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Odamex
Setting the Standard in Multiplayer Doom
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00001 // Emacs style mode select -*- C++ -*- 00002 //----------------------------------------------------------------------------- 00003 // 00004 // $Id: game_command.h 2163 2011-05-07 19:44:07Z hypereye $ 00005 // 00006 // Copyright (C) 2006-2010 by The Odamex Team. 00007 // 00008 // This program is free software; you can redistribute it and/or 00009 // modify it under the terms of the GNU General Public License 00010 // as published by the Free Software Foundation; either version 2 00011 // of the License, or (at your option) any later version. 00012 // 00013 // This program is distributed in the hope that it will be useful, 00014 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 // GNU General Public License for more details. 00017 // 00018 // DESCRIPTION: 00019 // Launch a Game Instance 00020 // 00021 // AUTHORS: 00022 // Michael Wood (mwoodj at huntsvegas dot org) 00023 // 00024 //----------------------------------------------------------------------------- 00025 00026 #ifndef _GAME_COMMAND_H 00027 #define _GAME_COMMAND_H 00028 00029 #include <list> 00030 00037 namespace agOdalaunch { 00038 00039 class GameCommand 00040 { 00041 public: 00042 void AddParameter(const std::string ¶meter); 00043 void AddParameter(const std::string ¶meter, const std::string &value); 00044 00045 int Launch(); 00046 00047 private: 00048 static void *Cleanup(void *vpPID); 00049 void Cleanup(AG_ProcessID pid); 00050 00051 std::list<std::string> Parameters; 00052 }; 00053 00054 } // namespace 00055 00056 #endif