Odamex
Setting the Standard in Multiplayer Doom
odalaunch/src/lst_players.h
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00001 // Emacs style mode select   -*- C++ -*- 
00002 //-----------------------------------------------------------------------------
00003 //
00004 // $Id: lst_players.h 1788 2010-08-24 04:42:57Z russellrice $
00005 //
00006 // Copyright (C) 2006-2010 by The Odamex Team.
00007 //
00008 // This program is free software; you can redistribute it and/or
00009 // modify it under the terms of the GNU General Public License
00010 // as published by the Free Software Foundation; either version 2
00011 // of the License, or (at your option) any later version.
00012 //
00013 // This program is distributed in the hope that it will be useful,
00014 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00015 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016 // GNU General Public License for more details.
00017 //
00018 // DESCRIPTION:
00019 //  Player list control class
00020 //
00021 //-----------------------------------------------------------------------------
00022 
00023 #ifndef __LST_PLAYERS_H__
00024 #define __LST_PLAYERS_H__
00025 
00026 #include "net_packet.h"
00027 #include "lst_custom.h"
00028 
00029 class LstOdaPlayerList : public wxAdvancedListCtrl
00030 {
00031     public:
00032         LstOdaPlayerList() { };
00033         virtual ~LstOdaPlayerList();
00034 
00035         void AddPlayersToList(const Server &s);
00036         void SetupPlayerListColumns();
00037 
00038     protected:
00039         
00040         DECLARE_DYNAMIC_CLASS(LstOdaPlayerList)
00041 };
00042 
00043 #endif // __LST_PLAYERS_H__
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