parameters;
00052 };
00053 
00054 } // namespace
00055 
00056 #endif
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