
Archive-name: mudlist.doc 

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o=======================================================================o
  The Mud Connector is (c) copyright (1994 - 2001) by Andrew Cowan.
  This document may not be reproduced in any way without express written
  permission. Many thanks go out to the mud administrators who helped
  to make this list through their support and patronage of TMC.
o=======================================================================o
          All listings derived from the Mud Connector WWW site
                      http://www.mudconnect.com/

     You can contact the Mud Connector staff at admin@mudconnect.com.
    [NOTE: This list was computer-generated, Please report bugs/typos]
o=======================================================================o
                    Last Updated: February 17th, 2002
		        TOTAL MUDS LISTED: 1765 
o=======================================================================o

o=======================================================================o
                        Muds Beginning With: Digit
o=======================================================================o


Mud         : 1 Percent
Code Base   : [Rom] 24b6/OLC/Mob,Obj,Room Programs/Modifed
Telnet      : 1mud.org 9000 [68.49.37.3]
WWW         : None
Description : 

*** We apologize for the recent downtime. We went through an ISP and subsequently 
a DNS change. If you can't reach us through the 1mud.org name yet, please use the 
IP address of 68.49.37.3 until the name entries filter down. ***

 An unknown amount of time ago, the fabric of reality, strained from years of
endless toil and one too many an opportunistic magician collapsed. Every
reality in the realm of possibility was slammed into the other, like the floors
of a skyscraper falling inward. The result was a land without limits...

  'Reality' is in shambles and the world may once again be flat, but from this
dangerous amalgam have risen new societies. Gods have once more come into the
world and people are beginning to accept the fact that time might flow
sideways, or that Hell is now a very real place. The world is still out there,
strange and mutable as it has become, and the tantalizing possibility that this
is not the end, but rather, the beginning.

Some of our enhancements include:
guns, grenades, bows, throwing daggers, room/mob/object programs, auto quests
and imm run quests, swimming, drowning, underwater rooms, deity worshipping,
bounty, banking system including stocks, remort, auto-auction, arena, clan 
mutiny, cyber implants, tattoos, and more!
 
                ----------------------------------------------- 

Mud         : 2 Shattered Realms
Code Base   : [Circlemud] Highly modified Circle 3.0b pl14/15
Telnet      : apocmud.genesismuds.com 3335 [169.207.182.234]
WWW         : None
Description : 

  2 Shattered Realms is under construction (yet).  We are
hiring builders again, we also need Immortals for a few
other jobs. Also, it is most appreciated if you would like 
to come on over and test out our areas and overall system. 
We are certain that you would like it.

  The first year of 2SR has just finished but, they have
kept well with the growing technology of coding and
mudding. They make use of a large portal that gives people
access to past, present, and future zones that are
increasingly difficult as you get higher in the games
ranks, the higher you get, the more areas you have access to.

  2SR has an array of builders so, every zone is unique in
its own way. There is also a forge system being implemented
so, you can go over every zone again and again to get
different equipment every time. Also, there are remorts,
heroes and clans planned to be taken in some time soon.
 
                ----------------------------------------------- 

Mud         : 2001's Eternal Darkness
Code Base   : [Circlemud] Circle 3.0
Telnet      : ed.wolfpaw.net 9700 [216.18.90.20]
WWW         : http://www.battlegroundz.com/edmud/main.html
Description : 

2001 Eternal Darkness
 
We Have Moved! Our new address is:
 
ed.wolfpaw.net 9700
 
Come join the adventure, mayhem, and
fun of Eternal Darkness 2001, one of the
most unique and exciting muds on the
net! Great new zones, terrifying foes,
and plenty of surprises await the true
adventurer to discover and conquer. An
extensive clan system, equipment forge
system, and rare loads are some of the
features of the game. Players may
choose to rise to unlimited levels, or to
remort to our Dragon levels. After
reaching Eternal Dragon status,
continue on to our newest feature -
Titan levels! With our extensive spell
spheres, gods, and guilds, players will
have unique combinations which will
make them different from any other
player on the game! Become top dog on
ED! Are you up to the challenge? Show
us who's boss and what you are made of.
Will you be one of the survivors in this
dark and desolate land? See you soon!                                           
 
                ----------------------------------------------- 

Mud         : 3-Kingdoms
Code Base   : [LP] LP
Telnet      : 3k.org 3000 [207.57.64.109]
WWW         : http://www.3k.org/
Description : 

   3Kingdoms is one of the oldest and largest muds around, and
features areas for the complete novice or the more sophisticated
high-end player.  The atmosphere of the mud is friendly, and the
emphasis of play is one of partying and questing.  It is at times
a noisy and raucous place to be, and has a very loyal following
with over 3000 active players, and an average of 130 players
online at any given time.  The game has three broad thematic areas
fantasy, science, and chaos (hence the name 3Kingdoms),
approximately 20 guilds, and hundreds of larger areas (and
thousands of smaller ones) that are designed to satisfy even the
most jaded of players.  It has an active wizard community that
continually endevours to keep the game both fresh and challenging.

3Kingdoms is also the first MUD enhanced for use with the Portal 
MUD client.
 
                ----------------------------------------------- 

Mud         : 3rd Millennium
Code Base   : [Circlemud] 
Telnet      : 3m.dataserv.net 8888 [216.181.45.27]
WWW         : None
Description : 

  In the year 2050, a technological breakthrough was made
which enabled time travel to finally be accomplished.  With
this ability to travel backwards and forward in time it
allowed anyone and everyone the luxury of knowing what the
future would bring and what the past was.  However, this
luxury turned into the final breakdown of all societies.
 
                ----------------------------------------------- 

Mud         : 4 Dimensions
Code Base   : [Circlemud] Modified Circle 3.0bpl15
Telnet      : 4d.mud-puddle.net 6000 [64.109.216.134]
WWW         : http://www.4d.mud-puddle.net/
Description : 

   Welcome to 4 Dimensions, a MUD with four different
dimensions that an adventurer can choose from, and each
having it's own background story to go along with it.  These
dimensions are all connected in a time line and all have a
common link to our past, present, and future.  You will be
visiting and role-playing in these very important time periods:
the Prehistoric dimension where dinosaurs and very old
legends are recreated; the Medieval dimension where
monarchy, anarchy, and chivalry was born; the Old West
dimension where old country heroes and villain return again
living lives and legends; and the last dimension would be 
the Futuristic dimension where robots and computers run
our world, and where technology has reached it's peak.

These four dimensions all have one thing in common and
that is where our civilization has been passed down from, it
is where the World was created, and also,  where you can
have the time of your life. Each dimension is always being
added to and growing to give more thrilling areas to enjoy.

Your destiny awaits you to fulfill it, are you strong enough
to follow it?
 
                ----------------------------------------------- 

Mud         : 7 Degrees of Freedom
Code Base   : [Aber] Modified
Telnet      : 7dof.org.uk 6715 [217.10.143.92]
WWW         : http://www.7dof.org.uk/
Description : 

7 Degrees of Freedom worked for over a year before opening
to the public. This was so that we could write some
original game concepts and quests to guard against 'Just
Another iDiRT Syndrome'

Our quest and zone writers have added new quests and zones
that give our world a unique face and map.

The game dynamically resets objects and mobiles in a way
invisible to players. Once you have reach the level of
Wizard you can become mortal again (i.e. defrob/remort) and
run more quests to try and reach the level of MasterWizard.
As with most Abers, Roleplay is not encouraged and the main
emphasis on the MUD is on everyone having a good time.
The 7DOF ethos is that players should be permitted to enjoy
their MUDing experience, hence we do not have niggling
rules against quest recompletion, etc. 

We also pride ourselves on not having tell-logging or
snooping. Privacy is respected.
 
                ----------------------------------------------- 

Mud         : 7th Era of Mystery
Code Base   : [Rom] Smaug and Rot
Telnet      : adk.dyn.dhs.org 3000 [24.81.80.4]
WWW         : None
Description : 

 In a world where nothing is impossible, you are a key of the mystery. Will
you solve it?
 
A wide range of races are available, including 7 variety of elves, 3 of
dwarves, 3 of gnomes, 8 of goblinoids, 6 of giants, for a total of 47 race
choosable during creation, 14 remort races, 6 rebirth races and 2 additional
cursed races. We offer different classes (15) and probably new ones will
come. A new magic system, giving different casting levels for spells and
prerequisites for certain spells. Psi powers are also available to monks and
neuromancer. We offer multi-classing through a solid remort system. You can
worship a god, giving you a godspell you can use once your god have branded
you, if you do something your god doesn't approve, he/she is allow to punish
you by transforming you in an undead, and don't forget: it's your god who
ressuscitate you when you die.

We are newbie friendly with an active immortal staff that is constantly
striving toward perfection of the world.                                        
 
                ----------------------------------------------- 

Mud         : The 7th Lair
Code Base   : [EOS] [[[Heavily Modified]]]
Telnet      : 64.9.72.44 5555
WWW         : None
Description : 

 The 7th Lair is a fantasy based MUD derived from the EOSII code base. We are
currently open to players, and welcome anyone with experience in building and/or
coding to stop by and see what we have to offer. You won't be disappointed. We offer
clans, quests, unique spells and skills, hidden spells and skills, clan spells, and we
highly encourage roleplay of all magnitudes and depths.

Hellion Bloodsend

telnet::64.9.72.44:5555
hellionbloodsend@hotmail.com
 
                ----------------------------------------------- 

Mud         : 7th Sign
Code Base   : [LP] Custom driver and library
Telnet      : 7thsignmud.org 7000 [216.175.225.250]
WWW         : http://www.7thsignmud.org/
Description : 

 Many years ago, a group of researchers at Miskatonic University sought to
harness the power of reality itself by delving more deeply into the atomic
structure than science had theretofore studied. Frustrated with the
limitations of normal equipment and methodoligies, the scientists borrowed
arcane occult techniques as well as highly unstable theoretical concepts
of physics, many of which had never been tested. The preparations for the
experiment were expeciently and concisely readied for the conjunction of
the planets of classic astrology -- Earth, Moon, Sun, Mars, Venus, Saturn,
and Jupiter. the test proceeded excedingly well initially; however as the
scientists probed further and further into the atoms' cores immense
quantities of energy accumulated well outside the expected range. The
resulting explosion destroyed the laboratory ... but what's more is that
it sent ryfts throughout the fabric of reality through which past, present,
and future collided -- and fantasy and fact became one in the same. Many
claim this is the 'Hell on Earth' foretold in Holy Scriptures -- those
responsible have never been heard from again, though some speculate that
they attained the power they sought to control. The city of Arkham itself
was spared in this merging of realms and has since become the only known
sanctuary left in a world changing constantly as the threads holding
reality together unravel more and more each day. 
 
                ----------------------------------------------- 

Mud         : 8bitMUSH
Code Base   : [MUSH] Modified PennMUSH
Telnet      : 8bit.ath.cx 4201 [24.255.231.236]
WWW         : http://8bit.ath.cx/
Description : 

* Building -- Free building, and lots of it. No quota. No theme. Build your 
own little house, castle, swamp, or area.
* Exploring -- You'll find a variety of explorable areas including an
extensive mountain area, a Super Mario Bros. area, and many player homes and
lots. Players are often building new places to explore.
* FANSI Art -- We support FLAG Extended Ansi Settings which provides for an
extended character set: card suits, box drawing characters, and shading
characters allowing for many pseudo-colors. Re-live the days of BBS art.
* Coding -- We offer a ton of softcode to play with, including a playable
MUSH Nintendo (with Tetris, Frogger and Mario Brothers), mapping droids
for keeping track of places you've explored, and a whole slew of other code.
We offer support for those looking to learn how to code. This includes
player tutors, a 21 lesson coding tutorial, and plenty of unique functions.
* Socializing -- We have a standard chat system where people can interact
from anywhere on the MUSH. If you don't like to do anything but socialize
that's fine with us.
* Capitalism -- We have a company system and stock market which promotes
the sales of goods and the competition of MUSH companies. Many of them
sell products and compete for your daily paycheck. You can also invest
in companies and attempt to make a profit.
 

o=======================================================================o
                        Muds Beginning With: A
o=======================================================================o


Mud         : Aabadun: Lessons in Deception
Code Base   : [Emlenmud] Hybrid - Heavily Customized
Telnet      : deception.betterbox.net 8000 [207.206.185.86]
WWW         : None
Description : 

ABOUT THE PTEST:

The ptest of Lessons in Deception will range from the 
middle of January to early June, when we will reopen 
permanently. During the 5-month ptest classes will be 
tested for balance, construction of the world will be
completed, and suggestions for additions to the mud will
be considered. But, above all else, we'd like to recruit 
a large playerbase, so that multiple Kingdoms can be added
to the world. 

If you are familiar with the traditional emlen codebase, 
you will notice changes to experience, classes, remorting, 
group-ranges, armor, and our alignment system. 

The World of Aabadun is all custom built, and we look
forward to giving you your first lesson in deception.
 
                ----------------------------------------------- 

Mud         : Aabahran: The Forsaken Lands
Code Base   : [Rom] ForsakenMUD (Version 3.0) [Heavy Modifications]
Telnet      : forsakenlands.net 6666 [216.18.90.6]
WWW         : http://www.forsakenlands.net/
Description : 

  Enter a medieval fantasy world where Chaos has reigned, fallen, and is
rising again. A land of change, filled with stories of fallen heroes and
forgotten empires. A land divided by religion and path, and one so torn by
war and conflict that only a few surviving cities remain intact.

Aabahran: The Forsaken Lands is a PK/RP mud, and the result of years of
hard work in building and coding to create a truly original world with its
own theme. Our focus is gameplay, and the worlds we've created encourage
such.

Aabahran, The Forsaken Lands, has extended races (20) and
extended classes (20), as well as 'quest classes' and 'quest races'
allowing for a rich roleplaying background and strategic playerkilling
environment. We have advanced mob-run quests, detailed AI sequences for
mobs, five 'cabals', royalty and nobility, many very helpful and 
experienced Immortals, and a very large, well-written world.

For more information, visit http://www.gamers.com/283142
or visit our player review section.                                         
 
                ----------------------------------------------- 

Mud         : Aabarism II: Unforgiven Mayhem
Code Base   : [Rot] RoT heavily modified 5 tiers+300skills/spells
Telnet      : visuald.terrabox.com 9999 [64.242.77.155]
WWW         : http://abr.dhs.org/
Description : 

  Welcome to Aabarism II: Unforgiven Mayhem. In a lang of pain, death, anguish 
and destruction you try to make dues. Your friends are limited and your enemies, 
numerous. You're journey: to survive in this land of chaos. Come and venture 
into this land if you dare where you will really test the laws of 'survival of 
the fittest.'

  Aabarism has been months in the making. We are a newbie friendly mud
featuring 5 tiers, 50 races, balances classes & our well known PowerLevels. 
We have now added EVEN more skills/spells to balance out our classes. Now
featuring a more enhanced quest system to bonus players for quick quests. Also
if you play you could become part of the player run council which decides what
happens on Aabarism.
 
                ----------------------------------------------- 

Mud         : Aabrazak: Age of Damnation II
Code Base   : [Rot] Enhanced Player Killing
Telnet      : bb6.betterbox.net 2500 [209.83.132.78]
WWW         : http://ashen.betterbox.net/AoD/
Description : 

Greetings, and welcome to Aabrazak: Age of Damnation II.
The inhabitants of this realm tend to be quite competitive
so if you don't stay on your toes, you may end up missing
your head. But where are my manners, please do drop by our 
little realm, but don't say that I didn't warn you!

We have a fairly descent balance of classes here so don't
bother asking which class is 'stacked' because you won't
get an answer. We have an arena (which offers 5 on 5 
battles w/ potion & scroll toggles), and a warzone. We also
have a quest master where you may quest for equipment,
weapons, whostrings, renames, etc.

Sound like your type of MUD? Then stop by and pay us a
visit. Most of all, have fun!
 
                ----------------------------------------------- 

Mud         : Aabsolom Chronicles
Code Base   : [Rom]  Heavily Modified ROM 2.4
Telnet      : aabsolom.kyndig.com 1538 [209.61.155.105]
WWW         : None
Description : 

 Aabsolom is a place for those who want to Roleplay
can, We have an extensive RP system with rewards.
We also have a number of great features:
Auction System, Race Channel, Race languages, Arena,
PK for clans, And a personalized clan system for our world.
 
                ----------------------------------------------- 

Mud         : Aadarian Realms: Returning Home
Code Base   : [Rom] [ROT] ADR2.0 Four Tiers         [NEW Races NEW Classes]
Telnet      : 65.171.8.239 9999
WWW         : None
Description : 

   During an age of strife when legends were flesh and blood, when immortals walked
among us before the word became lore, there was a world forgotten by the scribes.
A realm where the lives of the men and women would be forever changed by the struggles
for power that ravished the lands.

   Many years have pasted since the dawn of peace had spread across these war-torn
lands. The warriors of the past ages now maintain farms and have taken to travling 
the trade routes calling themselves merchants. Others have begun to venture toward
the out reaches of Aadaria, exploring the frontier and the ancient graves of forgotten
civilizations.

 (ooc) Out Of Character: Aadarian Realms offers four tiers with monk and telepath 
classes added to Realms Of Thoth. We have a dedicated staff and wonderful players who 
enjoy helping those unaccustomed to Multi-User-Domains. We are still under development 
and that will not stop... there is a never ending list of ways to improve the game. 

                                     Shimtis Grul
 
                ----------------------------------------------- 

Mud         : Aaezure Odyssey
Code Base   : [Circlemud] Circle/Custom
Telnet      : amud.betterbox.net 6666 [209.83.132.70]
WWW         : http://amud.betterbox.net/
Description : 

   Aaezure Odyssey is a great MUD for all ages.  Formerly
known as DeathWish MUD, this is a great, stable MUD that has
been in operation since 1994.  There are over 11,000 rooms
with a good balance of zones for all levels, with more added
all the time.  Playerkilling is limited to a Battlefield only,
and players are allowed to play two characters at a time if
they wish.  This mud has 50 mortal levels, 6 regular classes
and 4 remort classes, and too many great features to list.

Aaezure Odyssey is in the process of converting to a whole
new codebase and adding lots of new fun stuff, including 15
races - and some surprises.  Come on by and check it out.
 
                ----------------------------------------------- 

Mud         : Aalynor's Nexus
Code Base   : [Mordor] Modified
Telnet      : aalynorsnexus.org 2000 [64.39.28.81]
WWW         : http://www.aalynorsnexus.org/
Description : 

A highly advanced role-playing fantasy adventure game with 
an interactive storyline, multiple subplots, and room for 
creativity combined with a sophisticated combat engine 
provide for hours of quality online entertainment.

The life of a character within the mystical World of Altin 
reads much like a fantasy novel, where almost anything is 
possible. The world comes alive for you as major and minor 
plots react to your actions, with every player contributing 
in some way to this living work of interactive fiction.

The strength and appeal of Aalynor's Nexus is not derived 
solely from the underlying software, but rather, from its 
people. There is a real sense of community in this world. 
It is the player's enthusiasm and encouragement which keeps 
the world alive and entertaining for player and gamemaster 
alike.
 
                ----------------------------------------------- 

Mud         : Aalynor's Nexus: The Sanctuary
Code Base   : [Custom] Derived from original Aalynor's Nexus game engine
Telnet      : aalynorsnexus.org 3000 [64.39.28.81]
WWW         : http://www.tholm.org/sanctuary/community/
Description : 

 THE FOLLOWING ON TO AALYNOR'S NEXUS, THE SANCTUARY TAKES PLACE 200 YEARS
INTO THE FUTURE OF ALTIN.

 PRESENTLY IN BETA TESTING; EXPECTED OPENING JANUARY 2002.

 And here we are, noble adventurer. Will you walk in Aalynor's Light, seek
Honor with Paelina, live in Pandora's Hope, enjoy the merriments of Trista,
or will you embrace Tilnar's shadow? It will take many brave and mighty
adventurers to turn back the assembled goblin hordes, now surrounding the
city. Will you be the one to defeat the Goblin King, to reclaim the land for
the races? Come...step through our gates and join us in Aalynor's Nexus....

 Aalynor's Nexus is an elaborate multi-user, text-based fantasy
role-playing environment, playable over the Internet with specialized client
software.

 The life of a character within the mystical World of Altin reads much like
a fantasy novel, where almost anything is possible. The world comes alive
for you as major and minor plots react to your actions, with every player
contributing in some way to this living work of interactive fiction.

 The strength and appeal of Aalynor's Nexus is not derived solely from the
underlying software, but rather, from its people. There is a real sense of
community in this world. In fact, we have received many encouraging comments
from our players, and it is their enthusiasm and encouragement which keeps
the world alive and entertaining for player and gamemaster alike.
 
                ----------------------------------------------- 

Mud         : Aarait
Code Base   : [Circlemud] Socket Code and utility only, rest is custom
Telnet      : thevedic.net 2002 [63.81.118.7]
WWW         : http://thevedic.net/~aarait/
Description : 

 Aarait is a mud that strtives to be different. Your goal
mere is to make money, lots of money. On Aarait you make
money in the old fashion way. You get a job, you buy low,
you sell high.

You can dream your days away fishing on the lake shore,
or you can explore the monster filled mountains looking for
a hidden stream full of lunker fish.

You can undertake the sometimes smelly job of a pig farmer.
Escorting your pig through the woods and caves of Aarait
looking for acorns and mushrooms to fatten your pig up. All
the while being chased by wolves, crabs, and the skeletons
of the unlucky farmers who came before you.

On the surface, Aarait is deceivingly simple. On the
inside, it is fiendishly entertaining.

Give us a try!
 
                ----------------------------------------------- 

Mud         : Aarchon
Code Base   : [Rom] ROM 2.4 , ARC 2.0
Telnet      : mud.aarchonmud.com 7000 [65.120.136.170]
WWW         : http://www.aarchonmud.com/
Description : 

  Aarchon takes place in a realm where space, time, and reality itself
have been shattered, leaving death dead and making all things possible.
We have a relaxed social atmosphere, which we strive to keep hospitable
to players both new and old to mudding.  We are constantly upgrading,
with new code and new areas coming in often.  There will never be a
player wipe, ever!

Some of our current features include:

 * 15 varied classes (from Assassin to Gunslinger) with more on the way.
 * 19 races upon creation, with more available after EACH remort (total 46 races)
 * 7 clans, with uniquely defined ranks in each;  also, clanwars!
 * An advanced and unique Remort system, challenging to accomplish (Remort 5 now in!)
 * Dozens of new spells and skills, including new spell/skill *types*.
 * Newbie friendly help files, plus Helpers and active immortals for guidance
 * Various levels of pkill (or pk-like) involvement: warfare zone for 'safe' combat,
      clan members of certain ranks participate in clanwars, plus permanent pk
      or an advanced 'hardcore' pk (ignores safe rooms and level)
 
                ----------------------------------------------- 

Mud         : Aardimis
Code Base   : [Rom] ROM 2.4 derivitive, Modified
Telnet      : mud.envy.com 3336 [216.103.110.244]
WWW         : None
Description : 

 Aardimis is a starting mud and looking for dedicated 
builders that can build areas around the general theme 
of the mud.  If you can help with this connect to the 
game and say that your hear to build and either Ananon 
or Qualthonlas will help you out.
 
                ----------------------------------------------- 

Mud         : Aardwolf
Code Base   : [Rom] +Original Hybrid
Telnet      : aardwolfmud.org 4010 [206.245.158.28]
WWW         : None
Description : 

  Aardwolf is approaching 5 years online and is still undergoing constant 
development. Online numbers rarely drop below 200, consisting of 
a wide variety of characters and playing styles. If you like to sit back 
and chat we have customized channels and friend/race/class lists to suit you 
along with VERY active message boards. Hack and slash and level? No problem, 
Aardwolf has been greatly enhanced but is still a ROM mud at heart. 
Questing? We offer several types of quest with player vs player 'global 
quests', regular automated quests, imm sponsored quests and good old 
trivia. Prefer to (optionally) mix it up with other players and go for 
PK? There is an elaborate warfare system, regular PK for clanned players, 
combat mazes and one one one challenges - for the ultimate challenge 
you may try clan raiding. If exploring is your thing we have over 
200 areas with over 15,000 rooms and rankings of the the top explorers. 

Other features include remorting, tiers, flower shops, stats that MATTER, 
player housing, rosters, rankings, thousands of mobprogs, online games and a 
lottery system, but most of all, an extremely newbie friendly environment 
with player volunteers on hand at all times to help you get started. Drop 
by and see why Aardwolf is the most popular ROM based mud in existence. 

Alternatively, check out our new web site at the address listed. 

Wherever you choose to mud, good luck and remember it's supposed to be FUN!
 
                ----------------------------------------------- 

Mud         : Abaddon
Code Base   : [Rom] modified 2.4b6
Telnet      : abaddon.org 5000 [209.220.35.34]
WWW         : http://abaddon.org/
Description : 

  Abaddon has been under developement since Dec 97. In June of 99 it was opened
to the general public for testing. Since that time, the code has proven itself
stable enough to allow it to remain open for play. However, Abaddon is still
considered to be under developement. From its inception till present, most
changes have been made to the code base itself and not to the skills or areas
of the stock Rom from which it is based. With that stated, the changes are
enough to make Abaddon unique and worth playing. Abaddon is a player kill mud
(minimal restrictions apply) that places a high emphasis on 'NO IMMORTAL
INTERVENTIONS'. We have random treasure, no level restricted or limited
equipment, mounts, seperate racial hometowns, and an online multi-class system
that will keep you interested for years. The rest you have to discover on your
own.                                                                            
 
                ----------------------------------------------- 

Mud         : Abandon The Darkness
Code Base   : [Rom] Rom2.4 Modified
Telnet      : atd.betterbox.net 6100 [209.83.132.90]
WWW         : http://atd.betterbox.net/
Description : 

  Welcome to a brand new world, created for your gamming pleasure. We have a
friendly staff always ready to assist you in your advancement. This a new
derivative of Rom2.4b we proudly run Ghost 3.0 Take a look ! Come see if you
might enjoy this colorful friendly mud. We are currently looking for
builders and more.

We have a clan system and diety systen in place and operational. Auto and
Imm run quests. 

A growing world with tons of fun to be had. Drop in and say hello.
 
                ----------------------------------------------- 

Mud         : Abandoned Codex
Code Base   : [Smaug] 
Telnet      : mud.republic.k12.mo.us 4000 [204.184.196.100]
WWW         : http://www.cus.umist.ac.uk/~gpoulton/
Description : 

   Abandoned Codex has been progressing steadily over the
last two years, incorporating good roleplaying into a
well-coded smaug/merc-style environment. The improvements
are too numerous to be listed here, but include such things
as an automatic Top 60 ratings system, an RP ranks system,
new races and classes, and improvements to the standard
classes, eg. Cleric Temples (well... you'll just have to
try us and see what they are!)

We have optional roleplaying, quizzes, quests, clans, and
are open to suggestion about just about anything you want to
do!

There is also a builders' port where we can accommodate all
your creative desires, and would offer you training if
required.
 
                ----------------------------------------------- 

Mud         : Abandoned in Zhentil's Domain
Code Base   : Rom2.4/Rot1.4
Telnet      : 65.27.135.143 3333
WWW         : None
Description : 

   Zhentil's Domain has the stability of Rom, with the fun parts of Rot.
We are based on Rom2.4b6, but we've added a Rot 'feel' to it.  We are very
small staff that is extremely newbie friendly.  This is not our first mud.
We all started out with a rot mud, and due to some conflicts with past imms,
we decided to start our own mud.  The imms are all intelligent and mature
adults (22 years old is our youngest imm).  We ALWAYS listen and take
advice from players.  This is not MY mud, this is the PLAYER's mud.  We
want you to have fun and we want your input to be a part of this mud.
We have most of the stock areas in for veteran mudders, and most of them
have be revamped to all follow a story.  We have so many mobprogs loaded 
that can converse with mobs to get through areas and they will talk back!  
The entire world is like a giant quest!!  We have added the best in snippets 
(OLC, autoquestor, etc).  The coder (me) is a computer engineer and I put in 
several of my own homemade snippets to add a new and creative touch to the 
mud. But Don't take my word for it, try and log in and see what you think.  
If you love a roleplay mud, you will love us.  If you love to pk, you will 
love us (+/- 15 levels pk).  If you enjoy stock rom/rot you will love us.  
If you want something new you will love us.  If you want your voice heard, 
you will love us.  Come and try us out!
 
                ----------------------------------------------- 

Mud         : Abandoned Reality
Code Base   : [Envy] Envy 2.0
Telnet      : abandoned.org 4444 [216.139.208.190]
WWW         : http://www.abandoned.org/
Description : 

   Still darkness. You are falling, but there is light far below... In a flash
of light, you see Ellandor hanging there, being gradually moulded and shaped 
as if by some immense hand. The stars pop into being on the dark canvas of 
the night. Ellandor's horizons appear, pointing towards infinity... Abandoned
Reality MUD is still very deep in Alpha testing, and is very much 'under
construction', with our final goal being a totally original RP MUD with very
few restrictions.  Although I'm happy to say all areas are now unique to
AR, most of the world is still being built, and classes are still somewhat
stock. An entirely skill-based system will eventually appear.  <BR>An incomplete
list so far includes: Skills increase mostly with use, corpses/pets save with
you, written and spoken languages, spell power-levels, powerful and extensively
used internal scripting language, storage boxes, an auction house, property
auctions, IC god system, an automated arena system, star signs, cantrips,
rewards through exploring, solving quests and voluntary submission of RP logs,
required writeup of your character's RP characteristics at higher levels,
an idea/bug tracking system, overhead wilderness map, flexible player run
organizations, bounties and more.

<a href='http://www.abandoned.org:4448/mudhours'>Usage Graph</a>
 
                ----------------------------------------------- 

Mud         : Abandoned Realms
Code Base   : [Rom] Diku/Merc
Telnet      : abandonedrealms.net 9000 [216.162.171.220]
WWW         : http://abandonedrealms.net/
Description : 

   Abandoned Realms is a highly modified diku mud.  The objective of the mud
is to focus on gameplay.  We want a MUD where people can enjoy themselves and
other aspects of the mud, without compromising gameplay.  Gameplay to us is
having rich themes to our areas, various creatures that talk to players instead
of just sitting around, and well balanced race/classes. 

   We have an extended help file system, a newbie chat for those unfamiliar
with this kind of MUD, and plenty of friendly imms willing to answer your
questions.  There are 16 races and 14 classes each unique with their advantages
and disadvantages.  New races and classes are consistently being added and the
old ones refined to preserve gameplay.  Bards are now available.  There are
also six cabals, with plans to add more in the future. 

   We enforce roleplaying here, we like to see players who have unique
backgrounds, enjoy being memorable characters, and in turn,  meeting other
memorable characters.  We also have mob runned quests that will improve certain
aspects of your character.  

   Although we do encourage player killing, we also discourage senseless
slaughter.  We have refined the gameplay so that brains will win over brawn
because nobody likes boring hack and slash.  We test our pk ranges thoroughly
for fairness.  If you enjoy roleplaying in a complex and vast world mixed with
the thrills of playerkilling then Abandoned Realms is for you.
 
                ----------------------------------------------- 

Mud         : Abattoir
Code Base   : [Smaug] Smaug
Telnet      : abattoir.wolfpaw.net 3232 [216.18.90.4]
WWW         : http://abattoir.wolfpaw.net
Description : 

   Abattoir is a fun mud.  All imms here are very friendly.
We have 100 mortal levels and 15 immortal levels.  We also
have integrated quests (you need to complete quests to
gain levels).

Every Sunday, we have player killing tourneys.  Come in
to find out more details.  The next few Sundays will have
at least 10 tourneys, each one offering a good prize to
the victor.

We also have remorts.  When you reach level 100, you get
reborn as a character in the new remort class (offering
all skills and spells, which can all be practiced up to
100% adept). When your remort reaches level 100, you are
automatically made an immortal.  All immortal advancements
are done to how hard you work.  Basically, if you want
to work hard, you can realistically make level 113 on
this mud.

Amnect.
 
                ----------------------------------------------- 

Mud         : Aber-Phoenix
Code Base   : [Aber] Dyrt
Telnet      : phoenix.betterbox.net 6716 [209.83.132.90]
WWW         : http://phoenix.betterbox.net/
Description : 

Phoenix offers:

 * Guilds
 * Original spells and skills
 * Over 50 quests
 * Optional PK
 * 2 Weekly tournaments
 * Multiplaying
 * Role-playing encouraged and rewarded
 * Familiars
 * Immortal levels open to all.
 * Helpful newbie areas.
 * Some saved inventory, clothing, jewelry
 * Custom playerhouses (design your own)
 * Player driven, internally consistent economy
 
                ----------------------------------------------- 

Mud         : Abrasive, the Dark Realm
Code Base   : [Custom] DEFOR v6 with CEFOR v2 engines
Telnet      : abrasive-dr.nl 23 [217.120.81.204]
WWW         : http://abrasive-dr.nl/
Description : 

  In the Old world, a civilised and rich in culture where 
occasional a invation or revolution will take place by 
Orc's, Goblins, BeastMan and/or Mutants. 

Yet a shadow covers the world, called by the hand of the
evil gods. From the kingdoms of Nexis till the deserts of 
GladStone, a small group of mercenaries fight agains the 
dark powers of Chaos, whilst the servants scheme evil plans 
agains humanidity to bring the World to its knees.

Abrasive lets you participate in a fantasy world. Players 
take there place as an adventurer, searching for fortune and
power. You will encoure many different creatures and quests 
are available. 

Visit us and try to become a adventurer.
 
                ----------------------------------------------- 

Mud         : Absolute Darkness
Code Base   : [GodWars] LOW4 - Heavily modified
Telnet      : darkness.dune.net 5555 [208.139.203.147]
WWW         : None
Description : 

  The mud is currently under construction. We are now accepting players
for testing and are currently hiring builders, coders and enforcers. Currently
this is your typical, run of the mill godwars type mud, but in time we hope 
to change that.
 
                ----------------------------------------------- 

Mud         : Absolute Inferno
Code Base   : [Circlemud] Circle 3.0 (Modified)
Telnet      : ai.digital-genesis.com 5145 [169.207.182.234]
WWW         : http://gemini.tntech.edu/~dle1501/
Description : 

   Absolute Inferno is a modified Circle Mud based on the war
between Hell and Earth. It has been customized to offer many
features important to the power mudder, such as custom
prompts, expanded autexits, inline damage, NO RENT, no eq
based on levels. It also offers and expert class system
whereby a player can specialize and gain more skills or
levels by seeking out a greater guild master. For instance
warriors may train to become samurai, or death knights, a
mage may become a warlock, and so forth. Some of the skills
found only on this mud are 'Grenade' (Dwarves can make and
use these! Kewl!), 'Sacrifice' (Necromancers can offer blood
sacrifices to a deity), 'Transmutation' (Don't like someone?
Turn them into a frog, or some other random creation), and
'Aim' (Attack someone from long distance with a ranged
weapon!). We also offer a quest system whereby players can
gain points to customize thier EQ. All in all there are six
distinct classes, each with at least two different 
possibilities for specialization.
 
                ----------------------------------------------- 

Mud         : Absolute Insanity
Code Base   : [Rom] Heavily modified ROM, new races/class/stat system
Telnet      : insane.arcanum.net 9999 [198.144.200.187]
WWW         : None
Description : 

 Come check us out!  Absolute Insanity has a plethora of areas to explore,
monsters to kill, and equipment to be had!  We are looking for a few good
mudders that are searching for a fun new home.  We have many unique
original features that you are sure to enjoy!                                   
 
                ----------------------------------------------- 

Mud         : Abydos
Code Base   : [Custom] 100% Custom Delphi code
Telnet      : abydos.nl 23 [213.201.143.20]
WWW         : http://www.abydos.nl/
Description : 

Abydos is an original mud which is build from scratch. Here's a list of
some of it's features:

- Totally original code & files. The engine is made from scratch in Delphi 
  and running
  on a NT machine.
- Full ansi color.
- Statusbars which are located on a fixed position of your screen.
- Easy to learn for people who are totally new with MUDs.
- Races and classes, each class starts in it's own dedicated training area 
  where you will be recruted (e.g. in the wizard tower for wizards).
- Promotions to sub-classes and later to 5 hero ranks.
- Powerful script engine which makes all kind of quests possible.
- Funny and big quests.
- People can add their own build-in emotions.
- Lot's of configuration menus, skinable, customizable message colors.
- Detailed maps which always track your position. It is unlikely to ever get 
  totally lost!
- Player killing is only allowed for clans. Clans can ally with other clans.
- Deathmatch zones where people can PK in a team without loosing anything after 
  they die.
- Builders will love our zone-editor! Zones are build offline with a GUI program
  named 'Builder'. 'Builder' also has a integrated baby-version of Abydos to 
  test your area on your own machine by telnetting to your localhost.
- There are usually 0 - 20 people online, depending on the time of the day.
 
                ----------------------------------------------- 

Mud         : Abysmal Realms
Code Base   : [Rom] Heavily Customized, many enhanced features!
Telnet      : realms.reichel.net 4000 [66.55.9.92]
WWW         : http://realms.reichel.net/
Description : 

The Abysmal Realms MUD is a Roleplaying/Playerkilling MUD
derived from ROM2.4 code.  Those accustomed to ROM playing
will be pleased with the enhancements we've made while
still retaining the best of the ROM 'look and feel'.
Realism, attention to detail and enhanced user interface
have been our top priorities.  The focal point of Abysmal
Realms is our clan system. Those new to Role Play will find
it natural to fall into RP mode because of the distinct
personalities and purposes of each clan.  We find best role
players often prove to be the first time mudders!  Again,
you can visit our web site for info on the clans.  Though
PK is supported, it is judged by strict standards of
appropriateness within the RP context maintained here.  We
have user-selectable ANSI color, and questmasters available
for questing anytime.  The Realms opened to the public May
1st, 1997 and has grown steadily since then. A forum for
your input has been established through our mud mailing
list.  The mud is served by a conscientious and talented
staff of immortals. Click on the link  to our web site for
a complete listing and to subscribe to the mailing list.
**The IP of the mud changed to 66.55.9.92 as of 2001/06/03**
 
                ----------------------------------------------- 

Mud         : The Abyss
Code Base   : [Circlemud] version 2.0 Abyss by Ace, Huddy, and Storm
Telnet      : cstrike.csocs.com 4000 [216.178.136.233]
WWW         : http://www.strategy-guides.com/
Description : 

 The Abyss MUD has gone public.

 We're a heavily modified circlemud with lots of time put into our mud.
We're looking for all kinds of good builders and new players.  Our MUD
offers total originality mixed with a bit of real life.  The spells and
skills on our mud have been tweaked as well as we can to be made realistic.
Anyone out there looking for something new and as close to real as possible,
drop by.                                                                        
 
                ----------------------------------------------- 

Mud         : The Abyss: The Second Age
Code Base   : [Merc] Modifications are extreme, beware
Telnet      : sebastion.homeip.net 1236 [24.147.87.54]
WWW         : None
Description : 

 After the Great Wars of the clans, Apocolypse, and Genocide.  Which
brought on the destruction of Midgaard.  The Alliance of Peace and
Order, consisting of Shattenjager, Heretics, Guardians, and Tower.
Joined forces and challenged the opposing clans.  Outnumbered, beaten,
and losing ranks, Genocide's, and Apocolypse, fled for fear of
extermination.  Now, ten years, after the Great Wars, and disbandment
of the Alliance of Peace and Order, A wonderous city has been built, to
replace Midgaard and begins to prosper, that city is StoneBrook.  Here
the civilizations come to trade, and share stories, come to remember
the mistakes of the past.  Come, to improve the future..
 
                ----------------------------------------------- 

Mud         : Abyssian Travels
Code Base   : Rom 2.4 (heavily modified)
Telnet      : abyss.moonblade.com 4000 [209.162.136.115]
WWW         : None
Description : 

   Abyssian Travels is an old mud in the process of some 
major updates.  All of the Immortals are working hard
on many projects which include a new world layout.  
Roleplay is very much encouraged here, but not enforced.  
However, if you wish to join a clan, roleplaying is 
required.  Pk is allowed to everyone in clans within 5
levels of each other.  We have a very dedicated imm 
staff that is available to answer any questions you might 
have.  Feel free to drop in and tell us what you think!

~The Gods of Abyss
 
                ----------------------------------------------- 

Mud         : AC 195 Gundam Wing MUCK
Code Base   : [MUCK] GlowMUCK
Telnet      : 63.105.19.135 1950
WWW         : http://www.angelfire.com/gundam/muck/
Description : 

- The year is After Colony 195. - = - = - = - = - = - = - = - = - = - = - = -
Upon the assassination of the leader unifying the colonies, Heero Yuy, riots
have broken out across the space colonies.  The Unified Earth Sphere Alliance
seizes this opportunity to develop their military forces, taking over one
colony after another in the name of justice and peace.

OZ, an organization led by Treize Khushrenada, has been taking charge of the
attacks with the help of the Alliance Military.  Until this year, when rebel
citizens from the colonies have decided to retaliate by sending five Gundam
pilots to earth to eliminate the people who started the wars -- to eliminate
everything having to do with OZ.  On their journey, the world may come to
realize how important life really is, and how meaningless the wars are when
fought between equally ruthless governments.

After Colony 195 is a MUCK based on Mobile Suit Gundam Wing -- the anime
series by Bandai, shown on Cartoon Network and YTV.  The MUCK is rated PG,
due to the violence involved in fighting roleplaying situations.  It is meant
for people who can be mature, but does not contain adult oriented themes.  As
with most MUCKs, it is fully roleplay oriented.

We are currently hiring Feature Characters and Staff members, so feel free to
drop us a line if you're interested.

- = - = - Additional website: http://www.angelfire.com/gundam/logs/ - = - = -
 
                ----------------------------------------------- 

Mud         : Acclivity, the Twilight of the Gods
Code Base   : [Envy] Envy 2.2, Merc, Diku.
Telnet      : tgods.orisis.net 6969 [216.181.167.7]
WWW         : http://tgods.orisis.net
Description : 

 The spiritual predecessor of MillenMUD, Acclivity, the Twilight of the Gods
in every way attempts to be the 'MUD for the people'. Yeah, that sounds all
corny and crap but we strive to make Acclivity a place where you can have fun
and enjoy what MUDding is all about -- fun, relaxation, and an escape from
reality! Did you ever have an idea for a MUD and the imms just wouldn't take
you seriously or listen to you? On Acclivity every idea is taken into
consideration and MOST *ARE* implemented - and we give YOU credit for the idea
in the help and changes files! We want you to
have a great time! Come check out all of our changes - login and type 'help
totg1', 'help totg2', 'help totg3', and 'help totg4'; you won't be
disappointed! You may never want to leave!                                      
 
                ----------------------------------------------- 

Mud         : Accursed Lands
Code Base   : [LP] written in LPC
Telnet      : 63.105.28.110 8000
WWW         : http://www.accursed.org/index.shtml
Description : 

Throw away your ideals of standard races, typical classes, or level-based games 
and hang on for a truly unique online adventure!  In an all original world 
that is constantly evolving, Accursed Lands is a challenging MUD for players of 
all ages and experience. Some of our key features include:

  -21 personal stats for each player.
  -Over 120 skills already implemented for players to chose from. 
  -Realisitic life event based character creation system.
  -Smart npcs with sophisticated brains.
  -Dynamic graphical wilderness that changes and adjusts according to 
    your position and visual abilities.
  -Underdark with over 6 million permanent rooms possible.
  -A complex crafting system allowing a player based economy.
  -Many unique quests and original spells released with more on the way!
  -A lot more to do than combat and magic, although those rock too!
  -100% original areas with very detailed descriptions.
  -Excellent role-playing environment with lots of theme.
  -Friendly staff and administration who actually listen to the players!

With no levels, no standard classes, you'll be free to develop a truly unique 
identity for your character.  So come on by and check us out!  
 
                ----------------------------------------------- 

Mud         : ACE in the Hole
Code Base   : [MUSH] TinyMush 2.2.3
Telnet      : ace.godlike.com 8250 [216.218.255.245]
WWW         : None
Description : 

 ACE is set on Three Trees Island, a fictional location in the South of
Australia. It is a WoD with all spheres available and a friendly staff. The
Fae sphere is just opening up and needs players but all spheres could be
expanded, mortals -NEEDED-, mortal+ ok. Small PC population with room to
grow.
 
                ----------------------------------------------- 

Mud         : Achaea, Dreams of Divine Lands
Code Base   : [Custom] Fully original design and coding
Telnet      : achaea.com 23 [216.18.90.22]
WWW         : http://www.achaea.com/
Description : 

Rated #1 in the world by gamers.com.
 
- Achaea is a grand world with no stock code or stock areas,
giving it a feeling that is completely unique. We have
thousands of rooms, and hundreds of unique abilities.
Examples of our abilities are the Tarot skillset, which
includes abilities based on each of the major Arcaana
tarot cards or the Metamorphosis skillset, allowing Druids
to change into animals like wolverines, gorillas, and wyverns.
 
- Within Achaea, you'll find hundreds of imaginative
quests and NPCs, as well as a developed political and
economic system. We have innumerable unique features,
ranging from what has been called the finest player vs.
player combat system in existence, to a realistic weather
system, to an integrated military system, to endless
opportunities for roleplay in the intricate politics
that take place within the land. Raph Koster, Dragon
Designer of Ultima Online, has publically said that he
believes we have the finest online storytelling in the
world.
 
                ----------------------------------------------- 

Mud         : Acropolis
Code Base   : [Rom] Rom2.4 heavily modified
Telnet      : dinchak.die.ms 5500 [24.20.208.145]
WWW         : http://dinchak.die.ms/
Description : 

After a month of downtime, Acropolis is finally back for
good! Acropolis is a MUD that is designed with the newbie
in mind.  Role-playing is accepted and encouraged, but not
necessary.  If you're new or old to mudding stop by, you'll
have a great time! Here is a brief summary of what we have to offer:

* Random equipment based on a set of weapon/armor flags.
Included in the random equipment system are a few new item
types: bows, arrows, materia, and more.  The system is very
similar to Diablo/Angband/Nethack.
* PK Arena for non-PK or PK players.  We have one of the
most popular arenas out there because we have added so much
to it.  There are three types of wars: Single, Team, and
Clan, and you can win everything from gold to potions to
practices and trains in the arena without worrying about
losing exp/equipment/etc.
* Many new classes, races, skills and spells.  A lot you
have never seen before because we made them ourselves.
* Remorts, imm and auto quests, a few other 'arenas',
friendly staff always ready to help new players, beautiful
ANSI color, neat clan system, dedicated player base, the
list goes on and on.  Stop by today, you'll never play
another ROM again!
 
                ----------------------------------------------- 

Mud         : Ad Hesperia
Code Base   : [Envy] Heavily Modified
Telnet      : hesperia-mud.org 7000 [209.83.132.83]
WWW         : http://www.hesperia-mud.org
Description : 

   'Caught in the whirlwind of the War of Ages, the battle of the Immortals,
lies the Hesperian Realm. From the Black Fortress and foul armies of the
Dark Lord, all the way to the Paradise of the Covenant, you will recognize
a theme of the utmost tragedy: a love story which shaped the perpetual war
raging on Hesperia.

Brutally thrown into this realm because of your own stupidity, you decide
to make the best out of it. Motivated by the interest the Immortals seem
to take in recruiting Earthlings, you vigorously start your career.'

Hesperia is a medieval fantasy mud originating from an ENVY 2.0 base code.
For three years non-stop our Staff has worked on the large Hesperia project,
shaping an all original word of over 20000 rooms. There are over 300 spells
and skills, numerous quests and games to try out, as well as the opportunity
to join cults and progress through the 550 levels we currently offer. We are
a friendly place, so by all means step by and share in the fun!

        - Hesperian Staff
 
                ----------------------------------------------- 

Mud         : Adamant MUD
Code Base   : strong modified CircleMud
Telnet      : amud.orc.ru 5555 [212.48.128.180]
WWW         : http://www.amud.orc.ru/
Description : 

   A new MUD, the first in it's kind, based on the fantasy world
of J.R. Tolkien where everything is possible, where strange and
dangerous creatures lurks in deep under the ground, or wander
all around the world...

   A world of heroes and dragons, where heroic deeds and
horrible creatures are possible ...

   A world of powerful magic and mighty weapons ...
   A world of steel and mithril, where you can go and slay
powerful creatures or you can seek smart quests and receive
great rewards, cool weapons, and destructive spells ...

   This is the neverending story of the great battle between
DARKNESS and LIGHT

        This is the world of - A D A M A N T - MUD !

  * 9 races & 9 classes
  * 30 levels of well balanced gameplay.
  * Intelligent monsters
  * Controlled PK (clan system)
  * Over 35 only ORIGINAL zones, over 2500 rooms
  * Quest Zones and Automated quest system
  * Full ANSI color
  * Helpful gods and mortals
  * Customizable character stats (no rolling)
  * Nice WWW page with help etc...
  * 100% Russian MUD
 
                ----------------------------------------------- 

Mud         : AddictMUD
Code Base   : [Circlemud] 3.0 bpl10
Telnet      : game.addictmud.org 4000 [216.81.152.29]
WWW         : http://www.addictmud.org/
Description : 

Loosely based on the worlds of Drageara created by author Steven Brust,
AddictMud features 30 mortal levels, 8 classes and 3 special remort classes.
Players from all over the world regularly play for extended periods of time,
creating a sense of unity and camaraderie.  Help is readily at hand either 
via
the online help system, or from one of the experienced players online.

After a few months of downtime, AddictMud is back and better than ever.  With 
a faster server and less lag, come check it out!

* Newbie friendly!!!! Join us - we'd love to show you around.
* Limited multi-play allowed
* 8 mortal and 3 remort classes, 30 levels
* 99 zones, with over 9800 rooms (more being developed constantly)
* Quests frequently held
* Helpful gods and mortals
* Alias system with presets for newbies
* Fully functional clan system with clan halls/areas and clan quests
* PK during TCs (total carnage) held frequently for fun and sport
* 4 hometowns & free rent!
* Awesome scripting that adds to the fun
 
                ----------------------------------------------- 

Mud         : Adesa
Code Base   : [Ack!mud] 4.2 Heavily Modified
Telnet      : adesa.betterbox.net 6000 [209.83.132.67]
WWW         : None
Description : 

   In the limitless confines of cyberspace there is a place where
sword and sorcery collide and dreams of the fantastic materialize
before your eyes.  Adesa is more than just a mud, it is a refuge
from the rigors of real life... a virtual escape into a world where
you can be the knight in shining armor or the dragon who snatched
away the fair damsel.

   Adesa has been forged from a heavily modified version of Ack!
and while it still offers the Ack! standards like autoquesting,
there are quite a few new wrinkles to the old system.  Every race
has been tweaked to provide its own distinct advantages and the
mortal class to remortal class match-ups have been improved.  We
even have a totally unique lawful/unlawful player killing system.

   This mud is a constantly growing and changing place, where old
players as well as new will continue to find challenges.  Brand
new areas, many with mobprogram puzzles and new items, are being
added almost every week.
 
                ----------------------------------------------- 

Mud         : Adult Pokemon Addicts MUCK
Code Base   : [MUCK] Using TinyMUCK FB 5.64
Telnet      : charis2.dynodns.net 3652 [12.230.7.204]
WWW         : http://charis.yi.org/mucks/apa/
Description : 

  Hiyas!  APAMUCK is changing a little bit to accomodate a more adult crowd!!  
And we just MOVED to a better server!!

  You still have to be 16 or over to get a character, but we're adding in
an all adult section for those of you 18 and over to hang around.  With a
little bit of reconfiguring, our MUCK is complete (for the time being).

We're always making new things and taking on more fun ideas so come on by
and see what we're up to today!  Or just come in and chat with us on our
public channels.  We're a friendly bunch and we'll more than likely know
you by name the first time you log on.  ^_~

Lot's to do and plenty to see, Giovanni and Team Rocket...Sheriff Jowy and
the Police...even the mysterious Rangers.  There's a place for everyone
here at APAMUCK!
 
                ----------------------------------------------- 

Mud         : The Adventurers' Inn
Code Base   : [Rom] Has been Almost Completely modified
Telnet      : bb11.betterbox.net 7171 [209.83.132.83]
WWW         : http://www.theadventurersinn.com
Description : 

  We were forced to find another server again (you would think
there would be a ton of good servers ... but there's not).  I have
finally found us a new home, and am working to get it backed
opened again!  Come and check us out and tell all your friends.                 

  We are a fantasy-style roleplaying game, which is very
similar to Dungeons & Dragons.  Many modifications have
been made to the code adding in many new, ORIGINAL features.

  The Adventurers' Inn has a 100% original world for
players to explore and make their fame in.  This is nowhere
near the typical ROM based MUD you might be used to!

Lanthum the Implementor
 
                ----------------------------------------------- 

Mud         : Adventures for Ancient Wisdom
Code Base   : [Dikumud] Diku/Envy/Merc with a twist
Telnet      : score.ainola.jyu.fi 4000 [130.234.191.133]
WWW         : http://www.geocities.com/TimesSquare/Cave/4808/
Description : 

AAW is an ever evolving MUD, many new and unique features have
been coded into the game. Most MUDS have mprogs, but how many
out there offer substantial oprogs and rprogs, so that objects
and even rooms can interact with you and your characters
actions? We also have an extensive pet system. Pets can be
leveled, wear EQ and even have custom names and descriptions.
 
We also RDL (Room Description Langue) which allows builders
the ability to make it so that room descriptions (and other
things) say one thing in daytime and another at night, or
to have descriptions in the different languages of the realm.
MSP (Mud Sound Protocol) is in and many of our areas now have
their own .midi files attached to enhance the play experience.
 
AAW offers many races and classes, with more to come. All
characters are dual classed so that you get all spells/skills
from your primary class and s/s up to level 30 in your second
class, yielding an immense range of possible combinations.
 
We also offer many different clans for your choosing. Currently
we are going through all different race/dual-class combos for
fine-tuning the balance and have 2 new attributes, Luck and
Charisma in game.
 
New original areas are constantly in development, we seem to
be opening 1 to 2 new original areas a month lately. The
process that aims at having totally original world one day!
 
So take some time,
   and get lost in your Adventures for Ancient Wisdom!                          
 
                ----------------------------------------------- 

Mud         : Adventures in Stormgate
Code Base   : [Envy] OmegaMUD
Telnet      : stormgate.dyndns.org 2345 [24.112.106.96]
WWW         : http://members.home.com/stormgate/
Description : 

   Welcome to Adventures of Stormgate, where you will travel time
searching for adventure. Extensive overhauled Guilds and Clans
2 ways of Dualclassing, 20 Classes and Races to choose from
each with unique abilities, Automated Questing, Full MSP (Mud 
Sound Protocol) support!  NEW SITE

The dark lord himself, Zhakarius, looks down on the land from his
Chrystal Tower.  The landscape, created by the gods, shall one day
be his.  His continent, Bretonnia, is now under his control. He
looks to the mainland in its entirety, yearning to control the power 
it holds.  'Yes,' he says to his servants, 'This will be my finest
conquest yet.'  On the wave of a finger, an eruption begins in the
northwest, causing immense earthquakes.  An enormous purple vortex
opens directly above his castle, causing alarm to his old crooked face.
'No, this can't be!' he exclaims, 'This can't be happening!' 
The Timequake hits him full force, sending him through the rift!
 
                ----------------------------------------------- 

Mud         : Adventures Unlimited
Code Base   : [Rom] 2.4b6(pretty darn good)
Telnet      : au.betterbox.net 5000 [209.83.132.87]
WWW         : http://au.betterbox.net/
Description : 

Adventures Unlimited is a fun dynamic place to play. We 
enjoy good roleplaying and have altered our code support
all aspects of roleplay. The following list is a sample 
of the features we offer the players of our mud.
    * Over 75% of the original stock ROM code base has
      been altered and changed to suit our vision.
    * A fabulous in-room automapper that updates as you move
    * A system of Temples complete with tithing, ranks, 
      and Excommunication.
    * Racial languages and an introduction system
    * An elected Mayor for the main city
    * A unique autoquesting system based upon the player's 
      god's alignment and level which makes autoquesting 
      more rpish.
    * Social stature, upgradeable manor houses and houses
    * Over 8000 rooms (over 5000 original rooms) in a well
      developed and well written world.
We pride ourselves on having a well developed, well coded
mud and a staff of immortals who constantly work to improve
it. We are a great mud. Come and try us out.
 
                ----------------------------------------------- 

Mud         : Aesir
Code Base   : [Merc] ROM 2.3 based, heavily modified
Telnet      : asgard.viviano.net 7000 [216.48.19.245]
WWW         : http://asgard.viviano.net/
Description : 

In a world ruled by Deities with powers beyond mortal comprehension, mortal
man and his sentient beastly kindred walk among some of the greatest heroes
and villains ever to exist in the human consciousness.  Emperor Palpatine
and Lord Vader inhabit the same world as Sir Lancelot and the Greco-Roman
Gods.  Amongst these people walk you, the mortal being, watched over by your
patron Deity, to whom you swear loyalty by joining their other followers
within the Clan.  Choose your path among the mortals, honour always the
deities, and be sure to watch your back; the wolves here bite.     

Aesir currently has 8 tribes, run by mortals, and 6 clans, run by immortals,
that aid in roleplay and player interaction. Most of our areas are original
and we will accept and review areas from anyone, not just immortals. Currently
we are working on adding Remort into the game and already have a Rebirth
option. Remort will bring 8 advanced classes into the game. Questing is
optional and the rewards are as variable as the types of quests. We like to
try to keep a light, relaxed atmosphere, while at the same time keeping an
open forum for opposing views. 

Feel free to stop by anytime and if you should need anything, don't hesitate
to ask!                                                                       
 
                ----------------------------------------------- 

Mud         : Aether MUSH
Code Base   : TinyMUX 1.4
Telnet      : aether.mux.net 8080 [207.96.1.31]
WWW         : http://mux.net/~aether/
Description : 

   Aether is an original-themed, consent-based MUSH with 
an emphasis on character interaction and roleplay.  It is 
based on various world mythologies, including Greek, Roman, 
Persian, Indian, and Native American. It features extensive 
news files (many of them based on actual historical events),
and innovative code. There are also a number of races, 
magical abilities, occupations, and factions that your 
character may choose from.
 
                ----------------------------------------------- 

Mud         : Aetolia, the Midnight Age
Code Base   : [Custom] 
Telnet      : aetolia.com 23 [216.18.90.40]
WWW         : http://aetolia.com/
Description : 

- Aetolia is a huge and totally original world, with
no stock code or stock areas whatsoever. We have
thousands of rooms, and hundreds of unique abilities in 
dozens of complex skillsets. Examples of our player classes 
include the supernatural Vampires, who use the mystical 
power of Blood to form their bodies into lethal weapons,
alter the minds of mortals, or raise foul undead slaves; or 
the brave Sentinels, fighting to defend their forestal homes
with their ability to shapechange into ferocious creatures, 
their cunning use of deadly traps, and their rapport with 
natural animals and plants.
 
- Within Aetolia, you'll find hundreds of imaginative
quests and NPCs, as well as developed political and
economic systems. We have innumerable unique features,
ranging from what has been called the finest player vs.
player combat system in existence, to a realistic weather
system, to lucrative trade skills, to endless
opportunities for roleplay in the intricate struggles 
that take place daily within the land. 
 
                ----------------------------------------------- 

Mud         : African Legends
Code Base   : [MUCK] GloMuck 3.1.6
Telnet      : www.night-howler.com 3535 [24.189.224.30]
WWW         : http://www.geocities.com/african_legends/legends.html
Description : 

  African Legends is great muck based upon the adventures of the Lion King movie.  This
great story takes place after Scar was defeated and Simba regained the throne.  But instead
of focusing upon our favorite lions, the plot is instead thrown towards the three Hyena's
which lead the Bayanzi Clan and fled to new lands deep into Africa. Here you will discover
many new faces and FC's created from the imagination of the Wiz Staff.  There will be a
minor focus upon Pride Rock, but the brunt of the RP will be generated towards the new
characters.  This is a very player and newbie friendly muck and all are invited!  Welcome to
African Legends, where the mysteries of another story comes to life!
 
                ----------------------------------------------- 

Mud         : After Exile
Code Base   : [Smaug] 
Telnet      : silverden.com 9000 [63.78.117.186]
WWW         : http://after-exile.silverden.com/
Description : 

   After Exile is a MUD that goes beyond the standard SMAUG
restrictions.  We have an extensive backstory, where players make
their future.  Our staff is diverse and friendly, welcoming
newcomers and old players alike.  We dislike the term 'newbie' in
our MUD.  We will be running active and involved quests dealing
with the history and the future of After Exile.  Each month, the
webpage will have a special update, written as a history of the
accomplishments of the players.  We invite anyone looking for
a new home, or a place that is dynamic in new features, and a
place that is designed for the players to check us out.                         
 
                ----------------------------------------------- 

Mud         : After Hours
Code Base   : [Unknown] LDmud
Telnet      : afterhoursmud.com 2000 [206.124.143.232]
WWW         : http://afterhours.lpmud.com
Description : 

One of the most established and advanced LPmud's in
existence. Now in it's 11th year, the imaginative world of
AfterHours is one of medieval fantasy and adventure. We
offer a very friendly atmosphere with helpful players and
immortals.

AfterHours has formed into an extensive and detailed world
with a very unique feel. Many years of coding from hundreds
of builders provides the basis for one of the most original
mud's ever. If your looking for a  mud you can get really
involved in AfterHours will satisfy your every need.
Some of the main aspects offered at After Hours are:

 * A user interface which allows new users to start
   quickly, but is complex enough for advanced players.
 * A unique Multi-Class system. 
 * Fifteen original and creative quests to challenge
   players who like to role-play.
 
Join our world and the lifelong experience that is AfterHours.
 
                ----------------------------------------------- 

Mud         : After the Exodus
Code Base   : [Circlemud] CircleMUD 3.0bpl19 Heavily Modified
Telnet      : exodus.mudservices.com 1111 [206.245.158.225]
WWW         : http://www.exodus.mudservices.com/
Description : 

Updated to CircleMUD 3.0bpl19, Oasis OLC 2.0.1, DG Scripts

We are nearing the end of massive code development and
moving now into area development.  GOOD BUILDERS HIGHLY
SOUGHT AFTER. Areas need to be science-fiction in nature, we
are not accepting areas based on dragons, heaven, hell, or
pure magic classes. Area building will occur for the next 
3-4 months where we will then move into regular operation. 
Immortal staff positions will be chosen from among the
playtesters and builders who help Exodus develop. So if you
have any interest in being on the ground floor of what
should be a very interesting mud, come on and join us.

The age is 800 years after mankind developed the technology
to leave the cradle of Earth and expand his civilization to
the stars. Countless colonies now exist with only a fraction
being well established.  Some settlements are centers of
trade while others harbor criminal activity.  Some are
galactic centers of prestige while some wage war upon one
another.  This is our universe, the universe established
After the Exodus.
 
                ----------------------------------------------- 

Mud         : After the Plague
Code Base   : [LP] MudOS (CoreDump mudlib)
Telnet      : atp.mud.hu 3000 [160.114.100.96]
WWW         : http://atp.mud.hu/
Description : 

  Our mud is a complex and 'real' fantasy world. We encourage
roleplay, though we don't enforce it. The tuneable global channel
may be used only for newbie related questions. There are no levels
in the mud. You gain experience by improving your skills, solving
quests or by exploring new places rather than by killing the same
monster repeatedly. It is a unique blend of a hack & slash and a
roleplaying mud. You really live in the world, it is not just
theatrical roleplay. There are many features that keep you busy
exploring, so you won't fall back to boring hack and slash routine.
Mud features: 20+ open guilds. Most of these guilds are led by
players so admission in a guild is not always automatic. Complex
monetary system. 20 playable races with their own language. About
120 spells and 90+ different skills. Unknown characters will be
seen by their appearance rather than names. Team system supports
back row for spellcasters and archers. Weather. Overland map.
Combat includes bleeding, unconsciousness, breaking or severing of
limbs. Special races: flying races, water breathing races etc.
and a lot more. 60+ unique quests (not autoquests). Numerical values
are shown as text or displayed by bars. Players are entitled for
detailed character generation after they have already spent some
time playing the game. Detailed character generation includes a
background story which could be standard or player supplied. Players
can own houses with saved equipment. Crafts include forging, carving 
and tailoring. User stats are available
<a href='http://160.114.100.96:2995/gateways/stats.c'>here</a>.
 
                ----------------------------------------------- 

Mud         : AfterFive
Code Base   : [MUSH] TinyMUSH 2.2.1 #21, 2.2.2 [DaemonMUCH 0.15 enhanced, Pueblo 1.X enhanced]
Telnet      : af.vew.net 9999 [199.1.91.205]
WWW         : http://af.vew.net/af.html
Description : 

   AfterFive has been running since 1991, with a one 
year hiatus for development. We are loosely themed 
on New Orleans, and offers a full Citadel-type 
BBS online. Character requests can be sent to
trish@vew.net. There is no open building or
programming, although special cases are looked
at if for public use.
 
                ----------------------------------------------- 

Mud         : Afterlife
Code Base   : [Rom] 2.4b6 modified, 1/3 code is original
Telnet      : afterlife.mudservices.com 5000 [206.245.158.190]
WWW         : http://www.afterlife.mudservices.com/
Description : 

   Afterlife is a ROM 2.4 based MUD now just over five years old.  
Some of our features include:

 * 110 areas with 9290 rooms, over half unique to Afterlife
 * 13 mortal classes, 3 reincarnation classes
 * 30 races
 * 701 help files
 * Clan system primarily run by mortals
 * Deity system including special godspells
 * Quests, including:
   + automatic quests for quest points (redeemable for eq, etc.)
   + automatic quests to reincarnate and to become an avatar
   + individually tailored quests assigned by Questrunners Council
 * Mudville, where players can build their own homes
 * Mortal Coil, the wickedest card game around
 * ANSI color

With an active and friendly immortal staff, Afterlife is always changing, 
always improving.  Welcome to Your Afterlife, your new MUD home.
 
                ----------------------------------------------- 

Mud         : The AfterLife 1.0
Code Base   : [GodWars] Dystopia 1.0.15 Highly Modified!!!
Telnet      : hosting.smoolabs.net 9001 [24.79.152.151]
WWW         : None
Description : 

 The AfterLife 1.0 is a new codebase being created and is ran off of 
Dystopia for now.  In a few months the MUD will look nothing like 
Dystopia, it'll be a brand new code called The AfterLife 1.0, A.K.A. 
AF 1.0.  Right now there isn't many players because the MUD has been 
locked but it's open now! 1/30/02. Hope to see ya soon!!bye.
 
                ----------------------------------------------- 

Mud         : Afterlife Inc
Code Base   : [Smaug] Heavily modified, unique features
Telnet      : afterlife.hpi.net 7000 [209.12.107.12]
WWW         : http://dark.x.dtu.dk/~ambiorix/afterlife/
Description : 

Afterlife is SMAUG-based MUD which offers a very friendly
atmosphere, for you Mud-addicts out there that hunger for
the medieval kind of MUD. Afterlife offers MANY classes,
and many new options, which include players who can teach
skills/spells, a unique class system, a unique arena 
system, automated quests and many other improvements which 
improve the already awesome Smaug-based gameplay even more.
We offer both stock areas, for the ones being fond of the 
traditonal, and new areas, for the ones seeking new 
adventures.

However, the reason why -you- should play at Afterlife, is 
because of the atmosphere.  We are very newbie friendly, 
and just very friendly in general :)  Players comments and 
suggestions are always appreciated and taken into account. 

Give us a try, and you'll be hooked in no time!

Ambiorix
 
                ----------------------------------------------- 

Mud         : Aftermath-MUD
Code Base   : [Circlemud] See mud credits for changes.
Telnet      : Aftermath.mudhosters.net 4321 [207.180.14.18]
WWW         : http://home.c2i.net/nellie/index.htm
Description : 

Welcome to 'In the AFTERMATH of the Fallout!'

You are one of the lucky few who have survived inside one of the
many nuclear shelters, constructed to withstand the devastating
effects of an atomic war. After several years of building in
isolation, time is beginning to run out for our people.
Whilst trying to establish a settlement, we come under
continuous attack from all sides. Blood thirsty raider gangs,
radiation scarred lunatics and mutant raiders and animals take
turns in stealing our resourses or technologys.

Before you venture forth into the waste lands to defend our
settlement see our HOMEPAGE for there are a few tips and tricks
you should know to make your hard life here a wee bit easier.

In Aftermath-MUD we try to capture the mood of a post-
nuclear era with images of war-torn ruins, vast underground
caverns, and ramshackle settlements filled with strange
characters and places. Within the various areas and villages
that populate this MUD's world, you'll encounter murderous
gangs who don't exactly like strangers.

Aftermath plays like most roleplaying games where you can
accept quests, enlist the aid of other players, purchase food,
armour, weapons, or simply chat with the other players.

WARNING: In this post-apocalyptic world you may get addicted.                    
 
                ----------------------------------------------- 

Mud         : AftermathMUD
Code Base   : [Circlemud] Circle 3.0bpl11, ROM 2.x, ROT, 48% Original Code
Telnet      : 146.145.205.126 5000
WWW         : None
Description : 

  The world has been greatly destroyed, millions are dead, 
and millions more dying.  The world has now asked the warriors, 
magicians, and clerics of all the join forces to revive this dying 
world.
 
                ----------------------------------------------- 

Mud         : AftermathMUD adv3.0
Code Base   : [Circlemud] Originally Circle, 75% re-written for new needs
Telnet      : chaos.imagegfx.com 5000 [146.145.205.126]
WWW         : http://chaos.imagegfx.com:5010/index.html
Description : 

Current Aftermath Features:
  S-class System (Lycanthropods; Vampyre, Wendigowak, Werewolf, etc)
  Dynamic Web Server
  300+ spells
  150+ skills
  automated houses
  automated auctions (including player stats)
  specialized speed run code
  race/class specialized skills (up to 15 total per class/race)
  automated quests, as well as hidden ones
  quest point rewards
  massive reward system (allowing up to 1 hour of double exp)
  true maze zones
  and many many features that can't be explained here.
 
                ----------------------------------------------- 

Mud         : AfterShock
Code Base   : [Ack!mud] 4.2, Modified
Telnet      : Aftershock.Genesismuds.com 2500 [169.207.182.235]
WWW         : None
Description : 

AfterShock is based on ACK! 4.2, and is undergoing constant code
modifications. New areas are added semi-frequently, and new levels
above adept have been added, to broaden the AfterShock experience.

Gaining levels on AfterShock is no walk in the park. It will not be
quick or easy to gain to the highest levels. For all but the most
dedicated players, getting all the rare items is a near-impossible
task.

For those of you wishing to build, we have a build port set up,
and are currently hiring. We are currently not seeking coders, but
we have several rooms you can go to post notes if you have ideas.

AfterShock does not rely too heavily on roleplay, although you may.
People outside your group range are unable to attack you, so
unsuspecting newbies are safe from adepts in a bad mood.
Multiplaying and bug abuse are not tolerated, and will be dealt
with swiftly. If you find a bug, please report it to an immortal.

For those of you new to ACK!Muds, feel free to ask an immortal
(or another player) any questions you have, and they will most
likely help you out.
 
                ----------------------------------------------- 

Mud         : Against the Grain
Code Base   : [Smaug] 1.4a, minor modifications
Telnet      : 208.158.100.25 6500
WWW         : None
Description : 

   Against the Grain is aiming high.  We hope to join the ranks of
well-known roleplay MUDs and have the resources to do so.  We are always
looking for new staff to help us reach our goal, and will be welcoming
prospective players/beta testers in the coming months.  If you are
interested in joining our project, please contact LdyLamina@aol.com and
arrange a time to discuss AtG.                                                  
 
                ----------------------------------------------- 

Mud         : Age of Chaos
Code Base   : [Circlemud] Chaos Code, originally Circle 2.2
Telnet      : aoc.pandapub.com 4000 [64.45.205.50]
WWW         : http://aoc.pandapub.com/
Description : 

         Formerly Known as Winds of Chaos and Chaos II.

Our world is based on R. Jordan's Wheel of Time series in an
age where things are very different. Unique storylines and setting
elements compliment the traditional Wheel of Time world to create
a truly unique place for would-be heroes to explore and make a
name for themselves in.

We encourage roleplay, and have a system of clans and holy patrons.
Player on player battles in warzone, holy warzone, and capture
the flag combat, using a special duel and overview battle system.
A rich fantasy world of mostly original, highly interactive zones.
Several original classes, races, skills, and spells. Unique equipment
system, you'll never know what you might find! 30 levels, transform
into a more powerful being, 30 more levels, multiclass, 30 more to
hero. At hero enter the massive Labyrinth to become one of the
coveted ancient races. Guilds such as Dreamwalkers and Adventurers.
Wager duels, formation fighting, heartbeat ticks, casino gambling,
new areas added all the time! Everything is kept well balanced,
and the world is constantly growing and changing. Come check us out!
 
                ----------------------------------------------- 

Mud         : Age of Darkness
Code Base   : [Rom] Modified
Telnet      : aod.crimebucket.com 1998 [63.172.52.201]
WWW         : http://aod.crimebucket.com/
Description : 

   It is an Age of Darkness, where evil rules supreme and
the light dims more and more every day. Fret not, for there
are still the few who follow the light, trying to return
goodness to the lands of Abenmael. Or perhaps you can raise
your empire to crush your enemies. All in all, you'll find
many things at AoD. Including a helpful staff and a group
of dedicated players that can only come from being around
as long as we have. We have always been player-oriented, in
the fact that we tend to build the mud how players want
it build. A prime example being the time we switched to the
SMAUG codebase, only to switch back to the original AoD
due to player demand. We believe a MUD is little or nothing
without it's players, and we tend to make that show, I
believe. From the moment you log on you'll find a
difference, the most obvious being the fact you won't be
dropped off into the stock Midgaard. AoD is constantly
growing and improving, and we hope you will come and be
part of our family... Only thing we ask is a valid email
address, to protect our players from those who may not
have the best intentions.
 
                ----------------------------------------------- 

Mud         : Age of Destiny 2: Dark Destiny
Code Base   : [Circlemud] EmpireMUD 1.0, After Dark Edition
Telnet      : aod.wolfpaw.net 2100 [216.18.90.30]
WWW         : http://aod.wolfpaw.net/
Description : 

Age of Destiny 2: Dark Destiny
Based upon White Wolf's Vampire: the Dark Ages, Vampire: the Masquerade,
Werewolf: the Dark Ages, and Werewolf: the Apocalypse (with an emphasis on
Dark Ages)

Build empires, negotiate, and conquer in a vast world of darkness and
intrigue.  Age of Destiny focuses on roleplaying, though it's not strictly
enforced.  Through roleplaying, characters gain experience to increase their
abilities.

You can start as a vampire or a human, and any player can own an empire.
Build houses, build castles, build fame and fortune.  Join us in the Age of
Destiny!

This is an up-and-coming mud with new code added daily.  Come in, play, and
help us grow.  We are frequently hiring administrators to monitor roleplaying.
 
                ----------------------------------------------- 

Mud         : Age of Discovery
Code Base   : [Circlemud] 
Telnet      : aod.dracowolf.com 4848 [65.81.69.70]
WWW         : http://aod.dracowolf.com/
Description : 

 The Foundation for the Theme of Age Of Discovery 400 years 
after the last battle, both sides suffered heavy losses, 
for every person who lived, 6 people had died.  The great 
names have fallen gloriously upon the field of battle, 
once again placed outside the pattern to once again 
be rebirthed should the world of the Wheel need them again.
The nations have been spending the last 400 years 
recuperating from the losses.  The White Tower had been 
re-united and the Black Tower had been firmly established. 
The Aes Sedai of both Tower(s), under the leadership of 
the T'amyrlin and the Amyrlin had their hands in the 
politics of the nations.  The once vast array of 
independent nations have united into larger more 
influential nations, cultures adapting and overcoming 
the hardships and labors of rebirth and the rebuilding of 
empires.  With the rebirth of a world staggering under t
he impact of the last battle, the survivors looked 
onwards, striving to bring back the glory of the lands 
and of their nations, constructing new cities, 
and reuniting the people.
 
                ----------------------------------------------- 

Mud         : Age of Dragons
Code Base   : [Circlemud] 
Telnet      : ageofdragons.com 4000 [208.204.46.28]
WWW         : None
Description : 

 {...Written in High Elven Script...}

  Scouts have confirmed our worst fears, the dragons of
the Dark Queen have indeed returned to wreak havoc upon
all of Krynn.  Humans called 'Dragon Highlords' have been
seen mounted on these deadly leviathons, commanding massive
armies of strange lizard creatures and goblins.  We have
send messangers to warn the Knights of Solamnia of this
dreadful news.  May Paladine protect us in this coming
Age of Dragons.

  The Age of Dragons was conceived by a group of creators
who could not find a mud that had a strong sense of realism.
We wanted a place to mud where we could forget that it was
a mud we were playing and become absorbed in the fantasy
world the mud created.  Picture yourself joining armies and
clans which strive to protect their native lands from their
enemies.  This is the type of roleplaying we wish to encourage.
 
                ----------------------------------------------- 

Mud         : Age of Insanity
Code Base   : [Circlemud] CircleMUD 2.x
Telnet      : banshee.whit.org 4000 [205.238.84.11]
WWW         : None
Description : 

   The stagnation is over.  Bub has been found, Erabus has siezed control,
the losers in the Admin are gone, and the bugs have been fixed.  aGe oF
iNSaNiTy - Same pkill thrashing it always has been, minus the bull, plus
new areas and code.
 
   A warning: this MUD is not a place for newbies.  Upon reaching level
30, it's a pkill free-for-all.  Come for the challenge.  Stay for the
carnage.
 
   aGe oF iNsaNitY is a world of mortals forever on the immortal quest.
Legend says that if one makes it across a vast mountain range far far
away, the gift of immortality can be found.
 
   However, history has proven this quest to be of extreme difficulty, and
some magically gifted individuals have used the paths of necromancy and/or
summoning to achieve their immortal goals.  As a result, there are evil
denizens roaming the earth: products of the dark arts afoot.  People wall
graveyards to keep entities inside, not to keep treaspassers out.               
 
                ----------------------------------------------- 

Mud         : Age of Legends
Code Base   : Heavily modified Rom 2.3
Telnet      : legends.terminal.org 7575 [207.199.187.244]
WWW         : http://www.geocities.com/TimesSquare/Dungeon/2441/index.html
Description : 

   The Age of Legends is a game based on Robert Jordan's
Wheel of Time series. The Age of Legends has twelve
guilds for players to choose from, all based on the
Wheel of Time series. Each guild has two unique skills
that are granted to the player upon the joining of the
selected guild. We offer a guild, Tinker, that is free
from all player vrs player combat. Player Killing is
limited in such that if you are player killed by another
person, they may only loot *one* item from your corpse.

We are not a heavy Role Playing MUD, but neither are
we without RP. Each guild must follow the the path
Robert Jordan has written in his books. 
 
                ----------------------------------------------- 

Mud         : Age of Legends: Tales of the Lance
Code Base   : [Circlemud] Heavily Modified Circle
Telnet      : ageoflegends.planetmud.com 6010 [198.77.197.151]
WWW         : http://ageoflegends.planetmud.com/
Description : 

Ok!  Normally I put in a little thing here about travelling from city to city
but I felt it was important to share with you some of the new things we just
did!  We pwiped recently and had some major changes!  Subdue command for
knights!  An in-character jail!  We added a Monk class!  We raised the exp to
level across the board to make it more of a challenge.  We went from three to
*NINE* alignments (lawful, neutral or chaotic combined with good, evil, or
neutral)!  We also upped our world to over 8000 rooms!  So stop by and visit
us!  If you visited us before, try us again.  We advanced the time line 400
years to put us in the clash of Istar and Silvanesti.  Stop in and check us
out!                                                                            

The Age of Legends: Tales of the Lance Staff
 
                ----------------------------------------------- 

Mud         : Age of Redemption: Vilaross Mud Gen3
Code Base   : [Rom] Rom 2.4 Derivative (Vilaross 3.0)
Telnet      : baby.indstate.edu 4000 [139.102.70.207]
WWW         : http://baby.indstate.edu/vilaross/
Description : 

Age of Redemption: Vilaross Mud Gen3

At the end of the second Entropus War, the world is in
disarray.  The clans have been reduced to handfuls of
faithful followers and the kingdoms have been reduced
to nearly nothing.  Now it is up the the few brave
souls remaining in the world to set things the way they
should be and restore the past glory of Vilaross.  It
won't be easy, though.  Not everyone agrees with these
lofty goals.  Indeed, many have found it easy to rule
these weakened people who are reduced in number, oppressing
and further disheartening the survivors.  What will
become of this world in trial?  That is up to you.  Will
you take up the reigns of those who seek to return the
world to right, or do you seek to rule the weakened people
under your iron fist?
 
                ----------------------------------------------- 

Mud         : Age of the Ancients
Code Base   : [Smaug] Wolfpaw
Telnet      : mud.ancients.org 5000 [216.18.90.2]
WWW         : http://www.ancients.org/
Description : 

   Age of the Ancients is a mud attepting to be based on a
Dungeons and Dragons theme. We have 2 staff with 10+ years
of D & D playing experience, as well as many immortals with
such experience.  Our mud has been developed extensively, 6
months of development has produced a rock stable, realistic
challengeing code. Our mud offers much realism, as that is
one of my highest priority's. AoA has a nice mix of social
RPG and hack and slash aspects. It is RECOMMENDED FOR
EXPERIENCED PLAYERS! Aota keeps players coming back with its 
mix of crazy areas, as well as a wide variety of classes 
and races to choose from.  We keep our players guessing,
thus increasing the overall experience of them mud. Almost 
all of the mud has been rewritten, to suit the realism 
factor. We seek a good staff of builders as well, as our style
of mud is slightly more high-powered than your everyday mud.
 
                ----------------------------------------------- 

Mud         : Age of the Celts
Code Base   : [LP] Sorrows 1.83
Telnet      : bb11.betterbox.net 2020 [209.83.132.83]
WWW         : None
Description : 

 Based on fact, fiction, fables, legends and folklore, AoC
is a MUD unlike most. There is a vast Forest of Erin and 
within the Forest there are secrets to be found and to be 
lost within. Towns are scattered about the edges and the 
Guilds are as well. Homeland Domains will be where you will 
start out depending on your race once we have the crew to 
help make all Homeland Domains. They will have their own 
little towns with a mini-quest for any other race to enter 
into the Homeland Domain. With such a vast Forest and long 
travels between towns a small carriage will take you 
places, depending on the availability and if you get on the 
correct one. Many things are hidden among the Forest, towns 
and Homeland Domains. Quests and games worth money and 
assorted points will be available for all players. Games 
can range from any bored Cre+ to ask for an item or hiding 
an item and a player finding it and getting a reward to the 
Statue Game. The Cre+ are social and like to have fun with 
players, making their game more social and the ability to 
earn points towards something.  We hope to see you to look 
around and apply if you want an adventure in fun
 
                ----------------------------------------------- 

Mud         : Age of the Throne
Code Base   : [Custom] Original
Telnet      : aott.com 23 [209.51.181.66]
WWW         : http://www.aott.com/
Description : 

 Age of the Throne is unique MUD in more ways than one, we have written
the game from scratch using our very own programming language and we 
have also aimed for a theme found nowhere else in the Gaming World.
Set in fashionable 17th Century Paris the game evokes and emulates the
period of History that saw King Louis XIII on the throne of France,
Cardinal Richelieu as Head of the Church and the constant rivalries that
ensued between the Kings Musketeers and The Cardinals Guard.  The
locations within the game are replicated from original maps of the time.

As our programming language does not restrict us we are free to implement
many original and interesting features into the Gameworld.  The Combat,
Movement and Skills systems featured are like none other.  Progression in
the game is attainable by many routes other than tireless questing for
points.

The Age of the Throne website has recently had a professional makeover
and now boasts many useful pages and resources to help the newcomer to
quickly acclimatise into this unique gaming environment.

Age of the Throne employs a full time programmer allowing us to add new
features to the game on a weekly basis as well as promptly responding to
queries and bug reports.                                             
 
                ----------------------------------------------- 

Mud         : Age of Twilight
Code Base   : [Custom] Completely custom, public mudbase; Bucket
Telnet      : aot.crimebucket.com 2000 [24.25.83.62]
WWW         : http://aot.crimebucket.com/
Description : 

 This MUD is the flagship MUD for a custom, new codebase called 'Bucket'. This MU
D is very new, and lacks combat, magic, and so on as of this moment, but is read
y for very basic world building. If you are creative, tired of the same old same
 old, stop by. Bucket is very powerful, and that is obvious once you see the bui
lding system and the thought that went into it, and everything else in the MUD.
I'm looking for people willing to help build the world. No previous building exp
erience is needed, as, this building system is completely different than any oth
er MUD. You should be somewhat computer-saavy, and not a 13 year old c00l dewd.
:)

Please, stop by, check it out, be part of something unlike any other MUD.
 
                ----------------------------------------------- 

Mud         : Age of War
Code Base   : [Circlemud] CircleMUD 3.0 (heavily modified)
Telnet      : ageofwar.org 4000 [206.96.230.5]
WWW         : http://www.ageofwar.org/~aow/
Description : 

 Now in its fourth successful year, Age of War has underwent several major
code changes.  Classes are still somewhat limited.  Novel features to AOW
include:
 
* Full clan support.
* Clan halls w/ restricted access and saved treasuries.
* A stagecoach offering travel to 3 different hometowns.
* A fully automated newbie guide giving complete tours.
* And last but certainly not least, the 'Jihad'.  A clan war system Original
  to AOW.  It allows a clan leader to swear fealty to one of 8 NPC Gods,
  bringing his clan into a war on the side of Justice, or Chaos.  This grants
  special spells available only through the jihad, and the use of a capitol
  town programmed to defend them from enemy players.
 
If you have any questions email Age of War at:
 
drdetroit@buffaloriver.com ageofwar.org 4000  http://www.ageofwar.org/          
 
                ----------------------------------------------- 

Mud         : Ageless Dawn
Code Base   : [Rom] Dawn2.2
Telnet      : agelessdawn.com 4500 [216.18.90.3]
WWW         : http://www.agelessdawn.com/
Description : 

  Dawnv2.2 Mud base - Featuring an original character
creation, 28 classes, even more races, 10 stats (str, con,
dex, int, wis, vit, agil, luck, cha, disc), quests, clans,
mana pools, remort.  Featuring original areas with lots of
color: City of Dawn (replacing Midgaard), The Labyrinth
(with the Goblin City and Castle), Cabix Village, and a
detailed remort quest.

  Skills and Spells are based in a levelless system.  There
are two ways to get new skills, gain skill in the ones you
know, or quest for new ones.  An almost complete list of
how the skills split off from eachother is located on our
home page in the classes section.

  Roleplaying is strongly encouraged, but not enforced,
for the enjoyement of the players and imms.  Player
killing is allowed so long as it is roleplayed (ie-
Blerg has insulted you and stole your mud-wife, so you
have placed a price on his head for a bounty hunter to
bring him in as you are not quite strong enough to
kill him yourself... or a evil based clan has declared
war on the unbeliving clan of goodness.

  WE ARE NOW ACCEPTING PLAY TESTERS.  PLAY AT YOUR OWN
RISK.                                                                           
 
                ----------------------------------------------- 

Mud         : Ages of Despair
Code Base   : [LP] TMI-2 (Heavily Modified)
Telnet      : agesofdespair.org 5000 [130.243.43.23]
WWW         : http://www.agesofdespair.org/
Description : 

=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
           Ages of Despair - Where Fantasy Becomes Reality!
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

AoD is one of the most popular, well developed and stable new LP Muds. 
A unique medieval-fantasy MUD with high quality standards and vivid 
descriptions that are truly enchanting. AoD is newbie-friendly and has 
gone to great lengths to create a great community for players.

 A few of the many features that Ages of Despair offers are:
 * A wide variety of original areas with very detailed descriptions. 
 * Player owned houses with chests to store equipment over reboot. 
 * A very unique and advanced ranked party and combat system.
 * Intelligent, interactive NPCs and Mobs.
 * Dynamic mini-map that changes and adjusts according to your position.
 * Over 35 races, 300+ spells/skills and up to 150 levels of play!
 * Friendly staff and administration who actually listen to players.
 
If you have been searching for a new home or perhaps just a world filled 
with new challenges and adventure, this is what you have been waiting for! 
 
                ----------------------------------------------- 

Mud         : Ages of Myth
Code Base   : [Circlemud] CircleMud v17.  With many additions, and changes.
Telnet      : agesmyth.inetsolve.com 2500 [198.94.137.27]
WWW         : None
Description : 

  With a total of 8 races, and 7 more to be added in the 
near future Ages of Myth has alot of diversity.  Role-
Playing is required upon this mud, and inhibits hack-and-
slash activity, by requiring a certain amount of 'RP 
points' at certain levels.  Immortals on the mud, are also 
tied into the Role-Play of the world, by standing in the 
positions of Gods over the world.

  Players when first starting, choose from 5 base classes, 
and once reaching level 10, have the option of 'remorting' 
into a more specified class.
 
                ----------------------------------------------- 

Mud         : Ages of the Blade
Code Base   : [GodWars] Deluxe
Telnet      : deus.logicprobe.org 8890 [65.169.187.138]
WWW         : None
Description : 

 We are an RP/PK-focused MUD, with bonuses for each.

We currently feature a class written from scratch, as well 
as all classes being rebalanced and rewritten to an 
existing specification. Currently, work is being done to 
make 3 more unique classes - each written from scratch.

The machine itself is a dedicated server on a dedicated T1. 
As for changes, they are on a daily basis, whether its a 
new area, or extended functionality, or just plain new 
classes.

As for RP, our Kindred and Garou have strictly enforced RP-
ethics. Not by imms, but by the code itself - Those who do 
not involve themselves within RP are not able to advance 
within their respective societies.

As for PK, our PK system is relatively...unique. Not only 
do we boast non-standard Status bonuses, but we also 
feature a unique PK system involving class rivalries, and 
draining power from opposing classes.
 
                ----------------------------------------------- 

Mud         : AinuMud
Code Base   : [LP] Customized LDmud 3.2.x
Telnet      : ainu.dhs.org 3000 [208.42.95.109]
WWW         : http://www.ainu.dhs.org/
Description : 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- AINUMUD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ainumud has been around since 1995.  Development has picked up pace
in the last 18 months, and the mud is beginning to gain a fresh look
with new faces appearing all the time.  The mud has a wide variety
of areas, as well as a developing seperate central theme which runs
across several 'mud-theme areas'.  The administration are committed
to the design of a mud which is enjoyable for hack'n'slashers, PKers,
chatters, questors, and explorers all at once.  The game is stable,
fun, easy for new players, and there is plenty of oppurtunity for
gaining area creation positions, for the mortals who work for it.
The mud offers some very unique guilds, no stock areas, and is soon
to add a new set of 'core' areas which will have new facilities such
as player real estate and other luxuries.  The mud runs on an LDmud
3.2.7 customized driver, with a custom mudlib.
Why not come visit us?  Experience the friendly atmosphere in the
game itself, or take a look at our website for more information
about Ainumud and LPmuds in general.

Web: http://www.ainu.dhs.org/  -*-  Login: telnet://ainu.dhs.org:3000
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 
                ----------------------------------------------- 

Mud         : Akallabeth MUSH
Code Base   : [MUSH] PlusMUSH 1.0 pre 2 (PennMUSH version 1.7.2 patchlevel 32 with many mods.)
Telnet      : akallabeth.pennmush.org 3175 [64.56.109.5]
WWW         : http://members.xoom.com/akallabeth/
Description : 

      Akallabeth MUSH is a roleplaying intense game based in the Second Age
of J.R.R. Tolkien's world of Middle-Earth.  Akallabeth holds true to
Tolkien's image as it attempts to re-create his world through intriquing RP!
Currently, five cultures are open to new players: Edhellond (Elves), Mordor
(Orcs), Umbar (Numenorians/Humans), Hillmen (Humans), and Independant
Dwarves!

     Akallabeth MUSH is oriented specificaly for the new user.  Our helpful
staff and easy to follow setup instructions means creating a character and
delving into Tolkien's fabulous world that much more easy.

     Since we are RP-centered, everything must include just that.  Our
combat system is RP dependant, in fact, you must be approved to use it.  If
you are looking for a hack 'n slash game, Akallabeth MUSH probably isn't for
you!  However, if you have ever been interested in Middle-Earth and would
like to contribute to a fast growing game with ednless RP opportunities,
this IS the game for you!                                                       
 
                ----------------------------------------------- 

Mud         : Akashat
Code Base   : [MUX] MUX 2.0.21.309p7 #1
Telnet      : bb14.betterbox.net 6767 [207.206.185.91]
WWW         : http://bb14.betterbox.net/
Description : 

               *  WARNING: MUD CONTAINS ADULT CONTENT  *
Between the Euphrates and the Tigris river, in this portion of the world known
as the craddle of humanity, there is a legend rumored at night when children
are asleep. It tells the tale of the ever elusive City of Akashat, nestled in
its lost Vale between high mountains. The city moves, floating from one end of
the desert to the other, never twice at the same place. Dreams are the only way
to access the city and one can find onself trapped forever. Soon, those trapped
organized a system of government, three classes, the Masters, who ruled, the
Citizen, who usually run businesses, and the slaves, used and abused, cared and
pampered by the other two classes. One trapped dreamer, who had the most
powerful dreams, found out how to send other dreamers back, to invade people in
the outside world's dreams and harvest whatever they could find in these, be it
riches, goods or souls. The Grand Vizir now rules over Akashat, aided by a
Conclave of Princes, and opposed by a dark dreamer: The Crimson Cardinal.
Come dream with us in the elusive city, where all dreams are welcome.    
 
                ----------------------------------------------- 

Mud         : Akkadia
Code Base   : [Rom] Heavily Modified
Telnet      : akkadia.linuxmage.com 9004 [169.207.182.234]
WWW         : http://voyager.inetsolve.com/~aotb/
Description : 

-Over 300 spells and skills
-26 learnable colleges(classes), 6 beginning colleges,
 6 intermediate colleges, and 14 final colleges
-A completely original armor and resistance system
-Original clan code, including warring, alliances, and
 clan artifacts
-A unique leveling, remorting, and experience system
-A new Action system for spells and skills, allowing them
 to be performed over a period of time.
-3 'Special' races, and 1 'Special' college, complete with 25 unique skills
-An entire 'ethereal plane', existing on the flip-side
 of reality
-Many, many, MANY other improvements and features as well.  Too many to list here!
-An arsenal of unique areas, items, and monsters, seen on
 on no other MUD!
 
                ----------------------------------------------- 

Mud         : Aladon MUD
Code Base   : [Rom] ROM 2.4 modified
Telnet      : aladon.sovintel.ru 9000
WWW         : http://www.aladon.sovintel.ru/
Description : 

   Fully Russian MUD. English commands allowed also.
There are few not standart races, many deites and home 
cities. Many weapons skills, restricted gain system.
Full PK... but you must think about something...
All Russian players welcome!
We need new ideas and zone builders.
 
                ----------------------------------------------- 

Mud         : Alanthia
Code Base   : [Rom] Extensively modified
Telnet      : alanthia.org 1536 [64.23.60.113]
WWW         : http://robrecht.dhs.org/alanthia/
Description : 

 Alanthia is a mud that has gone through many changes within the past 
couple of years, including a server change. We are a newbie-friendly 
mud with friendly imms. We are constantly tinkering with the code to 
improve it and listen to player input. We have just completed  
remort system and are in the process of adding more areas to the already-
expansive world.

A good deal of the world is stock or re-written stock, with a good deal 
of orginal areas thrown into the mix. We offer player created and player 
controlled clans.
 
                ----------------------------------------------- 

Mud         : Alatia
Code Base   : [LP] LPmud
Telnet      : alatia.com 2000 [66.170.96.66]
WWW         : http://www.alatia.com/
Description : 

   Long before written history there was a world known as Alatia. It
was a place of stunning beauty and terrifying evil. It was a land where
legendary heroes did battle against impossible odds. Creatures long
since disregarded as myth and lore were commonplace. Alatia was much more
than a single land however, it was a nexus of realities. Existing within
Alatia's vast world was a doorway, a doorway like none other. This doorway
was a gate to an infinite number of worlds and dimensions. Lands of
shadow and lands of mythology were accessible through this gate.

Once again this gate has appeared in reality, it is your entryway
to adventure, to magic, to glory, you need only to step through...
 
                ----------------------------------------------- 

Mud         : Albion Mud
Code Base   : [LP] DGD with lpmud245 simlib
Telnet      : mud.veda.is 4000 [193.4.230.105]
WWW         : http://www.veda.is/albion
Description : 

   A very friendly LPmud running on DGD simlib-245.
The gameplay is mostly hack'n slash (like most LPmuds) but we have a
friendly thriving player community. Just come on over and visit us!
Although equipment is not saved when players leave, we fully support the
possibilities of the 'dumpstate' facility of DGD, which means the mud stores
the entire internal state into a file on disk of the host between reboots.
This means that even if the driver crashes all the objects are still there!
However your items are not saved when you quit, you _can_ put them in a
safety box (max. 10 items) and it will stay there until we restart the mud
without a dumpstate (usually once a year or longer between).
 
                ----------------------------------------------- 

Mud         : Aldebaran
Code Base   : [LP] own lib
Telnet      : mud.tap.de 2000 [195.126.219.233]
WWW         : http://mud.tap.de/
Description : 

   Aldebaran was set up in 1994 after Nemesis went down by
some of the surviving wizards. It has meanwhile been completely
overhauled. In that process, not all of the 'common' developments
of muds have been followed, but own new concepts have been
implemented. Aldebaran focusses on atmospheric detailed areas
and quests. It greatly encourages player interaction and teamwork.
The player interface is kept simple but efficient and should be
easy to learn for newbies.                                                      
 
                ----------------------------------------------- 

Mud         : Alexandria: Of the Flesh and Spirit
Code Base   : [MUSH] Modified heavily towards NUTS user interface
Telnet      : alexandria.betterbox.net 9999 [209.83.132.66]
WWW         : http://alexandria.betterbox.net/
Description : 

** WARNING: ADULT-ORIENTED MATERIAL **

Alexandria: of the Flesh and Spirit is a bisexual erotic chat and
roleplaying talker that uses the Tower of Babel Interface (MUSH with a
NUTS-like user interface). We are a queer-friendly, kink-positive, BDSM-positive, 
sex-positive talker that celebrates diversity. We were especially
established for the benefit of lesbian, gay, bisexual, transgendered, and
intersexed (LGBTI) users, but all people who are supportive of our
clientele are welcome. All languages are welcome: support is provided in
English, and, to a limited extant, Spanish, German, and Swedish. Anyone
who has a positive attitude is welcome to visit, and harassers will be
dealt with summarily. You MUST be 18+ to enter.                                
 
                ----------------------------------------------- 

Mud         : AlexMUD
Code Base   : [Dikumud] Diku Gamma 0.0 (Heavily Modified)
Telnet      : alexmud.stacken.kth.se 4000 [130.237.234.80]
WWW         : http://alex.stacken.kth.se/
Description : 

AlexMUD is the oldest surviving DikuMUD, having passed its ninth birthday
in March 2000.  Because of its age, it may not appear to possess all of the
'features' of the newer MUDs. However, a revamped skill and spell system
very different to what might be found elsewhere, all add up to give us a
a certain uniqueness that will only be discovered once a player has started
his or her adventures.

AlexMUD has no levels. All skills are improved through use, while spells
can be increased by discovering more powerful versions of those that a
character may already possess. While roleplaying is not required, it is
strongly encouraged, for mortal actions have everlasting consequences...

'Many years have passed, and the kingdom has recovered from the destruction
of the 5th War and the high cost of the Dwarven Alliance, which has since
dissolved since the stoppage of payments. The Council of Ardenfall continues
to rule the kingdom, but many folk living outside the capital have begun to
mutter that the Council favours too much the people of that city, to the
detriment of the rest of Ardenia. Tensions have begun to rise, and the
outland nobility have become more vocal in their opposition.'
 
                ----------------------------------------------- 

Mud         : Alfandria
Code Base   : TinyMUCK / FuzzBall 5.56
Telnet      : alfandria.chameleon.net 8888 [204.152.184.79]
WWW         : http://alfandria.chameleon.net/alfandria/
Description : 

   While Alfandria is based on (and, in fact, derives its name from) the
alt.fan.dragons newsgroup and IRC channels, it is meant as a meeting
place for any sort of creature looking for somewhere to hang out a
bit.  While the Alfandria system has been online to a small group of
builders since October, 1997, the grand opening to the public was on
January 1, 1998, and everyone is welcome to stop by and have a look.

Alfandria is a social MUCK by design, and inherits quite a bit from
its larger predecessors, including the Fuzzball server code and most
of the major publicly available MUF code.  Building, while not
unlimited, is not highly restricted, especially for areas of general
use to everyone on the MUCK.
 
                ----------------------------------------------- 

Mud         : Alienation
Code Base   : [Custom] -classified-
Telnet      : Use Homepage
WWW         : http://anation.cjb.net/
Description : 

 Alienation is a free multiplayer RPG played online, using only your 
web browser. Battle against NPC baddies or against online players 
and explore it's ever-expanding world. Alienation strives to become 
complex enough to rival some of the world's best MMORPG's. Currently 
in Open Beta.
 
                ----------------------------------------------- 

Mud         : Aliens vs. Predator
Code Base   : [Circlemud] LexiMUD
Telnet      : avp.dhs.org 4444 [216.162.171.221]
WWW         : http://avp.dhs.org/
Description : 

   Aliens vs. Predator: The MUD is set in the Aliens vs.
Predator universe of Dark Horse comics and 20th Century Fox
fame.

AvP is a PK MUD with RP mixed in.  We feature clans,
vehicles, guns and ranged combat, explosives, racewars, and
more!  A lot of unique code has gone into the MUD, and our
builders have worked their rears off to bring you new,
unique zones.  You won't find ANY stock mobs, objects, or
rooms.  What you WILL find is plenty of excitement to get
your heart pumping.  The action is fast and furious, the
event-driven combat and unique skill engine add a new level
to game play and introduce new strategies, and the MOBs can
distinguish friends and enemies.

Remember: This Time It's War.

(Not affiliated with Dark Horse Comics or 20th Century Fox. 
Aliens, Predator, and Aliens vs. Predator are copyrights
owned by both parties.)
 
                ----------------------------------------------- 

Mud         : Alkaria
Code Base   : [LP] LP - lima 1.0a7
Telnet      : alkaria.dhs.org 7000 [207.78.169.2]
WWW         : http://alkaria.dhs.org:7003/
Description : 

   We are currently in player testing phase.  We are balancing all the items
and areas.  If you would like to become a wizard and code for us, please come on
and play test. All test players will have an option to wiz when they finish
testing and reach a certain player level. Free web space to wizards gaining a
rank of wizard level 4. 

  Alkaria is medival base but is not limited to that time period.  A semi game
in the mud itself. The object of this semi game is to build an army and to
conquer other armies for prizes.  This semi game is ran concurrent to the actual
mud. It is currently being developed.
 
                ----------------------------------------------- 

Mud         : Allanthya
Code Base   : [Circlemud] HEAVILY Modified, 6 year ongoing project
Telnet      : allanthya.org 4000 [206.152.182.208]
WWW         : http://www.allanthya.org/
Description : 

  Currently in it's 4th version, Allanthya has been around 
since 1995 and continues to develop unique and interesting 
features. Fully functional clan system, multiclassing, 
quest (autoquest and god run quests) systems. Unique 
features such as randomly placed treasure chests in the 
world with random treasures in each. Unique classes such as 
Mummy (with uses the plagues of Egypt as skills/spells). 
Fully original remort code and a unique karma system which 
enables limited PvP. Too much here to list!
 
                ----------------------------------------------- 

Mud         : AllianceMOO
Code Base   : [MOO] LambdaMOO 1.8.0r6
Telnet      : bengali.npl.com 8888 [209.95.98.200]
WWW         : http://bengali.npl.com:7755/
Description : 

   AllianceMOO is the Star Wars RPG MOO where everything is up to you.  
We're running the fastest MOO server out there on 3 T3s.  What this
means for you is virtually no lag.  Our guilds and combat system are
up-to-date and advanced, with many options available.  Recently we 
moved to a sleek RP system which gives our players a chance to act 
out their character and create a life for themselves.  We are
currently in the process of adding in race selection to our character
creation.  This MOO is always changing, so you can always expect something
new!  

Our wizard staff loves to help, and is completely impartial. Each player gets
a free webpage on our in-MOO webserver, and we have a channel system which 
lets you communicate with other players on the MOO.  And may the Force be 
with you....  Always.  Coders willing to work for free are welcome and needed.
 
                ----------------------------------------------- 

Mud         : Alliances
Code Base   : Circle
Telnet      : mud.alliances.org 4000 [206.52.24.51]
WWW         : http://mud.alliances.org/
Description : 

   Alliances MUD has had a fantastically productive couple of
months.  We've made a multitude of enhancements to our code
base, added many new zones, and have really done some damage
to our 1000 line long todo list.

The gist of it is that we now need players, and more
specifically beta testers.  We have a lot of new features
that simply haven't been played yet and we need people to
test things out and tell us what's wrong.

If you're interested in that kind of challenge, stop by
Alliances.

Helver
 
                ----------------------------------------------- 

Mud         : Alliances of the Galaxy
Code Base   : [SWR] 
Telnet      : legendsmud.dhs.org 8888 [24.177.251.96]
WWW         : None
Description : 

  The year is 2979, and the galaxy's vastness is largely guided by the
enlightened, civilized hand of the Imperial Combine. Those outside of
the Combines graceful rule are thieving, uncivilized, barbaric refuse, 
and a threat to the better of the galaxy! You have a choicewill you 
fight for the noble cause of the Empire and its subordinate rules, or 
will you be a roguish brute, struggling to survive in the harsh outer
territories? The choice is yours! Join the Empire and prosper with its 
great glory, or die under the righteous might of its just retribution!

AllianceMUD is based on a IRC sim universe created almost five years
ago. Just  recently, we decided to begin construction of a MUD based on
this primarily original universe. Roleplay will be encouraged on AotG, because
of its roots as an online sim. In addition, we used the idea of an original 
universe as a tool to insert fun easter eggs =)

We hope to see you there when we open!

Feel free to e-mail us at mdruid@intelos.net!
 
                ----------------------------------------------- 

Mud         : Almaren
Code Base   : Diku/HnS 1.0
Telnet      : celemir.net 4000 [204.251.180.191]
WWW         : None
Description : 

   Almaren is a derivation of the ancient (and alas, dead)
DikuMUD of Eltanin, which saw it's day in 1991-1992.

Almaren was designed to support human interaction in the
form of quests and player killing.  We recognize that
killing monsters is, simply put, trivial, and that phase
of playing the game is to be taken merely to learn the MUD
in preparation for participating in quests and acquiring
better (limited!) equipment through PK.

There are 7 distinct classes.  Class lines are not now, and
never will be blurred by multiclassing or by sharing too
many skills.  Mages are mages, and Warriors are warriors.

Equipment exists in both random, and standard limited form.
This allows (and in fact, encourages) healthy PK to exist
to circulate item's such as the Goblin King's crystal shard,
and Miko's titanium ring.  Randomly created equipment is
well distributed throughout the world such that one is not
required to compete for the limiteds if desired.
 
                ----------------------------------------------- 

Mud         : Alsherok
Code Base   : [Smaug] AFKMud
Telnet      : alsherok.net 5500 [63.168.248.190]
WWW         : http://www.alsherok.net/
Description : 

 Alsherok is a medieval/fantasy mud using the AFKMud codebase, which is 
derived from the SMAUG 1.4a codebase. We have many features, such as:
  
* A unique character creation system where you create your
  character in play.
* We have an original 8,000+ room world, connected by an extensive  
  overland map system.
* A realistic auction system with automated auctioneers.
* Variable displays for things like score.
* Highly customizable ANSI color.
* Command aliasing
* A staff of helpful, friendly immortals, many of whom have been
  playing for almost 5 years.
* Friendly players from all over the world.

There are a lot of things to see and do in Alsherok, and we hope to 
see you there!
  
Adventure beckons in the lands of mystique....
Samson - Implementor of Alsherok
 
                ----------------------------------------------- 

Mud         : Alter Aeon
Code Base   : [Custom] DentinMud 2.04
Telnet      : dentinmud.org 3000 [216.228.128.151]
WWW         : http://www.dentinmud.org/alter/
Description : 

  Alter Aeon is a Diku-like multiclass mud written entirely from scratch.
It has the four primary classes thief, warrior, mage, and cleric, with a
maximum level of 30 in each class (120 total levels).  The theme is based
loosely on dungeons and dragons, with magic, swords, castles, warriors,
and dragons.
 
                ----------------------------------------------- 

Mud         : Altera: Quest for Lundor
Code Base   : Modified LP
Telnet      : altera.grand.k12.ut.us 2023 [205.119.24.130]
WWW         : http://altera.grand.k12.ut.us:2080/home.htm
Description : 

Still inchoate, Altera represents the ongoing product of an extensive planning 
of history, theme, and geography.  Designed to serve as what we term a
Role-Playing Environment (RPE), the goal of the creators involved is to
fostor an atmosphere for game play that immerses players into a (hopefully) 
believable and well-developed background.  The setting is one of medieval
fantasy, in which a once stable kingdom has been shattered by the 
inexplicable destruction of the capital city of Lundor.  Forced into 
fragmented city-states, the Kingdom's citizenry has returned to the daily
task of existence,  hoping that routine will eventually wash away the
underlying fear caused by Lundor's demise.  And so the journey begins...

Whether you apply a label such as alpha or beta or young or new, Altera
will always consider itself a developing project.  A team of dedicated
creators are currently engaged in the construction of new areas, filling
out the geography of the first continent, while others work on fleshing
out the guild/class structure that will add to the role-playing
experience.  We would not be so naively presumptuous to claim to be a
great mud, but we will claim that we are trying.  Trying means areas of
consistent quality and originality, an intricate metaplot, and a real
responsiveness to input from every source - from mortals to arches - with
a regard for ideas and not for rank.  So please, try us out.
 
                ----------------------------------------------- 

Mud         : Altered Dimensions 3 MUX
Code Base   : [MUX] MUX
Telnet      : stormbringer.sysconn.com 7000 [208.60.161.251]
WWW         : http://stormbringer.sysconn.com/~ad3/
Description : 

   Altered. A world of change and contradictions. A place 
where technology and magic hold great power. A land of 
opportunity for those with the vision, the talent, and 
the determination to make their own future. 

   The game world is original; it can be summed up as a 
moderately high-tech world that also supports magic. 
Players are encouraged to create their own original 
characters suitablefor a science fiction/fantasy 
environment. Characters based on books, movies, etc. are 
also acceptable so long as they meet the guidelines.
 
                ----------------------------------------------- 

Mud         : Altered Perceptions
Code Base   : [Rot] Super-heavy Mods
Telnet      : bb14.betterbox.net 2502 [207.206.185.91]
WWW         : http://dark.angel.nali.tripod.com/ap/
Description : 

Port 2502 is the port for the Altered Perceptions Project
called: Abandon Hope.

Altered Perceptions is going through a global recode and
rebuild, so it's essentially useless to log in right now.  
But wait, in a month, maybe 2, we'll have a whole nonstock 
world and countries waiting for you to match both strength
of arm and mind against fellow players.

We hope you will make Abandon Hope as successful as you
helped us make MindShatter.  We hope to see you soon
:)

***
Altered Perceptions is currently looking for a part-time
coder as well as skilled ROT builders to help with the 
changes, if interested, please apply at Nynia@nbnet.nb.ca
***
 
                ----------------------------------------------- 

Mud         : Altered Realities
Code Base   : [MUCK] Fuzzball
Telnet      : ar.squeep.com 8888 [216.112.97.68]
WWW         : http://www.tf-ring.com/muck/
Description : 

   AR is a transformation based muck, not focusing on role play, but
certainly geared towards that.  Basically, it's just a place to explore
transformations in a friendly environment.  We're small, but we're hoping to
grow soon.  We're a muck, but we're very newbie friendly, but not really
newbie oriented.  The wizzes are very helpfull.  Charactor creating is a
breeze, just ask a wizz to set one up for you, and you can be mucking ASAP.
We need expert muck builders right now, and coders would be nice.  We have a
variety of sub universes that represent various story uinverses from the TSA
mailing list.  So, come and join a fast, small, but getting ready to explode
muck.
 
                ----------------------------------------------- 

Mud         : Altered Reality
Code Base   : [Rom] very heavily modified
Telnet      : ar.static.net 4000 [207.8.143.12]
WWW         : http://ar.static.net/
Description : 

  Long ago, in the distant past, SHiNGEN Takeda and his select group of gods 
and immortals created the lands of Altered Reality.  Over the years, through 
our long history, it has grown to become a place of heroes and magic, honor
and deception, nitemares and harmony.  Through both war and peace, the
inhabitants of Altered Reality have survived and prospered.  Journey to the
realm of Altered Reality and explore distant lands, battle strange and
fantastic creatures, or join a clan that supports your beliefs.  Join us,
where life is whatever adventure you choose to make of it. 

         ******************  Technical Data ************************

  'Very small amount of ROM left, and shrinking as fast as possible'
 - Overhauled fighting and casting. (no more rounds)
 - Overhauled regeneration. (no ticks)
 - Overhauled Stat system with 10 stats.
 - Overhauled skill practicing. (no practices and trains)
 - Group Skills (Combine your skills with another player)
 - Fully persistant world - *everything* saves.

120 spells;   80 skills;   6 classes;   16 races;   over 100 areas
Intelligent ANSI color;   VT100 Prompt bar;   Speedwalks;
Automated and Immortal run quests;    100% player run clans
Multiple battle arenas;    No stupid features like sound.
 
                ----------------------------------------------- 

Mud         : Alternate Illusions
Code Base   : [Dikumud] Diku
Telnet      : mudd.sinclair.net 4000 [208.49.8.114]
WWW         : http://www.sinclair.net/alternate-illusions
Description : 

 Alternate Illusions is an ever-evolving world full of
a very wide variety of zones, ranging from classic fantasy
to popular culture to science fiction.  Players who are 
new to mudding are more than welcome and will receive 
plenty of help in getting on their feet.  The atmosphere
is very friendly, great for socializing.  And let's not 
forget the opportunity to beat the ever loving crap out
of thousands of different mobs.  We are constantly growing
and new zones are opening, so if your looking for a mud to
re-live your past or if your looking for a unique mud where
the playerbase is growing quickly we will be happy to see
you.  Do you dare open the door to illusion and magic.....?
 
                ----------------------------------------------- 

Mud         : Alternate Realities
Code Base   : [GodWars] LoW4 [Modified]
Telnet      : altreal.wehostmuds.com 2015 [216.187.106.210]
WWW         : http://altreal.wehostmuds.com/
Description : 

Reality is up for grabs.
Nothing is as it once was, mythical beasts roam free.
This is the world of Alternate Realities.

Alternate Realities has just moved home.
We are now at: altreal.wehostmuds.com 2015.
Our main aim as staff of Alternate Realities is to be
as fair as possible and to make this mud fun for all.

We currently have the following classes:
Demon, Highlander, Warlock, Kindred and Garou.
We have recently re-added:
Drow, Monks and Ninjas.
We are currently working to add the following classes:
Changelings, Hunters, Keui-Jin, Mummies and Wraiths.

Come by have a look, make some suggestions.
But most importantly have fun and KILL!
 
                ----------------------------------------------- 

Mud         : Alternate Realms
Code Base   : [Smaug] 1.4a, Heavily Modified
Telnet      : ar.compuduo.com 1234 [63.105.21.252]
WWW         : http://compuduo.com/altrealm.htm
Description : 

  Welcome to the Alternate Realms.  In the years of chaos, there
was nothing.  The gods held a council as to how to solve this,
and two gods had a novel idea.  Quinn, now termed the Lord of
Good, and Dracovis, now termed the Lord of Evil, created seperate
Realms, or universes.  After thousands of years of seperation
between the good people of Quinns Realm, and the evil people of
Dracovis' Realm, the closeness of their Realms in the cosmic coil
caused a great rift to open between them, which caused much war,
and destruction.

  It has been many years since this horrible time, and the gods
have locked away the rift, with the magical keys hidden in their
realms.  But will it last?

  Alternate Realms is still under construction, and we are hiring
builders.  We are in serious need of builders!!!  We will hire
anyone on the spot, so, here's how:

1) Log in to compuduo.com:1234, and create a character.
2) Choose a lord.
3) Log out
4) E-Mail alternate-realms@compuduo.com with your characters name
  and request to become a god.
 
                ----------------------------------------------- 

Mud         : Alurien Dreams
Code Base   : [Heavymud] HMD1.2 Beta
Telnet      : kyndig.com 3351 [209.61.155.105]
WWW         : None
Description : 

 The year is 300agw. About 300 scyra ago a powerful mage by the
name of Shakunda attempted to destroy all humanity. Shakunda
had gotten so powerful that he was no longer the gentle mage we
knew..but something much darker. The land was in turmoil, so five
heroes were called forth to stop Shakunda. Then bedlam ensued.
An army comparable to Shakunda's dark legion had gathered. Both
armies erupted into battle. The war continued for five scyra.
Victory seemed at hand. The gorgans (as those monstrosities were
called) were falling in numbers. Just when victroy seemed
emminent, all but a small handfull of our mages turned on us. Our
chance of victory dwindled. Suddenly, there was a booming warcry.
Shellendar, the greatest of the five heroes, shrugged off
Shakunda's best attacks and decapitated him! Just then all the
beasts and mages who had fought along side Shakunda vanished.
Shellendar smiled at victory, our victory, and collapsed to the
ground. Silent tears were heard Alurien. As all were in mourning,
Aluriel, the goddess of Alurien, descended from the heavens. Out
of mercy or grace, Aluriel knelt before the fallen hero. She
gently wrapped her arms around him and tenderly kissed his
forehead. After which Shellendar's body faded from existance.
Now, how is it that I, Khazir DoZoche, born in 25agw, knows
exactly what went on at that time?

Call it a gift from being chosen to ascend to Shellendar.
 
                ----------------------------------------------- 

Mud         : AmalgaMUX
Code Base   : [MUX] TinyMUX Beta v1.6 ChaoticMUX snapshot 3 build #13 Tab Enh. beta build #3
Telnet      : amalgamux.dhs.org 5132 [65.160.152.60]
WWW         : None
Description : 

AmalgaMUX is a multi-themed MUX, with a general theme of Anime. There are
other themes existing on the MUX, but other themes are generally allowed
as well.

The IC basis of the MUX is one of dimensional travel to be brief. To be
more verbose, the IC multiverse is a mass of dimensions, which have been
affected by an unknown catalyst, which has caused the weakening of the
barriers between the dimensions. As a result, tears in the fabric of
time-space have been opening up throughout the worlds, and providing
gateways into other areas of the multi-verse.
Recently, the fabric of such dimensional ties has been ever growing 
weaker, and the worlds are shifting into darkness. There are 
worlds that have fallen into utter decay, and the source of this 
decay seems now to be spreading. There is a current Global TinyPlot.


Original characters, as well as new series and semi-original characters
are welcomed.
 
                ----------------------------------------------- 

Mud         : Amaranth
Code Base   : [GodWars] GW Deluxe (insanely modified)
Telnet      : amaranth.wehostmuds.com 4080 [216.187.106.210]
WWW         : http://www.cox-internet.com/amaranth/
Description : 

 Amaranth is based on White Wolf's Vampire: the Dark Ages roleplaying game,
and even in beta we have the most WoD accurate MUD code that I've seen, bar
none.

 Amaranth is an RP enforced, 'single death' MUD featuring a custom fight
code and storytelling system, as well as an old version of KaVir's
wilderness. We're using health levels in lieu of hitpoints, and characters
are generated complete with White Wolf stats.

 Although single death may seem a bit harsh, the focus of our game is
roleplay, not wanton slaughter (regardless of the original codebase).

 We're striving to become as close to a 'tabletop' White Wolf system as the
code will allow, and we're well on our way. If you're into the White Wolf
games, come check us out.

 You will be pleasantly suprised.                                              
 
                ----------------------------------------------- 

Mud         : AmberMUSH
Code Base   : TinyMUSH 2.2.1
Telnet      : amber.godlike.com 5150 [206.205.199.130]
WWW         : http://www.amber.godlike.com/
Description : 

   This MUSH is based on the world of Roger Zelazny's Amber series.
Plots in the style of the books include conspiracy, intrigue,
battle and romance. Players are encouraged to read the novels to
get a better understanding of the genre.

   Amber allows for a wide range of character concepts, as long as
they are within a few logical restrictions (no book characters
without permission, etc).  The registration address is given
in the connect message. Those interested should connect as
Guest and read the news files.
 
                ----------------------------------------------- 

Mud         : American Brutus
Code Base   : [Circlemud] 
Telnet      : brutus.servebeer.com 4444 [138.236.213.215]
WWW         : http://brutus.servebeer.com/
Description : 

   BrutusMUD offers 4 basic classes from the beginning, 
however at level 30 you specialize into one of 3 advanced 
classes (3 for each basic class), and after reaching level 
60 you can advance to legendary levels which offers new 
skills and spells and generally greatly enhances your 
character. In near future there will be completely new 
remort engine which will offer totally new possibilities.
 
                ----------------------------------------------- 

Mud         : Anarres II
Code Base   : [Custom] MudOS A2-0.99.x series experimental LP driver
Telnet      : mudlib.anarres.org 5000 [195.82.114.164]
WWW         : http://www.anarres.org/projects/mud/
Description : 

 Anarres II is an LPMud written from scratch with the objective of creating
a powerful and versatile LPC library. The library environment for
creators is modelled on the Unix operating system with clones of many
important Unix daemons and commands. Features include an extensible
capability based security system and extensible in-shell scripting. Anarres
II uses an internal messaging system to allow internal and external AIs
to interact with the world on the same basis as human players.

In mid 2001, the emphasis of Anarres II turned to building area code to
demonstrate the library, but development of the driver and the library
are actively ongoing as ever.

We encourage technically minded visitors to drop in and have a look
around, the codebase is visible from when you log in. The regular users
have backgrounds in a wide variety of both technical (and nontechnical)
disciplines and welcome discussion.
 
                ----------------------------------------------- 

Mud         : Ancient Anguish
Code Base   : [LP] LPMud 3.2.1@141 (Native Mode)
Telnet      : ancient.anguish.org 2222 [209.142.3.2]
WWW         : http://ancient.anguish.org/
Description : 

   Ancient Anguish is a very large LPMud which has remained
consistently popular since its inception in February 1992.  It is run
on it's own dedicated high speed machine, and enjoys a T3 link to the
Net. Ancient Anguish is a very social mud, averaging 150 to 175 players
on at a time, and rarely falling below 60 in the off hours.

In addition to the traditional pursuits of slaying monsters and
exploring the realm, we also run social games of Trivia, Stars,
Yahtzee, and Scavenger Hunts frequently.  Multiplayer Poker and
Chess can be enjoyed at any time.  In the library, players can
find a large and diverse range of reading material.

Ancient Anguish has a very rich environment, possessing a very
detailed and consistent World theme and living history.  Additions
to the game must adhere to strict 'describe all' standards so
that each room helps to immerse you in textual virtual reality.

Rather than bore you with our impressive race/class/guild/quest counts, 
we simply ask you to find out for yourself why we've been consistently
popular since early 1992, and are called home by thousands of players.
 
                ----------------------------------------------- 

Mud         : Ancient Empires
Code Base   : LP
Telnet      : ancientempires.net 5011 [209.67.233.185]
WWW         : http://www.ancientempires.net/
Description : 

   The theme of Ancient Empires is based in human history,
addressing most of the major Earth Empires of times past,
with some attention to various mythologies.  The Clerics
and Gladiators of Rome battle against Barbarian hordes
from the north.  Paladins fight to extinguish the realm's
population of Vampires.  Knights strive to rid the world
of disorder, while various classes of magi weave their
spells from more enchanted areas of the world.  Help is
available for newcomers to our world.  We have a large
world, and we are adding to it every day.  Many areas and
the entire guild system have been revamped and improvements
are constantly being added by our small, but dedicated
group of builders.
 
                ----------------------------------------------- 

Mud         : Ancient Realms
Code Base   : [Rom] AR1.0/ROM2.4
Telnet      : ancientrealms.org 6666 [151.203.192.4]
WWW         : http://www.ancientrealms.org/
Description : 

  Ancient Realms is a mud Loosly based on R.A.Salvatores 
Dark Elf Trilogies and the world of Forgotten Realms.  We 
have many custom areas not found anywhere else because we 
made them.  Roleplaying is encouraged but not forced.  If 
your looking for a good time on a well balanced mud then 
Ancient Realms is the Place for you.
 
                ----------------------------------------------- 

Mud         : Ancient Times
Code Base   : [Rom] Heavily Modified
Telnet      : 24.103.242.41 2526
WWW         : None
Description : 

 Ancient Times is a fun enjoyable place to mud. 
We offer clans, quests, newbie help, specific race spells.
We are looking for good players, who enjoy  mudding. 
We theimms have played before so we have made  this mud 
the way we would have liked it, when we did play. We have 
a hugeworld map, linked in to a lot of areas. Over 40
descripted areas. So come check it out, I`m sure you won`t
be dissapointed.
 
                ----------------------------------------------- 

Mud         : AnderLand
Code Base   : [LP] NATIVE mode, driver version 03.02.1@137
Telnet      : al.mud.de 31415 [193.53.23.95]
WWW         : http://al.mud.de/
Description : 

AnderLand is a native German LPmud. The players may become Seers (Seher,
high level player) or Wizards (Magier) after fulfilling a number of
quests. In addition there are lots of other adventures in our quickly
growing world. AL features regions of different themes and size.  Seers
have the opportunity to have faster movement through magic gates. 
Interested persons also take advantage of our MudWWW frontend found
on our web page, which allows to look around a few places without 
creating a character or to know any playing commands.

<a href='http://al.mud.de/cgi-bin/mudwww?REQ=who'>Have a look who currently
plays AnderLand.</a>
 
                ----------------------------------------------- 

Mud         : AndorMUD
Code Base   : [LP] Extended LPMud Driver
Telnet      : mud.skota.org 3000 [195.178.162.241]
WWW         : http://mud.skota.org/
Description : 

 AndorMUD is a Medieval Fantasy MUD. If you want a MUD with
quests, social chatting, PK and hack'n'slash, then you have
found the right one. Our world is still small and we don't
have many guilds, but if you have the knowledge of coding,
then play some time here and then apply for wizardhood and
help us to continue the development of AndorMUD. 

Visit us at: telnet://mud.skota.org:3000
 
                ----------------------------------------------- 

Mud         : Angalon
Code Base   : LP w/CD Lib
Telnet      : angalon.tamu.edu 3011 [165.91.110.201]
WWW         : http://angalon.tamu.edu/
Description : 

   Welcome to the lands of Angalon. Leyya's Playground. Between Zewwi's Cave
and Niruel's Sky.  Raised by Voorg. Embraced by Agon's Sea. And watched by
the Watcher.

   Angalon is a wholly original medieval fantasy land. Adventuring in Angalon
goes beyond playing a 'numbers game'. Strict attention to detail, absence
of typos, and a remarkable sense of consistency and believability have
produced a world of adventure and questing that will start you dreaming.
 
                ----------------------------------------------- 

Mud         : The Angel Wars
Code Base   : [GodWars] LoW4.0 Heavily Modified(AWv1)
Telnet      : mediamuds.com 9005 [64.242.77.176]
WWW         : http://www.mediamuds.com/~angelwar/
Description : 

 When the Gods created the world the beings they created to occupy it were
originally called 'Angels'.  The Gods empowered these angels with great
power until one day, the Angels believed they had power over the Gods.  The
Angels rebeled, and the enfuriated Gods sought out their 3 great artifacts,
and slayed the rebellion, leaving behind a few, select beings to recreate
the world which they created, and very nearly destroyed.  Now the Angels
live in constant battling, massacre and betrayal, seeking out greater power
and to be in control of the new world.
 
                ----------------------------------------------- 

Mud         : AngelFrosT 2
Code Base   : [Rot] 1.4 Highly Modified
Telnet      : angelfrost.arthmoor.com 5554 [63.168.248.188]
WWW         : http://www.tbns.net/angelfrost/
Description : 

  The Realm of AngelFrost has been frozen over into the
IceAge. Our modified Rot mud has gone through extensive 
building with its fine staff of imms and has rechanged the 
way you knew it. We run Immortal Quests daily, including RP 
quests, trivia, and more. Full clans including eq, clan 
halls, and clan mobs are done by our staff of talented 
builders. Autoquestor, Arenas, Wars, Competitive pk, Legend 
and Avatar levels, tons of custom spells. Our mud includes
some of the friendliest immortals around who all have tons 
of experience with what they do. If you have never played
at AngelFrosT before, or you played here a year ago, come 
by and see us. We await your arrival.
 
                ----------------------------------------------- 

Mud         : Angelic Layer MUSH
Code Base   : [MUSH] PennMUSH 1.7.5
Telnet      : angelic.usagimimi.com 7705 [24.54.150.109]
WWW         : http://angelic-layer.otaku.ru/
Description : 

Present day. Present time!

Tokyo, Japan, Earth. In 1999, the first Angel Egg was released. The new game 
got popular rather quickly. Even though it took a special, very expensive 
device to move the dolls that were called Angels, even though most people had 
to rent it to play, the sight of a doll moving to your thoughts, the sight of 
a doll coming alive is priceless. You could make the dolls fight battles. You 
could win prizes and participate in tournaments. And you could buy a truckload 
of accessories to go with any single doll. Girls love it. Children and adults 
alike participate in Angelic Layer. While nobody really paid attention, 
Angelic Layer crept firmly onto TV - it was really fun to watch. Every 
national tournament was held at a stadium bigger than the previous one. It's 
2002 now, Angelic Layer is turning into the biggest craze of the decade, and 
everything is looking good!

That is, unless you know some of the things that happen in the background... 
The future is not here yet. It is just beginning.

Angelic Layer is a manga and anime series by CLAMP - and now, a new story-
oriented roleplaying MUSH, with coded conflict resolution systems, run by 
people who like to think they have a clue. Welcome!

We hope that someday, someone, calls this place 'home'.
 
                ----------------------------------------------- 

Mud         : Animal MUCK
Code Base   : [MUCK] Fuzzball
Telnet      : tassmoj.ctrl-c.liu.se 4990 [130.236.252.41]
WWW         : None
Description : 

Animal MUCK is a fantasy-medieval, which means
that knights, castles, towns, taverns, kings,
and so on, are allowed. It is also furry, or
anthropomorphic, whihc means thats you must
play an animal, anything but a human is 
practically allowed. Foxes, wolves, Otters,
cats, horses, birds, as well as Dragons,
gargoyles, griffins, and so on. The world
is almost finished, but is still being added
to. We have friendly wizards and staff, and 
a newly added syste, which allows you to buy
weapons. Come join us for RolePlay or just
scoialize...
 
                ----------------------------------------------- 

Mud         : Anime Planet
Code Base   : [Rot] Anime Planet 1.99 [Heavily Modified Rot1.4]
Telnet      : animeplanet.genesismuds.com 3333 [169.207.182.235]
WWW         : http://www.geocities.com/ap_animeplanet
Description : 

  Konnichi wa! Welcome to the world of Anime. Anime Planet
is by far one of the most powerful and one of the best MUDs
in history. Combining a wide array of Animes from different
genres, Anime Planet takes you into a whole new world, where
you can leave your silly life behind and enter a world, as
mysterious and unknown as the boundaries of Anime itself.
Hosted by a brilliant staff that has a powerful potential
and is greatly helpful, and with breathtaking features that
no other MUD boasts, Anime Planet is THE ultimate mudding
experience. So step out of your ordinary, drab, and insipid
life, and travel to realms beyond, to the realms of Anime,
where the sun never sets and the fun never ends! =)
 
                ----------------------------------------------- 

Mud         : Anime UnLeAsHeD
Code Base   : [Rom] Anime UnLeAsHeD 0.95
Telnet      : unleashed.d2g.com 7777 [24.151.47.45]
WWW         : None
Description : 

 Kon'nichi wa, hajimemashite!  Anime UnLeAsHeD is a mud that
has been in development for a couple of years now, and
we're finally ready to open to the public!  We have a friendly
staff and we welcome all of you to play. We have also made
many new additions to the mud that will help to enhance
your gameplay.  This list includes:
 
250 mortal levels,
remort system,
clan system with leaders and ranks,
new areas,
new classes and races,
autoquesting,
racial languages,
many additional skills and spells,
and much, much more!
 
Visit http://saiyans.tvheaven.com/mudchanges.html to see
the full list of changes we have made.
 
Come check us out and we hope to see you there.
Sayounara!

 
                ----------------------------------------------- 

Mud         : Anomaly TrekMUX
Code Base   : [MUX] MUX 2.0
Telnet      : anomaly.mybis.com 2120 [12.13.136.133]
WWW         : http://anomaly.mybis.com/~anomaly/
Description : 

 Perched in the silent void of the Dulcais sector sits one of the Federation's
most strategic outposts; Station 419. At the edge of the Klingon and Romulan
borders, 419 keeps a watchful eye on the new Romulan/Federation alliance
against the Dominion aggressors and their Cardassian lapdogs.
 
It is here that the Federation is attempting a grand experiment of peace in
this difficult time of war. With a crew made up of both Starfleet and Romulan 
officers, Station 419 is poised to usher in a new era of peace with the Romulan
people, or destroy the notion once and for all.
  
But with the fall of Betazed just months behind them, everyone is sure of one
thing: Peace with the Romulans now brings strength to all who oppose the 
Dominion. But the peace is fragile at best. Protecting the station is the USS 
Aegis, an experimental heavy cruiser of the Akira class.
  
Anomaly is concentrated on story, theme and character and not simulated space.
We run episodes tabletop style as well as Tiny Plots. If you think you have 
what it takes to make it into the cast, then come by and check us out.
We're very different from other Trek MU*s out there.
 
                ----------------------------------------------- 

Mud         : Another Land
Code Base   : [GodWars] Modified Dystopia Codebase.
Telnet      : tempest.mylinuxnet.com 4140 [65.33.64.162]
WWW         : http://www.geocities.com/another_land_mud/
Description : 

  A totally DIFFERENT type of Dystopia, not JUST based 
around killing fragging, and the sorts. Based around a 
world where you interact, transend to the depths of a 
new world, or just want to become the best in the world. 
You strive to become the best. Where monsters fight back, 
where people help, where treaties are formed, where they 
are broken.

 We're a modifed codebase, usually with 
enhancements to make your life more enjoyable. We are 
newbie friendly, so you don't die the first minute 
you come on. You can trade/hunt/quest in different forms. 
Upgradeable Base classes, Cyborg class, many new 
rooms/areas, and even an auction system. We have an 
economy  based type of world, your actions affect how 
others can respond. You can take out loans, repay them 
later, to help you on your quest to become the best!

 The world of Another Land awaits your arrival.
 
                ----------------------------------------------- 

Mud         : Another World
Code Base   : [Circlemud] Circle (highly modified)
Telnet      : mud.anotherworld.org 4000 [194.213.74.81]
WWW         : http://www.anotherworld.org/
Description : 

  Another World is in it's sixth year on the internet,
as always offering extensive classes, a friendly
environment, a lightning fast server, and specialization
into character classes, each with it's own unique skills 
and spells. Another World highly encourages Role Playing, 
but above all else, have fun and make friends while 
exploring our VAST world.
 
                ----------------------------------------------- 

Mud         : Ansalon
Code Base   : [Rom] Ansalon 1.1
Telnet      : ansalon.wolfpaw.net 8679 [216.18.90.20]
WWW         : http://ansalon.wolfpaw.net
Description : 

Ansalon Mud--

A very heavily modified Rom 2.4 beta mud, and areas
modified to fit our theme:  DragonLance!  We have the
Knights of Solamnia, the Conclave of Mages (all three robe
colors), Knights of Takhisis, Rogue, the Holy Order (cleric's 
clan), and many more.  We offer many of the numerous races 
from the DragonLance series, and have Immortals who are very
helpful.

We have been updating/adding code and adding new DragonLance
areas constantly.  We have 3 different hometowns for those
of different alignment:  Solace, Neraka, and Palanthas.
Numerous other new areas are in and all have been
re-structured to fit the actual topography of Ansalon (tm).

A valid e-mail address is required to create a new character.

Those who used to play The Keep will love Ansalon!
 
                ----------------------------------------------- 

Mud         : Ansible
Code Base   : [MOO] LambdaMOO 1.8.0p5
Telnet      : ansible.org 6000 [63.202.230.6]
WWW         : None
Description : 

 Ansible is a Role-Playing (non-combat, non-PK) Game set 10
years prior to the events depicted on the battle school
from Orson Scott Card's novel 'Ender's Game'.

 The players take on the roles of students on an
International Fleet space station and interact with each
other and the teachers.  Specially selected children
(chosen for their intelligence and determination) arrive
to the station as 'launchies', the low of the low newbies,
of approximately 6 years in age.

 Eventually, these students are promoted to 'armies' that
compete in battle games set up by the teachers.  Some of
these soldiers will become Toon Leaders.  A few,
Commanders.  By the time of graduation, at about age 14,
each child will have made many friends and a few enemies,
and learned the abilities they need to become skilled
soldiers, strategists, and pilots for the International
Fleet.

 That is, so long as the teachers don't break the young
recruits by pushing them too hard, desperate to discover
the child commander destined to lead Earth to victory
against a deadly alien race, the Formics.
 
                ----------------------------------------------- 

Mud         : Antropo Mud
Code Base   : Lera3.0
Telnet      : mud.mds.mdh.se 6715 [130.238.251.216]
WWW         : http://www.mds.mdh.se/~frv95tjn/
Description : 

Antropo is the best MuD!

We have 12 unique Quests on Antropo and we soon have many
more than that! The powers are very helpful and loves to help.
Antropo is rewritten from the base Aber source to Lera, wich
works MUCH better. We PROMISE you the best mud!!! 
 
                ----------------------------------------------- 

Mud         : Anywhere But Home
Code Base   : [Circlemud] Distant Derivative of  CircleMUD 3.0
Telnet      : anywhere.dhs.org 5555 [216.18.90.3]
WWW         : http://anywhere.wolfpaw.net/
Description : 

Greetings Fellow MUD-er,

Are you looking for a new and exciting place to play, where
the game is fun, truly different, the people are friendly,
and the administration actually cares about your opinion? 
Then perhaps you might try our corner of the realms.  We
have wonderful players, many of whom welcome new people and 
are very willing to help them, as well as many great 
features, including:

--extended guild system   --many races with innate abilities
--player created religions--completely new fight system
--friendly, helpful staff --dynamic clan system
--lots of kooky spells    --some useful spells too
--many original zones     --also some of your old favorites

We have just finished a major rewrite of some of our
code, but we are now completely operational, and have some truly 
original features and a whole lot of stuff that you will simply 
*have* to check out.  Please stop in 
sometime -- we would love to hear what you think!

Thanks for checking us out,
Cain & Tigger
Administrators
 
                ----------------------------------------------- 

Mud         : Apocalpyse Knights: Rebirth
Code Base   : [SWR] SWR 1.0 Modified
Telnet      : theunixplace.com 4200 [65.1.145.19]
WWW         : None
Description : 

  We are a new mud that is comming along fast with our
playerbase on the rise and our immortals churning out
their beautiful faster than ever i ask you do you dare not
try to take on the realm of The Apocalpyse Knights? The
clans have chosen their sides and the battle is on....

    -=Cage=-
 
                ----------------------------------------------- 

Mud         : Apocalypse V
Code Base   : [Dikumud] Gamma Diku (heavily modified)
Telnet      : ApocMUD.org 4000 [207.97.74.160]
WWW         : http://ApocMUD.org
Description : 

   Apoc is one of the oldest muds still running, having been created 
from DikuMUD Gamma 0.0 in October, 1991.  Modifications to the MUD
are shaped by the players themselves, via suggestions and ideas 
they submit to the implementors. Our average player base of 2000 is
compiled of various players from sites all over the world, including
the United States, Australia, Korea, Canada, and the United Kingdom. 

Apocalypse V contains 64 fantasy zones for game play, over 40 of which
are original works, created by the players themselves, specifically for
this MUD. Anybody can create a zone for Apoc, not just immortals. 

Apocalypse V currently has 11 races (Dwarf, Elf, Gnome, Half-elf, 
Half-giant, Halfing, Human, Minotaur, Pixie, Triton and Uldra) and 
12 classes (Anti-Paladin, Bard, Cleric, Druid, Fighter, Magic-User,
Paladin, Ranger, Samurai and Thief). There are more than 200 spells
and skills available for use by the various classes. 

Apoc is very proud of its amount of help, so check that out when you log 
in.  Other commands of interest to new players are Index, Rules, Zones, 
Info, and News.
 
                ----------------------------------------------- 

Mud         : Arcadia
Code Base   : [Dikumud] Modified Rom
Telnet      : mud.zaediex.org 4000 [24.43.43.139]
WWW         : http://www.geocities.com/arcadiamud/
Description : 

   Welcome to the land of Arcadia.  Arcadia is a land of
assisins, treachery and holiness.  Arcadia is a stong pk
based mud, with characters being protected from pk until
after level 8. There is a stong clan system embedded
in this land with the standard good vs. evil war. 
Standard races and classes are offered with a very
diverse character customization.

Arcadia is currently looking for all levels of players to
join its lands.  All levels of player are currently
represented.  The citizens of Arcadia fully welcome you to
come enjoy the fruitfull lands, and to meet and make some
new friends.
 
                ----------------------------------------------- 

Mud         : Arcana
Code Base   : [MOO] modified GhostCore on MOO version 1.8.0p6
Telnet      : mistwalker.org 7777 [192.189.3.126]
WWW         : http://mistwalker.org/
Description : 

  It may happen any time, anywhere, in a passing moment: a 
half-heard whisper reaches your ears, a voice both familiar 
and strange, calling your name. You turn to look - and no-
one is there.  The mists are close to you, friend, and they 
hover around each of us.

Those who step in never return to tell what they see on the 
other side. Perhaps there is nothing but death waiting for 
those who follow the path.  Perhaps, however, they find
their way at last through the mists, into Arcana, the land 
within the mists, a world that exists only on the 
sufferance of the Higher Power that supports it and the 
Three that oversee it.  

Arcana as a roleplay world owes its conception and 
allegiance to the myriad fantasy authors its creators have 
read - most chiefly among them C.S. Lewis, but also 
including the Master himself (J.R.R. Tolkein), Robert 
Jordan, Marion Zimmer Bradley, and many others...Please 
treat it with respect.
 
                ----------------------------------------------- 

Mud         : Arcane Nites
Code Base   : [Merc] We are running NAM 1.0 (Based on years of Rom/Merc/Envy coding)
Telnet      : arcanenites.com 2000 [216.217.214.190]
WWW         : http://arcanenites.com/~arcane/
Description : 

   A truly unique mud, Arcane Nites has excitement and
adventure for everyone, from newbie to ancient dragon. Live
within a fantasy medieval world filled with different races
and strange monsters.  Inhabitants of the Realm are as
varied in their deeds and lives as you will find anywhere.
 
  We are currently redesigning and challenging the bounds 
of what makes a mud the best.  This project (which will be
finished in September) will bring a new age to all muds as 
the way that fighting/learning/interacting with others will
be changing for the better.  As people who play know, we
have sat down and compiled lists of the most wanted options
on a mud (based on wish lists of players from multiple
muds) and for once a staff of immortals is doing just that,
creating a mud based on what everyone else would like to
see.  This new mud will be running NAM (New Age Mudding)
2.0.  

'It is through conflict and growth that we find out who we 
truly are...'
 
                ----------------------------------------------- 

Mud         : Arcane Realms
Code Base   : [Circlemud] version 3.0 beta patch level 18
Telnet      : arcanerealms.org 3011 [62.119.28.110]
WWW         : http://www.arcanerealms.org/
Description : 

ARCANE REALMS

   It is 1192 AD; it could be England or France just after the prosperous rule
of King Richard the Lionhearted and the ending of the Third Crusade; but it is
something darker, something more terrifying.  It is a mix between the wildest
Faerie tales and the most gruesome stories told by protective mothers through
the ages.  For these things are real in the Arcane Realms.

   The Art of Magic have not been simplified -- abused and ridiculed -- it is
the very Fabric of Reality.

   The Magi -- the Hermetic Order -- do not rely on simple card tricks and
shadowy mirror tricks like the magicians of today.  Even the court magicians
and the jesters know more about magic than Sigfreid and Roy ever will.

   Something so utterly simple as lighting a campfire merely by thinking about
it is something forlorn in the frame of our reality -- but here -- it is not
only normal; it is necessary and important.
 
                ----------------------------------------------- 

Mud         : Arcania
Code Base   : [DUM] DUMII
Telnet      : arcania.nu 2001 [130.239.117.84]
WWW         : http://www.arcania.nu/
Description : 

   Arcania is a Fantasy roleplaying game which tries to
encourage roleplaying as much as possible. Arcania is
questbased, at least one quest is required for each level.
Playerkilling is allowed, but should be kept to a sensible
level in the line of roleplaying. Religion is made up of
Good, Evil and Pagan.

   Give us a try! The parser is friendly, as well as both
immortals, admins and players. The quests are interesting
and the NPCs deadly!
 
                ----------------------------------------------- 

Mud         : Arcanos MUD
Code Base   : [Rom] heavily modified
Telnet      : arcanos.2y.net 5000 [217.215.14.106]
WWW         : http://www.noconnect.net/arcanos/
Description : 

 Arcanos MUD is still under development but is open for
players.
 
 When you first create your character you will have only
limited choice of race and class, but after playing the
game for a while you will get further choices through
evolution quests.
 
 In total, Arcanos MUD offers 63 classes and 35 races.
 
                ----------------------------------------------- 

Mud         : The Arcanum: Land of Fate
Code Base   : [Rom] Rom2.4b4 (Heavily Modified)
Telnet      : bb12.betterbox.net 1111 [209.83.132.85]
WWW         : None
Description : 

The Arcanum

A new day begins, the morning sun shines its warm rays 
across a waking land. The City of Mythrandir stirs and
begins a new day. What lies ahead with this new day?
Will Mytar, God of War begin another reign of chaos?
Will Aurialis, Goddess of Harmony defend and protect
the realm she has charge of? Will Shar, The Accursed rise
up yet again and seek the destruction of all? Will
Setruth, God of Order intervene and if so, for what reason?
There are those that seek control of the land be it
mortal or divine, who then in the end will obtain it?
Come and seek that answer and you own Fate.

Features of this mud.
Completely original Realm.
12 PC Races some with thier own cities.
14 PC Classes each with specific skills and spells.   
5 PC Guilds with special equipment and guild halls:
  
Shen - Administrator
 
                ----------------------------------------------- 

Mud         : Archimedes Revenge
Code Base   : [Rom] Heavily modifed and custom code Gem 1.2
Telnet      : zeus.genesismuds.com 7070 [169.207.182.235]
WWW         : None
Description : 

  The latest evolution in ROM based muds with a custom-coded 10 tiers
of remorting and soon to come -  Multiclassing! We have many custom
features including but not limited to custom quests, an immortal  run
War code, and a player arena.
 
  A greek flavor fantasy world which offers a large selection of races
with 9 classes, restricted playerkill, and a variety of clans available.
Although not enforced, we do encourage roleplay and reward players for roleplaying with
a roleplayer of the month
award.
 
                ----------------------------------------------- 

Mud         : Arctic
Code Base   : [Dikumud] Gamma Diku (heavily modified)
Telnet      : mud.arctic.org 2700 [204.107.140.52]
WWW         : http://www.arctic.org/
Description : 

   Arctic is a game for individuals seeking a more mature
role-playing environment. It has a unique, detailed world
based upon the DragonLance genre. The code is heavily
modified from the Diku base, with well-balanced classes and
more advanced spell and skill systems. Other features of
Arctic include regular quests, a friendly, professional
staff, and a realistic attitude towards aggression between
player-characters.
 
                ----------------------------------------------- 

Mud         : Arctic Thunder
Code Base   : [MUCK] GlowMUCK-3.1.6
Telnet      : www.night-howler.com 9876 [24.189.224.30]
WWW         : None
Description : 

  Arctic Thunder is a MUCK that takes place in the arctic, with a Balto 
theme intwined. After going down, the MUCK has been rebuilt and reopened 
to the public. There are many places to explore, from the wilderness to 
towns. With a wide range of different characters to play. Currently the 
homepage is being worked on, but will be up soon. You can see the WHO 
list of the MUCK at: 

http://www.night-howler.com:9877/who
 
                ----------------------------------------------- 

Mud         : Ardenmore
Code Base   : [Rom] Rom2.4b6 Derivative
Telnet      : ardenmore.dune.net 3200 [208.139.203.147]
WWW         : http://ardenmore.dune.net/
Description : 

   ArdenmoreDOI is based off of The Wheel of Time series,
the Sword of Truth series, and fantasy in general. Unique 
features and commands accompany each theme. These themes 
are split up into separate worlds that have different spell
systems, classes, races, clans, and areas. Players from are 
buffered from the other themes to prevent confusion, but 
there is one thing that connects them: the ability
'transcend' from one world to another. Come and check it
out and see what I mean.

  We encourage roleplay, and we have need of people to fill 
positions such as builders, clan leaders, and play-testers. 
We welcome people who just want to give it a run. Level 
range goes up to 150 for mortals, with level 151 for
heroes. I work constantly on the source, adding new 
features and changing existing things to be easier to use.
Suggestions are always welcome and can be put in within a 
few days time (depending on my availablity and whether it 
is a good idea or not). Banks, smithing, automated quests, 
intelligent mobs, an interesting weather system, and even a 
unique Overlands are just a few of the many features you 
will come to know and enjoy here.
 
                ----------------------------------------------- 

Mud         : Ardynce
Code Base   : [GodWars] Heavily Modified Dystopia
Telnet      : mustang.tamarisk.ab.ca 8000 [216.18.90.35]
WWW         : None
Description : 

 There are many PK muds out there. There are many PK muds
out there that suck. Most Godwars/Dystopia muds have no
skill involved whatsoever. The goal of Ardynce is to offer
a PK-mud where every class can feasibly beat every other
class. The vast majority of the classes are original. The
Dystopian quest system has been removed due to its
monotony and general stupidness. Fleeing has been
reworked. The changes are much more than can be listed
here, so come see for yourself.
 
                ----------------------------------------------- 

Mud         : Areth
Code Base   : [Envy] 30% Envy, 70% Custom
Telnet      : mud.areth.org 6000 [206.251.158.2]
WWW         : http://www.areth.org/
Description : 

The universe of Areth is a dimensional eddy, a Sliders-esque parallel Earth
into which dimensional anomalies deposit beings from other worlds, times,
or even realities.  If you've never seen Great Dragons, Predators, Kzinti,
and Klingons slaying wizards protected by legions of acid-blooded Aliens,
play Areth and you will.

Game-wise, Areth's a fair and challenging game environment.  Immortals are
strictly forbidden to aid *any* mortal in gameplay, give out free equipment,
or level their friends.  Everything on Areth, except for the boost to level
2, is earned by the player's own innate skill on a level playing field.
This annoys twinks who schmooze their way to the top on other muds, but
we're not interested in them anyway.  On the other hand, players looking for
a fair, challenging game environment are well rewarded here.  We have 12
classes planned, 9 are currently available: Cleric, Mage, Paladin, Psion,
Rogue, Samurai, Ninja, Martial Artist, and Warrior. There are presently
over 300 functional skills/spells, and by the time the rest of the class
work is done there will most likely be around 450.

We're also looking for a few talented builders.  Talented means being
able to build using a text editor, not MZF or OLC.
 
                ----------------------------------------------- 

Mud         : ArgentMUD
Code Base   : DIRT 3.1.5 JSI
Telnet      : blackthorn.phouka.org 6715 [63.226.156.61]
WWW         : http://home.worldnetoh.com/~silver/
Description : 

   ArgentMUD is the latest incarnation of the oldest Abers in
existence. Developed by some of the original coders of the Aber
world, it has grown from its early days as EddieMUD, then SilverMUD,
and has been an example of some of the latest and greatest Aber
innovations. Recently moved to a new site and boasting new zones,
Argent invites old and new players alike. Thanks to the new quest
system, it is the only mud where people who run the same world over
and over again can be continuously challenged.
 
                ----------------------------------------------- 

Mud         : Ark of the Covenant
Code Base   : [Rom] Rom2.4b4a
Telnet      : ark.mudservices.com 4200 [206.245.158.205]
WWW         : http://www.ark.mudservices.com/
Description : 

  AotC is a fantasy setting MUD founded on Christian principals
and ethics to build a virtual community to educate as well as
entertain.  AotC is a 'rom friendly' environment with many
familiar commands and areas, plus many unique features and
existing code enhancements.

It's our mission to create a sound haven for Christian believers
and non-believers alike; be an outreach for the lost; design the
game to be enjoyable by both experienced players and newbies;
and keep a fun filled, helpful, and pleasant atmosphere for
gaming and spiritual truths.

AotC is open to 'everyone' no matter what your viewpoints, your
spiritual walk, or your mudding knowledge.  We don't have the
space to mention any of the exciting features we have implemented
within AotC and other projects that are in the planning, so we 
encourage you to stop on by and say hello to the friendly IMM staff 
and players and stay awhile, you'll be glad you did.
 
                ----------------------------------------------- 

Mud         : Arkadia
Code Base   : [LP] CDlib
Telnet      : arkadia.rpg.pl 23 [212.76.44.20]
WWW         : http://akson.sgh.waw.pl/~jtryzn/arkadia/
Description : 

   Arkadia is a Hard Fantasy, roleplaying, Polish-language LPMud. Thanks to
the generosity of Genesis, it runs on CD gamedriver and mudlib, changed and
further developed by us. The main changes have been made to fit the Polish
declension, to hide out-of-character information from the players, and to
make some things more realistic. Thanks to this, Arkadia has a rich, highly
detailed and realistic world, making a perfect roleplaying environment.

   Currently, we have domains based upon Andrzej Sapkowski's Wiedzmin saga
and Warhammers's Old World. Players have six classical fantasy races to
choose from, and some rich-background race and occupational guilds and
clubs to join. All elements of the world are subject to strict coding
standards, which assures them to be detailed and unique, and to follow
their domain's theme.

   All of the above wouldn't weigh a lot without the excellent players we
have. They create most of the magnificent atmosphere and make the world
vivid. If you feel you would like to be part of Arkadia, learn some Polish
and join us! ;)
 
                ----------------------------------------------- 

Mud         : Arkham Beneath The Sickle Moon
Code Base   : [MUX] 
Telnet      : cdarley.dyndns.org 1702 [216.254.16.50]
WWW         : None
Description : 

   Deep in all of our minds, It calls to us. Pulling out the strings
that hold our sanity in check, and beggins us to let go to what we know,
down in the depraved depths of our subconscious to be fact. There is more to
our universe than that which can be catalouged by science. What is it that
pulls, screaming, upon our sanity? The Abyss and what lies within it and
beyond. Things the mind cannot fathom. Creatures with no name that lie upon
the precipice of reality waiting to be summoned into the non-void that is
our world. Things with no body, and no mind...spun of pure horror. They are
there, in the shadows. Waiting. Praying. Knowing that someday you will slip
up and let them out, and then all hell shall be broken loose.

   Hello, I have recently began work on a MUSH using the Call of Cthulhu
game system and theme. I am in desperate need of staffers right now. Coders,
builders, storytellers...everything. I want to get this place up and
running, so that stories can be told, and beds can be wetted. ;)

   I am also aiming for an 1890's Arkham setting, though that is not, as
of yet final.                                                                   
 
                ----------------------------------------------- 

Mud         : Armageddon
Code Base   : [Dikumud] Highly modified DIKU
Telnet      : ginka.armageddon.org 4050 [64.252.79.51]
WWW         : http://www.armageddon.org/
Description : 

 Over a decade old, award-winning Armageddon is as addictive for its brutally
harsh desert theme as it is for itws beautifully written environments,
infinitely complex storylines and secrets, and its expectation for roleplay
like no other MU* in existence.

 Players describe it as 'like no other mud', 'a true roleplaying experience',
'more addictive than a soap opera or chocolate', 'as convoluted as an X-files
episode', 'the absolute best', 'the most creative, emotionally involved mud on
the net', 'a masterpiece', and 'as much a work of art as a game.'

 Life in Allanak, on the desert planet of Zalanthas, is a daily struggle to
survive in a city full of conniving merchants, light-fingered elves,
unscrupulous mercenaries, shadowy assassins, and the Highlord's servants, the
corrupt and powerful templarate. In the north, the rebel forces and Muk Utep
continue to wage a war of resistance against Allanaki forces while Luir's
Outpost, poised between the two, struggles with the clash of the opposing
forces and incursions of Blackmoon bandits and the ever-present gith.           
 
                ----------------------------------------------- 

Mud         : Armageddon MUSH
Code Base   : RhostMUSH 3.2.4
Telnet      : palemoon.net 6996 [216.248.165.250]
WWW         : http://www.trailing-edge.com/~cchang/arm.html
Description : 

'And he gathered them together into a place called in the
Hebrew tongue Armageddon. And the seventh angel poured out
his vial into the air: and there came a great voice out of
the temple of heaven, saying, It is done.' --- Rev. 16:16-17

   The Age of Reason has ended, overtaken by the mythical
forces of Miracle. Here is the Last City, where Heaven and
Hell war for the last few human souls. Death and birth have
been suspended, until all choices have been made, all hope
and despair exhausted.

   The stars have fallen, burning away all the world except
one last city, whose name is Armageddon. The sun has turned
black and burst, fragments dissolving into a terrible
silver sky. Two-thirds of the blood-red moon shine
balefully in the night sky, illuminating demons, angels,
and humans caught in the war, of which the Revelation of
St. John the Divine was only a distorted image. Armageddon
is the last battlefield.
 
                ----------------------------------------------- 

Mud         : Arrant Destiny
Code Base   : [Envy] Envy 2.0 Heavyly Modified
Telnet      : arrantdestiny.com 9999 [66.47.168.35]
WWW         : http://arrantdestiny.com/
Description : 

   Arrant Destiny is a role-playing MUD based on the World
of Greyhawk, my Lords Nerull and Boccob have sent me to tell
you about Arrant Destiny.

During the spring of 1995 Nerull and Boccob created our
Greyhawk themed MUD. Ever since then, we have been working hard 
on a modified Envy 2.0. It now has these features:

 * 10 Classes, all classes now resemble their AD&D orgin.
   (Priest-Hextor Priest-Pholtus, Priest-Lolth, Mage, Warrior, Thief, Paladin, 
   Druid, Ranger, Necromancer)
 * Many Races to select from, each with its own special  abilities.
   (corpse eating, forest sneaking, magic resistance)
 * Priests/Druids/Rangers/Paladins have to pray for their spells.
 * Mages use spellbooks and must memorize a spell in order to cast them.
 * Players start in many different home cities with their own justice system.
   to limit pkilling within city boarders.
 * Mobs and players can use bows, spears, and slings to shoot projectiles.
 * Mob Programs and Object Programs as well as a new money system.
 * New wear locationes, New Spells, No level restrictions
   on equipment. No stock areas.

So come and show how good a role-player you are. And see if you can
take charge of your DESTINY.
 
                ----------------------------------------------- 

Mud         : Artificial Intelligence MUX (AIMUX)
Code Base   : [MUX] 1.0
Telnet      : games.otaking.org 1111 [198.143.20.166]
WWW         : http://otaking.org/~ai/
Description : 

  AIMUX is set within the underground megapolis of
Setsuri, Japan. The world 'ends' in 2012.

Another dark age. Several things happen during this
time but they slip into the memories of time to be
uncovered later in the future.. where man depends
on machine and AI is as common or more common as
humanity. The child of Tokyo, Setsuri, is the
building block of a new civilization in Japan.                                  
 
                ----------------------------------------------- 

Mud         : As Salem Burns
Code Base   : [GodWars] 
Telnet      : gypsystar.com 3434 [63.228.189.97]
WWW         : None
Description : 

Ever wonder what makes the City of Salem Massachusetts tick?

  Are there really witches there?  Well you get a firsthand chance to check it 
out. As the monsters, ghouls, agoblins, witches, and werewolves come to life.
well sort of...on our newest mud concoction.  As Salem Burns.  PK is allowed.
Questing is a encouraged, but not mandatory.

Blessed Be! (Muahahahahahahahaha)
 
                ----------------------------------------------- 

Mud         : Ascension
Code Base   : [LP] Dead Souls, Heavily Customized
Telnet      : ascension.elenstar.com 4000 [209.251.15.246]
WWW         : http://www.elenstar.com/aschome.html
Description : 

   A fantasy realm where the focus is on user enterainment and
storylines. We believe that the mud should run as a Dungeon
Master would run it - fun, intriguing, playable, and full of 
adventure. Storylines (quests alone are not enough) that run
through the local characters (NPC or otherwise) are the focus, 
as well as forging the future of the mud in the present with
the players. Creators in our opinion are there for the users
and the game, not to promote themselves, their egos, or their 
positions. Ascension is primarily a roleplaying MUD, which 
also offers a player three options - pure roleplaying, pure
player killing, or pure hack 'n' slash. The dedicated staff 
strive to balance realism with playability, while listening 
to the suggestions of our most valuable asset - the playerbase.
 
                ----------------------------------------------- 

Mud         : Asgard MUD
Code Base   : [Smaug] Modified 1.4a
Telnet      : asgardmud.betterbox.net 8000 [207.206.185.91]
WWW         : None
Description : 

 Asgard MUD is a Norse Mythology AD&D Campaign MUD.  
We have merged many of the AD&D 2nd Edition rules 
and game style into an online MUD.

Currently Asgard offers dynamic room descriptions, 
dynamic exit descriptions, quest system, rumours system,
errands system, and a great mature staff.

Webpage offers a quick start guide, Immortal
contact information and a chat room.

We hope to see you soon!
 
                ----------------------------------------------- 

Mud         : Asgard's Honor
Code Base   : [LPMud] DGD v1.1.92
Telnet      : betterbox.net 5454 [209.83.132.66]
WWW         : http://ahonor.betterbox.net/
Description : 

   Asgard's Honor is a heavily customized LPmud that has been in
development for well over a year.  Some of the features that await:

 * 13 races, each with their own size,  strengths and weaknesses.
 * 14 unique guilds, individually geared towards a particular style.
 * 21 Player character attributes and spell/skill classes
 * Over 50 spells - Offensive, Defensive, Healing, Connjuring,
   Teleportation,  It's all here.
 * Achieve up to 10 levels of power or 'ascend' beyond.
 * 16 flavors of spell foci available - earth, water, air, fire, light,
   shadow, sonic...   What's your favorite  going to be?
 * A tried and true combat system with three forms of physical
   damage:  bashing, slashing, and thrusting.  Use them to your
   advantage against each unique scenario you face.  Laden your body
   with armors to protect you from these and magic attacks!
 * Advanced monster AI:  Monsters will do more than just fight back.
   They'll afflict your character with various nasty curses, diseases,
   and poisons.  They'll blind and debilitate you, and throw out every 
   trick in the book (And then some).
 
                ----------------------------------------------- 

Mud         : Asgardian Nightmare
Code Base   : [Rot] 
Telnet      : anmud.com 6069 [216.36.86.243]
WWW         : http://anmud.com/
Description : 

  We've been around for several years and have become a
highly successful, well-liked mud with a dedicated player
base. We have player-killing and non-player-killing clans
available. We have dozens of races and classes featuring
a multi-tier reroll leveling system and an evolutionary
race system. A friendly and intelligent staff helps make
the mud an enjoyable place (check out our reviews).
If you're looking for a mud that adds new features often
enough to remain interesting but is stable and enjoyable
enough to play day after day, come visit us.
Happy Mudding.
               -Tas
 
                ----------------------------------------------- 

Mud         : Ashavar's Legacy
Code Base   : [Dikumud] Judy
Telnet      : ashavar.com 2150 [209.83.132.83]
WWW         : http://www.ashavar.com/
Description : 

  Ashavar's Legacy is a mud that is challenging and realistic while still being
a lot of fun.  Its focus is more on using your brain than pure hack and slash,
player killing, or role-playing.  There are puzzles built into the game and
randomized quests available.  Players can ask most humanoid mobiles questions
about how to find stores, guildmasters, or puzzle hints.

  This mud uses a race-less and class-less system.  The players choices of
stats determines what spells and skills he or she can learn.  Players can
increase their spells or skills by using them, instead of spending practice
sessions.  Players can also learn skills like mining, wood working, and
leather working so that they can forge their own equipment.  They can find
gems to give bonuses to forged items, runes to make their weapons cast
spells during combat, and glyphs to give their shields protection from a spell.

  There are also many client-like features built right into the mud, for
example aliases, autoactions, and some very advanced wimpy commands.  Other
unique features include specialized containers, a dress command that can
calculate the best equipment in your inventory and wear it, and the ability
to study a given room, then teleport to it later.  We also offer a free client
on our web page.
 
                ----------------------------------------------- 

Mud         : Ashcroft
Code Base   : [MUSH] TinyMUSH version 3.0 
Telnet      : empyrean.godlike.com 1348 [216.218.255.245]
WWW         : http://www.ashcroft.winged-wolf.com/
Description : 

 Ashcroft is a fantasy realm, based loosely on medieval earth. Kings,
Knights, mages, crafters, commoners and nobles, human and non-human, all
gather together to create a world rich in intrigue, magick, and adventure.
Set on a world believed to be flat, Ashcroft is one Kingdom of several in
the known world, the only one on the grid in our game. We welcome players
from other Kingdoms, though the central focus of roleplay is Ashcroft,
primarily the city of Amber Glen and Ashcroft Castle itself. While humans
are predominant in Ashcroft, there are Rohka, elves, and other races both
native and non-native represented here. Knights are represented in force,
and the Crafters' Guild offers a number of crafts sanctioned and protected
by the Crown.

 The social prejudices of earth are largely absent, but ignorance about
other races -- and therefore fear of them, and prejudice against them --
does exist. You will find same sex pairings here, inter-racial pairings, and
so on. We are a comparatively primitive society, so you will also find the
expected violence, lack of manners, and perhaps the seedier side of society.

 Disclaimer:
 Caveat emptor: let the buyer beware. You are very likely to see stuff here
that is inappropriate for children! You've been warned. If you're young
enough that this is an issue, you should have your parents' permission
before playing here. Ashcroft MUSH cannot be held responsible for kids
seeing stuff that they shouldn't. It is not our job to police the ages of
our players.

 That said, we feel that we have created a fun place to play, which
provides opportunities for many different kinds of characters and many
different roleplay situations. Check out some of the IC options available,
browse through the news files, and feel free to contact the staff if you
have questions.
 
                ----------------------------------------------- 

Mud         : Ashen Dust
Code Base   : [Rot] Rot 1.5 Rom 2.3 Ashen v1.9 Heavily Modified
Telnet      : ashen.betterbox.net 2569 [209.83.132.78]
WWW         : None
Description : 

 Ashen Dust MUD is a largly based Rot/Rom Mud.
We are dedicated to our players and Mud.

We offer extended Rot leveling system with 201 levels,
and 35 classes extended into the 5 tiers of our succession,
and also offering multi-classing upon completion of 5th 
Tier.  We also offer Automated quests systems, customizable
Combat Arena, Advanced War arena, and Ashen Point systems.
Also offering specialized objects, Advanced Clan system,
Chart Ranks, And enhanced combat features with over 235 
Skills!

Ashen Dust is a well-balanced and stable mud. With over 135 
Areas to explore, and new areas being added constantly.
We are a newbie friendly mud, and we'll offer assistance
when needed.  

We are a fanasty genre Mud, Mostly based upon entertainment,
Roleplaying is admissible, but not enforced.

Come Visit our MUD...
 
                ----------------------------------------------- 

Mud         : Asritya
Code Base   : [Circlemud] Modified
Telnet      : cuttlefish.isomedia.com 4001 [207.115.64.23]
WWW         : http://www.gamerealm.com/asritya
Description : 

   Asritya has been running for about five years. 
We have been striving very hard to combine roleplay 
& hack to create a fun,interactive & exciting world. 
While we do encourage roleplay we do not require it.

   We are still in  development and are working very 
hard to make this a really fun place to spend your 
time. The immortals on this mud realize that without 
players a mud means nothing. We work very hard on the 
mud for YOU the player.

   Please stop by our homepage and check out what we 
are all about. If you have any questions or comments 
please email Siana at asritya@hotmail.com We do not believe 
in aloof elitist imms/wizards. So please feel free 
to mail us. If you are new to mudding and would like 
to learn more about it, please either stop in or mail 
Siana and she will be happy to get you started. 
 
                ----------------------------------------------- 

Mud         : Astaria
Code Base   : [LP] MudOS (TMI base, heavily modified)
Telnet      : astaria.org 5555 [207.8.140.167]
WWW         : None
Description : 

 Come experience our engaging, interactive world.  Astaria 
has thousands of rooms to explore with optional quests 
spread throughout its diverse geography.  Our mud supports
a variety of interests.  You can gain power in any one of 
seven--soon to be eight--guilds, or interact socially among
player-formed clans.  Interaction makes gaining levels 
easier, but a skilled lone wolf can rise to power on his 
own.

Our customizable houses and clan abodes provide an outlet
for the creative, and wizard-sponsored events like special 
monster attacks, seasonal balls, and merchant caravans 
provide further opportunities to explore.  Come meet new 
friends, explore our world, and watch us continue to evolve 
and grow.  We look forward to seeing you in Astaria.
 
                ----------------------------------------------- 

Mud         : Asterix
Code Base   : [LP] none
Telnet      : asterix.mud.at 4242 [128.130.57.77]
WWW         : http://asterix.mud.at/
Description : 

  This MUD is based on the books and films of 
'Asterix and Obelix'. Player can't die, but they
may get unconscious.

At time, 'Asterix' is under construction.
Coders are welcome, but they should speak german :)
 
                ----------------------------------------------- 

Mud         : Astral Plains
Code Base   : [Rom] heavilly modified rom 2.4
Telnet      : Use Homepage
WWW         : http://home.stny.rr.com/aldur/
Description : 

  I am currently looking for coders so i can get my mud up and running.
I am open to new ideas and will give almost anyone at least a try so
if you're interested please e-mail me at treitz@stny.rr.com and I will 
get back to you.

Myrick 
 
                ----------------------------------------------- 

Mud         : Astral Plains Abermud
Code Base   : [Aber] heavily modified idirt
Telnet      : www.cryosphere.org 6969
WWW         : http://www.cryosphere.org/astral/
Description : 

  Astral Plains is a very newbie-friendly mud, filled with
the deepest dungeons and the nastiest dragons. 57 quests
and 18 puzzles lie carefully placed across the realm giving
all players a new challenge to face. An equipment storage
system is in place as well as a monetary system. The
development of classes and sub-classes with associated
spells and skills heightens the running experience that is
AP. The MUD is hooked up to the quieter aberchat network,
linking a few other muds of the same type together. Under
constant development, Astral Plains will always offer
something new to its players.
 
                ----------------------------------------------- 

Mud         : AstroMUD
Code Base   : [Circlemud] Circlemud/Diku
Telnet      : astro.mud.com 2447 [64.166.41.190]
WWW         : http://www.mud.com/astromud/
Description : 

 AstroMUD is a place of dreams.  Silly, serious or even terrifying.
You choose the path you wish to walk.

 Astro Scholars have blamed the lack of true rules in the universe for this
lapse of reason, however others believe that the universe simply needed
somewhere to put the stuff it couldn't explain, but was probable. After all,
haven't we already covered the fact that certain probabilities are merely
improbable, not necessarily impossible? (This also explains why one will
never really win the lottery, because winning is so improbable, the only
place you could ever win is on Astro, and then all you get is Astro money,
which is non transferrable, and not legal tender in most parts of the
universe.) And that's where we are today, beating each other up for
ideology, money, and pleasure.                                                  

So go forth little mortal, and welcome to AstroMUD. 
 
                ----------------------------------------------- 

Mud         : Asylum
Code Base   : APGS
Telnet      : asylum-mud.org 6715 [194.105.165.233]
WWW         : http://www.asylum-mud.org
Description : 

   Asylum MUD is one of the most popular quest-orientated hybrids on the Net.
Sourced from early strains of ABER (dirt) code, Asylum has developed into one
of the most advanced MUDs of its type - with an emphasis on playability and
fun, and now offering 70 quests! Several custom subsystems provide the basis
for Asylum's success including: advanced body combat against a range of AI
mobiles; auto-regeneration across the virtual world; a unique mobile combat
classification system in which combat depends on a wide range of mobile
attributes and the SOAS object-based spell attribute system. Asylum also
proudly boasts the invention of the DEFROB system - a unique concept in which
individuals can gain more powerful immortal levels, by defrobbing to a mortal
role and completing more quests.
 
Asylum has a large team of dedicated administrators and now offers more
unique quest challenges than any other MUD of its type.
 
STOP PRESS:
Out of the thousands of MUDs on the Net, Asylum has been recommended along
with several others in the Microsoft Bookshelf 'Internet Directory 98'.
 
When Real Life Gets You Down - turn to Asylum MUD.

 
                ----------------------------------------------- 

Mud         : Asylum: Godwars Revamped
Code Base   : [GodWars] Ex-Dystopia
Telnet      : Asylum.tamarisk.ab.ca 9797 [216.18.90.6]
WWW         : None
Description : 

    Asylum has 20 ORIGINAL..NOT RENAMED classes. What used 
to be Midgaard is now a hospital, with elevators connecting all areas.
Players start by choosing either a Human or Non-Human class. 

        Asylum Special Features:
950 class combinations are possible
Non-Humans autoattack Humans on sight. 
Base classes 'Upgrade' to more powerful upgrade classes.
Upgrade classes 'Remort' to any two base classes.
Remort classes 'Triple', adding one additional upgrade class.

        Major code changes:
Copyover on crash eliminates mud downtime.
Balanced classes (no highlanders here, sorry). 
A random chance to do 'double damage' using class skills.
Status Flakes (free status) random load.
Random Exp is player set.

    The only thing Dystopia about our code is the upgrade 
system, which we improved upon. Upgrading is an OPTION,
not a REQUIREMENT. Base classes are almost as powerful
as upgrade classes. See you at the Asylum.
 
                ----------------------------------------------- 

Mud         : Atlas MUD Darknight
Code Base   : [Unknown] World MUD 2.3 Based on Mordor 3.0
Telnet      : atlas.mudpool.com 4444 [209.85.73.5]
WWW         : http://atlas.mudpool.com/
Description : 

 Atlas is a society based MUD, based heavilly on Mordor 
3.0 with Frumph's WorldMUD editions.  We generally 
require roleplay and allow Player Killing within 
reason.  Atlas has a very sociable player base that 
seems to enjoy playing together as opposed to 
independent level gaining and interaction.
 
                ----------------------------------------------- 

Mud         : Atrocity
Code Base   : [Aber] Aber
Telnet      : atrocity.org 6715 [205.160.45.21]
WWW         : http://www.atrocity.org/
Description : 

Atrocity aims to be a friendly MUD without placing undue
constraints on its players activities.  We have a long-term
goal to provide the most immersive life 'simulation' you
can find among text-based MUDs, and we are constantly
adding new features towards achieving this goal.

We value player input into the MUD's development and have
spent significant effort to ensure that we are well set up
to incorporate ideas from players into the game world.  The
direction the MUD takes is therefore still very much player-
driven, and looks set to continue that way (until such a
time as we've satisfied everyone's whims!!)
 
                ----------------------------------------------- 

Mud         : AugMUD
Code Base   : [Circlemud] Heavily Modified CircleMUD 2.20
Telnet      : augmud.l-w.net 4000 [198.161.91.10]
WWW         : http://www.l-w.net/~mud/
Description : 

  In the beginning all was chaos; in the end all was not order, but
rather chaos with a healthy amount of order. Out of this grew a
world friendly to all Mudders whether they are Newbies or not. 
This in turn fueled the need for an extensive social system; one
in which a Mudder, such as yourself, can come relax, chat with
fellow Mudders, and catch up on the latest gossip from the land.
Or, if you prefer you can mount some form of beast and set off to 
new and exciting lands, or familiar lands, and track down those
despicable creatures which attempt to turn the world into pure 
chaos or pure order. Along the way one might set off on a quest to
find various things, rescue someone in distress, or to stop a war
from even beginning. Whatever your preference there is always 
something jumping out to catch your curiosity and fuel your drive
to be the best. For example, perhaps you begin as a Warrior and 
decide that this is not how you want to spend your days so you 
take up the holy life of a Cleric; however, much to your dismay 
you don't feel driven by the life a Cleric leads  so you begin to
study the arts of thievery and discover that this is indeed your
true calling. The skills one can  develop on a path such as this
are extensive, providing you look further than your Guildmaster,
and useful in all areas of life. Whatever your path may be the
land of Aug has something to offer you if you are willing to look
beyond what meets the eye.
 
                ----------------------------------------------- 

Mud         : Aurealan Realms
Code Base   : [Circlemud] RoAMUD Code, v2.5.9 Build #44
Telnet      : aurealanrealms.org 4000 [4.18.158.19]
WWW         : http://www.aurealanrealms.org/
Description : 

  Aurealan Realms MUD is the flagship mud for the RoAMUD codebase.
We're gifted with a rich and unique mythos, a vibrant role-
playing community, a hoarde of monsters (for those interested in
massive carnage), an active Role-Playing community and a large
and diverse international playerbase.
 
  We feature a dual-continent world (soon to be a tri-continent
world), 14 races with unique abilities and hometowns, 13 classes,
clans, automated quests, an assassins guild, a player-killing
arena (for non-assassins), an environment that encourages and
rewards role-playing without enforcing it, unique spells and
skills, a re-mort option and a mythic flavor that makes the
traditional fantasy genre something new and wonderful.
 
  We have a custom client available!  The client runs under a
windows 95/98 environment (and also runs under WINE for Linux).
The client is available at http://rhoneware.com/RoAClient as
Freeware.
 
Enter the Realms... you won't be disappointed!
 
                ----------------------------------------------- 

Mud         : AuricMUD
Code Base   : [Smaug] Original AuricMUD derivitive
Telnet      : AuricMUD.com 2703 [209.83.132.84]
WWW         : http://www.AuricMUD.com/
Description : 

  Welcome to the World of Auric... The Gods have withdrawn physically from 
the realms and left behind the Twilight Academy to guide the new world into 
its future.
  Now all of creation swirls around the city of Twilight as every homeland 
sends its champions to the academy in hopes of furthering their own ends.
  As the 3rd age of mankind passes through its Twilight a new age Dawns on 
Auric, and those who shall survive shall write its history.

Auric Features: 
Over 60 Races, Over 30 Classes, Over 120 Areas, 70+ and more coming completely
unique, Advanced character customization, An advanced profiling system so that
all your characters and preferences are hosted on the same account, Player 
Houses, Lockers, and player buildable areas, Pkill and Non-PK, as well as 
automated Arena capability, A clan/order system with leaders able to control 
player enlistment and internal ranking, Player Homelands and Nations, Automated
and Imm made quests, A tiered remorting system, A AD&D based system of death, 
dying, and resurrection, Stat training, Intelligent and interactive mobs, And 
so much more you'd have to spend months with us to find every nuance and detail
of our endless complexity.
 
                ----------------------------------------------- 

Mud         : Aurora MUD
Code Base   : TinyMUD 1.5.7 +iso1.4
Telnet      : aurora.org.au 4201 [204.182.16.141]
WWW         : http://www.aurora.org.au/
Description : 

   Not to be confused with the hacknslash Auroramud in Spain,
AuroraMUD is a social/quest/creativity mud with friendly
people and a good feeling. We pride ourselves on being a fun,
creative and happy net community.  We welcome visitors, players,
and builders from anywhere.  When you connect, do a WHO and page
anyone you see. Except for our four bots, Indy, Kevin, Dylan, and
Ginsberg, anyone will be happy to help you get started.

AuroraMUD maintains a majordomo list to keep players updated, runs a
regular building contest, offers free email aliases to its qualified
builders, (yourplayername@aurora.org.au), maintains an FTP site with
dozens of MUDclients, offers its players webspace, and can assist TF
users with gaining a TF shell account if they wish. If you think
that you have a creative mind, wit, and personability, feel free to
visit Aurora, look around, create a player, and join our community.
We look forward to seeing you!
 
                ----------------------------------------------- 

Mud         : AuroraMUD
Code Base   : [LP] MudOS, Custom lib (based on the Discworld lib)
Telnet      : aurora.imaginary.com 3000 [156.35.41.20]
WWW         : http://aurora.imaginary.com:3080/
Description : 

   At first glance, it would seem that Aurora is a planet like
any other. There is more to it than meets the eye, however,
one of its mysteries being the fact that the naked, noisy
bipeds who settled all over its surface do not even suspect
that 'their' world is in fact run by an ancient feathered
race who rarely leave their hiding places, and even if they
do, few people are able to distinguish them from other
living creatures... The humanoids do not even suspect that
they themselves mostly came from a world distant in time and
space from the planet they currently inhabit, quite by
accident...

If you dare, visit Aurora to discover its many secrets and
face the dangers that await the unwary travellers treading
its paths...

The official language of the game is English, but because
it's located in Spain (and was in fact the first MUD there),
there is also an optional channel for those who would like
to exercise their (sometimes too colloquial! :) Spanish.

* Be sure to check out port 4000 for a glimpse of what *
* Aurora is to become soon.                            *
 
                ----------------------------------------------- 

Mud         : AuroraMUSH
Code Base   : [MUX] Somewhat hacked MUX 1.6 - soon to move to 2.0
Telnet      : amush.cx 4190 [64.35.57.48]
WWW         : http://www.amush.cx/
Description : 

   AuroraMUSH is a small, friendly social MUSH. Connect, chat,
hang out, etc. Come and enjoy yourself.

Character approval: Anyone can create a character, but unless a staff
member grants residency, that character only has guest status and will
be deleted upon disconnection.  Alternatively, character requests will
be accepted via e-mail.
 
                ----------------------------------------------- 

Mud         : Aurvaen
Code Base   : [Rom] 2.4b6 (Being Heavily Modified)
Telnet      : 63.163.40.34 5555
WWW         : http://www.aurvaen.f2s.com/
Description : 

 After a few setbacks during our creation process
we're getting back on our feet. We are currently
hiring coders and builders both. You -MUST- be
dedicated if you wish to apply. Our mud promises to
be very original and we're doing our best to make it
new and exciting. Come join us if you are dedicated
towards making a unique place to MUD.
 
                ----------------------------------------------- 

Mud         : AustinMUD
Code Base   : [Dikumud] Far away branch of Diku Gamma 0.0
Telnet      : austin.prg.dtu.dk 4000 [130.225.91.226]
WWW         : http://www.austinmud.dk
Description : 

      Since 1991 AustinMUD has been a constantly evolving alternative to
the powermuds where the only thing people care about is how to reach 
the  highest level in the shortest period of time.   This is a world where 
you can immerse yourself in roleplay and exploration for a very long time.

      Once you create a character of one of several races, you enter an 
internally consistent world made up of nearly 8000 unique rooms, which 
takes a long time to explore it fully.  The world is filled with built-in 
quests, interactive special effects, and mobs that behave differently 
according to their race.  All this means you will have to think, not just 
type, when you roam the world.

      But the real secret of Austin is the players and dedicated immortals 
who make the game an interesting and lively virtual world.  This is a mud 
where you will meet intelligent and interesting players and interact with 
them in immortal-run quests, player-managed guilds, optional 
playerkilling, and shared adventures. 

      If you decide to play Austin you will know for sure that you will
quit on the game before the game quits on you.  
 
                ----------------------------------------------- 

Mud         : Austrena
Code Base   : [MUX] MUX Beta 10 version 2.0 #2
Telnet      : erisian.net 2100 [216.127.139.7]
WWW         : None
Description : 

  The continent of Austrena is alone in the world,
surrounded by seas that have proven to be too
daunting for even the hardiest of adventures.
Civilization comes in the form of grand Cities ruled
over by the powerful prince and princessess of the mage
guilds.  The Outlands are a rugged place with forests
and mountains filled with monsters and bandits, barely
held at bay by the warrior dukes and knights which
govern the lands.

The atmosphere is medieval with political intrigue
and mortal danger.  It is a place where you can let
your imagination explore in a world rich in mystery,
romance, and magic.

Austrena is a storytelling game, focused on character
developement through roleplay instead of the
advancement of stats.  Although character sheets
and dice do have a place in the game, the emphasis
is on creativity, outwitting, fleeing, or
fighting from roleplay developed situations.
 
                ----------------------------------------------- 

Mud         : Autumn Twilight
Code Base   : [Rom] Rom2.4 /Autumn 2.2b
Telnet      : tamarisk.ab.ca 7890 [216.18.90.6]
WWW         : http://autumntwilight2000.tripod.com/
Description : 

   Solace has burned. The War of the Lance rages on around them as 
they strive to build a community in which there can be hope, 
maybe not peace, but hope. Autumn Twilight is a MUD-RPG based on 
the Dragonlance world, and like any world derived from ROM/DIKU code 
the world is still largely combat oriented. But in the spirit of RPG, 
there have been many features added to the system and game play. 

AT features 10 primary classes with multiclassing options, racial
abilities and more skills and spells to choose from in a feature
rich platform. As with any RPG system, AT is very flexible in its 
atmosphere and is constantly under enhancements. The world caters to 
anyone - powergamers, explorers, roleplayers. But AT is not for the 
wimpy. If you are looking just for easy exp, straightforward and 
simple hack and slash no-brainer kind of game, Autumn Twilight is 
probably not for you. Do you really have what it takes to become a 
brave Solamnic, a cunning mage of the Conclave  or a recruit in the 
Dragonarmies? Come and write the future of Malaya, and those who live 
in it. Read more about us at our webpage!
 
                ----------------------------------------------- 

Mud         : Avallyn
Code Base   : [Circlemud] 
Telnet      : 212.242.215.100 3300
WWW         : http://www.geocities.com/avallynmud/
Description : 

 We are a fairly new mud, but not brand new. The Imps have been working on this
mud for the past 2 years, adding new commands and improving the mud. We are now
looking for builders who have some experience with Circle based lib. Our world
is all original, and pretty much anything medieval goes.
 
  If you'd like to give us a hand, stop by and look for Autumn or Aarcerak.
Hope to see you there!

---Aarcerak & Autumn, Implementors
 
                ----------------------------------------------- 

Mud         : Avalon
Code Base   : Avalon
Telnet      : avalon-rpg.com 23 [207.153.253.252]
WWW         : http://www.avalon-rpg.com/
Description : 

   Avalon is a mythical, role-playing world of vast depth and
complexity; just because you have played other muds don't
expect to be ready for Avalon ... it is unlike any other.
A vast land of great diversity awaits those who are willing
to take up the challenge, a land of legend and history in
the making, a land where you can make a difference and change
the course of history itself.

Avalon is a living, breathing, ever-evolving world. You will
choose your own path to suit you; perhaps as a great warrior,
maybe an artful mage or cunning sorcerer, a politician or
skilled trader, a peaceful farmer or ruthless assassin. The
choices are endless and the opportunities to display your
worth and skills are unrivalled. Remember though, all
characters born into Avalon start out equal, what will be
is as yet unwritten. Before you lies the challenge, the
possibility to enhance your character with hundreds of
skill abilities which will give you the potential to be
successful in the path of your choosing. Good luck to you!
 
                ----------------------------------------------- 

Mud         : Avalon: The First Age
Code Base   : [Custom] Unlimited
Telnet      : firstage.net 23 [209.271.251.96]
WWW         : http://www.firstage.net/
Description : 

  Avalon: The First Age is a return to a time when Avalon was
savage and untamed and civilisation was just beginning to
emerge from the depths of the dark ages. There are three major
cityports - Mercinae: City of Justice and Honour and home to
the Mage, Knights, Mystics, Bards and Alchemists guilds
Thakria: The City of Miracles, home to the power-seekers and
evil guild of Sorcerers, Seers, Loremasters and Thieves.
Parrius: City of the Free, once a pirate stronghold, Parrius is
now home to the Minstrels, Warriors, Enchanters and Artisans.
Others guilds exist that are more independent; The Rangers of
the Greenwood, the peace-loving Animists and the secretive
Brigands. This land is a rich tapestry of adventure and role play
with the ultimate aim of ordination for the select few who can
stand the course. This is not a game for the faint of heart, but for
those who would stand up and be counted as legends and
leaders in their own lifetime. This is a land of unrestricted
combat incorporating the now famous Avalon combat system
in full; oft copied but never bettered.
 
                ----------------------------------------------- 

Mud         : AVATAR Mud
Code Base   : [Dikumud] Diku/Merc with 8+ years of modifications!
Telnet      : avatar.outland.org 3000 [24.189.61.143]
WWW         : http://www.outland.org
Description : 

Welcome to the world that is AVATAR, home to over 14,000
players (100+ online at any given time!). You will be stalked by more than
5,000 monsters, in over 200 areas, 80% of which are original. The community
has been developing and improving since 1993. Choose well, for any
one of the 23 races and 6 classes can lead to victory, each utilizing their own
unique skills and spells... Dragons, Gargoyles, Elves, Mages, Warriors and
many more. Will you pursue the arcane arts or choose to seek glory with your
sword?  With the right combination of the hundreds of spells and skills, you
might survive your time as a mortal to reach new heights of power. You can
become a Hero and with time, a Lord. You might even become a Legend!
Angels and Immortals are ever present to assist you should disaster strike.
Over time you will grow in power, discover powerful items and even more 
powerful skills. Occasionally, you may win a Quest Item or participate in a HOGathon!
AVATAR's dynamic environment will challenge you to stand solo and
with your group.Our successful players range in age from 9 to their 60s!
Begun in 1993 and christened in 1995, we run on dual PIII 600s, 256M RAM,
RAID'd. A dual router and secondary site at avatarwest.outland.org
ensure that you and your friends can always play.
 
                ----------------------------------------------- 

Mud         : Avatar West
Code Base   : [Merc] Using the AVATAR MUD Codebase
Telnet      : avatarwest.outland.org 3000 [209.248.96.174]
WWW         : http://www.outland.org/
Description : 

  Avatar West is a mud using the same areas and code as 
AVATAR but with a different level structure.  What we've
done is create a remort or 'Incarnation' process that will
cycle you through the 50 base levels of the traditional 
AVATAR.  Every time you cycle through, you are reincarnated
as a new race-class combination which is picked randomly.

We have all of AVATAR's experimental and grandfathered
classes as well as all of the NPC races (making the total
40!) for this.  You could end up reincarnated as a Golem
Sorcerer or a Goblin Monk.  With 9 classes and 40 races,
there is plenty of variation.

Enjoy and you are welcome to play!  Avatar West plans on
being around for a long time and has the same technical and
developmental staff as the traditional AVATAR.
 
                ----------------------------------------------- 

Mud         : Avathar
Code Base   : [Unknown] Visual Basic
Telnet      : 137.99.137.142 23
WWW         : http://www.geocities.com/ehsoftware/avathar/
Description : 

   Avathar is a new Multi-User Dungeon that is still in the making, but
is open to new players! Download the sophisticated client program and play. 
Avathar, although a text game, has graphics, music, text color-coding, 
and some interface enhancements. 

Best of all--it's FREE! (adventure, fantasy, medieval, RPG, mana)
 
                ----------------------------------------------- 

Mud         : Avendar: The Crucible of Legends
Code Base   : [Rom] LOFT v0.2
Telnet      : ender.com 9999 [206.79.254.229]
WWW         : http://www.ender.com/avendar/
Description : 

    Avendar: The Crucible of Legends is an entirely original 
fantasy world, with its own unique history, classes, 
areas, and code. We are nearing the end of our beta period,
as we put in features like a working economy and racial
languages.

    Currently, we have over 24 classes, 10 races, and over
716 skills and spells. The skill sets for our classes
include the summoning and binding of demons into items,
a novel system of psionic foci, archery, and spells that
require multiple casters to complete. 

    Players can adventure and explore in this world, along
with competing with others, in the form of our great
Houses, which fight ideological wars over the control over
ten stones of power. 

    Roleplaying is required at Avendar, and we encourage 
roleplayers with gods people can worship, and the epic
quests we design. 

    Experience a world where monsters ask you riddles, 
statues can be turned, magic artifacts invoked, and 
the sky is the limit!
 
                ----------------------------------------------- 

Mud         : Avernus
Code Base   : [Circlemud] Very heavily modified CircleMud 3.0 bp10
Telnet      : avernus.shafik.net 6767 [216.254.73.173]
WWW         : None
Description : 

   Avernus was started as a labor of love by a crew of veteran 
mudders and RPGers, to do what in our minds would be the ideal fantasy
role playing envirorment. Avernus's goal is to be as original as possible 
without reinventing the wheel, thus we started with a nice functional, stable
and easily extensiable code base, CircleMUD. At this point the code and 
world files are about triple the bp10 size and extensively modified to suit 
our needs and goals. 

   We lost our old site about 3 years ago and just put the site back
up about a year ago, so we are currently restructing and looking for 
players, builders and coders to help revitalize Avernus. 
 
                ----------------------------------------------- 

Mud         : Awake 2050
Code Base   : [Circlemud] AwakeMUD current Beta, A derivative of Circle 3.0 bpl 9
Telnet      : awakenedworlds.net 2150 [216.18.90.3]
WWW         : http://www.awakenedworlds.net/
Description : 

  Magic has returned to the world, and technology has advanced to a much
higher level.  Races so old that they have vanished into obscurity and become 
ancient legends have once more come back to life.  In Awake 2050 you are an 
outcast of society, a Shadowrunner who runs between the cracks of the monolithic
megacorporations that control the world.

Awake 2050 is a completely reengineered Circle with completely original zones,
and probably the most complete DIKU-derived Shadowrun MUD in existence.  We
are open for playtesters, but there are some minor bugs that need to be squashed
before we are truly open.  However the system is very playable at this point.

Lots of changes are underway in the code and many, many new additions will be seen 
in the time to come.  However, because it is a roleplaying enviornment, don't let 
the code changes stop you from having fun with your fellow players! :)  Roleplaying 
is what it's being regeared to from the hack and slash codebase it once was...  
Eventually the code will be on a level higher than any other Shadowrun MUD in existance.
 
                ----------------------------------------------- 

Mud         : The Awakening II: Seattle 2062
Code Base   : [Circlemud] AwakeMUD 0.62 Beta
Telnet      : awake.feared.ca 2062 [64.5.216.220]
WWW         : http://awake.feared.ca/
Description : 

  The Awakening II, Seattle 2062 (Awake II for short) is a
fork in the road from the original Awake 2050.  It is a
highly evolved Shadowrun MUD, but still in beta, with many
different zones that don't exist anywhere else, except Awake
2050.  Though many of the zones, and the codebase be the same
(yet different -- Awake 2050 players will notice the
differences right off the bat), the style of administration
is entirely different.  The staff of Awake II is expected
to treat the players with a friendly attitude, and fun is
the first, instead of the last priority.
 
The Awakening II is based on Shadowrun, Third Edition, in
the year 2062, during the period of the Renraku Arcology
Shutdown.  Seattle is very large, including some 4000+ rooms,
and the metroplex is far larger, including areas from Tacoma
to Redmond.  We are now bridging out into the NAN lands
and Tir Tairngire, building-wise, so there are many places
to explore.  The current President of Awake II is Dunkelzahn,
one of the original staff of Awake 2050.
 
                ----------------------------------------------- 

Mud         : AWW
Code Base   : [Rom] Heavily modified for WoT
Telnet      : titan.kyndig.com 6500 [209.151.250.155]
WWW         : None
Description : 

 The armies of the Shadow gather, and the defenders of 
the Light prepare for the Last Battle as the Dark One 
threatens to break free of the Bore. The Dragon has 
been reborn, according to the Jendai Prophecies and 
the world shakes with his coming. The White Tower is 
broken and the Aes Sedai war against each other as 
well as the Shadow they are sworn to defend against. 
The Forsaken are loose in the world again and their 
minions lurk around every bend. The Aiel have come 
across the Spine of the World, led by the Car'a'carn, 
and the People of the Dragon come to dance the spears. 
Seafolk ships speed from port to port, in search of 
their Caramoor, and the armies of Artur Hawkwing have 
returned from across the Aryth Ocean to lay their 
claim on the land. Choose your path carefully.

See the Home Page http://titan.kyndig.com/~aww/
for more detailed information
 
                ----------------------------------------------- 

Mud         : Azereth
Code Base   : [Circlemud] BPL 19 modified
Telnet      : tangent.dune.net 6464 [208.139.203.148]
WWW         : http://www.geocities.com/azerethmud/
Description : 

    Azereth is a backwater land where petty rulers rule
only what they can control by force. It is said that
once long ago the whole land was controlled by a mighty
king, you guessed it, his name was Azereth. The days of
King Azereth are long gone, civilization is only barely 
enforced in small towns that dot the land, and they barely
qualify. Adventurers roam the land killing whatever they
can with wild abandon. This is not all bad of course, if
you are the adventurous type who would like to gain untold
wealth and power without anyone even making an attempt to
stop them. Of course to get there you must be stronger
than whoever has that wealth and power, for this is an
unforgiving land, and death stalks everyone big and small,
you can be the hunter one minute and the hunted the next.
 
                ----------------------------------------------- 

Mud         : Azhad
Code Base   : [Envy] UltraEnvy, heavily modified
Telnet      : azhad.betterbox.net 8888 [209.83.132.85]
WWW         : http://azhad.betterbox.net/
Description : 

 Azhad, most wondrous of cities, stands at the crossroads of
the world. Foreigners fill its marketplaces with goods from
the most distant lands, and cultures clash in its shops and
temples. This ancient city is engulfed in the quiet war of
politics, from its aristocratic estates to its grimy
dockside alleys. As a player, you can take part in the
continuously shifting dance of merchants and scholars and
criminals. Join a faction, or start your own, and conspire
to control the tides of power. Outmaneuver opponents to
control streets, businesses, and gathering places, filling
your coffers and building an empire of influence. Draw upon
your faction's assets to hire mercenaries or control the
enforcement of the city's laws. Whether alone or as a
member of a group, you can play out your stories against 
an exotic and ever-changing background, shaped by the
interaction of players: the fantastic city of Azhad. 
 
                ----------------------------------------------- 

Mud         : Azitar Mud
Code Base   : [Dikumud] heavily recoded
Telnet      : azitar.dk 4000 [213.237.34.183]
WWW         : http://azitar.dk
Description : 

    -++ The Realms of Azitar ++-

  The game is a all-roleplay mud, where players
will be rewarded for good roleplay. The engine
was/is from the first DikuMud, but has been
changed ever since with ascii files, new world
format, a extensive online creation system with
scripting features. Clans are also a part of the
game and are all player controlled. There are
no levels an few statistics so you get a more
realistic feel of the game. There are all unique
zones so you have a whole new feeling about it.
The keywords are: fantasy, roleplay and fun!
 

o=======================================================================o
                        Muds Beginning With: B
o=======================================================================o


Mud         : Babylon 5
Code Base   : [MUSH] PennMush
Telnet      : b5mush.nekodojo.org 4205 [206.169.151.196]
WWW         : http://b5mush.nekodojo.org
Description : 

   Babylon 5 is a dream given form. It's a place of commerce
and diplomacy. We're currently in our 3rd year of IC Role play
and are in the beginning stages of the Shadow War, right around
the time of War Without End. Come join us!
 
                ----------------------------------------------- 

Mud         : Babylon 5: Rising Star
Code Base   : [MUX] MUX 2.0
Telnet      : bb3.betterbox.net 2260 [209.83.132.69]
WWW         : None
Description : 

We, the staff of Babylon 5:Rising Star, welcome you to the game.
 
Our vision is to provide you, the player, with a role play environment set
within the context of the Babylon 5 universe, in which to play, make friends
and, above all else, have fun. To this extent, the staff will provide you
with the area, and the tools, to make this place as close to the vision of
the show, while not burdening you with complex code.
 
We do not intend on recreating the show verbatim on this game. Instead, what
we will provide the backdrop, and you, the player, will decide the course of
role play. The players that make up this game will be the ones to write its
stories, to determine its fate. Nothing, from the moment we set the game in
motion, will be a predetermined fact.                                           
 
                ----------------------------------------------- 

Mud         : Bad Trip
Code Base   : [Rom] Heavily Tweaked ROM 2.4
Telnet      : badtrip.moonblade.com 7778 [216.231.54.50]
WWW         : http://www.badtrip.net
Description : 

 Welcome to an online world like none you've experienced. Bad Trip is wild,
irreverent and most of all fun. You'll find splashes of Wheel of Time mixed 
in with Dragonlance seasoned with original areas and of course, quite a few 
modified stock areas.

Roleplay is optional, but if you enjoy it, we have clans available to join
or you are free to RP outside the clan system. Some people just enjoy the
social aspect of Bad Trip and don't care to roleplay. It's up to you.

We have great features like:

*Many unique skills and spells
*12 races and 5 classes with 300 mortal levels
*Friendly players who are glad to assist you and answer questions
*Imm run quests awarding prizes and equipment, several times a week
*An automated quest system that allows you in time to earn insane equipment
*Many more fun and unique features

Come visit us today. We guarantee you've never mudded anywhere like Bad Trip
before!
 
                ----------------------------------------------- 

Mud         : Badlands
Code Base   : CircleMud
Telnet      : mudhost.com 4000 [208.210.83.250]
WWW         : http://www.mudhost.com/badlands/
Description : 

- The entire fight system has been changed to a more
realistic, easy to understand system. Hits are limb based 
and damage is determined by what eq worn on that limb. So if
hit for 10 dam in chest and you have on 3 absorb chest eq, 7
dam is taken. Chance of hitting is based on eq weight vs
statistics. The ligher eq is the better.

- No saving throw system, it has been ripped out and 
replaced by a much easier system to use and understand.

- The world and its descriptions have been set carefully and
all links have been smoothed and flow seemlessly.

- A class specialization system which allows you to re-class
each 25 levels, selections depending on previous classes.
Allowing a total of 18 classes 76 possible combinations.

- All mobs have a race and class balancing the mud nicely.
Hard mobs here aren't just loaded with affects like sanct.
So if fighting a mage it casts correct mage spells on its
own, or if fighting a dragon it actually uses dragon 
techniques. Also, each race has their own resistances and
vulnerabilities, so an idea is undead take more damage from
fire attacks and fish are more succeptable to lightning.
 
                ----------------------------------------------- 

Mud         : Bajor3D
Code Base   : [MUCK] FuzzBall MUCK server with 3D extensions
Telnet      : wolfsinger.com 1701 [65.187.160.149]
WWW         : http://wolfpack.twu.net/Bajor3D/
Description : 

 Furry space themed MUCK with a trek twist. Features
real time 3D flights, multiple empires, and missions.
Both IC and OOC play accepted.
 
                ----------------------------------------------- 

Mud         : Bakhara
Code Base   : [LP] Lima-1.0a5 (sorta)
Telnet      : bakhara.org 4000 [65.174.94.169]
WWW         : http://www.bakhara.org/
Description : 

 Bakhara may never get finished.  Mostly the gods sit around
and trade *nix and ISP administration tips.  Every now and
again, it goes through a growth spurt and teases the gods
about becoming playable some day.

Well, we like company.  Fresh blood would be truly exciting.
Oh, and although we do need more coders:  don't ask about 
being a coder/builder/immortal until we get to know ya. ;)
 
                ----------------------------------------------- 

Mud         : Balzhur
Code Base   : [Smaug] Smaug 1.4a modified
Telnet      : balzhur.wolfpaw.net 5400 [216.18.90.20]
WWW         : http://www.balzhur.org/
Description : 

Balzhur es un mud basado en smaug 1.4, totalmente traducido
al castellano. Consta de 80 niveles de mortales, cinco de
los cuales son de pk puro y 15 de inmortales. En l hay clanes
(para los pks) y cofradias para los que prefieren no luchar
con otros jugadores. Es un mud nuevo por lo que constantemente
estamos aadiendo nuevas reas e incorporando mejoras al cdigo.
Precisamente, al ser un mud que est en sus inicios, es un
sitio ideal para aprender a jugar ya que suele haber algn
dios dispuesto a ayudarte y jugadores dispuestos a ensear,
el ambiente que se respira es muy amigable :)
 
As que no lo dudes, te esperamos en Balzhur, tienes todo
un mundo entero por descubrir :)
 
Un saludo de los dioses de Balzhur :)
 
-----
 
Balzhur is a Smaug 1.4 based mud, completely translated into spanish. It has
80 mortal (last 5 pure pk) levels and 15 of inmortal. There are clans for
PK and guilds for those who prefer not to fight with others players. It's a
brand new mud, so we're constantly adding new areas and improving code.  Due
to the fact that it's a new mud, it's a great place to learn how to play,
'cause almost all the time there are IMPS to help you and players willing to 
teach you. Our environment is great and friendly :) 
 
So don't hesitate no more, we're waiting for you in Balzhur... a whole world
to discover :))
 
Imps of Balzhur                                                                 
 
                ----------------------------------------------- 

Mud         : Banished Guardians
Code Base   : [ResortMUD] 
Telnet      : mediamuds.com 4000 [64.242.77.176]
WWW         : None
Description : 

Banished Guardians is a medieval mud.  It is still in the developmental 
stage.  We need coders and builders however you must be interviewed before 
you are chosen.

We need fresh innovative ideas.  Banished Guardians, the story for the mud 
is open to change and opinion. Please stop by and see us.
 
                ----------------------------------------------- 

Mud         : Banished Lands
Code Base   : [Custom] 
Telnet      : dentinmud.org 6000 [216.228.129.151]
WWW         : http://banished.dentinmud.org/
Description : 

 Banished Lands is based on DentinMud code, which plays much 
like Diku. Banished Lands was started as an off shoot of 
Alter Aeon, the original DentinMUD, sometime in the hazy 
year of 1995. Much like most muds Banished began life with 
a medevil D&D type theme, but then Wyvren, our creator, 
got bored and began to mix more sci-fi and fantasy into 
the game. Her eventual goal is to have a Babylon 5
meets H.P. Lovecraft inspired world of horror and delight. 
 
                ----------------------------------------------- 

Mud         : Barbom Mud
Code Base   : [Dikumud] Heavily Modified
Telnet      : Use Homepage
WWW         : http://www.barbommud.cjb.net/
Description : 

  This mud is rising, maybe slowly, but it's rising. It  is
under heavy construction but is open to the players to 'test'
it or just play it with a few other people. It's kinda just 
for fun right now, but later it will be a decent Mud. Please
play this Mud.
 
                ----------------------------------------------- 

Mud         : Barren Realms
Code Base   : [Merc] merc2.2 heavily modified
Telnet      : barren.coredcs.com 8000 [169.207.110.220]
WWW         : http://www.coredcs.com/~barren/
Description : 

     THE TOP FIVE REASONS: Why You Should Check Out Barren Realms

5. Choose from these races: Dwarves (warriors), Druids (clerics), Elves
(mages), Illithids (psionicists), Avians (half-human, half-bird), Humans
(martial artists) and Kender (thieves).Cross-training Availability - You
have the opportunity to practice some spells and skills of other races.

4. A unique stat enhancing (training) system that allows you to improve
your stats without using your practice sessions after the first level.

3. Hands-on help for new players. Barren's players will help you out!

2. Easily customizable ansii color, allowing you to personalize the
color settings for channels, an area for PK, and 100+ innovative
areas...ranging from an expanded Smurf Village to the BR Museum to
Candyland and more!

And the Number 1 reason you should try Barren Realms is...simply...our
people....the best and friendliest on the Net. Come by and visit a while.
 
                ----------------------------------------------- 

Mud         : Basternae II: Phoenix Rising
Code Base   : [Envymud] Magma
Telnet      : basternae.org 6666 [38.196.232.30]
WWW         : http://basternae.org/
Description : 

   Basternae I was online for one year before being forced
to shut down.  We are back as Basternae II with an all new 
codebase and some fresh admins and we're here to stay.  We 
are now open, and don't expect any pwipes.

   We have an extensive all-original world with some vicious 
and well-done creatures and zones.  PK is not just a neat idea, 
it's a way of life.
 
                ----------------------------------------------- 

Mud         : BatMUD
Code Base   : [LP] LpMUD
Telnet      : batmud.bat.org 23 [130.233.43.5]
WWW         : http://www.bat.org/
Description : 

BatMUD is one of the oldest still running LPMUDs (it has
been online since 14th April 1990), and has an average of
over 200 players online (some 300 at peak hours). 

The mud is constantly evolving which makes it challenging 
even to many old players. Due to the rich set of features,
BatMUD may be a bit overwhelming for a newcomer, but more
experienced players often help if asked politely.

BatMUD's features a detailed combat system, player to player
commerce, playerbuilt cities, etc. The unique atmosphere of
BatMUD has given birth to many clones. However, the original
remains among the largest and most feature-rich LPMUDs on
the Internet.
 
                ----------------------------------------------- 

Mud         : Battle for Destiny
Code Base   : [Custom] 
Telnet      : jra.crodo.com 3300 [63.202.41.216]
WWW         : None
Description : 

 This MUD is a racewar pkill MUD. There are two (or possibly more)
alignments, and you pick a race and a side and go at it. The code
is designed to look like an EmlenMUD (since I first ran one). But,
I wrote a new server using a different design so that I could do a 
bunch of stuff that was  difficult to impossible before like 
allowing heavy customization of equipment and a more random 
world. The style of play is pretty fast-paced because updates
occur every 8 seconds, instead of every minute like on most
MUDs. The advancement system works as follows. There
are 100 levels, and you can remort once you are high
enough level with enough pkills. You can remort 10 times,
and each remort gives you points you can use to get
tiers in guilds (classes). These give you access to skills, which 
are broken up into different types and are
set up in trees so no one person can get all of the good skills. It
is also possible to take over cities by defeating all the guards
in them, so your alignment can grow in power, and mob
populations sometimes grow on their own and work together.
 
                ----------------------------------------------- 

Mud         : BattlegroundZ
Code Base   : [Rot] Modified Rot
Telnet      : bb14.betterbox.net 2004 [207.206.185.91]
WWW         : None
Description : 

  As you enter the BattlegroundZ you can feel he pull of the
inner beast. Nothing is standing in your way here... Delve
into the basic animal instincts within, survive...
Are you fit enough to survive?

We are a pk based mud that offers clans, quests and easy to
learn areas and tactics. The more you play the better you
and your character will get. The administration is here to
serve the players and continuously strive to better the mud
so come give us a try.
Are you good enough?...
 
                ----------------------------------------------- 

Mud         : Battlestar Galactica: The Second Coming
Code Base   : [MUSH] PennMUSH 1.7.2 with HSpace 4.0
Telnet      : bb12.betterbox.net 6555 [216.178.14.85]
WWW         : http://www.battlestargalacticatsc.net/
Description : 

21 yahrens ago, the Twelve Colonies of man were destroyed by the ruthless
Cylon Empire. In an effort to save his people, Commander Adama called forth
the remaining survivors together into a massive fleet.  The survivors began
a lonely quest for a shining planet known as Earth, believed to be the final
destination of the legendary thirteenth tribe.

Now, Commander Adama is dead, and his son, Commander Apollo must
continue to lead his people towards the mythical Earth.

But the Cylons ave returned, and they are more deadly than ever.
Equipped with a new Human Logic Function, the Cylons have better
reflexes and are better able to anticipate human thought processes.

New enemies and new allies abound in this continuation of the much-
loved series Battlestar Galactica.  Based on the books by Richard Hatch
and the concepts put forth by the forthcoming new series, Battlestar
Galactica: The Second Coming brings hope to the people of the fleet.

Come join the Colonial fleet!

Fleeing from the Cylon tyranny, the last Battlestar, Galactica, leads a
ragtag fugitive fleet on a lonely quest-- a shining planet, known as
Earth.
 
                ----------------------------------------------- 

Mud         : BattleStar MUSH
Code Base   : PennMUSH
Telnet      : attend.ferris.edu 4201 [161.57.201.4]
WWW         : http://www.withoutaclue.com/bsm2/
Description : 

   Battlestar MUSH, the place for all you Battlestar Galactica
fans. Have you always wanted to be one of the glamorous
viper pilots? Did you always want to be a member of the 
Quorum of 12? Battlestar MUSH offers these, and many more 
chances. We're social RolePlay MUSH, with a military and
a civilian area, based in a ragtag fleet. We have quality 
staff and great softcode to support the RolePlay.
 
                ----------------------------------------------- 

Mud         : BattleTech 3065 MUX
Code Base   : TinyMUX
Telnet      : btech.betterbox.net 3065 [209.83.132.70]
WWW         : http://btech.betterbox.net/
Description : 

   BattleTech 3065 MUX is a Multi-User eXperience based on the tabletop game
BattleTech by FASA Corporation.

3065 runs on a heavily modified TinyMUX 1.6 server with a very advanced 
combat system, featuring 'Mechs, tanks, power armor, weather, gravity,
terrain, sensors and much more.
 
We have 4 arenas with scenarios ranging from icy plains to rugged woods and
with objectives ranging from the venerable King Of The Hill to defending your
tanks in Guardian our goal is to provide endless opportunity to have fun.

Every opponent is a human and there are no mobs or bots. Pure Real Intelligence.
Using the credits you earn in combat you buy new or upgrade your combat unit,
improve stats or gamble in the casino. Extensive newbie help is available,
though requires reading.

Welcome to BattleTech 3065 - Where BattleTech comes alive!alive!
 
                ----------------------------------------------- 

Mud         : Battletech: 3030
Code Base   : MUX w/ Battletech Extensions
Telnet      : btech.ecst.csuchico.edu 3030 [132.241.8.23]
WWW         : http://starfire.ne.uiuc.edu/~gonzo/3030/
Description : 

   FASA's Battletech board game is a turn based simulation of future combat.
Battletech MUX has adapted this system into a realtime environment.  In
the battlefield of the future, the weapon of choice is the battlemech.
'Mechs are 10 meter tall machines that are vaguely humanoid in appearance.
These fusion-powered mammoths mount a devastating array of weapons and
massive armor.  Players join a faction (team) and the factions compete
against each other for control of a world.  The simulation runs 24
hours/day 7 days/week.  The battletech universe is a complex one, far too
complex to fully describe here.  Roleplaying opportunities are huge but
roleplaying is not required.  For something totally different, try
Battletech MUX.
 
                ----------------------------------------------- 

Mud         : BDV MUSH
Code Base   : [MUSH] PennMUSH
Telnet      : bdv.sytes.net 1701 [198.164.199.211]
WWW         : None
Description : 

  bDv TrekMUSH is the first MUSH devoted to recreating the
Star Trek universe depicted in the television show
Enterprise.  Set in the year 2160 (9 years after the
series) prior to the founding of the United Federation of
Planets and after the Earth-Romulan war, players can choose
from a number of different factions, such as the Terrans,
Vulcans, Klingons, Andorians, Suliban, Romulans, and more.
We try to stick as closely to canon Trek as possible,
building off of established premises in Enterprise and
information that one can apply retroactively from the later
series, such as various aspects of Klingon culture.  The
series is set after the show so as to allow us to build our
own history as well as allow player characters to affect
the astro-political situation through their actions.  We
will however, attempt to incorporate new races, planets,
organizations and other information into the MUSH as the
series progresses, sticking to canon above our own
creations if they conflict.  With an exciting theme, some
unique innovations such as feature characters, and an
attentive and creative administration, bDv TrekMUSH is
looking for anyone interested in helping the creation
process along.  A love of Trek and canon is a must,
familiarity with PennMUSH is useful.  We utilize a
customized AttySpace engine, in our opinion the best space
simulator out there.  Stop by and say hello.
 
                ----------------------------------------------- 

Mud         : Beast Wars: Transmetals MUSH
Code Base   : [MUSH] PennMUSH version 1.7.2 patchlevel 34
Telnet      : bwtm.pennmush.org 1998 [209.145.152.11]
WWW         : http://www.angelfire.com/ab/Transmetals/
Description : 

   Recently switched to PennMUSH for ease of coding, BWTMet
takes the second-season theme of the Beast Wars show and 
expands on it. In addition to allowing for Transmetals,
Fuzors, Transmetal II and Standard Beast Warriors, we've 
also introduced three new species of Transformer: 
Transmythics, transformers with mythical animal altmodes; 
Duoformers, Transformers who start out as Fuzors, and their 
beast modes separate into the components. Think Duocons 
from Generation 1. And Armormasters: Transformers whose TF 
circuitry was destroyed. Special armor was built for them 
to use over their beastmode, completing the TF circuitry 
and allowing them to TF.

   We've also advanced into our version of the third 
season, introducing two OFC Gestalts, as well 
as the Transmetal II FCs and TCs, and moved from the Axalon 
and Darkside to the Ark and Nemesis as bases. We support 
email applications for FCs, TCs and OCs; we also have 
online chargen for OCs wishing to have a Standard, 
Transmetal or Fuzor character. Duoformers, Armormasters and 
Transmythics are e-mail application only.
 
                ----------------------------------------------- 

Mud         : Beauty
Code Base   : [MUSH] TinyMUSH3.x
Telnet      : beautymush.bub.org 6969 [63.162.244.34]
WWW         : None
Description : 

 Beauty was originally loosely based on the BDSM books by Anne
Rice titled 'Sleeping Beauty'. However, it has drastically changed
& very little has to do with the books at all. It is a fantasy
place for RP with variences in sci-fi technology and a feudal type
of society encouraging BDSM type of play/RP. Beauty chargen does
not restrict race or abilities-most of everything is up to the
player's RP ability. We try to accommodate all players here. We do
not enforce BDSM play, or any other kind of play, in OOC area. On
the grid, you are likely to see public BDSM displays.
 
The premise is simple: A magical island has an evil ruler,
Masters/Mistresses and slaves. I'll leave the rest up to your
imagination. If you want to come and be a furry, warrior, wizard,
dragon, cyborg, etc...you are welcome. The island is timeless so
there are a variety of  races/types/creeds in play and everyone is
also welcome to just come and hang out at the OOC Lounge. So
come to Beauty and make it your home. It's a beautiful and fun
place to be.                                                                    
 
                ----------------------------------------------- 

Mud         : The Beginning
Code Base   : [LP] None
Telnet      : bb7.betterbox.net 1500 [209.83.132.84]
WWW         : None
Description : 

  The Beginning is a mud that is just starting out, hence 
the name.  We currently are welcoming both new players and
coders (both novices and experienced) to help develop the
world as it grows.  As a player, your deeds will become
part of legends and you will grow as the world grows.  As a
coder will you help shape the world, adding races, clans,
guilds, and areas.

As you enter the world you will start on an island with
only a guild, a way to get equipment, a small adventuring
area, a helpful NPC that will interact with you (in a
limited way currently), and a few quests.  This should
allow you to get familiar to the world while staying away
from the main playing area.  The final quest you can solve
on the island will take you to the main playing area.  You
will now be in a small outpost that will offer 4 guilds you
can join, or you can choose to not join a guild at all and
advance on your own learning skills from NPCs that you meet.

We hope you stop in and begin your own stories and
adventures.
 
                ----------------------------------------------- 

Mud         : Beleriand MUSH
Code Base   : PennMUSH
Telnet      : beleriand.mux.net 4739 [207.96.122.40]
WWW         : http://www.econ.muni.cz/~beleriand/
Description : 

   Beleriand MUSH is based on JRR Tolkien's writings, mostly
on the Silmarillion. It is set in the First Age, at the
time of the War of the Jewels, the fantastic struggle of
the Free Peoples against the awesome power of the great
Vala Morgoth and his minions. Our timeline is situated
in the years just prior to the Dagor Bragollach, the fourth
great battle. You are invited to join in the action, by
creating a character which represents a citizen of the
world of Middle-earth, such as an Elf, Dwarf, Man, or Orc,
and interacting with other players portraying other
roles in the same environment.
 
                ----------------------------------------------- 

Mud         : Belior Rising
Code Base   : TinyMUSH
Telnet      : 18.177.2.83 4301
WWW         : http://www.spundreams.net/br/
Description : 

   BR is a Pern-themed game which has been running, with the permission of Anne 
McCaffrey, since 1994.  In that time it has gone through two major overhauls,
both of which resulted in old areas being closed down and previously NPC 
areas being opened.  The most recent occurred on January 1st, 1999 with the 
transition worked out such that we opened for player creation immediately.  
There is an online registration system to insure familiarity with Pern and 
with our specific timeline.  Although many of our players are happy to help 
newbies, we do not have any official newbie help system in place, and we 
expect players to have a general familiarity with Pern and online interactive 
games, preferably other Pern-themed MUDs.

The new BR is centered around Oriel, a non-book Starcraft outpost high up on
a desolate, windswept, unnamed mountain, above the cloud layer.  There are
representatives there from logical Crafthalls (eg, no seacrafters that far
away from water), many different Holds, and most of the Weyrs.  A gold dragon
is among the Weyr contingent, so there will be PC hatchings at Oriel.
Because this is a damaged AIVAS timeline, thread is still falling, but given
Oriel's climate there is no need to fight thread except at the mountain base,
and dragons are mostly around for transportation and supply runs.
 
                ----------------------------------------------- 

Mud         : Beyond Exiled
Code Base   : [Circlemud] CircleMud
Telnet      : exiledmud.org 5000 [209.83.132.86]
WWW         : http://exiledmud.org/
Description : 

Long ago, 3 Immortal beings of another realm had grown too powerful.
   Their fate to be Exiled from the Realm they knew.
In their travels, they came upon a formless, shifting mass of pure chaos.
These three added order where there was none and shaped this chaos
A new world was born....
Life sprang forth where there was none.
New Immortals came to aid in the shaping...
Come adventurer and explore this continuosly growing land.
Explore forgotten ruins...   Dive deep into the sea...
Unravel the secrets of our mazes....
Or soar with dragons high above the land as you
seek lost treasures and legendary beasts.
Interactive creatures ranging from the bravest of knights to the
vilelest spawn of Hell are eager to help or slay you as you go.
(Beware the fido's... Their not potty trained yet)
With a friendly staff of Immortals and lively adventurers exploring our Realm.
Come, join us in our Exile... You too may never leave.
Come see what has been created... Beyond Exiled

Boru, Hexa, and Iron
 
                ----------------------------------------------- 

Mud         : Beyond the Veil of Shadows: Return to Darkness
Code Base   : [Rom] 
Telnet      : 24.39.174.168 4935
WWW         : None
Description : 

 Tolkien and warcraft influenced war between orcs and humans.
large race selection, difficult but rewarding leveling
system. if you are familiar with stock rom you will have
at least some basic knowledge. for the pro who has seen
it all, or the newbie who likes the theme represented.
 
                ----------------------------------------------- 

Mud         : Bishoujo Senshi Sailor MUX
Code Base   : [MUX] TinyMUX 1.5p7
Telnet      : heimdall.play-hookey.com 1234 [206.161.179.132]
WWW         : None
Description : 

     Welcome to the world of Sailor Moon! We endeavor to recreate
the original Japanese series as best we can, to create a beautiful
and familiar environment to roleplay in. Some modifications have
been made to make our MUX user-friendly for any kind of character
you wish to create, whether you'd like to be a regular resident of
Juuban, or apply for one of the Senshi or their friends, or
(occasionally) be a powered character of your own creation. We
follow the Japanese names and storyline, but we alternate some
between the anime and manga to create a MUX that is as enter-
taining as possible. We're small, but growing, and the staff is
extremely friendly. Please stop by and see what we're all about,
even if you're not a 100% Sailor Moon fan. I wasn't when I joined,
but I liked the people so much I decided to stay anyway. If
nothing else, stop by to let us know MudConnector sent you. Thank
you, and we hope to see you on Bishoujo Senshi Sailor MUX soon!
 
                ----------------------------------------------- 

Mud         : Bitter Rage
Code Base   : [Rot] Stock Rot few mods
Telnet      : mudpuddle.dyndns.org 6969 [24.27.35.115]
WWW         : http://bitterrage.dyndns.org/
Description : 

  Bitter Rage has changed code bases. We used to be a 
Dystopia based mud but have now switched to Rot code and 
redone our staffing to be more suitable to our players. 

We're mostly stock atm but were adding snippets and 
original code sometime in the near future so look for some 
updates to our mud.
 
                ----------------------------------------------- 

Mud         : Bizlof War
Code Base   : [GodWars] Dystopia [Bizlof War 1.0]
Telnet      : or.wolfpaw.net 2132 [216.18.90.4]
WWW         : None
Description : 

Changes have come.

Swords have clashed.

Kingdoms have fallen.

Blood has been spilt.

It is time to wage war on all that oppose your uprising. 

Engage the enemy.

Emerge victorious.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Enter the Bizlof War.

 - Malver
 
                ----------------------------------------------- 

Mud         : Black Dragon
Code Base   : [Rom] 
Telnet      : blackdragon.orisis.net 5600 [216.181.167.7]
WWW         : http://blackdragon.orisis.net/
Description : 

 This is a new mud that uses a Rom2.4b6 codebase.The theme for the mud is
the aftermath of a racewar between humans and drakes.After Behemut the
leader of the drakes was defeated by Hork a human who had remorted into a
drake the war ended.An aliance between humans and drakes was formed but
there are still many who dont want peace.Many still seek revenge for their
friends and comrades who fell in battle.A group of drakes has raised an
army in an attempt to destroy all humans on the othert hand a group of
humans has done the same.The leaders of the alliance have set out to make
sure that the war which destroyed many cities and ended many lives does not
repeat.                                                                        
 
                ----------------------------------------------- 

Mud         : BlackMUD
Code Base   : [Silly] Derived Diku/Silly
Telnet      : blackmud.com 2000 [192.41.0.150]
WWW         : http://www.blackmud.com/
Description : 

   The world of Entia is again at war.  The forces of chaos
once again seek to destroy the world itself.  It is a time 
of fear and darkness.  It is a time for those with courage, 
to step forward and defend their beliefs, and their very
existence.

   BlackMUD is a Diku and Silly based MUD, although it
has become something far more than either.  The world of
Entia is a wonderous and challenging place.  It boasts 
over 70 original areas, made up of over 16000 rooms,  
all designed around a comprehensive world theme and 
history.

   Good role-playing is encouraged and rewarded.  With a 
wide array of races, cities, classes and sub-classes, 
BlackMUD offers the player a wide world of adventure and 
excitement.
 
                ----------------------------------------------- 

Mud         : BlackNight
Code Base   : [LP] CDlib
Telnet      : www.thunderbunnies.com 3011 [166.70.156.71]
WWW         : None
Description : 

  BlackNight has been around since 1995, and has grown
dramatically since it's inception.  BlackNight offers
thousands of rooms, hundreds of quests, and dozens of 
guilds for each player's enjoyment.  We are based in a 
completely original fantasy world, and support roleplaying 
and team-play.  We offer stimulating areas, and dazzling 
plots to all of our players.  BlackNight is currently 
looking for builders, coders, playtesters, and players.  We 
look forward to seeing you at BlackNight!
 
                ----------------------------------------------- 

Mud         : Blackout
Code Base   : [Rom] Linux
Telnet      : foozone.net 4000 [24.177.251.96]
WWW         : None
Description : 

      Blackout is just starting up and is very well
lead and run, but in need of a steady player base.
Good enginuity and originality in most of the coding,
very well maintained, very rarely crashes. Come see
for yourself.
 
P.S. I hope you like Pkilling.
 
                ----------------------------------------------- 

Mud         : Blade's Revenge
Code Base   : [Envy] heavily modified envy 2.2
Telnet      : bladesrevenge.mudservices.com 1234 [206.245.165.143]
WWW         : http://www.bladesrevenge.mudservices.com/
Description : 

   Rising from the ashes comes Blade's Revenge Mud, A heavily modified
Envy 2.2 mud. We have  95 levels, 2 main recall points, A remort
system, 12 classes, 16 mortal races, with over a dozen others that
are possible for Remort players, Clans, Clan channels, Clan recall
points, player houses, claim rooms, No rules Arena, Apocalypse code,
Magical Armor-yes i mean you can have a 'ring of invisibility', and
so much more.

Although we are still forming the world as it will be, adding new
areas almost weekly, we welcome any and all players and try to make
their stay with us a great experience.

Gerald
 
                ----------------------------------------------- 

Mud         : Blades of Chaos
Code Base   : [GodWars] LoW4
Telnet      : shell.tetradine.com 6000 [12.99.156.36]
WWW         : None
Description : 

 After a year or two, Blades of Chaos is back up. Both Arrow and Loki, the
original founders, are back to present the new version of Blades of Chaos.

 The codebase is still the same, Lords of War 4.0, but we ripped out most
of the stock classes, and started coding our own unique classes. The overall
intent of the Mud, now, is to break the mold of Godwars Muds, in which the
main intent is to just kill everything in site, and think you're good. We're
implementing a need for strategy, also.

 We currently have two stock classes, and one unique class, Nephandi. Come
in and check us out. Now would be a great time to get ahead of the
competition, seeing as we've just recently opened.

Thanks,
Arrow.
 
                ----------------------------------------------- 

Mud         : The Blades of Destiny
Code Base   : [ROM] derivation
Telnet      : blades.inetsolve.com 3333 [198.94.137.21]
WWW         : http://blades.inetsolve.com/
Description : 

 The Blades of Destiny is ready to rock.  Two years of work have produced 
a derivative ROM codebase that returns the fun of DIKU and Merc many newer
games have lost.  It's about creating real challenges, not just making
things harder.
 
The theme has been changed from Nordic to Celtic. The 'stock' areas have
been edited and rebalanced.  Many areas from ROMLama have been added, and
there is a growing number of original areas, with more to come.  The entire
project, both building and coding, was fully designed before being built,
thus providing an internal logic to the world and allowing a simplicity that
makes learning the game less frustrating.  This could be your Destiny...        
 
                ----------------------------------------------- 

Mud         : The Blasted Lands
Code Base   : [Rom] (Heavily Modified) Rom 2.4
Telnet      : tarvalon.uncg.edu 9999 [152.13.171.57]
WWW         : http://tarvalon.uncg.edu
Description : 

   The Blasted Lands is a Role Playing mud based loosely on 
Robert Jordan's Wheel of Time books.  The Immortals on 
the Blasted Lands are picked for attitude, knowledge, and 
disposition. We encourage friendly play on the Blasted Lands.  
Quests are offered by Immortals and an automated quest system.  
Although there are some stock areas, most are based on i
deas by players, or based on the history of the Blasted Lands.  

We are currently improving code and areas by adding in anti 
race/class flags as well as adding size to items. We will be 
offering open building for people interested in assisting the 
growth of the Blasted Lands. To learn more about how to build 
visit our web page and peruse the continually changing 
builders section.
 
                ----------------------------------------------- 

Mud         : Blood Moon
Code Base   : [Custom] Dawn of Time 1.69 derived from Diku, Merc, ROM
Telnet      : lark.crodo.com 1313 [216.162.171.221]
WWW         : None
Description : 

 Blood Moon has 17 races and 8 classes, 91 levels and an extensive roleplay
experience system.  A remort system is in development for the future.
Quests are both run by Immortals and automated.  Currently there are three
operational Clans which are sponsored by Immortals.

 We use an exciting and innovative codebase with many unique features such
as letter writing code, clan banking, hotreboot and much more.

 Blood Moon is an up-and-coming mud with a small but devoted playerbase
that continues to grow and a staff of dedicated Immortals.  We try to
cultivate a relaxed and fun atmosphere both in and out of character.  Feel
free to stop by anytime and if you need anything, don't hesitate to ask!
 
                ----------------------------------------------- 

Mud         : Blood Red Earth
Code Base   : [Merc] (v2.2) BLOOD 1.0.6
Telnet      : stunix.salem-teikyo.wvnet.edu 4000 [129.71.59.6]
WWW         : http://www.iolinc.net/pbell/
Description : 

   It is the dusk of the 21st century.  The smoke and polution 
pour from our factories and homes.  Our planet is on the verge
of a global war over the few remaining resources.  The ebstien
corp. provokes the eastern orders hand unleashing on the world
a nuke war.  Cybrana corperation developes ZODAR an AI set into
a global network of neural optical computers.  As the world 
dies around it ZODAR stores all that was teh human race, in 
hopes that one day it's advanced cellular factories can rebuild
the human race and all it knew.

140,000 years pass and a vast metorite strikes on the sands
of what was once nevada, the orderly world of ZODAR is altered.

Project Zodar: [active]
      AI Code: Recompiling
   Confidence: [UNKNOWN]
  
Mission:   Recreate Life on the Blood Red Earth
 
                ----------------------------------------------- 

Mud         : BloodGem
Code Base   : [VME] Many Base Function Rewritten in Dil
Telnet      : bloodgem.com 7777
WWW         : None
Description : 

 You have found a mud like no other, one offering virtually unlimited 
improvements to be made to the character you create. One that will
attempt to keep up with the needs of powerfull players rather than
attempt to downgrade the players equipment, abilities or skills. This 
world is not for the faint of heart. You must embrace change and be
read for new challenges at all times. The dungeonmaster is calling 
you to a world committed to tending to a higher level of mudder. We 
shall work with you in making the adventures both fun and 
challenging. This shall be a world of dragons, wizards, warriors, and
creatures beyond your imagination. Players will be given the 
opportunity to shape this world by both their ideas, experiences and in 
creating new zones. Abilities points will be granted to builders and 
those who work on the core code to further enhance their playing 
char. Those who do exceptional work will be provided with immortal 
chars. However aside from all that you will be working to create a new
world. A mud for mudders rather than for profit seeking admins. So if 
you want a challenging adventure and would like to be involved from 
the dawn of a new mud until its dusk. Welcome to the world of 
Bloodgem.
 
                ----------------------------------------------- 

Mud         : Bloodlines
Code Base   : [Rom] Heavily Modified, Derived from The Holy Empire
Telnet      : bloodlines.betterbox.net 7700 [207.206.185.86]
WWW         : None
Description : 

  Bloodlines is an ENFORCED role playing MUD allowing you make a character 
and take on a role. Various aspects in the MUD's code are designed to 
encourage RP and advance the MUD itself. This mud is as original and realistic 
as possible as far a PCs and RP go. A unique guild and religion system has been 
created for this mud, in addition to a carefully coded magic system. Certain skills, 
as well as magic are only available through guilds, and guild entrance is only 
possible through RP. Combat and magic systems of this MUD have been 
completely rewritten and are one of a kind. Though levelless, the combat, magic, 
and role play systems still use exp. in an important way. The MUD offers a 
player-based economy, allowing PCs to earn and spend money. This gives 
currency an actual value. The dedicated building and writting departments give the 
MUD a unique world with an interesting history. In addition, our questing staff of 
dedicated imms works to come up with RP advancing quests. The policies and rules 
of this MUD are managed and maintained by a friendly and dedicated administrative 
staff, which we pride ourselve on.
 
                ----------------------------------------------- 

Mud         : Bloodstone
Code Base   : [Smaug] 
Telnet      : bloodstone.xidus.net 4321 [64.124.73.216]
WWW         : None
Description : 

 Bloodstone is for the most part a dark fantasy-based MUD of completely 
original characters and mythos. (though many thanks go to TSR and 
Wizards of the Coast) Character design is limitless (though special 
ideas have to be run through the immortal staff first) as well is 
general roleplay. From the galliant beauty of tree elves, to the horrid
animocity of trollen clans, Bloodstone offers a wide range of RP 
opportunities. Roleplay is strictly enforced, as it is the central way 
of gaining levels, special abilities, etc. So stop by and see what we 
at Bloodstone have promised come to life.
 
                ----------------------------------------------- 

Mud         : Bloody Apocolypse
Code Base   : [GodWars] 
Telnet      : tamarisk.ab.ca 7070 [216.18.90.6]
WWW         : http://www.geocities.com/bloodyapocolypse/
Description : 

  In a world of evil magicians and demonic dragons
You, the last and only hope of a dying world are
predestined to be the one to unite the fallen kingdoms
of a once very powerful empire. Take audience with 
powerful and merciless kings and devious Queens and win
their favor. Lead their armies and destroy your opposition 
and leave them bleeding on the field of battle.  Take
their heads and become as powerful than the kings themselves.
This is your destiny take it by the hilt and hold it high.
 
                ----------------------------------------------- 

Mud         : Bloody Nightmares
Code Base   : [Smaug] 1.4a super-heavily modified
Telnet      : bloodynightmares.2y.net 9876 [64.81.174.242]
WWW         : http://bloodynightmares.2y.net/
Description : 

Everyone falls asleep sooner or later, and from time to
time, you dream, or even have a nightmare.  Be careful when
you sleep next, you might have Bloody Nightmares...

The is a huge mud with some 285+ areas (25,500+ rooms)!
We have 400 regular mortal levels, 115+ classes,
700+ skills/spells, and 24 races.  We feature a unique
tri-classing system.  We also have quests, an experienced
immortal staff (the system admin has 10 years of coding exp).
We have a lot of custom features: death system, currency
system, character generation system, housing, arena, Mud Sound Protocol,
and the list goes on...

We support clans, and councils, the regular stuff.
We have immortals working almost around the clock 
on this mud, adding skills, building, coding, adding helps,
you name it.  It's run on a our own 500MHz 188M RAM box at
gameworkshop.com on highspeed 756k DSL line. The mud
is stable, and supports hotboots and the only thing running
on the box.  Our playerbase is expanding quickly, and we are
very newbie friendly.  Come join the fun today...  
 
                ----------------------------------------------- 

Mud         : Bloody Refuge
Code Base   : [GodWars] 
Telnet      : home.fungerar.nu 9009 [212.28.215.100]
WWW         : None
Description : 

------------------------------------------------------------
Greetings Worthy Fighter,

You have been followed through-out your travels, and I have heard of your 
many skills.  But do you have what it takes to enter my Realm.  Only the 
bravest of Champions fight and live to tell everyone that they had what 
it took to win the never-ending wars of Bloody Refuge. 

So if you have what it takes to become the undisputed Bloody Refuge 
champion, then join us!

------------------------------------------------------------

This mud has been greatly modified by the 'Players'.  The Staff here is 
always constantly asking what the players would like to see done.  So if 
you are interested in a mud that is ever changing then come join us at 
Bloody Refuge.
 
                ----------------------------------------------- 

Mud         : Blue Facial MUD
Code Base   : [Rom] Linear B variant
Telnet      : bfm.iasis.net 1234 [207.112.226.25]
WWW         : http://www.iasis.net/BFM
Description : 

     The afternoon sun filtered softly into the taproom of
the Blue Face Inn, touching gently upon the polished tables
and cluttered memorabilia.  A few of the boys were sitting at
the bar, listening to the agitated stranger.  Morgan was
polishing mugs and watching quietly.

     'What really gets me,' said the stranger, taking another
grateful gulp of beer, 'is the way that the sun seems almost
to pause at sunset, before sinking below the horizon.'
There was a pause.  Nobody seemed to know what to say. 

     'I mean,' said the stranger hesitantly, looking around
at his mute audience, 'why should it seem to do that, huh?'

     Finally Thioron spoke up, speaking slowly as if to a
child.  'Well... the sun pauses before permitting night, to
watch for his old nemesis, the moon.' He seemed puzzled at
the stranger's ignorance.  'Once in a while, of course, it
will return for a few hours.  I remember back when I was a
child, they even fought once.'

     There was a long pause.  The man looked up from his
beer, staring open-mouthed at Thioron.

     'You're not from around here, are you?' asked Morgan.
 
                ----------------------------------------------- 

Mud         : Bowl of Tears
Code Base   : [Rom] 
Telnet      : echo.kirenet.com 4999 [208.27.69.10]
WWW         : None
Description : 

 Bowl of Tears is a new mud, which is the
pet project of two old friends determined
to make an above average, interesting and
challenging place to play.  At this point,
we have taken a number of steps to improve
the stability and performance of the code,
added a variety of new races, and snippets.   

The next stage involves modifying the 
existing clan system to fit our designs
for an clan based arena combat system, 
where clans compete for power and influence.  

We have a definitive plan for the mud, 
coupled with an experienced builder/design 
imp and a excellent coding imp.  At this 
point, we aren't promising anything except 
that the mud will improve, be different from 
the generic snippet muds and prove a fun place 
to play when we open.  If you would like to be 
a player tester or are interested in building 
please email or stop by the mud and talk to 
Silverthorn.
 
                ----------------------------------------------- 

Mud         : Break of Dawn
Code Base   : [Rom] Modified QuickMUD
Telnet      : the-edge.dynip.com 3345
WWW         : None
Description : 

 Welcome to the Break of Dawn!  The Break of Dawn is a mud currently 
in it's beta stages.  We have started from a QuickMUD(ROM) codebase, 
and are making severe modifications.  Stuff already done includes:

- Revamped level system
- Revamped skill system
- Added a lesson system so players can teach each other.
- Added Guild code:  Allows mortals to lead guilds, and allows imms 
to edit guilds within the mud.
- Added nations so each player can belong to a certain nation
- Finished most of the code required to complete a mud economy.  
Things done in this regard so far include Kings being able to adjust 
sales and income tax for their nation.  Kings may also withdraw from
 the nations treasury and spend the tax money on things for his nation.
- Turn based combat (Which will allow RP fighting to be tightly integrated
 into code fighting) is being worked on (50% complete)
- Currently in process of revamping actual skills.  We have already added 
a blacksmith skill that allows blacksmiths to smith eq for profit.

Again, I stress the fact we are in Beta, and we really really need 
talented builders that know OLC!

-Duke
 
                ----------------------------------------------- 

Mud         : The Broken Republic
Code Base   : [SWR] modified
Telnet      : gypsystar.com 4040 [63.228.189.97]
WWW         : None
Description : 

  After the destruction of the second Death Star, the galaxy entered a
period of peace uncomparible to any felt before. Luke Skywalker took the
abandoned rebel base on Yavin IV and turned it into a promising Jedi 
Academy. For many years the Jedi trained there were the peace keepers for 
the New Republic until the Republic has grown strong enough to protect 
itself from those who would try to bring the fallen Empire back to control. 
The Jedi felt a call from the force to return to the ancient world of Ossus,
which the Jedi had fled from over 4,000 years ago. And so the Jedi left the 
New Republic as they now had to focus on rebuilding what they lost so long 
ago due to the Sith. Aging Master Luke felt a coming darkness yet its form 
would be hard to detect. Not long after warning the New Republic of the 
approching darkness, two new factions of force adepts appear. One called 
themselves the Students Invested To Harmony and claim to follow the ways of
a long lost race whom had a strong connection with the force. The other group
claimed to follow the ways of Sarn Kano, a forcer who walked between the dark 
and the light. The Order of the Jedi watch closely as both groups asserted 
their powers and saw nothing totally evil, yet the way both groups used their
powers seemed very familiar. Then came the darkness, rising from the ashes, 
the very descendents of the surviving Empire's generals breaking the Republic
into three factions, the first faction still undercontrol by the New Republic
holds onto its primary planet of Coruscant and will never lose it. The second 
faction claimed alliance with a species of aliens from outside of the known 
galaxy. The third faction to break away called themselves the Trade Syndicate
and have declared their space a neutral zone, they quickly collected most of 
the trade worlds into their order of worlds...
 
                ----------------------------------------------- 

Mud         : Broken Seals
Code Base   : [Rom] 2.4, heavily modified
Telnet      : seals.compu.net 7000 [216.248.35.2]
WWW         : None
Description : 

  Broken Seals is a heavily-modified ROM 2.4 MUD based on the world Robert 
Jordan created in his widely-popular series of books, The Wheel of Time. 
Approaching its third year in existence, Broken Seals has been regarded by 
many as the best Wheel of Time-based MUD due to its excellent balance between 
roleplaying and unique code. It has many features which make it stand out 
above the rest, such as:

 * A unique channeling system that allows for improvement through usage or
   advancement, and the ability to teach weaves to players.
 * A creation system that allows you to choose talents and specialties while
   still interacting with other players and their environment.
 * Unique dancing and swimming systems which allows your character to
   interact in different ways with people and the environment.
 * An entirely revamped guild system with many features which allow mortals 
   to create their own guilds without the assistance of an immortal.
 * A dueling system which allows players to organize contests among each 
   other, teams, or guilds.
 * As well as many other features, too numerous to list here. The best way to 
   experience them is to play Broken Seals and explore what it has to offer for 
   yourself.

If you enjoy good role-playing and codes which make the environment you play
unique, then Broken Seals has a lot to offer you.  Its long history of
originality in its players as well as in its environment heighten its appeal
to fans of, newcomers to and people who have yet to experience the Wheel of
Time series.  We're always looking for new and enthusiastic people
interested in becoming a part of our world.
 
                ----------------------------------------------- 

Mud         : Brutus USA
Code Base   : [Circlemud] This is a heavily modified mud many new verbs races and classes.
Telnet      : game.trilobyte.net 6969 [209.141.229.7]
WWW         : http://game.trilobyte.net/brutus/
Description : 

 An extensive, FRIENDLY, MUD based on the Circle MUD code but much patched 
and expanded. Many unique areas and commands. Several Races and classes 
including class specialization.

Come Join us we invite all friendly characters to join in the fun.  

Newbie help is provided in both automated form and by the immortals.
 
                ----------------------------------------------- 

Mud         : BrutusMUD
Code Base   : [Circlemud] based on bpl8, currently about 99% rewritten
Telnet      : brutus.troja.mff.cuni.cz 4444 [195.113.29.107]
WWW         : http://brutus.troja.mff.cuni.cz/
Description : 

   BrutusMUD offers 4 basic classes from the beginning, 
however at level 30 you specialize into one of 3 advanced 
classes (3 for each basic class), and after reaching level 
60 you can advance to legendary levels which offers new 
skills and spells and generally greatly enhances your 
character. In near future there will be completely new 
remort engine which will offer totally new possibilities.
 
                ----------------------------------------------- 

Mud         : Buffy the Vampire Slayer MUX
Code Base   : [MUX] 
Telnet      : buffymux.beswift.net 2001 [209.83.132.83]
WWW         : None
Description : 

        Since its 1996 debut, Joss Whedon's Buffy the
Vampire Slayer has become one of television's most
successful hits. 'To each generation, there is a Chosen
One. One girl in all the world born with the strength and
skill to hunt vampires, find them where they gather and
stop the spread of their evil and the swell of their
numbers. She is the Slayer.' After a rough initiation into
Slayerhood, Buffy moved to Sunnydale, a quiet Californian
town located about a two hours drive down the freeway from
her native L.A.. A 'one-Starbucks town', Sunnydale is quite
the downer. There is a significant lack of nightlife,
decent shopping and first-run movies. It also has the
highest mortality rate in the nation, and bizarre events
are blamed on 'gangs on PCP' or 'gas leaks'.  As Buffy soon
finds, Sunnydale actually rests on a Hellmouth -- a center
of mystical convergence and hotspot of demonic activity.
The city administration actively moves to aid these cover-
ups, unbeknownst to anyone in the otherwise picturesque
town. This leaves the human populace in a perpetual state
of oblivion, having no idea of the terrible danger and
precarious future that Sunnydale faces nightly, save the
Slayer and her band of friends as they fight to protect it.

        Don't you want to come play? Come and visit the
newest Buffy game, Buffy the Vampire Slayer MUX!
 
                ----------------------------------------------- 

Mud         : A Bug's Muck
Code Base   : [MUCK] None
Telnet      : riftsmux.dhs.org 8081 [63.105.19.135]
WWW         : http://www.crosswinds.net/~abugsmuck/
Description : 

  A muck developed to house all those bugs out there... Heh, no, not 
computer bugs... but those loveable bugs from Disney's A Bug's Life! 
If you'd like to try a little bug-ness, swing on by and check it out!
 
                ----------------------------------------------- 

Mud         : Builder's Academy
Code Base   : [Circlemud] Circle 3.0 bpl 17, Oasis OLC 2.0, DG_Scripts 0.99 
Telnet      : cruelworld.dune.net 9091 [206.168.137.34]
WWW         : None
Description : 

The most challenging aspect of running a mud these days is 
finding good builders. You hear this from the admin of 
every mud that has ever been. In the past it has always 
been up to each individual mud to find and usually train 
their own builders. This works, but I think the circlemud 
community can come up with something better. So how do we 
find good builders? Simple, you find someone with the will, 
and you show them the way.

We are now open to train anyone interested in learning how 
to build using OLC 2.0 w/dg scripts. No pressure, no
deadline, just come and learn or help teach. Give something 
back to the community we have all taken so much from. The 
Builder's Academy is a circlemud resource, please submit 
any 'lessons learned' or building tips and hints so we can 
improve all of Circlemud. This means existing muds can send
newbie builders to us, we'll teach them, and then you can 
have them back, with the zones they built.
 
                ----------------------------------------------- 

Mud         : The Burbs
Code Base   : EwToo
Telnet      : Burbs.org 4567 [165.113.211.4]
WWW         : http://www.Burbs.org/
Description : 

   The 'Burbs is a social type talker with multiple rooms.
The system rooms all have a suburbs-like description, hence the name.

New players may log in at any time but must ask a Superuser for
'residency' in order to have their character saved.

Once a resident you will not only be saved, but will be able to send
mail to other players, created rooms of your own, have a friends list,
set sessions, and post news.  This is a very friendly atmosphere,
troublemakers are not tolerated!

Feel free to stop by and check it out. You are not required to have
residency to visit.  You must, however, have a valid email address
in order to be granted residency.

Hope to see you soon!
-'Burbs Staff
 
                ----------------------------------------------- 

Mud         : Burning
Code Base   : Extended Diku, heavily modified
Telnet      : burning.stacken.kth.se 4000 [130.237.234.81]
WWW         : http://burning.stacken.kth.se/
Description : 

Some of Burnings features:
 * 50/50 base levels + unlimited meta levels (max so far 56)
 * 7 well balanced classes (+ multiclasses) and 9 races.
 * Large World (20,000 rooms in 180+ areas and growing.)
 * 6000+ rooms of randomly-generated mayhem, 'The Well'
 * FREE rent and extra item storage (individual lockers)
 * Extensive ANSI colors.
 * Built in aliases, gags, statistic logs etc.
 * Very advanced hunt system (room, object and mobile)
 * Many original skills(50+) & spells(200+).
 * Unique Guide and Navigator transportation system.
 * Spirits - Automated Mud and Newbie Introduction.
 * Meta Shop (buy stats up to 25).
 * Configurable prompt, tickcounter, and large toggle menu.
 * Automated auction system, equipment splitting dice room.
 * No player killing except for the risk free arena (no eq/exp loss)
 * Multiple attacks, advanced mob specials.
 * Friendly helpful immortals, Quests, and Powergroups (50+)
 * No multiplaying, limited equipment or playerfile deletes!
 * Almost totally rewritten from scratch
 
                ----------------------------------------------- 

Mud         : Burning Heavens
Code Base   : [Rom] Modified Rom 2.4b
Telnet      : tasam.com 9500 [63.99.164.22]
WWW         : http://wraith.tasam.com/
Description : 

  Throughout the Shadows of Time and The Lights of Eternity,
worlds have grown, Gods have risen, and lesser beings have
been created.  Throughout these, not one world has risen,
but many, and not one universe, but many. This celestial
realm of Aegerus has smoldered and rotted for centuries, 
steeped in greed, envy, and pride.  Even the Gods have long 
competed for power and influence.  Newly discovered magics 
have pierced the veil separating our plane from another, 
and the denizens of that plane have taken notice.

  We have just implemented a large new system in which 
players can conquer and rule over entire towns. Along with 
that, we feature multiclassing, alchemy system, a complex 
religion system, objects that grow with the user, sixteen 
well-developed classes, 250 mortal levels. Our code is 
constantly evolving, so features will be added an improved 
upon regularly. We provide a consistent roleplaying 
atmosphere, complete with an involving and evolving 
storyline. Our original world will challenge and entertain 
any who explore it. The Realm of Burning Heavens awaits!
 
                ----------------------------------------------- 

Mud         : Burning Lands: Amtmud
Code Base   : ROM
Telnet      : amtmud.dyndns.org 5555 [207.201.233.250]
WWW         : http://horus.anth.utep.edu/~amtgard/
Description : 

   The Burning Lands MUD is based on the Live Action Role
Playing (LARP)Amtgard (see http://horus.anth.utep.edu/~amtgard).
Players fight with the virtual Amtgard counterparts.

   What sets The Burning Lands apart from all of the MUDs?
90 percent of hundreds of players know each other.  The RP goes
to a much higher level.  If you want to see some heavy gaming,
check us out!
 

o=======================================================================o
                        Muds Beginning With: C
o=======================================================================o


Mud         : c-moo
Code Base   : [MOO] LambdaMOO 1.8.0r5, patched for German language
Telnet      : c-moo.andreas.org 7777 [195.21.255.248]
WWW         : http://www.c-base.org/
Description : 

  The c-base is a space station, built by Men, which got thrown back 
in time a 100.000 years and crashed on Earth. The remains of the space
station lay beneath the modern day Berlin. A group of scientists,
artists and programmers are taking up the challenge of d igging out
the space station.

The c-moo is the virtual reconstruction of the c-base, and is supposed
to be a place for social interaction amongst the crew of the station.

c-moo is also an attempt to modify the LambdaMOO core to support the
German language.
 
                ----------------------------------------------- 

Mud         : Caer Taelwyn
Code Base   : [Rom] modifed Rom
Telnet      : ct.dune.net 5519 [208.139.203.146]
WWW         : None
Description : 

 Right now Caer is a work in progress i'm working out code and level ranges for
areas, were open to all ideas and would love as many builders as possible, were
a standard fantice medieval mud, no real story cause i belive a mud writes its
own story. currently playtesting so if some things are a little wacked it
cause it still being worked on.
 
                ----------------------------------------------- 

Mud         : CAFV
Code Base   : [MOO] With the 
Telnet      : auteurs-associes.com 7777 [212.234.83.197]
WWW         : http://auteurs-associes.com:7778/
Description : 

 The CAFV (Virtual Place for Business and Training) is the result of 
a project managed by Auteurs & Associs, that is intended to support
the development of Small Offices Home Offices in the fields of
e-training, consulting, net-events and hack.

Contributors programme: interested people can contribute to the CAFV
by opening an office in it and runing misc. activities.

Among other features, the CAFV provides:

- a WWW layer;
- a WAP layer;
- a Java/Flash5 client indeed interface;
- an XML API.

The CAFV is fully compliant with most clients, including raw telnet,
Rmoo for Emacs, TkMoo-lite and so on.

More informations can found at:
http://auteurs-associes.com:7778/

Submit questions to JCB (general $admin):

http://auteurs-associes.com:7778/~jean-christ

Feel free to visit us :)
 
                ----------------------------------------------- 

Mud         : Cajun Nights
Code Base   : [MUSH] TinyMUSH 2.2.2
Telnet      : cajun.targonia.com 7373 [207.93.108.195]
WWW         : http://come.to/CajunNights/
Description : 

   The World of Darkness is very similar to our own. Same
cities, same movies, same events all exist there, just as
they do in the real world. However, there are many 
differences. Corruption is rampant, apathy and ignorance 
have taken the general populace and the Supernatural walk 
the earth, hiding themselves just beyond the perception of 
the mundanes. The creatures have been influencing the 
course of the world since the beginning, all the while 
waging an eternal war between themselves. Few have realized 
the source of the dacay and darkness that surrounds them.

   Cajun Nights supports Mortals, Kindred, Garou, Magi, 
Mortal+, Wyrm, Voodoun, and a host of others. No Fae or 
Wraiths though. The MUSH has active, excellent staffers, a 
large player base, and some of the best coding around. Old 
and new players are welcome. Atmosphere is everything.

   Cajun Nights has been running for 7 years, and has been 
under the same management for 5 of those years. (2 Years 
were dedicated to mush/world development)
 
                ----------------------------------------------- 

Mud         : Caldrinth
Code Base   : [Rom] heavily modified
Telnet      : gypsystar.com 9999 [63.228.189.97]
WWW         : http://caldrinth.gypsystar.com/
Description : 

  Caldrinth  is a friendly mud  not  only to newbies but also
the  veterans  that  frequent  our  mud.  With  a  friendly
atmosphere  Caldrinth  has a  lot of  potential. The  coder
works his rear off making sure  that  the  players requests
are fulfilled if it is at all possible. The  immortals care
about the people that play Caldrinth  and  it  shows in the
positive and fun interaction that is  felt  as  soon as you
enter. The equipment and  classes  are  very  well balanced
which is very important if a mud is going  to be around for
any length  of time. We  are  here to make  your journey as
entertaining  as possible. The  mud is stable  and has very
few crashes. The server  is  lag  free. What  more does one
need for  a  good  mud. All we need now is  you to come and
help us  finish  Caldrinth.  Give  us  your  opinion and be
heard. Enjoy owning your own  home,  questing,  joining the
clan of your  choosing,  watching  YOUR ideas  implemented.
Caldrinth is run by adults that have been mudding for years
so you can rest assured that the imps are  mature enough to
handle anything that may pop up. Caldrinth is your one stop
mudding experience.
 
                ----------------------------------------------- 

Mud         : Calindrian Council
Code Base   : [Rot] Rot 1.4
Telnet      : calindria.org 2000
WWW         : http://calindria.org/
Description : 

   Calindrian Council is Rot based PK Mud with Clans,
Quests, Quest Equipment and much more.  We have a PKpoint system where 
PKers can attempt to get enough points to have a statue of their character
permanently put into the game.  RolePlaying is highly recommended, but not
required.  Three Tiers of action with an Arena and a Warzone for those who
like P-V-P without the fear of loosing eqipment.  We are open to ideas an
suggestions as well as always looking for ways to make your mud experience
more enjoyable.
 
                ----------------------------------------------- 

Mud         : Call to Arms
Code Base   : [Smaug] AFK Derivative
Telnet      : Arms.arthmoor.com 7900 [63.168.248.190]
WWW         : http://Arms.arthmoor.com/
Description : 

Theme : 
 Tanzean'al has broken his imprisonment within the planes of Hell to the 
mortal realms. Evil forces lash out, overtaking unsuspecting nations. 
Now, the nations have united for the cause of ridding the realms of all 
evil.

100 Player Levels!
Both clans, and lairs are available for purchase.

Classes available
Elementalist, Priest, Assassin, Monk, Knight, Illusionist, Hunter, Demon, 
Soldier, Black, Gold, Red, Silver.

Races available
Paleon, Vesinan, Nettle, Magaar, Mandral, Shade, Gragaar, Santra, Talhur, 
Haenan, Angarian, Dragon.

Please feel free to stop by.
Support our Troops, USA!!

Notice this mud is very challenging by design.
Leveling here is not easy, but should be very satisfying.
This mud has children safety in mind.  Swearing, and cybering are not allowed.
Call to Arms Staff
 
                ----------------------------------------------- 

Mud         : Cambridge Castle
Code Base   : [MUCK] Glow MUCK 3.1.8
Telnet      : lostweyr.org 1212 [65.12.98.45]
WWW         : http://members.aol.com/cambridgecastle/ccmuck/CCmain.html
Description : 

 We offer a Role Play theme of Medieval-Fantasy with a social under
tone. Its not a hard theme to understand. Its a low tech (low tech
as in mills, crossbows, but nothing like gun powder or guns), where
magic seems to  bridge the gap. We allow Humans, demi-humans (elfs,
half-elfs,gnomes, ect.) and furries. Our time period is around 900
-1000 AD, and seems to show a English time period. Its simple and 
nice a  fantasy MUCK where dreams can come true, or nightmares...
 
                ----------------------------------------------- 

Mud         : CamelotAdventures
Code Base   : Unique/Java
Telnet      : Use Homepage
WWW         : http://www.camelotadventures.com/
Description : 

CamelotAdventures is a brand new MUD on the market in its late developmental
stages.  It is being coded from scratch in Java, the future of the internet.
The entire game will of course be original, and pay-to-play.  The entire game
engine will be unlike anything you are used to.

We are currently looking for Beta Testers, Builders, and Coders (Java
Programmers).  Builders need not know any programming to apply.  All positions
are compensated in one shape or another.  

Beta Tester application can be found on out website, at
http://www.camelotadventures.com.  Builders and Coders need to send a Bio of
themselves to CamelotArt@aol.com, soon to be Camelot@camelotadventures.com.
 
                ----------------------------------------------- 

Mud         : CamelotMuck
Code Base   : Muck - Fuzzball 5.63
Telnet      : camelot.ltlc.com 4201 [209.180.247.106]
WWW         : http://www.xcalibur.co.uk/camelot.html
Description : 

   Camelot is furry/anthropomorphic based muck and rules are 
few and can be simply defined as 'Do unto others, as you would 
have them do unto you', adult activities are not acceptable 
in any public area.
 
The theme is medieval and started as Camelot which is a 
passion of mine, so I built the village Camelot, and while 
trying to come up with a name for the game - it took it on.. 
It doesn't reflect all that's there, we have a number of 
villages growing (Skylands, South Town, North Village, 
Wehnimers Landing and  Castle Roogna), with more promised to 
arrive soon! Its not just a village of Camelot, but a whole world.
 
Building is encouraged and a helping hand of a free home is 
given with every player with automatic building rights, if 
you are new, to mucking then on my www pages there are even 
pages to help you familiarise yourself with your new 
surroundings, and the commands.
 
Future plans include, a battlezone where characters can take part
in real fights, a inter-village economy, magic and as much
realism as you can take!
 
                ----------------------------------------------- 

Mud         : Cantr II
Code Base   : [Custom] 
Telnet      : Use Homepage
WWW         : http://www.cantr.net
Description : 

 A webbased and textbased multi-player simulation where you can
explore the world, get into politics, get rich or become a
criminal. You can start several characters. It is not like most
MUDs, as there are no races or skills or quests, but you simply
play a human character in a world comparable to ours, in which
you can help develop its society. It's all about 'reinventing'
politics, economics and other societal institutions. Just have a
look at the website for a more detailed explanation.
 
                ----------------------------------------------- 

Mud         : Cardea
Code Base   : [Custom] Original
Telnet      : cardea-rpg.com 23 [198.93.99.3]
WWW         : http://www.cardea-rpg.com/
Description : 

  Picture a vibrant world, crafted with unique tools. A place of magic 
and adventure. Realms and guilds requiring military strategists, resource 
managers, fighters, merchants, priests and scholars to join those already 
present. Welcome to Cardea.
 
                ----------------------------------------------- 

Mud         : Carolina Mud
Code Base   : [Circlemud] 
Telnet      : mud.spacefire.com 4000
WWW         : http://mud.spacefire.com/
Description : 

 No nonsense mud (no stupid rules or politics to get in
the way of just fun gaming and adventure). Whether
you're looking for hack-n-slash, or just hang-out, you
are welcome. We plan to have it up for a long time to
come, and it is backed by experienced developers (with
industry certifications).

We're starting with the Circle MUD v3.0 code base, on
early February, and will take it from there.

Hope to see you there!  mud.spacefire.com 4000

- Carolina MUD Admins
 
                ----------------------------------------------- 

Mud         : Carpe Jugulum
Code Base   : [Rom] 2.4b4 Many mods
Telnet      : www.jugulum.co.za 5000 [196.15.240.228]
WWW         : http://www.jugulum.co.za/
Description : 

  You awaken in a cold sweat to your first discovery of the day.
It is no longer your warm, comfortable bed that you are lying 
on...it is AIR. Your second discovery is that below the AIR there 
is MORE AIR...MUCH, MUCH MORE AIR. You have lived a peaceful life 
up till now. In fact, watching the grass growing has been a 
highlight of some days. Today is not one of those days.
As your rational brain wakes up it informs you that if there is 
no bed beneath you, but some sort of void,  you should be plummeting 
to your death.

But you're not. You are floating. You begin to enjoy the sensation, 
flapping your arms wildly in a bird-like fashion. It is while you 
are perfecting your aerial breast-stroke that you first notice a 
minute silvery creature watching your progress in amusement. Pretending 
to be merely stretching, you blush deeply. The tiny creature appears 
to be made only of light, but still there is no mistaking the broad grin
on its face. It circles around you a couple of times, perhaps 
demonstrating the correct method to move through air. Eventually she 
stops, hovering in front of your eyes.

'My name is Shar. We have brought you here to help in the fight.  Our 
land, 'Carpe Jugulum' is in great need of help. Please help us.'
 
                ----------------------------------------------- 

Mud         : Carrion Fields
Code Base   : [Rom] ROM 2.3
Telnet      : carrionfields.com 9999 [208.11.111.70]
WWW         : http://www.carrionfields.com/
Description : 

    We are also one of the muds which people try to imitate, rather than an
imitator.  We also are constantly adding to the mud. Varied races (each with
different inherent abilities, weakness, strengths): Human, Elf, Half-Elf,
Dark-Elf, Surface Gnome, Deep Gnome, Dwarf, Duergar, Felar, Arial, Lich,
Fire Giant, Storm Giant, and Cloud Giant. Varied classes (each with vast
amounts of unique skills/spells): Necromancer, Transmuter, Invoker, Conjurer,
Warrior, Thief, Shaman, Healer, Druid, Paladin, Anti-Paladin, Assassin, Ranger,
and Bard.  Warriors specialize in a weapon. Mages undergo transformation at
high levels. A large world: 190+ areas (~18000 rooms), the vast majority are
original to CF (we have some of the old favorites).  Also, an 11 area
collection forming Hell (based on Inferno). Object limits that fluctuate
according to the player base. Extensive help files (750+) both in the game,
during character creation, and on our web page if you want to read them safely.
Player Killing for levels 10+ and based on experience points gained. Age is
finite (you can die of old age).  Guilds are raidable. Characters have two
hands (sounds simple, but most MUDs neglect this). Special Programs for
objects, mobiles, and built in quests. A system of religion where Deities
tattoo their followers and empower priests. Eight Cabals to join for
protection and power; another cabal for storytelling. We have been open to the
public for over five years and have a good player base (average about 75). 
 
                ----------------------------------------------- 

Mud         : Castle Arcanum
Code Base   : [Envy] Envy 2.0 Heavily Modified - ARCode
Telnet      : arcanum.mudservices.com 4000 [206.245.158.101]
WWW         : http://www.arcanum.mudservices.com
Description : 

- Unique mob programs enhance gameplay
- Object programs that add life to the surroundings
- Room programs that can give the element of motion
- Many new and original areas
- Strong player base
- Customizable interface and color scheme
- Automated quests and trivia game
- Hero/Angel/Immortal sponsored quests
- Casino games like blackjack that allow wagering
- Other games offer friendly competition like Connect 4
- Arena area allows PK without losing exp. or eq.
- User friendly MUD school with extensive help files
- Storage lockers that save through reboots
- Corpse retrieval avaible for a price
- Unique multiclass system
- Advanced command aliasing
- Always helpful staff
- Rated: Netscape Search Editor's Choice listing for MUDs
- Rated: Lycos Top Rated website listing in the MUDs and Other Online Communities category
- Rated: One of the top Internet games for kids by about.com
- Featured MUD listing at fullwebinfo.com and dirt.dmoz.org
- Plus much more, with more added all the time!
 
                ----------------------------------------------- 

Mud         : Castle D'Image
Code Base   : PennMush 1.6.5 PL 2
Telnet      : cdi.mux.net 5555 [207.96.122.40]
WWW         : http://www.ultranet.com/~rogerc/cdi_intro.html
Description : 

   Castle D'Image is a roleplay oriented MUSH set in an original
medieval fantasy world.  Applications are required for magic
using or otherwise supernatural character concepts.
 
                ----------------------------------------------- 

Mud         : Castle Marrach
Code Base   : [Custom] DGD-based
Telnet      : marrach.skotos.net 443
WWW         : None
Description : 

 You awaken in a small chamber deep beneath the Castle 
Marrach.  Who are you?  How did you come to be here?  You
explore the labrynthine corridors of the Castle and the
questions seem to multiply.  What are the plots of the
Castle elders? Why has the drawbridge not been let down in
living memory?  Mystery, intrigue, and romance combine in
the story of Castle Marrach.

This is a socialization- and consent-based online
multiplayer text-based game with Skotos Tech's state of the
art parser technology behind it, based on the DGD
codebase.  Our custom client and parser include features
not found in any other online text-based game.  We welcome
you to try it out!  

Skotos Tech produces several games, including Castle Marrach
and the newly-released Galactic Emporer: Succession.
Access is free for the first month trial period and
inexpensive thereafter to access all the games we offer!

See http://www.skotos.net for more details!
 
                ----------------------------------------------- 

Mud         : CastleMUD
Code Base   : [Circlemud] Version 3.0 rewritten with Custom code
Telnet      : castle.mudsrus.com 4000 [209.123.60.9]
WWW         : http://castle.mudsrus.com/
Description : 

   CastleMUD offers a unique world, built with the role-
player in mind. The game has a rich, constantly evolving 
storyline where the actions of the players shape the land's 
events. The immortals are both friendly and active in 
running unique quests and participating in the 'in-
character' roleplaying. 

   Features include a dynamic quest system, intelligent 
creatures, hundreds of skills and spells (both class and 
cross-class based), custom-made clothing, twenty unique 
classes, and much more. 

   We require each player to submit a quality story for 
their character, insuring that each is a well thought out 
addition to the gaming world and role-playing atmosphere. 
Our playerbase is small, but is extremely dedicated, 
passionate, and creative in playing their characters. We 
are very newbie friendly, and will work with new players to 
get them acquainted with the game's commands and original 
environments.

   Please read our webpage before entering the game world. 
It offers beginning tips as well as history and story info.
 
                ----------------------------------------------- 

Mud         : Cat's Haven MUCK
Code Base   : [MUCK] Fuzzball Muck2.2fb5.66
Telnet      : catshaven.tanabi.org 1972 [216.254.127.131]
WWW         : http://cheetah.tanabi.org/~ch/
Description : 

 Cat's Haven MUCK is a friendly world based well into the future, with a
magical twist.  It follows its own legend of Bast, the feline goddess, and
how she had changed the world from being run by humans to being run by furs.

  She, and the other gods watch over the world of Haven, leaving it to the
guidance of the guadrians, beings that are sworn to protect the world
itself.  The time period which the MUCK lives in is many thousands of years
after the initial change to furs where very little science is found but
plenty of magic for those that show talent for it.  Several of the gods
wander the world, mostly in disguise, to observe the many inhabitants.
All types of furs and other beings are found in Cat's Haven, which is named
after the first town made for the MUCK, only there are no humans allowed.
According to MUCK legend, it was the humans which were slowly destroying the
earth so Bast with the aid of the other gods banished them, leaving only
those few which respected the earth alive and rewarded with the forms they
wanted most.  There are a few elves and dwarves, and other humanoid species,
but mostly its furs for now.  to truely know what the MUCK is like, you
should visit it and speak with the existing players and wizzes.                 
 
                ----------------------------------------------- 

Mud         : Cataclysm
Code Base   : [Circlemud] very modified
Telnet      : cataclysm-mud.cjb.net 2001 [65.14.245.168]
WWW         : None
Description : 

 Cataclysm is a very new MUD that is still in very early stages of 
conception.  We are now ready for builders to not only take part 
in the growth of the MUD world but also to provide ideas, suggestions, 
and testing.
 
                ----------------------------------------------- 

Mud         : The Celestial Lands of Hyrinthe
Code Base   : [LP] H7 (Heavy Mods)
Telnet      : dalamar2.dyndns.org 6100 [65.9.71.186]
WWW         : None
Description : 

 This mud is under construction.  We are working to change the lib and
create new areas.  We already have a few higher wizards working with ideas
and lib code.  We are looking for more coders and builders to help with
ideas and implementation of those ideas.  We are trying for a multi time
lib.  Starting in fantasy and being able to go to a futureistic
cyber-punk/techno society.  We are also looking to get the lib to be d20
(3rd Ed) compatable. If you wish to just stop by that is also welcome 8-)
Have fu , and hope to see you around.

 Dalamar
 
                ----------------------------------------------- 

Mud         : Century Station Mux
Code Base   : [MUX] TinyMux 2.1
Telnet      : xidus.net 1755 [64.124.73.216]
WWW         : None
Description : 

 Welcome to Century Station, a Heroes Unlimited Mux
based off of the Palladium rules of the same name.
The year is 2005 and Century Station has been rocked
to it's foundation. Looking to eliminate the one
place he saw as a true threat the Usurper released
all the inmates in Gramercy Island penitentiary,
starting a six month long mini-war fought on the
shores of Century Station. Ultimately there was no
winner. Each side suffering tremendous losses. It's
been one year since the end of the Hero War and
Century Station has found itself without it's staple
defenders, having either died or retired during the
war. It's a time for new heroes and villains to rise
up and stake their claims to fame and infamy. Do you
have what it takes?

 We are currently in the alpha stages of building but
are open to the public for general questions and
such forth. Stop on by, hang out for a while. =-) -
Twisted Sister
 
                ----------------------------------------------- 

Mud         : Ceratonia
Code Base   : [LP] Heaven 7 (under modification)
Telnet      : mud.ceratonia.net 2400 [66.38.220.179]
WWW         : http://mud.ceratonia.net/
Description : 

  Ceratonia is a new MUD on the scene. We are currently 
undergoing changes to the mudlib to try to make it worth
everyone's time and effort. Creators applications are now 
being accepted for positions of creator and higher if 
you've the experience. Please feel free to stop in and see 
what we're all about. As we get closer to opening, this 
will be updated to provide more detailed information about 
the MUD.
 
                ----------------------------------------------- 

Mud         : Chalacyn Nights MUD
Code Base   : Unique
Telnet      : mud.chalacyn.com 1000 [206.117.109.67]
WWW         : http://www.chalacyn.com/
Description : 

   5 years in development, we've been open for 3 years to players seeking fun
and quality in the same world.  You'll find yourself challenged here, with 
long term levels that promote a true sense of achievement.  We sport 
countless features, the scenario being fully integrated with a stable, 
unique game engine...too many to list in 20 lines, but here goes:

* Experience rewards for exploration, combat, quests and assisting new 
players * Protected status at low levels while you learn to play * A simple
but smart banking system * Configurable sounds and music with MSP * Combat 
is completely controlled by you (no autocombat) * Interactive NPCs who'll 
trade, arm wrestle you, offer you rumors or quests & more * Player-
influenced politics for war or peace * Gambling * Randomized items to keep 
you guessing * Settable moods for speech and actions * Player owned and 
stocked shops * Stability and speed!  You will not lose valuable time to 
crashes, dedicated T1 * Chaos (PK) and law (no PK), either can duel in the 
arena or during war * Secondary skills gained gradually that improve with 
actual use * 400+ help files on commands, spells and concepts * Customize!
Set your colors, aliases, even anti-latency measures * Original ANSI art * 
Competent, fair and often present admin * 150+ spells & lots more effects * 
                    We strive to please, come and visit!
 
                ----------------------------------------------- 

Mud         : Champions MUSH
Code Base   : [MUSH] PennMUSH
Telnet      : tangent.dune.net 6363 [208.139.203.148]
WWW         : http://odin.prohosting.com/cm2051/
Description : 

   Champions MUSH is an adaptation of the role-playing game Champions,
created by Hero Games. The game world is set in the year 2051, and therefore
there is slightly higher technology than in the real world. Champions MUSH
relies primarily on player-driven plots, assisted in their implementation
by the MUSH's GameMasters (GMs). Additionally, some GMs run their own plots, or
run superhero teams. Players are allowed two logins, at least one of which must
be a non-hero -- this is to encourage players to make up active villains who
can improve the game-world's gallery of bad-guys. Conflict-resolution (combat,
skill-vs-skill, etc) is done using the Champions game system from Hero Games,
although killing characters or doing serious things to them such as revealing
their Secret Identity to the world requires mutual consent. The MUSH encourages
people new to MUSH, new to Chammpions, or both, to join us, and we have a
dedicated core of players, the Newbie Helper Corps (NBHers) who will help you
get comfortable. Come join us, and be a hero!                                   
 
                ----------------------------------------------- 

Mud         : Chaos
Code Base   : [Merc] Heavily Modified Merc
Telnet      : chaos.betterbox.net 1111 [209.83.132.83]
WWW         : http://chaos.betterbox.net
Description : 

   Chaos is a new mud offering a fresh new atmosphere based 
on heavily modified Merc code to create a fully customized 
fantasy world. We offer lots of original areas with mob 
interaction and mob-run quests, as well as a few of the 
generic areas (customized) and an intricate system of roads, 
rivers, etc. We have 15 races, offer clans with clan rooms 
and associated bonuses, and a myriad other custom features. 

   Chaos has 700 player levels where you play the first 100 
levels in one of 6 main classes. Then at level 100 players 
must choose between two different specializations of their 
class with each specialization having a unique skillset with 
their own weaknesses and strengths. 

   If you would like to wield a legendary Chaos weapon and 
acquire special orbs through quests to increase your 
weapon's power, if you want to slay potent enemies with 
spells like Weredragon, Flame Fist, Ultimo, Assassinate, 
Midnight Blast, Dragon Strike, etc, or travel through the 
world with an Energy Vortex or on a Ghostly Steed, then 
Chaos is the place for you. We hope to see you there! 
 
                ----------------------------------------------- 

Mud         : Chaos Empire MUD
Code Base   : [Circlemud] Modified CircleMUD
Telnet      : chaos.jkhosting.net 4600 [208.57.134.66]
WWW         : http://www.niels.goethals.easynet.be/
Description : 

  Chaos Empire is a new MUD. As such there is space for advancement.
There are several mortal classes, and when a player has exhausted a
career path, they have the opportunity to become one of four remortal
classes, and learn more powerful skills and spells. There are currently
seven clans on Chaos Empire. They each have their own clanhouse,
equipped with a store room and a board. Each clan also has its own
special ability, which is generally a very powerful ability. (some are 
spells, and some are character bonuses).

Newbie Helpers are there to help new players, new mudders and experienced 
players alike which are just starting out, if no Newbie Helper is on an 
Immortal will be happy to help you get started.

The main city is custom to Chaos Empire, and should provide a refreshing 
change to other MUDs. We aren't a large MUD, so there won't be
hundreds of people on at any time, but the people on are, in general,
friendly and will help you if you ask nicely :-)

Come give us a try, we're sure you'll want to stay.
 
                ----------------------------------------------- 

Mud         : Chaos II
Code Base   : [LP] ChaosLib 1.0/Nightmare 3.2
Telnet      : chaos.deadmoose.com 3456 [63.198.222.10]
WWW         : http://chaos.deadmoose.com/
Description : 

  Chaos II, also known as Realms of Chaos, is an extremely challenging, 
thoroughly engrossing reality. From the moment you set foot in the 
Realms, you will be enchanted by the vivid, full ansi color descriptions, 
and the highly intricate, refreshingly logical and internally consistent 
structure to an extent which you have undoubtedly never before experienced.

Realms of Chaos runs on its own machine and connection, and is
incredibly well-balanced and fair.  Anti-cheating rules are actually
enforced.  You can therefore be proud of your achievements on RoC,
as people do not gain levels by exploiting bugs or imbalances.

RoC is a challenging mud.  Those looking for a place they can
become powerful overnight will be disappointed.  However, it is
the perfect mud for someone looking to earn their levels, and
to be able to take pride in making it to High Mortal, because it
is not something just anyone can do.

When you check out Chaos II for yourself, you will see a well
developed fantasy world that has room for humor and parody.  It
is not just a mud; to those who know it, it is another dimension.
 
                ----------------------------------------------- 

Mud         : ChaosMAZE
Code Base   : [Custom] TinyMAZE v3 pre-release
Telnet      : chaosmaze.org 4224 [205.136.57.198]
WWW         : http://chaosmaze.org/
Description : 

   ChaosMAZE started on a 386 running RedHat 5.2 with 3 users as a
place where people could come to say *anything* they wanted and not
worry about admin.  Several abusive users and a userbase
 topping 200 characters, Chaos has calmed down a bit and 
its become a
great place to meet some friendly MUSErs and just have a 
good time.  It is, however, semi-private now.  You will 
need to email the admin contact for a character.  Anyone is 
welcome -- the only rule is to respect others

Politics are a frequent topic of conversation...but then again, so is music,
sushi, the annoying neighbor upstairs, coding, and about everything else.
We're currently building a few games into the MAZE... madlibs are our
current favorite project. :-)

The codebase is TinyMAZE (http://www.tinymaze.com), which is
similiar to MUSE, though re-written from scratch with some nice
features, especially for newbies.  That includes a softcode similar to 
BASIC with a programming interface that actually makes softcode readable!!!

Swing by at any time...  Guest logins have been disabled 
due to repeated abuse, but email me at anytime for a 
character!
 
                ----------------------------------------------- 

Mud         : ChaosMUD
Code Base   : [LP] MudOS Driver, with Customizations
Telnet      : chaosmud.dhs.org 23 [66.76.157.56]
WWW         : http://www.chaosmud.dhs.org/
Description : 

Our world is a realm where there is a constant struggle between the forces of 
good and the ever-growing forces of chaos.

Our world features a fully colored ansi wilderness with a small scrolling map
as you move.  It details special locations, where mobs and players are, and has 
tons of challenging areas to explore.

 +) Huge scrolling color wilderness with true sight
 +) Over 20 races to choose from (some only after solving quests)
 +) Complex statistics per characters that impact them
 +) Free baskets at the inn to store items over reboots
 +) Main, sub, and secondary guilds to join
 +) Complex combat system with skills and spells
 +) Crash recovery system
 +) Public channels (in-game IRC!) and custom channels
 +) Over 600 emotes with over 1400 feelings to express mood
 +) Unique and customizable party system for grouping
 +) Experience splitting benefits new players in parties
 +) Magical armour and weapons, inventory, and lighting system.
 +) Interactive mobs to talk to with quests to solve

ChaosLib has been under development since early 1997, along with ChaosMUD, and 
is constantly being added to - and we encourage anyone looking for fun to come 
and join us!
 
                ----------------------------------------------- 

Mud         : Chaotic Demise
Code Base   : [GodWars] Dystopia Perfectly Modified
Telnet      : chaoticd.xidus.net 7777 [64.124.73.216]
WWW         : None
Description : 

 If you remember Tower of Babel well this series 
is the continuation of it. we offer 12+ classes 
and loads of xp that is pretty easy to get. but 
watch yourself because we all like to PK. we are 
working on a superquest system and a banking 
system and we are currently working on some new 
classes never seen in a mud before.
 
                ----------------------------------------------- 

Mud         : Chaotic Realms
Code Base   : [Circlemud] Modified Bpl18
Telnet      : chaotic.wehostmuds.com 4020 [216.187.106.210]
WWW         : None
Description : 

  I am in Need builders to build this world, it would
be helpful to have a knowledge of triggers. If your a
Coder, please come by and talk to me.....we are looking
for dedicated builders and coders. You may play if you
like but be warned as new code is added we may need to
pwipe once in awhile so come by and check us out.....
 
                ----------------------------------------------- 

Mud         : Chaotic Tides
Code Base   : [Smaug] Under Heavy modification
Telnet      : chaosmud.multiuser.net 5400 [63.77.145.125]
WWW         : None
Description : 

  Chaotic Tides is a non-public mud based on the theme of
Chaos. Due to rips between dimensions, you can often see 
futuristic type areas right alongside a medievil one. To 
read the whole story of what our mud is about, visit our 
website.

Chaotic Tides is based on the SMAUG 1.4a engine. It is 
currently under heavy modification. Some of the upcoming 
changes are: The addition of multiclassing - The mud admin 
is dedicated solely to this coding project. Once this is 
completed we will be adding a customizable (skills and 
spells) class, and many remorts. Builders are always 
welcome, as are player testers. Due to the extreme changes 
we are making with the code, player testers may lose the 
characters they work on, but any player who sticks with us 
and helps with suggestions will be guaranteed an advantage 
when the mud becomes public.
 
                ----------------------------------------------- 

Mud         : Chaotica MUD
Code Base   : [Envy] Greed 0.88 with major modifications
Telnet      : chaotica.org.uk 4000 [209.9.230.109]
WWW         : http://chaotica.org.uk
Description : 

  Chaotica has been in development for over three years and
opened to players in Easter 2001. We have a hard-working
and dedicated staff who ensure that our players experience
a MUD that is both unique and player oriented. We are hosted
on a high-speed server which will shortly have an additional
internet connection to boost our bandwidth and provide
redundant reliability. Our staff also ensure that any bugs
and player concerns are resolved as soon as possible.

Our many features include:

*  Multiple planes of existence
*  Multiclass progressions through the planes
*  Player-run clans, guilds and orders
*  Automated quest code
*  Mountable mobiles
*  Ranged weapons (crossbows, catapults, etc.)
*  A growing number of original areas
*  Forthcoming Summer Quest!
 
                ----------------------------------------------- 

Mud         : Chastity
Code Base   : [Rom] Derived from Prism/rom
Telnet      : fate.genesismuds.com 1070 [169.207.182.234]
WWW         : None
Description : 

 The world of Chastity is painted in the blood of all
those who dare to enter upon it. With an wide array
of guns, explosives and vehicles with which to
defeat the enemy, you are sure to enjoy a killing
spree, or be the target of. Clans are a must for
they offer you shelter, vaults which you can store
eq in (static), clan eq, and many other things.
Enter Chastity and let the hunt begin.
 
                ----------------------------------------------- 

Mud         : The Chatting Zone (TCZ)
Code Base   : [Custom] 
Telnet      : tcz.net 8342 [138.37.88.128]
WWW         : None
Description : 

 With a highly international userbase, The Chatting Zone (TCZ) is a popular
social mud with the option of exploring the many games and locations built
by the userbase as well as creating your own.
 
Many games are available to play, including Scrabble, LORD (RPG), GO, Poker,
Boggle, Monopoly, Dominoes, Chess, Connect 4, Yahtzee, Lights Out, Bridge,
Cribbage, Jeopardy and many, many more.
 
A heavily used Bulletin Board System with many topics of discussion.
 
The ability to create your own rooms/locations/games with the
easy-to-learn/easy-to-master custom coding language.
 
Connection via either telnet or through our custom web interface.
 
A 24-hour mud with a friendly and helpful admin team who are here to guide
you through the first steps of being a newbie in a new world.
 
Get chatting - Get on TCZ!
 
                ----------------------------------------------- 

Mud         : CheesyMUD
Code Base   : [Circlemud] CheesyMUD v1.41
Telnet      : cheesymud.com 4001 [216.13.25.109]
WWW         : http://www.cheesymud.com/
Description : 

   Tired of looking for the Seven Keys of Krel'len
Kan'kefrous?  Do you laugh when people tell you how an elf
is 'supposed to talk'?  Then come on down to CheesyMUD for
a breath of fresh air and a side order of insanity!  For
starting players, we have a comprehensive tutorial and help
files.  For the experts, we have a unique battle system
(with fair experience!) that will be sure to challenge.
And, if you're lucky enough to become a builder, we have a
custom online building environment, complete with an online
programming language (no more reboots for new code!).

   So, if you're looking for a MUD with a friendly, social
environment, no PK, no rent, unrestricted multiplaying and
grouping, and a battle system that does all the math for
you, then stop on by!  For more information, check out
http://www.cheesymud.com/

   We hope to see you there!
 
                ----------------------------------------------- 

Mud         : Chiba City MUSH
Code Base   : [MUSH] Pennmush 1.7.4p5
Telnet      : erisian.net 1115 [216.127.139.7]
WWW         : http://chibacity.erisian.net/
Description : 

Chiba City MUSH: Cyberpunk Ain't Dead Yet.
You remember the stories: Neuromancer, Burning Chrome, Snow
Crash, Strange Days, All Tomorrow's Parties, Bladerunner.  
You remember the gritty, foreboding realism and harsh 
reality.  A bleak future where opportunity comes calling in 
the cold rain, and its you alone against a world that's too 
busy to notice.  If you miss that feel, there's good news.  

We are open for play with character Generation and systems 
based on Cyberpunk 2020, and set in a completely original 
timeline.  The year is 2045, and the world is a different 
place.  Massive corporations dominate, while national 
governments and criminal organizations fight for the scraps.
Set in the enclave of Chiba, near Tokyo, with other real
world locations including Hong Kong, Los Angeles, and BAMA.
Coded and simple-to-use Matrix, Computers, Cybernetics,
Combat, Weapons, Martial Arts, Economy and Vendors.  
CharGen is straight forward, and backgrounds that contain
detail and a knowledge of our setting are required.
 
                ----------------------------------------------- 

Mud         : ChicagoMUSH
Code Base   : [MUSH] PennMUSH 1.7.4p3
Telnet      : chicago.mux.net 1925 [216.177.40.66]
WWW         : http://chicago.mux.net/
Description : 

 ChicagoMUSH is a dedicated roleplaying environment devoted to recreating
the heyday of gangsters and g-men in Chicago in the mid-1920's. We have no
specific historical figures, but we do encourage players to make a name for
themselves. We have a consensual RP and combat policy, and have dedicated
ourselves to making the game a success in each and every way.
 
                ----------------------------------------------- 

Mud         : Chicken's Den
Code Base   : Rom 2.4
Telnet      : snack.p.lodz.pl 7000 [212.51.215.130]
WWW         : http://snack.p.lodz.pl/~cd/
Description : 

   Based in the mystical, magical and medieval Thera, the Chicken's
Den is a rapidly changing world.  Everyday adventurers are discovering new
lands, spells and skills. There is danger for the foolhardy and reward for
the brave.  Thre is an individual quest generator for those who like a
unique twist to their gaming, as well as quests run by immortals.  Levels
that can be achieved by mortals are 1-51, immortal levels range from 52-60.
Right now there are 8 races and 5 classes.  More races and classes are
going to be added in the future and we would like suggestions for some new
ones if you have them!  Clans are going to be started soon.  The mud is
VERY FRIENDLY and we welcome NEWBIES with open arms!!  If you have any
trouble just type 'gossip help'!  Currently PKilling/PStealing is not
allowed.  Your local gods are: jaceks, Kagawa, Krecik, and Targos. 
 
                ----------------------------------------------- 

Mud         : Children of the Moon
Code Base   : [Unknown] RhostMUSH version 3.2.4 patchlevel 7 # 06/10/2000
Telnet      : cotm.clawpaw.com 2005
WWW         : http://www.clawpaw.com/cotm/
Description : 

     The setting is Post World War III (Desert Storm), the year is 2013 and
we find ourselves in Michigan. Don't look for our cities on any map however,
we've got the 'Anytown, USA' style setting. Children of the Moon is an
online game based on the White Wolf series of Werewolf: The Apocalypse,
Mage: The Ascension and Vampire: The Masquerade, etc.  (No Changeling and no
Wraith, no Project Twilight).

     The times are harsh. Blackouts, slums, shortages happen all the time,
yet among all this.. we are rebuilding. Half the time you don't dare look
behind you, the other half you are the predator.. not the prey. We're
Role-Play (+roll is available and used but mostly for combats and @kill is
NOT allowed, RP over PK) intensive and xp is granted automatically and
through storytellings.                                                          
 
                ----------------------------------------------- 

Mud         : Chomestoru
Code Base   : [Silly] 8+ yrs original coding
Telnet      : chom.org 4000 [198.175.15.198]
WWW         : None
Description : 

   Looking for a new challenge?  Chomestoru is unlike any MUD you may 
have played in the past.  For almost ten years Chomestoru has stood 
apart as a unique, fun community.  With several dedicated long-time 
players and implementors, the Realm of Chomestoru is one of the most 
stable and friendly MUDs you can find!

 + *All* areas are completely original.
 + Mobs are talkative, spell-casting, intelligent 
   and, sometimes, vengeful.
 + Our class system is entirely unique and makes the individual 
   self-reliant. (Not that you can't group!)
 + Skills and spells improve with use.
 + Players can choose to become citizens of any the one of the cities 
   of the realm; each city has its own flavor, as well as benefits.
 + Heavily customized code, right down to some of the basic
   commands. (But don't let that scare you-it's easy!)
 + Best of all, everyone is very friendly!

We look forward to seeing you in the Realm!
 
                ----------------------------------------------- 

Mud         : Chronicles of the Arcana
Code Base   : [Smaug] Heavily Modified (GotA based)
Telnet      : arcana.wolfpaw.net 8000 [216.18.90.30]
WWW         : None
Description : 

 'I, Cealed Silverhand, have seen many things just outside the reach of the 
mortal mind.  I know the past, present and future of this world.  I have seen 
what will come and what will go.  Throughout my visions there has been 
one constant, you two.  You will lead these people into a new beginning. 
You two will shape the worlds from now until the end of time.  Do not fear 
my friends, I will be here.  You will see me in the Aerethyra.  You will 
acknowledge my spirit as I watch down on you.  And thus I place in your hands 
the Arcana, and the future of life on Tyr'Nareth.'

And with that being said, Cealed placed two of the Arcana in each hand of 
Prophecy and Callinon.
And he died.

Now lives the reign of the New Gods.

In a world where monsters roam free and the land does not end at the ocean,
mortal man can wield the power of the gods.  Kings riegn with power of the peasants
and the holy and unholy battle for for position in the realm of the immortals.

Featuring Automated Sailing, Kingdoms, 36 class system and roleplay enhanced immortal 
reign.

Will you be the first to Conquer the Arcana.
 
                ----------------------------------------------- 

Mud         : Chronicles of the Blade
Code Base   : [Rom] ROM2.4.6B Enhanced.
Telnet      : cotbmud.com 1908 [64.77.14.3]
WWW         : http://www.cotbmud.com/
Description : 

In a world called Antaria, a prophecy has been fulfilled.
The world has been destroyed by the pure and unrivaled
force of Darkness and only a few cities and regions
have been spared.  Light has been reduced to a single
spark of hope in the city of Kieron. 

8 classes: Class-up system, your class evolves
each 30 levels.  [130 xp levels, 31 power levels]
8 races to start from, new skills/spells,
new features, improved xp and damage system, etc.
Clans, interactive storyline, bunches of new areas,
and more are all in the works.  Things are always
changing.

There are only 6 active Imms, and they are on almost
all the time, and they are not powerhungry, they are...
helpful( eek! ), builders are on another port, so you
won't have to deal with bored builders either.

P.S: The mud is still in Beta
 
                ----------------------------------------------- 

Mud         : Chrono Apocolypse
Code Base   : [Circlemud] CircleMUD 3.0 bpl 18
Telnet      : chrono.sytes.net 4000 [24.79.224.105]
WWW         : http://chrono.zapto.org/
Description : 

   Chrono Apocolypse is very new. But we're looking for builders to 
add to our unique world. We are getting many unique codes. Our MUD is 
being coded alot so we don't want players to play the game but we would 
appreciate players coming to test it.
 
                ----------------------------------------------- 

Mud         : The Cimaena Chronicles
Code Base   : [Dikumud] 
Telnet      : merlin.silverden.com 8250 [63.78.117.186]
WWW         : None
Description : 

 The Cimaena Chronicles is a new MUD that just opened up in late January
of 2002. We are strongly roleplaying oriented, and enforce roleplaying.
We also reward good roleplaying through an automatic bonus as well as
moots when the Immortals deem appropriate.

We hope to bring a new element to MUDing with extended questing events led by
Immortals and a constantly changing world.

We should have clans in soon. Drop by and try Cimaena out. :)
 
                ----------------------------------------------- 

Mud         : Cities of M'Dhoria
Code Base   : [Rom] ROM 2.4b4 (Modified Gates of Asgaard)
Telnet      : mud.mdhoria.org 6996 [216.104.136.62]
WWW         : http://mud.mdhoria.org/
Description : 

   A lone traveller enters M'Dhoria as the sun sets upon the 
lands. A wolf howls as the night creatures begin to stir, 
and a thousand shadowed eyes watch the stranger from the 
safety of the darkness....

With 26 races and 21 classes, the lands of M'Dhoria offer 
something for everyone, from the evil mage spreading chaos
throughout the lands, to the noble knight who strives to 
right the wrongs of the world. M'Dhoria's heavily modified 
code, presents a truly unique leveling system, based on a
character's skills as opposed to what they can kill. 
Logical player killing is allowed, and roleplay is 
required. With 80 original areas to explore and over 400 
skills and spells, an adventurer in the realm is only
limited by their own imagination. Enter the magical realm 
of M'Dhoria where the dream has just begun!
 
                ----------------------------------------------- 

Mud         : City MOO
Code Base   : [MOO] MOO
Telnet      : city.moo.ca 1234 [206.168.220.50]
WWW         : http://city.moo.ca:2345/
Description : 

   City MOO, a vibrant and unique MOO, is set somewhere on the
West Coast of North America.  Players can explore the City,
construct their own areas in it, create new objects, as well
as chat, socialize, or simply hang out.  With over 50 public
rooms that players can build from (more coming soon!), City
MOO has unlimited things to see and do - with a financial
system, public transport, weather, and a fully integrated,
dynamic WWW interface.

City MOO - Come and check us out today - TELNET to
city.moo.ca 1234, or surf to http://city.moo.ca:2345/.
 
                ----------------------------------------------- 

Mud         : City of Ages
Code Base   : [Unknown] MS Visual Basic
Telnet      : cityofages.org 23
WWW         : http://cityofages.topcities.com/
Description : 

STORY LINE
A MUD set in a dungeon environment, with a twist. A world
of an ancient race disappeared leaving behind technology
that existed over a millennia ago. All their mystical
technologies were forgotten or lost across a hundred
worlds. Species across the universe come to seek new
technologies on these worlds and clues to the dissapearance
of the ancients. Venture forth and meet many travelers
between your quests and rediscover the ancients and gain
their mystical powers embedded in their technologies.

SPECIAL FEATURES
Learn point system for some skills.
Skills and Spells are on items
No corpsing your items, the whole realm is an arena
Magic Words and MARK and RECALL to explore the realm
Questmasters Bounty Hunts
Detailed Forge System
Magic Find (probably a first for any mud)
Detailed Mobs and Detailed Maps
 
                ----------------------------------------------- 

Mud         : The City That Never Sleeps
Code Base   : [MUX] TinyMUX Beta version 1.6 #1
Telnet      : ctns.furrydreams.net 6250 [192.55.203.19]
WWW         : http://ctns.furrydreams.net/
Description : 

 The Mux is set in New York City, present day. Shapeshifters
and Vampires are commonplace. the two major preternatural
factions even get along fairly well together, considering. 

 Now and again, one might hear of or meet a creature thought
to be only mythological. The Naga, for instance. 

 You just never really know what you'll find in New York
City, The City That Never Sleeps. 

We draw largely from the Anita Blake Vampire Hunter series.
 
                ----------------------------------------------- 

Mud         : Clandestine
Code Base   : [Rom] Highly customized
Telnet      : clandestine.mudnet.net 9476 [206.71.170.159]
WWW         : http://clandestine.mudnet.net/
Description : 

Clandestine is a friendly MUD where fun is the highest priority. A
healthy mix of roleplay and hack'n'slash, Clandestine is still growing,
and player ideas are always considered and frequently implemented. Its
success has led to its selection as Mud Connector's Mud of the Month for
December, 1998.

Clandestine offers 50 races and 30 classes to suit just about everyone's
roleplaying needs. Twelve religions, from good to evil, lawful to
chaotic, each have their own religion spells. Player-killing (PK) is
allowed, and even encouraged, with level and religious rank based limits.

Clandestine has many features not found on most ROM muds, including
multiclassing, an online casino with working card games, relic weapons
that increase power as you use them, and much more!  Our website includes
an up-to-date map of the world and you can browse races, classes, and
spell group information to make your character creation easier.

Stop by Clandestine, and sharpen your sword, your skills, and your wits.
 
                ----------------------------------------------- 

Mud         : Clay Valley
Code Base   : LPmud
Telnet      : mud.mds.mdh.se 3011 [130.238.251.216]
WWW         : http://clay.mds.mdh.se/
Description : 

   Clay Valley is a mud where you can wander among Angaraks
and Alorns. Roleplaying is greatly encouraged and there is 
room for more wizards should you wish to code.

The hearty adventurer can find many interesting things to 
do and possibilities are numerous for the imaginative.

We provide the setting - you provide the story.
 
                ----------------------------------------------- 

Mud         : Cleft of Dimension
Code Base   : [Rom] 2.4 beta (Heavily Modified)
Telnet      : fishmud.net 9000 [209.140.64.67]
WWW         : None
Description : 

   The Cleft of Dimension (CoD) a.k.a. 'The Void' had long since been a
tool for evil, and a threat to the world.  Only when it took on a life
of itself was it's true power realized.  This power basically tore every
known dimension apart, and erased the walls separating them, forming one
confused, unpredictable world.  People, places, and times from every
dimension now have mixed and mingled.  In a world where the Four Fiends
rule Baron and the Empire fights for justice, anything can happen.

    CoD aims to bring you a MUDing experience you won't receive elsewhere.
We combine elements from nearly every Final Fantasy to create a unique
world with it's own playable storyline that is always expanding.  The Code
Base is heavily modified to bring you very close to the Final Fantasy
experience. Features include customizable Limit Breaks, a World Map, no 'movement'
points, all original areas, gunblades, dreams, upgradable weapons, random enemy
encounters, 'clans' such as Shinra, Avalanche, Baron, Empire just to name
a few (Final Fantasy based clans are welcome as well), 9 Final Fantasy
Races, 4 Starting Classes with 2 'promotion' choices for both, 3 hometowns
(with different beginning stories), and many more features, plus much more in 
the works!

 Note: Looking for Builders, those with access to
at least one Final Fantasy are even better, though not required.
 
                ----------------------------------------------- 

Mud         : Cleft of Dimensions
Code Base   : [Rom] The Usual
Telnet      : cod.wildfyre.net 4354 [12.30.169.24]
WWW         : None
Description : 

 The Cleft of Dimensions has existed as the ever-present space between
worlds. In Final Fantasy 5, Gilgamesh was banished to the cleft by
Exdeath, and in Final Fantasy 8, Odin's sword Ragnarok slipped into
his hands.  Using the Ragnarok, Gilgamesh cut through the fabric of
the Cleft of Dimensions and was able to travel freely through it.
His actions tore the fabric of space-time, causing cosmic disturbances.
Portions of various dimensions fall through and into the cleft in
chaotic fashion.  The worlds of Final Fantasy, Seiken Densetsu, Mario
RPG, Infocom, and many other RPGs combine in the Cleft of Dimensions,
a world populated by creatures from video games and anime.  With a
wide background, there is something for every wannabe adventurer in
the Cleft of Dimensions!
 
                ----------------------------------------------- 

Mud         : Clessidra
Code Base   : [Dikumud] Heavely Modified (Now called PizzaMUD)
Telnet      : mud.clessidra.it 4000 [194.185.169.2]
WWW         : http://www.clessidra.it
Description : 

  Clessidra e' il primo MUD completamente in italiano mai
creato. Su Clessidra potrete trovare solo aree tutte
originali e create appositamente per imparare e crescere
gradualmente insieme col vostro Personaggio.
Potrete in oltre trovare trovare una Wilderness ORIGINALE,
e per sfidare gli amici, o i nemici, L'arena per i
combattimenti e Le sfide all'ultimo sangue, un sistema di
assegnazione di missioni casuali, un avanzatissimo sistema
di Clan che permettera' guerre e conquiste. Inoltre una
interessante alternativa alla comune immortalita', nuove
sfide, nuove regole, nuove abilita', nuove magie insomma un
modo di giocare parallelo al MUD, gioco di ruolo allo stato
puro, divertimento distillato, interessantissimo!

Clessidra is the first MUD totaly in Italian!
On Clessidra you can find only origynal areas done to make
you learn the world and grow up with your Character.You may
find an ORIGINAL Wilderness, and, fight versus friends, or 
versus the enemies, the Arena and the Mortal Challenge , a 
system of random quests and a system of Clans to make
possible Wars and Conquers! A new alternative for the
common immortality, new challenges, new ability,
new spell.. a new way to play a MUD, RPG at it's natural 
state!!
 
                ----------------------------------------------- 

Mud         : Clockwork Infinities
Code Base   : [Rom] Modified Rom 2.4
Telnet      : monkeyboy.odigi.com 6666 [208.141.107.233]
WWW         : None
Description : 

  Clockwork Infinities is a new MUD just opened to players.  We
aim towards having an all original, non-stock world, and we are
looking for good, creative builders to help us towards that goal.
Clockwork Infinities offers a large and constantly expanding
selection of classes and races, with many customization options.
We are also looking for coders to help us further customize our
MUD.  So if you want to play or work on an exciting new MUD,
then come try Clockwork Infinities.
 
                ----------------------------------------------- 

Mud         : Clone Wars MUSH
Code Base   : [MUSH] PennMUSH
Telnet      : clonewars.pennmush.org 8822 [128.39.114.7]
WWW         : http://clonewars.pennmush.org/
Description : 

   The Clone Wars MUSH is a Star Wars MUSH 
focused on the ongoing conflict between the 
Republic and Mandalorian forces, set 40 years
before A New Hope.  Both the Jedi and Dark Jedi 
play an important role in the struggle 
for galactic domination.  
The MUSH is mainly role play, with all the 
coded systems available for player use.
 
                ----------------------------------------------- 

Mud         : Clone Wars Resurrection
Code Base   : [SWR] 1.0 with heavy mods
Telnet      : themoox.net 7777 [216.162.171.222]
WWW         : http://www.themoox.net/cwr/
Description : 

  Clone Wars Resurrection has just returned from its long shut-down time
(hence the name-Resurrection). Your favorite crew is back starring
Parnic (Trent), Auweb, MooX, Tim, Demum and many others! Come be a part
of this GREAT SWR MUD! The code has been heavily modified so that it
includes much of what stock SWR lacked and has removed many of the
painful things that people don't like about SWR. If you're new to
MUDding or just a Star Wars fanatic, this MUD won't let you down!
 
                ----------------------------------------------- 

Mud         : Clubfur
Code Base   : [MUCK] Fuzzball 5.6
Telnet      : clubfur.animalcrackers.com.au 8888 [203.41.81.130]
WWW         : http://www.animalcrackers.com.au/clubfur.htm
Description : 

 A friendly chat and roleplaying muck in a small environment. 
It is sposored  by Animal Crackers and is based around  an
Australian style licensed club.

New members are vetted by their peers before being allowed 
to join. Adult activities like T/S are not permitted. As
far as I know this is the only muck based in Australia.

This muck is run on a commercial server  and is limited to 
thirty simultaneous connections. It is currently resuming full 
operation after a major systems falure.

Most functions should be restored by the time this appears. 
Check the website  or the onmuck news for further info.

Ivan Repin (TigerTim) 
Head WIz
 
                ----------------------------------------------- 

Mud         : Coastal Legends
Code Base   : [LPMud] MudOS driver
Telnet      : coremud.org 4500 [209.240.96.103]
WWW         : http://www.coremud.org/legends/
Description : 

Coastal Legends is custom-written MUD, designed according to the new D'n'D
(3rd Edition) rules.  If you're into Dungeons and Dragons, we invite you
to visit!

Our combat engine has been coded completely from scratch, and features a 
unique grid-like system that makes range and line-of-sight possible.  This
makes combat a more tactical experience than pure hack 'n slash.

Additional MUD features:
o DM-led campaigns for adventuring parties.
o Roleplaying strongly encouraged: up to 15-20% of your experience may come
  from roleplaying awards.
o Designed for D'n'D players, by D'n'D players; not an AOL kiddie chatroom.
o Intelligent NPCs give pursuit when attacked, and automatically reselect
  their targets when 'tanking' is detected.
o Huge 'Outside' map: Over 210,000 virtual rooms to date.
o Baldur's Gate style 'Journal' keeps track of important events and notes.
o Totally custom: mudlib and world written from scratch, nearly 1 year in
  development.
o Our own MUD client: http://www.coremud.org/legends/wincore.html

As of this writing, Coastal Legends is a few months away from officially
opening, but players are welcome to login and help us playtest.  Please see
our website for more information.
 
                ----------------------------------------------- 

Mud         : Code of the Forgotten Traveler
Code Base   : [Smaug] 1.4 base with styles stripped and massive changes
Telnet      : arcadianrealm.com 4000 [216.162.99.69]
WWW         : None
Description : 

 Code of the Forgotten Traveler is a MUD based on the ideas
of the prophecy given to us by the travelers themselves. 

 You and the people you will come across are the only ones
able to defeat the vicious drow ranks that have attacked
the beloved elves and go against the teachings of the Forgotten Traveler.

 We are mostly interested in creating a unique and original
 -- enjoyable experience. Good luck in your quest and praise Yevon!
 
                ----------------------------------------------- 

Mud         : The Cold Dark
Code Base   : Cold
Telnet      : ice.cold.org 1138 [206.81.134.103]
WWW         : http://ice.cold.org:1180/
Description : 

   The Cold Dark is the primary development site for ColdCore.
Discussions and questions in regard to ColdCore are welcome.

It also has two realms. The first is open-themed, named Taobh Thiar
(Gaelic for Beyond). The second is based in the realm of
En Requiem (http://www.cold.org/EnRequiem).
 
                ----------------------------------------------- 

Mud         : Columbus Twilight MUX
Code Base   : [MUX] TinyMUX 1.6 Beta #4
Telnet      : twilight.mendron.com 6666 [206.205.192.10]
WWW         : http://columbustwilight.homestead.com
Description : 

   The theme of Columbus Twilight could be summed up
with a picture of a person standing on the edge of a
skyscraper, preparing to jump off, wearing designer
jeans, a $500 shirt and rag-tag tennis shoes.  The
whole world is on the brink of destruction.  Whether
you call it the Final Nights, the Apocalypse,
Oblivion, Ascention, it's here, and its real, though
most refuse to admit it. Columbus itself is a
growing city, hidden away from the rest of the
country despite its pleas for attention.  Sometimes
called 'the biggest little city on Earth', Columbus
is at the heart of the state that's 'at the heart of
it all'.  Away from the prying eyes of the nation
Columbus has begun to fester and boil over with
corruption and graft, yet there's a wholesome,
sugary topping to it all. Based on the World of
Darkness, Columbus Twilight dares to delve into the
darkest horrors of humanity while being grounded in
one of the most ordinary, non-threatening places on
earth.
 
                ----------------------------------------------- 

Mud         : Conflicts of Earth: Awakenings
Code Base   : [MUSH] PennMUSH Using HSPACE
Telnet      : starwolf.org 3333 [216.22.215.50]
WWW         : http://www.conflictsofearth.org/
Description : 

   The stars have beckoned countless generations of countless races, 
civilizations grew and fell beneath thier watchful eyes. Ever just out of reach 
but always in the imaginations of those who dared to dream. Races around the 
galaxy pulled themselves out of the muck and flung themselves from thier 
homeworlds to explore the heavens. So things sit now in the galaxy, where will 
events lead?

   COE features a friendly roleplay enviroment with an experienced staff.  
Our space system ( modified HSPACE )is extremely detailed and yet easy to use.  
We also have a  fully dynamic economic system.  You can be anything from an 
ambassdor to an explorer to a CEO.  The RP has started up and logs are available
on the website. There are infinite possiblities in infinite space.  Hope to 
see ya soon!

   Recently COE has joined forces with Otherspace. Both are orginal themed mushes
that are now on the same MUSH but in separate universes (thanks to HSPACE).
Cross-universe events are planned to occur, however, this joining has given both
games the combined resources of a larger admin staff and PC base to work with.
 
                ----------------------------------------------- 

Mud         : Conquest
Code Base   : [Custom] 
Telnet      : Use Homepage
WWW         : http://www.necronix.com/
Description : 

 Strategy role playing game (RPG) located at post Roman Britain , 
Saxon and Britons fight for the controll of England.

The game is still under development, and it is a multi-user 
combination of MUD and Strategy (Armies) game.
 
                ----------------------------------------------- 

Mud         : Continents Mud
Code Base   : [Envy] 2.0, Rom 2.4b, plus 4 years of our own coding
Telnet      : continents.cx 5050 [208.139.203.146]
WWW         : http://www.continents.cx/
Description : 

Continents is an adventure type mud in a Medieval/Fantasy theme. We have HnS,
but there are many things that require interacting with other players too. If
you need to eat, either make your own food (if you know how) or find someone to
buy it from. Would you like a pet? Find a friendly neighborhood ranger type to
tame a wild beast for you. There is no xp for killing, xp is only awarded for
doing. Smack a mob, get some xp; cook a bowl of soup, get some xp; forge a
sword, get some xp.

Some areas are stock and some are exclusive to Continents, but none of the
stock areas are original. Stock areas have been resequenced, restructured, and
reconnected to fit in properly with the surrounding landscape and Continents
theme.                                                                          
 
                ----------------------------------------------- 

Mud         : CoolMUD
Code Base   : [Rot] CoolCode 3.8,
Telnet      : coolmud.com 6658 [209.83.132.69]
WWW         : http://www.coolmud.com/
Description : 

 CoolMUD is, quite simply, the modern standard in MUDding.  Talk about
stability: our current record is 78 days, 23 hours, 45 minutes, and 32 seconds
(we had to reboot to add new code).  Three standard tiers.  A fourth tier
consisting of Generals, each of whom has access to immortal commands, the level
thereof determined by the quantity and calibre of followers he or she has.  An
extremely developed guild system, with player guildmasters (who you don't want
mad at you--they can 'banish' you, making you unable to train, practice, or
gain new skills).  Eighteen classes.  Bounty.  Custom Arena Code.  OLC.
AutoQuest.  The list goes on....

 But the best part of CoolMUD is that it's always on the cutting edge.  We
were the first to implement MXP, one of the first to use MSP, and, even as we
add these technologies, we maintain a clutter-free interface for telnet users.

 Basically, CoolMUD is a MUDder's MUD.  We've spent over five years coding it.
Why don't you give it a try?

Hope to see you there,
Jouster, IMP of CoolMUD
 
                ----------------------------------------------- 

Mud         : Core 2651
Code Base   : [Custom] MudOS: Colonylib
Telnet      : www.coremud.org 4000 [209.240.96.103]
WWW         : http://www.coremud.org/
Description : 

'Core' is a planet at the fringe of the populated galaxy, 650 years into
the future. 'The Company' has established a mining colony here, and your
role as player is a mining colony worker.
*Player-run merchant shops: work in a store, set prices, comissions, add
 goods, etc. Expect to be employed in a shop after only a few days playing
 time!
*Free housing: get your own house. In most muds, this would cost millions
 of gold... on Core, you get a house FREE, when you reach _third_ level!
*Extensive mining system: on Core, there are no legions of monsters that
 are magically carrying coins. Our economy makes a lot more sense; you
 earn wages from mining.
*Customize equipment: the aforementioned shops can make custom items.
 Want some affordable clothes exactly to your liking? Just as the 
 shopkeeper to sew some up!
*Care to gamble? Head over to the Recreation dome and try your luck on
 slots, blackjack, poker, or Core's very own game 'CoreQuad'. We even
 have a stock market!
*Consistant environment: ever play a futuristic mud that just happens
 to have spells and goblins? Not so on Core! Everything is in theme,
 and EVERYTHING in this sci-fi mud is completely original.
*Events: who knows what disaster might happen? There could be anything
 from a meteor shower to a pirate invasion! Every day is an adventure.

So, if you need a break from those same old muds, please give us a try!
We promise you will not be disapointed.
 
                ----------------------------------------------- 

Mud         : CosmosMUD
Code Base   : [LP] LDMud 3.2.9 - custom lib
Telnet      : cosmosmud.org 4050 [216.218.139.250]
WWW         : http://www.cosmosmud.org/
Description : 

 The Terrans, notorious for their lack of conformity, would
say it is the year 2540 AD. The more advanced races who
have embraced temporal unification would say it is the
year 5123 GS (Galactic Standard). Whichever way it is
classified, it is a time of great wonder and excitement.
With hyperlight travel through another dimension, it is
possible to visit distant worlds thousands of light-years
away within a few minutes.  It is a time of exploration
and technological wonders as the inhabitants of this
galaxy strive to understand it.

This is the Universe of CosmosMUD, a completely original 
Science Fiction setting ready for exploration.  With a
depth of story and content never before seen in a Science
Fiction MUD, CosmosMUD will envelope you in a challenging
and interesting Universe.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

We are currently looking for people who are familiar with
LPMud coding to make areas.  Since we are a new mud,
promotions will come quickly based on demonstrated ability.
Check out the webpage and see what we have planned!
 
                ----------------------------------------------- 

Mud         : Cosrin
Code Base   : [Custom] none
Telnet      : Use Homepage
WWW         : http://www.onlinegamescompany.com/
Description : 

Legends of Cosrin has now moved to Freeloader.com where you can 
download a Wizard which allows you to connect to the game.

Legends of Cosrin is the first of Online Gaming Companies Muds
to be released on the general Internet after 2 years on AOL.

Mostly a place to quest, band together and destroy evil.

It's a realm of no player killing and encourages role play, the
staff play active roles and we try to run story arc's throughout the year.

After too long under the banner of AOL it's time to open it up to
everyone. We have removed all charges and intend to keep it that way.

Paul Barnett (Kali)
 
                ----------------------------------------------- 

Mud         : Covenant
Code Base   : [Smaug] with customization
Telnet      : tierceron.com 1685 [209.83.132.85]
WWW         : http://www.tierceron.com/
Description : 

  We are building a very detailed and atmospheric realm. Our
main city, Tierceron, is so large it is really a city-state
rather than just a city. (For implementors, this means
we've got a city with over 1,200 rooms!) We emphasize
quality over quantity and everything we do is 100% original
starting with the races and classes to the zones
themselves. We highly encourage role-playing, and we do not
cater to newbies. This isn't to say we are not newbie
friendly, but that we are geared towards advanced players.
The realm of Covenant is taking shape and we are looking
for builders who can write quality, high-impact zones!

   Travel between areas has been implemented using a 
navigation system complete with overland ansi maps. You set 
your heading, and how fast you wish to travel (walk, jog, 
run, and canter, trot, gallop). You can track your progress 
using various navigation commands.
 
                ----------------------------------------------- 

Mud         : Covenstead: Land of Shadow
Code Base   : [Smaug] Modifications Underway
Telnet      : covenstead.dhs.org 4000 [129.237.144.241]
WWW         : http://covenstead.dhs.org/
Description : 

   Covenstead: Land of Shadow is currently undergoing heavy
modifications suggested by players and immortals alike.  We offer a vast
array of stock areas and are in the process of designing and adding original
areas as they become completed.  This MUD is great for both the beginner,
offering some of the friendliest staff known to the mudding
world, and for the expert player offering features such as restricted PK,
Quests, Clans, 50 levels, Remort, New races and classes, which are just a
few of the many features which have been and are being added to Covenstead.
We hope to see you all in the game and would love to hear what you think of
it and what 'you' would like added to make it more fun and usable for you as
a player.  Thank you and see you in Covenstead.
 
                ----------------------------------------------- 

Mud         : Coyote Mud
Code Base   : [Smaug] 1.4a modified
Telnet      : coyote.asoc.euitt.upm.es 4004 [138.100.51.178]
WWW         : http://coyote.asoc.euitt.upm.es/mud/
Description : 

This is a spanish mud: COYOTE MUD.

It is the first Spanish MUD that has Multiclass.
The PK is one of the strongest points of this game
where you can gain stats, quest points, hit, damm, etc.
by killing other players.

It has many original improvements from the Smaug Code.
We are heading one of the most important projects of the
spanish MUDs, we are creating a powerfull IMC to
interconnect all spanish MUDs.

Try it... you'll not be deceived.
 
                ----------------------------------------------- 

Mud         : Creatia
Code Base   : [Rom] Stock 24b6 with Ivan's OLC 1.81
Telnet      : 199.170.117.14 7500
WWW         : http://creatia.webhop.net/
Description : 

 Creatia is dedicated to providing quality areas to the MUD 
Community at large.  Our intent is to create realistic, 
informative, interesting areas that are well-written and 
well-balanced.  

To further those ends, we have chosen to stick as close to 
Stock ROM as possible, (though we are using Ivan's OLC with 
mobprogs), so that our areas will be more easily adaptable 
to the majority of ROM muds.  

As areas are created, they will be available for download 
on our website or to be viewed on Creatia itself.  Our 
Building and MobProg Documents are also available on our 
web site.

While we are NOT a 'player' mud, we gladly welcome 
playtesters, those interested in building, and Admin 
seeking areas.
 
                ----------------------------------------------- 

Mud         : The Creator's Shadow
Code Base   : [Rom] TCS (Extremely heavily modified ROM2.3/EoD)
Telnet      : cshadow.net 4000 [209.225.157.116]
WWW         : http://www.cshadow.net/
Description : 

The Creator's Shadow is based on Diku/Rom code, but has been modified well
beyond what it originally was. TCS is a Role-playing game that is based on
the 'Wheel of Time' series of books, by Robert Jordan. We offer WoT races
and classes, the channeling system has been rewritten so that spells can be
sustained, tied, and inverted.  Channeling has also been shifted from a
'mana' based system to one based on RJ's 5 spheres of the True Source.  
Blademaster has been implemented, as well as 'speardancer' for Aiel. We have
an 'overland map' of the world, designed to link areas as they were linked     
in RJ's world. No longer a 'MUD', but neither is it a 'MUSH', we feel that
gaming should be more rp based instead of the random pking you find on other
muds and have adapted the code to encourage good rp. Although pking still 
plays a part in TCS it is not a must. Classes are carefully balanced to
allow players exellent playability in all classes. Our code makes better use
of skills and emphasizes less on actuall level. The actual code is quite
stable and we have dedicated coders able to fix bugs when found. We have   
gotten quite a few compliments, and are progressing nicely. The players and
immortals are quite friendly and helpful, and I hope you'll come visit us
soon.
 
                ----------------------------------------------- 

Mud         : Creeping Death 2
Code Base   : [Rom] 2.3 Heavily Modified
Telnet      : cd2.dhs.org 6969 [24.25.206.182]
WWW         : None
Description : 

  Creeping Death 2 is your every day, run of the mill, gimp-oriented hack and slash pk mud.
We're strictly based off of an older mud of the same name. Any old Creeping Death players are
welcome to log and see for themselves that the hack and slash experience brought by to you by
the original coders has been kept intact. Log in today. Kill or be killed. We guarantee a fun,
old-school mudding experience.

-Ferris, Head Admin/Coder
-Heckle, Head Admin
 
                ----------------------------------------------- 

Mud         : Crimson Blade
Code Base   : [Smaug] CbC Alpha 2.0
Telnet      : crimsonblade.org 8888 [209.5.220.73]
WWW         : http://www.crimsonblade.org/
Description : 

 Crimson Blade is a Race-War game, where the Good, Evil, and Neutral 
races battle it out in a non-stop war. The game has evolved since 
the original Smaug base, and is now moving faster into the Alpha 
Testing stages. Roleplaying is highly encouraged, and is main 
focus of the game's potential.
 
                ----------------------------------------------- 

Mud         : Crimson Gate
Code Base   : [Rom] Rom 2.4/Anatolia 2.1/CG 3.0
Telnet      : crimsongate.kyndig.com 4555 [209.61.155.105]
WWW         : http://crimsongate.kyndig.com/
Description : 

  Out of the mists, a Crimson Gate stands before you.  You
have heard of such gates but have never seen one.  Do you
dare enter it, and let the fates decide where you shall
end up, or do you pass this chance by to become wealthy
and powerful beyond your wildest dream?  The choice is
before you.

  14 Classes and 18 Races. Over 500 Unique spells and 
skills and adding more all the time. Room, object and mobile
programs.  Spell affects on objects. Race's and alignments
have special skills and spells.  We have MXP/MSP capability.
New things added almost daily.  Interative mobs and areas
make the mudding experience more enjoyable. We have a
steady playerbase, great players who are willing to help
you out.  Crimson gates take you to areas not accessable
by normal or magical means.  We have 8 cabals with their
own special spells and skills.  There is so much here it's
hard to contain it in 20 lines.  Check us out. 
 
                ----------------------------------------------- 

Mud         : Crimson MUD 2
Code Base   : [Dikumud] 
Telnet      : crimson.student.utwente.nl 4000 [130.89.221.174]
WWW         : http://www.crimson2.com/
Description : 

  Crimson MUD II is a place you can lose yourself in for
days, months and years. We are a long established MUD,
offering over 80 zones to explore. It provides 40 mortal levels,
and a special Avatar level for those who strive to be the best.

A wide variety of equipment and spells are available to all levels
of player. There are always places to explore, mobs to kill, quests to do,
and people from all over the world to meet (our player base spans North
America, Australia, Asia and Europe), offering players a wide range of
cultures to interact with.

The immortals of Crimson II are always striving to make a better place
for players to come back again and again. With pkilling for those who choose,
Crimson II aims to please everyone, from new players to old players who are
looking for a new experience. Multiplay is welcome as well.

Feel free to drop on by and play for a while, ask any immortal for
assistance and where to start. There's no rent to hold you back,
just quit when you're done and come back and pick right back up.
 
                ----------------------------------------------- 

Mud         : Crimson Nightmares
Code Base   : [GodWars] Heavily Modified CodeBase / Integrated MUD
Telnet      : crimsonnightmares.dune.net 8887 [208.139.203.147]
WWW         : http://crimsonnightmares.dune.net/~azarius
Description : 

  Welcome to Crimson Nightmares. This is an updated listing to the
original. The code base is GW2K modified in an extreme manner. A
lot of pride is taken, And every attempt is made to accommodate
player ideas and suggestions. We are proud to announce a full set of
Ninja Hybrids. We have also added in a custom class, the Phoenix
(player submitted, and coded by the staff). To go with this class we
have a full set of Phoenix Hybrids. We also added the Priest class.
We have a custom DAMCAP code that is based on more than just
your class skills, help files for every base class, Class Equipment for
every base class, and the Hybrid EQ system is being installed
currently. All class FORMS have been hanged to custom ideas. A
takeover ability has been added to the GW clan system, allowing
clans to be overthrown by their members. A TRAIN ALL system
was put in, as opposed to 50 at a time.Brand new custom Newbie
protection has been added. There has not been a newbie killed since
Mar 2001. This is not a stock GW MUD. Alot of RP items have been
added. Status range protection has been added. Our projects include
the following classes: Doppleganger (brand new custom), Dragon,
Monk, Cyborg, and Chimera (brand new custom), and a brand new                   Angel class to replace the Demon-based one. A lot of work is being
done on the Area^s by our new wonderfully developing Building
staff. Thank you for your time, and we hope to see you come play.
Website is currently under development.
 
Azarius & Staff of Crimson Nightmares                                           
 
                ----------------------------------------------- 

Mud         : Crimson Oracles
Code Base   : [Smaug] WIZARD Codebase v2.00
Telnet      : crimson-oracles.2y.net 4000 [66.169.9.170]
WWW         : http://www.geocities.com/knytehawk/crimson/index.html
Description : 

   Crimson Oracles is a realm in which Good, Neutral, and Evil are in a
constant struggle. There are many unique features, including a darkling
system (Vampires, Werewolves, and Stalkers), unlike the old classed system,
Vampires, Werewolves, and Stalkers can no longer be chosen, instead you can
be infected. With one-hundred mortal levels, there is plenty to do. Your
alignment is based on your deity, of which there are nine. We have clans,
orders, and guilds. The guilds work on a grouped system of similar
professions. There are also new classes in addition to the stock classes,
with more in the works. We also have an automated questing system, as well
as Immortals who provide quests. There are councils for areas that need
them, and friendly immortals as well as mortals. Class/race specific
equipment positions also make us unique. We do not restrict any class or
race to being a certain alignment.
 
   Players are more than welcome to bring ideas with them as well, we're
always looking for a fresh perspective.
 
   The code is VERY stable, and I can pretty much guarantee this MUD won't
be closing down anytime soon. This MUD was formed back in 1998, because
I'd gotten tired of seeing the same old same old on every MUD I went to...
If this sounds familiar, this is the best place to be, because we're constantly
doing something new. :)
 
                ----------------------------------------------- 

Mud         : Crimson Skies
Code Base   : [GodWars] MD 2.0 / CS 1.0
Telnet      : xin.funcity.org 8888 [xin.funcity.org]
WWW         : http://xin.funcity.org/
Description : 

 Crimson Skies is a derivitive of the MD 2.0 codebase.  It has been 
greatly modified and extensively revamped.  The following is a list 
of features available at Crimson Skies:

- 20 Classes to Choose From.
- Automated Quests.
- Great Immortal Staff.
- Specialized Clan System.
- Specialized PK System.
- Double EXP/QP Feature.
- Remort Feature.
- Balanced Classes.
- MUCH MUCH MORE!! Come Check Us Out!

We are currently hiring coders, apply at: kadin85@juno.com
 
                ----------------------------------------------- 

Mud         : Crimson: 2799AD
Code Base   : [Custom] custom diku-like
Telnet      : crimson2.hn.org 5005
WWW         : http://crimson2.hn.org/
Description : 

   The year is 2799AD, Mankind has reached for the stars and
found that he is not alone. Now the Anomaly has been 
discovered.

Enter the world of Crimson/2799AD and help explore the
Anomaly! 

We have: 100% original server code&areas, Scripted quests, 
100 mortal levels and 100 hero levels, FULLY customizable ansi 
color, Hint system, aliases, all original races&classes, 
a psi-power system, channel scrollback etc etc. All classes
get psionics! (some more than others), and the C4 scripting 
language.

Builders feel free to apply, we do ask you get to know our mud
by makeing level 10 before building.  We are under new management
and seeking both builders and players.  You will find us working overtime
to make you new adventure a pleasent one.
 
                ----------------------------------------------- 

Mud         : The Criterion
Code Base   : [Silly] Some modfications to rules
Telnet      : criterionmud.net 3999 [24.114.107.130]
WWW         : http://www.criterionmud.net/
Description : 

New!  You can now log in through the web!  Some graphics 
are included and more are on their way.  Unlike many other
systems which require you to reload the page, this one 
continuously displays content from the mud.

   We have all the conveniences you would expect such as 
online editing (mobile, objects and rooms), aliases, a real
text editor for messages, ANSI color, and sounds via the 
MSP protocol and the web interface.  We have improved
scripting (similar to the Merc one, but better) making 
the mobiles more intelligent.

- 7 classes, new elementalist class where you can decide
  in what element you want to specialise in.
- 50+ areas, at least 8 of them new.  We're moving to 
  remove the less exciting stock ones as we make new ones.
- Player killing, but only in certain areas.  There's a 
  fully automated arena where you can duel with other 
  players.
 
                ----------------------------------------------- 

Mud         : CrodoMUD
Code Base   : [Circlemud] Rewriten on CircleMUD with Copper ][ influences.
Telnet      : crodomud.crodo.com 4000 [63.202.40.135]
WWW         : http://crodomud.crodo.com/
Description : 

 Several years ago CrodoMUD opened as the showcase mud for
betterbox.net under the name 'ButterMUD.'  After several
years of rebuilding and several generations of admins we
have resurfaced as the new showcase mud for CrodoCom. On
a nearly fully rewritten Circle base, we sport our own
mount/vehicle system, hand coded proficiency and money
system, and our most prominent feature: our automated
questing system to keep you entertained and constantly
discovering new things about the world you live in.
 
In a world of fantasy and medieval fairy tales, an
automated questing system takes you fighting evil dragons
to rescue the damsel in distress locked away in a tower.
With plenty of quests to complete and several mythos
surrounding the world of CrodoMUD you should never have
nothing to do.  Go on a hunt for a boy who has run away
from his widowed mother or avenge the evil deeds of the
great minotaur that has defiled the temple of Odin.
 
CrodoMUD sports adult humor but is targeted to players of
all ages.  We pride ourselves on having generally polite
and newbie-friendly players, all jerks are 'dealt with.'
 
CrodoMUD is in essence, a novel, all our characters are
in some way related to each other, and all have something
to share.  Unravel the mysteries of the shire folk, Why
does old man gavel walk up and down the laneway?  Try and
pick the truths from the falisies.
 
"Its a twisted web we weave."                                                   
 
                ----------------------------------------------- 

Mud         : Crossfire
Code Base   : [MUSH] PennMUSH 1.7.4
Telnet      : firstmagic.com 3510 [209.220.8.18]
WWW         : http://home.earthlink.net/~crossxfire/
Description : 

 Crossfire: San Antonio is set in the year 2000 in San Antonio, Texas. We are
a dark game, for those who like a little horror with their morning coffee.
Our twin themese of paranoia and fear were present from the moment of
conception onwards, and our coding, building, and policies all reflect that.
The MUSH is still in soft RP stages, and we're playtesting some of our code,
but character generation for vampires, mortals and gypsies works fine, and
we're almost done with our mortal+ chargen as well.

We are currently accepting Vampires, Mortals, Mortal+'s, and Gypsies. Our
mortal+'s, in particular, are unique to Crossfire. The mortal+ wiz, Phantasm,
has gone through the various sorcerer books and culled together a list of
various types, including some original ones, and documented the whole thing
online. So you don't even need to own the book to play of the psychics. We
are accepting Camarilla, independent, and anarch vampires, though there is a
limit on the number of independents we are taking. Starting level characters
are available through chargen, while ancillae are available through applica-
tion on a limited basis. Elder slots will be opened for application from our
existing player pool in the near future.

As a final note -- Those of you who were members of the Exodus community will
be pleased to know that the staff of Crossfire is comprised of many former
Exodus staffers and players, and although we are all saddened by the demise of
Exodus, we're excited and enthusiastic about this new project. So come over and
check us out. The wizards are the ones with the movie titles for names.
 
                ----------------------------------------------- 

Mud         : CrossRoads, TNG
Code Base   : NUTS 3.3.3
Telnet      : crossroads.talker.com 5150 [208.220.34.34]
WWW         : http://www.geocities.com/CollegePark/Quad/5911/
Description : 

   Crossroads, The Next generation is a place for friends, both old and new,
to gather and chat about almost anything. Opened shortly after the original
CrossRoads closed in early 1997, CrossRoads TNG carries on the tradition
started by Jesse, Sparky and all the others who made CrossRoads one of the
most popular talkers on the net. Please stop by, kick your shoes off, grab
something to drink and enjoy your stay. And please help spread the word!
 
                ----------------------------------------------- 

Mud         : The Crucible
Code Base   : [Rom] Modified
Telnet      : sage.csuchico.edu 9000 [132.241.222.11]
WWW         : None
Description : 

The Crucible is based on the RPG the Arcanum.  Our world
is all original and we have done our best to offer an
enjoyable yet challenging game.  

The Crucible also welcomes you to explore the following:

- Highly detailed and large areas.
- A fully automated unique remort system.
- A fully customized race and class selection.
- Over 100 new skills and spells developed and assigned to 
  each class accordingly.
- Autoquestmasters in each major city.
- Random unique item generation.
- Inlayable gems that enhance equipment.
- Unique Death System.
- Many more features that make The Crucible a rich 
  environment in which to mud.

...and last but not least, an immortal staff that would love 
to hear your input and if possible, incorporate it
into our playing environment!
 
                ----------------------------------------------- 

Mud         : Cruel World
Code Base   : [Circlemud] 3.0 bpl 17, Oasis OLC 2.0, DG_Scripts 0.99
Telnet      : cruelworld.dune.net 9090 [206.168.137.34]
WWW         : http://welcome.to/cruelworld/
Description : 

  You are an adventurous person, belonging to one of the
twelve races of Ilniyr, you have chosen your profession, 
to be one of the ten possible in this world, you are ready
to embark on grand adventures in a world where only the
fittest will survive. And even they need friends, or the
chances of seeing the next sunrise are slim.

Now 300 years after Nepheistos, now known as the Warrior
God, gathered Ilniyr under in one kingdom, his descendant
King Jeremiah sits on his throne in radidan, the capital
of Ilniyr, certain that his realm is faring well, little
does he know that the undead are back, and slowly
infiltrating every city in the realm. it's up to you to
either help save Ilniyr from disaster, or help disaster
on it's way.

      It's a Cruel World, nothing is more certain.
 
                ----------------------------------------------- 

Mud         : The Cry for Freedom
Code Base   : [MUCK] Muck2.2fb5.68 -- GlowMuck 3.1.7
Telnet      : freedom.wox.org 1782 [63.105.19.135]
WWW         : http://www.dunlaps.org/freedom/
Description : 

 Join the ranks of Sonic the Hedgehog and friends online in the
on-going struggle for the freedom of all and the ousting of the
tyrannical Julian Ivo Robotnik!
 
What's so special and different about Freedom?
 
* The players are given the ability to decide who needs to be
given the boot with a new player removal/punishment system
called the @twink system.
* Freedom is an application and invitation game. With a strict
eye on the incoming requests, you don't have to worry about
super-powered robots, wizards, and Rambo-esque characters
wandering.
* Since we're new, we're very open to ideas that could be
implemented.  Your opinion matters!
* There's minimal staff with minimal wiz-perks.  @Twink works on
staff too (to a degree)!
* Canons are readily distributed and just as readily reassigned
(through @twink) to new players who want a chance.
 
                ----------------------------------------------- 

Mud         : Cryosphere
Code Base   : [Custom] inspired by Aber
Telnet      : cryosphere.org 6666 [152.78.64.236]
WWW         : http://cryosphere.org/
Description : 

 The year is 2063.  Decades ago, space was opened up, for exploration, 
for development, and for colonisation. Now, the forces of competing 
nation-states are scrabbling to expand into the galaxy, fortifying and 
industrialising former frontier worlds, and searching for potential alien 
allies. One such system, located near the border of the delimitarised zone
between British and French space, has been thrust into great importance, 
and now is host to an impressive military presence.

But not all is well, banditry and piracy are still rife, the development 
of the system barely begun, and the uneasy peace with the French starting 
to break down.

As a raw recruit to the Royal Space Navy, you must pass through the 
Academy, and then work your way up through the ranks by performing 
missions, eventually reaching the rank of Captain.

The Cryosphere was built from scratch, with some aber influence. We have
eqsaving, stores, banks, insurance, hospitals, wildneress, an integrated 
ship and docking system, holoprograms that you can safely train in, an 
academy for newbies, an original scenario, and many unique missions.
 
                ----------------------------------------------- 

Mud         : The Crypt
Code Base   : [Rot] RoT 2.0b3 Modified
Telnet      : saturn.planetmud.com 9500 [206.245.140.168]
WWW         : http://saturn.planetmud.com/~synwulfe/
Description : 

  The Crypt, now running more than 5 years, is a Rot 2.0b3 based mud with
many enhanced features.  The Crypt has been designed with both new and
experienced players in mind.  I'm not going to beat around the bush by
telling you this and that as everyone here's seen it all anyway.  For
the most part, were a fairly well modified mud, offering all those regular
features like automated quests, clans and everything else as well as
several unique features, and this is changing every day.

  * 4 Tiers                           * Dualclassing
  * Mob AI                            * Area & Level Quests
  * Large World - 10,000+ rooms       * Object Progs
  * Stability - 5+ Years Running      * Enhanced Deity System
  * Artifacts                         * Enhanced PK
  * Dreams & Sleepwalking             * Mobs Level & Gain Power

  The Crypt has done away with its harsh difficulties, we've designed the
new Crypt with everyone in mind.  If you've got what it takes, come by and
join the fun.

                  The Place You'll Never Rest In Peace!
 
                ----------------------------------------------- 

Mud         : Cryptal Abyss
Code Base   : SMAUG
Telnet      : Use Homepage
WWW         : http://www.portal.gs/CryptalAbyss/
Description : 

   This is my firt attempt at going public with a mud, so I'm
not sure what to say. This mud has been around for about 2
months, as of 8/16/99 we are open for the public. Cryptal 
Abyss is based on SMAUG, so it has a few areas from Realms 
of Dispair, but most of the areas are custom. We will be 
adding new races and classes soon. Once you reach level 50,
you may be able to become an immortal. There is layerable
equipment, which means that you can wear many pieces of eq
at once, in the same location. Before connecting, you will
need to go to the webpage to get the current IP. Directions
on how to change the IP is on the webpage. You don't have to
come to this mud, but if you want to, you're welcome to it!

          ----Danielle, Founder of Cryptal Abyss
 
                ----------------------------------------------- 

Mud         : Cryptic Inspirations -  A New Dream
Code Base   : [Smaug] Orginal codebase, based on Smaug
Telnet      : ci.rapturegames.com 5100 [207.228.41.30]
WWW         : http://www.rapturegames.com/ci/
Description : 

  We are a mud on the cusp of greatness. The only missing piece is
you, the imaginative player. We have been around since March of
'98 and are well known in the SMAUG community for our hard
working imms, our friendly players and our' aim to please' attitide.
We are a world with a solid storyline to roleplay with, great
areas and some of the nicest mudders you will ever meet.
 
 We treat our players and imms like family because that is
exactly what they become! You have never experianced a mud
atmosphere like ours before.  Come join the CI family, you
will never leave home again.

We offer:
- A library full of player stories, poems, ideas and guides
  that we enourage you to add to.
- Multi-classing and subclassing featuring almost 30 classes in all.
- You rise in levels only when YOU want to.
- Jobs! Ways of gaining xp besides or instead of killing things.
- 90% original areas, We have immortals devoted to managing
  rp sessions. All our features can't be listed in this limited space
  so log on and see for yourself.
 
                ----------------------------------------------- 

Mud         : Cryptic Sin
Code Base   : [Rom] 2.4b6, modified
Telnet      : karnage.dune.net 1666 [208.139.203.148]
WWW         : None
Description : 

 Cryptic Sin is a basic Rom codebase, but is undergoing many additions and 
modifications. Our staff is working hard to create a new environment, that 
features:
New skills/classes/areas/features/and quests
IMM Sponsored Quests, Rewards for many things, and even player houses!

As of currently, the staff is small, and we are hiring coders and builders, 
all submissions for these jobs are to be sent to me (E-mail is above).

Mud is open for testing.But is undergoing MANY serious changes lately.
-DarkSeer, Head Questor
 
                ----------------------------------------------- 

Mud         : Crystae
Code Base   : [LP] Uses a modified LP 2.4.5 mudlib.
Telnet      : crystae.homeip.net 6900
WWW         : None
Description : 

  Crystae was opened very recently (January 1, 2002). However, its lone
archwizard (Miro) is a very experienced LPC coder, and has made many
mudlib and area additions/changes on a very popular LPmud, Aldebaran
(mud.tap.de 2000). Right now it is in desperate need of areas, mudlib
modifications, and wizards.
 
                ----------------------------------------------- 

Mud         : Crystal Chantry
Code Base   : [MOO] Server 1.8.1, core 19970203
Telnet      : chantry.virtadpt.net 2422 [63.121.248.23]
WWW         : None
Description : 

Greetings!
 The Crystal Chantry was inspired in part by the Digital Web sourcebooks
for White Wolf's _Mage: The Ascension_ game series.  A multitude of
worlds have grown up around a single unifying structure, a sort of 'please
touch museum' for users to explore and interact within.  Users are
encouraged to assume alternate personae and representations in the
Chantry to further shape the terrain.  Applications for coders and builders
are being taken now to further extend the world(s) within - there are no
restrictions on theme or execution here.  Everything from an underground
nightclub to a hyperlinked library is in the works here, with many more
sectors in the development stages.  This is primarily a social MOO with the
assumption of roles more than welcome - anything and everything from
steampunk cyborgs to disembodied spirits are welcome, the weirder the
better.
 
                ----------------------------------------------- 

Mud         : Crystal Fantasys
Code Base   : [GodWars] LoW4 Heavily Modified
Telnet      : intrepid.inetsolve.com 2004 [198.94.137.23]
WWW         : None
Description : 

We welcome all players.

We have a new help system for those who are new to mudding.
We are constantly changing the code with new additions.
We have one builder at the moment looking for more.

The mud is a pk mud role play is accepted if we have enough demand a
channel will be added for role play.

Well especially like players that have some ideas they would like to
see added.

The rest you will have to try it to find out!
Jason (Owner & Coder)
 
                ----------------------------------------------- 

Mud         : Crystal Tokyo MUX
Code Base   : [MUX] MUX 2.0.20.307p5 #1
Telnet      : anargo.qc.ca 3000 [142.169.37.120]
WWW         : http://crystalmux.tripod.com/
Description : 

  The year is 3000, the year that a great evil has spread
across Crystal Tokyo and a new heroine rises to face it. 
She is the Bishoujo Senshi Sailor Moon, but not Tsukino 
Usagi as we knew her in the past. No, Usagi is actually Neo-
Queen Serenity of Crystal Tokyo at this age. Crystal Tokyo 
is the capitol of the world were many of the players are 
going to be located at the beginning of the RPG. The 
denizens of this crystalline city have adapted to the ways 
of the Silver Crystal, ginzuishou, and live up to hundreds 
of years because of its power. Come and experience the 
future of the Bishoujo Senshi Sailor Moon series and 
perhaps the Neo-Senshi will be revealed, only time will 
tell.
 
                ----------------------------------------------- 

Mud         : CthulhuMud
Code Base   : [Merc] CthulhuMud (9.x)
Telnet      : 212.17.109.55 9999
WWW         : http://212.17.109.55/
Description : 

   Imagine a world where the monsters from beyond are real.
Where foul denizens of nether dimensions lurk to prey
upon the foolish men who think that science can answer
all their questions.

This is the world of CthulhuMud.  Based in 1920s America
it explores some possibilities of the Cthulhu Mythos.
Character can be adventurers, detectives, soldiers,
artists - even mages, if they can find the path to power
while avoiding the perils of insanity.

We feature a unique game world with our own highly modified
server, mob scripting and quest system.
 
                ----------------------------------------------- 

Mud         : Cuendillar MUSH
Code Base   : [MUSH] TinyMUSH version 3.0 patchlevel 3 #3
Telnet      : cuendillar.org 7200 [216.122.4.128]
WWW         : http://www.cuendillar.org/
Description : 

A wind rises in the Mountains of Mist, sweeping down through the streets
of Caemlyn, circling around the straightlaced avenues of Cairhien, swirling
about the mountains a wary man calls The Dragonwall. It was not the 
beginning. There are no beginnings nor endings in the Wheel of Time. But 
it was _a_ beginning.

Storms invade the countryside, striking all at once. Rains of fire strike 
the lands, burning and killing dozens, if not hundreds caught in the path. 
The Aes Sedai are scrambling, some whispering that the Last Battle is nigh, 
for a major sign of the Prophecies of the Dragon have come about, and surely
that means he is reborn. Nations are unsettled, leadership is unsteady. 
Turmoil strikes the lands.

Cuendillar is set in a mirror world, as established by Jordan in his works,
where the events of the novels have not come to pass in exactly the same
manner. The world sets forth towards its own destination, striking its own
path along the way. Characters from the novels will not be present, but 
the game offers many of the same character types one would find in the
books. 

Cuendillar is operated with the permission of Robert Jordan. All players
are required to read: NEWS PERMISSION when they log into the game.              
 
                ----------------------------------------------- 

Mud         : The Curse of Atlezelle
Code Base   : [Rom] 2.4 Heavily Modified
Telnet      : atlezelle.com 7500 [169.207.182.235]
WWW         : http://www.atlezelle.com/
Description : 

 The Curse of Atlezelle originally ran for three
years before it was shut down by the implementors
due to lack of immortal staff. We are reopening soon
(going through the debugging process) but need both
playtesters and builders. Builders can apply by
sending a message either ingame to Belle or emailing
the administrator. Playtesters will be rewarded when
the MUD officially reopens. We've got some great
features and a friendly environment, so come give us
a look!                                                                       
 
                ----------------------------------------------- 

Mud         : The Cursed Lands
Code Base   : [GodWars] Advanced Deluxe
Telnet      : cursedlands.org 6969 [24.201.93.138]
WWW         : None
Description : 

 The Cursed Lands is back! One of the 3 original GW deluxe 
MUDs, running previously for over three years is now back 
with a vengeance.

Offering 11 classes and 6 hybrid classes, combat arena, 
casino, bounty, status, advanced status powers, 
superstances, stability and much much more.
 
                ----------------------------------------------- 

Mud         : The Cursed Realm
Code Base   : [Rom] heavily modifed ROM 2.4
Telnet      : cursed.inetsolve.com 6666 [198.94.137.21]
WWW         : http://www.cursed.inetsolve.com/
Description : 

 The Realm is in disarray. King Tholand is dead and the Lords of many clans
vie for his throne. The city of Golthnar sits in turmoil as ravening bands
of warriors and mages fight for control in the streets. The Waters well
forth in anger as Fire licks the walls of civility. Earth trembles with ire
while Air flows through the gaps. The dark clan of Outsiders sows anarchy
and dissension amongst the Clans, while the light of Destiny fights for
freedom and the rights of others. All along the gods look down and laugh,
for they encourage the Clan Wars, even promoting them by stealing the hard
won prizes of the clans. Only one Clan can be victorious and fill the empty
throne. Which will survive? Which will tame the Cursed Lands?

 THE CURSED REALM is a long term challenge. It contains 200 levels, 9 Races,
5 Classes and 9 Multi-Classes. It also features 8 Clans in an ongoing Clan
War. Player killing is allowed against other Clans, as well as corpse
looting of clan members. Quests are encouraged, with both standard and god
quests available. Players may opt to play Loner or Newbie characters, clans
independent of the others with no leaders or clanhalls. The mud mobiles
have extensive AI routines programmed. Many will search out players, even
gate to them to continue the battle. Player cooperation is highly valued,
especially in the original areas, built specifically for the Cursed Lands
which will challenge higher level players.
 
                ----------------------------------------------- 

Mud         : CyberASSAULT
Code Base   : [Circlemud] Circle 3.0bpl11 (Heavily Modified)
Telnet      : muds.crodo.com 1111 [63.202.40.135]
WWW         : http://www.cyberassault.org/
Description : 

    Civilization's last stand!  Aliens! Again,
even more than there were last time: they seem
to materializeout of the very grains of the
radioactive desert sand.  Venomous yellow eyes.
The black gunmetal glint of laser pistols as they
close in for the kill.  There's nowhere to run, and
nothing to rely on but your MAC 17 machine gun.
What a way to save the human race. Roam the deserts
outside of town.  Find out why neon lights can't
even compare to the glow out there.  Pistols, rockets,
submachineguns, lasers weapons, and running are all
the magic you need.  Hey, learn some survival skills
that just weren't in the Boy Scout Manual.

MORE REAL THAN YOUR WORST NIGHTMARE!

CyberASSAULT features:

* Clip-dependent weapons  (along with your trusted hand-held
weaponry)
* Close to 60 Psionics, close to 40 Skills
* Classes of Borgs, Crazies, Mercenaries, Stalkers
* Remort Classes of Highlanders and Predators
* A truly Sci-Fi theme, evident in all aspects of the game.
 
                ----------------------------------------------- 

Mud         : CyberSphere
Code Base   : LambdaMOO
Telnet      : cs.vv.com 7777 [206.27.96.15]
WWW         : http://cs.vv.com/
Description : 

   CyberSphere is one of the orginal role-playing MOO's. 
For years now, many a soul has made CyberSphere their home.

CyberSphere is set in New Carthage, a bustling metropolis.
The wastelands of the American Southwest lurk behind the
city wall, and the corporate powers that pull the citizen's
strings lurk behind the inner wall.  A wide variety of
options are available for characters.  Be a decker in the
beautifully-crafted matrix system, a mechanic keeping others
cars on the road, a bounty-hunter, a reporter, or work for
one of the soulless megacorps.  The world is constantly
changing and improving, and boasts a variety of code systems
to handle many situations.  Above all, though, is the role
playing.  A dedicated hardcore group of players have been
keeping the city alive, but they could use some new blood
to let.... I mean greet.  So join us today!
 
                ----------------------------------------------- 

Mud         : Cythera
Code Base   : [Dikumud] Highly modified
Telnet      : cythera.org 4000 [64.39.30.245]
WWW         : http://cythera.org/
Description : 

 This mud has classes, but players are able to devote to
new classes, retaining their old knowledge. There are
several classes and races to choose from, each with their
own special skills and natural abilities.  One of the
things that sets Cythera apart is the Vampire race, which
is only reccommended for advanced players. The server has
an excellent scripting language and there are many mobs
and objects which take full advantage of it.  The areas are
99.9 percent original.
 
The mud allows pk within certain level restrictions.  No
whiners allowed.
 

o=======================================================================o
                        Muds Beginning With: D
o=======================================================================o


Mud         : D2: Dibrova
Code Base   : [Circlemud] 5+ years of mods
Telnet      : www.dibrova.org 4000 [63.81.118.7]
WWW         : None
Description : 

 D2 is the culmination of more than five years of
work on the part of a score of immortals who have
contributed to its present state.

D2 is based on the MUD which was originally Dibrova
but has many changes to stat and feature settings.

150 mortal levels, 100 remort levels with the
opportunity to take your character to the max with
infinite immortal levels.

Over 500 skills, spells, chants and prayers available
with the ability to add many as time moves on.

D2 is not a MUD in a constant state of change, it
is one that can be relied on to keep its foundations
the same for years to come.

Come check us out, we won't disappoint you.
 
                ----------------------------------------------- 

Mud         : Daedal Macabre
Code Base   : [Rom] Has bare traces of Rom2.4
Telnet      : mud.daedalmacabre.org 9000 [206.107.186.85]
WWW         : http://mud.daedalmacabre.org/
Description : 

   Welcome to Daedal Macabre.  We're an elegant, modified ROM2.4 that is 
generally bug free. We have 13 classes to choose from ( including rangers,
assassins, paladins, druids, necromancers, monks, and the built from near 
scratch psionicists ).  You can customize your own armor, jewelry, clothing,
or weaponry by gathering materials and taking them to the proper shop, making
almost all player equipment unique.  Features include: a creation point cap,
meaning that you can feel safe knowing that everyone else is near the same
playing field as you, mounted combat is near completion, as is the account
system.  Life is short, and you may just miss your chance at discovering our
wonderful mud ;)  ...and plentiful playerbase full of exquisite people.  
If you enjoy to roleplay, kill things, talk to friends, and enjoy a fairly 
balanced game, you may just want to stop by...  You won't need your real life
anymore.

   Our latest renovations: wielding anything, left/right hand system,
new web page format, totally unique fishing code from scratch!
 
                ----------------------------------------------- 

Mud         : Daemon Realms Deluxe
Code Base   : [GodWars] Deluxe [MODIFIED]
Telnet      : kattare.com 6969 [198.68.22.33]
WWW         : http://www.geocities.com/loial_lightblade/index.html
Description : 

-=( Daemon Realms Deluxe )=-

Welcome to Daemon Realms Deluxe, the GodWars
Mud of your Dreams!  This mud has PKing and 
many changes that other godwars don't dare to
mess around with! Changes Coming in every day
and plenty of helpfull players and immortals
helpfiles are also being added more everyday.
Check out our web page and come try us!

Do You Dare To Challenge The Daemon?

Loial Lightblade 
 
                ----------------------------------------------- 

Mud         : Daes Dae'mar MUSH
Code Base   : [MUSH] modified
Telnet      : daesdaemar.godlike.com 6161 [216.181.78.165]
WWW         : http://www.daesdaemar.org/
Description : 

  Daes Dae'mar is a Wheel of Time role-play MUSH set in the city of 
Tar Valon. We have a cooperative, community atmosphere and run on a
chapter based global TP system that will promote and support quality
role-play.  Many original coded systems are in place on the game to
enhance roleplay  including: chargen, award points, TAR dream system,
weather, languages and more!
 
                ----------------------------------------------- 

Mud         : Daggerfall
Code Base   : [Circlemud] heavily modified patch level 11
Telnet      : daggerfall.circlemud.net 4000 [216.17.180.42]
WWW         : http://daggerfall.circlemud.net/
Description : 

  Are you looking for a enjoyable, slightly crazy, newbie friendly
mud?  Then Daggerfall is right for you!  There are lots of
fun new zones to explore, as well as old favorites for those
who like familiarity.  Daggerfall features many races and
classes, making it easy to be original.  There are 100
levels, plus a unique remorting system that allows you to
be five different classes.  This allows for reachable goals,
plus continuing entertainment for up to 500 levels.  Fun quests, fun
immortals, and fun players make this mud a winner!                              
 
                ----------------------------------------------- 

Mud         : Dalila2
Code Base   : [Circlemud] Heavily Modified
Telnet      : dalila2.shopitaly.net 4000 [193.70.29.21]
WWW         : http://dalila.shopitaly.net/
Description : 

Dalila2 Mud have lot of interesting things that allow
the player to live a realistic alternative life.
The new player start with the know-how of two basic
works.

He can choose if want to work to become rich, buy an
house (from the player who build it) and dedicate his
life to commerce, or he can enter one of the 4 school
to become a warrior, a mage, a thief or a ranger.
Outside the areas, player move on a characters map
(the wilderness) where he can find resources (mineral
tree, vegetable, animals, ecc) monster and the entrance
of other areas.
 
                ----------------------------------------------- 

Mud         : Dalines By Night
Code Base   : [MUSH] TinyMUSH 3.0, Java browser front end.
Telnet      : Use Homepage
WWW         : http://www.dalines.com/
Description : 

 A very small MUSH at the moment, under heavy construction 
and looking for both coders and builders to help us expand 
more quickly. It is set in southwestern France, in the 
modern day. A cold-war situation is growing between the 
sects.

This is a World of Darkness MUSH, largely Vampire-oriented to
begin with, though we are working to encompass the rest of the
systems.

We are very newbie-friendly. Those who are new to the World of
Darkness, or MUSHing, are welcome.                                    
 
                ----------------------------------------------- 

Mud         : Darbonne, the Floating City
Code Base   : [Mordor] Hosted by Styx, an original and early DM
Telnet      : styx.darbonne.com 3000 [66.12.199.150]
WWW         : None
Description : 

DARBONNE, THE FLOATING CITY

There was a time, long before the beginning of history,
when there were both good and evil forces in the Land of
Mordor.  The battles between them raged constantly with
first one side and then the other claiming victory.  It was
during the third age, at a time when the dragons and
balrogs had joined forces against the elves, dwarves and
humans in a grand assualt against them that a triad of
powerful wizards and a white mage saved the city of
Darbonne by casting a self-perpetuating spell on it.  The
spell lifted the city into the air, higher than any dragon
could fly.  Unfortunately, one of Darbonne's great
libraries was torn asunder and parchments which were stored
there, upon which were recorded offensive spells from the
realms of Earth, Wind, Fire and Water, were lost from that
library.  Mighty adventurers still seek the fragments of
those mystical parchments in many dangerous and mysterious
places.

Would you like to join them?
Styx, from the city of Oceancrest, will be your DM.
 
                ----------------------------------------------- 

Mud         : Dardeni
Code Base   : [Circlemud] All zones built from scratch, dgscripts, OasisOLC 
Telnet      : dardeni.wox.org 4000 [216.220.98.2]
WWW         : None
Description : 

  Dardeni is a MUD in the process of changing over to a class-less, 
level-less system that will be based upon advancing in life through 
training in specific fields, as in real life. Skills will be available 
for learning to all players. Training will take place through initial 
practice in a shop, then followed up by on-the-job training or actual 
use of the skill.
 
                ----------------------------------------------- 

Mud         : Dare To Dream Moo
Code Base   : [MOO] 
Telnet      : dtdream.cmoo.com 9911 [216.37.163.19]
WWW         : http://www.techie-web.com/
Description : 

  The theme is to dream, enjoy yourself in the game rooms, 
ride the rides, be sociable with friends, mostly, have fun 
here. D2D has much to offer the wide variety of players we 
have...a Role Playing Game area, Carnival Rides, Games, 
Rooms to talk and visit, or explore any of 6 different 
island groups, bet at the track, drive a racecar, or play 
the slots! A lot of the things we've done to D2D is to 
form friendships and have overall fun, even if alone. 
Teams for laser tag, fighting your enemies, battling it 
out in one of the StarKiller simulations, living out your 
fantasy, reaching for the stars, striving for your dream...

The overall theme for D2D is to have fun, FUN! 
 
                ----------------------------------------------- 

Mud         : The Dark Age of Solare
Code Base   : [Smaug] Derivation of SMAUG codebase
Telnet      : daos.dhs.org 4000 [66.1.251.75]
WWW         : None
Description : 

  The Dark Age of Solare is currently under construction,
and is not fully implemented yet, however there are fully
functional bug reporting and idea functions.  Presently the
MUD is mostly stock and modified stock areas, but new ones
will be created once the codebase is fully operational.
New classes are being created, though they won't be offered
until they are granted some new and unique skills (Nothing
sucks like a class that's just a re-organization of skills
that belong to another class).  Please drop by often to
check on our progress!
 
                ----------------------------------------------- 

Mud         : Dark and Shattered Lands (DSL)
Code Base   : [Rom] DSL 2.5, Rom2.4
Telnet      : dsl-mud.org 4000 [208.200.3.6]
WWW         : http://www.dsl-mud.org/
Description : 

  DSL offers both hack and slash and role-playing features but
role-playing is required. Join one of the many clans and go to
war, or if you have a distaste for player killing, join a
Kingdom and conquer others using our Battlefield simulation
code. You may even start your own kingdom with enough funds
gathered. We offer 5 basic classes and then over 25 reclasses.
There are also a variety of remorts to choose from including all
10 species of Metallic or Chromatic Dragons, Angels, Demons, and
our custom Balanx. DSL has Gods which are role-played by a gentle
and thoughtful imm staff. Immortal abuse is not tolerated in the
least on DSL and anyone may request a review when they feel one
is needed. DSL has some very unique aspects such as our Vampire
system and Manatonics. Manatonics are born with natural powers,
you get them purely by random. Vampires are secretive and no one
knows who is one unless you are one yourself. The world is set
upon 4 continents with a vast sea in between in which you can
take a ship into combat against other ships. DSL offers a variety
of races and classes with hundreds of new skills and spells. We
also have a large player base averaging over 220 at a time. All it
takes is for the right person to be in the right place at the
right time to totally change the world. DSL has major quests
weekly and smaller ones daily. We boast a large playerbase and are
constantly improving the game.
 
                ----------------------------------------------- 

Mud         : The Dark Carnival
Code Base   : [GodWars] Raw Dawgs [Modified]
Telnet      : kattare.com 6868 [206.163.128.1]
WWW         : None
Description : 

  Welcome to The Dark Carnival. There will not be a story,
I'm going to inform you of what we HAVE on the MUD, Not what
will be coming. If something comes in, and your playing you
will hear about it on the mud or the web page. We offer PURE
PK, Remorting to three classes, and offer autoclassing and
many great EXP areas. Along with a Custom Forge Code, if your
looking for a NEW Mud with Coders that work hard and listen to
the players, The Dark Carnival is for you. But Beware... Some
of your best friends, will now be your worst enemies. PK is a
MUST, and Status Means Everything. Here is a list of what classes
and other things we offer:

Classes:
Werewolf, Vampire, Highlander, Ninja, Monk, Drow, Demon, Warlocks.

Remort:
You may remort up to two times which equals three classes all together

Forge:
Find Gems, Slabs and Hilts on mobs (not able to be found by using
the locate spell) and put them onto your armor, many rare gems are
still to be found.

We're Currently Looking for Webmasters, so hop on and leave a note
if you would like to apply, but for now.....
PHEAR THE CARNIVAL
 
                ----------------------------------------------- 

Mud         : Dark City
Code Base   : [GodWars] DarkCity
Telnet      : kattare.com 4040 [206.163.128.1]
WWW         : None
Description : 

  Dark City is back and better than ever thanks to KaVir
giving us this code to try to work on one of the best PK
MUDs ever.  Many Godwars now are all the same with the only 
differences being a lot of classes.  Dark City is about 
quality not quantity.  You have a choice of Werewolf or 
Vampire, but there are tons of clans with different powers. 
Everyone is open for PK after 20 hours, and this is the 
main focus of the MUD.  There is no running around gaining 
tons of xp.  Hitpoints are gained by taking hard hits and 
basic skills are improved through use.  You have to obtain 
your class powers from other people, teaching and learning 
from each other.  This is a long-term MUD, you only get one 
point to teach/learn each day after playing an hour or so.

Please come and enjoy one of the greatest Godwars PK Experiences.  

-SirMog and SaGe
 
                ----------------------------------------------- 

Mud         : Dark Destiny: Denver By Night
Code Base   : [MUSH] TinyMUSH version 2.2.4_U1 #1
Telnet      : denver.darkalliance.org 2000 [209.155.42.195]
WWW         : http://www.darkalliance.org/~denver/
Description : 

  December 31, 2000 and the people gather in the streets to 
celebrate the coming of the new year. Silence clings in the 
air as people wonder what to expect. A new year. Those who 
have been thinking the new year will end in death, hold their
breaths, waiting for the inevable to happen. Others crowd the
streets, just waiting to see what the new century will bring.
Just as the bell tolls midnight, a dark, icky, black cloud
begins to hover over the city, casting it into a pitch darkness
that make babies cry and others pray. Why has this darkness
come? What is its purpose? Most still huddle, even as the 
new century begins. DO you think you have the courage to find
out the truth?
 
                ----------------------------------------------- 

Mud         : Dark Fate
Code Base   : [GodWars] 
Telnet      : intrepid.inetsolve.com 2005 [198.94.137.23]
WWW         : None
Description : 

 This mud has two classes Werewolf and Vampire. This mud is 
Pure Pk! This mud is undergoing some changes so there may be 
a few copyovers.

Beyond-
 
                ----------------------------------------------- 

Mud         : Dark Forest Mud
Code Base   : [Smaug] smaug 1.4a modified
Telnet      : darkforest.uwyo.edu 4000 [129.72.12.150]
WWW         : http://darkforest.uwyo.edu/
Description : 

 Dark Forest is running on smaug 1.4a.  We are open and fully
functional.  We are also looking for builders, coders, and web developers.

World is mostly stock, though we are creating an extensive selection
customized areas.
 
                ----------------------------------------------- 

Mud         : Dark Gift
Code Base   : TinyMUSH 2.2.3
Telnet      : darkgift.telmaron.com 6251 [206.246.120.2]
WWW         : http://www.auspex.net/darkgift/
Description : 

   Dark Gift, formerly known as the Damned, is one of the
original World of Darkness MUSHes, as well as the longest
continuously running.  The game is set in a Gothic punk 
version of Pittsburgh in the early years of the twenty 
first century.  We support Vampire: the Masquerade 
and Werewolf: the Apocolypse as well as Gypsies, Hunters,
Mortals with Numina, and of course, mortals. 
 
                ----------------------------------------------- 

Mud         : The Dark Hand
Code Base   : [SWR] TDH 1.0a Continually Modified
Telnet      : darkhand.uddershock.com 6666 [208.46.219.96]
WWW         : http://www.darkhand.uddershock.com/
Description : 

    Set in the 'Shadows of the Empire' timeline, deep 
within the struggle between 'The Empire' & 'The Rebel 
Alliance'. A third contender in the galactic power struggle 
emerges as 'The Diversity Alliance' casts it's hand in to 
free the oppressed non-humans. All the while, the crime 
syndicates such as 'Blacksun' and 'The Triad Syndicate' 
battle to control their own elements of power as the 'for 
profit' organizations such as 'The Hunter's Guild' 'Bothan 
Spy Network' and others, play both sides to line their own 
bank accounts with credits.

     We strive to bring you a capable and freindly staff of 
Immortals as well as 'Player Assistants' to help in any 
questions you might have. We are role-play enforced, and 
offer over 25 planets created on, and therefore unique to 
TDH. We offer many variations on the original SWR 1.0 as 
well as continuing to improve the code thanks in a large 
part to our playerbase's suggestions and input. The Dark 
Hand is very newbie friendly we are happy to offer a stable 
enviorment to enjoy. With new planets and areas continually 
being added, you can continue to explore.
Come emerse yourself in TDH!
 
                ----------------------------------------------- 

Mud         : Dark Haven
Code Base   : [Rot] Rot being rewritten in C++ (Major Overhaul)
Telnet      : bb3.betterbox.net 7100 [209.83.132.69]
WWW         : None
Description : 

Formerly Mystic Realms, Dark Haven is now under new ownership. We
are in the process of a feature freeze for a total rewrite (I'd
like to have something relatively stable to work with when I redo
everthing). Based origionally on Rot, expanded upon by several
great people, and now being totally rewritten, we are in great
need of devoted testers and builders. If you'd like to be
involved in the creation and design of a mud, and don't mind
actually doing some work, we'd love to have you. However, don't
expect to be Immed. We're not in the habit of just handing out
positions to people unless they do some real work and help the mud
a great deal.
 
Again, if you're willing to help, we'd love to have you. If you
excel at finding bugs, come on and bug-hunt your little heart
out. As it stands, we've had 9 crashes and 6 reboots since May
24, 2001. That's a total of 15 periods of downtime in 3 months.
We'd like to improve that.
 
The final goal of Dark Haven is to release an extremely cool,
extremely stable MUD that people can easily expand upon, that
players like, and that all-around kicks butt. If you think you'd
like to be a part of that, come on over and check it out.                       
 
                ----------------------------------------------- 

Mud         : Dark Pawns
Code Base   : [Circlemud] Dark Pawns 2.2.5
Telnet      : darkpawns.com 4300 [216.18.90.4]
WWW         : http://www.darkpawns.com/
Description : 

  Dark Pawns, now in its seventh year of continuous
operation, strives to bring you a quality fantasy RPG 
experience.  We feature a robust, stable codebase with 
quality staff and players.  Our focus is on mudding and
game playing as a community, with an emphasis on gameplay
in the long term.  

Come by and play Dark Pawns for a couple of hours, and 
you'll find that you've found yourself your new favorite 
game.
 
                ----------------------------------------------- 

Mud         : A Dark Portal
Code Base   : [Rom] 2.4 (Modified for RP, etc.)
Telnet      : kyndig.com 7006
WWW         : http://www.adarkportal.com/
Description : 

  Having been up for three years now, A Dark Portal is a ROM MUD featuring 
many code and area enhancements to enhance its RP atmosphere. Some of its 
features include:

 * 116 areas, 70+ original, for a large and varying world.
 * All-original races and classes; * 250+ new skills/spells.
 * Player-run clans, deity-based religions and cults.
 * RP points give players who develop their characters bonuses and advantages 
   over those who don't.
 * Natural channel socials ('ooc smile'), emotes and smotes.
 * Unique character creation.; * Fully customizable colour.
 * Interesting RP-created quirks such as vampiric disease.
 * Code to enhance the atmosphere, such as ranks rather than
   levels on who, OLC add-ons for builders, and new ways to
   develop your character (histories, physical descs, etc.)
 * A largely friendly player base to welcome you, and 
   restricted player killing for your bloodthirsty side.
 * Imm-run quests and ongoing RP plotlines to keep you 
   interested; * RP influences the world - just ask Ofcol.

There are many more things to mention, but no space - if you
wish to enter a war-torn, fascinating world, drop by!
 
                ----------------------------------------------- 

Mud         : A Dark Portal's New World
Code Base   : [Rom] Highly modified for roleplaying and challenge.
Telnet      : kyndig.com 7005 [209.61.155.105]
WWW         : http://kyndig.com/~adp/
Description : 

   ADP is a roleplaying-oriented MUD that has existed since early 1998, but
the limitations of the original base have forced us to start work on a
derivative project. The New World seeks builders, and features the
following:

* Custom mob, room, room desc, and obj progs, along with dozens of new OLC
features to keep builders happy.;  * Leveless, classless base.;  * A tiered
Guild system with 37 unique Guilds and over 450 skills and spells.;  *
Tiered
skill system.;  * Complex trades code for armour design, crop-growing,
woodworking, etc. * Magic - brand-new systems to ensure several levels of
play;  * Realism - damage/repair of armour, crippling limbs,
hunting/fishing, and more.;  * RP code - layering clothing, sheathing
weapons, trap-setting, custom weather and experience systems.;  * Sensory
overload - you won't just be looking at the world.;  * Intro code - show to
others as you like, and name them as you see fit.; * Item types - dozens of
new toys to try.

If these catch your attention, we might be for you - IF (and this is a big
if), you're literate, dedicated, trustworthy and able to roleplay. Are you?
And are you willing to complete a 5-vnum test? Then drop on by -we await
your visit! If no one's on, please read 'help apply' - otherwise, just say
hello!
 
                ----------------------------------------------- 

Mud         : Dark Prophecy
Code Base   : [LP] Darkelib (LPmud)
Telnet      : 130.236.254.164 5559
WWW         : http://gatewalker.lysator.liu.se/prophecy/
Description : 

Dark Prophecy is a dark fantasy mud using the darkelib mudlib.

Features include:
 - 6 sphere magic system with critical hit messages, plus a very 
   exciting combat systems with critical hits and limb support.

 - Ability to make items, swords, shields, etc, to enchant them

 - Items are saved on person.

 - Castles or inn rooms, where items can be saved, just watch out for thieves.

 - Cool pet system in which they follow you around, and you can order 
   them to carry stuff or protect you, kill for you, etc.

 - Newbie friendly mud. Averages 20 ppl peak time.

Great mud with great combat, spells, and money making activites.

If you're not interested in fighting, try to be the richest player on.
 
                ----------------------------------------------- 

Mud         : Dark Prophets MUSH
Code Base   : [MUSH] PennMUSH 1.7.2pl34 modified with TAZ hacks
Telnet      : darkprophets.the-wyvern.net 1357 [62.253.133.171]
WWW         : http://www.darkprophets.com/
Description : 

  On the south coast of Estria, between T'shombe Forest and the Great Ocean,
rests the island city state of Anaj Naiesta. From the islands of Dhynara, in
the east, come ships bearing spices and other wares. These diametrically
differing cultures render Anaj Naiesta a place of unsurpassed diversity. It
is  in this city that we set the scene.
 
Dark Prophets MUSH is a game focusing on quality role-play in an interesting
environment. The theme is original, a tale of generic fantasy juxtaposed
with an Arabian Nights style culture, and features despotic prophets, brave
warriors, independent artists and wise sages. The game deals with the
eternal struggle between the light and the dark, between what is right and
what is wrong.
 
It should be noted that DarkProphets does NOT employ a combat system, an
econ system, or even a magic system. This is an RP by consent mush, where we
believe that through a minimal amount of code we can achieve a better
quality of free-form rp.
 
That said, player backgrounds are encouraged after a player has been with us
for a few weeks, and code does exist for taking care of that.
 
(Mailing List: darkprophets@yahoogroups.com )                                   
 
                ----------------------------------------------- 

Mud         : Dark Risings
Code Base   : [Rom] Rom 2.4 (heavily modified)
Telnet      : darkrisings.com 1313 [207.180.90.139]
WWW         : http://people.ne.mediaone.net/kmsharp/darkrise.html
Description : 

   Dark Risings is a ROM2.4 mud with a medieval and gothic theme
based on werecreatures and vampirism.  There are many races
and classes to choose from upon creation, making for a unique
character.  Dark Risings is based upon the familiar 'map' of
most ROM muds, but has a large variety of new and unique areas.
Dark Risings has been up and running for over a year now. We
recently had a few code changes to help stabalize and balance
the mud. If your looking for a dark themed mud with a gothic 
atmosphere then Dark Risings is the mud for you.
 
                ----------------------------------------------- 

Mud         : Dark Saghani
Code Base   : [Envy] 1.0[heavily mod]
Telnet      : saghani.com 6969 [204.251.180.215]
WWW         : http://saghani.com/
Description : 

 Upon this date, Dark Saghani has opened Its borders to all adventurers.
Let it be known that all folks are welcome, whether dwarf or elf, giant
or ogre to wander Its streets and seek fame and fortune.

There be many races as well as tri-class charactures, so be wary of whom
you drink your grog wit'.  Cut-purses abound as well as the Paladins of
legend.  Player killers are accepted but keep your backs to the wall.

Newbie friendly: city map and free equipment & spellups.
Single, dual or tri-classes.... NO remort.
Builders hired for b-port work.
Currently Hiring Coders

--==  NO HARASSMENT ALLOWED  ==-- (ladies, feel free to play here w/o fear)
 
                ----------------------------------------------- 

Mud         : Dark Shadows
Code Base   : [LPMud] Nightmare mudlib version  3.3 
Telnet      : ds.acewest.com 6666 [207.108.118.153]
WWW         : None
Description : 

 Dark Shadows is the newest mud and it has moved to a new server and 
it is now located at ds.acewest.com port 6666. We are looking for 
some good coders to come help and get this mud up and running. If 
you want to help me get this mud up and running send me a email at: 
sneezy@acewest.com, with a sample of a room for nightmare based mud.
 
                ----------------------------------------------- 

Mud         : The Dark Side of the Alamo: San Antonio by Night
Code Base   : [MUX] 
Telnet      : sanantonio.spodzone.com 6898 [64.35.57.48]
WWW         : http://www.geocities.com/sanights/
Description : 

 San Antonio by Night has a very friendly staff.  Here we believe ICA=ICC.
Basically, staff will not intervene with the RP of a character unless asked
to do so.  Staff will conduct TP's and keep them running, but prefer the
players themselves to start them, and keep them driven by the players.  We
support Mage, Vampire, Changeling, Shifter and Mortal/Mortal+ apps.  The
coding on this game is great, as is the helpful atmosphere SA provides.  If
you truly are looking for a cut above the rest in a WoD world, come over to
San Antonio by Night and check us out. :>
 
                ----------------------------------------------- 

Mud         : Dark Sun - Land of Legend
Code Base   : Rom 2.4
Telnet      : bb6.betterbox.net 4000 [209.83.132.78]
WWW         : None
Description : 

   Dark Sun - Land of Legend is a mud based on the AD&D 
world of Dark Sun, also known as Athas.  Dark Sun is a
challenging mud, aimed at mature players and experienced
mudders.  

As an adventurer, its your job to restore order in the land
of the Dark Sun, and to teach your enemies that messing
with you means death! 

Some of the features of the mud:
- 4 original classes, Gladiator, Wizard, Rogue, and Priest.
- 11 original races, ranging from Mul, Pterran,  Aarakocra,
  Thrikreen, and many more!
- New leveling/XP system, 100% original.
- Totally redesigned combat, with colorful damage bars, and
  reworked all the internal combat code to match AD&D rules.
- All the standard patches have been added including OLC,
  Mob programs, Scan, copyover, bank code, etc.

For an addictive mudding experience, give us a try.
 
                ----------------------------------------------- 

Mud         : The Dark Tower
Code Base   : [Smaug] Modified
Telnet      : dragonball.ssn.net 4000 [66.149.217.202]
WWW         : None
Description : 

 The Dark Tower is a new MUD based on the Dark Tower series
(e.g. The Gunslinger, The Drawing of the Three, The
Wastelands, and Wizard and Glass) by the author Stephen
King. It is a non-profit MUD looking for coders with alot
of work needing to be done. Please contact
volnitdakrath@hotmail.com if your interested.
 
                ----------------------------------------------- 

Mud         : The Dark Tower RomMud
Code Base   : [Rom] Rom 2.4b6 Moderatly Modified
Telnet      : dtmud.dhs.org 4550 [24.177.251.96]
WWW         : http://dtmud.tripod.com
Description : 

  Dark Towers started in October of 1996. It's gone through quite a number
of ups and downs on the great road of life. We at Dark Towers feel that
the whole point of a mud is for your enjoyment. We sincerely believe that
players are the most important aspect of the mud. They provide much needed
feedback and liveliness to the mud that without them wouldn't be there.
We at Dark Towers are also extremely open to any suggestions you might
have to help make it a better place.
 
The theme of Dark Towers is based mostly on fantasy, but we try to make a
little bit of what everyone wants. If there is something that you feel is
missing, let us know and we'll do our best to add it.

Recently we have had pretty much an entire replacement of our imm staff
save a few dedicated imms. We are currently trying to make the mud
more interesting and are open to suggestions. Please stop by and tell us
what you think/how we're doing.
 
                ----------------------------------------------- 

Mud         : Dark Vision
Code Base   : [Custom] dvmud 3.7
Telnet      : dvmud.com 5000 [217.157.138.109]
WWW         : None
Description : 

 An ancient people lived on the continent of Wolick.
They were a very happy and prosperous people. They
enjoyed many wondrous years of wealth and power as 
they had great military strength. They were conquerers
many nations.  Then one day, some of the governing
officials decided to take control of the country. They
captured the leader of Wolick and destroyed the great 
city of Tokton. Thousands of unsuspecting lives were taken
and the rest fled over the seas, landing on a new continent. 
This new continent was called Daleon. The elders needed a new
name for their capital, and they came up with Stormdale, the
name meant 'Powerful Freedom by Wisdom'.

Dark Vision mud has been totaly revamped, including the
newbie section. It is growing in population. Start off by
selecting your class and race and then enter the holy temple. 
From there you must talk to many Acolytes to gain
information and equipment, so you are ready to venture forth.

16 Class & 10 Races to choose from, multi-classing upto 5 Classes,
houses, clans, auctions and rumbles await.
 
                ----------------------------------------------- 

Mud         : Dark Wizardry
Code Base   : [Envy] Heavily modified
Telnet      : darkwiz.betterbox.net 6969 [209.83.132.79]
WWW         : http://dwizardry.dhs.org/dw/
Description : 

   Dark Wizardry is a heavily modified multi-class envy mud.
We have many new commands and features, like: an automatic
ranking system showing the best players ever, a newly
developed clan system, store rooms for players, lots of new
skills/spells and classes, an auction system, teleports,
doors that open/unlock by switches, talk programs, new type
of mob programs, lots of new object types and many many more.

   Our world is built from scratch and is expanding rapidly,
creating a new, thrilling environment, even for experienced
mudders. Immortals are really helpful and very active. We
are also openminded to player's ideas, which results in a
world for players, by players. Feel free to drop by.
 
                ----------------------------------------------- 

Mud         : Dark-Legacy (Dark Legacy)
Code Base   : [Smaug] v1.4
Telnet      : dark-legacy.com 9898 [63.77.145.125]
WWW         : http://www.dark-legacy.com/
Description : 

  Make your own guild/clan without immortal help, specify
every single little thing about them, from ranks to motto's. 
Compete to get your guild at the top of the highscores. Buy a
guildhouse for your guild, and assemble it in a room to room 
basis! You can optionally play perma-dead characters. Be a 
mentor of new characters. Bank accounts, houses, and self 
configurable castles allow you to store equipment. Player run 
shops. Harvest resources, build furniture, and decorate your 
house/castle at your own whim! Experience becoming a ghost, 
getting resurrected by your clerical friend, getting infected 
with vampirism, multiclass your character into any 
combination you desire. Automatic description generator 
included. A new accounting system allows for beter player 
management. Unique Pillar transporting system. Java client 
and homemade client available on site.
 
                ----------------------------------------------- 

Mud         : Darkbane
Code Base   : [Rom] Modified
Telnet      : darkbane.wolfpaw.net 7100 [216.18.90.30]
WWW         : None
Description : 

   We are a completely new mud. Right now we are in 
testing as I add more classes,races,skills, and stuff.

   We are based off a cross generation theme. We are 
based in the future, but we also have swords, and magic.
Right now We have alien races which are described in the
help files, but we also have dragon (which is explained
in how they fit in). We have will have 7 classes by July.
Which are Knight(mecha),Warlock,Priest,Ninja,Monk,Samurai,
and dragon.

  We have an extremely low level system, which consists of
16 levels. This is used to Balance Pk in that they only
affect skills. When a character is created their HP,MA,
and MV are based off of the race. The Stats will remain
the same the entire game except with rewards from gods,
for many different things.

We are currently in Testing and all Testers will be rewarded.

Questions: IM Sabvre(AIM)
 
                ----------------------------------------------- 

Mud         : DarkBlade
Code Base   : [MUCK] NMC 1.22 + mods
Telnet      : darkblade.2y.net 7575 [213.120.104.139]
WWW         : http://darkblade.2y.net/
Description : 

     DarkBlade is a hybrid split into 2 sides. One is
CHAOS, the MUD, a gangland city filled with plotting and
evil, killing and bribery. Gangs fight for the city, while
the corrupt mayor Backy stands between. The staff and
players are _very_ friendly. DB includes the basic MUD
attributes, plus it's modern and includes programs for
elevators, subways, mobile phones, apartments, swipe keys,
item caches, heavy safes, a helicopter, planes, and more.

     The MUCK is a Portal linking Countries, each a theme
created/built by players. These include Reciprocity, a
covert (spy) RP country with secrets to be revealed;
Recreations, a player-built country for re-enacting movies,
TV and books; the Pueblo-enhanced area with sounds and
pictures which can be added by players [get Pueblo at the
site!]; FreeForm, a player-built area which allows ANYONE
to edit ANYTHING, no matter who built what! We're waiting
for the newest Country, Sci-Fi Colonies. The MUCK also
contains new programs, including a Computer system for
personal and public-access files and mail and the chance
for any player to build major game areas and join the staff.
 
                ----------------------------------------------- 

Mud         : DarkeMud
Code Base   : [LP] the Darkelib
Telnet      : live.darkemud.com 5559 [204.200.26.241]
WWW         : http://www.darkemud.com/
Description : 

  Enter a Huge world, where you can make a name for
yourself.  Most equipment is made via players, and
enchanted via another player guild.  Own pets,
start wars,earn a living, kill your neighbor.

  If this gets your attention, come join us.  Just 
about anything is possible at Darkemud!

  Come where Dreams are a reality, and Nightmares 
might kill you.

  To live is to Learn, to Die is to Graduate.
 
                ----------------------------------------------- 

Mud         : Darker Realms
Code Base   : LPMud 3.01.02-DR
Telnet      : darker-realms.nostrum.com 2000 [206.28.8.8]
WWW         : http://darker-realms.nostrum.com/
Description : 

   Darker Realms opened in 1990 and is quite possibly the
oldest still-running LP style mud in the USA.  DR was the
first mud to offer quest-based advancement, and still
maintains a large number of challenging and interesting
quests.  Although a number of guilds have cropped up, DR
is still based on the traditional LP mudlib. Ergo, it lends
a classic feel to what we believe is a classic game. There
are about 600 active players, but rarely more than 25 or so
on at a time.  DR has almost never been down for more than
a weekend, and recently moved to a much faster machine, so
it probably *isn't* the slowest LP in existance anymore :)
 
                ----------------------------------------------- 

Mud         : Darkest Nights
Code Base   : [Rom] none
Telnet      : darkestnights.silverden.com 6800 [63.78.117.186]
WWW         : None
Description : 

 Centuries ago, during the age of pestilence, the lands that now make up the great
kingdom of Argrolin divided. The Gods of the land held their position not through law,
but through strength of arms,and battles between the Followers was common. It was
during this age that Thae-Wra, God of Death reached the pinnacle of his power
conflicts followed famine and plagues that devastated the people as much as the
weapons of war. But the fortunes of the gods are as fickle as those of mortals, and
Thae-Wra's power was challenged by other immortals.One in preticular eyed him and
waited for the right time.

 As his power waned among the gods, so too did the grip of chaos upon the land and a
young goddess- Kaliana arose and would unite the lands and establish the rule of law.
During this war of unity, the clans dedicated to Thae-Wra and the other Gods were
dispatched or destroyed wherever they could be found and those followers who escaped
were forced to go into hiding.So it remained for many generations, but nothing lasts
forever and once again the power of the God of Death is growing. The many evil
followers of his former clan have begun to gather forces, in preparation for the day
when chaos will once again be felt across the face of the land. Toward this end, he
has begun a campaign to reform his clan as well as new ones.It was during this time a
that a portal was opened and many different creatures from other worlds were
transported to the lands,and thus new clans formed ,11 to be exact each with different
Gods.
 
                ----------------------------------------------- 

Mud         : DarkHeart: Resurrection
Code Base   : [Rom] /GodWars
Telnet      : sebastion.homeip.net 6501 [24.147.87.54]
WWW         : None
Description : 

  DarkHeart the mud that was originally running in 1997 is
now back and better than ever. There have been a lot of bug
fixes and general additions to the code to make it more stable.

We still offer Dragons, Heros, Eladrin, Warlocks, Lupines, 
Vampires and Demons.

We DONT offer classing on connection you need to get Requirements for classing!!

Come check us out!!!

Tijer (Owner/Coder)
 
                ----------------------------------------------- 

Mud         : Darkland
Code Base   : [LP] Skylib 1.4 (Heavily Modified) Discworld/Nameless Sorrows Hybrid
Telnet      : darkland.simrin.net 3000 [63.78.117.247]
WWW         : http://darkland.simrin.net/
Description : 

 The Darkland is a fantasy role playing MUD, with a unique
'guildless' system that focuses on the Universal Magic.
We are currently working on heavy development in areas,
orgs, and magic.  Creators are strongly encouraged to come
visit to find a home to practice the creative talents that
they possess.  We are offering every creator the ability to
work on a pet project that is their own as long as it can
resonably fit into the theme.  To often the creative
talents of many creators are stiffiled due to forced
working conditions in other areas.  We do ask that you help
but want to nuture your creative instincts.  We are
building this mud on a very unique system to encourage
roleplaying and make characters unique in every possible way.
Unique god created equipement with allowed auctioning
and trading enviornments.  We want it to be that no two
characters are the same.  And a supposed infinte level system
with developing areas for those players who excel and raise their
characters above and beyond the initial bounds.  We are also looking
for those with mudlib talents to help out in org development and 
spell designing.  We recently lost a lot of the mud to a harddrive 
failure and bad timing.  We are rebuilding and are looking for people
make it better than before.  Check in and 'apply'.
 
                ----------------------------------------------- 

Mud         : Darklife
Code Base   : [Rom] Modified Rom 2.4b
Telnet      : foozone.net 5000 [24.177.251.96]
WWW         : None
Description : 

 Darklife is a mud in progress, not open for players at the
moment and unfortunately the world is lacking alot. I am 
hiring builders to get the world all built up. The world is 
all origonal, all stock areas have been deleted. I am 
currently modifying just about everything i come across. It 
is a 200 mortal level medium speed level mud. 
 
                ----------------------------------------------- 

Mud         : Darklord
Code Base   : [Circlemud] Circle 3.0 (Heavy modifications)
Telnet      : pody.westnet.com 5000 [206.24.6.19]
WWW         : http://www.westnet.com/~classic/darklord.html
Description : 

  Come check out a skillbased Circlemud (based on 3.0)
We've got races to cover all classes, new classes, more
being added.  Recoded guilds w/ ranking system based on
skill levels.  Hometowns exist for players to join (also
with town titles).  Skills train by usage, no longer the old
practice system.  Casters train spells & alchemy
Combat system modified to give more realism, and better
balance!  Friendly players (although pk and pt is allowed).
Lots of levels and skill levels to keep players busy. To
keep the mud balanced we don't allow any coder interaction
with the mortal world.  Stop by, we'll buy you a drink.
 
                ----------------------------------------------- 

Mud         : Darkness and Despair (DnD)
Code Base   : [LP] Heavily modified
Telnet      : cipollo.ugate.net 4201 [24.161.43.44]
WWW         : None
Description : 

   Darkness and Despair (DnD) is a large, player friendly 
mud, with 20 races, 8 classes(more to come), 10 professions, 
and 10 guilds. Roleplay is not mandatory, but it is 
encouraged. The combat routines, are extremely rich with 
many unique and varied emotes. The staff at DnD prides 
itself on providing a robust and diverse environment for 
all skill levels. We offer loads of player interaction, 
with a minimum of interference from the Arches and Immortals. 
This mud will definitely get your adrenaline flowing.

Want to kill without the fear of a prison sentence?? 
Come see us at Darkness and Despair, you'll be delighted 
with the world we've created
 
                ----------------------------------------------- 

Mud         : Darkon MUD
Code Base   : [Circlemud] Circle 3.0
Telnet      : darkon.net 9001 [209.148.96.68]
WWW         : http://darkon.net/mud/
Description : 

   Darkon is a relatively brand-new MUD, with lots of the zones you are
familiar with, and many, many more zones that are completely unique--you
won't find them anywhere else.

Our dynamic staff of imms are on constantly and are eager to help new players 
get started.  New changes are being added all the time.  Come check us out :)

Due to a change from running under windows to the new home on a 
linux system we are haveing to basically start over.

We hope to have extended race & class & clans soon...
 
                ----------------------------------------------- 

Mud         : Darkover
Code Base   : [Circlemud] DIKU/Circle v2.2 (97% rewritten to Custom)
Telnet      : darkover.alpha1.net 5000 [66.119.226.252]
WWW         : http://darkover.alpha1.net/
Description : 

   Darkover is the result of over seven years of blood,
sweat, and tears from the Immortal staff.  Inspired from
many different sources and backgrounds, we have worked to
provide a unique and enjoyable world and gaming system.

Some of our features include:
   1. A huge world of entirely original areas
   2. Many of our areas change in a planned manner, often
      reflecting the progression of the mud's time
   3. Built-in quests as well as Immortal run quests
   4. Alchemy system allowing classes to make unique items
   5. Custom mobprog system providing a more reactive world 
   6. 16 playable races and 31 playable classes
   7. 50 levels plus -unlimited- remorting
   8. A friendly, no-pkill atmosphere

These are but a few of Darkovers many features.  Please
visit our homepage if you would like to learn more about
the details of what we have on Darkover.
 
                ----------------------------------------------- 

Mud         : Darkscapes
Code Base   : [Aber] Derived of Dyrt.
Telnet      : darkscapes.xs4all.nl 6715 [213.84.82.105]
WWW         : http://darkscapes.xs4all.nl/
Description : 

Hi Reader,

We are an old and established abermud, which recently was revived 
on a new server. Generally the staff is newbie-friendly and the 
mud has a social setting. Quests are available. The mud allows 
for war-parties to be created, however if the last of such a 
party logs off the party is disbanded. Your own guild thus 
depends on the online-status of its members. If noone is left, 
the guild will wither away.

Enjoy your time with us, but above all! have fun.

-The powers.
 
                ----------------------------------------------- 

Mud         : DarkSeasons
Code Base   : [Circlemud] 3.0 modified
Telnet      : darkseasons.com 9299 [64.152.12.3]
WWW         : http://www.darkseasons.com
Description : 

Do you dislike muds with horrible colors?
-We do.
Do you dislike muds that arent stable?
-We do.
Would you like a mud that is easy to learn?
-We would.
Do you want adventure?
-We do.
Do you want a mud offering the best features,
great coding, an IMM staff that works WITH you,
and the ability to get you hooked?
-We do.

DarkSeasons, after three years of work, is opening people,
and it's all for you.

-Garrote, World Creator.
 
                ----------------------------------------------- 

Mud         : Darkside
Code Base   : Merc
Telnet      : betterbox.net 5555 [209.83.132.52]
WWW         : None
Description : 

   Darkside is a heavily modified merc based world.  We   
currently have 9 class and 17 races to choose from.  Each
class has many unique skills, with more being added all the
time, and most races have some unique abilities as well.
All of our areas are our own original creations, some with
mob programs.  We offer a unique religion system with
immortals to worship if you choose.  Our immortals are some
of the most caring and respectable around.

   Come on over and enter a new land of fantasy and fun.   
Come join the Darkside.
 
                ----------------------------------------------- 

Mud         : DarkWaters
Code Base   : [Rom] 2.4 B6 In process of extreme modification
Telnet      : mud.tossell.net 9000 [64.192.43.101]
WWW         : None
Description : 

 Darkwaters is going to be a very good mud, it is based on Rom 2.4 and
currently we are updating it. We are going to add many rooms cities
etc. We are currently making weapons, clans, and MOBs.

 Our quests will be made on occasion and will be made acording to the
season. The quests will be made for every level and not specific
levels. We hope to get many characters and we are VERY newbie
apprieciative. We will have 'restrings' and 'cheap restrings', which
will allow characters to customize their weapons, armor etc., without
much cost.

 In about a year we will have modified this ROM to the maximum extent.
The only problem is our connection is limited.
 
                ----------------------------------------------- 

Mud         : DarkWind
Code Base   : [LP] Heavily Modified
Telnet      : darkwind.org 3000 [65.85.143.144]
WWW         : http://www.DarkWind.org/
Description : 

Darkwind is a heavily modified LP Mud, consisting of lots of great features:

* 8000+ rooms
* Multiple continents
* 10 Races:
human, draconian, orc, dwarf, ogre, halfling,
elf, troll, gnome, and faerie
* 11 Guilds:
Bard, Cleric, Charlatan, Mage, Necromancer,
Garou, Thief, Ninja, Fighter, Psionicist and
Swashbuckler
* Player owned pubs & inns
* Player owned ships
* Player owned pets
* Clans!

And, the list goes on!

Please come check us out sometime:

telnet://darkwind.org:3000

- The Admin of Darkwind 
 
                ----------------------------------------------- 

Mud         : Dartmud
Code Base   : [LP] LP Mud 3.1.2
Telnet      : dartmud.com 2525 [207.49.240.62]
WWW         : http://www.dartmud.com/
Description : 

 * Continuously operating since 1991
 * Tons of quests, 100% original areas.
 * Consistent, Medieval fantasy feel.
 * Skill-based mud, no classes or levels at all.
 * 14 races, 6 never seen elsewhere.
 * Complex combat system with customizable fighting styles.
 * Elaborate NPCs which can respond to a variety of stimuli.
 * 'Real' wilderness system with varied terrain, top-down view.
 * Numberless interface, describes most variables using adjectives.
 * Player crafting skills and player-based economy. Farmers and
   cooks can make a good living growing and selling food. Smiths can
   forge weapons and armor. Lots more to do than just kill things.
 * Multiple languages, cities, and cultures.
 * And, of course, an original spell system.
 
                ----------------------------------------------- 

Mud         : Dawn
Code Base   : [LP] LP
Telnet      : dawn.eos.net 3000 [205.133.149.58]
WWW         : http://dawn.eos.net/
Description : 

   Welcome to Dawn, a discworld-based lpmud offering excitement 
and adventure to those brave enough to grasp it.  It is a world 
of stunning beauty and terrifying evil, where creatures long 
regarded as legendary beings of lore and myth are commonplace; 
lands of light and lands of shadow lie within the reach of all.
 
                ----------------------------------------------- 

Mud         : Dawn of Demise
Code Base   : [Smaug] SMAUG 1.4
Telnet      : dod.hpi.net 4000 [209.12.107.12]
WWW         : http://dod.hpi.net/
Description : 

   The Great War of the Mages, the Arcanix, nearly destroyed the world,
and all man's glorious works.  The Protectors of Life managed to defeat
the Lords of Chaos, and lock them out of the Realm.  But now, several
centuries later, the magic of the seals has been weakened.  One of the
Evil Lords has managed to cross the boundaries between the Planes, and
seeks to revive the Arcanix.  Only a single Protector stands against
him.  He desperately seeks aid for his beleaguered world, and has sent
out his call across the multiverse.  Even though the call was meant for
aid, the Evil Lord has managed to slip some of his evil minions through
the gate, and so the battle rages on.

The forces of Chaos have found a strong foothold, and it is feared that
once again the world stands at the Dawn of Demise.
 
                ----------------------------------------------- 

Mud         : Dawn of Empires
Code Base   : [Rom] Modified
Telnet      : mud.dawnofempires.com 9000 [216.129.152.24]
WWW         : http://www.dawnofempires.com/
Description : 

The Third Age - The Dawn of Empires
===================================

The Gods raised Vladimyr from the graves in Castle Shaded and
merged him with the immortal Diablerie. The new creation brought
a fierce storm to the heavens and the remains of Valhalla were
swept away.

A new era was beginning.

Together, the Gods came up with a plan. The people needed both
mortal leadership and immortal guidance. This could be
accomplished by once again allowing a system of castles to form.
Along with the castles would be a system of religious ethos the
mortals could choose to follow. Each God would lead an ethos
to help better maneuver the mortals in their daily struggle of
survival.

This was their final answer, their last attempt at creating a
functional society for the mortals to exist in...

This is The Third Age...

This is the Dawn of Empires!
 
                ----------------------------------------------- 

Mud         : Dawn of the Ages
Code Base   : [Custom] JMud, written in Java (TM), inspired by Rom 2.4
Telnet      : dawn.netcologne.de 8000 [195.14.237.125]
WWW         : http://dawn.netcologne.de/
Description : 

THE MAGIC LIVES - until you take a sword and cut it down.

Yes, after several months (years?) of development the team behind programmer
P. Herth came up with an elusive new version of a tasty little PK MUD.

Unless you are discomforted by the intrigue of a medieval world,
unless you hate joining the fray with others of your kin,
unless you witnessed the countless enhancements possible by JAVA (tm) code,
regardless if you are new to this or not -

DAWN OF THE AGES awaits...

No responsibility taken for decapitation or desintegration.
 
                ----------------------------------------------- 

Mud         : Dawn of the Immortals
Code Base   : [LP] Custom MUDlib
Telnet      : immortal.org 2000 [immortal.org]
WWW         : http://www.immortal.org/
Description : 

   Dawn of the Immortals is a fun place with a theme that
varies from Fantasy to Science Fiction. We're currently
rebuilding to an extent due to the theft of our machine but
are happily inviting players.

   Players can play any race they like though we do not have
an actual race system. We felt that allowing players to
customize themselves through stats was less restrictive than
a set of races that predefine attributes such as strength
and intelligence. Players can write descriptions and adjust
their stats to be any race they choose.

   We've got an increasing number of guilds available for
players to choose from and a wide variety of realms for
people to tempt fate in.

   Player killing is available between people who choose to
become members of the secretive Blood Cult but people who
don't feel like player killing will not have to worry.
 
                ----------------------------------------------- 

Mud         : Daybreak Ridge
Code Base   : [LP] MudOS V22pre8 Darkelib 0.1
Telnet      : dbrmud.com 5560 [169.207.93.53]
WWW         : http://www.dbrmud.com/
Description : 

Daybreak Ridge is a dark fantasy mud using the darkelib mudlib.

Features include:
 - 6 sphere magic system with critical hit messages, plus a very exciting combat 
   systems with critical hits and limb support.
 - Ability to make items, swords, shields, etc, to enchant them
 - Items are saved on person.
 - Castles or inn rooms, where items can be saved, just watch out for thieves.
 - Cool pet system in which they follow you around, and you can order 
   them to carry stuff or protect you, kill for you, etc.
 - Newbie friendly mud. Averages 20 ppl peak time.
 
                ----------------------------------------------- 

Mud         : DayDreamers Nightmare
Code Base   : [GodWars] Md 2.0 Deriv
Telnet      : xerxes.mudhaven.com 9000 [65.171.7.239]
WWW         : None
Description : 

 Welcome to a realm of chaos and order, a place where even 
the most deadliest scum can call home.  This is the 
DayDreamers Nightmare, what all those little kids fear 
about, an everchanging world of battle and discovery.  Why 
don't you join us ? Share the nightmare, realize the
adventure.

Of course this is Godwars, and is Pure PK, you know the 
crowd that surrounds it so you are forewarned.  However
if you want a good game to play and a place that never
seems to stop changing ...look no futher.
 
                ----------------------------------------------- 

Mud         : DBseries
Code Base   : [SWR] 
Telnet      : xidus.net 1285 [64.124.73.216]
WWW         : None
Description : 

The long awaited return!

 Dragon Ball Series is back! Great races with amazing skills and suprising features. 
Transform into your favorite being or fuse with a friend to become the ultimate warrior. 
Watch out for rivals and the dreaded Dark Star Pirates.

Will you be the hero to unite the fighters and save the universe from evil, 
or will you be the monster to stop them.
 
                ----------------------------------------------- 

Mud         : DBZ Saiyan Resistance
Code Base   : [Custom] 
Telnet      : Use Homepage
WWW         : http://vahn_osakowi.tripod.com/dbzrpg/
Description : 

  This is an online Dragonball z RPG. People submit entries to me from my web site to join up
as characters. It takes place on two planets called Kokubikuri and Kienzan. The evil Saiyan
Resistance Is attempting to conquer both planet but is kept at by by a group of fighters
calling themselves the Freedom Fighters. Members can play as ether members of the evil group
of Saiyans, as Freedom Fighters, or as nether if their character drifts between the two
groups. This RPG has an extensive plot line and Should take the members a very long time to
defeat.
 
                ----------------------------------------------- 

Mud         : DBZ Space
Code Base   : [Smaug] DBZS 0.4
Telnet      : dbzspace.myip.org 4000
WWW         : None
Description : 

 DBZ Space is a new mud.  It is based somewhere between 30-
40 years after the Majin Buu threat was terminated.  DBZ 
Space hosts a variety of different races, you can start off
by choosing from Human, Saiyan, Halfbreed, Namek, Android,
Bio-Android, Mutant, or Icer.  More races will be added 
later such as Majin, Tsufuru, and many more.

We will feature a large afterlife, over 200 rooms.  Each 
race will have its own planet it can train on, there will 
also be a spaceship system to take you to other planets,
moons, and numerous spacestations that clutter the galaxy. 
 
We will be incorperating all of the dbz universe including 
most of the attacks seen throughout the series.
 
                ----------------------------------------------- 

Mud         : DC Genesis
Code Base   : [MUX] TinyMux 2.0
Telnet      : xidus.net 2002 [64.124.73.216]
WWW         : None
Description : 

   The world of DC: Genesis takes the world of the DC comic universe and
starts it over, completely. Oh, some things remain the same. The Oans start
the GL Corps some 3 billion years ago and the Golden Age of heroes happened
during the 1920's - 40's but the current age of super heroes has yet to
begin. There is no Batman, no Superman, and no JLA...at least not until
someone creates them.

   We offer a great deal of latitude with character creation. While you
have to remain true to the basic conepts of a character that's a broad
thing to imply indeed. Like a version of Superman you've seen in an
Elseworld's comic or want to play an older 'Earth-2 style' or younger
Superboy version? So long as there isn't an approved Superman, or has been
an approved Superman, odds are there'll be little problems apping him.

   We have two connected IC grids, Metropolis and Gotham to encourage
mixed RP. Stop on by and carve out your own legend! =-)                        
 
                ----------------------------------------------- 

Mud         : DC Legends
Code Base   : [MUX] MUX 2.0.26.317 #1
Telnet      : dcl.spodzone.com 1984 [64.35.57.48]
WWW         : http://www.dcl.spodzone.com/
Description : 

       DC Legends assumes that Crisis on Infinite Earths
ended with none of the Earths being lost. Instead, the 
moment before the moment of Creation, Infinity City was 
brought into being. Infinity City exists on all worlds and 
none of them in particular at once. Various beings from 
various Earths are brought into the City and walk out of it 
without any warning. And Infinity City has its own 
permanent residents. Characters can be apped from any 
Earth, including ones from outside DC Comics, or outside 
comics at all. Visit scenic Infinity City. You never know 
who you'll run into.

Plese note: This is a completely consent-based, Role-Play 
oriented MUX, not a MUD. We have no combat code, no levels, 
no monsters wandering around, and no experience or 
treasure. DCL exists to tell stories in a consent-based, 
cooperative form. If you want to hunt mobs to make level 
147, you'll need to look elsewhere. Thanks. :)
 
                ----------------------------------------------- 

Mud         : DCU MUSH
Code Base   : MUSH
Telnet      : dcu.idyllmtn.com 3333 [206.16.238.1]
WWW         : http://www.idyllmtn.com/mush/dcumush/
Description : 

DCU MUSH
 
-=-=-=-=-=-=-=-=-==--=-
'Where Legends Live!'
-=-=-=-=-=-=-=-=-==--=-
 
Welcome to the DC Universe!

In the first Era on DCU MUSH, the Golden Age, we feature 
the adventures of the wartime Justice Society of America, 
All-Star Squadron, Seven Soldiers of Victory, Freedom 
Fighters, and other 1940's heroes and heroines.

The second Era of DCU MUSH features the greatest heroes 
of the Modern Age of comics taking place today!

DCU's third era features the Legion of Super-Heroes, 
superheroic teens who live in the 30th Century, and their 
friends and allies in the far future!
 
                ----------------------------------------------- 

Mud         : De Digitale Metro
Code Base   : [MOO] 
Telnet      : moo.demetro.nl 8888 [194.109.206.150]
WWW         : http://www.demetro.nl/
Description : 

  De Digitale Metro is the first and biggest Dutch Moo. It was created in 1994 by
Michael van Eeden for the Amsterdam Digital City. Not it is an independant moo.
The base of the moo was the Amsterdam subway, but many things have been build:
lots of features, games, etc. It is newbie friendly: people are always willing
to help (well, almost always).
 
                ----------------------------------------------- 

Mud         : Dead of Night
Code Base   : [Dikumud] Derived
Telnet      : dead.greenwing.com 5000 [209.198.148.115]
WWW         : http://dead.greenwing.com/
Description : 

   The full moon shown brightly over the Pangea,
casting deep shadows among the warehouses along
the docks.  On nights like this, the city gates are locked
tight, with extra guards posted.  Sane people are
asleep in their houses, or drinking in a busy tavern,
forgetting the terrors which are happening beyond the
safety of the city walls. Tonight the mood was much
more somber than the typical nightly ruckus which
normally filled the bars.  The full moon alone meant that
the dead would be out in full force, but the recent bloody
assaults by the hill giants in the forests to the north
would contribute many fresh members to the army of
the dead. There was some hope tonight.  A band of
Mystic Knights had recently arrived in town, fresh in
from their battles on the wild southern continent.  They
would do their best protect the few people who hadn't
made it to the city, and fragment the army enough to
prevent a full assault.  But everyone knew a few
wouldn't get a chance to see the sun rise.
 
                ----------------------------------------------- 

Mud         : Dead of Night LPMud
Code Base   : [LP] Amylaar LPMud
Telnet      : deadofnight.com 3443 [204.71.156.4]
WWW         : http://www.deadofnight.com/
Description : 

   A light fog rises from a nearby swamp, and a hazy mist falls from the 
deceivingly clear sky. A crimson moon floats alluringly over a distant 
mountain, calling you to adventures untold. Yet, one thing makes you 
nervous: it is far too quiet in the Dead of Night.

DeadOfNight is a gothic fantasy, in which characters try to conquer the 
rising shadows and chaos. With thousands of combinations of race, class, 
profession and secondary profession, each character has an incredible range 
of choices during character creation. Choose from 16 races, each with their 
own unique racial abilities, 4 classes (Rogue, Cleric, Fighter, Mage), 
Each with their own special abilities, and you can even choose to join
a second profession.

DeadOfNight has many features to make the game more enjoyable. Color 
support, party system, player run clans, 'smart commands', and many 
ways to interact with other players and non-player characters. 
And don't forget to 'help mudsex' and mudhead your friends!

Combine these features with DeadOfNight's extreme stability, fast internet 
connection, and popularity, and you have a truly remarkable role playing 
experience. Stop by anytime, DeadOfNight is extremely newbie friendly.
 
                ----------------------------------------------- 

Mud         : Deadly Temptation
Code Base   : [Rot] RoT 1.4  Modified
Telnet      : bb5.betterbox.net 6900 [209.83.132.70]
WWW         : http://www.geocities.com/TimesSquare/Lair/5672/
Description : 

** Warning: Adult Content Found on this Mud **

Enter the world where Egyptian gods rule the land and 
the battle between Set and Horus lives on. Silent 
seduction rules, it can get you killed or it can lead 
you into immortality. Come play with the gods of old, 
live your life fast and die hard. Watch your back 
because no one else will.

This is a Rot 1.4 modified mud, although still very new 
has many extra options such as a pkill arena, auto questor,
and lots of other stuff that will make your mudding enjoyable. 
Come back often to see us grow and change.
 
                ----------------------------------------------- 

Mud         : Death Mud
Code Base   : [Merc] Merc 2.2 w/ some Rom 2.4.  Modified Moderately.
Telnet      : zensites.net 4200 [24.116.137.48]
WWW         : None
Description : 

  This mud has been developed over the last few years, and is
now quite stable and looking for a player base.
 
The mud features several different features including a
dual-class type system, guildmaster equipment, and innovative
features.  Though the world is currently mostly stock, the 
intent is to change this in the future.  The full staff of the
MUD is not active currently, and as soon as this happens 
things will really start rolling.
 
Looking for all types of players.  Particularly interested in 
any suggestions and comments players may have to improve the 
mud.

Many new features are on the way!
 
                ----------------------------------------------- 

Mud         : Death Rising II: A Darker Reality
Code Base   : [Rot] Highly Modified RoT 1.4  DRM 1.0a
Telnet      : drmud.spaceservices.net 6000 [24.3.101.71]
WWW         : http://drmud.spaceservices.net/
Description : 

 Death Rising II: A Darker Reality (or DRII:DR)
has undergone Massive changes in its 8 months
of wizlock. Formaly known as Death Rising,
it has been agreed that this mud is NO longer
Death Rising, but Death Rising II. Come on by
I believe you'll have some great fun.

DR currently has these features.

4 Tiers
202 Mortal Levels
Special Ancient Status at level 202, tier 4.
250+ spells and skills
Player owned homes which will be totally customizeable
Player owned run clans
Automated Auctions
Modified Automated Quest Module
Games, Slots and Highdice

And too many enhancements on the code in general 
to mention here.

Head-Admin Onwer
Lokine
 
                ----------------------------------------------- 

Mud         : DeathStalkers
Code Base   : [GodWars] Utopia Modified
Telnet      : fleamuds.mine.nu 4444 [62.4.22.155]
WWW         : None
Description : 

     A land of many, A land of the skilled. We have many classes, including
Dragons, Samurais, Highlanders, Ninjas, Sorcerors, and more.  Currently a
small playerbase, hoping to improve that.  Nice Immortal staff, and friendly
players.  Come, join in on the newest customized Utopian Mud.
 
death  (deth) n.
The act of dying; termination of life.
 
stalker (stk) n.
1.To follow or observe (a person) persistently, especially out of obsession
or derangement.
 
                ----------------------------------------------- 

Mud         : Deceptions
Code Base   : [MUX] TinyMUX 2.0
Telnet      : deceptions.lightbearer.com 1963 [216.150.202.131]
WWW         : None
Description : 

Deception:

deception - The use of deceit, the state being deceived, a ruse. 

    Deception is what twisted the garden of Eden and drove
Adam and Eve into the darkness beyond.  Deception is what starts as that
little white lie to protect someone's heart, and turns into a convoluted web
of falsehoods. Deception is what takes something sweet and twists it,
staining it dark and dingy and making the white lace a muddy rag.
 
    Deceptions is based in the RL geographical area of
Washington State, USA, in Puget Sound. Approximately the same place that
Whidbey Island is located. Close enough to Seattle to be convenient, yet far
enough away to maintain a bit of the wild rawness. The area wasn't settled
until the late 1800's, so there is still a great deal of 'untouched' about
the area.
 
     Things here on Deceptions are a bit more of a contrast, with few of the
stereotypes found on many muxes.  Elysium is not a museum. The Techno
Construct is not a Horizon Realm. The creation of this slice of Darkness was
done with creativity with quality descriptions designed to bring you fully
into the experience with all five senses.
 
    We support Mage 2nd, Vampire 3rd, Werewolf Revised, and Changeling 2nd
eds with a few limitations and additions. We do accept limited applications
of Hengeyoka. Check the NEWS
files for further information. All characters are application only except
for mortals.
 
                ----------------------------------------------- 

Mud         : Deckeon
Code Base   : [Custom] Made from many different codebases and modifcation
Telnet      : 65.117.148.200 2065
WWW         : http://www.deckeon.com/
Description : 

 Deckeon is the first and best Shadowrun MUD you will find.
Fully operational character creation is easy and fun to make 
your character to suit your needs.The Game Masters (GM) are
very friendly and will help you get started with your character.
The people that play RP well and will also help you along.
 
                ----------------------------------------------- 

Mud         : Deeper Trouble
Code Base   : [LP] amylaar3.2.1
Telnet      : deepertrouble.demon.net 4242 [194.159.164.164]
WWW         : http://www.deepertrouble.demon.net/
Description : 

This mud was started back in 1990 by a few hardcore
computer science students. Hundreds of players have
become immortals and devloped the mud further and
have expanded the place to include several guilds,
races, player owned merchant guilds and a very
varied selection of complex weapons and armours. This
is no default DIKU style mud. It is complex by nature
and thus very challenging and exciting.
The atmosphere is relaxed and players tend to chat
more than play at times, because everyone gets to
know each other fast and enjoy each others presence.
The mud was initially based on JRR Tolkiens books,
but has expanded with a lot of new areas over the
past decade. Deeper Trouble has 1 administrator, a
council below him/her (currently him), and below
that a lot of enthusiastic creators.
We are hosted by http://www.demon.net/ and they have
provided us with a very fast box, so we are lag-free.

Welcome to Deeper Trouble - bring your friends!

-Morgoth@DeeperTrouble.
 
                ----------------------------------------------- 

Mud         : Deimos MUD
Code Base   : [Circlemud] Highly Modified 3.00 bp17
Telnet      : bb12.betterbox.net 6666 [209.83.132.85]
WWW         : http://www.geocities.com/deimosmud/
Description : 

Welcome to the Realm of Deimos MUD

Choose from 4 Character Classes to hack and slash your way through 60 levels 
in each class! An entirely custom world that involves you in the world of
Deimos MUD. Many differant and extraordinary shops exsist in the main town
of Phobos where people gather from all over the realm at the Mosque of Phobos
to gossip and also to conduct trade in its bustling agora. Our small 'Family'
type player base and Simple playstyle allows for a relaxed environment in
which you can 'play without hurting your head too much.'

Some features include
 + Completely Custom World [All Zones, Have been Built and/or greatly modified
   on DeimosMUD
 + PlayerKilling (Restricted to other PlayerKillers)
 + 60 levels In each guild
 + 4 Classes with an ever increasing list of skills/spells
 + The ability to new forge items by collecting special materials.
 + Embalmer/StatUpgrade shops.
 + The Ability to increase your innate abilities through locating Golden Discs
 + MULTICLASSING- The ability to level in ALL four guilds and gain skills in 
   each of them.
 + Simple Playstyle which is Easy to Learn Easy to Master
 
                ----------------------------------------------- 

Mud         : Delirium
Code Base   : [GodWars] 
Telnet      : boue.ca 7777 [66.38.220.179]
WWW         : None
Description : 

 Welcome to Delirium, a place that only exists in the mind
of the strongest believers.  Once inside you are forever 
entrapped, never to escape.  This is a place were friends 
are more than helpful, but needed to defend and assist you 
in battles with the forces of good and evil.  

Come test your abilities as a mudder, become the strongest
if the known world and be granted immortality, becoming 
one of the gods themselves.  
 
The blood runs thick, and the screams are wild... come
experience... Delirium!
 
We are always adding new code, so please do not think of this
as 'another dystopia godwar.'  New ideas are always being
implemented, and are always welcomed by players.  We are 
looking for one more 'gifted' coder to help us out.`
 
                ----------------------------------------------- 

Mud         : Delphi MUSH
Code Base   : [MUSH] TinyMUSH 
Telnet      : delphi.betterbox.net 8888 [209.83.132.78]
WWW         : http://delphi.betterbox.net/
Description : 

  Delphi MUSH has been in continuous operation for more than four years, and
is a privately owned, not-for-profit gaming arena.  It is dedicated to hosting 
ORIGINAL Sub-MU*'s, as well as providing a safe, newbie friendly atmosphere 
where new players can learn the various aspects of building, coding, and MUSHes
in general.
  
  Build an original theme of your own, or join one of a variety already in 
progress. Subs are administered by their builders, and suffer no interference
from Wizard, who exists solely to maintain the database and safeguard against 
twinks.
 
 Don't know how to build, or code?  No problem!  Delphi has many fun. easy 
to learn tutorials as well as volunteer +tutors specializing in a number 
of subjects and willing to help.

Character and Alts creation is unrestricted, but adult status may be verified 
at need.

Come give your original theme a place to live and grow.  Come join Delphi!
 
                ----------------------------------------------- 

Mud         : Delphine
Code Base   : LpMud (Amylaar 3.2.1)
Telnet      : delphine.org 23 [130.232.143.138]
WWW         : http://delphine.org/
Description : 

   One of the main ideas in Delphine is that your race
defines quite much which kind of a character you are.
For example, orc fighters with their scimitars made
of hardened steel are quite different from their elf
counterparts.

Equipment saves over linkdeath and quitting, so
you don't have to worry about the shiny sword you just
found and the next lesson is beginning in two minutes..
 
                ----------------------------------------------- 

Mud         : Delusion
Code Base   : [Aber] VME
Telnet      : delusion.mud.de 6715 [141.30.225.3]
WWW         : http://www.delusion.de/
Description : 

   Delusion is one of the biggest AberMUDs still in
existence. With a massive amount of about 80 quests it
makes reaching immortality a challenge for even the most
experienced players. The combination of the brandnew VME
codebase together with the look and feel of an AberMUD
makes it easy for new players to get used to the game and
all its complexity. Runners can choose between several races
and join or leave a certain guild at their desire.
Delusion is very fast-evolving and the friendly team of
administrators is constantly working on new additions and
challenges for your gaming enjoyment. Playerkilling on
Delusion is not permitted, except for Thursday evenings,
when there are regular playerkiller tournaments.
 
                ----------------------------------------------- 

Mud         : DelusionsMUCK
Code Base   : [MUCK] TinyMUCK (Fuzzball)
Telnet      : DelusionsMUCK.com 4999 [216.218.194.137]
WWW         : http://www.DelusionsMUCK.com
Description : 

   Delusions is a social-based MUCK with an emphasis on 
enjoyment. The management is fun-loving and willing to 
answer any questions you have. There is a lot to explore 
and many things to see. Contains one of the largest 
libraries of spells for MUCKs. Database size = 13,200+ 
objects. No player-command logging!

   Among the multitude of features you will find on 
Delusions are ANSI-colors (paint the world!), Highlighting 
(have friends' messages show up in colors), FamilyMagic 
(keeps track of your family tree!), SpotMagic (helps you 
lie, sit, stand and swim in a logical way), Pathfinder 
(helping you plot the route between two locations on the 
Muck), Guide/Helpsystem (Del is *VERY* userfriendly),
Hintcookies (giving you helpful hints every time you 
connect), MrTutor (step-by-step tutorials), Linewrap 
(in-server!! no more cut-off lines), TravelMagic (catch a 
wagon and ride through the worlds), Online-Games (poker, 
hearts, labyrinths, chess, purity test, combat games, 4-in-
a-row) Welcome!!
 
                ----------------------------------------------- 

Mud         : Dementia
Code Base   : [Rot] Paradox
Telnet      : Zeke.tzo.com 6666 [66.161.184.147]
WWW         : None
Description : 

 Dementia mud offers a friendly place to play,
the Immortal staff is always willing to help and are
very helpful in other areas as well. we have unique
classes and races on the way, and a third tier is
coming soon too.

Always growing as new skill/spells are
getting added *most of which are suggested
by other mortals themselves*

We are currently looking for builders and coders,
but mainly coders.

The balance between good and evil is shifting,
we need heros to fight for justice ad overthrow
the overlords before we are thrown into the
abyss forever...
 
                ----------------------------------------------- 

Mud         : Demi Haze MUCK
Code Base   : [MUCK] 
Telnet      : meerkats.org 9000 [141.154.48.81]
WWW         : http://demihaze.topcities.com/
Description : 

 In another demension of Planet Earth, animals with sacred powers are said
to live. Claiming the powers from Mother Earth, the Goddess Gaia herself,
their sole purpose was to protect their land and mother from any harm. But
far centuries back, that purpose was forgotten by many and was used against
eachother.

A war began. Not a war between good and evil, but a war of selfishness in
fight for their Great Lady's own land between two powerful groups, the
Elbaji Clan and the Jerai Tribe. And this war shall carry it's poison
through the same problem between other groups.. It's even said that those
involved even forgotten on what the entire war is about, and yet still
continue to fight... between Canine vs. Feline. Very few still remembers of
their elemental sole purpose, taught from their knowledged ancestors passed
down after, continuing their service as it was meant to be.

In present day, the war continues to exist as it was prophecied in ancient
histories of the foretold, the hatred continuing to grow much stronger than
how it began. 'A war of bloodshed shall cloud the minds of many for many
lifetimes, abusing the gift of which Goddess gave them. Soon the Earth will
be angered, and two. . .' The missing piece of this certain propechy has
yet to be found, a key that many see as the apocalypse or finally to give
peace from the war.

Enter the world of enchantment and take your place in its circle. Which
side do you stand?
 
                ----------------------------------------------- 

Mud         : The Demise
Code Base   : [Custom] Running Shattered Worlds's Gecko Driver/lib
Telnet      : TheDemise.wox.org 2666 [216.41.97.94]
WWW         : http://TheDemise.n3.net/
Description : 

This is a mostly stock run of the Shattered Worlds
Gecko Driver and older (April98) lib.
It offers:

  Extended races with racial powers, including flight
  Player-Ownership of homes, shops, Banks, etc.
  Questing is implemented but not required to advance.
  Any player can rise to be a Cult leader, Guild leader
    wizard, or King.
  PK is fully supported with a player-run legal system,
    (there are 'safe' zones as well)
  Comprehensive Environment, including Guilds with 
     atmospheric effects.

  We Are a New mud, And there are hardly any players yet,
so it's a good chance to get a head start. Administration
is as evenhanded and swift as I can humanly make it.
So Drop in and give it a try.

It's not 'pay-per-play' or 'authorization required',
It's just a good, (very good) old fashioned, public MUD.
 
                ----------------------------------------------- 

Mud         : Demon's Gate
Code Base   : [LP] CD Driver
Telnet      : demonsgate.org 3011 [195.22.74.199]
WWW         : http://www.demonsgate.org/
Description : 

   Smell that? Stand back and take a deep whiff. Thats the smell of an 
orc skull well-cloven by good Tar Valon steel so the brains lop out in 
two neat peices and don't leak out the ears like you get 
with a warhammer. Smell that toasty smell? That's elven 
eyeballs roastin on the fire after a hard day of fireballin innocent villagers
and hobbits. Yeah there's nothin like roastin eyeballs over 
the campfire after a hard day's hike through the Shire. 
That's right, that's the smell of Demons Gate! So come on 
in closer ... sharpen up yer knives and grab a barbecue                                      
stick ... there's plenty of room for more!!

   Demon's Gate is a pure fantasy role-playing environment (though role-
playing isn't required). Features include a complex combat system with new 
detailed critical hits, detailed npcs, quests, guilds and clubs. The mud is 
divided into a number of variously themed domains including those based on 
J.R.R. Tolkien, Robert Jordan, and a few all-original domains. 

   DG is a very fast-growing mud, with interesting new areas, guilds and 
systems being introduced all the time. After gaining some experience 
playing DG, players are welcome to apply for wizardhood, even with no prior 
coding experience.
 
                ----------------------------------------------- 

Mud         : Demon's Shadow
Code Base   : [SWR] SWR modified (soon to be heavily)
Telnet      : shadow.genesismuds.com 7788 [169.207.182.234]
WWW         : None
Description : 

  Have you ever wanted to explore the Star Wars universe, being free to take 
whatever path you might choose? In lieu of increasing numbers of SWR based MUD's; 
we believe that quality of new additions rather than quantity is the key. We plan 
to eventually rebuild most of the planets, and introduce a new tier based level 
system, allowing a player to gradually specialize into exactly what he wants his 
character to be.

  The setting is during the reign of Admiral Thrawn, a time of turmoil and unrest. 
The NR and Empire stand on a level playing field, with equal strengths and weakness'. 
The Jedi Council is still loosely affiliated with the NR, though it is now questing 
to rid the galaxy of the Sith; who have cast aside the rule of 2. Where does your 
character fit into the galactic mix? Only you can decide...

(The first 5 players will recieve a bonus)
 
                ----------------------------------------------- 

Mud         : Demons Dance
Code Base   : [Rom] 2.4
Telnet      : ddance.no-ip.com 4000 [128.61.68.119]
WWW         : None
Description : 

  Demon's Dance is the product of much hard work by myself and my brother 
(Enzo and Kenny respectively) in order to create a mud where the emphasis 
is on playing (mind you, thats playing, not roleplaying). Boasting Battle 
Royale type wars, Team wars, individual duels in our Honor Circle, some 
awesome remort classes, great new skills, and a continually developing 
atmosphere, Demon's Dance is the place to be for Power Mudders or Newbies 
alike.
 
                ----------------------------------------------- 

Mud         : Demonslair
Code Base   : [LP] Wildfire Mudlib 3 under MudOS
Telnet      : demonslair.hn.org 7272 [195.141.58.100]
WWW         : http://demonslair.hn.org:7276/index.html
Description : 

 Demonslair is a medieval fantasy world, with everything from
public executions for the criminally inclined to powerful mages
and blood sucking nosferatu.

 We are currently offering instant creatorship to any
interested parties (via application) and will provide a tutor
to those who need extra help in learning LPC.                                 
 
                ----------------------------------------------- 

Mud         : The Den
Code Base   : Fuzzball fb5.64
Telnet      : mserv1.wizvax.net 8888 [199.181.141.2]
WWW         : http://www.wizvax.net/ice/index.html
Description : 

   The Den Muck has a social and an adult side. You must certify
your age to access the adult side. Come visit, and check us out!
 
                ----------------------------------------------- 

Mud         : The Desire Mud
Code Base   : [Circlemud] Circle Mud
Telnet      : 199.170.117.14 7903 [199.170.117.14]
WWW         : http://www.desiretalkers.com
Description : 

 The Desire Mud originally opened in Jan 1998 as 2 level mud,
1-25(no PK)and 25-100(PK).In July of 1998 Kermit was recruited to
run the Mud for Honeybear and Shimmer, as most of their time is 
taken by working on the Desire Talker. Since  that time, the Mud 
has changed alot from its original start. Many new spells, some 
skills, 100 levels, and new zones are some of the constantly 
changing 'look' Kermit has brought to the Desire Mud. The Desire
Mud continues to grow, change, with new additions almost daily. 
One has to continuely read the boards to keepup with the new 
additions and changes. Dispite this, the mud has been and remains
extremely stable. We have never had a wipe of the player file.
Since the conversion to 100 levels,  player killing is legal, but
only at level 25 and higher. Our Immortal Level is Level 101. 
Those who make it here are indeed accomplished players are are 
rewarded with immortality. Becomeing a God (levels 102 and above)
is a matter of proving your worthiness once you reach immortality.
You have proven your skill , now you must show you are dedicated 
to enhancing and promoting the game,and have the ability and 
desire to help other players learn to play and enjoy the game.
 
                ----------------------------------------------- 

Mud         : Desolation
Code Base   : [LP] Lima Mudlib, version 1.0a8 (LPMud)
Telnet      : desolation.org 7878 [63.249.8.14]
WWW         : http://www.desolation.org/
Description : 

Desolation is not an emulation, but a continuation of 
Wasteland. An LPMud, picking up where WL left off. You can 
join one of the many guilds in development, including the 
Desert Rangers, the Badland Originals, and the 
Association of Irradiated Mercenaries. Wield a wide range 
of weapons, be it a crowbar, or an assault rifle, whatever 
suits your style.

Explore a world full of wreckage, carnage, and radiation. 
Visiting such places as Quartz, a lovely town under the mob 
rule of Ugly John and his gang of thugs. Lovely Las Vegas, 
a town of evil, corruption, casinos, and prostitution. 
Junktown, a small tribal village, built from a land fill.

Desolation - More reactor leaks than any other mud! 
 
                ----------------------------------------------- 

Mud         : Desolation of the Dragon II
Code Base   : [Smaug] SMAUG/Dale Hybrid
Telnet      : dotd.com 4000 [198.94.138.86]
WWW         : http://www.dotd.com/
Description : 

  Desolation of the Dragon II is a SMAUG/Dale hybrid.  We 
orignally used the Dale code base, then switched to SMAUG, and 
modified most of it work work like Dale, while keeping some of
the handy SMAUG features.  The result is a mud which has many 
advanced features, that is stable and fun to play.

We have 130 areas, ALL of which are original to the SMAUG code 
base.  There are 18 races and 14 classes for you to choose 
from.  Intelligent mobs to give you a run for your money.  You 
can join a clan, buy a house, and ride dragons!  Good and evil 
starting towns, many original areas, and chances are you've 
never seen even the stock areas (they're from Dale not SMAUG),
so come check us out!
 
                ----------------------------------------------- 

Mud         : Desperation Mud
Code Base   : [EOS] Very Heavily Modified, Mix of Rom, Envy, Merc, Diku
Telnet      : lyra.digitech.org 8001 [65.8.45.77]
WWW         : http://lyra.digitech.org/~desper/
Description : 

   Let me tell you about Desperation Mud.  It's a small mud.
With a friendly player base, and friendly, helpful immortals.
It has some stock areas, and many brand new areas in the works.
The coders are currently working on new classes and races.
Also, they are working on a remort system, and several other
nifty features. We are also currently hiring builders and coders

To find out more please stop by and join the fun =).

Please Note: Major code changes taking place to make this 
mud even more enjoyable for all.
 
                ----------------------------------------------- 

Mud         : Destiny
Code Base   : [SWR] 
Telnet      : 12.245.216.12 9900
WWW         : None
Description : 

 This mud isn't quite finished at the moment, but I've decided to post it, and 
allow players to join, to see what they think of it so far....

Everything is fully operational... and there shouldn't be any problems with 
crashes, maybe every once in a blue moon... but not too bad....

As a result of this not being 100% completed, I've not bothered to come up with 
a Theme, nor anything else of the nature... I simply want players to come on, 
test it out, if they like it, play, if not, there are plenty other muds to play 
on... Although, some suggestions of what I could do to make it better are very 
much appreciated.. (just leave a note on the OOC Board @ Destiny Hotel)

Thanks, and hope you like it...
 
                ----------------------------------------------- 

Mud         : Destiny MUD
Code Base   : [Envy] Heavily Modified
Telnet      : destiny.nerp.net 1235 [209.98.27.1]
WWW         : http://destiny.nerp.net/
Description : 

DestinyMUD offers many attractive features:

* STABILITY - Very stable, highly modified code makes Destiny
unique and challenging, while still maintaining a grace in
creation that allows those new to MUDs ease into the learn-
ing process.

* FRIENDLY STAFF - All of our staff members are dedicated,
mature, and friendly people. There is almost always an eager
staff member online just waiting to assist you with any help
you might need.

* QUALITY RP - While RP is not enforced, it is encouraged and
all of our RPing players are quite talented and very helpful
in getting new players into the swing of RP on Destiny.

* VISION - We are continuously improving the mud, from build-
ing new areas to coding enhancements. New areas are opened
regularly, and bugs as well as code suggestions are met
with swift responses by the coding staff.

You will find that the effort and imagination put forth will
provide you with endless enjoyment! Come join us!
 
                ----------------------------------------------- 

Mud         : Destiny Mud
Code Base   : [Rom] Heavily Modified
Telnet      : mudnet.net 7000 [206.71.170.159]
WWW         : http://destiny.mudnet.net/
Description : 

     Welcome to Destiny Mud, your home away from home.
Upon entering our world, you will be greated by friendly
faces that you will never want to forget. One of those
friendly faces might just be the 'deity' that you worship.
After being greeted, take some time out and go meet some
of the worlds favorite characters. How about Bart, or Homer,
or even Maggie, and Marge, they are all here. If your the
type of person who wishes to try a little RP, go wonder
around the realm of the Final Fantasy Series and meet
some of your favorite characters there. While doing that
make sure you stock up on quest points, and wish point.
If you ever happen to decapitate someone, don't worry about
it, the HeadHunter shall take it away from you and maybe 
even award you prizes! Do you like to watch WWF?
Do you think you could beat The Rock, or even Stone
Cold Steve Austin? If so go check out the WWF Arena.
If you like Player Killing, try to become the PK Champion.
If its gambling you love, go check out our games in our Destiny 
Casino, with a full bar! So next time you check out a mud, check
out Destiny, you might win the Lottery!
 
                ----------------------------------------------- 

Mud         : Destiny Vale
Code Base   : [Smaug] Some modifications
Telnet      : destinyvale.com 4500 [63.168.248.188]
WWW         : None
Description : 

 Enter the world of the Vale where your destiny is controlled by yourself.
A world where only you can choose your fate. The land is young, waiting to
be shaped. Stories whisper from ear to ear, what has, what is and what will
be. Come, enter the Vale and wield the ultimate power, a power lusted by
many for eternity...

Come master your Destiny...                                                   
 
                ----------------------------------------------- 

Mud         : Devil's Inferno
Code Base   : [Embermud] embermud 0.9.45 is being used 
Telnet      : devilsinferno.wehostmuds.com 5757 [216.187.106.210]
WWW         : None
Description : 

 We are currently in the building
stage of the world and all of the
world is stock...

If you are interested in building
send mail to the admin and we
will get a hold of you asap! We
use olc so no more offline editing!
 
                ----------------------------------------------- 

Mud         : Devil's Lament
Code Base   : [Rom] [Rot] [ADVANCED]
Telnet      : akbearsden.com 3778 [24.237.7.229]
WWW         : http://dlmud.akbearsden.com
Description : 

We are constantly changing on DLM. Here is some of what we have accomplished so far...
* 202 mortal levels plus 999 hero levels.
* Full multiclassing through 9 classes.
* 16 races with race skills.
* Many new skill/spells plus skill levels balanced.
* Toggleable automap descriptions.
* 120+ well balanced areas (huge world, 10000+ rooms).
* Automated global quests, wars, and freeze tag features.
* Support for IMC, MXP, MSP, and Pueblo.
* Automated quests that save through logins with full *leveling* quest equipment.
* 11 combat stances, normal and advanced.
* Awsome clan code with clan skills, clan wars, ranks, bank accounts, rosters, ect.
* Global spellups and doublexp plus a MUD economy.
* Marriage and player home systems.
* A maze area generated each boot with a gift upon completion.
* A multi-object automated auction code with support for quest items.
* We have bankers, a post office, blacksmiths, trivia shop, and bounty hunters.
* MUD Games: high dice, slot machines, chess.
* Game Stats: top 50 of various player stats and top 50 mobkills and mobdeaths.
* Explored rooms: keeps track of how many rooms you've explored on the mud.
* Many many other code optimizations and enhancements making us one of the better
  muds out there.
We are also a very newbie friendly MUD so we hope you stop by at least to take a look!
 
<a href='http://dlmud.akbearsden.com/online.html'>[Click to see Who's Online]</a>
 
                ----------------------------------------------- 

Mud         : Devil's Silence
Code Base   : [Rot] ROT 1.4 modified
Telnet      : 216.18.90.20 5000
WWW         : http://dsmud.com/
Description : 

   Long ago, the Seven, a band of powerful wizards faced 
off against the Devil, dominator of man.  The Seven fought
valiantly, slaying the Devil and, in the process, losing
five of their members.  Only Alecca remains to rule in this 
land left by the Devil's Silence.

We are a pk mud with the following:
 * 40+ races to choose from, 35 classes, in three tiers
 * Newbies start with a complete set of stat eq
 * Many unique areas 
 * Quests run by immortals daily
 * Player arena in which to hone your pkill skills

Sometimes, in order to make friends....you have to kill them.

This is not a newbie playerkill mud, but one that has been
voted in the top 10 on www.mudjournal.com and on
www.topmudsites.com  Come check it out, it's a true experience.
 
                ----------------------------------------------- 

Mud         : Diablo MUD
Code Base   : [Rom] All stock areas removed. Lots of mods.
Telnet      : diablo.mudshell.com 6666 [63.97.188.64]
WWW         : None
Description : 

 This mud is based on the popular Diablo PC Games series.
The town you begin in is Tristram. You enter the dungeon
from many different entrances in the town. As you explore
the dungeon, you earn experience which you use to buy 
skills/spells. You receive randomized equipment, depending 
on how deep you are in the dungeon. The equipment uses the 
same naming system as you would see in diablo. You can also 
encrust equipment with gems to customize equipment to you 
liking.

*Randomized equipment *Rare Powerfull Equipment
*Multiclass system    *Randomized Dungeons, Mobs, & Bosses.
*60+ mob names and most prefix & suffixes from Diablo.
*Spend experience learning new skills and training stats.

Diablo Mud always strive to improve and therefore ever 
changing. Ideas are encouranged and rewarded when 
implemented. Come join the fun but beware of the denizens 
of Diablo! 
 
                ----------------------------------------------- 

Mud         : DiamondGate
Code Base   : Envy
Telnet      : mud.diamondgate.com 4000 [206.71.77.71]
WWW         : http://www.diamondgate.com/
Description : 

   DiamondGate is a Envy-based mud (which is Merc 2.2 derived).
Significant enhancements include:

 - Multiclass - players can level in all 5 classes)
 - ANSI color support - players can use color themselves too,
   in titles, communications, etc.
 - clans
 - private rooms for players
 - OLC (online construction)
 - a bookstore (with real books that you can read)
 - many new and original areas
 - rich set of social commands
 - warm and friendly staff :)
 - unique bard class
 - portals, teleportals, etc
 - CHAOS mode

After two years of development and testing, DG is now
OFFICIALLY open for play.  We welcome all to come and join
us.
 
                ----------------------------------------------- 

Mud         : DiamondMud
Code Base   : [Circlemud] circle 3.0
Telnet      : diamond.st.hhs.nl 4000 [145.52.123.2]
WWW         : http://diamond.st.hhs.nl/DiamondMud/
Description : 

   DiamondMud is a mud which runs from the Netherlands a small
country in Europe. The mud is situated in a medieval setting,
you chose what race you want to be and which class you want
to play. Of course each race has it's own unique abilities.
The Immortal Team is small but efficient, the players are
mainly online during the European day times, but we hope to
fill the place during US day times as well, and therefor we
need you.

The intention of DiamondMud is to change into a Role Playing
Mud. And therefor we are still changing and growing. If you
are intrested in helping a mud change into a Role Playing
Mud then you are most welcome to help.

If you want to play here then of course you are more then
welcome, you will see that the players that we have are very
friendly and they will help you get started.
 
                ----------------------------------------------- 

Mud         : DigiMUSH
Code Base   : [MUSH] 
Telnet      : deepfire.net 2004 [63.164.68.42]
WWW         : None
Description : 

 The day started out normally for 16 children.  Without warning, 
a light appears, and a small device appears in their hands. 
Now, they have found themselves trapped in a world unlike their own. 
A world populated by Digimon, Digital Monsters.  Their only
hope is that one day, they will return home.

DigiMUSH starts off differently than Digimon has, as we have 8 dark 
digidestined as well as the original 8, and Kari appeared in the Digital
World from the beginning, rather than mid-way through the season.

We have a wide variaty of Feature Characters (FCs) to apply for, and 
welcome Original Character (OC) ideas.  Why not drop by and take a 
look.
 
                ----------------------------------------------- 

Mud         : Digital Horizons
Code Base   : [LP] 2.4.5 LP (Heavily Modified)
Telnet      : dhmud.com 3000 [63.193.241.4]
WWW         : http://www.dhmud.com/
Description : 

   Digital Horizons is a fantasy themed mud dedicated to a friendly player
environment with help administrators.  We offer many options to the
prospective player such as class and technical guilds (players can join
one of each type), spells, ansi color, ascii art, built-in alias system
(i.e. macros) for long commands, a party system for adventuring with
others and sharing experience, player-killing by instant registration,
and much more!  We hope you'll stop by and give Digital Horizons a try.  =)
 
                ----------------------------------------------- 

Mud         : Digitalnoise.Net MUSH
Code Base   : [MUSH] Pennmush
Telnet      : www.digitalnoise.net 4201 [24.24.197.16]
WWW         : http://www.digitalnoise.net/
Description : 

Digitalnoise.Net MUSH (Pennmush)---

Laid back, do what you want, world designed to let people
see what they can do.  I have tried to cut down on the 
amount of restrictions and maximized playability.  
This MUSH was mainly created to build a creative fantasy 
world and play with code.  

Built 10/09/2000 -- Just Starting.
 
                ----------------------------------------------- 

Mud         : Dimensions
Code Base   : [Circlemud] 3.0
Telnet      : muds.org 8000 [203.24.113.8]
WWW         : None
Description : 

  Dimensions is now reaching its 5th year and has undergone some changes.  
We would like to welcome everyone to give us a try out.  We offer multi-class, 
multi-play and in a very friendly environment.
 
                ----------------------------------------------- 

Mud         : Dimensions MUD
Code Base   : [Rom] Highly modified ROM-Based SOM code
Telnet      : dimensions.org 9000 [206.245.158.60]
WWW         : http://www.dimensions.org
Description : 

   Dimensions MUD has finally opened after three years in development.  
As a result of this long development period, Dimensions has developed an
excellent codebase and world, complete with over 100 original areas.

Some features:
 * Extensive and original skills and spells (hundreds)
 * Ranged Attacks
 * Remort system with a multitude of races/classes available
 * All original world
 * Full clan system with many options available to members
 * Optional PK with little restrictions on PKers
 * RP environment.  While not required, RP is encouraged
   and Dimensions was designed with RP in mind.
 * Many small features designed to make Dimensions
   'look & feel' more attractive, and to further balance
   the world and add to the playing experience @ Dimensions.

   If these features interest you, join us at Dimensions MUD,
dimensions.org port 9000.  We are most newbie-friendly and are confident we
will provide you with an excellent playing experience.
 
                ----------------------------------------------- 

Mud         : DimensionsMud
Code Base   : [LP] DGD 1.2 with ANSI-pack
Telnet      : 217.215.47.174 2000
WWW         : http://www.dimensionsmud.com
Description : 

  DimensionsMud r ett rollspelande mud dr skaparna r aktiva. 
Muddet r nnu i teststadiet men besk hemsidan fr mer information.

DimensionsMud is a roleplaying mud. The primary language is
Swedish and the game is just testrunning for now.             
 
                ----------------------------------------------- 

Mud         : Diogen
Code Base   : [Smaug] Smaug derivitive codebase w/ unique areas
Telnet      : Diogen.Wolfpaw.net 1111 [216.18.90.4]
WWW         : http://diogen.wolfpaw.net/
Description : 

   Diogen is a world rebuilding itself after being drug
into war over 260 years ago...  This war left many of the
kingdoms of the time in ruins, with the few surviving
kingdoms barely able to support themselves.  We offer 1000
player levels with an option for unlimited levels if our
players gain the need for it.  We also have a remort system
in place where you can choose to remort into a new class
from our pool of 7 base classes, then remort once more to
create a 'combined' class making it a total 41 classes
available to players.  Another remort option is to remort
into a 'vampire' subrace with new abilities.  With our
friendly Kings and Queens around to help, combined with the
roleplay atmosphere and an ever-growing list of automated
quests implimented; Diogen is most assuredly a unique and
fun place to stay.
 
                ----------------------------------------------- 

Mud         : DiscordiaMUSH
Code Base   : TinyMUSH
Telnet      : discordia.nevermind.com 4201 [205.246.41.70]
WWW         : http://discordia.nevermind.com/discordia/
Description : 

   Discordia is the religion of chaos. Discordianism
understands that organization is the work of the Devil.
The whole Material Universe is exclusive property of the
Greco-Roman Goddess of Chaos, Eris.  In 'Principia
Discordia', Discordian Society co-founder Kerry Thornley
states, 'If organized religion is the opium of the masses,
then dis-organized religion is the marijuana of the lunatic
fringe..'

DiscordiaMUSH is a relaxed social place to be.
 
                ----------------------------------------------- 

Mud         : Discworld
Code Base   : [LP] Discworld LP
Telnet      : discworld.imaginary.com 23 [216.254.34.56]
WWW         : http://discworld.imaginary.com:5678/
Description : 

Discworld is a flat world ten thousand miles across that
rests on the backs of four elephants who stand on the shell
of Great A'Tuin, the sky turtle, as he, or, as it might be,
she, swims through space. From Ankh-Morpork, jewel (okay, so
it's a carbuncle) of cities, venture hubwards across the
brassica'ed Sto Plains to the Ramtops, cross the Circle Sea
to the dark and mysterious continent of Klatch.

Discworld combines the humour and richness of Terry's books
with a high-quality mud that appeals to both fans and those
who have never read his work. As a very kind reviewer said:
'With fish, wombles, intelligent shades of blue, straw
dummies, shiny plaques, mended drums, Shifty Jim,
Ankh-Morpork pence all on a very chilly spindlewinter's
afternoon, Discworld had me laughing at every second turn,
and left me wanting to read more.

'The feeling I got from the mud was one of fun, quirkiness,
and constant surprises. I spent a whole lot more time on
there than I expected, but it was time well spent!'
 
                ----------------------------------------------- 

Mud         : Distant Lands
Code Base   : [Circlemud] Very Heavily Modified
Telnet      : dl2.net 4000 [216.86.194.37]
WWW         : http://www.dl2.net/
Description : 

  Distant Lands has a very large, completely original world.
It has 14 different classes and over 20 races to choose
from, and provides many different ways to customize your
character, including:

o  3 different attribute rolling methods
o  Racial Abilities
o  Class based skills, spells and proficiencies
o  Semi-permanent alignment

It was originally based on CircleMUD 3.0, but has been
massively modified (to the tune of well over 70,000 lines
of code).  This includes things like swords and armor that
can cast spells, named exits, hidden exits, hidden
creatures, hidden items, completely original shop system,
many completely original spells & skills, and MUCH MUCH
MORE!

We are friendly, always looking for new players and highly
encourage roleplaying.

Come join the Distant Lands community today!
 
                ----------------------------------------------- 

Mud         : Distorted Dystopia
Code Base   : [GodWars] Dystopia 1.2
Telnet      : distortions.dune.net 7200 [208.178.245.4]
WWW         : http://home.mpinet.net/carlotto/mud/
Description : 

Brand new Dystopia mud!

We want players, and lots of them! Hosted on a dual
P3-800 1GB RAM with next to NO load on it. No limit on
number of connections. Exp rate is 7x that of the stock
rate. Very very friendly admins. We might look for imms/
coders/builders as we grow. 

15 classes: Demon, Drow, Werewolf, Monk, Vampire,
Mage, Ninja, Druid, Tanarri, Shapeshifter, Spiderdroid,
Samurai, Undeadknight, Angel & Lich.

What are you waiting for? A world of great PK awaits
you!
 
                ----------------------------------------------- 

Mud         : Divided Sky
Code Base   : [LP] Discworld 20.0a
Telnet      : divided-sky.com 7300 [63.78.117.185]
WWW         : http://divided-sky.com:7303
Description : 

  Divided Sky, your connection to the world of Delsance.  A world twisted by 
a magical war, and only now really coming to life again. A dangerous
world of discovery... 

Divided Sky is currently looking for world-shapers to give the world a new 
form.

Divided Sky is a new and upcoming mud based on the Discworld mudlib.

We are looking for creators both experienced and new.
 
                ----------------------------------------------- 

Mud         : Divine Blood
Code Base   : [Rom] Rom24b6[Modified]
Telnet      : shell.tetradine.com 4000 [12.99.156.36]
WWW         : http://www.angelfire.com/tn/DivineBlood/
Description : 

  Divine Blood is set in a medieval fantasy atmosphere. We offer 4
base classes, 4 remort classes, and 8 races. Players are allowed to customize
each character to be unique from any other player. PlayerKilling is optional
with a well balanced and sophisticated PK system. Players may join or create new
clans, while having the option of purchasing clan enhancements such as more
rooms, guards, shopkeepers, and more. The mortal levels range from 1-91, and
remort system is functional. Immortal run quests and a Autoquests are also
available, along with equipment bought with quest points. The
Autoquest code has been specially modified for a PK/NON-PK mud environment.
We have something for everyone. Anyone can easily learn to play Divine Blood
whether you are a newbie to muds or a veteran of another code base.
The only requirement is for players to follow the rules, use common sense,
RP a little, and, most importantly, enjoy the game.
Recent modifications to Divine Blood:
     * special non-pk/pk equipment
     * modified autoquest code for more balance
     * sophisticated pk system
     * modified clan system
     * room/obj progs
     * randomized stats on equipment per reset
 
                ----------------------------------------------- 

Mud         : Dizzymud
Code Base   : [Rom] Rom 2.4 Base 5 years of modifications
Telnet      : stargazer.inetsolve.com 4000 [205.160.45.22]
WWW         : http://dizzymud.inetsolve.com/
Description : 

     Welcome to the realms of DizzyMud

Our mud is oriented around our players.  We are here to
IMP ideas that are interesting and feasible.  We want
to make the mud as enjoyable as possible to our players.
Each player on our mud is allowed to have their own
personal room located wherever they please.  The coding
for these rooms can be done on their own, or our IMMs will
be happy to do it for them.  We are changing all the time,
so the best way to describe the mud is to have you examine
it in person.  However, here are a few small details.
[Color, 100 levels, PK within clans, many races, Qwests,
Unusual spells and skills, Interesting areas, and friendly
Immortals]
 
                ----------------------------------------------- 

Mud         : Dnal
Code Base   : [Circlemud] 
Telnet      : games.spunge.org 3625 [65.42.144.225]
WWW         : http://www.spunge.org/~demortes/
Description : 

  This is a brand new mud, desperatly needing builders and a coder. The imps
are new to owning a mud, but we catch on fast. The story is mainly going to
be aliens attacking human, aliens helping humans, etc. Tired of building or
coding for a normal medieval mud? Come build or code on Dnal. If you would
like to be a coder or a builder, connect to the mud, create a person, and
email me at Demortes@msn.com and tell me your char's name and your real
name, along with the prefered email address you would like to be contacted.
Before e-mailing me, please visit the website,
http://www.spunge.org/~demortes/, and email me the whole application
contents.
 
                ----------------------------------------------- 

Mud         : The Domain of Time II
Code Base   : Circle 3.0
Telnet      : vertigo.betterbox.net 4030 [209.83.132.68]
WWW         : None
Description : 

   The Domain of Time II is an up and coming mud.  There will be 
lots of new things all the time.  We plan to make DOT II a very social
oriented mud so if your a social person and like to MUD aswell, you'd
prolly like this mud.  The gods at DOT II are some of the friendliest
gods also on the internet.  Anyone looking to chill and have a good time 
come by and check us out.
 
                ----------------------------------------------- 

Mud         : Dominia MUD
Code Base   : Circle 3.0 Beta Patch Level 11
Telnet      : mud.labyrinth.net.au 3333 [203.9.148.7]
WWW         : http://www.labyrinth.net.au/~cjp/
Description : 

   Dominia Mud is based on the popular card game 'Magic: The Gathering' by 
Wizards of the Coast. Your adventure begins in the fabled City of Brass,
where members of all races and classes mingle without restriction. As a
beginning character, you are given the choice of playing one of twelve
classes, and one of eight races, all of which have their own advantages 
and disadvantages.

Chaos Mages are masters of destructive and combat magic, Saboteurs can
build bombs capable of destroying entire rooms, Necromancers swell their
armies of followers with the bodies of their enemies, Hunters shoot their
prey from many rooms away with deady accuracy, and the remaining eight
classes have similarly clearly defined areas of expertise.

Above level 11 players may multiclass freely, at a cost in 'credits' much
greater than the single credit required to level in the primary class.

Our community of players consists of a mix of magic addicts from around
the world and non-magic players who found themselves strangely unable to
stop playing.
 
                ----------------------------------------------- 

Mud         : Dominion
Code Base   : [Merc] modified, with Emlen/Godwars/Diablo ideas
Telnet      : 65.100.173.177 5055
WWW         : http://www.geocities.com/chewymud/
Description : 

  A world of harmony, creatures of all backgrounds living
together.  Noble Kings living under one ruler, a dignified
superior, thoughtful, kind, and smart.

The bringer of death cripples the realm.  The ruler dies.

Chaos! Power! Destruction!

Noble Kings turned into savages.  Vying for power over the
realms.  What once were soldiers of the king now are self-
serving clans that do the dirty work. Vampires masquerade
in the streets, and werewolves howl in the nearby forest,
the once harmoneous realm has turned into DOMINION.

Six classes: highlander, vampire, werewolf,
             mage, alchemist and ninja


If you've played Diablo, a Godwars mud, an Emlen mud or
even a Merc mud, you'll love this mud.  With over 50 powers
for each class, there are features on this mud which keep
the player interested.

Chewy the Furriest of them All!!!
 
                ----------------------------------------------- 

Mud         : Dominion Wars
Code Base   : [Smaug] 
Telnet      : spacerodent.org 1770 [209.189.199.34]
WWW         : http://www.spacerodent.org/users/dominion/
Description : 

   Dominion Wars is a newly created Role Play/Sword and Sorcerory fantasy mud. DW
Mud's theme will be a combination of medieval Europe, ancient Rome and Greece, as
well as original fantasy. (The main emphasis will be role play.) The game's
environment is unique, as well as diverse, and provides an endless amount of
possiblities with role paly. There are three main kingdoms in which new player
testers may choose to reside in at this time. You will always find friendly
Immortals who are willing to assist whenever needed, and new players are
encouraged to contact immortals for initial support. Dominion Wars is a Role Play
Enforced Mud. For further information, contact the Mud Admin at
MauriceQT01@aol.com
 
                ----------------------------------------------- 

Mud         : DominionsMOO
Code Base   : lambdaMOO
Telnet      : confabulation.com 2000 [24.124.31.1]
WWW         : http://confabulation.com/~sam/dominions.html
Description : 

   Dominions MOO has been a behind the scenes innovator since 1997!
Many moos have ported ideas created exclusively by Dominions. The
MOO has a fully functional currency system, text to speech and ascii
options, and is friendly to the newbie and experienced mooer alike.
Dominions puts the MOO back in comMOOnity!
Join a great MOO, Dominions!
 
                ----------------------------------------------- 

Mud         : Doom Mud
Code Base   : [Circlemud]
Telnet      : doommud.com 4000 [63.168.248.188]
WWW         : http://www.doommud.com/
Description : 

  Surviving yet ANOTHER move, Doom Mud has been in existance for
over 9 years now with a huge past player base, which we are
re-creating now.  With a new implementor and new immortals
willing to improve the mud, Doom Mud is more exciting than ever
before.
                                       
Doom Mud currently has a circle code base with custom additions
making the fantasy themed world the best you've played.  To be
succesful you are encouraged to have 2 characters logged in at
the same time, but no more.  120 levels and 2 multiclasses later,
you may remort, if you have the cash, then 40 more levels.  Cash,
the never-enough of item when you can purchase better stats for
unfair prices.

**ADDITIONS IN THE MAKING** include: more clan options, an improved
quest systtem, new zones, new races, new classes, more remort
options, new skills, new spells...etc

Think you're good?  Try player-killing and see how long you can
keep you're (KILLER) flag, before someone places their dagger in
your back and loots your corpse.
 
                ----------------------------------------------- 

Mud         : Down Under
Code Base   : [MUSH] 
Telnet      : du.flaminggeeks.com 4242 [205.252.89.147]
WWW         : http://www.flaminggeeks.com/du/
Description : 

 We're a roleplay-oriented game for the world of Anne
McCaffrey's Pern. Our emphasis is on individual and
group roleplay, not staff-organized Hatchings and
tinyplots. We require a brief application be filled
out before player creation. The application can be
found on our webpage and in our newsfiles.

 Our timeframe is late in an alternate history 9th
Interval. Our open areas are Southern Hold and
Southern Weyr -- the sole Hold and Weyr yet
established in the Southern Continent.

 Please visit our webpage or log onto the game for
more detailed information.                                                  
 
                ----------------------------------------------- 

Mud         : Dragon Ball Arena
Code Base   : [Rom] Highly Modified    DBA v1.0
Telnet      : Slayn.net 1235 [206.124.140.114]
WWW         : None
Description : 

 Dragon Ball Arena was created to give more mature fans of the 
anime a place to role play thier favorite race from the show.  
All races are well balanced to help keep the numbers of each 
race close together instead of having a mud ruled by saiyans.  
We offer a unique battle system, charging if ki attacks, and 
fusion at this time with much more planned in the coming months 
and hopefuly years.  
 
                ----------------------------------------------- 

Mud         : Dragon Ball X
Code Base   : [Circlemud] Version alpha
Telnet      : deepfire.net 4897 [65.160.152.60]
WWW         : None
Description : 

 DBX was originaly created by Kastion and Nakusku, I have 
taken it up after they quit the project awhile back and 
hope to make it a good mud for players like you. It's
gone through quite a few owners since then and now I'm
it's latest. DBX offers all races from the dragonball 
series such as Saiyan, Namek, Halfbreed(half saiyan),
truffle, Konatsu, Icer, Majin, Android, and much more.
Most skills are in such as Solar Flare and Kyodaika. Race
transformation such as super saiyan, ssj2 and 3 are in,
others are soon to come. Roleplaying is enforced, we
include a OOC channel for such talk, and a osay channel.
Dragon ball, Z, or GT names are not allowed to be chosen
unless sent an application for one at: 
Daredevils69@yahoo.com 

Hope to see you here!
 
                ----------------------------------------------- 

Mud         : Dragon Ball ZERO
Code Base   : [SWR] Modified to DBZ
Telnet      : theunixplace.com 5000 [65.1.145.19]
WWW         : None
Description : 

 In an age of warriors, only one thing really matters. There can be only ONE champion......	
There is a place where endless battle commense the world of dragonball zero gives you the chance to be a warrior and discover the power within yourself. 
Live a life of battles and find dragon balls to make your wish 
 
                ----------------------------------------------- 

Mud         : Dragon Realm
Code Base   : [LP] nightmare 3.1
Telnet      : orpg.dragonrealm.nu 5050 [206.245.140.121]
WWW         : http://www.dragonrealm.nu
Description : 

Dragon Realm Online Role-Playing Game is a fantasy
role-playing game based in the world of the Dragon
Realm. The game offers:

* Fully customizable character attributes
* Detailed background and story line
* Vast areas to explore and conquer
* 7+ races with unique skills & powers
* Unique starting locations depending on
  race and alignment of character
* Detailed professions and social guilds
  to join, complete with spells & skills
* Detailed pantheon of deities to follow
* Role-Playing rewarded

Come try something Nu... Dragon Realm !
 
                ----------------------------------------------- 

Mud         : Dragon Swords
Code Base   : [Merc] heavily modified
Telnet      : dragonswords.net 1234 [209.223.14.8]
WWW         : http://www.dragonswords.net
Description : 

Dragon Swords features:
 <*> Copyover (warm boot)
 <*> Lotto System
 <*> Crash Protection code does the following at crash point
     - saves and restores your character
     - saves all corpses, and reloads them when mud boots back up
     - attempts an automated copyover
 <*> GGC channels (In-game IRC channels)
 <*> PK Tourney (nice!)
 <*> Extreme XP (double xp for every kill within a countdown)
 <*> Tons of unique area and skills
 <*> Automated Auction w/ Equipment Stats
 <*> Customized Clan Rooms (clan healer, container, baker, etc.)
 <*> Battle Tournaments & Wager on player battles!
 <*> Weddings & Other Celebrations
 <*> Personal Lockers & Unique MobProgs
 <*> A Special Earned 'HERO' Level 
 <*> Bonus Points (rename items, make your own clan, etc.)
 <*> Special Holiday Events & Trivia Games
 <*> Tireless Immortal Staff & Fantastic Coders
 <*> And so, so, much more...
 
                ----------------------------------------------- 

Mud         : Dragon Wars
Code Base   : [Rot] 1.4 Modified
Telnet      : dragonwars.boue.ca 5000 [66.38.220.176]
WWW         : http://dragonwars.boue.ca/
Description : 

 Dragon Wars is a final fantasy themed mud, the areas are stock rot 
areas but we will be adding in new areas for more challenge. We 
currently have over 129 spells, 55 skills, 6 classes and 23 races. We 
are currently hireing Builders to help make some new ares for the mud. 
If you are interested in please go to the web site and fill out the form.
 
                ----------------------------------------------- 

Mud         : Dragon's Den
Code Base   : LPMud (MudOS)/Dragon mudlib
Telnet      : dden.discordia.org 2222 [207.8.224.10]
WWW         : http://hellfire.dusers.drexel.edu/~ddenweb/
Description : 

   Dragon's Den is one of the oldest continuously operating 
LP-style muds in existence, having opened in May 1991. The
Dragon's Den is gradually evolving into a more 
sophisticated game where wits and skill hold greater sway 
than the ability to whack on a monster for three hours 
straight. New players are always welcome.
 
                ----------------------------------------------- 

Mud         : Dragon's Era
Code Base   : [Custom] v0.92
Telnet      : dragonsera.idlegames.net 4367 [66.20.215.196]
WWW         : http://www.dragonsera.com/
Description : 

   Dragon's Era is a purely text-based medieval fantasy realm (a
custom-built from scratch, 100% original MUD made in Visual Basic). It
involves fantasy and roleplay, items and monsters, rooms and events, and
spells and techniques. The addition of wild and tamed dragons and techniques
in brotherhood with magic make Dragon's Era a very unique place to
adventure! Ten races, Seven professions, spell forks in training, and
diversity in training garuntee diversity among players. Best of all, it's
FREE!

   Please note that Dragon's Era is a custom MUD which requires that you
install and use the official Dragon's Era client! If you try to connect
through telnet or another application you will not be able to play. The
Dragon's Era Client is trusted software and does not collect information or
display advertisements! You can find the Dragon's Era Client at:

   http://www.dragonsera.com/
 
                ----------------------------------------------- 

Mud         : Dragon's Fang
Code Base   : [Circlemud] Heavily modified Circle 3.0
Telnet      : mud.karen.hik.se 4000 [194.47.193.161]
WWW         : http://mud.karen.hik.se/
Description : 

Dragon's Fang is a Roleplaying MUD based on Robert Jordan's
'Wheel of Time' series, although you don't need to read
the books prior to playing. We have a very nice playerbase,
sometimes hitting 55-60 players in rush hours, which is
very friendly, thus creating a warm, homie atmosphere in
Dragon's Fang. In general, Dragon's Fang prides itself the
most with the high quality Roleplaying of its playerbase.
We have exceptionally good Roleplayers, and we promote
realistic, intelligent and interesting Roleplaying. We give
a lot of freedom of Roleplay, and we have various systems
to support the Roleplaying, including a newly coded guild
system with many cool features. If you're into Roleplaying,
you should -definitely- check us out :) And hey, if you
never Roleplayed in your life, come on in, we'll show you
how much fun it can be :) We also have quite a big world,
all original, which was done by very good Builders and is
constantly worked on. Our code is quite advanced either,
although it's not too complicated to use. 
Come on in, check us out and give us a try, you won't 
regret it :)
 
                ----------------------------------------------- 

Mud         : Dragon's Gate
Code Base   : [Custom] 
Telnet      : dgate.mythicgames.net 34283 [204.176.33.70]
WWW         : http://www.dragons-gate.com/
Description : 

  Your torch flickers desperately a final time before it burns out, leaving 
you suddenly very cold and very alone in the vast darkness.  A strange 
overwhelming stench of death and decay is all around you, and within the 
shadows you feel the eyes of something watching. Insidious laughter fills the
air, a horrible mocking laughter that sends shivers up your spine and leaves
your legs frozen in abject terror.  The air pressure in the room drops 
alarmingly as the massive creature in the shadows begins to fill its lungs.
Your brain cries out for you to run but your legs refuse to respond. Suddenly
a brilliant light flares before you, revealing the form of a massive dragon
practically filling the space; it is the last you see before the flames 
roaring from the creatures mouth engulf you, and then there is only 
darkness... 

  This is just a small part of the world of Dragon's Gate, though it may 
look like someplace you've been before, Dragon's Gate is unique unto itself 
and holds many surprises for you. Dragons Gate is a massive text based world 
of adventure role-playing where the action is nonstop 24 hours a day. 
 
                ----------------------------------------------- 

Mud         : Dragonball Legacy
Code Base   : [Circlemud] 
Telnet      : legacy.xidus.net 1050 [64.124.73.216]
WWW         : None
Description : 

  Made from the original DBX coding from
Kastion. While currently we are just getting started,
new rooms are appearing every day.

The immortals are newbie friendly, and will answer 
questions, as long as they're not being hounded on.
Dragonball/Z/GT oriented. Personal houses are avalable.
See you there!
 
                ----------------------------------------------- 

Mud         : DragonBall Saga
Code Base   : [Smaug] 1.4a (heavily modified)
Telnet      : tangent.dune.net 7654 [208.139.203.148]
WWW         : http://www.theDBSaga.cjb.net/
Description : 

The DragonBall Saga MUD has been around since April and we've been working
to make this the best DBZ MUD out there!

Some of our current features are that here we don't have a power level
limit.  You can keep training and gaining PL until your heart's content!
We have many skills (and many more to come!) for you to train in, and each
race has their own set of skills.  You can play either a Saiyan, Human,
half-breed (half-Saiyan, half-human), Namek or an Icer.

We are currently gearing up for a massive change for our MUD.  It's so
massive, we don^t even know how massive it's going to be!  This change will
set our MUD apart from all the other DBZ MUDs out there.
 
                ----------------------------------------------- 

Mud         : DragonBall Universe
Code Base   : [Smaug] Dbu v 1.0 (Modified smaug)
Telnet      : ancientrealms.org 4567 [208.30.189.90]
WWW         : None
Description : 

  We welcome you to a dragonball mud that youll never get
enough of.This is an addictive mud as the fun is ultimate.
All people that have seen the DB series will know themselves
when they see the mud.We have all major races and skills/spells
and were going to add more soon.

We also offer clans, grouping, free recall and a healer 
has been put in just to make the gameplay faster and more fun.
Were always listening to our players to improve the mud.

The only thing lacking now is players, so come in and see if you can become
the strongest warrior in the DB Universe.

- Goku -Legendary Saiya-Jin
 
                ----------------------------------------------- 

Mud         : Dragonball Z Portal
Code Base   : [Circlemud] 
Telnet      : btshadows.net 4001 [204.216.235.73]
WWW         : None
Description : 

 Dragonball Z Portal is a circle codebase using the DBX code, 
we are planning to rebuild the world and make further adjustments 
so we can make the mud a better place for players to play at.
 
                ----------------------------------------------- 

Mud         : Dragonball Z The Eternal Fight
Code Base   : [Circlemud] Kastion's DBX code modified
Telnet      : eternal.xidus.net 9050 [64.124.73.216]
WWW         : None
Description : 

  Are you tired of playing Dragonball muds where the immortals push you
around force you to do things that you do not want to do and generally be a
pain in the rear?  Also, are you tired of making suggestions and not even
getting some sort of reply to them?  If so come here.  I have hired
specific immortals that get along with players and know how you feel.  They
will listen reply and treat you with respect.

The mud is mainly stock right now but things are changing fairly rapidly.
I am adding a transformation for every class and new skills are going in
quickly for every class.  We are trying to make a very good mud where
people can come and enjoy and have a good time.   Player houses are offered
for a low price of 200,000 zenni and Names are open for registration.  I am
in need of a coder or two to help me get things moving a bit quicker but
already this mud shows promise.  Come in and learn more about the mud.

Vegeta,
   Questions comments and suggestions email Jimih_@hotmail.com or write on
a board inside the mud we will get back to you.
 
                ----------------------------------------------- 

Mud         : Dragonball Z World
Code Base   : [Smaug] DBZM 3.1 - modified SMAUG 1.4
Telnet      : dbzw.uforce-hq.net 4000 [63.219.178.164]
WWW         : http://www.u-force.net/dbzw/
Description : 

  Dragonball Z World is a new MUD that we are currently 
still developing. It will be based on the Dragonball Z
series. It will offer various planets on which the
different races will grow up upon. Once you are stronger
you will be able to choose an alignment (either good or
bad) and you will be able to join guilds. Once you are 
a member of a guild, you can learn special attacks and
skills. And from there you can join clans, either the two
major clans: good or evil or you can be invited to join
independant mercenary forces.

It will also feature the afterlife in the next dimension
as well as dragonballs to make wishes (used to return
people from the afterlife)
 
                ----------------------------------------------- 

Mud         : Dragonball Z: Struggle of Heroes
Code Base   : [Circlemud] DBX Codebase
Telnet      : spaceservices.net 4001 [24.3.101.71]
WWW         : None
Description : 

 This is a fresh mud made from the original DBX coding from
Kastion. While currently we are just getting started,
newrooms are appearing every day.

The immortals are newbiefriendly, and will answer a few
questions, as long as they're not being hounded on.
Dragonball/Z/GT oriented. Personal houses are avalable, as
well as some Personal EQ. See you there!
 
                ----------------------------------------------- 

Mud         : DragonBall Z: Vortex
Code Base   : [Dikumud] Vortex v.32 (OBL and EoS Heavily Modified)
Telnet      : redkoala.org 9999 [4.40.186.49]
WWW         : None
Description : 

Dragonball Z: Vortex was formally known as Dragonball Z
Fusion. We are still the mud you know and love, but
even better. With more updates (and plenty to come),
you can expect many great changes to help our MUD to grow.
Also, we will soon have a unique battle system. So keep
your eyes open!

It is still set in the city of Soranan, where new races
fight to become the strongest. With the many different
areas for someone to explore, gaining power could never
be easier and still give a challenge. With the many races
to choose from (and additional races and transformations
to come), the world of Vortex grows with each passing
day. And with clans, battling is more fun than ever. Our
Immortal Staff does their best to keep the game fun and
original, while helping anyone who has any problems. So
we hope to see you soon!
 
                ----------------------------------------------- 

Mud         : DragonballZ (FE)
Code Base   : [Custom] 1.0
Telnet      : future.mudsrus.com 1111 [209.123.65.3]
WWW         : http://future.mudsrus.com/
Description : 

    DragonballZ (FE), based on DragonballZ, plays like Street Fighter III.
Unlike anything you have ever played before.  Be sure to read the help
files very carefully when you first login, especially 'help combat', which
is also displayed below.

Syntax: punch, roundhouse, sweep, dodge, duck, jump, parry

The battle system is somewhat complex, but when fully understood, is
possibly the best in the MUD world, so take the time to read this
carefully.  There are no random elements involved.  Whether you live or die
is based solely on your skill alone.  When someone attacks you, you will
have approximately 3 seconds to make a decision.  If someone throws a left
handed punch, you must dodge right, a right handed punch, you must dodge
left.  A low attack you will need to jump, and a high attack you will need
to duck.  These moves must be timed just right. Too soon or too late and
you will get hit, therefore triggers will not work.  A successful dodge or
hit may raise your powerlevel.  The higher your powerlevel, the more damage
you will do, the longer you can fly, and the longer you will live.  Only
the basic skills are listed above, As you reach higher powerlevels, you
will be awarded new skills.  Yes, I'm talking about DestructoDisc,
KameHameHa, etc.

A parry is like a tech block in Street Fighter 3 if you are familiar with
that game.  A successful tech block will leave your opponent stunned and
open for attack for a few seconds.  You will also receive a special bonus.
Because of the great advantages of this move, the timing is much more
difficult than a regular dodge.                                                
 
                ----------------------------------------------- 

Mud         : Dragonfire II
Code Base   : [LP] Custom 2.4.5
Telnet      : dragonfiremud.com 1999 [24.70.202.246]
WWW         : http://www.dragonfiremud.com/
Description : 

  Dragonfire is an ancient LPmud that has evolved for many years. Recently 
spun-off (hence the II), the mud is being worked on intensively, incorporating 
new features and updating the code. Dragonfire is a unique experience in the 
mud world, as it has not necessary followed the traditional paths of MUD 
evolution. Many of our loyal player base have been around for seven or eight 
YEARS, following the MUD through its trial and tribulations--new hosts, new 
admin, hacker attacks, and so forth. Dragonfire has a strong focus on player-
killing, but PK is by each player's choice--the best of both worlds. The 
'guilds' of Dragonfire are classes, skills, spells, and clans all wrapped 
into one in a style that makes Dragonfire unique. Come by and check us out!
 
                ----------------------------------------------- 

Mud         : DragonFleet
Code Base   : [Circlemud] LexiMUD Codebase
Telnet      : dfmud.dhs.org 1701 [216.162.171.220]
WWW         : http://dragonfleet.clanzero.org/
Description : 

  The story takes place hundreds of years into the future. 
The alliance between the Empires and the Federation is in 
shambles neither trusting the other any longer. The 
Federation has become no more than a few planets running 
out of resources. Battle rings out through the Universe and 
it's now every race for themself. Does the Federation or 
the Empires still have the power to thwart the Borg and the 
Dominion's attempts of universal conquest, only one thing is 
certain they aren't giving up without a fight...
 
                ----------------------------------------------- 

Mud         : DragonFly Jones
Code Base   : [GodWars] Dystopia
Telnet      : mediamuds.com 6510 [64.242.77.176]
WWW         : None
Description : 

  This is DragonFly Jones, a Dystoppia codebase mud, the objective is simple
kill a bunch, take a break, then kill some more. We have kingdoms and the
regular dystopia classes.You'll also notice the staff is veeerrrrry laid
back and we have a sense of humor :P. And if you're the type of player that's
whiney and likes to have it your way we can pk you also! :)
 
- The Staff, takin a coffee break                                               
 
                ----------------------------------------------- 

Mud         : Dragonheart
Code Base   : [LP] DH MUDLIB (100% unique lib for LPC)
Telnet      : circular.org 8888 [206.245.158.23]
WWW         : http://circular.org/
Description : 

 Dragonheart consists of eight realms all which border the 
land of the great super continent, each realm consists of 
different races, religions, philosophies and alliances.

 water --- Icewolf nomads, hunters and mystics.
 fire ---- Suntiger ronins, samurais and monks.
 air ----- Hawkling scouts, sentrys and sorcerers.
 earth --- Greyelf warders, rangers and druids.
 life ---- Angel acoylytes, paladins and highpriests.
 death --- Undead zombies, vampires and liches.
 order --- Giant apprentices, enforcers and arcanes.
 chaos --- Sprite tricksters, berserkers and seekers.

 Each realm has its own King/Queen which can promote
its members into that realms nobility. We have a house
system that players run independantly of realms as well.
Come visit our 100% original world, fight our many 
Dragons, solve the quests of old or conqure a kingdom.
 
                ----------------------------------------------- 

Mud         : DragonHeart MUSH
Code Base   : [MUSH] PennMUSH
Telnet      : dheart.microdot.com 4201 [209.20.176.180]
WWW         : http://www.crystalsands.net/DragonHeart/
Description : 

  It has been several years since the death of Lancelot and the
disappearance of the Merlin.  Since then, Camelot's stance on the
isle of Britian has weakened substantially.  Her armies, even
with the leadership of the Round Table, have been unable to stop
a particlar tribe, lead by a man called Richard the Bloody, from
pushing South from Scotland.  With each passing day, the tribe's
power and influence grows.  It's been nearly six months since
Camelot sent an army to investigate an insertgance into their
lands.  The army returned home with a quarter their numbers, and
what was left could barely be called an army.  For six months,
the new border villages and towns have reported no movement along
Richard's lines.
 
  It's been three days since the normally daily heralds have been
seen from the town of New Haven.  In response, a small party was
dispatched from York.  They too have not returned.  Nearly half a
year has been spent in waiting for this moment - Richard the
Bloody is on the move again.The city of York stands in the direct
path between Camelot and Richard's army.
 
  Will you help defend Camelot, or will you join the ranks of
perhaps the most ruthless barbarian of known history and help
overthrow King Arthur?  Welcome to DragonHeart MUSH, a roleplay
game where you can play a character in the Dark Ages of Medvial
England.  You help write the story.  Will you be nobility,
peasantry, a guard, a soldier, a merchant, or a maiden in
distress?  The choice is your's.  Create your character, and
interact with people from around the world.                                     
 
                ----------------------------------------------- 

Mud         : DragonLance MUSH
Code Base   : [MUSH] TinyMUSH version 3.0 patchlevel 2 #1
Telnet      : dragonlance.godlike.com 6666 [216.218.255.245]
WWW         : None
Description : 

 The original Dragonlance MUSH, running now for seven years. The timeline 
is at a point some ten years after the War of the Lance, and following the
Blue Lady's War has diverged through roleplay from the novel timeline.

Characters are original, and any PC may become a 'feature' through play.
Currently Sanction, Solanthus, and Palanthas are open, with other areas opened for 
TPs when needed. In Sanction, minotaurs, hobgoblins, and draconians 
are open for play. Players must be approved, which gives us the ability to 
maintain a high quality of roleplay. 

Most recently the resurgent Dragonarmies, led by Zelos, have been pushed 
back, but still threaten to overwhelm the Whitestone forces. 
 
                ----------------------------------------------- 

Mud         : DragonMUCK
Code Base   : MUCK
Telnet      : dragon.muck.com 9999 [199.245.105.25]
WWW         : http://dragon.muck.com/
Description : 

Looking for a role playing environment that doesn't either
fall into Anime or Furry? DragonMUCK is a fantasy based
MUCK where role playing is main idea. Friendly staff, 
newbie friendly, and highly skilled and friendly players.
Out of Character chatter kept to a minimum, most of the
players connected are completely willing to engage in
role playing with new characters. 

Almost any species and class of character accepted, 
as long as the application shows a strong understanding
of the character.  

Tiny Plots always in progress, a great place to go if your
tired of the normal run of the mill MUCK.

The web site also offers information regarding MUCKing, 
both on the coding side, as well as the role playing side.
 
                ----------------------------------------------- 

Mud         : DragonMUD
Code Base   : [Aber] Dyrt/Aber
Telnet      : dragon.mudzone.com 7000 [195.166.28.7]
WWW         : http://dragon.mudzone.com/
Description : 

   Founded 5 July 1991, Dragon has been online consistently for over 10
years, longer than any other AberMUD. In that time, Dragon has changed
servers numerous times, moved from Germany to the UK, and converted its
codebase from AberIV to Dyrt. The medieval-flavoured setting manages to
be unique without deviating greatly from its Aber roots. This home of the
DragonSofties remains non-PK aside from Arena matches and rare tournies.
The game welcomes new players with a handful of newbie zones and a unique
Bard Transport System. For experienced players, minimalist features in
the old Aber tradition make running to wizard a challenge. Casting magic
costs strength and clues require careful examination of the environment.
Quests vary from easy to obscure, from old standbys to Dragon exclusives.
Our wizlist holds the names of many mud-gods and expert runners from the
time when they were new mudders. Perhpas you can add your name as well? 
 
                ----------------------------------------------- 

Mud         : DragonMud
Code Base   : TinyMud
Telnet      : dragonmud.org 4201 [206.170.114.15]
WWW         : http://www.dragonmud.org/
Description : 

   DragonMud is the oldest TinyMud style MU* in existence,
(predating Islandia by a few months) and has been continuously online
since Thanksgiving of 1989. At the heart of DragonMud is an early
1800's walled city known as TinyLondon.  Perpetually pre-industrial
and heavily sprinkled with magic, TinyLondon is a city of cobblestones,
carriages, gaslamps, stone bridges and ancient towers. The colorful
populace is made up of pirates, infiltrators, thieves, vampires,
wizards, questors, merchants, poets, gypsies, ambassadors from other
realms, Grand Dames and new immigrants.  DragonMud is not a
hack-n-slash, rape-kill-n-plunder environment. A certain level of
manners and civility is expected of all citizens. The creation and
maintenance of DragonMud is focused on a commitment to user's
privacy and autonomy. Patience, tolerance, fairness, understanding,
wit, charm, style, curiosity and creativity are values most prized
 by the citizens of DragonMud.
 
                ----------------------------------------------- 

Mud         : Dragons Domain III
Code Base   : [Envy] Envy
Telnet      : mud.nzl.com 8888 [203.21.30.41]
WWW         : http://www.mud.nzl.com/
Description : 

   Dragons Domain III is a fantasy Envy mud with extensive
customised enhancements.  Our class system allows for
subclassing from the basic warrior, mage, thief etc..
classes to knights, necromancers, bounty hunters and many more.

Our skill system is based on a pre-requisite paradigm, where
you have to train a skill to a certain level before you can
earn another. Some skills and spells also have player level
pre-requisites. This combination system allows skills
to be gained easily and at a consistent rate.

At present, the mud level system is 1-100, with HERO being
100, and character sub classing starting at 30.

Finally the mud has clans and player killing, restricted
to over level 15s to protect newbies, and level-banded 
after this. Clan eq and increased healing rates are bonuses
for being in pkilling clans.
 
                ----------------------------------------------- 

Mud         : Dragons of Exile
Code Base   : Smaug Base Mud
Telnet      : dragon.tnweb.com 4000 [207.65.218.17]
WWW         : http://dragon.tnweb.com/
Description : 

   Dragons of Exile places a heavy emphasis on the dragon
race. If you been searching for A mud the does the dragon
race correctly you found the right mud. Our mud is the first
mud to allow a true, realistic chance to actually play as the
dragon. Though be warned, although the dragon race is
much more powerful than any other they are much harder
to level. We also feature unique multi-classing with up to
three possible classes. Come stop by and check us out!

*Dragon Broods are now installed(dragon clans)
*Necromancer class is now added
*New spells added to a variety of classes
*Deities coming soon!
*New zones added as well
 
                ----------------------------------------------- 

Mud         : Dragons of Sari
Code Base   : [Circlemud] always being modified.
Telnet      : sari.dhs.org 3932 [65.42.154.225]
WWW         : None
Description : 

 Welcome to Sari, a land in chaos, a land ruled by a single
dragon, the Dragon of Sari(hence the mud name) This mud 
offers 100 levels and 10 levels the must be quested for to 
be achieved. There are also Two special classes that must 
be quested for to achieve. These classes are more powerful 
than the Original classes though. We are currently 
accepting Builders, We have an extensive world planned out 
but noone with the time to build it. We will accept any 
help we can get :-)
 
                ----------------------------------------------- 

Mud         : Dragons of the Mists
Code Base   : [MUSH] TinyMUSH version 3.0
Telnet      : mushhaven.net 8935 [208.184.147.85]
WWW         : http://www.mysteriouswolf.com/mistsdragon/
Description : 

The World of Darkon, a world where Dragons and Griffins 
fight together to save the planet. Where magic spells and 
potions fog the mind, or help heal it. Have you ever wanted
to ride a Dragon or a Griffin? Have you ever wanted to be a
mage that can pull powers from the earth, fire, and water 
to do things that you can only dream of in the real world. 

Here you can ride a Dragon or Griffin, be a mage or a healer,
you can join a guild, be a gypsy, or just be a resident at 
one of the Eyrie's. What ever your desire, Dragons of the 
Mists is your place to be. We are currently looking for 
residents, guildsmen, and characters interested in being a 
Dragon Rider! We are currently looking for mainly Male 
Characters, but Females are welcome too! Come for the fun, 
come for the excitement! Connect Today! Maybe we will be
on search for you to impress a Dragon or Griffin!
 
                ----------------------------------------------- 

Mud         : Dragons' Star
Code Base   : [Circlemud] Heavily Modified Circle 3.0
Telnet      : dracon.net 4242 [208.178.254.6]
WWW         : http://www.dracon.net/
Description : 

  Ever want to sail across the stars in your own spaceship? Take a shuttle
to a dangerous top secret mission?  Dragons' Star, a space-themed Diku-
style MUD, allows you to do all this and more in a futuristic, cyberpunk
environment.  Dragons' Star has an original background story and complex
race information--great for roleplayers! There is no charge for rent, and
food/drink are not needed. Our best features include:

 * Player customizeable characters based on alien races.
 * Realistic space travel, including shuttle transit system and multi-room,
   maneuverable spaceships (own your own Millenium Falcon!).
 * Over 400 skills and spells to choose from!
 * Areas that come alive and react to players, area specific weather & more!
 * Staff run and automatic Quests.
 * Message Boards and Mail accessible from anywhere.
 * Customizable IRC-like Chat system called Quick Chat.

  New player to Dragons' Star?  Ruby Dragon Outpost, the center for learning
and research, has special school simulations you can attend to find out much
more about the game.  So, what's stopping you?  Become part of the adventure
at Dragons' Star today! And may the Dragons guide your path...
 
                ----------------------------------------------- 

Mud         : Dragonspires
Code Base   : [MUX] Version 2.2
Telnet      : dragonspires.erisian.net 2345 [216.127.139.7]
WWW         : None
Description : 

  The fact that the planet the fleeing group of humans finally sheltered on 
was inhabited by dragons didn't much matter by that time.  They needed a haven
and Temara was the only one within the range of their failing equipment.  But
despite the presence of the ancient ones in the north, there proved to be no
interaction between them.  Not until the symbiont storms began to descend.
Then human and dragon partnered to fight off the bane of both species'
existence.
 
Since those long-forgotten days, a complex society has sprung up.  Evil and
good vie for control in a medieval world perched on the edge of rennaisance,
and the dragonmen have fallen into times of disregard.  Things are stirring,
changing the planet, which inexorably sweeps toward another encounter with
the menace that threatens them all.
 
Here you may join one of the many guilds, enter the service of Duke or Count,
or make your bid to find a soulmate in the eyes of a new-hatched dragon.  In
the world of Dragonspires.                                                      
 
                ----------------------------------------------- 

Mud         : DragonStone
Code Base   : [EOS] EOSII Heavily Modified
Telnet      : dragonstone.org 1234 [12.30.169.4]
WWW         : http://www.dragonstone.org/
Description : 

Throughout  the taverns of Ravenwood and Bethaven many tales have
        been told of the legend of the DragonStone, most belive
        these to be the work of the imagination of fool's. Few
        though dare venture into the lands beyond the towns to
        seek the truth .... are you one of these? The legends
        tell of a great golden dragon called Corin-mur who now
        hoards the DragonStone within the lair? It is said the
        stone holds the key to Immortality.

Dragonstone is a land of dreams, a land of warriors, magicians ,
        demons , orcs and many evil and good creatures. You have
        a choice of either one of 15 classes, or you may decide
        to be multi-classed. You can choose to be one of 14 races
        .... You are what you desire to be! Dare you challenge
        the might of the Orc king? or does your chosen path
        dictate your place in one of the many clans within the realms? 
        You decide your own path and fate.
 
                ----------------------------------------------- 

Mud         : DragonSword
Code Base   : [LP] Lima 1.0b1 on MudOS v22.2a31
Telnet      : mud.dragonsword.com 7000 [24.219.2.107]
WWW         : http://www.dragonsword.com/
Description : 

We are actively seeking builders and coders for this growing project.

  DragonSword is a fantasy based RPG in current development.  If you are
interested in working with a dynamic group of mature individuals on a new
mud project destined to succeed, email the administration at
osiris@dragonsword.com to discuss possibilities...                                
 
                ----------------------------------------------- 

Mud         : Dralakon
Code Base   : [Rom] Stock for now
Telnet      : 198.77.197.105 2525
WWW         : http://www.geocities.com/dralakon/
Description : 

 For now the mud is stock but I am working on it now. I am
working on a mud that will have a great deal of quest and
other activities for those who love to role-play. 

*** Note *** I will be removing any OOC item in the mud as 
where I see it... if you are in the MUD you are IC... If you
want OOC find a chat room.
 
                ----------------------------------------------- 

Mud         : Drasan: Other Side of the Mirror
Code Base   : [Rom] Rom 2.4 Anatolia 2.1 
Telnet      : drasan.org 4242 [206.245.158.241]
WWW         : http://drasan.org/
Description : 

  We have 4 Cabal's with their own special spells and skills.  
13 Classes and 15 Races. Over 390 Unique spells and skills and
adding more all the time. Friendly Imp's and Gods. Objects
and Mobile programs.  Spell affects on objects. No rent.
Race's and alignments have special skills and spells.  Added
MSP capability.  New things added almost daily.  Interative
mobs and areas make the mudding experience more enjoyable.
We have a steady playerbase, great players who are willing to
help you out, as long as you are not in an opposing cabal.  We
Roleplay ALOT, and it is rewarded.

Check us out.  You will not be disappointed.

Good characters can request items from good aligned mobs.
Evil characters can demand items from mobs.  180 Areas
and adding more all the time. Player estates.  Hero characters
can teach spells and skills to other players. 4 Hometowns
and Ethos included. Special spells and skills for having a
religion. Object conditions and damaging.  Automated quests
and immortal run quests.  Languages implemented.  Able to
shoot arrows and throw spears with full range of features...
poison, shocking, flaming, frost. Automated ferries, trade
caravans.  We are fully open and would love to see you.
 
                ----------------------------------------------- 

Mud         : Dreamers
Code Base   : TMI-2
Telnet      : cal006031.student.utwente.nl 1998 [130.89.227.75]
WWW         : None
Description : 

   Dreamers has been in the development stage for nearly 
a year, and is now open for playing, though things are 
still a bit rough around the edges.  The theme is Fantasy,
with surrealism and creativity strongly encouraged.  We 
have no policies on role play, and would like people to 
play the game in the manner that they enjoy the most.  We 
are interested in hiring coders, either experienced coders, 
or inexperienced folks with a creative turn of mind and good 
verbal skills.  

Our race selection is a bit unusual in that new players can 
choose to merge two races to obtain some characteristics of 
each, and some limbs of each.  It's a bit random, so unusual
physical characteristics are easily attained.  With five 
different races to choose from, there are 25 possible 
combinations.

The classes will be entirely run by players, once they are 
approved, and the people proposing a new class can select 
the government, recruitment policy, primary and secondary 
stats, name, and defining characteristics of that class. 
 
                ----------------------------------------------- 

Mud         : Dreamlands
Code Base   : [MUSH] V3.0 b19
Telnet      : cdarley.dyndns.org 6250 [216.254.16.50]
WWW         : http://cdarley.dyndns.org/Dreamlands/
Description : 

Dreamlands is based loosly on a series of stories by H. P. Lovecraft 
and others about the land of dreams, and on the gaming supliment of 
the same name from Chaosium for use with Call of Cthulhu.

We welcome all comers, and support no-quota building, either in theme 
or out of theme.  Stop by some time. =)                                        
 
                ----------------------------------------------- 

Mud         : Dreamless Realms
Code Base   : [Rot] Highly customized rom/rot/smaug/circle deriv
Telnet      : drealms.kyndig.com 9275 [209.61.155.105]
WWW         : http://drealms.kyndig.com/
Description : 

  Are you looking for a home away from home? Tired of joining this mud or
that mud, then having it go down, because the admin didn't have the
dedication to create a real game? Well, check out Dreamless Realms!
Dreamless Realms offers OVER 50 races, 3 tiers, unlimited levelling
(there is no 3rd tier hero), a web portal just as unique as the mud
itself, plus many many new and creative features. The game has been up
and running for 2 years, publicly just the last year or so. With
features like personal hygene, hometowns, and a dedicated relationship
system, you're sure to find what you're looking for @ DR.
 
                ----------------------------------------------- 

Mud         : Dreams
Code Base   : [Envy] Modified
Telnet      : dreamsmud.com 3000 [24.12.68.113]
WWW         : http://www.dreamsmud.com/
Description : 

   Dreams is a friendly based mud created in the realm of
imagination. Many strange and wonderful things have changed
in this realm since the first day it went up over five years ago.
We attribute our success to the friendliness of our great players
and an amazing staff of knowledgable and worthy immortals.
We have tons of new and wonderful options added to the code 
frequently. Here are just a few examples of what keeps our players
coming back. 
 
 * 5 impressive clans to choose from and clan rooms.
 * Wide variety of original areas, some of which were
   submitted by the players themselves.
 * Forgiving leveling system makes it fun to play.
 * Interesting weekly quests.
 * Tiered remort system allows players to get more skills.
 * Paintball, Arena and much, much more!

and of course more spells and skills for all classes. So,
please come on by and try out this little nitch in the world.
of Mudding. You've tried the rest, now play the best!
 
                ----------------------------------------------- 

Mud         : Dreams Are Forever
Code Base   : [Envy] modified Ultraevny 2.2
Telnet      : dreams.mygamesite.net 1234
WWW         : http://www.geocities.com/dreams_webs/
Description : 

 There are 201 levels of fun, in the higher levels you will have Quests, 
at level 100 you will have the choice to stay single class or go dual.
Battle Field is the place for killing others, but with no player loss.

Dreams are Forever, is a new mud, with a new spirit: all are welcome to 
play and get envolved in the growth of the mud.

Stop by and see for yourself!
 
                ----------------------------------------------- 

Mud         : Dreams of Aaelin
Code Base   : [MUSH] PennMUSH 1.7.4p8, modified
Telnet      : deepfire.net 5050 [65.160.152.60]
WWW         : None
Description : 

 Aaelin is soon to reopen on a new server. First though,
we're making some changes to the theme to help it get
along more smoothly this time. Saragnoss is getting a
large overhaul, as are the Aelves. The existances of an
evil culture is being added into the theme as well. Check
back here for information on when we reopen!
 
                ----------------------------------------------- 

Mud         : DreamScapes Fantasy RolePlaying Game
Code Base   : [Circlemud] heavily modified
Telnet      : dreamscapes.dyn.dhs.org 4500
WWW         : http://www.dreamscapesmud.co.uk/
Description : 

   DreamScapes MUD has been in development for over four years.  The first
code compile, using stock Circle 3.0 took place in January 1997.  All stock
areas were removed and new cities built.
 
02.02.2001
 Four years down the line and DreamScapes is still in a rapid state of
evolution.  The anticipated day of officially leaving a 'playtest' phase
still has not arrived.  A few fundamental aspects of the game need to be
introduced before we can make this transition.

 That said, the playerbase has grown to a respectable size, with over twenty
players connected in peak times.  A history is developing, and the feel of a
living, breathing realm is getting stronger on a daily basis.  The players
roleplaying goes from strength to strength, the level of RP found is
immense, thanks to the core players who actively encourage it.

 It is the players we have to thank for maturing into such a great mud,
accept our sincerist gratitude (the admin).                                     
 
                ----------------------------------------------- 

Mud         : Dreamshadow: The Legacy of the Three
Code Base   : [LP] MudOS w/ unique mudlib
Telnet      : dreamer.telmaron.com 3333 [209.48.36.2]
WWW         : http://www.merit.edu/~ryumo/
Description : 

                 Bipedal cats with razor-sharp claws...
                 Giants of living stone and fire...
                 Wolves whose lives are honor...
                 Fragile wisps who explore time and space...

What do they have in common? They could be your allies, or they could be
YOU. Choose your home, choose your time, choose your path...almost
anything is possible within the universe of your Dreams! Join us and make a
legend of yourself, or just sit back and talk about making a legend of yourself.
Each world has its own paths, its own races, its own rules, and they just wait
for you to write history. Explore the stars, dabble in Magic or the shadowy
realm of the Spirit.

Dreamshadow: The Legacy of Three is a story you write as you go along. We
provide the canvass, but our guests give it life. Come visit for a while, but
bring a Dream.

Suitable for guests ages 13+, children are encouraged to bring their parents.
RASCi Ratings: Nudity: 0  Sex: 0  Violence: 2  Language: 1
 
                ----------------------------------------------- 

Mud         : Dreaven
Code Base   : [Custom] Grendel
Telnet      : dreaven-mud.com 7000 [213.93.65.124]
WWW         : http://www.dreaven.com/
Description : 

  Dreaven is a new MUD based on an unique new code originally created
by Michiel Rook but heavily altered and improved by Hemko de Visser
with ideas from Roy Walter. Dreaven is not open for playing yet, but we
are searching for useful test-players. We hope you like this MUD and will
become an useful testplayer. You can write your ideas, bugs and comments
in Notes on the several available noteboards.

Besides, we are still looking for another Immortal, especially people
from US or at least people who speak fluently english. If you are
interested in becoming an Immortal please write a note on the general
board or mail the Dreaven staff at staff@dreaven.com

If this is your first time on Dreaven, please make sure you read HELP
RULES for the rules here on Dreaven, HELP BACKGROUND for the
background story of Dreaven, HELP STORY for the story of Dreaven, and
HELP NEWBIE for information about how to start.

We hope you like this MUD and that you will come back soon. Please
notify other people about this MUD, the more testplayers we have, the
sooner the MUD will be fully operational !!

For further information about Dreaven we refer you to the official
Dreaven website at http://www.dreaven.com

Nemesis and The Black Eagle
 
                ----------------------------------------------- 

Mud         : Druid's Realm
Code Base   : [Ack!mud] Druid's Realm 1.0 Alpha
Telnet      : farviolet.com 3000 [216.27.176.144]
WWW         : http://www.farviolet.com/~tiffani/dr/
Description : 

 Druid's Realm is a completely original world, originally
based on Ack! but so heavily modified we have decided to
call it DR 1.0 Alpha. We have many races, classes and
skills to choose from and coming soon, player run
religions, new and improved vampires and werewolves and
many other aditions to the code. Come check us out, we are
a newbie friendly MUD and we are also Gay/Pagan friendly so
anyone in any of these groups, or any other for that
matter, come on in and relax, we do not tolerate anyone
being picked on for their race, sex, religion or sexual
preference and people who do so will be dealt with swiftly
and harshly, yet fairly...Enjoy!
 
                ----------------------------------------------- 

Mud         : Due Rewards
Code Base   : [MUX] TinyMUX 3.0
Telnet      : 207.153.135.130 1849
WWW         : None
Description : 

'Even here prowess has its due rewards.' - Virgil

Welcome to El Dorado and Clear Lake, twin fictional cities in Colorado.
Day and night, light and darkness, as much as the cities are alike, they
are vastly different.  Both, however, fight against the supernatural
forces that war for control, and right beneath the noses of unsuspecting
mortals.  Welcome to chaos - welcome to the World of Darkness.

Due Rewards supports the following systems: Changeling: The Dreaming, Mage:
The Ascension, Vampire: The Masquerade, Werewolf: The Apocolypse and
Wraith: The Oblivion (all most recent releases except for Mage, which
is 2nd edition), as well as Gypsy and Sorceror.  Open character generation
for starting level player characters in all spheres, by application only
for above cgen-level PCs.                                                       
 
                ----------------------------------------------- 

Mud         : DUMII
Code Base   : [DUM] DUMII
Telnet      : dum.acc.umu.se 2001 [130.239.18.149]
WWW         : http://dum.acc.umu.se/
Description : 

What is special about DUMII? Well, first of all, I can guarantee that you have never 
played a mud like it before.
- Our codebase is unique. You've never seen it before.
- You get experience for treasures, not killing.
- Role play is required.
- No silly things. Anywhere. Guaranteed.
- Restricted PK and harassment.
- *Very* good ansi colour. Best I have seen.
- Macros now available! (NEW!)
- Emote available to responsible players.
- Responsible, active and attentive admins (!)
- Active developer discussions with Wizards (!)

But the thing I have always found most unique about DUMII is that it encourages thinking 
more than fighting.
Come join us now. We need more mortals! We have too many Wizards! We need you.
NEW! Mention mudconnector, and get your first character level free!

regards,   Mortrik, Head Administrator
 
                ----------------------------------------------- 

Mud         : Dune
Code Base   : [LP] LP-Mud
Telnet      : dune.servint.com 6789 [209.50.251.103]
WWW         : http://dune.servint.com/
Description : 

   Have the choice of joining one of nine Houses Major in
your quest for glory in this thrilling role playing
adaptation of Frank Herbert's Dune universe. Dune MUD's all
-original world is just the finely tuned mix of theme and
practicality needed to make the magical and deeply moving
universe Frank Herbert created into a MUD.

Dune is an old MUD that has survived the years with its
great originality, awesome gameplay, and friendly
playerbase. Tired of mages, thieves, elves, and fireballs?
Dune is your ticket to happiness.

Unlimited Levels + Unlimited Stats + 30,000 Rooms + Frank
Herbert's imagination = Unlimited Fun

Stop by to see what we're talking about. 
 
                ----------------------------------------------- 

Mud         : Dune III
Code Base   : Pennmush
Telnet      : dune3.fremen.org 4201 [207.140.168.56]
WWW         : http://www.fremen.org/muds/dune3/
Description : 

Dune III is set in the universe described in Frank Herbert's Dune Chronicles, 
roughly 100 years prior to the opening of Dune. The game is built upon 
consent-based role-play, where political and personal intrigue are paramount. 

The Landsraad and the Imperium are the major factions within the game, 
although the Fremen are available in this game. Their planet of Arrakis will 
not interact with the Landsraad; it will be a stand-alone culture of multiple 
sietches. Multiple characters are allowed. For more information such as our 
overview or mission statement, please visit our website.
 
                ----------------------------------------------- 

Mud         : Dunes of Despair
Code Base   : [Envy] 2.0 Released 17 Jan
Telnet      : dune.net 4000 [208.139.203.146]
WWW         : None
Description : 

Dunes of Despair has passed the Beta and Alpha testing
and now is officially Released to all players.

Mud has encouraged its role playing by placing a fit-size
system on the equipment also the use of spell books
and holy symbols.

Also Druid class is now ready for player use.. has several
good spells and skills on it.. Enjoy

Mud has the following inovations:
class and race based equipment and fit size, holy and unholy
swords, live weapons and armors,holy symbols and spell books
stance system, warriors, thiefs and some spells have a chance
of a critical strike.. damaging a part of a body or even
dead, expanded experience system, multiclass, specializations
dual class, extended race system and race powers, levels of
magic in weapons and armors, immunities, suceptibilities
resistance are also in..

Come and Visit us.. Mud is greatly addictive.. Enjoy
 
                ----------------------------------------------- 

Mud         : Dungeon Runners
Code Base   : [Rom] modified
Telnet      : kyndig.com 9000 [216.166.223.178]
WWW         : http://drunner.kyndig.com/
Description : 

  A greetings traveller of the Dungeons. Welcome to
your new addiction. Dungeon Runners is a new mud under
heavy development. The programmer is working overtime
to create a truly unique D&D style experience for online
text based gaming.

This game is dedicated to the owners wife Jaelli.
 
                ----------------------------------------------- 

Mud         : Duris: Land of BloodLust
Code Base   : [Dikumud] 99% Re-coded from Diku
Telnet      : Duris.no-ip.com 6666
WWW         : http://www.duris.org/
Description : 

  Duris is one of the most popular race war/pkill muds of all
time.  The mud is VERY customized and is NOT for the faint
of heart, or the beginning mudder.  With an overhead graphical
map system, and over 10 million rooms, Duris can take months
if not years to totally explore.  With a complex Guild/Clan and
Kingdom system, trade system, and many many other advanced features
Duris provides the expert mudder with the next level of
in mudding excitment.

Are you up for the Duris experiance?  Are YOU one of the
best of the best?  Only one way to find out..
 
                ----------------------------------------------- 

Mud         : Dutch Mountains
Code Base   : [Merc] DM 3.1
Telnet      : mud.nu 4000 [145.89.29.21]
WWW         : http://mud.nu/dm/
Description : 

 - Open and honest atmosphere: we gossip about you when you're actually there
 - Rules available in 11 languages, including Bulgarian
 - At least three classes that claim to be the most powerful on the mud
 - Not heavily modified codebase. We just tinkered with it for seven years.
 - Special testosteron ratings for our toughest players
 - All those funky yet familiar skills you saw on 99 other muds
 - Playerkilling Tournaments each month (see HELP ARMAGEDDON)
 - Mudsex obligatory to reach HERO level (haha, yeah right)
 - Implementors with poor Laserquest ratings: get even in Real Life! 
 - Waiver form required to join rl Immortal parties
 - We're not the best mud on the NET (face it, being the best is boring)
 - Big fantasy world (we thought - but 'small' on the mudconnector)
 - Even the Beastly Fidoes have opinions on how the mud should be run
 - When you're healing up, you can read our homepage. It's pretty big.

If you don't have a good sense of humor, then move on the next mud
in the listing. If you do - you're welcome on Dutch Mountains!
 
                ----------------------------------------------- 

Mud         : DynamixMUSH
Code Base   : [MUSH] PennMUSH
Telnet      : dynamix.dyndns.org 4201 [216.103.211.230]
WWW         : http://dynamix.xidus.net/
Description : 

  Dynamix is a social MUSH with a general theme centered on Dynamic City,
a place for building, coding, and socializing with no quota restrictions.
The public sector, Central Square, has fun surprises and places to explore.

  Take a ride on the DC Train and visit several uniquely coded themed
areas. There is Comfort Farm in the Plains & Hills, the Pyramid Adventure
in the Desert, The Boardwalk at Oceanside including the casino, the
arcade, the soda shoppe, the Ocena Adventure and more!
 
  Stop by Cape Carnival and blast into space! You can get your own
starship and explore a potentially infinite universe. Transfer minerals
from the planets you find and buy over ten different types of upgrades
for your ship. Invite your friends and do battle with phasers or
torpedoes. Colonize planets, build starbases, and actually @dig out your
world for others to explore.  If you are interested in space themes will
certainly want to give DynamixMUSH's United Earth Space Exploration
Coalition a try.

  Here's what one of our players said about DynamixMUSH!:
* A great mush with four years of softcoding
* general theme                 * no registration
* no quota                      * ANSI color
* dynamic structure building    * tons of places to visit
* cool staff

  We do indeed have a lot to offer at DynamixMUSH. Stop by and visit with
one of our friendly admins, explore, and enjoy yourself. See you soon!        
 
                ----------------------------------------------- 

Mud         : Dynasty
Code Base   : [TFE] TRE base
Telnet      : dynasty.d2g.com 5006
WWW         : http://dynasty.d2g.com:8080/
Description : 

 Dynasty is:

 *Medieval, plain and simple, no tech, no guns, and no
future-stuff.

 *Fantasy, note that it is not high fantasy with dragons and
glowing swords, rather a toned down fairy-tale style.  So we'll try to
avoid orogs, bullywugs and beholders and stick to dwarves, elves, trolls and
other elements that we find fitting and not just a silly fantasy mixture.
The dominating race will be elves, followed by a humans, dwarves and orcs.

 *Roleplay encouraging but still accepting hack n' slash type of play.
Limited pkilling and hard rp punishments from the local law on people steal,
killing etc without a good reason.

 *Played on an island, inhabited by elves and to some extent
dwarves,humans and orcs(blackfolk)come from the seas in a colonisating
attempt,

 *Constantly evolving, the world does not only evolve due to new areas, but
we will also from time to time change existing areas due to timeline events.
 
                ----------------------------------------------- 

Mud         : Dyre MUD
Code Base   : [Smaug] Dyre MUD 4.100P (Multi-Class), based on SMAUG 1.4a
Telnet      : dyre.crodo.com 2222 [216.162.171.221]
WWW         : http://dyre.crodo.com/
Description : 

     Dyre MUD...Days of Payn: the struggle between the Houses
within the Empire has begun. First, we have made Dyre as newbie
friendly as possible with all commands and features available from a
one-stop index. Second, questions are encouraged by the Imps - we
admit, things are a bit different on Dyre. We have a newbie-friendly
mud-school to help ease new players into the MUD life, and an
automatic authorization system which allows players to be authorized
even when no IMMs are online. We are always willing to consider
new ideas presented by players. Dyre has taken great care to allow
a role-playing atmosphere and also have a place where people could
just socialize. The Imps have been drawn from already
well-established MUDs and wanted to creat a place where players
have more of a say.  Here's some of what Dyre offers:
Multi-class (4/9), Color, *NEW* (Paladin, Ranger, and Necromancer) 
Classes, Unlimited grouping levels, Global Boards, Dual Wield, 
Backstab with dual-wielded weapon, Class-Restricted Equipment, 
Pkill-Legal Areas for those who choose to be DEADLY by joining the 
Assassins guild, Quests for Mobiles, Emperor/Automated/Hero Quests, 
New Languages, New Races (Houses), Mounts, Clans and Guilds with
Leaders and a rank structure, Brewing Potions and Scribing scrolls,
New Socials (totaling to 495), Bank - wire funds to others, Teleport
Rooms, Full Help Indexes, MUDProgs galore and more, stop by and
find out.
 

o=======================================================================o
                        Muds Beginning With: E
o=======================================================================o


Mud         : Eagle Dawn
Code Base   : [Smaug] 
Telnet      : quian.eagle.y.se 9009 [194.17.221.36]
WWW         : http://www.eagle.y.se/~nyman/
Description : 

 We are starting a new smaug mud. Goin to remake the world and remove 
most stock areas. At the moment we are looking for builders and coders. 
Players are more then welcome to wisit us, and try out the new zones, 
that are growing every day. All is made in midd age fantasy time.
 
                ----------------------------------------------- 

Mud         : Early Cretaceous Muck
Code Base   : [MUCK] 
Telnet      : Meerkats.org 1980 [meerkats.org]
WWW         : http://www.meerkats.org:81/ecm
Description : 

 The title 'Early Cretaceous Muck'  explain a certain era
where dinosaurs ruled the earth, and thus, is the theme
of 'ECM'.

 The staff of Early Cretaceous Muck invite you to join the
excitement of being a dinosaur. Interact with others, or
fend for your pack.  The muck itself is small which allows
for centralized role play, and frequent encounters. 

We hope you'll like the muck!
 
                ----------------------------------------------- 

Mud         : Earthmud
Code Base   : Tmi-2 0.9
Telnet      : earthmud.org 2222 [194.229.18.27]
WWW         : http://www.earthmud.org/
Description : 

   Earthmud is one of the oldest MudOS muds. It was founded
in november 1992 and has been developing since. Past, present,
future and fantasy themes are available, interconnected
through the central theme of Douglas Adams 'Hitchhikers
guide to the Galaxy' theme.
 
                ----------------------------------------------- 

Mud         : Eat Tokyo!
Code Base   : [MUSH] PennMUSH
Telnet      : deepfire.net 4311 [65.160.152.60]
WWW         : None
Description : 

 Eat Tokyo! is where you come when you want giant monsters stomping on, 
burning, eating, or otherwise mauling the most popular city in Japan 
while guys in tights try to stop them with their robots. We've got 
Gojira/Godzilla, Ultraman, Gridman/Superhuman Samurai Syber-Squad, 
sentai and super sentai (Dynaman, Zyuranger, Dairanger, Kakuranger, 
other Power Rangers source material), metal heroes (Metaldar, Spielban/
VR Troopers, B-Fighters/Beetleborgs, etc), anime )Gatchaman/Battle of 
the Planets/G-Force/Eagle Riders, Go Lion/Voltron, Dancougar), Kamen 
Rider/Masked Rider, Giant Robo/Johnny Socko & His Giant Robot, and 
The Guyver. Come kick kaiju ass with us. We're all about kaiju and 
their foes!

--deepfire.net port 4311--
 
                ----------------------------------------------- 

Mud         : Eaxia
Code Base   : [Custom] EaxiaSEL engine, completely custom (from scratch)
Telnet      : eaxia.com 347 [216.67.213.73]
WWW         : http://www.eaxia.com/
Description : 

   Eaxia is a role-playing adventure textual game set 
in a medieval era in which you control a fantasy character. 
Your interactions with other characters and the game 
elements create a rich environment of quest-seeking 
adventurers, battle-hungry creatures, and powerful magics. 
There are several worlds that make up the realm known as 
Eaxia; some of your adventuring may take you to these other 
dimentions: you may be recruited by a holy avatar on a 
quest to rid the land of evil or you may be staring down a 
dragon while your heart beats fast and your hand grips your 
blade. Be you merchant, warrior, or mage, fortune is yours 
to take... if you're brave enough.
 
                ----------------------------------------------- 

Mud         : Ebb of Reality
Code Base   : Dyrt
Telnet      : ebb.wetearth.net 1234 [207.19.167.105]
WWW         : http://www.personal.psu.edu/tnt118/ebb/
Description : 

   Ebb of Reality has been in existence for over two years.  In that time 
it has developed an engaging social atmosphere which is enjoyable for all
players; be they old timers from the very first Aber muds, or people who
have only been mudding a short time.  On Ebb, the administrators have made
it a priority to provide a friendly, relaxed, and engaging atmosphere for
all users, while still providing an enjoyable and challenging gaming
environment.  Our unique "recall" feature allows players to more easily
keep track of conversations, whether you're getting directions to a mud
gathering or asking for hints on the latest quest.  Speaking of quests, we
have a number of quests which are only available on Ebb, and that number
will increase significantly in the months to come.  Players can also
access "profiles" of some of the more prominent members of the Ebb
community, which can help you put a face and a personality behind the
names on the user list.  With a growing number of unique features like
these available to its players, and a number of future improvements in the
works, Ebb of Reality is on a steady track to evolve into a unique mudding
experience; one which will achieve the perfect balance between social
atmosphere and running environment.  We hope you will stop by and see what
we're all about!
 
                ----------------------------------------------- 

Mud         : Ebon Mists
Code Base   : [Circlemud] HEAVILY Modified
Telnet      : ebonmists.com 8888 [199.199.220.241]
WWW         : http://www.ebonmists.com/
Description : 

  Ebon Mists has been in development for over 4 years now, and is highly 
modified with tons of original and ground-breaking code. All the areas are 
original, and all the races and classes have special features you will not 
find anywhere else. Ebon Mists is a hybrid fantasy/sci-fi mud, with sword 
wielding warriors fighting next to assault-rifle toting mercenaries. We 
feature an allegiance system, similar to Asheron's Call, as well as built 
in clans. At over 15,000 rooms, there's always somewhere new to explore. 
Come, try out one of our 15 classes or 12 races. Can you handle the challenge?
 
                ----------------------------------------------- 

Mud         : Eclipse of Fate: A World Reborn
Code Base   : heavily modified Circle 3.0 bpl 8
Telnet      : uranus.ancients.net 7777 [209.45.202.69]
WWW         : http://www.argy.com/eclipse/
Description : 


 * Many unique zones not found anywhere else populate our world
 * Transports and mounts (subdue and rideability factors)
 * Artificial intelligence for mobs  
 * Gambling  
 * Robbable banks      
 * Delayed spells  
 * Realistic race characteristics   
 * Pkill and bounty system  
 * Clan code  
 * Object materials and condition 
 * Damage and repair for objects   
 * Climate options within rooms and a coordinate system
 * The ability to smell/touch/feel/listen in rooms for added realism
 * AUTOQUESTING as well as immortal run quests
 * Many, many more things
   
Our best feature is our immortal team who works dedicated for the
mud.  We run off a t-1 line on our own pentium.  You will be happy
you stopped by to visit.  We have worked to bring the magic back.
An Eclipse of Fate, 'the Magic is Back!!'
 
                ----------------------------------------------- 

Mud         : The Edge
Code Base   : [SWR] Currently Modified SWR1.0 mud based on SMAUG
Telnet      : theedge.digital-genesis.com 2200 [169.207.182.235]
WWW         : http://www.digital-genesis.com/~mario/
Description : 

    The Edge SWR, is coming to it's second year of being open.
Over the course of the first year, we worked on building alot.
This year is the year of change, and we have been working on coding changes,
as well as alot of building with new planets. We hope to improve
this mud a great deal in terms of coding. We will be adding
alot of new skills,  some new classes, and a plethra
of coding changes & improvements.
Our Immortals do our best to deal with player
relations. We give each player a fair and equal chance.

   You can have as many characters as you'd like,
as long as only one of them is on a time, :P
We are constantly growing, improving, building 
more areas, and updating the code. Come join us and experience
the the true life of a real person in a starwars universe! 

Do you think you can make it? Join us and find out! 
 
                ----------------------------------------------- 

Mud         : Edge of Creation
Code Base   : [Smaug] Heavily modified.
Telnet      : edgeofcreation.net 5665 [216.18.90.3]
WWW         : http://www.edgeofcreation.net/
Description : 

 The Edge of Creation is a Smaug based MUD with a unique
history and a large number of original areas, including the
main city of the lang and the newbie academy. We have an
extensive range of races and classes of all alignments,
with guilds for each class, orders, and pkill for deadly
players. There are 100 player levels, and we offer
specialized subclassing at level 20.

The Edge is a very newbie friendly place, but we also offer
much for experienced players. Questmasters to send players
on specialized quests across the lands, and with over 600+
skills and spells no two characters are alike.

The IMMS are friendly and are always open to questions and
suggestions.

Log on and check us out!

We would love to have you visit us and hope you can find a
MUD home with us. 
 
                ----------------------------------------------- 

Mud         : Edge of Darkness
Code Base   : [Dikumud] Heavily modified DIKU
Telnet      : edge.ofdarkness.net 2001 [65.7.188.203]
WWW         : http://www.ofdarkness.net/
Description : 

 Welcome to the mystical fantasy world that is The Edge of Darkness. Within
this ancient alternate reality lies a vast medieval realm know as Doraak,
filled with adventure, danger and wonders beyond imagination. Almost every
type of terrain conceivable can be found within Doraak's ever expanding
boundaries..from the icy arctic wastelands to the mine-filled Tahrenian
mountain ranges of the dwarves. There are the sprawling grasslands of the
west and the great barren deserts of the far south. There are numerous
islands in the northern and southern oceans and there are the measureless
swamps of the east. There are all these regions, plus hundreds more just
waiting to be explored. And throughout all of these lands lie countless
ancient forests, some of which are bright and pleasant, yet others are damp,
dark and perilous. In this realm, any path can lead to discovery,
adventure...or death!
 
These wild, rugged lands are only recently beginning to yield to the
influences of civilized society, as the many humanoid races of Doraak
struggle to establish small pockets of civilization amongst the far-reaching
and untamed wilderness. There are a number of cities and villages that can
provide safe haven to a weary adventurer. However, even these seemingly
peaceful towns can offer far more than just a good night's rest, to the
inquisitive or careless explorer.
 
In spite of humankind's best efforts, there are still dark forces at work
within Doraak, which seek to undermine all that has been accomplished. Both
the minions of evil and the misguided good lurk everywhere throughout the
realms, and beyond, building strength and patiently waiting for their time
to come again...
 
So come and test your might, your skill and your cunning against all that
The Edge of Darkness has in store...for the world of Doraak awaits its next
savior...or victim!
 
                ----------------------------------------------- 

Mud         : Edge of the Storm
Code Base   : [Rot] ROT/ROM
Telnet      : storm.betterbox.net 4446 [209.83.132.67]
WWW         : http://storm.betterbox.net/
Description : 

 Edge of the Storm formerly known as Inner Circle has finished 
play testing and is now open for business.

Features: 201 mortal levels with remort.  12 classes, 19
races, OLC, autoauction, mobprograms, autoquest, frequent
Imm run quests, player startable no loss pk arena, racial
languages, set recall to different places on the mud,
push/drag, junk, and other assorted bells and whistles.

No restrictions on multiplaying.  No level restrictions on
equipment.  
 
                ----------------------------------------------- 

Mud         : Edge of Time
Code Base   : adjusted Envy
Telnet      : eot.student.utwente.nl 4000 [130.89.221.152]
WWW         : http://eot.student.utwente.nl/mud.html
Description : 

   The story behind Edge of Time is too big to fit in here, so we invite you
to have a look at our website, or of course logon to the mud, and read the
story there.  Here I'll describe part of EoT's real life history so far:

Edge of Time was created by a few people who all played at a mud they liked,
but thought was too big to enjoy much longer.  They decided to make their own
mud, so searched for the right code-base to make a not-too-big and social one.
What they found was an EnvyMud. They added ansi-color, On-Line Creation, Inter
Mud Communication and a great deal of other things.  Now, after over a year of
coding, EoT is ready for more players.

If you are interested in building, feel free to drop by and leave us a note
with your e-mail address and a little story about yourself, also stating why
you wish to build, and what previous experience you have with building.
Mind you: building with us does not require any previous experience, but
it's handy for us to know whether you'll need alot of help or not.
 
                ----------------------------------------------- 

Mud         : Eileanan
Code Base   : [Rom] Yrth, Criptos, Frap
Telnet      : wehostmuds.com 6886 [216.187.106.210]
WWW         : http://www.ruairc.iwarp.com/mud/eileanan/
Description : 

  Eileanan MUD is based off the Witches of Eileanan book series
by the Australian authoress Kate Forsyth.  The maps from the
novels are what we have used to blueprint our building, and so
following the book's storyline will take you all over the mud.
Unlike the book, players start in Lucescere, learn at the Tower
of Two Moons, and move out from there to the rest of the mud.
As we build the mud, players will be able to start at the Tower
and/or hometown of their clan.  Currently all of the main clans
are able to be chosen and unlike the books, you can choose
your race from many (although to keep with the book theme,
if you're not human you're a half-breed).  Eileanan is currently
open to those who would like to come and play with the imms,
test new areas and code, and hopefully see our game turn into
a medium size mud with a friendly player base.  Experienced
ROM players with imagination and a love for being helpful (and
patient) are welcome!
 
                ----------------------------------------------- 

Mud         : Elderain Mud
Code Base   : [Rom] 
Telnet      : elderainmud.com 4000 [24.237.7.229]
WWW         : None
Description : 

   Elderain MUD is a fairly new Rom2.4b6 code based mud with a lot of 
changes to it.  We are currently working on implementing the core advanced 
dungeons and dragons rules and systems such as armor classes, spellbook
memorization,  thac0,  exceptional strength, religion system and so on.  We
are currently hiring Coders and Builders to help us make this a 100%
original MUD.  We need open minded builders to help make 100% original
areas and to make this mud exciting and fun to play.  WE NEED CODERS to
help us implement the core rules and to make this mud like no other.
Builders and Coders can apply on the MUD or via email at :
elderain@hotmail.com                                                           
 
                ----------------------------------------------- 

Mud         : Eldorado
Code Base   : [Rom] Modified
Telnet      : eldoradomud.com 9000 [64.193.162.45]
WWW         : http://eldoradomud.com/
Description : 

  Eldorado is a medieval realm based on the theme of the Goddess Aludra.
The Land of Eldorado is an Established mud with a strong character base.
We are a ever growing and expanding mud and always like to see a new
face.  However, if your into cheating, cursing, annoying other players and
generally being a pain, then do yourself and us a favor and find another
mud more suited to your needs.  We believe strongly in the idea a mud
should be fun for all above all else!  Therefore, place nice and play hard
and come join us and become one of our family!                                  

 
                ----------------------------------------------- 

Mud         : Elendor
Code Base   : [MUSH] PennMUSH (heavily modified)
Telnet      : mush.elendor.net 1892 [134.114.66.33]
WWW         : http://www.elendor.net/
Description : 

   Founded in 1991, Elendor is the premiere J.R.R. Tolkien based world with
3000+ users and 5500+ rooms. Set between the times of The Hobbit and The
Lord of the Rings, Elendor is devoted to providing a quality roleplaying
environment where activity is primarily social and interactive rather than
automated. On Elendor, players may take on a character from any of 5 diff-
erent races and 22 different cultures of Middle-earth, each of which has a
dedicated staff of players ready to help you learn the game and how to
play. The staff on Elendor is especially helpful and friendly to players
who are new to Tolkien and/or to MUSHing in general.

   The roleplaying environment on Elendor consists of a beautiful and acc-
urate representation of Tolkien's land of Middle-earth where room descrip-
tions change dynamically with the time of day, seasons, and weather. Elen-
dor has an extensive global command system which includes a finely-tuned
skill/stat-based combat system, a full economic system with several forms
of currency, an elaborate language system with support for 19 different
spoken and written Tolkien languages, and a convenient wardrobe system
with which you can create a detailed collection of descriptions for your
character. Elendor also provides a custom designed chat system with over
100 channels and its own mailer system equipped with over 100 bulletin
boards where players plan game activities and discuss Tolkien's writing.
 
                ----------------------------------------------- 

Mud         : Elephant Mud
Code Base   : MudOS v22
Telnet      : elephant.org 23 [194.217.241.200]
WWW         : http://www.elephant.org/
Description : 

   Elephant Mud is some 7 years old now, and is based in London, England.
It was started by a couple of students who were unhappy with the lag
that UK players often experienced when connecting to the USA. We have
a permanent user base of between two and three thousand players, with several
hundred deleted on each idle player purge. The mud is heavily themed in a
fantasy medieaval environment, with Orcs, Elves, Dwarves and the like
fighting to preserve (or bring down) the last vestiges of civilization on
the continent; namely the town of Drakenwood and its neighbours. We
have a fair number of available races, and offer 8 classes that people can
play. Naturally, each race has its own distinct preferences and specialities,
giving them advantages in certain professions, although some of the most
powerful characters are those that have somehow become a Noble in unusual
class/race combinations....We also allow multi classing at higher levels,
and have a hierachy of Nobles from 25th upwards. Player killing is legal
on Elephant Mud. Or at least it is from an Admin point of view. The Town
Council disagree however, and so although you may happily PK, your fellow
players are organised to deal with those who do so indiscriminately. Admin
will, though, deal with persistent PKers, who are only doing so to cause
grief to others. The Mud is an eternally growing and changing place, and
new comers are always welcome. Who knows, you may just decide to stay.
 
                ----------------------------------------------- 

Mud         : Elite MUD
Code Base   : [Circlemud] Elite MUD
Telnet      : mud.nlink.com.br 3000 [200.249.195.34]
WWW         : None
Description : 

In this realms roleplayers will find some
interesting quests runned by immortals
once or twice a month.

There are also other activities such
as Tournaments and Quiz.

The remorter system is unique and
pays for the continual playing of
the game!
 
                ----------------------------------------------- 

Mud         : EliteMUD
Code Base   : [Circlemud] (modified)
Telnet      : elitemud.net 4500 [216.63.64.185]
WWW         : http://orangeroad.tzo.com/~elitemud/
Description : 

 EliteMUD was started in 1994 in sweden by IO and Rigel and his been running 
ever since. Now based in the US, it still boasts a substantial and loyal 
playerbase, averaging between 20 and 60 players online at any one time.

We offer 109 mortal levels, 16 clans, PK areas, and a remort system based 
on multiclassing. In addition, there are regular Immortal-run quests, and 
special quest races available.
 
                ----------------------------------------------- 

Mud         : Eltanin Resurrection
Code Base   : Gamma Diku / Eltanin
Telnet      : celemir.net 3000 [204.251.180.191]
WWW         : None
Description : 

One of the earlier Diku games on the 'net was Eltanin.

Unfortunately, it met an untimely demise many years ago.

Eltanin Resurrection is old Eltanin's code, and will be running
without modification indefinately.  If you want to examine a
vintage Gamma based Diku (or were a previous player), drop on by.

Players that can prove they played the original Eltanin will have
levels reimbursed.

Features (vintage 1991-1992!):
30 levels, 8 classes.  (Mu/Cl/Th/Wa/Bard/Monk/Archer/Psionicist)
Semi randomly loading useful potions/scrolls!
Must use a scroll to recall!
An early mount system!
Limited equipment!  PK for it!  and more!  (or not)

However, perspective players should be warned.  This MUD is
harder than a typical 1999 era MUD.
 
                ----------------------------------------------- 

Mud         : The Elucidation
Code Base   : [GodWars] DOA - Utopia/Elucidation 1.0
Telnet      : castrate.org 2101 [216.12.97.14]
WWW         : None
Description : 

 Welcome to the Elucidation. I am not completely done yet
with what I wish to accomplish with this mud. In the future
I plan on creating original classes, and maybe adding races.
Also, you can buy additional rooms for your kingdoms with
gold. And Roleplay is encouraged, as many of the classes
have good stories behind them. So come and Elucidate, in
The Elucidation.
 
                ----------------------------------------------- 

Mud         : Elusion
Code Base   : [Ack!mud] Modified 4.2
Telnet      : mgo.mgonetwork.com 8000
WWW         : http://mgonetwork.com/~elusion/
Description : 

  Welcome, Dreamer, to a world where imagination becomes
reality.  Where battles are fought, worlds are conquered,
and heroes are made.  In a place where the realms of the
conscious and the subconscious collide, anything is
possible.  Welcome to the dream.  Welcome to Elusion.

Elusion is modified Ack!Mud v 4.2, with the following features:
- New supernatural races!
- Extended spell and skill lists for the old supers!
- Dynamic equipment system!
- New spells and skills for all classes!
- New player level beyond realm lord, become an avatar!

For more info and updates, please see our webpage!
 
                ----------------------------------------------- 

Mud         : Elusive Dreams
Code Base   : ROM
Telnet      : elusive.mudservices.com 8000 [260.245.158.248]
WWW         : http://elusive.mudservices.com/
Description : 

   ..and as had been foretold, the Cataclysm occurred.  It was not the end of
the world as many had feared, but nothing would ever be the same again. Humans
could no longer continue their blinkered existance. The old realities had been
forever shattered and the dreams had been let loose in the land.

Drawing on this new power, the Ancient Races re-appeared. No longer did they
have to cloak their comings and goings. The very earth hummed with power and
even the most sceptical had to acknowledge that the safe order of things was
no more.  Reactions varied: some embraced the old ways and magic returned to
the lands, some retreated to sheltered enclaves and developed new and amazing
technologies, some gained the stars, some lost their minds.

It was a dangerous and chaotic world, but the rewards were great for those
brave enough to embrace the dream.

Elusive Dreams has been up and running for over a year now and has developed
some unique and interesting features.  Roleplaying is strongly encouraged by
clans which are totally player created and run.  If there isn't one to suit
your tastes, then you can always start your own!  219 levels and 15 remorts
gives you plenty of time to create some depth to your character. Come on by!
 
                ----------------------------------------------- 

Mud         : The Elven Empire
Code Base   : [Rom] Modified Rom 2.4
Telnet      : empire.kyndig.com 4202 [209.61.155.105]
WWW         : http://www.elven-empire.org/
Description : 

  This is a heavily modified ROM 2.4.  We're replacing the older
areas and creating new ones. We welcome any new builders to come with
original ideas. The theme is fantasy, with a developed history. Come, 
and enjoy what the elves have to offer.                                   
 
                ----------------------------------------------- 

Mud         : Elwyndia
Code Base   : [MUSH] PennMUSH version 1.7.3 pl10 (HSPACE 4.2)
Telnet      : steelemountain.com 7777 [207.173.44.201]
WWW         : http://elwyndia.steelemountain.com/
Description : 

 The place...a planet called Elwyndia. The time...a few thousand years after
human-kind arrives there. The plot...CHAOS! An event of cosmic preportions
brings millions of humans from Earth to Elwyndia, a strange planet where the
laws of physics are bent with the use of magic. Be an Elf, a TechnoRanger, or
a Dragon? We don't discriminate. If you are a long-term roleplayer that likes
science fiction fantasy, then look nowhere else. Elwyndia is the MUSH for YOU!
 
                ----------------------------------------------- 

Mud         : Elysian Plains
Code Base   : [Smaug] Derivative
Telnet      : elysian.sysads.com 4000 [203.167.0.17]
WWW         : http://elysian.xperts.com/
Description : 

   Remember the way mudding used to be? Everyone was friends 
with everyone else, imms actually held quests, and areas were fun
to explore. At Elysian Plains, we are trying to recreate that
level of gameplay so many of us remember from our college days,
with a few new twists.
 
   Fyre, our coder, is currently working on a redesigned guild
system, that will create a less-warlike clan atmostphere. New
spells and skills are being implemented, and a new way to learn
spells is next on the list.
 
   Jett and Elara are constantly working on areas, and more and
more stock areas are making their way out of the game. Our new
quest imm, Sasha, keeps everyone entertained with her engaging
and unusual quests, and Vor has redesigned our web-page into a
more comprehensive and visual design. And, of course, our
avatars and mortal players continue to add life to the game,
and keep the old-style atmosphere going in true MUD style.
 
   Stop by, see what we have to offer. While we are currently
changing and evolving, our sense of humor and idea of fun remains
steady. Something is always going on, whether a quest, a new bit
of exciting code addition, or a new area. You might just find
something you like.                                                             
 
                ----------------------------------------------- 

Mud         : Elysium RPG
Code Base   : Elysium
Telnet      : hakarren.mudservices.com 7777 [206.245.158.120]
WWW         : http://www.hakarren.mudservices.com/
Description : 

   Become an Emperor ruling over one of the nine cities which are spread out
across the three continents which make up Elysium, or perhaps gain favour
from an existing Emperor and become one of his or her five ministers - 
researching new technologies and spells as the Minister of the Unknown, or 
even setting the tax rates and constructing vital industries as the 
Minister of State! 

If the political world isn't your speciality, rise up the ranks in your 
chosen guild, learning from 20 varied skills, each skill having around 20 
abilities with which you can carry out such diverse tasks as summoning 
demons, forging weapons or cursing your enemies with disease and 
pestilence. 

Join your city's army, commanding legions of infantry or cavalry, making 
attacks upon other cities so that you may bring them under your Emperor's 
command! If land battles aren't your thing, the navy offers you the chance 
to secure your naval superiority over the other nations, through boarding 
or sinking enemy vessels!  Whatever path you choose for your character, 
Elysium will provide you with the depth and realism required for the 
ultimate in roleplaying!
 
                ----------------------------------------------- 

Mud         : Emerald Dreams
Code Base   : [MUSH] Tinymush 2.2.4
Telnet      : emerald.erisian.net 7777 [216.127.139.7]
WWW         : http://www.mvn.net/emerald/index.htm
Description : 

   Emerald Dreams is set in Seattle Washington.  The city of 
dreams and much more.  Many types of changelings can be found 
here, some rarer then others.  This site is all Changeling WoD.
See what's up with mortal and fae. Perhaps even run into Dumpy, 
our local dragon mascot.  Check us out!
 
                ----------------------------------------------- 

Mud         : Emperia
Code Base   : [Rom] 2.4b6 GhostMud -heavily modified
Telnet      : www.emperiamud.net 5002 [209.83.132.69]
WWW         : http://www.emperia.net/
Description : 

  Looking for a MUD to call home? A place where you can 
feel welcome and and have lots of fun too? Look no further
my friend! Emperia was built just for you!

Recently updated and expanded, Emperia is a non-pk, heavily-
modified ROM mud with a unique fun atmosphere.   With a 
huge variety of races, classes, and spells, we pride 
outselves on our diverse themes. Our genres are as varied 
as we know MUDders are. Whether you love traditional 
fantasy and role playing, or are interested in a more 
casual environment, we're the MUD for you. Players are 
invited to explore our vast areas, join our many tribes, 
role play, or just chat with our wonderful base of 
experienced, friendly players and staff. 

Recent additions include: multi-level remort system, 
banking system, 20 new PC races, 21 new PC classes, 
paintball wars, and many new, original areas.
 
                ----------------------------------------------- 

Mud         : Empire
Code Base   : [Dikumud] Diku (modified gamma)
Telnet      : wraith.aplus.net 4000 [216.55.144.9]
WWW         : http://empire.aplus.net/
Description : 

  Empire was created over 7 years ago, and has grown steadily ever since. This
immense, all-original world began as a diku mud, but has since transgressed into
something much more enjoyable.  A multi-continental world connected by ships and
dragonflight forms an epic world with a large and long history.

  A system of introductions allows anonymous playing where others only see your
descriptions rather than names unless you wish otherwise.  This along with a
magic system that uses memorization instead of mana, learn by use instead of
practicing, skill based intensity of spells rather than lost concentrations,
along with years of other modifications and you've got something unique.

  We support the usual multiple coin types, bankers, colors, etc. that go with
most muds.  Empires interface is dominated more by words rather than numbers and
this adds to the role playing context.

Give this mud a shot and you'll be listing it amongst your favorites for years. 
 
                ----------------------------------------------- 

Mud         : Empire MUD
Code Base   : Circle
Telnet      : empire1.com 4000 [206.102.200.7]
WWW         : http://www.empire1.com/emperor/dorian.html
Description : 

   This mud has a stronge medieval theme, with 120 levels,
all original lands and friendly players. Come join us if you're
a newbie or a seasoned player, we take all types :)
 
                ----------------------------------------------- 

Mud         : The Empire of Arazrose
Code Base   : [Unknown] ARAZ-LIB 1.1 (TMI-2 Based)
Telnet      : zeus.mudservices.com 8844 [206.245.158.24]
WWW         : http://members.xoom.com/arazrose/
Description : 

The Empire of Arazrose is a medieval fantasy world based 
on an orginal story and concept idea.  Players can choose
from a wide assortment of races, guilds, cities in which 
to live, and families.  We are currently implementing a 
player run government system where players can elect thier 
own officials to enforce the rules of thier cities.

We are in Beta testing but fully playable.  Any and all
coders are welcome to come apply!
 
                ----------------------------------------------- 

Mud         : Empires Of Magic
Code Base   : [MUX] MUX 2.0.18.304 p2
Telnet      : empires.mybis.com 6250 [12.13.136.133]
WWW         : http://empires.mybis.com/~empires/
Description : 

      Imagine a world where immense power is wielded.  The gods have been
defeated and evil wages a devastating war against the forces of good
bringing them to the brink of destruction.  Then the tables turn.

      The God of All, in order to preserve the balance of the universe, has
locked the evil ones away behind a supposedly impregnable mountain barrier.
The evil forces remaining in the Realms have been systematically hunted down
and exterminated so that now only a few strongholds remain.  The Council of
Rulers, once thought to be a great success, has quickly deteriorated into an
abyssmal failure that ended up causing the Split of Races.  Now an
undeclared state of civil war exists, halted temporarily to create an uneasy
alliance to investigate the sudden silence of the Border Forts along the
foothills of Savior's Wall.

      Comes share the adventure at Empires of Magic!!                          
 
                ----------------------------------------------- 

Mud         : Empires of Navrone
Code Base   : [Unknown] Derivation of Rogue-Under Construction
Telnet      : navrone.betterbox.net 7500 [209.83.132.67]
WWW         : http://navrone.betterbox.net/
Description : 

 ...the warhorse trembles in anticipation as its breath steams in the early
morning air.  Its rider shifts in the saddle, surveying the carnage from the
previous charge and checks his weapons awaiting the signal to begin the fray
once more.  Putrid stenches permeate the area as bodies of the attacking
force is hurled upon large catapults from the defending fortress to thud
among the gathered hordes. The call to arms sounds and the rider nudges his
steed into a slow trot, quicking to a deafening roar of hooves as they race
down the hill towards glory and battle...

  Travel to the Empires of Navrone, where legends are made. EON is designed
to provide a excellent role-playing environment where anyone can prosper and
find enjoyment.  Subdue your opponents in combat or challenge them to a dual
in the arena.  Visit a land where deities grant powers to their faithful and
allow followers to gain favor for special rewards. Gain custom equipment and
strongholds of personal design or work with those of like mind to elevate
your chosen clan to status of prominence and power.  Gain unique skills and
powers as you increase in power and walk upon a land that comes alive and
grows with your influence and participation.  Enter the Empires of Navrone
if you have the courage and heart.
 
                ----------------------------------------------- 

Mud         : Enchantment Under the Sea
Code Base   : [Unknown] ArIEN/Amnuts 2.0.1 Base - Talker
Telnet      : euts.org 2000 [208.139.203.146]
WWW         : http://www.euts.org/
Description : 

 Enchantment Under the Sea is the world's most popular NUTS based English
language Talker -- Come join us under the sea!

Meet hundreds of interesting and diverse users, play games, and get your
own free email address and subdomain. MUD user friendly.

<a href='http://www.euts.org/cgi-bin/who.cgi'>See who's online now!</a>
 
                ----------------------------------------------- 

Mud         : enCORE-Italy
Code Base   : [MOO] 
Telnet      : work.economia.unibo.it 7777 [137.204.174.20]
WWW         : None
Description : 

  Online Learning Environment. MOO for the students attending the course 
of Communication of the Faculty of Education, University of Bologna, Italy
 
                ----------------------------------------------- 

Mud         : End of the Line
Code Base   : [LP] LD Mud driver
Telnet      : eotl.org 2010 [171.64.14.16]
WWW         : http://www.eotl.org/
Description : 

       Once in, avoid everything that
    moves.  Only the swift thinking
    and swift moving survive.  Don't
    touch anything without checking
    it out with a toss-away char
    first.  Power is currently held
    by a group of petty, cruel people.
    They will do what they can to
    prevent you from suceeding in any
    way they can.  Things change
    constantly and without much
    notification.

       You will have your ego crushed,
    your time destroyed, and if you
    complain, there are many people
    whose sole job seems to be to
    ridicule you.  This is their job,
    and they take pride in it.
    Welcome to Hell.

       --Minister, 29 Nov 1995
 
                ----------------------------------------------- 

Mud         : END-OF-LINE
Code Base   : [LP] Amylaar
Telnet      : linkwarriors.wilkerstaff.com 4000 [216.27.144.205]
WWW         : None
Description : 

  END-OF-LINE is based on the film TRON. But it begins where the film
ends. The Blue programs have just managed to break the MCP's strangle hold,
but there are still pockets of Red programs resisting. The MUD is
based on the war between these two sides. You can choose which side to
join, and what role to play in each army.-----There are two main roles: 
generals and troops. The generals manage troops and resources, transport 
them between areas, and decide which areas should be attacked. The 
troops fight individual battles. There are NPC generals and troops on both 
sides, as well as interactive generals and troops.  These players can join 
and leave at their leisure.-----The distinguishing thing about the MUD is
that it involves 3 levels of play, which interact: (LEVEL 1) is involves playing a
general managing resources in a war. This is very strategic and is like Chess
but more closesly like X-battle. (LEVEL 2) involves commanding troops in a
battle. This is like a game of Command and Conquer, you can see a map
with the troops and position them. (LEVEL 3) involves close range fighting.
This is the level which players familiar to Player Killing will recognise.
It is likeplaying a shoot-em up like DOOM.
 
                ----------------------------------------------- 

Mud         : Enkidu
Code Base   : Amylaar 3.2@308 with severely modified Heaven7v2.07 LP lib
Telnet      : enkidu.hi-line.net 3000 [206.107.237.212]
WWW         : http://enkidu.hi-line.net/
Description : 

   Enkidu was born in September 1994, and is housed on a machine owned and 
operated by the administrator. The ISP the machine is LAN'd to is also owned 
by the administrator - read: no moving!
 
   We're still building Enkidu, and your suggestions are more than welcomed. 
Motivated coders are desired, if you have some skill and imagination. Login and 
type 'rules newwizards' for wizzing information.
 
                ----------------------------------------------- 

Mud         : Ensimud
Code Base   : [Circlemud] Circle 2
Telnet      : ensimud.betterbox.net 4500 [207.206.185.86]
WWW         : None
Description : 

Ensimud is a small and friendly hack & slash mud. The mud
is bilingual and the player base is shared between frenchs
and americans. The mud itself has grown through eight years
of experience into an unique code base offering features
like improved intelligence for mobiles, original mobprog
language, hidden spells and skills to be discovered in the
game, challenging high level zones, autoquest zones,
treasures tables for monster loot, semi-customisable
equipment with gems, player houses and shops, clan wars
based on a campaign wrote by the admin, rare random
monsters and a lot of other surprises.

If you are looking for a challenging hack & slash mud, then
you have found your home on ensimud.
 
                ----------------------------------------------- 

Mud         : EntertainMUCK
Code Base   : daemonMUCK 0.14 + patches + custom code
Telnet      : game.emuck.com 6903
WWW         : http://www.emuck.com/
Description : 

   EntertainMUCK, or EMuck for short, is a socially oriented game derived
from daemonMUCK source code and has been extensively modified.  EMuck
was designed in 1995, and opened its doors early in 1996.  It was
originally housed on a system at the University of Minneapolis.  In
1997, the system moved to its present location in New Hampshire.  The
original builders and coders on EMuck were Disney fans, and there is a
lot of Disney-themed building located throughout the game.  Our
charter is not limited to Disney, however, but rather to the general
topic of entertainment (anime, movies, games, etc.).  We have nightly
chats scheduled every day, the topics of which are determined usually
by daily events.  We also have moderated chats as well, featuring VIP
guests, which in the past have included book authors, movie and
Broadway actors and actresses, voice artists, producers and more!  Our
game admins use 'normal' player characters for most day to day use, so
everybody is an equal.  Access is free for everybody.  For more
information, please visit our web site or simply come online as a
guest.  We hope you come visit us at EntertainMUCK -- Where YOU are
the Star!
 
                ----------------------------------------------- 

Mud         : Entropy
Code Base   : [Rom] Modified Server
Telnet      : mud.spiff.net 9000 [209.176.168.33]
WWW         : http://members.xoom.com/qualera/
Description : 

  Come to the land of Thera, where the laws of peace and chaos
struggle to co-exist. Come to a place where magic is truly
an art and where the blade is only mastered by the very
best. Here, mortals are cunning, wise, deadly, powerful, and
kind... and the greatest few become the stuff of legends.
Venture to our world. Welcome to Entropy. 

Entropy is a multi-faceted Rom 2.4 mud with over 130 areas.
With 4 active clans and almost 300 mortal levels, the range
of play is stunning. Entropy also has a very active and
helpful immortal staff who are more than willing to help
with your questions and concerns. Players can choose whether
or not they join PKILL, as well as 10 classes and 20 races.
Come on in! 
 
                ----------------------------------------------- 

Mud         : Enuph
Code Base   : [Circlemud] Modified
Telnet      : enuph.halo5.net 5000 [209.61.159.17]
WWW         : http://enuph.halo5.net/
Description : 

 Enuph is not your ordinary hack and slash. It is a thinking
person's game. Are you up for the challenge? Quest, seek 
the master for each skill and spell. Explore the ever 
growing lands surrounding the home city of Dostatochno.
Fight intelligent mobs who possess the same skills and 
spells you do. Can you use them wisely enough to defeat
your foes?

Enjoy a realm created and maintained by an all adult staff.
The immortals are friendly, active and casual.  The rules
are well defined and enforced fairly. A small player base
of mature people provides the luxury of giving personal
attention to players. 

The nine classes and subclasses have been carefully created
to provide unique skill or spell sets for each. Balance is
the key. Classes and races are so balanced, there isn't a 
bad choice. Enuph is a stable mud based on the concepts of
AD&D.
 
                ----------------------------------------------- 

Mud         : Eodon
Code Base   : [LP] EodonLib 0.75 mudlib on MudOS v22.2b11
Telnet      : eodon.lp.mud.org 5555 [213.93.31.96]
WWW         : http://eodon.lp.mud.org:5550/
Description : 

  Eodon is a mud that has been created several years ago by
Avatar and Rawhide. After being away for over a year, due to ISP troubles,
now we have re-opened the MUD again and started (re)coding the base again.
We currently have 3 admins (Paladin joined us) and a loyal crew of creators
of all levels. We have closed down all areas except for Pindiro. Pindiro is
a city that is being build as we speak. As Avatar and Paladin are breaking
their heads over the codebase and the object... I (Rawhide) am trying to get
Pindiro up and running. The rooms are there, the roads are there and many
areas surrounding the city already have been build... But.. I'm not
satisfied. And to become satisfied I need more creaters!

After the Pindiro Domain is finished we will re-open the 
other domains one by one (happily our (high)lords returned 
to Eodon as well). The other domains are: Shire (Tolkien 
based), UnderWorld (from the evil lord Zullus), SeaWorld 
(it's wet in there in Chief!) and Coronnan (the admin's 
domain... don't get lost there... it looks like heaven but 
it isn't!) and Maraskan (very mysterious).

Please join us and I promise you a great experience!
 
                ----------------------------------------------- 

Mud         : Equinox
Code Base   : [Rom] ROM 2.4v6
Telnet      : equinox.betterbox.net 7777 [216.178.14.83]
WWW         : http://equinox.betterbox.net/
Description : 

 The balance between good and evil is everchanging, the slightest ripple can
tip the scales. This is the land of Equinox, where anything can happen.
Since opening 01/01/00, it has grown and the residents are warm and
welcoming.
 
Equinox has the familiar and the unique, starting out in Midgaard and moving
to the outlying unfamiliar areas, with both familiar and strange races that
live only here, where the the lines between good and evil weigh in a
delicate balance.  Be one of the many classes, then remort into another when
you achieve a hundreth level.
 
Build your empire, your clan if you dare.  Quests abound for the brave and
fearless.  Not all return alive.  With 200 spells, 60 skills, 111 and
growing areas, the ability to possess fearsome creatures, familiars for
magic users, and an amazing arena for combat, there is something for anyone
looking for adventure.
 
Visitors to our lands stay not only because of the challenges and
adventures, but they feel welcomed by not only the IMM's but the people of
Equinox.  We welcome you to stop by, and perhaps you too will remain.
 
                ----------------------------------------------- 

Mud         : EquitasEverlasting
Code Base   : [Rom] Very Heavily Modified
Telnet      : Equitaseverlasting.wehostmuds.com 8383 [216.187.106.210]
WWW         : None
Description : 

 Equitas Everlasting is a new and exciting mud.
We took a basic Rom 2.4b code base and made 
some very drastic changes.

 Our world is semi-stock, but we have new areas 
being added at an alarming rate.

 Our classes have been balanced, and offer a very 
nice RP interface.

 Each class has his/her specific skills to hone,
and MORE are added EVERYDAY.

 The Immstaff here is very dedicated to a unique playing 
experience.
  
 Equitas Everlasting is truly a mud that is here to stay.
Stop reading and check us out! You will NOT be sorry.

Kiryth, Messenger of Equitas
 
                ----------------------------------------------- 

Mud         : Escape from Armonia
Code Base   : [Smaug] (modified)
Telnet      : escape.wolfpaw.net 2020 [216.18.90.3]
WWW         : http://escape.wolfpaw.net/
Description : 

	Escape offers both a challenging environment for
more experienced mudders as well as a constructive learning
environment for newbies.  The immortals work hard to be
informative and helpful whenever possible without being
overbearing or affecting game balance.

	We have taken basic Smaug coding and made heavy
modifications to several different aspects of it.  With a
unique multi-class system as well as a broad array of
race/class combinations combined with a group based
combat/experience system, we have tried to promote all of
what we feel are the best aspects of mudding in general.
We do allow level restricted player killing, but a bounty
system will allow players to take action against each other
where the game will not allow them to.

        We welcome any comments which can be made via a
note to immortal within the mud, or via email
(escape@alcatraz.wolfpaw.net) if that is easier.

We hope you can enjoy playing in the world we are creating,
The Staff of Escape from Armonia
 
                ----------------------------------------------- 

Mud         : Escape to Dreamscape
Code Base   : [GodWars] Dystopia Heavely Modified 1.2.6
Telnet      : dreamscape.wolfpaw.net 9000 [216.18.90.0]
WWW         : http://dreamscape.wolfpaw.net/
Description : 

Escape to Dreamscape is heavily modified Dystopia code 1.2.4.

Have you dreamed of away to escape from reality? Become a
knight, a magician, or an evil murderer. Become King of
your own kingdom and get married, have children and educate
them so they can lead the clan after your death.

Mud has an improved forge system, next room detection
mapping, 4 original classes: Fae, Moogle, Giant and Titans.
Battle the evil with a dragon-mage, dragon-psionicist or a
dragon-warrior. Based and upgrade classes have been brought
together and a new upgrade system is in place.

Future plans are for classes to be able to multi-class into
several different types of multi-classes.

Thousands hours of gaming, open for suggestions to new
things, classes or activities.

Come escape to your dreams in Escape to Dreamscape.
 
                ----------------------------------------------- 

Mud         : Eternal Champion
Code Base   : [MUX] MUX 2.1.6.28 Beta
Telnet      : freemux.wox.org 2468 [63.105.19.135]
WWW         : None
Description : 

 For ten thousand years the bright empire of Melnibone ruled the world. But
wealth and age has dulled the Bright Empire, tarnished it beauty, and
weakened its peopleThe empire rots from within. And outside, the Young
kingdoms arise on the lands Melnibone's sons and daughters carved from the
stuff of chaos that lies at the edge of the world. They are petty, and
envious of the ancient wealth of their former masters.

In the Eternal Champion MUX, heroes discover secrets about the world of
Elric and the Young Kingdoms, the nature the universe, and the struggle
between the Gods of Law and Chaos. Your Character will enter the Young
Kingdoms and seek adventure, riches, power, and understanding. You face the
same sorts of situations and dangers that Elric, Moonglum, Dorian Hawkmoon,
and Corum encountered, but this time you must win those legendary
victories. Eternal Champion MUX provides a heroic setting for the
Chaosium^s d100 'Stormbringer' game system, in a complete and detailed
roleplaying world based upon the fabulous stories written by Michael
Moorcock.
 
                ----------------------------------------------- 

Mud         : Eternal Chaos II
Code Base   : Circle 3.0bpl11
Telnet      : mud.mind.net 9000
WWW         : http://mud.mind.net/
Description : 

   The reincarnation of Eternal Chaos, Eternal Chaos II, is a
completely different mud than the norm. 

   Some features include:

* Modified Character Creation
* Optional P-Kill
* IMC (Inter-Mud Communication)
* Configurable ANSI Color Support
* Several new areas
* and most important:
* A VERY Friendly atmosphere.

   Mud Implementors:  Takhus & Tohlan. 

   Come check us out, and see for yourself what makes us one of
the best Muds on the net.
 
                ----------------------------------------------- 

Mud         : The Eternal City
Code Base   : coldC
Telnet      : Use Homepage
WWW         : http://www.eternal-city.com/
Description : 

   The Eternal City takes a leap above traditional on-line role-playing 
fare, by offering a world with fully developed political, economic, and
military simulations, all from a first-person role-playing perspective.
Not only will you be able to lead the simple life of a craftsman, or the 
exciting life of a mercenary hero, but with nearly total control over
the environment--you will make and enforce your own laws, struggle with
one another for political supremacy, even lead armies into the field.
 
If you can imagine it, you can do it in The Eternal City!
 
                ----------------------------------------------- 

Mud         : Eternal Darkness
Code Base   : [GodWars] slightly modified
Telnet      : eternaldarkness.dune.net 6767 [208.139.203.147]
WWW         : None
Description : 

  I am the Head Builder for Eternal Darkness.
I can say this much, the place is newbie friendly.
I for one will frown higher on the hindering or
the discouraging of a newbie. 

The staff is nice, no dealing with moody power hungry 
folk... Just come on by, and try it out. 
 
                ----------------------------------------------- 

Mud         : Eternal Destiny
Code Base   : [Rom] Heavily Modified ROM 2.3. 
Telnet      : eternal.ruin.org 9000 [216.66.108.54]
WWW         : http://eternal.ruin.org/
Description : 

 Versions of Eternal Destiny have been around
for several years, and was formerly known as
'Dragons Legends and Lore' and 'Times of Chaos'.
We offer a very friendly newbie environment,
54+ attainable levels.  Pkilling is optional,
and you have the option from levels 15-30.
Clans and Castles are in the works and will
be back in the near future.  Our Immortal
staff is comprised of experienced players who
are frequently on and are fair, just and will
always be open to any ideas or suggestions.
Stop in, you will be surpised!                                                  
 
                ----------------------------------------------- 

Mud         : The Eternal Empire
Code Base   : [Circlemud] Circle 3.0bpl15
Telnet      : lyra.digitech.org 4000 [24.3.26.3]
WWW         : None
Description : 

  The Eternal Empire is an fantasy based CircleMUD which encourages 
roleplaying in a large game world. There are many code modifictaions 
for NPC behaviors and playability. We offer race and class based skills, 
racial language support, and improved NPC AI.
 
                ----------------------------------------------- 

Mud         : Eternal Flame
Code Base   : [Rom] Rom 2.4 w/OLC and additional commands
Telnet      : 68.60.242.0 4000
WWW         : http://eternalflamemud.cjb.net/
Description : 

  Eternal Flame is a new MUD that attempts
to incorporate the best features of the MUD
world with inventive gameplay and fun 
people.  While the MUD is still (and always
will be) under construction, there are many
fun things and people.  Some features include:

Live quests hosted by Flint the Quest God
A block of 5 rooms for every player to build in
New, easy-to-use MUDSchool

And of course, much more.
Sign on today!
 
                ----------------------------------------------- 

Mud         : The Eternal Forest
Code Base   : [Rom] TFE/TRE Modified
Telnet      : eternalforest.net 23 [207.153.251.30]
WWW         : None
Description : 

(The Eternal Forest is a derivative of The Forest's Edge
 base)

The world of the Eternal Forest stems from the depths of
fantasy, a world in which conjurers and con artists mingle
with warmongers and holymen.  It is a realm where clans
battle for superiority...as do individuals who care nothing
for the unity the organizations provide.

It is a world of high fantasy, imagery with which everyone
is familiar, though the texture of the world is different.
New cities, forests, swamps...areas of all kinds wait to be
explored by the brave and to claim the lives of the
cowardly.

Come and explore this brave, new world...join those who
have already survived the seasons of The Eternal Forest.
 
                ----------------------------------------------- 

Mud         : Eternal Night
Code Base   : [MUX] 1.4
Telnet      : mserv1.sgeinc.com 4000 [216.153.192.216]
WWW         : None
Description : 

   Eternal Night is a dark mixture that incorporates the
fervor and power of the Dark Ages Church with the power of
technology, /FEAR/ and mass hysteria at the coming of the
new millenium. The Church has become powerful. Again.
 
   The staff at Eternal Night welcome you to roleplay
within a world dominated by religion, politial intrigue and
motivation. The year is now 2005. Religion still lies in
the background, influencing governments and lives. Angels
and Demons try vie for souls of the living and not so
living. There are 3 main cities,a town and plenty of
interesting plots for Shifter, Mage, Changeling, Vampire
and Mortal/Mortal+. We also allow Immortals! Can you change
things, create history.. make a difference? Can you fight
religious oppression or get around it enough to survive?
 
                ----------------------------------------------- 

Mud         : Eternal Oasis
Code Base   : [LP] Driver: CD.04.06 Lib: CD.01.00 (modified) 
Telnet      : eternaloasis.arthmoor.com 5011 [63.168.248.19]
WWW         : None
Description : 

       Welcome to Eternal Oasis, soon to be the realm that will  
quench your thirst for both an excellent atmosphere of roleplay 
as well as a well developed multi-user environment.  Eternal Oasis 
is a multi-user dungeon in it's infancy.  We have a great base of  
coders that are helping to create a wonderfully detailed and well 
coded world to explore. 
      
       Our story begins in a world that resembles Earth, but one 
which houses many things that defy our own reality.  The realms of 
Eternal Oasis are at a dawning of a new age.  A great catastrophe  
broke the world and scattered the reminants into small secluded groups, 
where they grew and changed in seclusion.  Now, centuries have passed,  
civilizations are on the rise and sea traffic is starting up, new  
discoveries are being made, races strive for survival and others  
venture into hazardous territories to uncover things that have been 
lost to the past under the ruins of ancient kingdoms.

      Our theme is medieval fantasy, however we are very carefully 
reaching into new levels of fantasy which other muds have failed to 
achive, whilst also keeping a tight hold on reality, all resulting in 
a very interesting twist which offers roleplayers an excellent  
environment to enjoy. 
 
                ----------------------------------------------- 

Mud         : The Eternal Onslaught
Code Base   : [GodWars] Dystopia 1.2.7 Modified
Telnet      : immortalsrage.dune.net 5000 [208.139.203.147]
WWW         : None
Description : 

 This mud was made by me because I too am a player and I am sick of sucky muds that
are either way too easy or way too hard. If you like Dystopia muds, I am almost
positive you will like this mud. This mud is for the better players though, and
you will not have a good character within 10 minutes of making it. If you are
looking for an easy mud, I suggest not even try this.

Thanks

--Spyder--
 
                ----------------------------------------------- 

Mud         : Eternal Quest
Code Base   : [Smaug] Modified
Telnet      : users.tznet.com 4000 [206.31.5.5]
WWW         : None
Description : 

 Greetings.  We are a SMAUG mud, with original and stock areas. We 
accept players currently, and we are hiring builders at this time.  
We are also hiring immortals to keep an eye on players.  Eternal 
Quest is an original MUD that is very fun.  We have modified the 
code to make playing the game enjoyable.
 
                ----------------------------------------------- 

Mud         : Eternal Realms
Code Base   : [Rom] Heavily modified Rom 2.4
Telnet      : eternalrealms.org 5000 [65.186.226.29]
WWW         : http://www.eternalrealms.org/
Description : 

 Eternal Realms was created as an experimental 'test mud', where
we could try out new and sometimes radical things. 

We are currently in (almost eternal) beta-test and accepting
players with the following caveats:
	Not everything works right yet.
	The coders have lives too.
	It's still just a game. :)

We have ships you can board and explore as you would any area, while
they sail the ocean. Players can forge their own weapons and 
armor if they wish, an attack with a vorpal weapon may leave 
you missing limbs and bleeding to death, you may learn 
nearly any skill or spell - IF you find a creature willing 
to impart that knowledge for a fee.

Starting players choose one of three hometowns, each on a 
separate continent. 

Players will encounter magical fountains, ranged weapons, 
and a variety of other enhancements to the look and feel of 
the game.
 
                ----------------------------------------------- 

Mud         : Eternal Struggle
Code Base   : SERF/SMAUG
Telnet      : eternal.oxonet.com 1234 [209.3.224.64]
WWW         : http://eternal.oxonet.com/
Description : 

Eternal Struggle is one of the Internet's finest Role-Play MUDs.
Well established, and running its own SERF (Simulated Environment
for Role-play and Fantasy) code-base, ES is filled with dozens of
original, atmospheric areas, wholly original RP-oriented code
features, and takes place in a world of unparalleled richness. We
see our focus as Fantasy RP, but Role-play which is assisted and
supported by excellent, versatile code, and a setting which
immerses you in the wonder of another land. Our Immortal struc-
ture is filled with experienced Roleplayers, Coders and Area-
Builders; some of which are well-known members of the RP-MUD
community. Well over a dozen races populate Ai, each with a
distinct culture, and adventurers of many different shapes jour-
ney the land. Our code includes many RP features, such as a new
alignment system, physical attributes, short descriptions, recog-
nize code and mounts you can stable. ES has also been repeatedly
selected by MUD Journal readers as one of their 'Top Ten', and
has won multiple awards for its content-rich website. You are
invited to visit ES, and immerse yourself in what so many others
already have. Discover the Role-Play at Eternal Struggle: may
the adventure move you, and the world shape you.

 
                ----------------------------------------------- 

Mud         : Eternal Visions
Code Base   : [Circlemud] Circle 3.12  *now ripped and shredded completly*
Telnet      : eternalvisions.com 1200 [209.83.132.68]
WWW         : http://www.eternalvisions.com/
Description : 

   Now it came to pass that the other Gods cried out to  
Durvan and Segnar 'Let us add our own voices to unto this 
Place of Children!' and the Two Forgers agreed as one.   
First to speak was Everan, who gave cool waters to a  
world of  stone and rock. Next spoke Thereva and  
Torav, giving wind and storm to a world  void of motion.   
Then both Ingarus and Mirazvela went unto the  Place of 
Children, yet they did not speak aloud to all, they  spoke 
instead to each other. In their words rested the spark of 
love and life and from their actions a Child was 
born.                

                       **************

   Anea is the land of Eternal Visions.  Known for the
unique (code) systems: class, combat, proficiences,
organisations, vegetation, mapping and magic casting,
Eternal Visions offers both newbie comfort and advanced
challanges.  Based on role playing under a realistic
environment, a score of folk (from Australia to the States)
have been providing a portal for many adventurers to
experience an exciting, new and realistic world for many
years.
 
                ----------------------------------------------- 

Mud         : Ethereal 2 - The Return
Code Base   : [Silly] Mainly Based on SillyMud and RO
Telnet      : ethereal2.org 4000 [207.54.164.18]
WWW         : http://www.ethereal2.org/
Description : 

     Ethereal 2 is a mud that has been running for 3 years now.
In that time we have succeeded in creating an original and
great hack 'n slash mud. Do you enjoy playing muds like
Renegade Outpost, Shadowdale  or any SillyMUD, then Ethereal 2
is surely a mud for you. We offer you a combination of all the
best stuff from these muds. Some basic features we
offer: 12 classes + 2 bonusclasses, multiclassing in up to
8 classes, 20 races (including specific stats and affects and
hatred code), polymorphing, intelligent mobs with specs and
mobprograms (aggressive modes and tracking included), equipment
limits and scrapping, a dungeonmaster for buying stats, hps,
mana or classes after making level 50. Advanced features:
Auction, autoassisting, banks, aggressive mode,fightprompts
etc. More importants though is that we have an interactive and
friendly immortal-staff that will be always there for you. They
also still work very hard to improve the mud according to
players wishes. So if you are ooking for a fun mud be sure to
visit our website (http://www.ethereal2.org) sometime and 
learn more about us. 

Thanx for you time! The Ethereal Staff.                                         
 
                ----------------------------------------------- 

Mud         : Ethereal Mists
Code Base   : [GodWars] GW2k Godwars deluxe
Telnet      : etherealmist.com 3500 [208.160.180.15]
WWW         : http://www.etherealmist.com/
Description : 

Ethereal Mists just changed over our code base to Deluxe
Godwars. EM is currently in a state of constant change...
We just changed servers not too long ago, and so far, we
are quite happy with the results. *grin*

We don't claim to be original..yet, but we are working
towards becoming that way.  We have 5 working classes, which
include: Vampires, Demons, Werewolves, Ninjas, and 
Mages.  Angels are in, but are still very similar to demons,
but that will change in the future.  We hope to add in Monks
and Wraiths sometime in the (probably distant) future.
Hybrids are being balanced, and will be available soon.
EM always welcomes its players' ideas, and often uses them.  
We have much planned for the future, and invite you to join
the fun!

Mystaria
Co-admin of Ethereal Mists
 
                ----------------------------------------------- 

Mud         : Ethinis
Code Base   : [Rom] Based on Anatolia Mud
Telnet      : ethinis.betterbox.net 5600 [209.83.132.67]
WWW         : http://ethinis.betterbox.net/
Description : 

Welcome to Ethinis a mud from the designer and head programmer of Aberidion. 
Ethinis is based around a map unique to us with areas never seen before.

While Ethinis is losely based on Anatolia it has many many features not 
found in a standard Anatolia mud.

To list them here would be impossible but here is a taste.
Infinite remort designed around character specialisation.
True flying. Ground based mobs cannot attack you outdoors.
Player houses and castles where equipment can be stored across reboots.
An all new kingdoms system where you can become a king/queen or even an emperor of your empire.
Marriages and divorces.
Over 300 spells where most spells are ranged and/or area attack spells.
Ships that take you across the vast oceans.

Ethinis is in a constant state of flux. We are always working to improve 
the mud. The immortals are friendly and knowledgeable. Enter our world 
and fulfil your destiny.
 
                ----------------------------------------------- 

Mud         : Evangelion X
Code Base   : [Rom] 
Telnet      : eva.mudservices.com 6969 [206.245.165.136]
WWW         : None
Description : 

Hello Everyone,

 We have changed the name of Evangelion: 3RD Impact into Evangelion X. This is
our most updated Version of Evangelion and it is ROM 2.4 Heavily Modified Code.
We have just re-opened and are currently coding in new code to make your
mudding experience much more enjoyable. Our Mud staff is very newbie friendly,
and will treat you with respect and dignity. Please stop by and check out our
Mud.                                                                            

-- Evangelion X Staff
 
                ----------------------------------------------- 

Mud         : Everdark
Code Base   : [LP] lpmud
Telnet      : everdark.org 3000 [199.184.188.18]
WWW         : http://www.everdark.org/
Description : 

Everdark features:

 * 9 guilds: Fighter, Mage, Cleric, Rogue, Illusionist,
   Undead, Druid, Bard, and Ranger - Lycanthrope guild is
   in the works.
 * An excellent level/stat advancement system:
   30 levels, 6 completely customizable stats.
 * 16 challenging mental- and physical-based quests with
   new ones in development at all times
 * A complex nobility that offers advancement past simple
   level increases that has been developed for more than 3
   years since the mud started
 * An optional playerkilling system for those interested
 * A core group of dedicated and hard-working wizards that
   concentrate on quality, meaning extraordinairily thorough
   levels of detail
 * Much, much, more! (Did you expect me to leave that out?)
 
                ----------------------------------------------- 

Mud         : Everdawn
Code Base   : [Rom] 
Telnet      : Everdawn.myserver.org 12345 [4.43.254.98]
WWW         : http://www2.envy.nu/everdawn/
Description : 

 Everdawn is a celtic/fantasy MUD, created with one purpose
in mind, to allow the builders and players alike to be 
creative and have fun. If you like dragons, magic, battles,
and chivalry, then you have found the right place to get 
addicted to a whole new world! Sign in, create a unique 
character and have fun. We have a newbie friendly mud 
school, and well advanced areas to go leveling. There are 
17 races and 33 classes to chooses from. With 91 player 
levels and 9 Immortal levels, you are sure to have fun for 
a very long time. 
 
                ----------------------------------------------- 

Mud         : Evermore
Code Base   : [LP] LPMud
Telnet      : mud.evermore.de 23 [134.2.14.123]
WWW         : http://www.evermore.de/
Description : 

The Lands of Evermore is a fantasy mud project.

All classical races (Elves, Drows, Dwarves, Gnomes, Kender,
and Humans) are available in various combinations with all 
famous classes (Mage, Fighter, Cleric, Thief, Druid
and Ranger). The languages of the races, the large variety 
of features like religions, quests, scenarios and exploring 
(prizes) and the large number of rooms and monsters 
(friends or enemies) guarantee many hours and days of 
tension and fun. Peek in and see!

Some enhancements like a little map left beside the 
description makes orientation easier. 

The development of the world (library and areas) is still 
going on and the world is growing every day. New features 
will be added to improve the role play features.

We hope to see you soon!
 
                ----------------------------------------------- 

Mud         : Evolutions: A Pokemon MUSH (PokeMUSH)
Code Base   : [MUSH] TinyMUSH 3.0x
Telnet      : byte-me.org 9999 [216.15.105.106]
WWW         : http://www.byte-me.org/pokemush/
Description : 

On PokeMUSH: Pokemon Evolutions, role-play comes first.  Our 
tight application process ensures a quality RP experience.

You can choose to be a human character [trainer, Team 
Rocket member, PokeForce (cop)] or you can become one of 
many pokemon types. Once you have your character you can 
interact with the 'Feature Characters' (the ones from the 
show, like Ash or Misty), as well as RP with other original
characters. We have a system that allows you catch wild 
pokemon, as well as a helpful and very friendly staff.  
Since high-quality role-play is our goal, we do have an 
application that must be filled out. We welcome guests on
our game, so feel free to drop by and check things out!
 
                ----------------------------------------------- 

Mud         : Exile
Code Base   : Circle3.0 heavily modified
Telnet      : exile.linex.com 4000 [199.4.98.4]
WWW         : http://exile.linex.com/
Description : 

   Exile is a MUD designed and built by serious MUD players
for serious MUD play.  With 61 completely original zones,
a unique guild system, many races and classes to choose
from, and a dedicated and helpful staff, Exile is built
to please the players.

Exile is stable yet always expanding, with new and exciting
features constantly being added.  Exile is proud to offer
players new challenges and enjoyment with every visit.

Come experience the magic, mystery, and adventure of the
world of Exile, and see why you will never need to search
for another MUD.
 
                ----------------------------------------------- 

Mud         : Exile - A home for the banished
Code Base   : [Circlemud] Heavily modified version 3
Telnet      : exilemud.com 6666 [216.18.84.139]
WWW         : http://www.exilemud.com/
Description : 

ExileMUD is based on the Forgotten Realms setting made 
popular by TSR(tm) and Wizards of the Coast(tm) novels.

It is a vast MUD with 14 player races and 16 classes.
Soon to be added are questable class-kits to enhance the
variety of the players.

Exile is equipment and skill based.  With wonderful ANSI
color touched to almost every item, and an interface
similar to that of TorilMUD and SojournMUD, the atmosphere
is great if you are just starting, or are an accomplished
veteran.

Many zones offer detailed quests for items or spells, and
most of the zones are designed to require a group effort
to complete.

While the code is based on CircleMUD 3.0, over the past
two years it has been heavily modified include such things
as: player and mob races, spellbook memorization, 50
mortal levels, about 500 spells and skills, special
mob procedures and much more...
 
                ----------------------------------------------- 

Mud         : Exile : 3029
Code Base   : [MUX] Heavily modified, BTech extensions
Telnet      : exile.betterbox.net 3029 [207.206.185.91]
WWW         : http://exile.betterbox.net
Description : 

   The year is 3029.
   The planet Varablis is in an uproar as the inhabiting clans battle for
supremacy over one another using massive machines of war, crushing one
another under their huge metallic feet.

   Basing their operations out of gigantic modified agricultural crawlers
(Better described as a Mobile Field Base), the clans battle one another,
meanwhile researching new technologies and building bigger and badder
implements of war.

   Along with a very advanced econ and techinical system, our site offers
a large variety of different things to do, pilot (Mechs, Tanks, VTOLs,
Battle Suits), and build (Parts, Units, Research). Wether you're the quick
handed pilot, able to duke it out with the best, or the intellectual
researcher, to which even the best pilots owe their job to, there is room
for you on our site.

   We've been around about two years now, and the site has matured
greatly since its creation. Come check us out!                                  
 
                ----------------------------------------------- 

Mud         : Exile Mud
Code Base   : ROM 2.4 beta
Telnet      : grumpy.pdsnorth.com 4000 [63.224.36.213]
WWW         : http://grumpy.pdsnorth.com/~exile/
Description : 

   Exile Mud has been up for a while now, we have a friendly
group of imms, and our goal is to be a fantasy, hack&slash,
social, roleplaying mud. We are small right now, but then
again we don't really want to become a 'huge--lost in a
a crowd' mud.

Ansi Color, Quests, and Mobprograms are some of the
additional features we have over our base of Rom2.4 beta,
with more in the works. And plenty of minor enhancements
some of which are: bonus experience for fighting multiple
opponents,'sorted' donation pits, and being able buy heals     
for others. We are working on more features, but we hold
stability and game-balance as high ideals, so progess can
be slow at times.

Whether you are an utter newbie or perhaps an experienced
mudder displaced from your favorite haunt, like we were
so long ago, you're welcome to join us at Exile Mud.
 
                ----------------------------------------------- 

Mud         : Exo-Squad MUSH
Code Base   : [MUSH] PennMUSH version 1.7.4 patch level 7
Telnet      : deepfire.net 6565 [63.164.68.42]
WWW         : None
Description : 

  This is an Exo-Squad MUSH. In the 22nd Century, Terrans have                   
genetically engineered and created a people meant only to be
used as a race of slaves, the NeoSapiens... however, the Neos
have decided to rebel for a second time! Can the ExoFleet stop
them from eradicating humanity?

  Using battle machines called E-Frames, controlled with mere
thoughts, the Terrans and Neos wage war on each other. This
MUSH will feature full E-Frame customization. All factions are
playable: ExoFleet, Homeworld Resistance, Pirates and
NeoSapiens.

  This MUSH also features a social and political conscious,
as the show did. We hope to promote postivite outlooks through
roleplay, as well as promote diversity. All ages are welcome,
but some scenes may feature violence and/or profanity.
 
                ----------------------------------------------- 

Mud         : Exodus
Code Base   : [Rom] ROM/Merc (very highly modified)
Telnet      : claret.ics.uci.edu 9000 [128.195.24.211]
WWW         : http://claret.ics.uci.edu/
Description : 

Welcome to Exodus !

A newly updated dedicated server and new additions to the
staff! Exodus is growing and becoming better than ever!
So....

   Come, join us, and become a savage Vro'ath, 
bloodthirsty followers of the god Ne'sajh, and enslave the
lesser races for fun and profit. Become a ranger, devoted
protectors of the forest, and enter into a clan that
provides help to new players. Explore our totally original
world - with NO standard Merc MUD school ! Or, if you have
enough coin of the realm, create your own rooms with a 
modified version of OLC,  open a store, and sell equipment
to other travellers ! Join with your clan to defend
territories you own. Humiliate opponents in front of 
paying crowd in the Arena of Legends !  All this, and some
of the nicest people and immortals you'll ever meet... will you join us?

Always up and ready for play---Are you?
 
                ----------------------------------------------- 

Mud         : Exodus LPMud
Code Base   : [LP] LPMud - CDlib 4.05
Telnet      : mud.bensin.org 6660 [194.19.34.66]
WWW         : http://mud.bensin.org/
Description : 

  Exodus is based on Genesis, the original LPMud, though little remains of 
the stuff from the early days quite a few guilds and areas have been restored.
The emphasis of the mud is to be a challenging game. Themes includes Tolkien, 
Dragon Lance and many others. The world is strictly medieval fantasy based.

   Being a newbie is a struggle on Exodus. You are a puny
weakling in a world that is quite hostile. It is up to
you to explore very carefully, or find someone stronger
to show you the ropes.

   Wizardhood is by application. We are always happy if
skilled coders and storytellers want to join us.  
 
                ----------------------------------------------- 

Mud         : Eye of the World MUD
Code Base   : [LP] Heavily customized TMI-2
Telnet      : wot.eyemud.com 2222 [207.206.185.75]
WWW         : http://www.eyemud.com/
Description : 

    Picture yourself immersed in the world of Robert Jordan's
Wheel of Time, surrounded by everything you loved so much in
the books. Haven't read the books? Don't worry, you can have a
great time without them! Venture out into the world as a
Darkfriend or as one who walks in the Light, slaying your foes
through outright combat, stealthy assassination, deadly poison,
or powerful channeling.  Enjoy the flexibility of choosing
whether to roleplay, and whether to hang out with other people
who share your interests, or be a lone wolf, spurning all.

    We have the most elegantly coded MUD around, employing
professional coders with years of experience.  Everything works
excellently, and is being improved on a daily basis to enhance
your experience of WoT.

    Two of our most popular attractions are the extensive combat
system and the unique channeling system.  The combat system is
not boring, with combat messages indicating location of hits,
parries, blocks, and utilizing various weapon skills.  The
channeling system is unique and well- coded, designed to be as
close to Jordan's theme as possible while still being fun and
playable.

    Other features include room-to-room ranged combat, a
first-class mount system, multiple races, thematic and realistic
professions, wolfbrothers, in-game AND web-based help files,
balanced player interactions, and a thriving economy.

    Come on by, give us a try, and get ready to fall in love!                   
 

o=======================================================================o
                        Muds Beginning With: F
o=======================================================================o


Mud         : Fading Suns Mush
Code Base   : [MUSH] PennMush 174p5
Telnet      : fadingsuns.erisian.net 4996 [216.127.139.7]
WWW         : http://fadingsuns.erisian.net
Description : 

It is the year 4996.  After a thousand years, mankind 
has been united under the banner of Alexius Hawkwood, 
who has been crowned Emperor of the Known Worlds.  But
these are dark times for humanity.  Enemies, both human
and alien, surround the Known Worlds.  Demons and dark 
abominations plague the faithful.  And the stars have 
begun to fade.

The Fading Suns MUSH is set on the newly discovered Lost
World called Vargo. Players take the role of Nobles, the
ruling class in the Known Worlds; Members of the League 
of Merchants, the keepers of technology; and the Universal
Church, guardians against the coming darkness.

Stake your claim, make your destiny, on Vargo and across 
the Known Worlds.  Join us at the Fading Suns MUSH.
 
                ----------------------------------------------- 

Mud         : Faith's Path
Code Base   : [Circlemud] BPL17 Lots of Extra's
Telnet      : 65.8.45.77 6161
WWW         : None
Description : 

Through the depth's of time, a new world has surfaced, a world with great
challenges and powers, few will survive the realms of Faith's Path.
 
Faith's Path is a Somewhat modified Circlemud
Features include:
   20 Classes 4Base/16Remort
   5 Races
   Clans
   Remorts
   Over 3,000 Rooms
   Friendly Gods
   Unique Coding/Plans
 
Soon to Be Featured on Faith's Path, 10 Unique Races, Romance System, Over
10,000 Room's, A Full Detailed Character Creation With Etho's, And Much Much
more.
 
Faith's Path Staff                                                              
 
                ----------------------------------------------- 

Mud         : Fall of the Empire
Code Base   : [SWR] Modified (Soon to be Heavily)
Telnet      : darkness.dune.net 6666 [208.139.203.147]
WWW         : http://darkness.dune.net/
Description : 

  The empire has been dealt a major blow, with the 
emperor meeting his demise at the fall of the second
death star. The Rebellion is gaining support while the
Empire is crumbling and failing, lacking a central 
leadership. Will the Empire be reborn, or will the 
Rebellion succeed with its plot??!! Now YOU can 
decide as a character directly involved in the Star Wars 
Plot!   

While trying to fully simulate a working, functional, 
universe, we are constantly upgrading and updating our
code to compensate for what YOU the player want. 
While we have good coders for this, we severly lack in 
the builders department. As of this time, we only have 1 
planet fully made, and plan to open to alpha testing 
when it is done. If you are an experienced builder, or 
coder, stop by and check us out, we fancy ourselves a 
pretty nice group of people.
 
                ----------------------------------------------- 

Mud         : Fallen Angels
Code Base   : [Rom] Deeply modified, 29 class, 300 new unique spells 
Telnet      : fangels.wolfpaw.net 6000 [216.18.90.20]
WWW         : http://fangels.wolfpaw.net/
Description : 

  This mud is a deeply modified rom code base. We offer 29 classes with
each lot's uniques spells/skills. We have actually over 350 original spells,
and 100 original skills.

We try to enhance roleplay on a medieval world made with a lot original 
areas. If you are fed up knowing all rom muds by heart, and you like playing 
a pkiller or just an peacefull adventurer, this place is for you.

I will finish by saying that we opened the 13 march 2000 so there is not much
players already but  we got 100 creation in 3 days with 12 players online at 
the same time between 17 eastern time and 22 eastern time. Clan leaders are
still to be taken.
 
                ----------------------------------------------- 

Mud         : Fallen Majesty
Code Base   : [GodWars] Dystopia v1.0.6 Slightly Modified
Telnet      : janksmud.genesismuds.com 9009 [169.207.182.234]
WWW         : None
Description : 

  HEY HEY HEY!

  Its back from the dead. Same mud new attitude. Role Playing...WHAT!?!?
GODWARS with RP!?!?!? Yes thats what i said RP. Im tired of boring kill
because you feel like it attitudes on GodWars these days. Anyways there is
no storyline to the mud u create it in your own style. Outstanding RP will
be rewarded.

  OK, features include double qp, exp, and status at select times. Status
gives you hitroll/damroll and damcap, it also extends your hp limit. New
pkpowers as well as the old. No upgrading all the classes fight on the same
level and yes i have balanced them and need people to tell me what else
needs tweaking.

  Jason M. Jenkins-Rice aka. JANK E. POO
 
                ----------------------------------------------- 

Mud         : Fallen Night
Code Base   : [LP] LP 3.02.1@138
Telnet      : crazyeddies.net 5150 [216.144.197.69]
WWW         : http://www.crazyeddies.net/mud.html
Description : 

   Fallen Night is a realm of monsters, dragons, witches, warlocks,
dungeons and caves. A virtual world in which you create a character
of your desire, and explore the lands that behold you with adventure,
and challenge.

   Fallen Night is a LP Mud (Multi- User Dungeon), where people
from all over the real world can come together and play in a Role-
playing environment. However you choose to play your character is
up to you. Role playing is encouraged on Fallen Night, and adds to
one's mudding experience, as there are quests, and challenges that
lie in the world that sometimes require the assistance of another
player, or possibly one of the immortal beings that oversee one's
progress. The friendly staff environment also allows for people to
chat with friends, and wander around the environment.

I welcome you to play on my mud and I'm looking forward to
seeing you online.

Ralph - Owner of Fallen Night
 
                ----------------------------------------------- 

Mud         : Fallout
Code Base   : [Circlemud] modified
Telnet      : fallout.wolfpaw.net 2222 [216.18.90.4]
WWW         : None
Description : 

  In the not too distant future, war will be our end.
Predicted by the intelligent for years in advance, nuclear 
warfare laid mankind to rest.  The governments in shambles, 
we thought this would be our last salvation.  

Let the warheads fly... 

Now, the sickening smell of death fills the air as the 
ashes of radioactivity fall to the blood-soaked ground.   
We gave democracy a chance.  It didn't work.  Our new 
government shall be violence; Kill what you want, take what 
you need.  From the Fallout of our end rose a new breed of 
warrior: a warrior without mind of peace, a warrior without 
mind of companionship.  We the People ... what a joke.

Fallout is not your average mud.  It requires an above 
average player.  Guns, computers, challenging levels, and 
original zones are only a few of the features Fallout has 
to offer.  Leveling is a difficult process that will most
likely involve grouping with other players.

Only the strong survive, and the weak shall perish.  

Do you have what it takes?  
 
                ----------------------------------------------- 

Mud         : False Realities
Code Base   : [Ack!mud] 
Telnet      : rn105104.wcu.edu 1234 [152.30.105.104]
WWW         : http://www.geocities.com/false_realities/index.html
Description : 

  False Realities takes you into the world of Arislan,
where you find things are not always what they seem.
It won't be long before you find yourself on detailed
quests that take you to the far reaches of the world to
find that one item that will solve your quest. You will
meet strange new characters along the way and go places
limited only by your dreams. 

Traverse cities looking for that perfect piece of equipment,
and travel to alternate planes to battle the very essence
of what makes up the universe. 

Theres never a dull moment when you find items of 
'questionable' purpose. Watch out for the chaotic nature
of some of Arislan's residents.

In False Realities, you are reminded on one key truth,
things are not always as they seem!
 
                ----------------------------------------------- 

Mud         : Fandra, Realm Of Destiny
Code Base   : [Rom] AMUSEd 4.0, derived partially from Rom2.4
Telnet      : portal.fandra.org 23 [195.90.131.231]
WWW         : http://www.fandra.org/
Description : 

   We allow player killing, but require roleplay. Fandra offers you a
unique religions system and a beatiful world to explore. Some classes, like
cleric and priestknight, fully depend on chosen god. Following a God gives
additional skills, but makes you depend on your faithfulness, and on status
of your Temple. Temples can be raided by followers of an enemy god, and you
might loose recall and most of your prayers won't work until you re-raid.

   We have unique area set and solid world concept with creation story, map
and such. No Midgaard. You can choose a town to live in.

   We have quests, both automated and provided by immortals. ANSI Colors
are configurable. You can choose a different color for every channel, and
for many events, like someone using a certain skill.

   Mobs and even some items act wise, and there are many quests within our
areas. You won't get bored. Race/Hometown/Class/Religion combinations
provide enough different roles for you to play.

   If you are new to online RPGs, that's the right place to start -
Adventurer's Guild makes it's easy to learn to play. If you are an
expirienced player, and tired of countless stock area bases with no concept,
nothing new to explore and no role to play - Fandra will be a pleasant
surprise for you.
 
                ----------------------------------------------- 

Mud         : Fantasy Realms
Code Base   : [Rom] Modified
Telnet      : ancientrealms.org 9000 [208.30.189.90]
WWW         : None
Description : 

Welcome to Fantasy Realms!!!

Fantasy Realms is a mud based on pure fantasy.  As we grow 
and build we expect to have a mud with only original areas
We are building a mud for players who like to have heavy clan 
interaction and want their dieties to lead them to war with
the followers of everyone elses dieties.  As such there will 
be heavy immortal interaction with the players in a fun
and exciting environment.

If you are looking for a new home away from home step into 
the Fantasy Realms and take a look at us.
 
                ----------------------------------------------- 

Mud         : Farhaven
Code Base   : [Rom] Farhaven 2.0 Heavily modifed Rom24b6
Telnet      : ancientrealms.org 3333 [208.30.189.90]
WWW         : http://farhavenmud.250x.com/
Description : 

  Farhaven features 131 mortal levels, 4 TIERS, over 310
skills, your favorite AD&D races (over 75), 28 classes,
the AD&D alignment system, a unique system for player
killing and roleplaying, different types of arena, an
advanced weather system, an optional deity system,
immortal run and automated quests, and much more that
can only be discovered by playing.  The huge amount of
races and classes combined with the remort system offer
nearly endless possibilities for players.  Almost all
of the stock areas have been removed, so start
exploring today!

**Our goal is to maintain a fun gaming environment with
  emphasis on ROLEPLAYING**

  The code is very stable, and we're on a high speed T1
connection.  Please be aware that the connection links
above are not a good indication if the MUD is online!
If you're interested in helping us expand our world
with original areas, log on and read 'help application'.
 
                ----------------------------------------------- 

Mud         : Farpoint
Code Base   : [LP] Modied LDMud/LPMud
Telnet      : farpoint.caelestia.net 2000
WWW         : None
Description : 

 Farpoint has been around in various incarnations since 
1994 and is once again being produced in a new and
improved form. Farpoint is strictly alpha at the 
moment so do not expect much.
 
                ----------------------------------------------- 

Mud         : FarpointMUSH
Code Base   : [MUSH] PennMUSH 1.7.3 w/ AttySpace 1.0
Telnet      : ermafelna.picarefy.com 1701 [206.124.157.214]
WWW         : None
Description : 

 It's the year 2357 and Starfleet Command has just cleared the
Galaxy-Class Project. Join your fellow RPG-er's in creating the
Enterprise-D and exploring strange new worlds. Join Starfleet, Starfleet
Intelligence, the Gorn Confederation, the Klingon Empire, become a
Ferengi Merchant and rob the Federation blind.                                  
 
                ----------------------------------------------- 

Mud         : Fatal Dimensions
Code Base   : [Rom] ROM 2.4b6 Heavily Modified
Telnet      : fataldimensions.nl.eu.org 4000 [131.155.132.36]
WWW         : http://fataldimensions.nl.eu.org/
Description : 

   A fantasy based world. Fatal Dimensions is an exciting
mud of discovery and experiences. Our world has been built
on top of original ROM and high-quality home-made areas.

   The world of Fatal Dimensions has many of its secrets
hidden and let the player into a fully interactive world,
not just a hack and slash.

   Fatal Dimensions is more than a mud only, it can be a
place to socialize, to exchange ideas about mudding, to
gather information for other administrators.

   If you give Fatal Dimensions a try, you'll see that it
is the base for a couple of weeks of fun, relaxation and
strange experiences.
 
                ----------------------------------------------- 

Mud         : Fate
Code Base   : [Emlenmud] FateCode (heavily modified Emlen)
Telnet      : fate.fatemud.com 7004 [131.155.141.99]
WWW         : http://www.fatemud.com/
Description : 

Based upon a heavily modified Emlenmud, Fate is a PKmud in which the
forces of Good and Evil fight for supremacy. We offer a large variety of 
races, each with their own advantages. 

Besides the skills and spells available to everyone, our class-system 
allows you to specialize in a profession as you gain more experience. 
Upon choosing your profession, you gain access to specialized spells and
skills. There also are numerous guilds, each offering a unique bonus.

Numerous areas, filled with dangerous monsters and quests make this a
challenging place, even for the most experienced players. This makes 
choosing your allies very important: In fact your survival often depends 
upon it.

While death is not a permanent thing for normal charachters, we offer the
more daring players the ability to play a 'hardcore' character. While this
offers several large advantages over normal players, dying means exactly 
that: Your character is gone forever.

Join the struggle and choose your own Fate.

The Fate Admins
 
                ----------------------------------------------- 

Mud         : Fate of Fyn
Code Base   : [MUX] 2.0
Telnet      : fyn.spodzone.com 1900 [64.35.57.48]
WWW         : None
Description : 

 Fate of Fyn is an entirely original Fantasy game, with three primary races
(The glorious Celeborne, the alien Fae, and the dark Eternals). During the
course of play the fate of this world will be decided-- whether the
Eternals' machinations are successful, and life on Fyn is snuffed out, or
whether these dark things with their dead gods are banished once and for
all. The setting is flavored heavily with mythic beauty-- there is a
primordial feel to the world, and nature is pristine and breathtaking.
That could all change, but that will be decided by player conflict.
 
Currently, we are looking for staff to help with Coding, Building, and
Magic Systems. The news files are well on their way to completion, and,
eventually, builders will also be needed to implement and describe the
different areas.
 
Anyway, drop by if interested-- we need staff right now, and if you have
something you think you can contribute, we'd -love- to hear from you.
 
                ----------------------------------------------- 

Mud         : Fate of Kingdoms
Code Base   : [Rom] Fate v3.2
Telnet      : mud.mysteria.dk 4000 [195.24.7.227]
WWW         : http://mud.mysteria.dk/~fate/
Description : 

    Fate of Kingdom is a mud based on medevil fantasy with some additional
ideas which enhanced the mud.  Fate of Kingdom were originally up for 2
years and now it's back again!!  Fate of Kingdom is now more  advanced and
the mud is now more difficult but this mud is still newbie-friendly enough
for the newest mudders.  Fate of Kingdom has 17 classes, 17 races with
over 500 spells.  There are also more unique structure in fate of Kingdom
where you won't find anywhere else.  This mud is a Roleplaying and Pking
mud as you can see on the setting above.  Fate of Kingdom now takes
ideas from the original Fate of Kingdoms, you the player decides the
kingdoms you start with!  Yes, players starts their own kingdom!
Would you lead a kingdom to a thriving stronghold or would your
kingdom fall into ruins!  All of the old players of Fate of Kingdom
couldn't wait for this mud to reopen! Try it and you will see why!
 
                ----------------------------------------------- 

Mud         : FateMUD
Code Base   : [Circlemud] 
Telnet      : Chicago.funcity.org 9999 [199.170.117.14]
WWW         : None
Description : 

  FateMUD is a MUD that is completely devoted to the players. We strive for
100% newbie friendliness. There is a newbie training area but if you are
experienced you fly right through it. Our base city is Midgaard mostly
stock. A few other cities have been added and approximatly 10 extra areas
ranging from level 4 - 40. Our level base is 1 - 60 Mortals 61+  Immortals.
The Implementors are friendly and we encourage mortals to suggest ideas and
send us zones they are working on or need help with for possible
submission.
 
                ----------------------------------------------- 

Mud         : Fates Promise
Code Base   : [GodWars] Modified Dystopian 1.2 codebase
Telnet      : tecdiver.net 6666 [208.42.64.61]
WWW         : None
Description : 

  Fairly new on creation, Midgaard is GONE...  Fates Promise is running a
modified version of Dystopia 1.2.  Yes, there is PK, this is not a mud for
the timid.  By January 2003 all areas will be replaced with a completely
custom world.  Already some of the old standbys have been removed or
updated.

The void, the eastern desert and midgaard are some of the prime examples.
If you are looking for a change of scenery in a Godwars style mud, this
is the place to be.  There will never be areas here based on lewd sex,
but you never know what you might find.  It's said that Shrek even runs
around.  We've been around in the past and have always been known for
a fair and impartial imm staff.

That is still the case today now that we are finally re-opening.
 
                ----------------------------------------------- 

Mud         : FDCMuck
Code Base   : [MUCK] Muck2.2fb5.61
Telnet      : princesses.stanford.edu 3333 [171.64.139.47]
WWW         : http://princesses.stanford.edu/
Description : 

  FDCMuck is an online virtual community where Disney 
fans from all over the world interact with other fans by
playing the roles of their favorite Disney characters.

We are not officially affiliated with Disney at all, and
you will not find any copyrighted Disney material in our
community or on this web site. But we are proud to have
several Disney employees playing here among us, and all of
us help keep our community running happily and smoothly in
the best Disney tradition.
 
                ----------------------------------------------- 

Mud         : Fear and Loathing: Vegas
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : 7towers.com 4201 [64.157.92.32]
WWW         : http://www.7towers.com/vegas/
Description : 

 Las Vegas is a bright town with a dark soul.  It's a 
multimillionaire actress whose insides are black with 
cancer, the shiny Halloween apple with a hungry razor blade 
buried in its flesh.  Fear & Loathing: Vegas is a modern 
World of Darkness MUSH that tries to capture some of this 
hooker with a heart of pitch sensibility.

We focus very strongly on storytelling; each type of 
supernatural has her own massive conflict (Ascension War, 
Jyhad, Apocalypse), and at Fear & Loathing, you live the 
conflict.  These things aren't skirmishes fought by 
mercenaries on some distant shore, they're harrowing 
conflagrations that live right on your doorstep.

We're now open, accepting all Vampire types, Gaian 
Shifters, Tradition Mages, many mortal+ types and, of 
course, fod--er, normal humans.

Check out our website at http://www.7towers.com/vegas/, or 
you can access the MUSH directly at 7towers.com 4201 
(64.157.92.32 4201).

Come on.  Roll the dice.
 
                ----------------------------------------------- 

Mud         : FeatherMUCK
Code Base   : [MUCK] TinyMu
Telnet      : feathermuck.avians.net 8888 [63.77.245.134]
WWW         : http://www.avians.net/feathermuck/
Description : 

FeatherMuck is a Multi User Character Kingdom, which 
is a social area very much like chat, and themed for 
those who enjoy roleplaying avian characters. Many 
mucks exist with a collection of critters, and many 
are themed for dragons or foxes et al, but since we 
could never find one for feathers, we decided to 
offer up one for the winged traveler looking for a 
place to roost! Use a telnet client for Muds, like 
MuddWeller or GMud or TinyFugue for the best 
performance. Some information may also be available 
from time to time from characters connected to 
irc.avians.net 6667 #Feathers    So to all you 
eagles and sparrows, swans, ducks and gryphons,  and
any other feathered form, welcome to FeatherMuck! > :>
 
                ----------------------------------------------- 

Mud         : Federation
Code Base   : [Custom] Custom C/C++
Telnet      : federation.ibgames.net 23 [209.249.214.68]
WWW         : http://www.ibgames.net/
Description : 

   Federation is a space fantasy with hundreds of worlds to
explore! Journey to the stars, form your own company, and
even create your own planet for other players to journey
through!

Federation has been available on computer networks since
1989; now, Federation is available on the Internet! Help
usher in a new dynasty in one of the longest-running multi-
player games around.
 
                ----------------------------------------------- 

Mud         : Federation Outpost
Code Base   : [Circlemud] modified Circle 3 
Telnet      : federation-outpost.org 3888 [216.18.90.3]
WWW         : http://www.federation-outpost.org.uk/
Description : 

  In the times when the power of the Federation is waning,
and  independent duchies and unions spring up all over the
Universe, where privateers thrive alongside space pirates,
and compete for economic, political and military supremacy
with the  Federation , you forge your career from  a lowly
Starfleet Ensign to  ultimately become  a great leader  of
your own squadron, making economic, political and military
decisions to avert disaster for the Federation... The fate
of the Federation is in your hands!!
 
                ----------------------------------------------- 

Mud         : Feudal Realms
Code Base   : [Rom] Feudal v0.9.7
Telnet      : feudal.betterbox.net 4444 [209.83.132.91]
WWW         : http://www.feudalrealms.com/
Description : 

  Welcome to Kirganthis and the city of Stonegate, a jewel
of a city in the central plains, a city that was once left
for dead after a decade long war against all of Goblinkind.
Rebuilt stronger and better than its predecessor, the city
stands as a monument to the alliance which turned the war
in favor of the humans, elves, dwarves, and other races who
held the walls and battlements.

  Inside the walls are found the Academie of Magic, where
centuries old research of the arcane is conducted, shops of
all sorts, both mundane and useful, the temple to the old,
and sometimes forgotten, Ancients who once roamed the world
unchecked and unchallenged, not to mention the people of
the town themselves.

  Breathe in the history, revel in the scenery and people,
live another life different from your own.  Every day more
and more of the continent is discovered, more people are
met, and a few more lives are taken, some accidentally and
some quite by purpose.  the city is for the most part safe,
but once one steps outside the massive gates, all is left
completely to chance.
 
                ----------------------------------------------- 

Mud         : FieryMUD
Code Base   : [Circlemud] Heavily Modified
Telnet      : fierymud.org 4000 [64.209.253.130]
WWW         : http://www.fierymud.org/
Description : 

   FieryMUD was origionally based on copper gamma and completly concept
initiated, hosted, coded and Implemented by Chris Camacho as this c
coding project that just went awry.  He'd no idea some psychos would
actually like it and play there all the time.  As a result of his
efforts in the face of an 'all frills or bust' mudding community he
quietly kept running one of the oldest Diku muds on the internet.
 
It has only taken massive hardware failure to allow Scott Davis a
crack at vaguely more modern code to allow FieryMUD interim possession
of a different and challanging player interface.  The origional vision
of FieryMUD was to create a challanging MUD for advanced players.
This new reborne Fiery is a hope to bring back the goals of the past
by inflicting certain death on unsuspecting players...  FieryMUD will
continue to grow and change through the coming years and those players
who seek challange and possess imagination will come in search of what
the 3D world fails to offer them....
                                        - Zzur
 
                ----------------------------------------------- 

Mud         : The Final Challenge
Code Base   : Heavily modified Diku/Merc
Telnet      : mud.primenet.com 4000 [204.245.0.246]
WWW         : http://mud.primenet.com/tfc/tfc.html
Description : 

   We wish to invite you to come and play The Final Challenge, a mud based
on Diku and Merc code. Races, languages, and a God/Follower system are
some of the main features of TFC, but most of all, we are a MUD which
wants to attract the player who is interested in playing a Role - the
alignment, sex, race, and ALL aspects of the char to their fullest
potential - and without bringing any baggage to that role, such as
things that have happened to other characters they may play in the mud.

   We believe each character is an individual entity and should be played
as such. Also, we have an assistance program for new players included as
a set of specially written help files. New players are a commodity that
every MUD needs...these helps are part of our continuing effort to help
make learning how to MUD as painless as possible. So, should you be
interested in playing a mud for which still more new areas are being
developed for our world map which is different from standard Merc muds,
a mud which will be expanding further the spells, classes, and skills
that players are allowed to learn, which has a helpful staff of immortals to
help the new player get used to TFC and improve the MUD in general, then
fire up your telnet program and hop over to mud.primenet.com 4000 and give
the place a try... 
 
                ----------------------------------------------- 

Mud         : The Final Chapter: The Next Generation
Code Base   : [GodWars] TFC 2.0
Telnet      : newhaven.orisis.net 8989 [216.181.167.6]
WWW         : None
Description : 

Are you TIRED of imms promising stuff that never happens?
Are you TIRED of unbalanced classes?
Are you TIRED of imms that rig their friends and morts?
Are you TIRED of seeing only minor changes done to a mud?
Are you TIRED of spending useless hours on a hopeless mud?
Are you TIRED of working on a char just to see it get
pwiped?
Are you TIRED of searching for a mud worth your time??
After my first godwars way back then on US Godwars, 
I have found all these things to be frequent in a Godwars
mud. Tons of other muds opened up claiming that they have
the best features and the best coders, which you find is
a complete lie. Well I decided to create my own mud,
a derivitive of Dystopia, that has only one MAJOR goal.
To get the attention of godwars players young and old to a
ride of your life! and get players like YOU to enjoy it!
I know that some other new muds promises big changes in 
their mud, but to tell you the truth they probably even
dont know how to code! With Immortals that are usually 
there, and that actually listen to players and not harrass
them or power trip, I expect this mud to be one of the 
best muds there ever will be. I hope to GUARANTEE you that
this mud will be one of the best muds youll ever lay your
eyes on because I will try my hardest to make it the best! 
      Kat - Owner/Coder of The Next Generation            
 
                ----------------------------------------------- 

Mud         : Final Fantasy
Code Base   : [Rot] FF1
Telnet      : future.mudsrus.com 2000 [209.123.65.3]
WWW         : http://future.mudsrus.com/
Description : 

  The World is veiled in darkness. The wind stops, the sea is wild, the 
earth begins to rot. The people wait, their only hope a prophecy...

'When the world is in darkness, Four Warriors will come...'

Four Light Warriors appear among the people, each carrying an Orb. Two
thousand years ago, the Orbs shined with Light. Now, only darkness....

You are the Light Warriors, the world's only hope. You will journey all
accross the land, through dark caverns, into the depths of the sea, and
even amongst the clouds, looking for some way to save the world from the
plague that is slowly consuming it...

Impressively identical to the classic masterpiece, Final Fantasy 1 for the
NES, in game play, look, and feel. Still in development, currently 100,000+
rooms. About 70% complete. Color required. Pueblo recommended if you want to be amazed.
 
                ----------------------------------------------- 

Mud         : Final Fantasy 8 MUSH
Code Base   : [MUSH] PennMUSH version 1.7.2
Telnet      : 3verse.cx 4209 [199.34.34.10]
WWW         : http://www.3verse.cx/~ff8/
Description : 

  Based on the popular videogame 'Final Fantasy 8' by
Squaresoft, Final Fantasy 8 MUSH tries to recreate its
roleplay experience in text based form.  The story had 
started directly after the SeeD Graduation Ball.  From 
there, the players were given the option of following the 
game's progression or changing the way everything had 
happened. 
  What would have happened if Rinoa never fell in love with 
Squall?  What if Edea never took Seifer as her knight?  
Both of these are examples of what has happened since we 
opened for roleplay. And more can change. It's all up to 
you, the player.  So come on in and take a look around.
 
                ----------------------------------------------- 

Mud         : Final Fantasy MUSH
Code Base   : [MUSH] PennMUSH, fast server
Telnet      : riftsmux.dhs.org 4267
WWW         : None
Description : 

 Come and join in on our fun. Our playerbase is always growing!
Ten worlds, each unique, merge... a convergence due to forces that few understand, and
none have fully recovered from. For the heroes of these worlds, they must now seek out
new allies and find new enemies in this new place. From Final Fantasy I, II, III, IV,
V, VI, VII, VIII, IX, and Tactics, the world of the Final Fantasy MUSH is born.
Be a part of the war between ShinRa and the Empire Gestahl versus the Returners and
AVALANCHE, join Cecil and fight to defeat Golbez, or help Garland and Kuja as they try
to conquer the world. Apply for an FC from any of the games, or an OC from one of the
worlds! Come check us out!
 
                ----------------------------------------------- 

Mud         : Final Fantasy MUX
Code Base   : [MUX] TinyMUX 1.6 beta
Telnet      : heimdall.play-hookey.com 5403 [206.161.179.132]
WWW         : http://members.xoom.com/ffmux
Description : 

A heavily RP-oriented MUX, the game presently has no existing stat-system. It
is based on the entire Final Fantasy series by Square from Final Fantasy 4
(FF2 US) to Final Fantasy 8 and includes both Tactics and various FF Anime
sources. Characters gained through application only. Newbie friendly with
existing NEWS and +help files to assist. Staff always available to help
players. PKing not allowed. Highest login times during evening hours (EST
US).
 
                ----------------------------------------------- 

Mud         : Final Level
Code Base   : [Dikumud] Modified Diku Gamma
Telnet      : wicked.finallevel.com 7777 [209.180.37.42]
WWW         : None
Description : 

  Final Level is a dikumud that was established in 1993.
Though it's been down for a couple of years, Final Level
still has a strong religious system in place and a few new
areas to explore that don't exist on other muds.  As time 
goes on, futher enhancements will continue to be added 
(including some circle-like enhancements.) Final Level is 
running on an AMD 1400 mhz with 768 mb of ddr ram and is a 
fully dedicated box.  Reboot time for this mud upon crash 
generally takes less than 3 seconds. Come check it out.  
Not too many players now, but you can help change that!
 
                ----------------------------------------------- 

Mud         : Final Realms
Code Base   : [LP] LP mud with MudOS
Telnet      : fr.imaginary.com 4001 [213.203.57.42]
WWW         : http://fr.imaginary.com/
Description : 

    Final Realms is an AD&D based mud trying to emphasize on roleplaying
instead of the usual hack'n slash. Medium sized with a stable gang of players
and immortals. Altho it's based on the AD&D ruleset we have our own twist
on it. We have recently implemented a new skill-system which was a success!

    The most popular part of the mud is when we have OMIQ's, On-line Mini
Interactive Quests. This is one-time quests we run now and then with special
rewards. It is run by the immortals as a DM would run a 'RL roleplaying' game.
There are some hundred quests to solve, some guild-restricted and some
level-restricted, and of course some for newbies.

    We offer : Guilds/SIGs/Clans/Groups/Skills/Channels/Quests/OMIQs and of
course the ever-so-exiting Player killing.                                      
 
                ----------------------------------------------- 

Mud         : FinalFrontier
Code Base   : [LP] LDMud 3.2.9 modified
Telnet      : FinalFrontier.mud.de 7600 [193.197.153.20]
WWW         : http://FinalFrontier.mud.de/
Description : 

  FinalFrontier is the first science fiction MUD in german
language. There are a few and growing planet systems to
explore. You can play as onpressing Akaardianer, brave
Rihannsu, intelligent Paksi, as J'naii-thief or normal
human. Finally you may travel the known universe as a
Traveller or create new worlds in space as a Q.
 
                ----------------------------------------------- 

Mud         : FiranMUX
Code Base   : [MUX] TinyMUX 1.6 with many mods
Telnet      : myth.legendary.org 5000 [199.34.34.21]
WWW         : http://www.legendary.org/firan/
Description : 

   Play a part in the epic struggle of the Firan people against invading
armies, meddling Gods, and the internal enemies that Fate has pit against
them. Set in the capital city of Anarinuell, characters are a product of a
rich heritage in which a divine wager and an historic marriage plunged the
world into a war that has consumed three generations -- creating heroes,
villains, and victims.  Characters also share in common a large and
powerful city of residence; a charismatic leader; and a common enemy.  But
Anarinuell is not a city about sameness, and roleplay focuses upon
dramatic interactions among characters from different clans and different
social strata with widely divergent religious and political views.

   Firan's coded systems are designed to exploit these differences --
allowing social, economic, and physical combat. Enhance your reputation in
the community by earning social points.  Use those social points to spy,
to call upon favors, to supress witnesses against you or to sabotage
another person's reputation. Use your economic skills to negotiate better
prices, or to deplete the city's supply of a given resource -- driving up
the market, or instigating riots and strikes! In physical combat you can
pummel a foe with your fists, or run him through with your sword.  You can
even bring your assailant to justice with the legal system.  Come be a
part of the myth-making on Firan!
 
                ----------------------------------------------- 

Mud         : Fires of Heaven
Code Base   : ROM 2.4
Telnet      : firesofheaven.com 5000 [206.245.165.54]
WWW         : http://www.firesofheaven.com/
Description : 

   The Fires of Heaven is a ROM 2.4 combat MUD based on Robert Jordan's
Wheel of Time series. While we are an adventure-style MUD, we also stress
roleplaying along with slaying, combining the best features of a MUD and a
MUSH--in essence, MUSH-quality roleplay within a warfare environment. This
means that while you'll certainly be able to advance yourself through
battle, we expect you to really play a character persona as well. While it
helps to be familiar with Robert Jordan's novels, you are still welcome on
FoH if you aren't. We have an excellent online glossary and help file
system which explains most of the references to the books which you will
encounter during play, and an extensive web site with roleplaying
guidelines for all guilds. All guild immortals and administrators have 
read the entire series and are available to answer questions. 

   In addition to being a roleplay-intensive MUD, FoH is also expressly
designed to be a safe, comfortable place where newbies can learn to play.
We have several hard-coded features to help beginners get their bearings,
and offer an original, extremely thorough Wheel of Time themed MUD school
with unique non-standard newbie equipment. FoH is a close-knit,
medium-sized MUD whose players form a warm, friendly on-and-offline
community--a fact that is often mentioned as being one of its greatest
strengths.
 
                ----------------------------------------------- 

Mud         : Fires of Kaos
Code Base   : [Dikumud] >SillyMUD >*RO >*KaosHQ >*Joynt >*FoKMUD ( some circleMUD)
Telnet      : mud.firesofkaos.com 5000 [216.19.143.72]
WWW         : http://www.firesofkaos.com
Description : 

   Raised from the ashes of the once popular KAOS HQ and beyond the realms of
the land, was created Fires of Kaos.  A role-playing fantasy game where strong
violence and absurd interaction is socially acceptable.

   The newly formed mud has the experience of several immortals who have built, 
maintained and assisted in other worlds existence.

   With approximately 145 areas, 8 character classes, spells, special skills, 
and inventive functions, the mud has offers a robust game experience for anyone.  
Game features also include mud mail, purchasing of personal houses,
and future plans of detailed permenent quests (for high level adventurers only)

Fight the evils of the world, or become evil yourself and fight the goodies of the realm, 
or just fight anyone.   There is no punishment for killing mobiles, bravery has 
its rewards.  FOK also has a no-nuke policy.  Lots of fun for anyone!

Similar Muds : Renegate Outpost, Kaos HQ, The Land,
WinterMute, Forbidden Lands, Temporal Rifts, and 
Joynt, and other DIKU based worlds.               
 
                ----------------------------------------------- 

Mud         : FleetMUSH
Code Base   : [MUSH] PennMUSH
Telnet      : fmorph.dhs.org 4500 [63.105.19.135]
WWW         : None
Description : 

 FleetMUSH is set in a distant galaxy, on board an advanced
fleet (Hence the name.  Clever, no?) through its journey of
exploration, patrol, and protection and eventually the 
revelation of a conspiracy that they have been a puppet in
all along.  What happens after that is entirely up to the
players. The game has a progressive story line, where a lot
of information is revealed as the game goes along, so I 
cannot give too many details here about the world without 
ruining the suprise for players.

Not that it really matters right now, because we are not 
open, yet anyway.

While we are not in need of players just yet, we are 
currently looking for a builder or two (writing experience 
required, building experience is not), possibly some 
roleplaying admins, and a webmaster.  Apply at the e-mail 
above or log in and send me a @mail or talk to me if I am 
online.
 
                ----------------------------------------------- 

Mud         : FlipSide 4
Code Base   : [MUCK] Derived from Fuzzball 5.64
Telnet      : flipsidemuck.org 9999 [209.237.48.172]
WWW         : http://flipsidemuck.org/
Description : 

FlipSide 4 is a multiple worlds muck, offering several
different roleplay environments. All worlds are strictly PG 
in terms of roleplay and characters.

The first world is based on The Lion King - TLK for short.
Characters play the part of a creature on the African 
savannah, or one of the characters from the movies.
The second is a Fantasy/Forest-centered world named Tir a
Turlach a Deigh, a world centering on the neighboring 
kingdoms of four elemental-based Queens.

The third world is Realms of Bastet, a furry-based version 
of ancient Egypt, where you can play anything from a slave 
to a god.

Fourth is the Furry Conquistidor/El Dorado cross-over 'El 
Dogrado', where you can join Don-Qui'lypso and the 
Conquistidogs as they explore the new world!
Finally, for those who find roleplay too much, there is the
general Furry world, where no roleplay is required, although
staying in character is encouraged. Characters from all 
worlds may visit and hang out in the furry world, in a semi-
IC manner. 

See the web page for more detailed descriptions and app.   
 
                ----------------------------------------------- 

Mud         : FlipsideMUSE
Code Base   : [MUSE] TinyMUSE'99
Telnet      : flipside.tinymuse.org 4208 [24.26.128.80]
WWW         : http://www.tinymuse.org/
Description : 

   FlipsideMUSE is a place where people come to chat, meet 
friends, build and code. Players have a quota of 100. This
means that everybody can own 100 objects (rooms, exits, things, 
puppets,...). People can actually create their own objects
nd code them with MUSE-code. Character registration can be 
done by e-mail, online register command or by logging on as
a guest and asking an administrator to create a character for 
you. Online administrators help players with getting started and
setting up their homes.
 
                ----------------------------------------------- 

Mud         : The Floating Islands of the Crystal Palace
Code Base   : [MUCK] Fuzzball MUCK
Telnet      : crystalpalace.i989.net 8888 [24.77.191.184]
WWW         : http://crystalpalace.8m.net/
Description : 

  The Floating Islands of the Crystal Palace is a land rich
in magic and races. While the sciences are as advanced as
they where on our own planet 1000 years ago, magic provides
much that would otherwise be missing. The planet itself is
a huge mass of water, but islands float above this,
suspended in the air and moving like clouds. No one knows
how these Islands float, but they resist all attempts to
change their course or height. Each Island is ruled by a
lord, and connected to the others in some way, magicly,
physicaly, or by fliers.
 
                ----------------------------------------------- 

Mud         : FluffMUCK
Code Base   : MUF/MPI
Telnet      : fluffmuck.org 8888 [199.227.248.242]
WWW         : http://www.fluffmuck.org/
Description : 

   FluffMUCK is a medium sized, furry themed TinyMUCK. We
specialize in FUN! }:) Come on by and enjoy the company of
others in a lighthearted social environment. There are also
several Tinyplots going on at any given time. The theme
is Furry/Anthropomorphic/Fantasy, with a bit of high-tech
thrown in for good measure. Stop on by, all are welcome. }:)
 
                ----------------------------------------------- 

Mud         : Foo MOO
Code Base   : [MOO] Lambda Core Ver 1.8.0p6
Telnet      : camel.ethereal.net 4500 [216.200.22.209]
WWW         : None
Description : 

  A non-themed MOO, partly social, partly programming/building.
FooMOO welcomes anyone, programmers and builders alike, as well
as those interested in learning MOOcode, or just looking for a
MOO with a free environment to just hang out and chat on.
Programmer bits will be given on request, provided that the
person requesting it understands that they are responsible for
learning any aspects of MOOcode that they do not know, and the
wizards are not a helpdesk. The rules are very loose on FooMOO,
there is no rule regarding language so explicit language could
be present, but is not generally encouraged.                                    
 
                ----------------------------------------------- 

Mud         : Fool's Moon: Legacy
Code Base   : [MUCK] 
Telnet      : furryfaire.org 9999 [63.97.42.127]
WWW         : None
Description : 

  Fool's Moon: Legacy, is set in the modern world.  The city 
is Trois Portes, a centre of culture found on the border 
between Quebec and Ontario, about an hour's drive north of 
New York State.  Fool's Moon is set on Earth, in a world 
very much like our own, but with a strong connection to the 
mythic races, and with technology and abilities beyond 
normal understanding hidden in the shadows and behind 
closed doors.  The theme is secrecy and misunderstanding - 
the Races know they are outnumbered, and can not tell what 
humans around them are normal humans, and which are 
potentially going to turn into Hunters at the briefest 
exposure to what is actually out there.  This is not a MUCK 
about powers, this is place is about learning what is out 
there, and surviving in a world which may turn on you 
without warning.
 
                ----------------------------------------------- 

Mud         : Forbidden Forest
Code Base   : [LP] Discworld/Nameless Sorrows
Telnet      : forest.betterbox.net 8000 [209.83.132.78]
WWW         : http://forest.betterbox.net:8005/
Description : 

  Forbidden Forest grew out of a conflict with the gods, when
traitorous gods challenged the pantheon and were banished to
the forbidden forest, a world of demons and undead, hidden
deep within Jehalia.
 
A Tolkien-style medieval fantasy mud, FF has been in extensive
mudlib and area development since mid 1999.  Player vs. npc and
group endeavors are encouraged.
 
Features include a range of races, guilds and activities that
offer a variety of choices in play and character development,
including an integrated economy and system of boating and
commodity trading.
 
Players select one from the list of available guilds to be
their main 'profession'.  In addition the mud provides numerous
other activities, many of them based on craft guildhalls, such
as smiths, for repair of weapons and armour.
 
The mud is heavily skill-based.  Skills are improved by
use, as well as the usual method of killing npcs, gaining
xp and then advancing with npc trainers.
 
Forbidden Forest offers a welcoming environment, and is
currently open for creators, playtesters and visitors.                          
 
                ----------------------------------------------- 

Mud         : Forbidden Journey
Code Base   : [Smaug] (heavily modified - that doesnt mean snippet enhanced :P)
Telnet      : fj.wolfpaw.net 4700 [216.18.90.2]
WWW         : None
Description : 

   Forbidden Journey is a 2 year old mud with much promise.
Our player base is growing even as you read this, and we 
are working over time to make this one of the greatest
adventures you will find. Our immortals are all experienced
mudders and realize the needs of the players and the 
immortals alike. We offer spots for building, and mortal
rewards to those that do. Do not be discouraged if you 
cannot build, there are many quests, and great things to do
in FJ. We are only a few months old, but are ahead of our
time. For players, we allow specialization, hero levels,
clan/order creation, extended races, extended classes, and 
many new skills and spells, all original and never been 
seen outside the walls of Forbidden Journey! The players 
in Forbidden Journey are all very friendly and helpful, 
but don't let this fool the pk type. There are plenty of 
deadlies to fight, or join with. In addition we have a new
magic system in which the mages are probably the hardest to
level, but are the most powerfull class as it should be.

             You make the rules!-- The FJ Staff
 
                ----------------------------------------------- 

Mud         : Forbidden Lands
Code Base   : [Dikumud] 
Telnet      : flmud.org 2000 [63.146.55.11]
WWW         : http://www.flmud.org
Description : 

The world of Keilar is Reborn!
Once left to die in the cosmos by it's Gods. 
A few have returned to right the wrong. She beckons
for her lost heroes and for those who have the 
courage to become. Do you have what it takes......
 
                ----------------------------------------------- 

Mud         : Forbidden Realms
Code Base   : [Smaug] Smaug 1.4 heavily moddified
Telnet      : forbidden-realms.com 4000 [206.245.158.49]
WWW         : http://www.forbidden-realms.com
Description : 

   Welcome to Forbidden Realms, a medieval fantasy mud. Here in the
Realms characters find themselves in the town of Darkhaven, an oasis in
the middle of the wars. Forbidden Realms has many features available:

 - Pkilling: You can choose to be a killer, or to be peaceful.
 - Clans:   New clans are being created all the time, some killing clans,
   some peaceful. In addition Clans have the option of buying lands.
 - Guilds:  Many different guilds, each with their own Player Leader.
 - Extended Races and Classes: Many different races and classes have been added.
 - Original areas:   New areas are constantly being added to this ever growing
   mud, and each of them is a Forbidden Realms Original.
 - Roleplaying:   The players on the mud roleplay to increase the realism in
   the mud, and makes it an exciting adventure.
 - Newbie Zone: A good newbie area has been created to introduce new mudders.

Special Features: Remorting, Super Avatar special skills & 
spells, engraving code, player owned houses & shops, skin 
code for pkers, clan interaction, arena code, home system, 
Quest System, lots of new areas, builder and coder 
positions open. 5000+ player userbase.
 
                ----------------------------------------------- 

Mud         : Forest
Code Base   : EW-too
Telnet      : realm.progsoc.uts.edu.au 3000 [138.25.6.30]
WWW         : http://realm.progsoc.uts.edu.au/forest/
Description : 

   Hidden deep within the digital bitstream, there is a place
known only as Forest.  It is surrounded by the fog of the
complex modern world, and unless you are shown by a friend,
it is hard to find.  You can even pass through this place
and forget that it was there.  It is a retreat from reality
that allows you to regain your soul and begin again from
a firm foundation.  Explore the realm of Forest: An alternate
reality in a beautiful setting;  a symbol of hope: something
that cannot be expressed, only experienced.
 
                ----------------------------------------------- 

Mud         : The Forest's Edge
Code Base   : [TFE] 
Telnet      : tfe-classic.genesismuds.com 2000 [169.207.182.234]
WWW         : None
Description : 

 The Forest's Edge is a fantasy roleplaying MUD with a long,
glorious history. There are many clones, but we are based on
the original.

We offer the huge world of TFE, plus several original areas.
Our immortal staff is experienced and helpful.

Come join us, you will not be disappointed!
 
                ----------------------------------------------- 

Mud         : The Forest's Fury
Code Base   : [TFE] 
Telnet      : xi.co.nz 9000 [203.167.246.187]
WWW         : None
Description : 

 The Forest's Edge stock areas are great, and there are quite a few 
descendents out there. However, they tend to concentrate on killing 
mobs and levelling and all that.

TFF is all about killing each other. 

Raid and pillage Chiiron. Shuvanaguard, track the defilers to their 
caverns. Form clans that can actually war, instead of just posturing
menacingly at each other. Death to your enemies!

There have been some, um, minor alterations to the code, to encourage
more carnage.
 
                ----------------------------------------------- 

Mud         : Forever's End MUD
Code Base   : [Dikumud] Modified DIKU
Telnet      : femud.role-play.net 2131 [63.68.135.158]
WWW         : http://www.role-play.net/fem/
Description : 

Great news! FEM is leaving beta soon and we are looking to 
expand our base of serious roleplayers.

We are an all-original, medium-fantasy world concocted with 
conflict in mind. We're not particularly combat-oriented. We're 
way more into the roleplay of realistic plots involving 
realistic characters, and the 'ensemble' nature of such a 
game, with admins and players cooperating. 

We aim for a generally historical feel, averaging out around
the mid-1500s. We pride ourselves on our polite immstaff, and 
we try to be responsive to players' needs. We encourage PC 
customization, and also feature crafts code, which lets players
'make' things out of ingredients, giving us a thriving economy.

At the moment we're recruiting for clan leaders of good guy 
and bad guy organizations, and for characters to colonize 
Poormire, a rough-and-ready frontier. C'mon by and see what 
we have to offer -- if you like roleplay, we'd love to have you!
 
                ----------------------------------------------- 

Mud         : The Forgotten Crypt
Code Base   : [Smaug] Moderately modified Smaug 1.4a
Telnet      : forloop.net 6666 [65.24.238.124]
WWW         : None
Description : 

  The Forgotten Crypt is designed maintained by its staff to
make an ejoyable world for you to enjoy.  The coding staff
is currently designing ways to interperate silly mud areas
to expand its area diversity.  The world currently has 31
areas which only 30 are accessible to the mortals.  If you
play now you will encounter many rooms without descriptions
and also zones that dont link up.  The quests council is
currently designing quests for each upcoming holiday.  Each
quest will be run near or on that holiday. We have also
implemented the copyover methods( thanks Noplex) and have
also put in an auto-copyover system. If you join now you
are assured to have your ideas heard and used in the
development of the mud. - The Staff of The Forgotten Crypt
 
                ----------------------------------------------- 

Mud         : Forgotten Dreams III
Code Base   : [GodWars] modified
Telnet      : forgottendreams.wolfpaw.net 3400 [216.18.90.20]
WWW         : None
Description : 

 This is a godwars code that has been heavily moded. We lack
a pbase as of now, but that is what you are for.  If we can 
get people to play (even to start out with out many players) 
the pbase will grow. Please give us a try.

Jestix

ps. Im formally know as Resvex from when i ran FD and FDII.
 
                ----------------------------------------------- 

Mud         : Forgotten Isles
Code Base   : [Envy] 
Telnet      : 24.0.59.215 2345
WWW         : None
Description : 

  The Forgotten Isles drifted away from the worlds you 
know many years ago. They fell into a realm of darkness
and treachery. The inhabitants of these isles great to be 
powerful and cautious, for they never know when or who
will strike out against them.

A thousand possibilites await you within the isles, and
they lead you to countless others. 

Welcome to the Forgotten Isles, the world you never dreamed
of...but feared.
 
                ----------------------------------------------- 

Mud         : Forgotten Kingdoms
Code Base   : [Smaug] Heavily modified Smaug base
Telnet      : hyperion.moe.ul.ie 4000 [136.201.7.41]
WWW         : http://www.forgottenkingdoms.com/
Description : 

  Forgotten Kingdoms is a role play mud that brings to life 
the Forgotten Realms world.  It sports a unique interface 
that provides huge amounts of information at a glance 
without entering any commands.  The game offers around 30 
deity choices for a character to follow, and combined with 
guilds, classes and clans provides over 40 possible 
character development choices.  Lose yourself in the over 
15,000 rooms (and growing) that the world has to offer.  
170 spells and 100 skills will keep characters interesting 
and exciting to play. 

  The game has no stock areas, being completely original.  
The code base has been heavily modified and many unique and 
original features have been added. The deities are active 
and offer aid and role play opportunities to players.

  Come see the continent of Faerun digitised and ready to 
be explored.  Immerse yourself in the splendors of 
Waterdeep or have a chat with Elminster in Shadowdale.  
Follow the gentle Mielikki or serve the diabolical Cyric...
 
                ----------------------------------------------- 

Mud         : Forgotten Paradigm
Code Base   : [LP] 
Telnet      : fp.acewest.com 7710 [207.108.118.153]
WWW         : None
Description : 

     The Slate Has Been Covered Over
  The Knowledge of the Times Not Lost,
              Forgotten.
        As the Elders Spoke Not
          Of the Distant Past,
Memory Became Lost Over the Generations
   Now A Threat Has Entered the Realm
       The Wisdom Is Not Present
          To Save This World
       Perchance It Still Exists!!!
 
                ----------------------------------------------- 

Mud         : Forgotten Warriors
Code Base   : [GodWars] FW v1.2
Telnet      : tempest.mylinuxnet.com 8700 [65.33.50.155]
WWW         : None
Description : 

     From the early ages, men have become warriors.  They
seek out adventure, they seek out the battles.  For these
select men, life is a constant war.  In the old days
these great warriors were greatly loved, praised, and
celebrated.  The time of the Great War was upon them and
the warriors went to work.  Defending their homeland from
the invading armies.  The battle lasted for decades, a
neverending fight, but against all odds the warriors still
fought bravely.  In a massive surge of strength and force,
the warriors pushed back the invading armies.  The
proceeded to ensure their safety and followed these
invaders back into the mountains of Madeen'shir.  Soon
the country was at peace again.  No battles to be fought.
No armies to beat.  Just peace.  And soon these warriors
were forgotten.  In their anger they banded together.
They are now all apart of Forgotten Warriors.  Forgotten
Warriors is not your typical mud.  Nor is it a Dystopia.
It has a unique blend of ideas and areas for you to explore
as well as some great classes.  Join us, and become one of
the FORGOTTEN WARRIORS.
 
                ----------------------------------------------- 

Mud         : Forgotten Weyrs
Code Base   : MUSH
Telnet      : weyrs.silvertree.org 4301 [63.199.182.123]
WWW         : http://www.spundreams.net/fw/
Description : 

   Forgotten Weyrs is a game set in the 3rd interval, with no threadfall in 
living memory nor any thread due for at least another hundred years.  It 
has Anne McCaffrey's permission to run as per 'news anne' on the game, and 
is set in a non-canon minor hold (Forsaken) and two non-canon Weyrs (No and 
Who Knows) set in the Western Island chain.  There are currently posted 
crafters but no PC crafthalls, though this could change if enough interest 
develops.  There is an online registration system in place which insures 
that people are familiar with Pern and with the specific timeline.  We would 
rather new players be familiar with the books, especially _Dragonsdawn_ and 
_Moreta_, but do not ask whether they have read the books unless they very 
clearly demonstrate a lack of understanding in their character application.  
Player dragons are allowed with rider and wizard approval.  At this time we 
are not allowing characters to be riders unless they have impressed in a 
hatching on Forgotten Weyrs, though we reserve the right to make exceptions.
 
                ----------------------------------------------- 

Mud         : Forsaken Darkness
Code Base   : [Smaug] Highly Modified
Telnet      : www.mgonetwork.com 5000 [207.180.220.149]
WWW         : http://www.mgonetwork.com/~forsaken/
Description : 

 Forsaken Darkness becomes the ultimate battleground between good and evil,
where brave heroes and devious villains face off....  Will they claim this
Forsaken land as their own, or vanquish one another into annihilation?'

Forasken darkness is a higly modified smaug mud **NOW** with 100 mortal levels!
We are currently removing all stock area's and replacing them with all orginal 
areas, also replacing code with our own idea's and the players idea's are 
also welcome and taken into consideration when we add or change things with 
in the mud. A few things FDark has to offer...Remort,New Crimes/Bounty system,
new classes being added with total new slists,all stock classes being revamped,
our infusion code, defusion, Battle code where mortals can go head to head
deadly's and peacefuls.. alike, or clan vs clan.or guilds-orders We also
have made the colorize comand avaliable for you to adjust colors to your
liking,we are constantly adding new code changes, area's,classes, ect. We
will try to keep this updated as much as posible. We are in process of
updating our webpage.

Forsaken Darkness Staff                                                       
 
                ----------------------------------------------- 

Mud         : Forsaken Dreams
Code Base   : [Rom] Intensely Modified
Telnet      : forsaken.wolfpaw.net 4242 [216.18.90.30]
WWW         : None
Description : 

The Magi Wars have ended...

...and what was once a rich and advanced world is now torn asunder, lands
separated by a boiling sea.  Man has changed due to the magical residue
left over from the cataclysm, creatures now roam where once children played.
Horrible beasts walk in our cities, having climbed out of the bowels of
the world.  The lands cry out for a hero.  Is that hero you?  Will you unite
the 10 artifacts and bring peace to the Forsaken?
 
Welcome to Forsaken Dreams!
 
Become part of an ongoing gaming history that began as a mere table-top
game and evolved throughout the years through online chatrooms such as AOL
and now finally is heading to telnet in MUD format.  The world is rich in
design and ability, adventure oozes from its every crevice.  Though we are
not opened for play just yet, we invite all builders and even coders to
come down and help us in our next evolutionary step.  Again, welcome...         
 
                ----------------------------------------------- 

Mud         : Fort Bloodshed
Code Base   : [MUSH] PennMUSH
Telnet      : bloodshed.org 4201 [216.99.217.21]
WWW         : http://www.bloodshed.org/
Description : 

It was a hardy breed that settled the Wild West, a variety of
folks from all walks of life: homesteaders, merchants, cattle
barons, gunslingers -- from the humble to the adventurous.
In a thousand small towns they were scattered, across a land
both harsh and giving, etching out what living they could in
whatever manner they were suited to. Lago township wasn't any
different, really. Perhaps a little wilder, more a place for
the brave of heart, but not much different...

This MUSH is a re-enactment of the Wild West as portrayed in
classic Western movies and popular fiction. The setting fits
into the historical context of the Wild West, but allowances
are made for the heroic role-play and the ability of
characters to create their own legends. It does not strictly
adhere to historical accuracies, except in the broadest sense
(i.e. Don't think about taking over the U.S or starting your
own Civil War).

For character ideas, and to get a better idea of the kind of
feel we're looking to create in the game, we recommend the
following movies: Quick and the Dead, For a Few Dollars More,
High Plains Drifter, Tombstone, Pale Rider, Magnificent Seven,
Wild Bunch, Rio Lobo, Big Jake, The Shootist, The Cheyenne
Social Club, Silverado, Paint Your Wagon and The Oxbow Incident.
Also, check out the Deadlands RP game and the Jonah Hex Series,
since anything is possible on Ft. Bloodshed...
 
                ----------------------------------------------- 

Mud         : The Four Kingdoms
Code Base   : [Rom] Ghostmud 3.0 modified
Telnet      : imhotep.no-ip.com 4000
WWW         : None
Description : 

 Many moons ago, a time of great chaos and despair came upon the land. War
raged across the continents, and many kingdoms and empires rose and fell.
Vast areas were ravaged by magic and armies of darkness walked the land.
But then came a king of great power from the lands of Atenveldt. He was a
knight at a young age, and formed a vast alliance across the lands, and
crushed the darkness and chaos, and brought in a time of peace and prosperity.
But Kind Trelon of the Wood, as he was known, had four sons, who were not
at all like their father. They conspired against him with the powerful lich
Yridesh, and killed him and those loyal to him in the court. The kindgom was
divided amongst the brothers into the following Kingdoms.

 Atlantia     - Far across the sea, it is the home of the pirates and seafarers.
 Atenveldt    - Located in a hot arid desert populated by many tribes of nomads
                and barbarians.
 Calontir     - The former location of King Trelon's castle, now abandoned and
                it's location lost thorough the ages.
 Drachenwald  - A land of swamps and vast jungles, where the dead have been seen
                walking amongst the living.

Now, it is your time. War amongst the kingdoms and factions have shattered the
land. Will you seek peace and prosperity, or will you conquer a kingdom or the
world itself ? The choice is yours, and the realm awaits!
 
                ----------------------------------------------- 

Mud         : The Four Lands
Code Base   : [Dikumud] Over 90% modified.
Telnet      : elwar.com 7777 [24.214.39.185]
WWW         : http://www.elwar.com/fourlands/
Description : 

The Four Lands, a world, based loosely on Terry Brooks' Shannara
series, that is dedicated to the most intensive Role-Playing
experience with the feeling of total immersion into a seperate
reality. When you log into The Four Lands you are stepping into
a whole other world. With seven years of development and two
years of being open to the public, this game is the ultimate for
those hard core gamers that are looking for the diamond in the
rough, the sanctuary from frivality, the adrenaline pumping
excitement that can only come from transporting yourself into
another space and time to take on all of the emotions and
experiences of your alter-ego.
 
A realistic yet challenging skill system that reflects the
realistic way in which people learn, allowing players to choose
a class merely as their inborn talents with the ability to gain
the skills of all the other classes. A world that reflects
reality with flowing rivers and gravity, a weather system that is
different from the warm sunny south to the cold, snowy northland
mountains. With carriages, horses, saddles and reins, the 25000+
original room world is ready for exploration. With a dynamic
economy that involves the miner who mines the metals for the
smelter to create better metals who sells it to the blacksmith to
forge into a fine weapon or piece of armor to be sold for a cost
based on cost of material, craftsmanship, and uniqueness.
Everything from shoes to loaves of bread can be made by the
player run economy.                                                             
 
                ----------------------------------------------- 

Mud         : FoxMUD
Code Base   : [Merc] Merc (mostly rewritten)
Telnet      : foxmud.com 4848 [206.245.158.58]
WWW         : http://annex.com/foxmud/foxmud.htm
Description : 

Do you seek a complex, original midieval fantasy world?
 
Enter a vast, detailed world seven years in the making (with
over 15,000 rooms, with thousands of items and 'monsters').
Created entirely by our own Wizards, Fox MUD offers:
 
- excellent, (100%) original areas w/high writing standards
- friendly, experienced players of all ages to group with
- fair and responsive Admins and Coders who really listen :)
 
Create multiclass characters from one of fourteen races,
explore and adventure across four continents, join in
Quests, become a mortal Lord, help us Found our first Clans,
and experience a wealth of popular and original features.
 
With our stable site, code, and administration, Fox MUD
offers a fun, permanent place to enjoy endless hours of
play.  Come join us!  We look forward to seeing you online.                     
 
                ----------------------------------------------- 

Mud         : A fragile Balance TrekMUSH
Code Base   : [MUSH] ASPACE
Telnet      : afb.wizage.net 1701 [24.9.72.83]
WWW         : None
Description : 

 A fragile Balance trekMUSH is a startrek based MUSH, that takes place 
immediatly after the Canon Deep Space Nine series came to a close.  
USS Voyager is still lost in the Delta Quadrant.  

We're currently not accepting players, however, if you have coding 
experience, please contact the head Wizard, Bosch, at Toobis@hotmail.com, 
and setup an interview time for an admin position.
 
                ----------------------------------------------- 

Mud         : FranDUMII
Code Base   : [DUM] Modified DUMII
Telnet      : frandum.enst.fr 2001 [137.194.168.37]
WWW         : http://www.stud.enst.fr/~frandum/
Description : 

 FranDUMII combines a unique code-base (shared with only 3 other
MUDs) and an original world (almost all the zones are native).
The game is based on quests and adventure: players have to
explore, discover the world history, use and combine items, talk
to people and solve puzzles. Fighting is part of the game, but
does not give experience, and is far less important than
reasoning and roleplaying.
 
 Quests allow to gain levels, spells, equipment, or experience.
When not questing, players will be able to fight for the cosmic
balance between the three gods: everyone can change the balance,
and it changes them.
 
 Once you're done with the 20 level quests and become Wizard,
you'll choose one of the three classes of Knight, Thaumaturge and
Priest, and gain specific powers by helping to develop the game.
 
 Even though player-killing is restricted to Wizards, tournaments
are regularly organized on a parallel world, where all players
are given the same level, a nd the goal is to be the last to
survive.
 
 So if you are interested by an original fantasy world where you
will live dozens of epic adventures, just drop by, and you will
be welcome!                                                       
 
                ----------------------------------------------- 

Mud         : FreedomMUSH
Code Base   : [MUSH] PennMUSH version 1.7.4 patchlevel 2 (With ASpace)
Telnet      : anargo.qc.ca 4201 [142.169.37.120]
WWW         : None
Description : 

******MUSH NOW OPEN FOR TESTING AND SOCIAL INTERACTION******

     FreedomMUSH is a MUSH designed to offer characters the 
maximum in character creation.  The primary theme is a
space theme in which 4 space clusters are seperated by vast
distances but connected by a system of 'Jump-Gates' which
connect the planetary systems.  The game is designed to
allow the players to create the history of their empires 
and completely control the sequence of events taking 
place.  A webpage will be coming soon with more information.
We're currently hiring experienced administrators, coders,
and builders.  If interested, send information to 
briggs@anargo.qc.ca
 
                ----------------------------------------------- 

Mud         : From the Ashes
Code Base   : TinyMUSH 3.0
Telnet      : ashes.sneakers.org 5000 [206.205.199.1]
WWW         : http://www.sneakers.org/fta/
Description : 

   'From the Ashes' is a TinyMUSH which is based on Marvel Comics' 
'X-Men' series.

We focus on storytelling, but we realize that MUSHes aren't
like writing a book; people like to log on and find roleplay
without looking too hard for it, or having to painstakingly
plan it in advance. 

We're currently looking to fill many roles in the X-Men
and New Mutants; characters like Storm, Wolverine, and
Colossus are open, as are many villains. Please stop by and
take a look!
 
                ----------------------------------------------- 

Mud         : Frontier
Code Base   : LP Mud, 3.2 Amylaar driver
Telnet      : frontier.mudservices.com 7680 [206.245.158.63]
WWW         : http://www.frontier.mudservices.com/
Description : 

Welcome to the original Frontier LPMUD, first established in 1991!

Frontier is a medieval based LP that offers:
 * an original town layout
 * three (3) full-fledged guilds
 * eight (8) custom built races
 * an established set of twenty (20) quests
 * limited player-killing for those that desire it
 * friendly, helpful staff

We're serious about that last one.  :)  So drop on by and test drive a
visit in Frontier.  We'd love to see you play your way to wizardhood.

- Ploi the Insane
 
                ----------------------------------------------- 

Mud         : Frontiers II
Code Base   : [Unknown] Frontiers (TMI)
Telnet      : frontiersmud.org 5555 [198.94.137.24]
WWW         : http://www.frontiersmud.org/
Description : 

Frontiers 2 is a vast, all-original medieval fantasy
adventuring realm offering a large selection of
races, guilds, and player-run cities and houses.
Politics and role-playing are encouraged; pk is
optional and restricted to meet the needs of both pk
lovers and haters alike. There are many quests to
be done, some of which remain unsolved. We have
over 44 areas, 12 races each with their own unique
language, 8 guilds, multiclassing, and we are always
working on something new.

We have a small but dedicated staff of wizards and
admins who believe in the mud and are tenacious in
their efforts to continue build and enhance for the
sake of the players. 
 
                ----------------------------------------------- 

Mud         : Frostfire
Code Base   : [MUSH] TinyMUSH version 3.0
Telnet      : lynx.purrsia.com 6250 [209.237.26.139]
WWW         : http://dreamwinds.net/frostfire/
Description : 

     It's the Interval after the discovery of AIVAS, but 
the AI portion of the computer was damaged, so 
technological influence remains limited.  Two Weyrs exist 
on-camera, one on the north continent in the snowy Barrier 
range (Starmount Weyr), and one on an archipelago, a newly 
established trading post (Kalseru Weyr).  A subterranean 
Hold near Starmount, Icevale, is beginning to flourish.

     Anyone may create a resident or apprentice Crafter, 
while Journeymen and Master Crafters, and blue, green, or 
brown dragonriders are available to players who demonstrate 
sufficient knowledge of the setting.  

     So if you've ever wanted to live in a semi-medieval 
society among beasts out of legend, perhaps to have a 
dragon of your very own, a partner whose heart and soul are 
bound with yours, perhaps you should take a detour our way, 
and see if Frostfire suits your needs.
 
                ----------------------------------------------- 

Mud         : Furreality
Code Base   : [MUCK] Fuzzball TinyMUCK 2.2fb5.6x
Telnet      : lzrd.net 7000 [169.197.5.235]
WWW         : None
Description : 

   Furreality is a relatively new furry-themed MUCK.  It had been open for
behind-the-scenes building for nearly six months before its opening to the
public in September 1998.  For players new to furry and/or mucking or for
veterans, it's a great place.  The wizzes and helpstaff are friendly, and
there's harly any lag.

Guest accounts are not locked in a guest room, they are free to roam about
and explore.  Player creation can be done on-the-fly if there is a wiz
available to create a player.  For users who just want to sit back and
enjoy, there are already many rooms built, for the builders there is (and
never will be) no quota!

Leave reality behind, and step into Furreality.
 
                ----------------------------------------------- 

Mud         : Furry Fantasy: Wutai
Code Base   : [MUCK] ProtoMUCK 1.7
Telnet      : muck.animaltracks.net 3000 [66.127.125.83]
WWW         : None
Description : 

  This MUCK is based on Wutai, placed 50 years after FF7.
The conditions that Holy caused on the Planet caused 
massive shifts in the planet, causing many biological forms
to mutate, particularly near exposed lifestream.  Wutai,
a relatively isolated continent, is least effected by the
changes that rock and shake the rest of the world at this
time, and many people come to the continent seeking refuge
from the harsh circumstances of other places.

This MUCK offers a system based on jobs, loosely based on
the job system of FF5 and FF:Tactics.  There are many other
modifications that customize the RPsystem.

Note that this MUCK used to be SC:A, however has since 
deviated from that original theme and even the codebase
itself has been overhauled, for those who played that.
 
                ----------------------------------------------- 

Mud         : FurryFaire
Code Base   : GlowMUCK
Telnet      : furryfaire.org 8888 [205.161.105.205]
WWW         : None
Description : 

   FurryFaire is a medieval/fantasy, primarily anthropomorphic
(species combining human/animal characteristics) MUCK.
We've been running about nearly 3 years, with a modest
player base (average peak connects is about 50
characters.)  The MUCK primarily encourages roleplay and
tinyplots, some run by designated Roleplaying Wizards, some
run by players themselves.  We features a character system
based on the Amber Diceless RPG, as written by Foxtrot and
Syvel, and the suggestions of our playerbase.  All players
are welcome to stop by and peak around.  Character requests
usually fulfilled within 24 hours of filing.
 
                ----------------------------------------------- 

Mud         : FurryMUCK
Code Base   : Fuzzball MUCK 2.2fb5.4whatever
Telnet      : muck.furry.com 8888 [209.237.26.180]
WWW         : http://www.furry.com
Description : 

   Furry is the largest and longest standing MUCK on the Internet to date (note
MUCK, not overall MU*).  With a database well over the 160,000 item mark, and
a regular nightly showing of 325+ players, it's an active social environment.
The theme is centered around the roleplay of Anthropomorphics (characters
combining animal and human traits such as werewolves; also 'funny animals',
toons, etc.) but all who play with respect are welcome.
 
                ----------------------------------------------- 

Mud         : FurryMUSH
Code Base   : [MUSH] PennMUSH 1.7.3p8
Telnet      : deepfire.net 4040 [65.25.206.162]
WWW         : None
Description : 

Furry MUSH is not your typical Furry place, in that
it is, first and foremost, RP oriented. Furry MUSH's
theme places you in another world on an extremely
large island the size of Australia which is surrounded
by virtually immpassable mountains and a magic field
which keeps all within, and everything outside the
island out. Characters take the role of villagers or
other people in a medival society, with magic a very
rare talent, especially in any great strength. The
island is separated into many small villages or hamlets.
Players are encouraged to interact with each other in
a social setting, bartering for good and services,
taking up jobs as farmers or tradespeople and even
taking mates and raising families. Traveling shows
go from village to village, carrying news between and
bringing a little levity into peoples lives.
Education wise, people are generally well informed,
knowing how to read and write and do basic math.
There are a few more educated people scattered about
the island as well.                                                             
 
                ----------------------------------------------- 

Mud         : FurrySpaceMUCK
Code Base   : [MUCK] Muck2.2fb6.00b01(P)
Telnet      : ace.vfocus.com 8888 [216.160.150.3]
WWW         : http://www.furryspace.com/
Description : 

   In a Galaxy recovering from War, all manners of people 
step forth to rebuild, rejoin, and recreate.  Explorers
constantly push back the unknown, rediscovering lost
civilizations, and those who would seek to take that which
is not their own...

FurrySpace is the direct evolution of six years of
experimentation, RP, and player input, to form a good RP
Muck, that still allows the traditional Free-form posing
system.  Using a unique RPG system, called FreeFORM, players
can Roleplay almost anything they wish. The MUCK is an
entire Virtual Galaxy, hosting any form of Space-related
RP.  This stretches anwhere from the gritty scenes of a
cyberpunk 'High Orbit' genre, to the wild magics of the
AD&D Spelljammer series.  Star Trek, Star Wars, and other
well-known genres are represented as well.

We are newbie friendly, and easy-going, with an OOC
socialization area as well as an active IC Galaxy.

Come Take a look...
 
                ----------------------------------------------- 

Mud         : Furscape
Code Base   : [MUCK] GlowMUCK
Telnet      : furscape.dynodns.net 2001 [63.78.117.186]
WWW         : http://www.furscape.com
Description : 

  Furscape is a multilateral world that plays 200 years from now, an original,
Furry-themed science fiction universe where so-called 'Recoms', beings bred
by combining human and animal DNA, are the predominant species. Mankind has
perished in an apocalyptic war 150 years ago, and the furries (recoms)
escaped the slaughtering by fleeing to a colony on the moon, which has since
then become their home. The discovery of hyperspace jumpgates and electron
confinement fusion has led to massive space exploration, and furs now live
on various worlds and space stations. Alien species have been discovered,
and a brisk exchange of trade commodities has begun. Factions have formed,
ranging from free trader associations to bounty hunter and pirate alliances,
military organizations, and mysterious intelligence agencies.

-- Some technical info:
Many of our worlds allow for free, large scale roaming, making use of the
well-known Terraform system. Worlds are original, with their cores hand-built
by dedicated realm managers, many of them large enough to be considered a
small MUCK of their own.
 
                ----------------------------------------------- 

Mud         : FuskerMud
Code Base   : Diku Gamama 0.0
Telnet      : bb4.betterbox.net 4030 [209.83.132.68]
WWW         : http://odin.cmp.ilstu.edu/~ishu/fusker.html
Description : 

   FuskerMUD is currently undergoing a number of great
changes!  We are adding areas unique to FuskerMUD as well
as a new Avatar class.  Equipment is constantly being
added and updated.  We welcome anyone who likes to have
fun, engage in some verbal humor, and just enjoy the
mudding experience.  If that means you then come on to
FuskerMUD and join the fun.
 

o=======================================================================o
                        Muds Beginning With: G
o=======================================================================o


Mud         : Galactic Conquest
Code Base   : [Custom] v1.0b01 
Telnet      : 66.27.156.230 2323
WWW         : http://members.home.net/galactic-conquest/
Description : 

 Galactic Conquest is a real-time combat/turn based Space
strategy game revolving around killing borgs and
administrating planets.  You begin with a small ship, which
you can use to trade or to kill with, accumulate money and
begin your own empire in a 20x20 grid universe with up to 4
planets in each sector.

Inspired by the oldsk00l MajorBBS 'Galactic Empire',
Galactic Conquest is a game any young or old internet
computer gamer can appreciate, respect and enjoy.  It gets
better with every revision, the players become involved and
watch it grow before them....we are after all, building a
universe.

12 different classes of Ships, Team (Clan) enabled play,
planet administration and production -- up to 3000+
planets, NPC players and a whole lot more.  You have to
check this out if you are looking for a great space based
game!
 
                ----------------------------------------------- 

Mud         : Galactic Dreams
Code Base   : [Smaug] GD 0.1x.x ALPHA 2 -- originally based on S.W.R. 2.0
Telnet      : doom.betterbox.net 6000 [209.83.132.68]
WWW         : http://doom.betterbox.net/galactic/
Description : 

  Most SWR 2 MUDs start out in beta testing or fully operational. This is
crazy. Stock SWR 2 is INCOMPLETE and should only be considered ALPHA 
material.

We have been in ALPHA testing phase 1 for over a year, now in late April 
2001 we entered alpha testing phase 2.  This means that all of the major 
code changes are not fully complete and help (online, web, other players) 
might not be avaliable.  For the latest news check the website and the MOTD.

We often have more than 10 PLAYERS on the MUD on nights and weekends.  This
is NOT a stock MUD, and we are NOT based on Star Wars.  We have new
government and space weapon code.

One way Galactic Dreams (and other SWR 2.0 MUDs) differ from the majority
of MUDs is a lack of levels.  On most MUDs the main goal is to kill things
to gain levels.

On Galactic Dreams the main goals are to gain power for your organization
or government, and to increase your personal power.  The main ways of
empowering your organization are: acquire and develop planets, buying or
building starships, making money, and destroying organizations you are
at war with and researching new technology.

We TRY to distance ourselves from the SWR stigma, so large amounts of 
immaturity and trouble making are not acceptable.
 
                ----------------------------------------------- 

Mud         : Galactic Rising
Code Base   : [SWR] heavily modified
Telnet      : 66.149.217.202 6000
WWW         : http://galacticrising.cjb.net/
Description : 

                        -=*Galactic Rising*=-

This a new MUD. There is a lot of builders and coders already. But we need more 
players! There is loads of cool modifications like new areas, skills, etc. Why dont
you just have a look... all you have to do is click on the link... you never know...
you might like it! :) Anyway the imms are always helpful, but sometimes they may be busy
creating new areas for you. We can do custom ships for players for the right price.
Currently looking for head clan leaders. 

Also first 10 players to get over 100 in one skill will get free houses... so come 
and play for a while.
 
                ----------------------------------------------- 

Mud         : Galator: Realm of Darkness
Code Base   : [Rom] Heavily Modified Rom2.4b6
Telnet      : bb5.betterbox.net 4800 [209.83.132.70]
WWW         : None
Description : 

  Galator: Realms of Darkness has been in development for over 2
years now and has amassed a large amount of custom code. We
offer a friendly-environment where both hack and slash and
roleplay are encouraged. Here you can play the traditional
classes of Warrior, Cleric, Mage and Thief and later specialize
into classes like Ranger, Necromancer, Crusader and Assassin.
We also are home to a secretive sect of Vampires who are capable
of turning others and if you are truly an excellent player, you
can ultimately ascend to become a Demi-God, Dragon, Angel, or
Demon.
 
We are currently a mostly stock Rom world with a few additional
or original areas and are looking for people who are willing
and able to build new, original areas to add to our world.
 
Galator: Realm of Darkness may only be starting out, but with
your help this will be a MUD to remember.
 
                ----------------------------------------------- 

Mud         : GalaxyWeb: Stellar Epoch
Code Base   : [MOO] 1.8.1
Telnet      : moo.squidsoft.net 6666 [204.182.56.109]
WWW         : http://www.squidsoft.net/gwse/
Description : 

 GalaxyWeb: Stellar Epoch is a fully original science fiction
RPG. We have 30 species, nearly 60 organizations, and 8 
primary professions combined with 9 secondary professions to
choose from. A realistic space system and intricate starship
systems (with over 200 classes of starships) are modeled
down to the smallest detail. Dynamic object instances allow
you to travel to any location in space and any location on
any planetary surface without restrictions. We have a fully-
featured combat system, including magic-like psionics. The
GalaxyWeb, a galaxy-spanning network, is an integral part of
the game, and each Web node is coded using GalaxyWeb
Scripting Language, a complete HTML-like programming
language. Starship component and module selection allows
each pilot to build a unique starship suited to their style
of playing. Players can form their own organizations,
research their own ship components, and purchase hull
designs from other species. These player organizations can
then build their own planetary spaceports and space
stations. Join GWSE and become part of an original fully-
realized science fiction world.
 
                ----------------------------------------------- 

Mud         : Galt Mud
Code Base   : [Merc] Mud has added quest code, areas and enhanced spell system
Telnet      : galt.silcvalley.com 4000 [207.7.23.5]
WWW         : http://www.silcvalley.com/galt/
Description : 

  Galt Mud is back in action, it's been up and running well for over 2 years. Not many
players are around and coding has been halted (due to lack of a coder?) We are currently
looking for imms and coders and just general players. Please feel free to contact me
regarding any of these positions: binder@sun.silcvalley.com
 
                ----------------------------------------------- 

Mud         : Gamma Strike: A New Age
Code Base   : [MUSH] PennMUSH 1.7.5p0
Telnet      : gstrike.betterbox.net 1968 [207.206.185.91]
WWW         : None
Description : 

  It is the year 2137. A bitter war raged through the 
quadrant for the last thirty years. A war that threatened 
to tear apart all of mankind's hopes with its bitter steel. 
The Star League and the Brentax Empire, embroiled in this 
tragic confrontation, were oblivious to the consequences 
the rest of the galaxy may face as a result of their 
conflict. The Star League Defense Force, in an effort to 
prevent the destriction of the Star League, formed a 
special unit called Gamma Strike. The duties of this unit 
are to do whatever special assignments are necessary. 
Captain Thala Ker'sal, who was selected to lead this team 
into the heart of the enemy, has stepped down. Commodore 
K'Alan Bryce has taken her place, but not without cost. 
Gamma Strike: A New Age MUSH begins twelve months after the 
end of the Brentax/Star League war ends. The new Star  
eague Advisory Council has been formed to try to keep 
future wars from starting. Only time will tell if the war 
has ended in time to stop the impending darkness from 
swallowing the quadrant.....
 
                ----------------------------------------------- 

Mud         : Gap in Thyme
Code Base   : [MOO] 
Telnet      : fluff.dhs.org 1977
WWW         : None
Description : 

 Based on the books written by Piers Anthony, this moo is an rp 
only environment. Talents are unique to each player, written by 
volunteers. 

The magic is reclaiming the lands of Xanth, spreading it's growing 
power as wilderness areas grow and expand, and civilized areas find 
themselves shrinking and becoming secluded. The Age of Heroes has 
past... disappearing behind a curtain of mystery, forgotten. 
 
                ----------------------------------------------- 

Mud         : The Garbage Dump BBS
Code Base   : C and VB
Telnet      : dump.com 23 [204.134.96.2]
WWW         : http://www.dump.com/
Description : 


       THe GaRBaGe DuMP BBS

You must be 18 or older to play here.
Although, there is no pornography.

What's available-
Major Mud, Tele-Arena, TradeWars 200, Lunatix
Swords of Chaos, Cross Wordz, Zbots!, Online
Trivia, Chess, Backgammon, Klondike Solitaire,
and much more!!!!

Although this is a pay system, there is a FREE
30 day trial available!

Play right from the web page with a Java Compatible
browser. ----------MUST SEE! CHECK US OUT!
 
                ----------------------------------------------- 

Mud         : GarouMUSH
Code Base   : MUSH
Telnet      : garoumush.org 7000 [205.138.63.222]
WWW         : http://www.GarouMUSH.org/
Description : 

   The first of the White Wolf MU*s to focus on Werewolf:
The Apocalypse, Garou has always emphasized responsive,
cooperative roleplaying with an emphasis on good writing
and clear communication. Players are screened through a
registration process, and character growth and development
come through roleplay.

A complex world with lively GMs, focussing on story rather
than individual characters. Please visit as a guest to find
out more about the game and the application process.
 
                ----------------------------------------------- 

Mud         : Gate
Code Base   : [Custom] Gate 1.4
Telnet      : gate.gatemud.org 3000 [137.192.80.210]
WWW         : http://www.gatemud.org
Description : 

  Enter the realm of Gate. Step through a portal that warps
your race, to one of over 20 fantastical creatures. Join
a guild, of Infernal Knights or Sorcerous magic users. 
Explore the outworld, filled with dread beasts and hidden 
areas. Battle sword and spell against intelligent 
opponents, or party with friends to solve deadly quests. 
Brave the world of Gate.
 
                ----------------------------------------------- 

Mud         : Gates Of Dejection
Code Base   : [GodWars] Dystopia 1.2  alpha stage...soon beta
Telnet      : gatesofdejection.dune.net 8700 [208.178.245.4]
WWW         : http://www.angelfire.com/droid/kirre/
Description : 

  Here is a mud you shouldn't miss out on.  Right now we aren't that great 
but our staff is working hard to get you what you want.  So come on down 
we are hiring coders and builders.  WE NEED YOU!  This is a mud that will 
soon be great.  We are in Alpha stage now but we are getting about 15 new 
classes real soon.  We don't have remort up yet either but that is next on 
our list.  Please come down we have a friendly staff lots of bonuses and 
good new areas.  We need class coders if you are one.

Nazaroth,
Imm Staff
 
                ----------------------------------------------- 

Mud         : GateWay
Code Base   : [LP] MudOS
Telnet      : gatewaymud.com 6969 [64.242.77.153]
WWW         : http://www.gatewaymud.com/gateway.html
Description : 

  GateWay News (02/02):  Note to returning players - the URL
gatewaymud.org is no longer active.  Please update your 
clients and join us at gatewaymud.com 6969!

An old man reaches out a weathered hand in beckoning to you, motioning
that you join him.  His ancient eyes sparkle as you take a seat at his
side and, with a smile on his lips, he traces a complex symbol in the
air.

The old man whispers a single word and the air before him begins to glow
and shimmer, the fabric of space and time opening to reveal a portal to
another dimension.

'If thou canst withstand the many challenges contained therein, take
 a deep breath, young adventurer, and step through The GateWay.'
 
                ----------------------------------------------- 

Mud         : Gateway to the Night
Code Base   : [Rom] Modified ROM2.4b6
Telnet      : gatewaynight.kyndig.com 6400 [209.61.155.105]
WWW         : http://gatewaynight.kyndig.com
Description : 

   Gateway to the Night has a well developed guild system 
and encourages alignment role-play through these guilds.  
In addition to the standard alignment guilds, we have an 
assassin guild (with a unique assassin system that gives it 
a reason for existance) and a helper guild (non pk).

13 races (5 remort) and 13 classes (6 remort) are offered, 
each with their own strengths and weaknesses.  Autoquests 
as well as immortal run quests are available.

We have a small army of builders constatly working to add 
new and interesting areas to the world.  A friendly 
immortal staff makes Gateway to the Night a fun place to 
play for all.  There is a place for you at Gateway to the 
Night!
 
                ----------------------------------------------- 

Mud         : The Gathering
Code Base   : [Unknown] Gatherer
Telnet      : gathering.org.uk 5000 [194.153.168.161]
WWW         : http://www.gathering.org.uk/
Description : 

   The Gathering is one of the oldest talkers still running.
It is based around groups rather than rooms and to improve
the experience, users can be in several groups at the same
time.  This enables you to chat in one of the public groups,
chat privately with friends or loved ones and discuss your
favourite band with a group of fans.

Unlike most talkers, there are no staff to manage
interpersonal disputes.  Instead, users are given the power
to protect themselves from verbal attack - even going as far as
being able to ban other users.

Combined with both these features are all the standard facilities     
you expect from a modern talker - mail, news, games, ANSI color - 
making it a fun and enjoyable play to chat for everyone.
 
                ----------------------------------------------- 

Mud         : The GatheringMUD
Code Base   : [CircleMUD] VisionMUD Rel11 (Light mods)
Telnet      : gathering.genesismuds.com 1212 [169.207.182.235]
WWW         : None
Description : 

  GatheringMUD is a new mud in progress which will be roughly based on a
Scottish/Braveheart theme with a twist (There wasn't any Dragon's etc. back
then) The Mud at the minute has only been rolling for about a month so it will
present a good opportunity for those who would like to get involved in
a coding/building capacity.

** VisionMud 11 server(based on CircleMUD 3.0 bpl 14)
** 12 Classes Cleric,Thief,Warrior,Magic-user,Paladin,Ranger,
              Warlock,Cyborg,Necromancer,Druid,Alchemist,Barbarian
   All classes have at least _some_ spells available to them
** PK'ing (max 10 level difference)
** About 40 areas, mostly Stock Circle, CAW, etc. (more in development)
** Over 400 commands, over 120 spells, 30 skills, lots of spec-procs.
** Lot's of added zone, room, affect, room-affect, item flags, added item
   types.
** Improved colour.
** Working fully configurable trains with timetables.
** Fully operation clan system.
** Fully operation OLC system.

Please Mail me if you wish to have a building/coding position with
a description of what you would like to add to the mud -
robert@genesismuds.com                                                          
 
                ----------------------------------------------- 

Mud         : GD2K - Gold Digger 2000 MUSH
Code Base   : [MUSH] PennMUSH 1.7.4 pl 10
Telnet      : lyorn.kerch.com 4210 [64.81.69.16]
WWW         : http://www.leopard.net/~gd2k/
Description : 

 GD2K is based upon the comic book series 'Gold Digger' 
by Fred Perry. Gold Digger is a mix of fantasy, action-
adventure, comedy, and many other things. The main
characters include an Indiana Jones type adventurer, her 
adopted were-cheetah sister, the clone they accidentally 
created who is a mix of the both of them; an alien from 
another world; and an eight-year-old boy who is a genius at 
genetics and has created his own three-person army 
consisting of a ninja, a magic-user, and a genetically 
enhanced brawler. The adventurer, one Gina Diggers, is the 
daughter of an arch-mage father from Earth and a master 
armswoman/adventurer from the magical realm of Jade. Her 
sister Britanny is the last surviving were-cheetah, rescued 
by Gina's father from the brutal were-cheetah/were-wolf war 
21 years ago, and brought back to Atlanta with his family.

Gold Digger also includes leprechauns, troll archmages, 
harpies, evil sentient time-travelling dogs, Altantis, 
Shangra-La, were-creatures of many different kinds, and 
much more. 

Information on how to get a character is available on the 
GD2K website.
 
                ----------------------------------------------- 

Mud         : Geas
Code Base   : [LP] 
Telnet      : geas.franken.de 3333 [194.94.249.6]
WWW         : http://www.geas-mud.de/
Description : 

    If you are tired of each 'new' MUD being the same as all the others, 
Geas is the mud for you. Geas is unique, not a standard mudlib. There are 
NO stock areas, no levels, no classes. There are no 'global shouts.'

    Geas features a 100% original world with a rich, detailed background. 
Races are truly different, in stats and appearances, in their history, 
traditions, and the reactions of other people. Geas boasts a fully formed 
pantheon of gods, each with their own aspects, powers, and relationships. 

    In many MUDs, advancement is limited solely to monster killing. Not so
in Geas, which features a realistic learning-by-doing skill system. Players
improve the stats and skills they use - no fighting trolls to improve int.
A player can focus on the fighting skills of a warrior, the sneakiness of 
a thief, or the craftsmanship of a master smith. Four kinds of guilds are 
available: professional, layman, race, and craft, and a player may join one
of each type - or choose to go it alone.

    When it comes to fighting, Geas offers a realistic combat system, 
involving much more than just sitting back and watching hits scroll by. 
Players take an active part in fighting through a variety of specials. 
Armours are layered and crafted to protect specific body parts, while
weapons have different capabilities, depending on weapon and armour type.
Oftentimes in combat, strategy is the difference between life and death.

    The world of Geas has been more than three years in the making before
being offered to the general public, and it is anything but static. It is
growing and changing through a staff of active and knowledgable wizards,
with help and ideas gladly accepted from players as well. To learn more,
come in and try it out for yourself. A whole world is waiting for you.
 
                ----------------------------------------------- 

Mud         : GeminI EX
Code Base   : [Rot] Rot 1.5 Modified [old paradox code]
Telnet      : theunixplace.com 6581 [65.1.145.19]
WWW         : None
Description : 

 GeminI EX... is a world where Killers of all alignments run through it,
A place where all strive to be the one in power, the one who is feared,
Do you have what it takes to answer the call to valor and fight for
your side be it good or evil?? or nuetral if the case calls...
Do YOU DARE TO ENTER THE WORLD OF GeminI EX...

some features...

+ clans, auto and imm quests, 18 classes and 13 races, Quest EQ,
and the ability to make your own, 'double Exp' (WOO HOO), quest spell up,
Copy Over to keep from crashing, and more to come...

We are open to Player testing and we are in the beta stages of the mud 
right now...
 
                ----------------------------------------------- 

Mud         : GenerationsMUSH
Code Base   : [Custom] TinyMUSH 3.0
Telnet      : silverden.com 1969 [63.65.166.246]
WWW         : http://www.otherworlds.cx/generations/
Description : 

This MUSH's Theme is based on Roger Zelazny's 'Chronicles
of Amber.' Generations MUSH does not take into account the
events of the Merlin Chronicles.

SYNOPSIS: Random has reigned for 99 years. On the 50th year
of Random's rule, Merlin, Corwin's son by Dara, was
appointed Chaos' ambassador to Amber. At the beginning of
his 98th year, Random's life began to change. Amber did not
seem a peaceful Kingdom any longer, as evidence indicated 
the deaths of many of his brothers and sisters. When Vialle 
disappeared, all hell broke loose. Rumors began to 
circulate that one of the possibly dead Elders were 
responsible. Perhaps even Brand.  Random must solve this 
mystery before the end of his 99th year of rule. If he does 
not, Chaos will certainly take the opportunity to strike 
when Amber is weak, though Merlin is doing his best to keep 
this from happening. The clock is ticking, and someone is 
responsible.

And this is just the beginning....
 
                ----------------------------------------------- 

Mud         : GenericMUD
Code Base   : Heavily modified Diku/Shadow code base
Telnet      : genericmud.com 4000 [209.210.170.69]
WWW         : http://www.genericmud.com/
Description : 

   GenericMUD is one of the oldest Diku's around. We have been
down for quite some time renovating the code which is about
95% finished. GenericMUD is known as a hardcore mud and is
tough for people who like a challenge. We offer:
12 races, 13 classes, 50 hard earned levels, large world
with unique areas, huge list of spells and skills, a unique
multiclassing structure that allows you to build a
character that is unique to your tastes, an enhanced combat
system with critical hits, fumble rolls, and damage based
on skill to name a few things, pkilling is allowed outside
of town limits and only to players above level 5, chaos
quests for prizes when there are enough people:
A chaos quest is an automated mode that can be set by an
immortal that turns off character saving (so deaths
don't get saved) and levels everyone up to level 50 and
gives everyone all skills and spells, and some random quest
items. When you are killed, you are transferred to a
'monitor room' that allows you to watch all battles taking
place until there is only 1 person left alive.
These are just a few of the features we offer. Check us out!

 
                ----------------------------------------------- 

Mud         : Genesis
Code Base   : LPMud - CDlib 4.05
Telnet      : genesis.cs.chalmers.se 3011 [129.16.225.60]
WWW         : http://www.NeoSoft.com/genesis/
Description : 

   Genesis is the original LPMud, though little remains of
the stuff from the early days. The emphasis of the mud is
to be a challenging game. Themes includes Tolkien, Dragon
Lance and many others. The world is strictly medieval
fantasy based.

   There are many features that sets it apart from most
other muds. One of the most enjoyable aspects is the
interesting and ever-changing interaction between different
guilds. Relations range from alliance to uneasy truce with
the occasional outbreak of war.

   Being a newbie is a struggle on Genesis. You are a puny
weakling in a world that is quite hostile. It is up to
you to explore very carefully, or find someone stronger
to show you the ropes.

   Wizardhood is by application. We are always happy if
skilled coders and storytellers want to join us.
 
                ----------------------------------------------- 

Mud         : Genocide
Code Base   : [LP] customized driver based on LP 3.2.1, custom mudlib
Telnet      : geno.org 2222 [206.245.165.221]
WWW         : http://www.geno.org/
Description : 

   Genocide is not a typical mud; rather, it is a competitive 24-hour wargame.
Players compete in wars that go on constantly.  Levels are gained by killing
other players in a variety of different war types, including team and
non-team. 
 
                ----------------------------------------------- 

Mud         : Ghost Dancer
Code Base   : [Rom] heavy mods
Telnet      : bb12.betterbox.net 3333 [208.83.132.85]
WWW         : None
Description : 

  A developing mud entering it's world generation phase now. 
The code base is solid and improving and the atmosphere is 
friendly and clean. Stop on in and check us out you may just 
find a new home on the web.
 
                ----------------------------------------------- 

Mud         : Ghostwheel
Code Base   : [MOO] LambdaCore/GhostCore
Telnet      : moo.ghostmoo.org 6969 [216.42.73.17]
WWW         : http://fazigu.org/~quinn/ghost/
Description : 

   The apocalypse is a collective nightmare. Fading. Few remember what
happened, and no witness lives to tell. Sometime, somehow, two millenia
of civilization collapsed into dust.

The past is a bleached skull on glowing sand. The future is now, and
humanity crawls forward, shaking off its holocaust ashes.

The Wasteland awaits.
 
                ----------------------------------------------- 

Mud         : The Glade
Code Base   : [MUSH] PennMUSH 1.7.4p13
Telnet      : theglade.dhs.org 4201 [213.51.193.118]
WWW         : http://theglade.home.dhs.org
Description : 

This MUSH is a LOTR-theme based one, it is still under construction, but 
open to players, builder are welcome, coders as well.

The theme is yet to be decided.

The game is using ANSI, this way the MUSH is more readable, and the 
descriptions can be more clear.

Players are enforced to have a description and history before they can go 
IC(In-Character), however, this is not the matter at the moment, because we 
are still under construction.

This is a Social MUSH as well, thus no RPing all the time.

Feel free to create a character and look around.
 
                ----------------------------------------------- 

Mud         : GlooM
Code Base   : [Smaug] Modified version 1.4
Telnet      : gloom-mud.com 9999 [207.7.10.253]
WWW         : http://www.gloom-mud.com/
Description : 

GlooM, at least currently, is a darkish fantasy MUD that
for now is not much different from a standard Smaug. In
the wake of some great destructive force, a whole race of
people has been forced to move from their old home to a new
continent, a vast, unexplored territory. This continent was
the home of an ancient, somewhat more advanced magical
civilization. All that will be apparent when the game grows
a little. We have grand plans for our little game, but that
of course will all take some time. Most of the inoperable
features (clans, quests, etc.) are merely not running 
because we don't have players to make them useful. We're
finishing up five new character classes as well as adding
a whole slew of new stuff, some of which may dramatically
change the nature of the game. At this time, we're
converting Smaug's level based weapon system to a more
reasonable skill based one. Unfortunately, we also have
to work out all the minor bugs and typos that came with the
Smaug code as well. Although we may look rather pathetic
right now, we don't plan to stay that way. Our web page
(www.gloom-mud.com) isn't quite done yet, but it'll be there
soon.
 
                ----------------------------------------------- 

Mud         : God Wars: Rogue Edition
Code Base   : [GodWars] God Wars / LoW
Telnet      : godwars.com 9000 [198.93.143.130]
WWW         : http://www.godwars.com/
Description : 

Welcome to the Rogue Edition. We have been established 
almost 2 years now, in that time we have added extra 
dimensions to the classic player killing MUD.

We currently offer the following classes Werewolf, Vampire, 
Monk, Ninja, Drow, Mages, Demon, Amazon and Jedi. Each 
class is offered an extended skill and power selection. 
Also a sparring arena, detox, autoclass chambers and newbie 
experience are available.

If you are looking for something different than the many 
God Wars MUDs that have appeared, or want to play a MUD 
that will still be running after a week, then come to our 
dark realm.
 
                ----------------------------------------------- 

Mud         : God Wars: Shadows of the Past
Code Base   : [GodWars] Dystopia -> SOP 1.0
Telnet      : deepfire.net 4000 [65.25.204.196]
WWW         : http://www.shadows.magicrealm.org/
Description : 

Welcome to God Wars: Shadows of the Past, there...

Deep within your wildest dreams, Where daytime meets the night,
I am there to hear your screams, To keep you locked up tight.
Darkened corner of a hazy room, Where devils seem to cower,
There curled up until new moon, Replenishing my power.

When at last the sunlight falls, Into a night of black,
My savage urge begins its calls, And there is no turning back.
For you to survive this night of hell, Is a feat to say the least,
For I am demon you will tell, I can kill most man or beast.

The terror I summon can bring up fear, In every person's eyes,
If you last the night my dear, The world will not heed your cries.
Lucky are not the chosen few, Who meet an end like this,
No one will live to give a clue, Of how to save from the Shadow 's kiss.
(By Kim M. Norh)
 
                ----------------------------------------------- 

Mud         : The Godlike Edge
Code Base   : TinyMUSH
Telnet      : edge.godlike.com 6250 [206.205.199.130]
WWW         : http://www.godlike.com/edge.html
Description : 

   The Godlike Edge is a social MUSH for the discussion of
TinyMUSH and TinyMUX administration, both by administrators
and those players interested in administration issues and
implementation.
 
                ----------------------------------------------- 

Mud         : Godshone
Code Base   : [Rot] 
Telnet      : home.kaos.nu 5000 [212.28.215.10]
WWW         : None
Description : 

  Godshone. Originally started as a class project. has been 
carried to the next step. Heavily modified RoT Stock code. 
We need builders. While only open for builders/coders. A 
few testers can be used to assist us in finding bugs. Most 
of all, we just want you to have fun. 

-Azrael
 
                ----------------------------------------------- 

Mud         : Godwars The Gathering
Code Base   : [GodWars] 
Telnet      : www.castleamber.net 9000 [12.108.153.249]
WWW         : http://www.castleamber.net/gathering/
Description : 

 Godwars the Gathering has been down for many months for a large redesign.  You 
knew it before as a very stable, very fair Godwars mud.  It's still that, but 
so much more.  New to this version are:

* Player-created and player-maintained clans.
* Expanded OLC and other customizeable clan options for clan leaders, including 
  help files and clan guardians and healers.
* Totally new stance system in which players create their own stances.
* New prompt options.
* A few class commands for all the classes.
* Many informational screens have been rewritten for better clarity.
* Rewrite of most of the affects code.  It's more reliable and easier to see what 
  is affecting you.
* Improved combat brief options, condensing multiple misses into a single message.
* A whole lot more, including the as-always committment to balance and fairness.

The old Godwars the Gathering source code will be released soon.  Stay tuned to the 
links page on the website for more details.

See you there!
Puck and Focht
 
                ----------------------------------------------- 

Mud         : Godwars: Apocalypse
Code Base   : [GodWars] GodWars Deluxe
Telnet      : mudhole.spodnet.uk.com 6660 [193.62.1.220]
WWW         : http://www.users.globalnet.co.uk/~fabienne/apoc.htm
Description : 

  This is the longest running GW Deluxe mud.  It was one of
the few, that originally started towards the back-end 1997.

If you have played GodWars before, we offer the four most 
common classes (Vampire, Werewolf, Demon or Mage), each
having there own clans, and requirements for entry.
 
                ----------------------------------------------- 

Mud         : Godwars: Chaotic Realms
Code Base   : [GodWars] dystopia
Telnet      : ancientrealms.org 9999 [208.30.189.90]
WWW         : None
Description : 

   Does thee dare enter the portal to the Chaotic Realms?
Where the werewolves walk as men, angels fly in the sky as they wish.
And the ninjas are sleek in the shadows, waiting to find you at their mercy.
Or does thee dare to stay away and flee from the beckoning portal?

Step inside and embrace the world of Chaotic Realms,
and enjoice in the massacre.
Feel the darkness within, or if you will,
destroy the darkness with your powers of goodness.
 
                ----------------------------------------------- 

Mud         : Godwars: Eternal Damnation
Code Base   : [GodWars] Low3 Modified
Telnet      : hosting.smoolabs.net 4321 [24.79.152.151]
WWW         : None
Description : 

 In a time of magic where darkness rules. The shadows of corruption creap over the 
hearts of the innocent and the mightiest of the immortal races rise against each 
other to gain control of the realms. Battling each other with spirit and sword, the 
clans arise to make war for eternity and fill a sea of blood with the spoils of their 
victory;

They seek the ultimate knowledge of the Oracle...
The quickly waning moon slowly climbs to its nightly throne.

Please come and visit our world of hatred.
                                            Jaden
 
                ----------------------------------------------- 

Mud         : Godwars: Eternal Night
Code Base   : [GodWars] heavily modified GodWars code, EN code 2.6
Telnet      : bb8.betterbox.net 9009 [207.206.185.86]
WWW         : http://www.shepp.com/en
Description : 

Eternal Night
Drink the Blood - It will make you Stronger

EN is essentially a pk Werewolf Vs. Vampire mud, with many modifications 
from the pure-pk bloodplane, to the Clans. Continually being updated and 
improved, with player input.

There are no shortcuts, such as being able to train spellcolors, no hp/mana/
move maximums, and classes are perfectly balanced. Many new areas, skills, 
spells and abilities. Immortals are on to assist 24/7.
 
                ----------------------------------------------- 

Mud         : Godwars: Fantasy Realms
Code Base   : [GodWars] dystopia 2.1 Rom
Telnet      : binhost.com 6500 [216.110.45.14]
WWW         : None
Description : 

 This mud will rock your world, with a hole new idea of godwars and dystopia 2.1 and more.
We the Immortals enjoy our jobs here to make it as fun as possible for all players. We
offer a wide range of classes to be, We even have opportunites for advancment in our staff.
Come check us out, you wont regret it. Once you start you wont be able to stop playing here.
 
                ----------------------------------------------- 

Mud         : Godwars: Illusions of Life
Code Base   : [GodWars] Originally Eternal Twilight, now being modified
Telnet      : hosting.smoolabs.net 9999 [24.79.152.151]
WWW         : None
Description : 

Welcome, everyone.

This is Jace. I'm sure many of you have heard of me 
before, either from friends or by having been on a mud I
have coded for. I've recently tired of other immortals 
opening up muds and not allowing changes that could 
enhance the world beyond what they would expect. To this 
end, I have re-opened my archived code of Eternal 
Twilight. However, this is NOT Eternal Twilight. I have 
several plans being introduced right now including:

-=-> New classes for our enhanced tier system.
-=-> New races to allow more customizable characters.
-=-> A new arena system to include over 6 challenge types.
-=-> Enhanced cybernetic systems.
-=-> Many bug fixxes over the old code.

I wish to invite any players who wish to try a new mud to 
come here, and any players wishing to return to the 
Eternal Twilight code to come on over. I welcome any 
suggestions and ideas.

-= Jace, owner/coder of Illusions of Life =-
 
                ----------------------------------------------- 

Mud         : Godwars: Saint from Shadows
Code Base   : [GodWars] LoW4
Telnet      : shadow.wolfpaw.net 6100 [216.18.90.30]
WWW         : http://communities.msn.com/SaintsFromShadows
Description : 

 Our mud has been opened for almost 4 monthes now.  We have
made many changes and additions.  We have recoded 4 of the
stock LoW4 classes.  Highlanders have been recoded.  Mages
have been recoded.  Ninja's have been recoded into Flame
Masters.  Monks have been rewritten also.  We have just add
an immortal run arena system,  this might change later.  We
offer clans that players get make once they get enough 
followers and the right stats.  There is also mastery being
coded.  After achieving mastery a player may join a 
religion.  Religions will offer powers later in the muds
progress.  We have legend here and the legend commands are
coded.  Our immortals have been putting in long hours to
help players.  Please stop by and we hope you enjoy your
stay.

Ps: Players suggestions are welcomed.
 
                ----------------------------------------------- 

Mud         : Godwars: Shadows of Darkness
Code Base   : [GodWars] GW2k-SOD 1.2
Telnet      : shadows.wolfpaw.net 4889 [216.18.90.4]
WWW         : http://shadows.wolfpaw.net/
Description : 

 This mud has move to a new server and all pfiles were transfered
with it. This mud is godwars 2k; however heavily modified.  We have 
a new type of status code that has never been used before on a mud.
The experience depends on status, age, stats, and a couple
secrets.  The fight code is different also form other gw muds.
We offer Demons, Werewolves, Mages, and Vampires.  We have just 
added a new class Drows to our codebase. 

Our admin staff has been hand picked by the owners that have a
combined 15 years of playing and coding muds.  The admin staff
is professional and very helpful. Our mud has gone through a 
lot of changes and is now SOD 1.2 version. We have some code 
that has never been seen before and revamped the codebase that 
we started with.  And we believe that we are the first godwars 
mud that has all the classes balanced and even.  So come check 
us out if you want to play a fun mud.

We would like for you to come play our mud.  See you there!! 
 
                ----------------------------------------------- 

Mud         : Godwars: Shattered Realms
Code Base   : [GodWars] GodWars Deluxe, being modified
Telnet      : stargazer.inetsolve.com 3333 [250.160.45.22]
WWW         : None
Description : 

This Realm has been newly formed.  Due to it's early age,
it can be influenced easily by the whims of the mortals 
which Gods have so graciously given life to.  The normal 
world is slowly breaking apart, and portals to strange new
Realms are popping us everywhere.  New techniques, skills, 
spells, and classes are being found as Gods and mortals 
alike explore their new home.  Come in a join up.
 
                ----------------------------------------------- 

Mud         : Godwars: Sweet Oblivion
Code Base   : [GodWars] Rawdawgs 3.2(Focus System)
Telnet      : umgw.borlak.org 9000 [199.223.171.2]
WWW         : None
Description : 

   Rawdawgs is one of the Godwars that you will never forget.
We offer a New System not seen in any godwars. Its called Focus. 
It an experimental code that is worth trying out. 

We Also offer a Kingdom System, Multiclassing System, and Trivia 
System. We are balanced and ready for death.

Enjoy the playing of Skill and Deception and try not to die in the 
first round.

Ravenn
 
                ----------------------------------------------- 

Mud         : Godwars: The Eternal War
Code Base   : [GodWars] Dystopia -> TeW  [Much modifyed]
Telnet      : spaceservices.net 9000 [24.3.101.71]
WWW         : None
Description : 

             -=Godwars The Eternal War=-

Welcome to The eternal war. 
Our mud is based on dystopia 1_0_16 but our 'mission' is to
make an new codebase just like GW, Dystopia and LoW etc. 
We have changed a lot of things. 

I can't really describe how nice the mud is so why not 
come by yourself and see how it looks like? =)

- Silverblade, The Owner
 
                ----------------------------------------------- 

Mud         : Golden Fantasy of Paladin Swords
Code Base   : [Circlemud] CircleMud 3116b
Telnet      : mud.fantasy.za.net 4000 [196.25.81.116]
WWW         : http://golden.fantasy.homepage.com/
Description : 

  We are derrived from CircleMud, though we have our ups and downs, and all the progresses are 
ratherslowly, as it stands, we have 122 mortal levels. Also we have
a paladin system where some very mean mobs are created for the purpose
of trials, and only those who achieved paladinhood in mortal lives are
liable for promotion from immortalhood to godhood.


The experience points of the stock mobs are also drastically reduced
in order to make room for new mobs. The gods in our mud are
superfriendly, so all newbies are welcome.
 
                ----------------------------------------------- 

Mud         : Gonturan
Code Base   : [MOO] LambdaMOO 1.8.0p6
Telnet      : kydance.net 7777 [65.105.157.60]
WWW         : http://gonturan.kydance.net
Description : 

 Gonturan is a new MOO based on Robin McKinley's books about
Damar. We are nearing the end of initial construction, and
would like to start getting some players to help us test
and continue the building.

The game is set about 75 years before 'The Blue Sword',
when the war between the Damarians and the Homelanders had
just come to an end. Tensions are still high, but there is
peace. However, rumors have begun to spread that there may
be trouble on the way, from the North.
 
                ----------------------------------------------- 

Mud         : Gooey Mud
Code Base   : [Unknown] MudOS Driver, TMI-2 Library, highly modified
Telnet      : strcat.com 4001 [205.197.182.109]
WWW         : None
Description : 

 Gooey-mud is finally open for public use.  We started with the TMI-2 lib
and completly re-wrote the combat, skill & leveling, spell, and class
systems.  What you will not see in this mud are the awful messages
about you being hungry and thirsty.  You will also not see a bunch of 
quests that you can't complete because you can't read the wizard's
mind and guess the proper syntax (or even guess where to start).  In
other words, it is not a secretive mud with regards to information.  Since
we are a brand new mud, we are still feeling things out like playing multiple
characters, adding new classes and races, and things like that.  Right now
we have 12 classes and 8 races.  All pure and semi spells casting classes
have spell commands written up to level 30.  In addition to players we are
also looking for coders and builders.  You don't have to be experienced, just
original.  We are open minded, flexable, and will incorporate good ideas

So feel free to drop by.  You should like what you see.

Pat, AKA Squishy
 
                ----------------------------------------------- 

Mud         : Gooland III
Code Base   : [Custom] Home grown
Telnet      : gooland.netcon.net.au 6789 [203.14.212.3]
WWW         : None
Description : 

   Gooland III is a totaly skills based mud. There are 
no character levels or classes to worry about or get 
in your way. Instead your character is defined by the 
skills that you learn without needless restrictions
on what skills belong to what class. Gooland III is
currently in beta [but open to the public] and we
are looking for players, builders and coders so
come and join in the fun.
 
                ----------------------------------------------- 

Mud         : Gotham MUSH
Code Base   : [MUSH] 
Telnet      : mush.gothammush.net 4202 [66.92.218.192]
WWW         : http://www.gothammush.net/gotham/
Description : 

 Gotham MUSH is a re-creation of Gotham City right after the events of 
No Man's Land and up to the beginning of the recent 'In This Issue Batman 
Dies' crossover. We are a consentual Roleplay enviroment focusing on 
the day to day life of the residents of Gotham City. Many areas of play 
available including vigilantes, villians, thugs,mobsters, GCPD, the 
corner grocer and so forth.

If interested in FCs there are over 100 FCs available to choose from 
from Batman, Nightwing, Robin, Batgirl, Azrael, Birds of Prey and other 
DC titles. Original Characters are welcome and encouraged.

Join an established group, or start your own organization. Opportunities 
for RP are only limited by your own imagination, your 
character's setup and the guidelines of concentual RP.

Hiring Appstaff RP staff.                                      
 
                ----------------------------------------------- 

Mud         : Granite: New Hampshire by Night
Code Base   : [MUSH] TinyMUSH 2.2.4U1
Telnet      : granite.erisian.net 2005 [216.127.139.7]
WWW         : http://www.erisian.net/~granite/
Description : 

   On December 24, 2004, out of the sight of mortals, a
castastrophe of epic proportions disrupted the supernatural
world in a violent and decisive way.  Manchester, New
Hampshire awoke the next day changed, and with it much of 
way of things to come.  Though the initial rumblings have
faded, their causes are still a source of mystery to anyone
who knew what happened. Down underneath the surface lurk a
lot of dark answers, a promise to be fulfilled, and a lot
more questions....  

Telling the good guys from the bad guys is not easy, even as
the state motto 'Live Free or Die' is scrawled in graffiti 
on overpasses and disused billboards.  

We are a writer's chronicle, encouraging collaborative
fiction among our players which we support through our short
story list.  Granite is a haven for those weary of storyless,
unfulfilling games with wholesale PK and other social ills.
Come join our game community and experience some of the best.
 
                ----------------------------------------------- 

Mud         : Great Forest MUCK
Code Base   : [MUCK] WinFuzz32 2.0
Telnet      : gfm.dhs.org 8888 [209.202.30.99]
WWW         : None
Description : 

  Great Forest MUCK is a Sonic the Hedgehog world based on the popular SATAM
TV show.  Come join the valiant Freedom Fighters as they battle to take back
their world from the tyrant, Doctor Ivo Robotnik.  Pardon our dust, as we
are still remodeling some areas to suit the new management's tastes.
Players are free to build thier own areas as long as they're within the
theme of the MUCK. 
 
                ----------------------------------------------- 

Mud         : The Great Hunt
Code Base   : [Rom] Rom 2.3 as Basecode
Telnet      : bb12.betterbox.net 8500 [209.83.132.85]
WWW         : http://www.fortunecity.com/rivendell/final/153/
Description : 

   The Great Hunt is based on the Wheel of Time series of books by
Robert Jordan.  The human race is chosen by what region of the
WOT universe you originate from.  There are also an option
to choose to be either Ogier (from 3 Steddings) or Shadowspawn
(2 trolloc races and 1 myrdraal).  You enter the game in the city
of Baerlon, and should enjoy discovering all the other unique
WOT based areas including the Ways, the cities of Tear, Camlyn,
Shadar Logoth, Tar Valon, Fal Dara and many others.  The Great Hunt
is a player killing MUD with a five level limit.  TGH is a 
newbiefriendly MUD with several Tuatha'an helpers dedicated
only to help the newbies out.  There are several Guilds to 
pick from, including for example Aes Sedai, Warders, Seanchan,
DragonSworn, Whitecloak and several others.
 
                ----------------------------------------------- 

Mud         : GreyhawkMUD
Code Base   : Modified Diku
Telnet      : greyhawk.betterbox.net 5200 [209.83.132.78]
WWW         : http://greyhawk.betterbox.net
Description : 

   GreyhawkMUD is a modified-Diku style mud based on TSR, Inc's
World of Greyhawk.  The world is growing and expanding, with many
areas designed around the details of the World of Greyhawk.  The
play system is similar in many ways to the AD&D system, although
some lattitude has been taken to make classes more easily
integrated into the MUDding system.  We encourage role-playing
and grouping, and areas are made a little more difficult to help
encourage that.

   GreyhawkMUD is a growing world, currently encompassing more
than 4500 rooms, and we are working at replacing the remaining
stock zones with original, theme-based areas.  We currently have
11 classes and 18 races.  Most races have multiclassing options.
The future plans include up to 4 more classes to be added.  We
seek and listen to any input from players regarding ideas to
improve or expand the enjoyment on GreyhawkMUD.

   Immortal opportunities are often available, and ads for
personnel are always posted to the homepage.
 
                ----------------------------------------------- 

Mud         : Greystone
Code Base   : [Envy] HEAVILY modified Envy2
Telnet      : bb1.betterbox.net 1234 [209.83.132.66]
WWW         : http://wraith.betterbox.net/mud.html
Description : 

  Greystone is a unique MUD with unique classes and
skills. It has many added features, such as automated
corpse retrieval. There are plenty of levels and areas
to keep even the most 'level hungry' player busy, and
also interesting themes and area quests to satisfy
the 'intellectual player'. Some areas do contain very
violent or 'mature' themes, but nothing pornographic.

For the most part, immortals don't interfere in player
business, and most players are helpful and friendly.

For a more detailed view of the MUD, visit the link to
website. (http://wraith.betterbox.net/mud.html if you
don't see a link)
 
                ----------------------------------------------- 

Mud         : GrimhavenMUD (a.k.a. SneezyMUD)
Code Base   : [Custom] 
Telnet      : sneezy.stanford.edu 7900
WWW         : http://sneezy.stanford.edu/
Description : 

Are you looking for a challenge? Looking for a MUD that isn't 
tedious? Looking for a MUD that is complexed but easy to 
manipulate? If you are, then your search is over.

Grimhaven/SneezyMUD is a feature rich, highly interactive text
based MUD. We have been developing our trend setting MUD server
since 1992. Our implementation team is dedicated to bringing
the very best to the MUD community. We offer MUDwide questing,
a well implemented skill/spell system, customizable character 
creation, account system, no stock zones, extensive all original
code base written in C++, fully interactive mobiles with real
intelligence, analog lighting, weather affects, trophy system,
and much much more.

Grimhaven/SneezyMUD has been the trend setter for 9 years and
continues to be the example others follow. Come by for a visit
and play a little while and see why other MUD's follow in our
footsteps.
 
                ----------------------------------------------- 

Mud         : Grimne DikuMUD
Code Base   : DikuMUD
Telnet      : grimne.org 4000 [129.241.210.220]
WWW         : http://www.grimne.org/
Description : 

   Grimne is the ultimate incarnation of a violent, hack-n-slash mud.
Filled with stat hungry, equipment hoarding players, blood and carnage
are all that matter.  With a shaman that sells stats to higher level
characters, and a storage room in which items can be stored
indefinately for a small fee, there is an ongoing competetion as to
who is the 'best' in each class.  Damage by each player can be
logged, and the more successful one is at inflicting punishment upon
mobs, the more one is respected.  Experience, gold and equipment are
the ruling forces, and power is the ultimate reward.  Newbies, however,
are not forgotten.  An extensive newbie-guide is among the
equipment received upon character creation, including such basics
as how to talk and where to go.  In addition, certain mobs will cast
beneficial spells upon low level characters, and there is a
newbie channel and a constantly updated list of 'newbie helpers'
to whom one can ask questions.  If you wish to do away with all
of the fluff of some of the overdone muds and get right down
to the honesty of pure violence and greed, come to Grimne.  You
won't be disappointed. 
 
                ----------------------------------------------- 

Mud         : GrojoMud
Code Base   : [LP] MudOS - Custum Mudlib
Telnet      : grojomud.silverden.com 9220 [63.78.117.251]
WWW         : None
Description : 

 GrojoMud is an attempt at creating an 'old-style' lpmud
like the types from the late 80's with all of the
refinements of the 'modern' muds.  Mudding should be
fun and enjoyable, not an excercise in attempting to
re-create reality.  We're still a small mud with a small
player base.  So if you're looking for a quiet place to
learn and grow, and possibly make some new friends, Grojo
might be the place for you.  We're making some 
modifications and additions to the mud right now, so
if you'd like to have some input, please joins us soon.   
 
                ----------------------------------------------- 

Mud         : Ground Zero II: The Second Coming
Code Base   : [Custom] GroundZero 3.1.4.5.9
Telnet      : groundzero.wox.org 6666 [63.192.135.137]
WWW         : http://www.geocities.com/louman1984/siteflash.html
Description : 

  A helicopter roars in from overhead kicking up dust and dirt in a
wide radius. You are efficiently hustled aboard.  On your way to
the dropoff, the sergeant in command briefly wishes you luck but
you can see from the expression on his face that he finds your
survival highly questionable.  Then before you know it, you are
dropped off and the helicopter is gone once more.

Ground Zero II is a pure player kill MUD that takes place in an
abandoned city in a post apocalyptic time frame.  The city's
surface is a battlefield of 21x21 rooms with randomly placed walls.
Two teams compete in an all-out war, vying for the button to the
nuclear warhead, located underneath the city on sublevel 2.

To win the game, a team must find the button, eliminate General
Pataki and his Elite Button Clan, and hold the button for 300
seconds after it has been depressed. Guns, ammunition, armor,
explosives, vehicles, and other equipment have been parachuted down
onto the city's surface to help you in this goal. The problem is, the
other team can find and use these too.  There are no experience
points or levels; it will take skill, teamwork, a little bit of
luck to accomplish this goal.

Think you're up to it? Then let's lock and load.

groundzero.wox.org 6666
 
                ----------------------------------------------- 

Mud         : Gryphon
Code Base   : [Rom] Rom2.4b6 [Modified]
Telnet      : gryphonmud.com 8500 [198.94.137.24]
WWW         : http://www.gryphonmud.com/
Description : 

  Gryphon is an ALL original world that is of the fantasy genre. The
world of  Gryphon is a cultured and active world of humans and dwarves,
goblins and orcs, and elves and darkelves. The game itself takes place
after a brutal war fought between the  scattered nations of the realm and
the gryphons, magical and mysterious beasts. After the war ended, peace
once again came across the many races of the land; but peace can be short
lived. Once again the orcs and goblins are planning offensive fronts
against the humans and dwarves, and it is only a matter of time before
the elves go on the hunt for the dark and evil cousins. Come join the
realms of Gryphon and choose which side you are on...                           

Though the code is only slighty modified (although 
other muds might consider it highly modified), we have many interesting 
(and originally designed) mods up + coming, such as a Scritable quest 
system, an original arena-based pk sub-system and an intriging weather 
system, if you can build we could use your help, drop by and say hello.
 
                ----------------------------------------------- 

Mud         : Guardians of the Flame
Code Base   : [Rom] 2.4b6 Modified
Telnet      : chicago.funcity.org 7000 [199.170.117.14]
WWW         : http://chicago.funcity.org/~guardian/
Description : 

From the chaos born you come...the glorious brilliance of 
the heavens surrounds you.  And the first glorious being  
you encounter is a wizard fumbling about in his grey cloak.

'Eh? Well! I don't seem to recall seeing you wandering
about the realms of the gods before!  never had much of a 
memory for names.  I suppose that doesn't matter much since 
you don't have one yet.  Oh, not to worry, not to worry, 
that will come in time.  Everyone gets a name you know.  
Hard to keep our records straight here without it!  I'm 
Fizban, Fizban the Fabulous, but you can call me, er, well, 
whatever.  I guess some would call me the big guy around 
here, but the truth of it is a bit more complicated than 
that.  Still, I am here to help you get on your way into 
the fabulous world that we have prepared for you.  Tragedy 
and comedy, honory and mystery await you there!'

And so your journey begins....
 
                ----------------------------------------------- 

Mud         : Guilty Gear Mush
Code Base   : [MUSH] Pennmush
Telnet      : guiltygear.pennmush.org 2180 [24.64.56.223]
WWW         : http://thewolvesden.net/guilty/index.htm
Description : 

  The 22nd century... Mankind has succeeded in his dream of 
developing a natural, limitless energy supply. It was the
dawning of the Age of Magic. Science and Industry, the 
source of environmental pollution and weapons of mass 
destruction were outlawed. This contraversial decision was 
to bring history as mankind knew it to an end..  However
the abolition of technology did little to soothe mankind's
suffering. A war erupted, fueled by fearsome weapons based
on rapidly developing magical theory. Eventually shockingly
powerful biological weapons were produced by fusing human
and animal DNA with magic, resulting in a horrible mix of
vitality and raw strength. This was the birth of the Gears.

Guilty Gear Mush is a techno-fantasy anime themed mush based
after the anime fighters Guilty Gear and Guilty Gear X. Set
in the 22nd century after a series of apocalyptic wars the
game presents a theme that merges fantasy and science 
fiction together along with animesque super powered martial
arts action. We've an open theme and many character concepts
can fit. We do email applications for characters and have
a coded stat and combat system as well. Check out our 
homepage and stop in. 
 
                ----------------------------------------------- 

Mud         : Gundam Wing
Code Base   : [SWR] Modified SWR-1.0
Telnet      : gundamwing.arthmoor.com 8000 [63.168.248.189]
WWW         : None
Description : 

  Gundam Wing is a mud based on the hit tv series.. Gundam Wing.  The 
world consists of completely original areas, races, and clans.  This
mud is very new and once a storyline is developed further, the description
will be updated.  We are currently hiring builders/coders who like 
gundam wing and are familiar with the swr codebase.  Feel free to 
stop by.
 
                ----------------------------------------------- 

Mud         : Gundam Wing Strike Force
Code Base   : [Smaug] GWAM (Heavily Modified Smaug 1.4a)
Telnet      : archwizard.genesismuds.com 5553 [169.207.182.235]
WWW         : http://archwizard.genesismuds.com/~archwiz/
Description : 

 In the year After Colony 195, civilization is breaking
apart. The Colonies have decided that they don't want to be
governed by the Earth anymore. Some of the factions have
decided take advantage of this decision. Battles are
constantly waged in attempts to gain complete control of
both the Earth and the Colonies.

Do you think that you can make a big enough difference in
this battle. Do you think that you can make the universe a
better place to live, or do you think you can lead a faction
into the victory of a lifetime.

This is Gundam Wing Strike Force, where your destiny awaits
you, and victory is at your finger tips.
 
                ----------------------------------------------- 

Mud         : Gundam Wing: Operation Meteor
Code Base   : [SWR] The basic code will be heavily modified. 
Telnet      : gundamom.xidus.net 1984 [64.124.73.216]
WWW         : None
Description : 

 This is a MUD based on the hit series Gundam Wing. We offer
a multi-class and multi-level system for players. This mud
is newbie freindly. Pkilling newbies is not allowed. We 
are still in our prototype/testing stages and have only 
few areas open to players at this time. But, when 
finished, we promise a great online experiance.
 
                ----------------------------------------------- 

Mud         : Gundam: Chronicles
Code Base   : [SWR] 
Telnet      : mud.ancientrealms.org 7777 [208.30.189.90]
WWW         : http://gundamchronicles.tripod.com/
Description : 

 We currently need a head coder, and many other coders.  I
will offer the second highest immortal level to coders who
come.  Email admin for more information!

In the year 407 A.C. peace talks broke down between the
colonies and the Earth Sphere.   In March of 408 A.C. 
the L2 colony cluster declared war against
the Earth Sphere.  Later that year L3 colony cluster 
joined  L2 in war.  Having no weapons for two hundred 
years, advcancement of the Mobile suit was impossible,
except by a sweeper group working in  the asteroid fields 
past Mars.  The faction of workers  were asked to Earth.

Sangre, the leader of the faction, 18 at the time worked
as an instructor until the capital  city of Earth was
destroyed, and with it all its politicians.  Sangre led a
fierce campaign to the top of the Earth Sphere, changing
the reign from peace to war.
 
                ----------------------------------------------- 

Mud         : Gundam: FD Space
Code Base   : [SWR] modified
Telnet      : FDspace.xidus.net 4567 [64.124.73.216]
WWW         : None
Description : 

 Gundam: FD Space is a mud looking for builders and coders. The mud
has much stock code but we are quickly managing to add in our own
creativeness.

 Get into your Gundam and suit up. New systems have been added for
ground mobilesuit combat and space mobilesuit combat. We hope to have
full areas up and running soon.

 Enter your cockpit as you also enter the world of Gundam. The
colonies and earth have found peace. Now you must battle in a sport of
wits and brains as you pilot your mobile suit in battle with different
clans. Fight in different arenas where the last one standing gets the
most prize money. Beware, other clans still might decide to attack you
without being in a tournament. In this case you are called to war.
 

o=======================================================================o
                        Muds Beginning With: H
o=======================================================================o


Mud         : HaericMOO
Code Base   : Heavily Modified LambdaMOO
Telnet      : sandwich.net 8888 [204.216.183.252]
WWW         : http://haeric.sandwich.net/
Description : 

   Looking for a totally original world? Tired of all those
standard hack-and-slash MU*s? Then come to HaericMOO! Our
system, being based on LambdaMOO, is extremely flexible,
and there is a theoretically unlimited selection of
occupations available. Care to be a weapons trader, traveling
from Province to Province? Or maybe a scholar, who studies
at the Library of Lumis? You can be anything you want...except
a mage. The Ederrali(wizards) of Haeric are the only ones
who can use magic, although they may take on Disciples or
Paladins whom they allow a limited use of it. If you're into
MUD style combat, well, we have a combat system up now too.
Player killing is frowned upon, but fights for roleplaying
purposes is allowed. 

   There are 6 Provinces in Haeric, each one styled after
an element: Fire, Water, Air, Earth, Light, and Darkness.
All characters are aligned with a particular element. This
is a roleplaying-intensive world, so if you hate RPing, Haeric
isn't the place for you. However, if you love to RP, come on
over! Our staff is friendly and helpful to all players, and
if we're not online, email us through the website. 
 
                ----------------------------------------------- 

Mud         : Halber MUD
Code Base   : [Rom] Modified Roggue 2.4b2 
Telnet      : halber.dune.net 3033 [208.139.203.148]
WWW         : http://halber.dune.net/
Description : 

Please e-mail admin if you want to build.

It was a war they would never forget.
Ti'ar Corporation stood by as countries destroyed each
other. They created what would be Man's Salvation -
Project Rebirth. It was a cloning program, designed for
Ti'ar to repopulate the human race, and they would be
the rulers of this new world. However, it was not to be.
A man named Michael Gorias stumbled on this plot in
sometime near the end of the 25th Century, and he
decided to make some changes. Two projects would be
activated after Project Rebirth. Project Genosha and
Project X. No details on these projects are available,
for they were Ti'ar's top secret black OPS projects.

There are four races still in existance that are in conflict
over the remaining land that is good to live on.  These
races are well balanced in tech, mutant type powers and
survival skills and other aspects regarding top secret Ti'ar
Corporation genetic research.  Some have commented
on the release of mutagenic compounds into the
atmosphere.  But this is a misnomer for it was not found
in the air quality.
 
                ----------------------------------------------- 

Mud         : Hall Of Fame
Code Base   : LP Mud 3.2.319
Telnet      : hof.df.lth.se 2000 [194.47.252.38]
WWW         : http://lintilla2.df.lth.se/HoF/
Description : 

   Hall of Fame is a re-creation of Genesis before the advent
of 3.0. It has the original feeling and flavour of the
first LPMUDs in a relaxed and friendly atmosphere.
Players have several quests and guilds to choose from.
We're up 24 hours a day for your playing pleasure,
and there are alot more areas than meet the eye.
 
                ----------------------------------------------- 

Mud         : halogen:bleach
Code Base   : [MOO] RPG Core completly redone
Telnet      : halogenbleach.wolfpaw.net 7777 [216.18.90.20]
WWW         : http://www.100poundgorilla.com/moo/
Description : 

 halogen:bleach is a cyberpunk moo set in the media outlet of dying america.
corporations run the world, they determine what we like and don't like.
 
Reality is something you smoke, happiness comes with a plastic bag and
hypodermic needles. The drug induced pop generation slowly dissolve under
glow stick lighting in sheet metal raves.
 
You are a borderline on the mainstream world that is prefabricated,
shrink-wrapped and discounted 20%. There isn't a way to stop the impending
spiral out of humanity, but maybe you will stay alive long enough to enjoy
it.
 
In halogen bleach you don't set a character, you set his/her skills to be
what you want. assassins, car mechanics, cyberdocs, warriors, deckers,
computer/electrical technicians, and thieves are all at your disposal.
 
                ----------------------------------------------- 

Mud         : Happy Mud
Code Base   : [Dikumud] 
Telnet      : x.hjsoft.com 2400 [24.104.52.53]
WWW         : http://x.hjsoft.com/~mud/
Description : 

 This is the NEW Happy Mud. Many new changes have been
made to the code since it last ran at Utexas and MudsRus.
Most of the Utexas pfiles are still here! So jsut let us
know and you can have your character back.

Some new changes: 1000 levels, multiclassing, remorting, 
supermorting (help files explain it all), questing, 
new spells and skills and lots of areas on the way.
This is a very friendly mud, as it always was.
So ... former players or new ones, come and visit us
you will like what you see.

This mud is open to the public but since some changes 
are still going on some bugs are to be expected. 
 
                ----------------------------------------------- 

Mud         : Harry Potter MUCK
Code Base   : [MUCK] GlowMUCK Version 3.1.7
Telnet      : twu.net 1234 [63.97.42.127]
WWW         : None
Description : 

 Harry Potter MUCK is based on the wonderful world of magic created by J.K.Rowling.
The MUCK takes place during the 1950's, this was done as to not interfere with any new
material she may write. Also, during the 1950's the Chamber of Secrets was opened and
there was a Dark Wizard around.. This does not tie the players to the story line too
much and they can do whatever. The MUCK is based around the school, players may choose
what year to start from (unless it is too full) and a choice of house. As the MUCK
progresses, the players go into higher years (pending on what grades they got and how
long they've role-played) as players graduatate, they can go on, into the world and
play adult wizards and witches.

The MUCK includes a three denominational money system (Knuts, Sickles, Galleons).
Banking system, spell casting system, house points, potion brewing, food and drink
items, and many, MANY more Role-Play enhancing programs. So far the castle, the
grounds, london and diagon alley have been built. New areas are being built everyday.

We hope to see you there!
Gary of Harry Potter MUCK
 
                ----------------------------------------------- 

Mud         : Harry Potter:  Order of the Phoenix
Code Base   : [MUSH] TinyMUSH 3.0 patchlevel 2 #1
Telnet      : potter.godlike.com 9034 [216.218.225.245]
WWW         : http://www.potter.godlike.com/
Description : 

o  Dark forces stalk the land. The Dark Lord Voldemort has 
risen once more. However, hope still exists for wizards and 
Muggles. The famous Boy Who Lived, Harry Potter, along with 
his friends Ron and Hermione, are the hope for the 
future... provided they can survive another year at 
Hogwarts School of Witchcraft and Wizardry.

o  Set in Harry's 5th year at Hogwarts, Harry Potter: Order 
of the Phoenix is a free-form statless roleplaying MUSH 
featuring Hogwarts, nearby wizarding village Hogsmeade, and 
the ultimate shopping trip to Diagon Alley. Newly opened to 
the public, Order of the Phoenix allows online chargen for 
same-day approval for original characters. Feature 
characters are also available for application. 

o  Our website features the game's on-camera Chronology as 
well as character pages, so everyone can check out the 
backgrounds, vital statistics, and even pictures provided 
by players for their characters. Another means for our
players to put their own stamp on the game is by 
contributing to the log website, so everyone can check out 
your roleplay and see what's gone on before.
o  We have friendly and experienced administrators, and 
we're looking forward to seeing you there!
 
                ----------------------------------------------- 

Mud         : Harshlands
Code Base   : [Dikumud] Heavily Modified
Telnet      : harshmud.role-play.net 5555 [63.68.135.158]
WWW         : http://www.harshlands.net/
Description : 

   Harshlands is a roleplay intensive, skills-based MUD set on the island
of Harn (Columbia Games).  Standard 'hack and slash' play is seriously
dissuaded, with levels, classes and experience points non-existent.
Players can choose to pursue careers, including herbalist, journeyman
craftsmen, soldier, guide, criminal and law enforcer.  Players proving
to be skilled and dedicated are offered choices that include shop
ownership, master level craftsmanship, nobility and many advanced
professions.  For those unfamiliar with Harn, it is a low-magic world
based loosely on a composite of 9th-14th century Britain.  The game
world includes over 16,000 original rooms in smoothly integrated and
universally consistant zones, ten deities, five human ethnic and
cultural groups, and three non-human races selectable by players of
proven ability.  While the thrust and focus of the game is serious
roleplay, the world remains a deadly and harsh environment, where life
is risky and death is permanent.
 
                ----------------------------------------------- 

Mud         : Haven
Code Base   : [LP] MudOS
Telnet      : havenmud.com 4000 [66.47.177.196]
WWW         : http://www.havenmud.com/
Description : 

 Haven is a fantasy world which encourages roleplay in all its glory.
Based on the Nightmare-IV release, our skill based level system makes
focusing on building and rounding out your character easy.  We offer 
classes that DO NOT require combat in any way!

 Our world is small on purpose, thus forcing our limited playerbase to
interact with each other, but this does not mean that our codebase is
limited.  Offering a player run economy (shops, smiths, taverns, and inns)
we feature detailed methods of interaction for players of all experience 
and focus.
 
                ----------------------------------------------- 

Mud         : Haven MUSH
Code Base   : [MUSH] Pennmush, heavily coded to be user friendly.
Telnet      : planes.org 4208 [209.83.132.78]
WWW         : http://www.planes.org/
Description : 

Haven is a MUSH for roleplay and social interactions.
 
Its central area is Avalon, the realm of the Celtic God's and hero's within 
Avalon you find the heart of Haven, the Henge of Portals. The Henge is an 
ancient mystical area of a great circle of standing stones. Between each 
standing stone there is a portal which can transport you of too the many 
other wonderful realms of Haven.
 
Haven is a multi-realm MUSH and therefore a multi-theme MUSH. Each realm 
has a different theme. However the overall theme of the MUSH is Celtic and 
this affects each realm you visit.
 
Throughout the many Haven realms there are many different magical areas, 
creatures and objects. However the technology levels of all realms are 
pre-1850's so please when building or creating roles try to take that into 
consideration.
 
Haven is both a place for OOC (out of character) and IC (in character) 
roleplay. In all areas users may feel free to roleplay in character. 
Certain areas and even whole realms may require it of you.
 
                ----------------------------------------------- 

Mud         : Haven of the Embraced
Code Base   : [Rom] Heavily Modified ROM 2.4b6
Telnet      : haven.wolfpaw.net 2000 [216.18.90.4]
WWW         : http://haven.wolfpaw.net/
Description : 

   For many years Caine the farmer, first son of Adam was loyal to his
family and to God. But then Abel was born. Second son of Adam, Abel
the peaceful, Abel the loved, who's sacrifices were smiled upon by
the Lord. Caine saw the blessing of the Lord in Abel and was filled
with envy. Caine, in a fit of rage, did commit the first murder,
slaying his own brother Abel in hopes the Lord would favor him insted.

   The Lord was outraged and cursed Caine saying, 'Caine, son of Adam,
you are cursed to ever walk the night. You will ever repeat your
crime throughout time until your heart knows shame and pity.'

   But, Caine, forced to obey his bloodlust, to ever fear the Light,
cursed his God, and sealed his fate to eternity.

   Thus was the first Kindred created. We hail and acknowledge Caine 
so that we might remember the beast within all of Caine's Children.

   Haven of the Embraced is based on the popular Vampire: The Masquerade
RPG. If your a hack-n-slasher or a RPer, Haven has something for you! The
world of Darkness fills the storyline and the code with 12 unique disciplines,
over 40 vampire powers, 10 clans and Garou (werewolves). Just added: Rites,
Rituals, Caerns and Pueblo Enhancements!

Come Childe and enter the Haven.. But be warned. You may never leave.
 
                ----------------------------------------------- 

Mud         : HavokMud
Code Base   : [DaleMud] 1.8
Telnet      : darphbobo.miguelito.org 6969 [199.184.188.80]
WWW         : http://sourceforge.net/projects/havok/
Description : 

------================================================------
UPDATE: Friday September 21, 2001

Havok is a medieval-fantasy based MUD. We offer 13 different races to 
select from right off, dozens more through reincarnation, and 11 classes 
with many options for multiclassing between them. Over 100 zones, and 
12,000 rooms to explore.

COMMENT: The Havok Imp team appologizes for any inconvience due to its 
broken domain name.. (havok.axnet.net).. We'll try and get things 
straightened out so until then the darpho address should work.. so Have 
fun.. :)
------================================================------
 
                ----------------------------------------------- 

Mud         : Heart of Darkness
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : sephiroth.byte-me.org 1888 [216.15.105.106]
WWW         : http://www.erinyes.org/hod/
Description : 

'To open to civilisation the only part of our globe where it has yet to penetrate, 
to pierce the darkness which envelops whole populations, it is, I dare to say, a 
crusade worthy of this century of progress.'
               --King Leopold of the Belgians

Beyond the romantic myths of the noble savages, bold naval officers, stalwart missionaries, 
sinister paramilitary men, and glamorous pirates, the reality of the six decades 
between 1860 and 1920 Africa tells the epic tale of opposing forces brought 
in to unrelenting conflict. As European civilization carves its way across the African 
continent, a complex network of interrelating civilizations struggle desperately to survive.

Inspired by the classic novella by Joseph Conrad, Heart of Darkness is a Storyteller 
game set in the Congo of the late nineteenth century. We emphasize dynamic, responsive, 
cooperative role-playing, compelling writing and clear communication.
 
                ----------------------------------------------- 

Mud         : Heavy Gear Mux
Code Base   : [MUX] 
Telnet      : hgmux.org 6132 [216.217.214.196]
WWW         : http://www.hgmux.org/
Description : 

   Welcome to Khayr ad-Din, 'city of trash,' home to 
Rovers, renegades, mercenaries, Duelists and lowlifes from 
all over Terra Nova. Enter the gritty and realistic world 
of Dream Pod 9's Heavy Gear, a new experience in science 
fiction. Giant Robots _not_ included.
 
                ----------------------------------------------- 

Mud         : The Hedonic Realm
Code Base   : [MUSH] 
Telnet      : ego.godlike.com 2025 [216.218.255.245]
WWW         : None
Description : 

  The Hedonic Realm is the name of a kingdom established
many years ago. Over the years this empire grew until it
conquered another nearby continent; however, in recent
years, the need for expansion grew strong again, and now the
Empire is extending into new territory.  The Mush focuses
on the new area which was invading only 10 years ago. A
city has been built and soldiers have been brought in to
help take over the surrounding area.
 
  The Mush does not take place on earth but on a planet
similar to it in a few ways. Technologically, the empire is
similar to the medieval period on earth using swords, bows,
and similar weapons along with different types of armor. 
Magic is also used here. The magic system involves various
schools and required objects (either mana, reagents, or
talismans).

Right now the MUSH is not open to test players although
that will be our next time. At this moment I am currently
only looking for builders. Experience is helpful but not
required.
 
                ----------------------------------------------- 

Mud         : Hell's Gate
Code Base   : [Rom] 2.4  VERY heavily modified
Telnet      : hellsgate.orisis.net 2976 [216.181.167.6]
WWW         : http://hellsgate.orisis.net/
Description : 

-A Heavily Modified Rom 2.4 based MUD, always changing.
-Stock Areas are being moved out as new ones are completed.
-Roleplay is heavily encouraged, if not using it, punishment may happen.
-Held in Medieval times, there are no futuristic or recent
 happenings or items.
-Everything is midieval in creation, and generally, old fashioned, and such.
-Come check us out, we've got most anything any MUDder would look for.
-We look forward to new players, and interaction with people.
-There is full communication, including an OOC (Out of Character) Channel.
-Roleplay is enforced thoroughly, and use of wrong channels is bad.
-Hopefully you enjoy, and help add to our ever growing playerbase.
 
                ----------------------------------------------- 

Mud         : Helliconia
Code Base   : [Rom] heavily modified
Telnet      : 195.94.94.111 9000
WWW         : http://www.helliconia.de/
Description : 

The huge world Helliconia is expecting you.

Awake in a world bursting with combat and adventures.
You can choose your character from a large variety of 
classes and races, all with unique spells and skills, 
fun to raise and very powerful in the end. 
After dropping the newbie protection, all sorts of 
multi-combatant battles against other players and/or 
monsters await you.
Clans with opposing philosophies, societies, guilds, 
towns, and religions of the many gods of Helliconia 
provide a broad base to choose your favorite role.

Or you search adventures exploring all those areas in 
groups or alone, solving quests or deeds, collecting 
artefacts from the vast number of mysterious items that 
can be found in Helliconia.

Helliconia is an advanced long-running Pk-MUD spectacle, 
where people from all over the world log in. About 35 
immortals currently supervise, develop and extend the MUD 
with a growing interest in special friendly treatment of 
newbies and encouragement of roleplay.

Try it out.
 
                ----------------------------------------------- 

Mud         : HellMUSH
Code Base   : TinyMUSH 3.0
Telnet      : hell.godlike.com 6660 [206.205.199.130]
WWW         : http://www.hell.godlike.com/
Description : 

   Tired of the usual 'dark vampire' themed MUSHes? Ready
for something a bit more evil? Welcome to HellMUSH, a 
uniquely-themed MUSH that is the grandchild of the original
Pandemonium MUSH.

HellMUSH is based on an original theme that allows a player
to choose the character of a Fallen (Demons, fallen angels)
or Damned (once-mortals) in the setting of a post-apocalyptic
Hell. A carefully crafted theme and excellent, simple RPG 
system makes this incredibly interesting MUSH easily 
accessible even to first-time users. Our friendly staff,
thorough web pages, and robust MUSH code helps facilitate 
play.

The web page is an excellent place to start learning about
the World of Hell. Visit the web page, and pay us a visit
on the MUSH...we're open Character Creation with a simple 
registration letter.
 
                ----------------------------------------------- 

Mud         : Heroes of Kore
Code Base   : [Circlemud] Circle version 3.00 (heavily modified)
Telnet      : your.unreality.com 6000 [209.44.173.39]
WWW         : http://www.tiamats-lair.com/kore/
Description : 

 Heroes of Kore is NOT a new mud. We've been around for almost nine
years and during this time we've always had dedicated players.
If you're looking for a relaxed environment where most
anything is achievable, this is the mud for you.
 
Some of our features include:
- synchronous loading
- clans
- OLC
- remorting
- extensive mobprogs
- customizable ANSI color
- houses
- ships
- quest mob
- a PK arena
- randomly held deathquests
- karnage (randomly held Karn quests)
 
We are constantly evolving. Give us a try!
 
                ----------------------------------------------- 

Mud         : Heroes of the Lance III (US)
Code Base   : [Custom] MERC/ROM feel-alike
Telnet      : 209.249.141.26 5000
WWW         : http://hotl.s-one.net.sg/
Description : 

Heros of the Lance III is a race-base mud with heavy emphasis on characters
development. We have a unique skills and spells system where there is no 
restriction to what you can learn if you can find them. The character class 
would then be determined by the skills or spells you know. There are over 30 
race to choose from and no two are alike. In fact, no two characters of the 
same race are alike. Depending on the 'time you are born', you would get a 
different characters with different inclinations and abilities. This is to 
create a large pool of different basic genes. Players can then 'fusion' 
with each another to mix-and-match genes thus creating a new character with 
characteristic from both parents. This provides almost endless character
development and playing.  We also offer a war system where players can pit 
their skills against each another and a continously running quest system for
high level to partipicate.
 
                ----------------------------------------------- 

Mud         : Heroes of the Wheel
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : heroes.silverden.com 5309 [63.78.117.186]
WWW         : http://heroes.silverden.com
Description : 

  Before Artur Hawkwing...Before the Dragon Reborn...Ten Nations
faced the greatest threat since the Breaking.  Dreadlords arose
to lead Trollocs out of the Blight, creating one of the most
fearful times in history...The Trolloc Wars.
 
Based on a Robert Jordan's Wheel of Time Series, Heroes of the
Wheel offers many features that sets it apart from other WoT
MU*'s beyond its time period.
 
*Fully coded Tel'Aran'Rhiod
*A very responsive staff! Most @mails answered within a few days
 of reciept, all characters approved within 24 hours of submission.
*Numerous special slots, including male channeler dreadlords, dark
 students, and Ogier.
*Ambassadorships...help steer the course of the MUSH world and
 timeline through controlling your own mini-country.  Wheel and
 deal with the Tower and Cubiyari'Shain, the dominant Dark territory.
*IC status system for both Darkfriends and Aes Sedai
*Continous TPs!                                                         
 
                ----------------------------------------------- 

Mud         : Herp Haven 2
Code Base   : [Unknown] 
Telnet      : tangent.dune.net 6905 [208.178.245.4]
WWW         : http://sd.plushie.org/zrnet/hh2.htm
Description : 

 
             ***  Warning: Adult Content  ***

 This is a open minded 'yiffy' talker. There is not yet a 
very adequate fighting system though I am looking for a
coder who might be willing to help with such. This chat
is for herps (dragons and reptiles), furries, zoos, plush,
and related fandoms. If you do not know what any of these
mean, then you will most likely not like it there. In 
addition, the large portion of our user base is bisexual.
The talker is not overcrowded, and is mainly for talking to
friends in the same groups as you and yiffing in private or
public, and there are relatively few rules besides 'no 
humans allowed' and don't intentionally piss anyone off.
Note: All commands start with a . (thus who would be .who 
instead)  If you use Zmud, you must change the setting of
movement characters so that it will allow you to put a dot
before commands.
 
                ----------------------------------------------- 

Mud         : Hexonyx
Code Base   : [Circlemud] Modified Circle 3.0
Telnet      : hexonyx.com 7777 [204.145.119.13]
WWW         : http://www.hexonyx.com/
Description : 

   We are a 7th generation MUD that is constantly working
to improve ourselves.  While we are not actively hiring, if
you are an experienced coder or builder then feel free to
apply, as good resources are always wanted.  We have three
distinct time lines running as an underlying theme, with
access to all three via special time portals hidden
throughout the world.  We combine some of the best (and
even improved) stock zones with a majority of original ones
to create a unique mudding experience that we hope all will
enjoy.  Multi-classing is allowed and active questing is
encouraged.  Equipment is aligned but not level
restricted.  We have 100% original clan code and have begun
to make extensive use of DG scripts (including some in-
house improvements), which has added a distinct flavor to
our newer zones.  Come and enjoy yourself with us!
 
                ----------------------------------------------- 

Mud         : Hidden Grotto
Code Base   : [Circlemud] Modified
Telnet      : gmud.betterbox.net 4100 [209.83.132.87]
WWW         : http://gmud.betterbox.net/
Description : 

Welcome to the world of Palantonia

 You are entering the interactive world of Palantonia. Roleplaying is
encouraged and definitly rewarded as the world and its inhabitants continue
to grow, merge, and succeed. The 12 hometowns are based upon 12 races(with
alignments), 15 initial classes and 15 hero classes with over 250 skills and
spells and new ones discovered all the time. The mud has an original world
with a D&D and forgotten Realm flavor which makes it a facinating world to
enter.

 Unique aspects of our world is it's evolving storyline. Palantonia changes
along with its story. People who adventure our world can have an impact on
its future. PK is limited to level 16 and above. There are laws that also
control the PK which are different in the dark and light lands. 100 levels,
100 Hero levels, and Avatar levels with possible Immort for those selected
and who have proven themselves indeed and spirit.
 
                ----------------------------------------------- 

Mud         : Hidden Worlds
Code Base   : Diku
Telnet      : hw.coloradocollege.edu 4000 [205.170.0.45]
WWW         : http://www.off-limit.com/hw/index.html
Description : 

   Out of the ruins of Old Thalos City emerged MERC's Midgaard, the 
center of the Hidden Worlds.  Its environs are inhabited by the creatures 
of fantasy and magic.
 
HW is based on Merc/Diku mud code and has been around since 1993.  If you
like the Merc system, then you will love us.  Some areas have been kept
from the original Merc world for players familiar with them. 
 
Our creation team is working to keep the good old Merc Diku feeling wit
new and custom areas.  If you are looking for a simple, fun mud with a
good social atmosphere, give HW a spin.  This isn't Circle, Envy, Merc II,
Rom, Rot, Smaug or other variants of Merc.  It's the way mudding used to
be.  And we like it like that. 
 
We support limited player killing, clans, quests, marriages, chaoses and
lots of hack and slash.  There are more adventures to enjoy than we
quickly describe, so come and experience them for yourself! 
 
Join us and journey through the Hidden Worlds of your imagination.
 
                ----------------------------------------------- 

Mud         : Highlands
Code Base   : [Merc] This is highly modified merc/diku/circle code
Telnet      : ruinsmud.com 9001 [12.243.85.182]
WWW         : None
Description : 

Highlands is one of the oldest and longest running MUDS around!

Currently undergoing changes, it is still a satifying hack and slash Mud,
with a 6000+ room world, meta, battlefield, clans, and other goodies.

Come check out the Highlands, one of the oldest, and best, Muds
around!
 
                ----------------------------------------------- 

Mud         : A Hint of Malice
Code Base   : [MUSH] 3.0
Telnet      : malice.godlike.com 2222 [216.218.255.245]
WWW         : http://malice.sullenmoon.com/
Description : 

  A Hint of Malice is a World of Darkness MUSH based primarily
in the city of Worcester, MA with outlying cities also built
for additional roleplay opportunities.  

Malice uses the White Wolf gaming system for its stats and 
for the general rules of its supernatural creatures but has 
created a unique setting/altered history that encourages 
players to step out of the books and really explore the 
world as we have created it.  We have also created our own 
modified version of Ghosts, electing not to use Wraith.  

Malice is a registration-only MUSH and players must be 18 
years or older to play due to the nature of sometimes 
sexual and violent situations which occur as a result of 
characters existing within a world of darkness.  We also 
allow for and support original character types/races which 
are not covered by the White Wolf gaming system. For these 
characters we have created our own house rules to handle
them.  We believe in putting a bit of the mystery back into
the game.  

Please visit our web page for more information.
 
                ----------------------------------------------- 

Mud         : The Hither Shores
Code Base   : [Rom] Substantially Modified 2.4b5
Telnet      : hithershores.kyndig.com 1379 [209.61.155.105]
WWW         : http://hithershores.kyndig.com/
Description : 

 The Hither Shores is a place where Tolkien fans can gather to interact 
with his works about Middle-Earth, primarily the Lord of the Rings and 
the Silmarillion. 

All of our areas are original, and true to the books Tolkien created
about Middle-Earth, although we do include one modified stock area for
the comfort of newbies (Midgaard). There are many unique features on
the Hither Shores, such as smith and jeweller skills, a wide variety
of elemental spells, and many of the races that existed in Tolkien's 
books.
 
                ----------------------------------------------- 

Mud         : HogwartsMOO
Code Base   : [MOO] v 1.8.1 of Lambda Server with FUP
Telnet      : tangent.dune.net 7500 [208.139.203.148]
WWW         : http://hogwarts.dune.net/
Description : 

 The original and largest Harry Potter-based MU*, HogwartsMOO is set in the
early 1900s and is non-canon (Harry and his ilk do not exist). We believe
that this offers greater flexibility where character development is
concerned, and encourage creativity and respect for the time period in all
that we do.

We are not a training MU*. Players are expected to know the basics of
roleplay and how to behave in a large roleplay-oriented environment.
Furthermore, they also ought to know how to TYPE - many of our players are
somewhat 'elitist' and will simply ignore a poor roleplayer or a poor
typist. However, we are a friendly bunch, and welcome newcomers happily
into our midst.

We accept new first years into Hogwarts four times a year (every three
months). Between those time periods we allow new players to place a young
character in one of our 'prep schools,' which are fast becoming sources of
new roleplay. Furthermore, as our classes graduate we are seeing the
populations of the towns (such as London) increase.

We hope you'll stop by and check us out! Please see our webpage for more
information.
 
                ----------------------------------------------- 

Mud         : Hollow World
Code Base   : Circle MUD 3.0
Telnet      : mud.econnect.com.br 3007 [200.249.239.10]
WWW         : http://www.geocities.com/TimesSquare/Realm/1624/
Description : 

The Hollow World

The planet of the Known World is not a solid ball like our Earth is. In fact
it's hollow. A tiny sun hangs in the center of the hollow, and vast polar 
openings permit travel between the inner and outer worlds. The interior 
landscape is called the 'Hollow World', a place of acient mystery.

The polar openings leading into the Hollow World are so huge that their 
cruvature is very, very gradual. That, combined with the fact that these
regions are perpetually shrouded in fog, means that people can travelfrom the
outer world to the inner (or vice-versa) without being aware of it.

The interior sun sheds daylight at all times in the Hollow World; night never
falls, and creatures susceptible to sunlight ( such as vampires )  are rare
indeed.

The interior world has long been hidden from the outer world- the few 
outer-world explores who have found it have either died there, stayed there 
willingly, or returned without publicizing their discovery. To this day, the
existence of the Hollow World is not generally known in the outer world.
 
                ----------------------------------------------- 

Mud         : HoloMuck
Code Base   : [MUCK] mousemuck (that is all)
Telnet      : holomuck.com 5757 [12.28.48.55]
WWW         : http://www.holomuck.com/
Description : 

HoloMuck is a social gathering muck that is based loosely
on future Earth. Begun in February, 1992, HoloMuck has had
a long, successful run. We have recently moved to a new,
very fast site and are looking to build our player base
again. We have all kinds of fun things to do, including
games of all kinds, quests, social events, an IRC-like chat
network, a full library and more! Role-playing is
encouraged and there is almost limitless room for building
and coding. There is even a fully functional space
exploration and combat system! The core city is much like
future earth in scope, but beyond the city's borders you
can find Medieval castles, haunted mansions, space travel,
fantastic worlds, dragons, hovercars, robots and much more!
The staff of HoloMuck takes pride in its creation and makes
every attempt to sponsor a pleasing atmosphere for newbies
and oldbies alike. Come make our world a better place! For
more information, please mail holo@holomuck.com or come
online and request a player. We hope to see you online soon!
 
                ----------------------------------------------- 

Mud         : HoloTrek
Code Base   : [ColdMud] Cold Genesis
Telnet      : holotrek.org 1701 [64.2.57.120]
WWW         : http://www.holotrek.org/
Description : 

   HoloTrek is a Star Trek-themed MUD on a timeline that
branched from the events of TNG/DS9 around the first
season of DS9.  Players may choose to join the United
Federation of Planets, the Klingon Empire, the Rihannsu
(Romulan) Empire, or Hellesport (a neutral trading station),
and experienced players may elect to forge out on their
own as an independant merchant, trader, missionary,
mercenary, etc.  This is a role-playing MUD, supported by
coded space, combat, skills, and economic systems.
 
                ----------------------------------------------- 

Mud         : The Holy Empire
Code Base   : [Rom] Rom2.4 heavily modified
Telnet      : theholyempire.betterbox.net 7700 [209.83.132.86]
WWW         : http://theholyempire.betterbox.net/
Description : 

   The Holy Empire is an enforced RP mud created to allow a realistic
roleplaying experience for the RP junky. The setting is modeled after the
myths of ancient RL myths. Here the most common mobs are real life mobs, and
giving the fictional mobs giving the player a feel of appreciation for the
dragons, minotaurs, and other monstorous creatures in the game.                 

At The Holy Empire we have a classless/guild system, enabling a character to
change guilds when they please. Guilds are played as jobs allowing players
to get paid by their guilds and becoming a big part of the rp experience.
Along the areas are completely original, most of the code is as well,
including a unique magic system, adding a refreshing change from the normal
mana or spell memorization systems.                                             

We pride ourselves on our helpful and friendly immstaff. Prefect for veteran
and newbie mudders alike. Our staff is very experienced and knowledgeable
providing a better expereince for our players.  We encourage you to come on
and enjoy the BEST roleplaying atmosphere a mud can offer.                      
 
                ----------------------------------------------- 

Mud         : Holy Mission
Code Base   : LpMud 0302@311
Telnet      : wildsau.idv.uni-linz.ac.at 2001 [140.78.40.25]
WWW         : http://holymission.20m.com/
Description : 

   The original Holy Mission MUD! The Mud that started back
in January 1991 is still alive and kicking, now at its new
location. Come by and visit some of your old friends, or
stop in and make some new ones.

   Holy Mission is rejuvenated, newbie friendly and awaiting
your presence. Please join us.
 
                ----------------------------------------------- 

Mud         : Holy Mission 99
Code Base   : [LP] LPMUD 2.4.5, completely modified and unique
Telnet      : hm2.mud.at 2003 [140.78.214.101]
WWW         : None
Description : 

 HM 99 is looking back at a long history of development,
that started over 8 years ago as some university project.
Following the previous version of HM 1 and 2, this is now
the final state of the art of high quality mud designing.

Combining features of both DIKUmud and LPmud, optimated
consequently, and modified from scratch, it offers you the
UNIQUE fun of playing you will find anywhere, including
an over- and underland map that connects the dozens of 
castles, cities and other zones, and a lot of other stuff 
you will have to find out yourself!

Based on gaining experience for some time and learn a lot 
of unique spells, skills and abilities, you will soon
be ready to join the war of dark and white races, take part 
at one of the player clans, or just discover the huge 
world, the dark caves and the astral world, Holy Mission 
offers you.

Just stop by, and talk to the always friendly Implementors 
and Wizards, and enjoy a long time of pure and heavy fun.

(The website will be open soon, as we restructure it. 
Therefore the new JTA telnet client there is not operable 
at the moment!)
 
                ----------------------------------------------- 

Mud         : HolyQuest
Code Base   : [Circlemud] 3.0bpl17
Telnet      : holyquest.tzo.com 25 [24.93.74.134]
WWW         : http://www.holyquest.org/
Description : 

Not very long ago, the elders of Israel went to King David
at Hebron. He made a compact with them before the Lord, and
they anointed David king over all the tribes of Israel, just
as the Lord had promised through Samuel the prophet.
 
Although the Israelites still have many enemies, David's
kingdom stretches from Kadesh and Tadmor in the north to
Sinai in the south. David resides in his new cedar palace,
a gift from Hiram, king of Tyre, who sent messengers, along
with cedar logs, stonemasons and carpenters to build the
palace. David's kingdom is highly exalted for the sake of
all Israel.
 
The Ark of the Covenant is in Jerusalem in a tent which
David pitched for it. At Gibeon, the Levites present burnt
offerings, morning and evening, in accordance with the Law
of the Lord. Now, David wishes to build a temple for the
Lord, but alas, that task will pass to his son. David must
prepare the way for what is to come, by vanquishing Israel's
enemies and bringing peace and prosperity to the kingdom.
 
Come and join David and his mighty men in their HolyQuest.                   
 
                ----------------------------------------------- 

Mud         : Horatio's Law
Code Base   : [MUX] MUX 2.0.26.317 #3
Telnet      : hlx.spodzone.com 1975 [64.35.57.48]
WWW         : None
Description : 

'There are more things in Heaven and Earth, Horatio, than
are dreamt of in your philospohy.' -Hamlet, W. Shakespeare.

 Horatio's Law sets up a place where great Science Fiction 
characters and setting all exist in one place and time, and 
Canon be damned. Or at least looked askance at. This is a 
place of epic adventure, great play, and most importantly, 
no coded space, combat, or anything else unnecessary to the 
real Role Player. This is where Superheroes fly the space 
lanes fighting diabolical villains, Autobots and Decpticons 
ponder the whims of the Robotech Masters, and the United 
Federation keeps a fragile truce between the New Alliance 
Jedi and the Empire's Sith Lords with the help of the 
independent neutral space station Babylon 5. 
Xenomorphs and the Bugs, inscrutable Predators, strange 
Spelljammers bearing even more unusual races, lost human 
worlds, odd places in the galaxy, and dark and sinister 
things lurking around every stray nebula. There are, as 
noted above, more things in Heaven and Earth than are 
dreampt of in our philosophy. That's Horatio's Law. 
 
                ----------------------------------------------- 

Mud         : Horizons
Code Base   : [Rom] Modified Rom
Telnet      : horizon.mfx.net 6060 [207.5.183.5]
WWW         : http://horizons.the-forgotten.org/
Description : 

   Still in Beta testing, Horizons is a world full of
uncertainty and contrast. Innumerable political factions,
known and unknown, struggle to gain control in the loosely
organised states of the known lands, while dark forces lurk
just beyond the mountains. Our MUD boasts 8 diverse guilds,
each with unique yet intertwining storylines and histories.
It is a land full of magick, a rich background, and
developing areas.
 
We strongly promote roleplay, though it is not enforced; you
are not required to join a guild and we provide for
non-guilded roleplay.
 
We would like visitors to keep in mind that this MUD, which
has been in development for over 2 years, is still in HEAVY
Beta testing as we perfect our code, and continue to add
many features. Constructive criticism is always welcome.
 
We recently copied over newly remodeled, redesigned,
improved areas. Changed the fight code, added a PK system so
that those that do not with to PK can avoid it, and MANY
MANY other changes have taken place. 
 
If you gave  horizons a try before, come back and try again
New players are always welcome.                                                            
 
                ----------------------------------------------- 

Mud         : HorseWorld Mush
Code Base   : [MUSH] 2.2.5
Telnet      : pern.firstlight.net 3434 [216.70.168.6]
WWW         : http://www.altpet.net/vrpet/horseworld/
Description : 

HorseWorld - The Equestrian Mush

What is HorseWorld? It's a VR equestrian and stable game played in realtime. 
Set in an alternate Earth scenario, HorseWorld offers players the chance to own 
a stable and have horses of their own plus allowing you to interact with 
others directly instead of though e-mail. With a lunar calendar and 13 months 
in a year, and some wacky pun names, HorseWorld has a lot to offer. From horse 
racing to show jumping, there's plenty of jobs available from the groom to a 
famous racehorse to a fully certified vet. We even have a randomly code 
system that simulates the anticipation and thrill of real life horse breeding, 
which means you can breed the horses you buy and sell their foals! So if 
you've been yearning to try a new MUSH or even start to enjoy the MUSH 
experience for the first time, come check us out at:
216.70.168.6 3434 or pern.firstlight.net 3434
 
                ----------------------------------------------- 

Mud         : House of Syn
Code Base   : [Rot] ROT 1.4 with modifications
Telnet      : kyndig.com 5005 [209.61.155.105]
WWW         : http://houseofsyn.kyndig.com/
Description : 

  House of Syn is a ROT 1.4 based MUD set in the Dark Ages.
We've made lots of changes and additions to races and
classes, as well as updated a few of the old spells/skills
and added new ones.  We have also installed a PK Debt and
Bounty system to add a little spice.  We have created some
new areas of our own and are continually working on more of
those to install, hoping to get rid of some of the stock
areas.  Clans are operational and we will most likely be
adding more of those as the playerbase grows.  We're always
looking for new suggestions and ideas from players.
 
                ----------------------------------------------- 

Mud         : Hrielith
Code Base   : [Mordor] Hyperbolically re-engineered
Telnet      : organelle.org 4045 [209.76.109.186]
WWW         : http://www.organelle.org/hrielith.html
Description : 

Hrielith is an original, literate multi-user-text-environment
where people can find support for mature, playful and creative
roleplaying. Our goal is to provide a very novel feature set
coupled with a rich environment that rewards creativity, innovative
play, role-playing and teamwork. Our world is all-original, and 
lovingly handcrafted.

Players are the most valued resource, rather than an afterthought.
If your're -seriously- interested in something unique, come have
a peek. We are small, and growing, but have no plans to become
megalithic - rather we hope to create an intimate, friendly, supportive
community of 50 or 60 people who play and contribute regularly. 
We are however, still a young  project  - and evolving.

We welcome anyone who might be interested in joining our project,
as players, builders, coders, testers or support staff. Feel free to
contact us online  or join us! Masonic Handshake optional.
 
                ----------------------------------------------- 

Mud         : HSpace: Merchant Wars
Code Base   : [MUSH] PennMUSH v1.7.3 p13 [01/09/2001] w/HSPACE 4.2
Telnet      : steelemountain.com 6666 [207.173.44.201]
WWW         : http://www.foreversend.com/mw/
Description : 

HSpace: Merchant Wars is back and there's nothing anyone can do to stop
it. Our wizard staff are dedicated to bring you the spectacular
adventures that the original HS:MW had and much more. No more having to
worry about the game being shutdown! We have a secure dedicated server!
 
HS:MW is an arcade style MUSH that allows you to fly a ship and trade.
You can be hired into an org or go solo, earning money by doing jobs,
trading commodities to planets in deepspace. Or you can be a paid
mercanary, using the money you make to enhance your space vessel,
getting more weapons, or whatever you can do to survive/evolve.
 
Connect to steelemountain.com:6666 and check us out!
You will not regret it! -Lexx (Head Wiz)                                        
 
                ----------------------------------------------- 

Mud         : HSpace: Trading Imperia
Code Base   : [MUSH] HSpace 4.x
Telnet      : hspace.myip.org 5000 [194.109.248.156]
WWW         : None
Description : 

  The old Western world, driven from Earth by the Asians, use
their last breath to send out a fleet into space... The
fleet is the first to know Interstellar travel and starts
colonizing space. Many years later the Western world decides
to return to Earth, now overwhelming it with supperior
technology. A new galactic power has been born, the Galactic
Union. One would think that this unity would create peace,
but this turned out to be merely an illusion.

This new galactic empire, consisting of mainly Civilians
and Merchants, is full of internal competition. Merchants
compete violently, not always sticking to the law while
doing so. The Galactic Union decided to form the Terran
Police Force, in order to contain the violence... Now.. in
HSpace: Trading Imperia, the choice is YOURS, to fight
alongside the Terran Police Force, or join the quest for
Wealth on the merchant's their side.
 
                ----------------------------------------------- 

Mud         : HybridMOO
Code Base   : [MOO] HybridCircle
Telnet      : hybrid-moo.net 8888
WWW         : http://www.hybrid-moo.net/
Description : 

  HybridMOO takes place thousands of years from now, about
500 years after a nucular war on Earth that eventually led
to its destruction. Now, the people who had spaceships left
the planet Globe which they had colonized for so long and
set off looking for extraterrestrial life.

Aspire to become the greatest merchant, or kill everyone
(people respawn with insurance) and become the most
powerful warlord. Or create a company and sell goods there,
setting up factories and making contracts with planet
owners. Or even lead a planet of your own, and build it!

We offer a complex economy system, with credits, stock
markets, banks, and commodity exchanges.
 
                ----------------------------------------------- 

Mud         : Hyperborea
Code Base   : [LP] 
Telnet      : hyperborea.net 2000 [137.56.37.124]
WWW         : http://www.hyperborea.net/
Description : 


                      H Y P E R B O R E A
                       land of the north
                      hyperborea.net:2000


 Hyperborea is a game set in Medieval European Roleplaying
Style. Our goal is to provide a high quality, social game
that is fun to play.

Having been around since 1993, Hyperborea has developed into
a very stable game with many interesting areas to explore and
quests to solve.

Hyperborea is a game running on a modified LPMUD lib. Some of 
our features are: (optional, player settable) ANSI color, 
(voluntary) quests with a quest point system, guilds, identify 
command to find out detailed information about any object, 
changing seasons, friendly people and much more!
 
                ----------------------------------------------- 

Mud         : HyperMUX
Code Base   : [MUX] 
Telnet      : Hypermux.spodzone.com 2050 [64.35.57.48]
WWW         : None
Description : 

   The newly revamped HyperMux is again open for 
buisness! We offer players a exceptionally large and 
detailed grid. Which includes the cities of Metropolis, 
Manhattan, and Gotham City, as well as various other 
smaller locales. While we are set in the canon DC Universe
we allow many characters from other serious comic book 
companies to apply via the DC Hypertime concept. Marvel
Comics characters may app as year one characters just 
starting their heroic careers alongside the various 
established DC Legends. Many Feature Characters are still
available to be apped, and we welcome original concepts as
well without any bias. 

   HyperMux is just getting started and is still growing,
allowing new uncharted vistas for players to RP in and 
explore all the time. Come by and ask some questions, read
our extensive newsfiles, make a character, and bring to 
life a legend of your own to stand shoulder to shoulder 
with the likes of Superman, The Batman, or Wonder Woman at
HyperMux, the Infinite Possabilities!
 

o=======================================================================o
                        Muds Beginning With: I
o=======================================================================o


Mud         : Icesus
Code Base   : [LP] Icelib
Telnet      : icesus.org 23 [130.234.16.22]
WWW         : http://www.icesus.org/Icesus/
Description : 

  Icesus is set upon the planet Aegic, a planet created 
long ago by a clash of the elemental planes. As a result of
battles between the elemental Gods, the planet was recently
covered completely in ice, except for the valley of Icesus.
Having recovered from the shock and starting to rebuild
cities and nations, the races of Icesus have already
had one major war. Prepare to enter the changing and
rapidly growing world of Icesus.

Icesus is an LPMud. Our staff is small but dedicated, and
we welcome skilled builders and coders who want to
help us build an original world, and players who want to
experience it. Currently there are 20 races and 5 main
guilds available, with original spell- and combatsystem.

Check out the homepage for more information.
 
                ----------------------------------------------- 

Mud         : IcewindMUD
Code Base   : [LP] MudOS
Telnet      : icewindmud.org 2021 [217.110.29.85]
WWW         : http://www.icewindmud.org/
Description : 

   This was then: There was world ruled by a generous king who was kind to all of his
people. But amidst the dark corridors of the king's castle evil lurked. The king's magician
had vicious plans to take over and rule with darkness at his side.. he opened a portal to
the underworld.  An army of dark minions swirled out thrue the portal and into the peaceful
kingdom. But the dark forces were treacherous and betrayed the magician.

   The kingdom was swiftly overthrown, many people were killed and tortured. People fled
and sought shelter, they gathered in small tribes and soon found that the only place where
they could be safe from these evil forces was underground. They started building underground
complexes, magically hiding the entrances from the dreaded army above..

   Evil ruled the surface for many, many years. Man lost count of how long they had been
underground and the surface was soon but a legend of old times.

 This is now: As time went by and evil ravaged the surface, the climate started to
change.The surface started to become a dark and desolate place, haunted by cold winds. Evil
slowly retreated and eventually light came back to the kingdom. But the climate never
changed back and the kingdom will never be the same again. With the return of light man
began to open their well-covered hatches from below and take a glimpse of the outside world.
Seeing little danger, young and brave adventurers soon started to explore the surroundings.

 You are one of those adventurers and it is your task to give Bards of the future
something to sing heroic songs about around campfires once again.

 Soon you will be able to join an entirely new guild!
 
                ----------------------------------------------- 

Mud         : Icey Depths
Code Base   : [Rom] based on anatolia 2.1, heavily modified
Telnet      : 199.170.117.14 8080
WWW         : None
Description : 

1- 13 diffrenet classes, each class has its own modified skills/spells.
2- 18 diffrenet races and each race has it special power or skills/spells.
3- 135 areas with 20-30k rooms.
4- 8 clans, and each clan has its own special skills/spells none of the classes/races has.
5- Pk and Rp like mud.
6- 91 levels.
7- Nice modified quests and quest program.
8- 400+ skills/spells.
9- Spells casted from a room to another room.
10- Special type of area spells/skills.
11- Players can either demand eq or even ask for it from mobs depends on ethos and align.
12- Tailed mobiles can use their tailes to hit you with.
13- Ice melts under the heat.

And new areas/codes are added almost everyday... come and enjoy...
 
                ----------------------------------------------- 

Mud         : Iconoclast
Code Base   : [Circlemud] Circle 3.0 (Heavily Customized)
Telnet      : iconoclast.org 7777 [204.91.17.37]
WWW         : http://www.iconoclast.org/
Description : 

Iconoclast MUD is now in its 5th continuous year of operation, making us one
of the longest-running Cyberpunk/Gothic-themed MUDS on the Internet. We've
long been one of the top Sci-Fi RP MUDS listed on the search engines, and a
significant portion of our players have been with us since the beginning for
that very reason.

Iconoclast is set at the dawn of the 22nd Century, and is based around the
people and events associated with the free city of New Aurora. Genetic
alteration, cybernetic enhancements, neural interfaces, excessive violence,
corporate control, rampant gang and cult activity and aworldwide Matrix are
accepted as the norm. The 6000+ room Iconoclast world itself is 100%
original, and designed to be realistic without being detrimental to play.
The focus is on quality, not quantity.

Our customized code (a Circle 3.0 derivative) encourages role-playing while
allowing a more traditional hack-and-slash style of play for those who enjoy
that. Combat works differently than on other MUDS; there are no levels or
experience points as such, but there is plenty of room for self-directed
advancement to high levels of power and influence.
 
                ----------------------------------------------- 

Mud         : IDBBS DoorMud
Code Base   : [Unknown] Syncronet BBs with 16 Lines running on DSL
Telnet      : idbbs.tzo.com 23 [66.20.130.60]
WWW         : None
Description : 

Standard DoorMud Professional Game
300 Monster Fights a day
900 Max Monster Fights
Running in HARD mode
Exp Tables set to 3X
PK Restricted to 4 levels
 
                ----------------------------------------------- 

Mud         : Ierne Island
Code Base   : MUSH
Telnet      : ierne.spundreams.net 4301 [63.218.88.242]
WWW         : http://www.spundreams.net/ii/
Description : 

   Ierne Island is a post AtWoP/AIVAS canon MUSH set in the final interval. 
Although thread is never going to fall again, people don't realise the fact 
and are struggling to repopulate the Weyrs as well as prepare craft and hold 
for fall. The game is set on an Island populated after the last pass, with a 
Landing-like Hall, a major Hold, and a brand new Weyr all within walking 
distance of one another.  The three will be working closely together, and we 
have some ideas up our sleeves for how riders will earn their keep once 
people figure out that the pass isn't happening. If you're interested in seeing 
how we plan to pull this off, check us out.  Note that Ierne Island has 
undergone some drastic changes from the original.  The character creation 
rules have been loosened slightly, and players are no longer required to 
email applications or to reveal alts.  We do still require new players to be 
familiar not only with the books, but also with roleplaying in an online
multi-player simulation of Pern, be it MOO, MUSE, MUSH, or some other flavor 
of MUD.  II has Anne McCaffrey's permission to run as per 'news anne' on the 
game.
 
                ----------------------------------------------- 

Mud         : IgorMud
Code Base   : [LP] DGD
Telnet      : igormud.org 1701 [194.213.74.204]
WWW         : http://www.igormud.org:1703/
Description : 

   Igor is one of the oldest muds around and has withstood
the test of time.  Traditionally, the strongest emphasis
has been on social aspects; Igor offers customizable private
rooms and a wide variety of autoloading toys in the name
of creativity and fun.  Igor currently features five guilds
and a unlimited advancement system.  At higher levels,
players have the opportunity to build their own castles
and enjoy other hallmarks of their status.  Thousands of
users have enjoyed Igor over the years -- why not be next?
 
                ----------------------------------------------- 

Mud         : Illusia: Quest for the Eternals
Code Base   : Custom/Graphical
Telnet      : Use Homepage
WWW         : http://www.illusia.com/
Description : 

   Illusia is a multiplayer graphical world that will redefine your idea of 
gaming on the Internet.  With incredible 3D areas to explore and hundreds
of characters, both computer and player-controlled, to interact with, Illusia:
Quest for the Eternals at last brings true commercial-quality computer gaming 
to the Internet.  Visit our home page today for the latest information!
 
                ----------------------------------------------- 

Mud         : IllusionMUD
Code Base   : [Circlemud] IllusionMUD II
Telnet      : q.dyndns.org 4000
WWW         : http://q.dyndns.org/~mud/
Description : 

  IllusionMUD is based on the DragonLance theme and boasts a variety
of race options.  Our code is a heavily modified CIrcleMUD base and
spells are based on the 'slot' system, much like what you'd find on 
the SSI/TSR games.  We're in search of writers (we have OLC) to expand
the IllusionMUD world.

IllusionMUD started a long time ago as CMU MUD and has been on and
off since its initial opening.   Here's to a new site and a new (re) 
start!! Hope to see you all here!
 
                ----------------------------------------------- 

Mud         : Illusions of the Mind
Code Base   : [Rom] Rom 2.4 with a twist
Telnet      : tibernas.com 9001 [63.202.41.246]
WWW         : http://www.tibernas.com/
Description : 

   All new classes system.  Challenging for the experienced
mudder and easy enough for the newbie.  This code is unlike
other classless systems, however, you cannot be a acid 
blasting, bashing, healing character. We pride ourselves on 
balance and fairness.  We have over 7000 rooms of unique
creative rooms with excellent visualization.
 
   In this world of Tibernas, we have elves, orcs, dwarves,
humans, serdaen (huge flyers) and cresnars (lizard-like 
humanoids), half-ogre, half-elves and more. Come be a mage,
druid, warrior, paladin, bard, necromancer, cleric, thief,
or barbarian.  Playerkilling is restricted to a 6 level
limit that is player enforced by the society of [JUSTICE].
We are very newbie friendly. P.S. If you are new to muds
ask a [SAGE] member for advice..they can be very helpful.

    Watch out for the shifters!  Come, enjoy yourself and 
remember, this is all an Illusion!

NOTE:  Some public sites need prior approval (AoL, cable 
modems, etc)
 
                ----------------------------------------------- 

Mud         : ImagicaMUD
Code Base   : [Circlemud] Circle
Telnet      : imagica.net 4000 [195.99.38.115]
WWW         : http://www.imagica.net/
Description : 

   ImagicaMUD is a cool mud with multiple races, multiple
classes and we have multiple hometowns (more coming).
Imagica is based on fantasy with some humor. You can
talk to monsters, some of them even talk back or ask you
to participate in one of the automated quests. Move around
the world on horses or by stage-coach which go from town
to town. Join one of the clans, buy your own house or
explore the world. Note: We are 100% midgaard free!!!
We are continuesly updating our world and code, so it's
never boring. Use some of the many skills and spells to
fight the monsters and gather equipment. Solve one of the
many puzzles by some levers, pull some chains and turn some
dials. This way gain access to many undiscovered parts of
Imagica. Try our homepage at http://www.imagica.net,
including a small tutorial how to start mudding.

We'll see you soon at the Imagica!!!
The Implementation Team,
Hero, Aragorn, Mender and Venice.
telnet://imagica.net 4000
 
                ----------------------------------------------- 

Mud         : Immortal Conflict
Code Base   : [GodWars] Modified Dystopia
Telnet      : anation.net 2501 [24.78.156.84]
WWW         : http://anation.net/
Description : 

Hello,

I have decided to re-open Immortal Conflict (the older
version) as we progress upon the newer version of Immortal
Conflict (to be opening soon). Playing here will gain you
rewards in the new version, and we are currently hiring
immortals, because I am too busy to do everything. We have
a few non-stock classes on this version, modified fight
code, many other modifications as well (many, many more in
the new version). So, if you want to have a little bit of
fun in a casual environment, come check us out.

-Alstor
 
                ----------------------------------------------- 

Mud         : Immortal Exile
Code Base   : [Rom] Heavily Modified
Telnet      : immex.genesismuds.com 9500 [169.207.182.234]
WWW         : None
Description : 

 Times are uncertain even at their best. Your closest friend
works for a well-known company where he spends 70 hours a
week doing something important, but he will not speak to 
you of it. Your spouse is the PR director for a famous 
politician, but why does he/she stay at the office every 
night? Who are these people, really? What do they do?
Who are you? Wondering that, you plug in your I-MU, and 
enter the consensus reality of information, known as the 
Matrix. It always reminded you of those Shadowrun books you 
used to read as a kid. Cruising easily through cyberspace, 
you find the Corporation's database, and begin to work your 
way in. What you find there will change your life, if it 
doesn't kill you first.....

Welcome to Immortal Exile, a mix of the best cyberpunk &
sci-fi ideas from the last twenty years worked into a
smooth, wholly original concept. Game mechanics are 
undergoing complete revision from stock RoM(2.4), and
our areas are all currently under construction, NO stock.
Information about our planned changes may be found on our
website, along with a listing of the current 'guilds' 
available. Players may join up to 3 guilds/societies.

We are currently looking for MATURE, dedicated builders 
& guild leaders, ask for Stranger or Chaostica. 
 
                ----------------------------------------------- 

Mud         : The Imperial Charter
Code Base   : [SWR] Heavily Modified SWR-1.0
Telnet      : charter.wolfpaw.net 8100 [216.18.90.20]
WWW         : None
Description : 

    The Imperial Charter is a heavily modified SWR-1.0 MUD
that was started in July 2000.  It is a fairly new MUD but 
there have been various code changes such as the ability to 
sit on furniture, marriage, and the ability to choose 
personal traits like hair color and eye color when creating
a character.  We have scrapped almost all the stock areas 
except for limbo, the omni complex, space, coruscant, and 
the cloning facilities so we could build more areas that 
are suitable for the time frame, the beginning of A New 
Hope.  We are currently accepting any builders that are 
willing to build and have an interest in Star Wars and 
MUDding in general.  New IMMs are welcome too, we are very 
patient and will train you to build.  Players will also be 
accepted however, discouraged since there are only a few 
funtioning areas so far.  Once there are enough areas up 
and running, the MUD will be completely RP enforced and 
hopefully one of the most original MUDs out there.
 
                ----------------------------------------------- 

Mud         : Imperial Expansion
Code Base   : [LP] [(TMI-2) Imperial Expansion mudlib, version 1.0]
Telnet      : 208.181.25.133 4000
WWW         : http://expansion.gospel.net/
Description : 

  Imperial Expansion is an original SciFi LPmud, with a stunningly 
large galaxy (over 50 billion star sytems) and vast 3D real-time
space system. Each dymanic planet offers a wide variety of quests,
original items and mobs, and role-playing oppourtunities. We try to
discourage hack & slash and emphasize team-play with in-character 
interactions between players. The non-level skill-web system 
provides maximum customization for your character.
 
Imperial Expansion is currently under extensive construction for 
mudlib changes and is scheduled to open for alpha-testing in October.
If you have a background in LPmud coding, specifically with TMI or 
Nightmare distributions, please drop by and introduce yourself to 
one of our coders. We will consider new coders on a case-by-case 
basis. So even if you don't have a background but would like to learn
how to code, please don't hesitate to drop by as well! We need all the
help we can get to build the next best mud on the net!             
 
                ----------------------------------------------- 

Mud         : Imperial Gizmo DikuMud
Code Base   : [Dikumud] Heavily Modified, type of mud is custom
Telnet      : gizmo.camalott.com 6969 [208.203.140.6]
WWW         : http://merlin.camalott.com/~gizmo
Description : 

    Gizmo is derived from Diku Code. Its been heavily modified and changed 
to meet the needs of the players. Some of the things Gizmo has to offer is:

 .oOo. Extensive Player Base, there is always someone logged on. :)
 .oOo. Multi-Playing up to a maximum of 4 characters.
 .oOo. SOLO Character Benefits.
 .oOo. Meta of Stats (STR/INT/WIS/DEX/CON Hps, Mana, Moves and Age)
 .oOo. 10 differant classes to choose from.
 .oOo. Friendly players and Immortals.
 .oOo. Clan Housing System
 .oOo. Special Rengeration Rooms
 .oOo. 180+ Zones, with new ones being added all the time
 .oOo. Special Procedure Code (Makes things exciting!)
 .oOo. Arena for PKing without worry of stat loss.
 .oOo. 50 Mortal levels, 10 Immortal levels
 .oOo. ANSI Color, highly configurable, use in titles, and all means of 
       communication.
 .oOo. Quests run by Immortals, and Quests within the areas.
 .oOo. Very stable environment, with new code added all the time.
 .oOo. Player's data modified all the time, allowing more possibilities 
       for game play. (no loss of players).
 
                ----------------------------------------------- 

Mud         : Imperial v.3
Code Base   : [Dikumud] Highly modified Diku
Telnet      : imperial.kqgames.com 6969 [193.64.232.29]
WWW         : http://imperial.kqgames.com/
Description : 

 Completely revised, Imperial has transformed into a world of continents, oceans and
islands reaching its third incarnation, Imperial version III.

 Imperial has been online for over 11 years and this version has been active for more
than 5 years. It is one of the most stable and diverse MUD's in the world, with over 200
original areas to explore and MANY original cities located on four enormous, completely
orignal continents. Players work together to progress up to level 50, through 8 races and
4 base classes that branch off into 12 finishing
classes, having a choice to become an immortal and help run the mud, or begin to work
on honor ranks.  There are ten honor ranks and they provide long-term playability for the
serious player taking up to one year to reach the final rank of Emperor.

 Imperial has excellent newbie areas and an extensive help-file system for new players,
while helpful immortals and ranked players take new players under their wing.  Imperial
has a meta system to improve your charaters statistics and an auction system to find just
the right gear for him or her.

 Dragons are often seen in the air above the capital city of Kial-Qwyn.  Sometimes these
are the famous Emperors and Emperesses returning from a hard campaign, but sometimes it
might be a marauding dragon from the near by dragon's lairs. If danger, fame, fortune
might be your calling then come and join us.  Become part of the history that is
Imperial.
 
                ----------------------------------------------- 

Mud         : Imperium
Code Base   : [Dikumud] Diku (Modified)
Telnet      : imperium.betterbox.net 8500 [209.83.132.67]
WWW         : http://imperium.betterbox.net
Description : 

 Imperium is a mud offering a variety of classes and races, each with a unique
set of abilities in a huge, all-original world.   A multi-continental world
which is still expanding, even after years of growth.
 
 Imperium uses a zone docking system to allow fast travel with minimum lag.
The zones are all unique, featuring many different themes, some new, some
recognizable.  There are always places to adventure.
 
 Geared towards both roleplaying and combat, pking is allowed within certain
restrictions.  Multiple characters are allowed, up to two online at a time.
 
 Imperium's features include increased AI for mobs, multiple coin types, spell
components, a unique introduction system, a wide variety of classes and unique
spells, and huge travelling terrain with inns scattered throughout the
continents.
 
 The Imms are both helpful and professional, having had many years of both
roleplaying and MUD experience.                                                 
 
                ----------------------------------------------- 

Mud         : Implicit Dreams
Code Base   : [GodWars] Heavily Modified Godwars (Old Eternal Twilight)
Telnet      : implicit.tamarisk.ab.ca 6500 [216.18.90.35]
WWW         : None
Description : 

 Hey, everyone.  Some of you may remember the old MUD
Eternal Twilight or Unholy Wars. Well, this is the code
base that was last saved when it was Eternal Twilight
before it went bye-bye.  I just opened this place back up
recently, so I'll have to make quite a few changes,
although most of the needed ones for starting are done with 
(Now I just have to go through all the help files -_-).  
This MUD has a pretty decent selection for classes and even
a few races thrown in to change the way a battle will fair
in the long run.  It has a tier system which currently can
go only to the second tier after receiving requirements, 
although this will change over the next few months.  My 
friends and I here plan to get things as balanced out as 
possible and as many bugs fixed (such as the fact that it's 
impossible to train more than 50 at a time because any more 
causes a crash...) in a short time.  So why don't you all 
take a trip down to Implicit Dreams and have a little PK/RP 
fun!?
 
                ----------------------------------------------- 

Mud         : Infernal Abyss
Code Base   : [GodWars] Dystopia Version 1.0.15 (with LOTS of addons)
Telnet      : hosting.smoolabs.net 6969 [24.79.152.151]
WWW         : None
Description : 

Are you SICK of unbalanced classes?
Are you SICK of imms that rig their friends and morts?
Are you SICK of spending useless hours on a hopeless mud?
Are you SICK of working on a char just to see it get pwiped?
Are you SICK of seeing no changes on a mud?

Throughout my 6+ years of mudding on godwars and 2+ years 
on Dystopias, I have found all these things to be frequent 
in a Godwars mud. Personally, I am quite tired of all of 
this.. Im sure you are too.. that is why I have decided
To create my OWN Dystopian mud that has only one sole 
purpose. To make players like you ENJOY playing on it. I 
KNOW what players look for when they try to find a new 
dystopia mud. That is why I have made changes to this mud 
to best fit the likes of your typical godwars/dystopia 
player. We have junked Upgrade classes and we have UPPED 
base classes to make them equal. If you note us your 
comments, suggestions, etc. you can be SURE to see them 
implemented THAT SAME DAY! I always HATED to spend HOURS 
and HOURS just exping and questing, that is why I have 
upped exp and quest cards! We have added so much to the mud 
that I cannot list them all here. But I can GUARANTEE that 
you will NOT regret coming!                         
           -Seifer, Owner of Infernal Abyss
 
                ----------------------------------------------- 

Mud         : Infernal Life
Code Base   : [Rom] Modified Anatolia v3.0
Telnet      : 195.134.88.102 9000
WWW         : None
Description : 

 Infernal Life is now hosted on a fast T1 connection and its up again after 
4 months of inactivity.

Features:
Newbie Frendly,
13 races & 13 classes,
Huge world to explore,
Automated Quests,
Corpse retrieval,
8 cabals to choose from,
Friendly and helpful immortals

Many changes almost daily.

We plan to make this mud the best anatolia mud ever.
You sure have a place among us. Connect now!
 
                ----------------------------------------------- 

Mud         : Inferno RPG
Code Base   : [Custom] 
Telnet      : ke9.com 23 [208.45.16.120]
WWW         : http://www.inferno-rpg.com/
Description : 

 INFERNO. Right now... the clash of swords rings around a warrior, in a
battle of life and death. Right now... a mage summons arcane energies to
battle fierce creatures. Right now... a monk battles without armor or
weapon for his cause, light, twilight or dark. Right now... the sound of a
hammer on anvil rings out from the smithy, where a smith works to forge
powerful weapons and armor. Right now... a weaver works with a loom and
spinning wheel, fashioning fine clothes for her customers. Right now...
the heat from the jeweler's forge lights the face of an artisan, crafting
intricate jewelry from precious metals. Right now... the thud of a
pick-axe digging into a wall resounds through tunnels deep in the earth,
as a miner carves through rock and stone, seeking magical metals and
precious gems. Right now... a thief pads across the rooftops of the City
of Twilight, looking for his next mark. Right now... there's a whole world
of adventure out there, waiting for you, where people from all across
the world gather to do things most people only dream of. It's out there... 
Right now... waiting for you. Inferno
 
                ----------------------------------------------- 

Mud         : Infinite Fear
Code Base   : [Smaug] 1.4a tweaked and enhanced
Telnet      : fear.arthmoor.com 3000 [63.168.248.188]
WWW         : None
Description : 

 Welcome to a world of pure enjoyment. A world where players come first
and gameplay and socialising is all. Infinite Fear has it all, a SMAUG
MUD created by a guy who's been in the business of SMAUG for at least 5
years, and knows it inside out. Developed personally over several years
but only now (September 2001) put up for the public, Infinite Fear is a
very vast world with a similar size and feel to that of the Realms of
Despair, and many of the same areas, but every area on Infinite Fear
has had a personal touch or two added by me. I've also built several
entirely original areas, and installed all of the very few well built
areas that are available on the world wide web. All these areas have
been customized to perfectly suit the levels of this game.
The pkilling system has been altered to give glory for kills, the
better pkilling record your victim has, the greater glory bonus you
recieve.

I am currently desperately desiring dedicated players of a good calibre
to be the ambassadors for this game I have invested so many thousands
of hours into an attempt at perfection which still hasn't been realised.
Both peaceful and deadly players are desired to test out all extremes of
the game at present, and huge rewards are on offer for those who manage
to do this.

Note: At current a reward of 20 glory applies for those who invite a
      friend, and levelling has been made quite simple to encourage
      new players. Be warned that by the time you read this these
      special allowances may not apply any more.
 
                ----------------------------------------------- 

Mud         : Infinite Frontiers TrekMUX
Code Base   : TinyMUX
Telnet      : llamas.org 7011 [192.154.94.40]
WWW         : http://www.llamas.org/if/
Description : 

   Inifinite Frontiers is a new TrekMUX starting up designed to give users 
the simplicty of older systems like TNG TrekMUSE, but the features and
ehancements of ATS and beyond. Focusing on RP, but with a very elaborate
space system designed to keep people occupied, Infinite Frontiers picks up
the Star Trek timeline right before the Dominion War. Players can choose to
play characters from either the United Federation of Planets, Klingon
Empire, Romulan Empire, Cardassian Union, Ferengi Alliance, or League of
Independent Worlds (a unique Independent empire unlike any others in a
Trekworld). Currently we are soliciting players to setup an IC character to
fill large uper-rank gaps and help with space and systems testing. Although
we are officially in a test stage, IC RP and interaction is encouraged
during this period.
 
                ----------------------------------------------- 

Mud         : Infinite Planes
Code Base   : Circle
Telnet      : 38.208.159.4 4545
WWW         : None
Description : 

   Infinite Planes is a heavily modified Circle mud that has been in 
development for over four years now.  We are very stable, and we have many
unique areas written specifically for IP.  We offer an enriched playing
atmosphere with a wide array of puzzles and secrets hidden in the world
and intelligent critters roaming about the realm.  We have immortal-run
religions, clans, an extensive set of balanced classes and races, and over 
five hundred different spells and skills.  Other features include: mounts 
(flying and traditional), mounted combat, ranged weapons and spells, 
mobs who use ranged weapons and spells (of course), dragging injured 
comrades out of harm's way, ships which travel across the seas, immortal 
run quests (typically about twice/week), vampires + werewolves, player 
and clan houses, concealing of items for later use, digging through 
caved-in exits, potion brewing, descriptions where the text seen depends 
on the observer, and a challenging virtual world where the largest 
creatures are simply impossible to kill without a well-prepared, well-tuned
group.  If you are looking for a relaxed yet engaging playing environment, 
then Infinite Planes may be for you.  We invite you to come take a look.  
 
                ----------------------------------------------- 

Mud         : The Infinite Point
Code Base   : ROT 1.4 Heavily Modified
Telnet      : mud.the-infinite.org 6000 [208.21.240.21]
WWW         : http://www.the-infinite.org/
Description : 

   The Infinite Point is a mud for those who wish to roleplay. We are 
in constant change to make roleplaying a more pleasurable experience.
Areas are constantly being changed, just like in the real world, things
constantly change. New places appear, other places disappear.

We have about 20 races and 7 classes, and guilds are created as we speak.
Much of the original code was modified to enhance the roleplaying experience,
we are probably the heaviest modified non-stock RoT based mud in existance.

Our IMMs are dedicated to making MUDing as enjoyable an experience as possible,
and of course to make sure the game stays running. The staff takes pride in
quality and pleased players.

A few of the unique features include (but are not limited to):

* Vehicles - Buy a ship and be your own captain.
* Advanced environmental AI - The mud reacts to your doings.
* Talking mobs - Have a conversation with Fitz while you shop for food.
* Unique character creation - Don't just choose skills/spells - add an 
  advantage or two.
 
                ----------------------------------------------- 

Mud         : Infinity
Code Base   : [Aber] Heavily modified Dirt 3.1
Telnet      : matrix.cxi.cx 6715 [208.138.115.103]
WWW         : None
Description : 

  Infinity, originated by Guile and Hastur in 1993, 
has been through many incarnations in the last 4 years.
Elezar and TrevorKane are pleased to invite you back
(if you have a character there), or to come see us
(if you didn't have the chance to before) to a friendly,
challenging ABER which is still evolving.

We have a vast Wiz-Zone (276 rooms and counting) in which
players are encouraged to roam, (and some Quests start in there),
unique Quests with fluid Immortality permitting advancement in
Wiz-Levels, no PK, and a simple policy which boils down to
"if you wouldn't like it done to you, don't do it."
 
                ----------------------------------------------- 

Mud         : Infinity LPMud
Code Base   : LPMud
Telnet      : infinitymud.com 4242 [208.237.226.12]
WWW         : http://infinitymud.com/
Description : 

   Prepare to immerse yourself in a land between times and
dimensions, an LPMud based on a city that allows entry 
into any number of timelines.  Infinity LPMud provides
willing adventurers and questseekers with a venue of
original ideas, mindboggling quests, and bloodcurdling 
beasts, spinning into realms of power, magic, and 
technology.
 
                ----------------------------------------------- 

Mud         : The Inquisition
Code Base   : [Rom] Modified - Classless, IRP
Telnet      : theinquisition.net 5000 [198.94.137.24]
WWW         : http://www.theinquisition.net/
Description : 

 Urth.  A dynamic world, full of intrigue and surprise, rich
in history and detail.  Create a character, and play their
life through its ups and downs.  Your character will age and
learn new abilities, become more defined, the more you play
here.  Time advances at a rate of about 3 3/4 game years
per real life year which passes.  There is no true 'plot',
although there are numerous submachinations within the game,
from different factions.  Players interact with one another,
make friends and allies, and die.

React in fear when you hear of another mage on the loose,
sigh in relief when word that the Inquisitor's have taken
him is spread.

Every aspect of the game is written with the concept of
furthering definitive roleplaying.  From combat to magic,
movement to tracking, everything is RP oriented.  If you've
ever wanted a system of code to support a backdrop for your
roleplaying, The Inquisition is it.

The Inquisition features over 150,000 lines of custom code
on top of the tried and true ROM codebase.  If you want an
Intensive Roleplaying world, give us a try.
 
                ----------------------------------------------- 

Mud         : Insanity To Infinity (I:I)
Code Base   : [Rom] 
Telnet      : kyndig.com 1234 [216.166.223.178]
WWW         : None
Description : 

    What is Insanity To Infinity (I:I)?

The goal behind I:I is to provide a place where people may come
and play within the classic combat system and areas provided by the
creators of Diku, Merc, and ROM, and released in the ROM distributions.

New features and improvements are constantly being added, even if
slowly, with the primary goal being increased playability and eye
candy for the hack-n-slashers. The more social-oriented players aren't
to be left out, however, as we shall soon have a nice area just for the
chatters, with arcade games, board games, trivia, and other fun stuff.

Come give us a shot, and if there's something you'd like to see
coded up which isn't there, just say so, and chances are it will
be implemented. :)
 
                ----------------------------------------------- 

Mud         : Insomnia MUD
Code Base   : MudOS on Nightmare 3.3.1
Telnet      : insomnia-mud.com 4000 [158.43.128.121]
WWW         : http://www.insomnia-mud.com/
Description : 

   Insomnia MUD is a popular UK based MUD, with a good UK and
american link and a broad cross-section of players.

Two years of radical code development and a hard-working team
has made the MUD reach a very stable, well balanced, and highly
enjoyable state of play.

With little or no lag from the UK, and mainly lag-free connections
from most of the States, this site has proved a winning feature
in our development.

A radically re-built codebase, and a sparkling presentation
have made the MUD very popular, very sociable and great
fun to play!

Come visit us!

Classes include:
Clerics, Druids, Fighters, Mages, Ninjas, Rogues, Templars and Witches.
Comming very soon are Bards.
 
                ----------------------------------------------- 

Mud         : Instant Insanity
Code Base   : [Circlemud] Modified 3.0 CirlceMud
Telnet      : chicago.funcity.org 4444 [199.170.117.14]
WWW         : None
Description : 

  Instant Insanity is a mud that was been around for a while
and is looking for new players. We offer 7 Classes, are rent
free have free recalls, a nice corpse retrieval system. Have
Many new skills and spells. We are also Looking for a few good
builders, to build from scratch or fix some of the uncompleted 
zones. We are just coming off of a pwipe and everyone is
starting out fresh, this is the last PWIPE we see in our Future.
 
                ----------------------------------------------- 

Mud         : Intrepid
Code Base   : [Circlemud] Circlemud/diku
Telnet      : 67.36.140.9 8400
WWW         : http://intrepid.rhuidean.com/
Description : 

IntrepidMUD Features:
 
* 400 mortal levels and 8 immortal levels
* A tiered class system for limitless options. Each basic class can
multiclass up to an improved class and then up to
an advanced class. Special classes such as Paladin, Antipaladin and
Sorceror are also available.
* 21 different races to choose from, and 2 specialty races. Each race
having its own inherant abilities, strengths and weaknesses that extend
beyond just basic stats.
* Over 225 zones with more than 18,000 rooms - more than 95% of our zones
are absolutely unique to IntrepidMUD alone
* A clan system with a number of active clans
* Hometown Selection (with over 30 hometowns)
* Deity Selection (with more than 15 gods)
* Unique Skills and Spells
* An improved combat system
* Quests and Quest Equipment
 
But most of all, IntrepidMUD has a staff of dedicated policy makers,
developers, area builders, and quest immortals who work hard to make
IntrepidMUD a unique, challenging, and entertaining MUD. IntrepidMUD is
constantly expanding - adding more areas, spells, and skills. A new
feature is added to the mud nearly every day.
 
                ----------------------------------------------- 

Mud         : Invocation
Code Base   : [MUSH] 
Telnet      : chaos.caile.org 7777 [216.158.31.51]
WWW         : http://www.caile.org/~invo/
Description : 

Invocation is a Pern based MUSH, running with permission from Anne
McCaffrey.

It is set at the end of the 12th Pass, beginning of the 12th Interval.

Our world of Pern follows the medieval interpretation of Pern and 
has aspects such as psychic power which are unique to Invocation 
amongst Pern games.

Characters are required to go through a basic approval system to 
ensure they fit into the game. However, we also offer 
'reserved characters' - characters that are pre-made with histories 
that already fit into the game. The reserved characters include 
ordinary people of a wide variety of ages
and a number of riders.

Newbies are welcome on Invocation. We also welcome people who have
not played Pern before and/or know very little about Pern.

Our special emphasis on Invocation is crafts.

Notice: The Dragonriders of Pern is copyright to Anne McCaffrey.
 
                ----------------------------------------------- 

Mud         : Isengard
Code Base   : [Mordor] Running mordor 6.0 as of 11/00
Telnet      : isengard.nazgul.com 4040 [24.29.25.80]
WWW         : http://www.isenhelp.com/
Description : 

   This tolkien-based mud has been around for as long as mordor has
existed.  In fact, some of the original coders of mordor still develop for
Isengard.  With a wonderful and extensive monster, item, and character
database, this mud is famous among mordor fans and non-mordor fans
alike for it's diversity and it's mix of exciting combat and role-playing.
The combat system is loosely based on D&D and AD&D, and people
familiar with the combat system of these famous games will no doubt
enjoy the experience of playing on Isengard.  There are constant
improvements and new areas being added.
 
                ----------------------------------------------- 

Mud         : Ishar
Code Base   : [Custom] Diku-style
Telnet      : ishar.com 23 [209.151.233.23]
WWW         : http://www.ishar.com/
Description : 

  Be challenged in the vast all-original fantasy world 
of Ishar.  Journey from the splendor of Mareldja to 
the shattered ruins of Torm Sarvek.  Tread through the 
dense Talrynian Forest or voyage for the great Ocean.
 
                ----------------------------------------------- 

Mud         : The Isle of Esclavon
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : esclavon.godlike.com 3000 [216.218.255.245]
WWW         : http://www.esclavon.godlike.com
Description : 

 In the elder days the gods inhabited the Sacred Isle of Esclavon. The lush
valleys of Esclavon became the seat of civilization for the world of Nataya,
and for a millennium all lived in harmony there. Then the god wars began,
and death was introduces to the world.

The war was horrendous and the gods were banished from this plane.  The Isle
was shrouded in mystery for over a thousand years rendered inaccessible by a
magical veil of mist that surrounded the isle. No one that entered the mists
ever returned.  This was marked as the year 1. In the year 1200 the magical
mists disappeared from around the island.  Adventures from all over the
world hear rumors of the booty to be had upon the Isle in the ruins of vast
ancient civilizations, and journeyed to the island.

* * * * * This is where your adventure begins... * * * * *

The Isle of Esclavon is an original themed fantasy role-play MUSH that uses
the D20 system under the Open Gaming Foundation rules.  The world has been
designed with Mushing in mind.  We offer a rich role-playing environment
with plenty of political intrigue and adventure to provide motivation for
your character.

In-depth information is provided on the 23 countries and 25 deities on our
web pages.   We believe that motivated players and interesting PC's should
drive the plots of the game.  Join us at the Isle of Esclavon, and you'll be
glad you did. This game is still under development, but will open soon.
 
                ----------------------------------------------- 

Mud         : Isle of Lesbos
Code Base   : [Circlemud] Circle v. 3.00 beta patch level 15
Telnet      : muds.crodo.com 6667 [63.202.40.135]
WWW         : None
Description : 

   This MUD is definitely original in its idea and form.  It
is based around the Isle of Lesbos which is a real Greek island.
It can alternately be prounounced 'Lesvos.'  It is properly
prounounced Lesbossssss not Lesbowzzz.  This is not the
derogatory term for lesbians like it reads at first glance.  In our
MUD, the island is HUGE and has all different levels of civilization.
In one area of the MUD, you might get a sword.  In another, you
might get hover boots. There is a 50 level mortal player class system.
Players choose from Amazons, Pagans, Priets, and Artisans when
creating characters.  More character classes are on the way. We
are still working the bugs out, but we welcome everyone to come
and give us a try.  We have worked very hard to make this a unique
gaming experience.  90% of the mobs are female playing on the Lesvos
theme, and men are encouraged to come play.  We have areas for all
different levels and classes.  Come give us a try.  You won't be
disappointed.                
 
                ----------------------------------------------- 

Mud         : The Isles
Code Base   : [NiMUD] NiMUD Development Server
Telnet      : nimud.org 2000 [209.163.146.154]
WWW         : http://www.nimud.org/
Description : 

  The year is 10453.  Eons have passed since the ancient
cataclysm that destroyed the land of Tyselorrd.  Since
the great upheaval, many empires have flourished.  The
mainland, though, is now covered with warring factions
vying for control of the Imperial seat.  The dwarven
mistress Tiktui rules the northern lands with her
great army of undead.  

In the south, away from the mainland, is a small
archipelago of temperate islands, untouched by the
great devastations in the north, and free of Tiktui's
tyrannical rule.  A great fleet protects the islands
known as the Southern Isles of Jharl.

The adventure begins in Kess, the capital city of the
Kingdom of Rygor on the largest of these islands. Players
choose skills and begin their adventure amongst the
elite citizens of the great city, Kess.  From there,
they are free to explore the island, make homes, form
guilds and participate in political roleplay. 
 
                ----------------------------------------------- 

Mud         : Ithacas' Mud
Code Base   : lpmud
Telnet      : ithacasmud.lightlink.com 6969 [205.232.34.20]
WWW         : http://ithacasmud.lightlink.com/
Description : 

   It is fairly new mud, up since July 1995. It is a modified 2.4.5
lpmud with an amylaar driver. We make backups daily.

It is rather easy to become a wizard here. It is a non-pking mud.
We have monsters from easy to hard to real hard. We have quest that
requires hack and slash and some that don't. We are working on making
this a fun and friendly place to play and work. So if you are looking
for a change from the pking muds give us a try. We will be waiting to
greet you with a Big Hello. Even if you aren't looking for a change
why don't you stop in anyway.We now have guilds, Druid,Elementalist and
Mercenary. We also have a portal to a future Ithaca, for extra
fun. So come join the friendly  players and wizards of the mud
and join in on the fun.
 
                ----------------------------------------------- 

Mud         : Ivalice
Code Base   : [Custom] Originally Rom2.4b
Telnet      : ivalice.dyndns.org 6712
WWW         : http://www.angelfire.com/ga3/Ivalice/
Description : 

Ivalice Mud II - Reopened and Better than Ever! Of
course, we are still in testing, but which mud isn't? :)
-- Ivalice Mud Offers a unique experience in mudding --

Based upon Square's world of Final Fantasy, the classes,
homelands, skills, spells and areas are all unique -
We offer a God & Element System, as well as a multitude of
other things!

Live your life as a Gambler from Narshe - Using slots and cards
to make your living .. Or perhaps as a Magitek Warrior, using
your infused magicite weapons as your best means of attack!
Maybe a Dragoon? Or a Geomancer? The posibilities are limitless!
- But don't take my word for it -

Enter the Realm of Ivalice - You'll never be the same again.                 
 
                ----------------------------------------------- 

Mud         : Ivory Tower
Code Base   : [LP] no
Telnet      : bearded.mallrats.net 2000 [216.165.129.81]
WWW         : None
Description : 

  Re-Opening of Ivory Tower after closing in 1992.  Was a _very_ 
popular LPMud at the time.  Putting back online to determine
if interest is still there.

Lots of origonal work.  Two realms, law and chaos, chaos allows 
PK while law does not. Check it out!
 

o=======================================================================o
                        Muds Beginning With: J
o=======================================================================o


Mud         : J-Mud
Code Base   : [Smaug] Modified, Most Original Areas
Telnet      : judgement.dyn.dhs.org 7250
WWW         : http://www.j-mud.com/
Description : 

 Good versus Evil! Evil runs rampant throughout the streets of
Jerusalem and some feel it is stemmed from the city of Ephesus
where evil has taken up root. The humble city of Jerusalem is
has been trotted over many times from the east and the west.
Every thing is, as is in the time period. The only hope may be the
God of creation, if the time is right and if God truly is what has
been written. You may have be able to change you or someone elses life.

 Political power and religious fashisum rule the time,
and the world is prime and waiting for something to give. You
may play a crucial role in this time, you may be able to prevent,
encourage and rule over others. You may even be a catalyst to
the power you serve and create a place in time and history for
yourself. It all starts with you!
 
 Focus group are hard core mudders, player killers, if you have
been banned from other muds, or don't fit in the power hungry
muds around you have to be here where the player runs the mud!
Change is good, we will prove it.                                               
 
                ----------------------------------------------- 

Mud         : Jacob's Ladder
Code Base   : [Custom] modified Smaug
Telnet      : jacobsladder.wox.org 2500 [199.170.117.14]
WWW         : http://www.unimad.com/~jl/
Description : 

  Jacob's Ladder is a revolutionary concept in Multi-User Dialog (MUD) gaming.
We are transforming the traditional role-playing realm into a part fantasy
part ancient world that takes the player into a whole new dimension of play.
Our gaming environment is Christ-centered and as a result a wholesome yet
exciting adventure into the mind.

  Our staff is dedicated to providing our players with the interactivity
that so many games lack today. Unlike other MUD's, we do not use the traditional
leveling methods. In fact leveling of characters is done without the repetitious
and morally questionable methods such as killing. Quests delve our players
into a world that they could have only imagined. Welcome to the adventure...
 
                ----------------------------------------------- 

Mud         : JediMUD
Code Base   : diku
Telnet      : jedimud.com 4000 [206.113.230.250]
WWW         : http://www.jedimud.com/
Description : 

   JediMUD has been running more-or-less continuously since
Summer, 1992, and was voted Mud Connector's Mud of the Month
in September, 1995.  One of the few surviving pioneers of 
the early Diku era, JediMUD continues to grow and thrive.  
Come experience mudding history; come experience the glory
of JediMUD.
 
                ----------------------------------------------- 

Mud         : Jellybean II
Code Base   : [Smaug] Smaug
Telnet      : saturn.planetmud.com 4050 [206.245.140.168]
WWW         : http://saturn.planetmud.com/~jelly/
Description : 

   Jellybean is a mud known for its easy-going atmosphere, emphasis
on fun rather than serious role play, friendliness to newbies and
even some of the regular mortals :) , approachable immortals, and 
nearly 200 fun-filled, thematic areas to bash your brains out.

   Jellybean offers hassle-free recall, free healer, no rent, and 
nearly painless death. (Well, maybe not, but you wake up in a room
with a real pretty nurse.)

   Some of the... interesting areas of Jellybean include Megatropolis,
Land of the Cult, Playboy Mansion and The Rocky Horror Picture Show.

   You are as likely to wield an electric violin as you are Glamdring,
so be prepared for the unexpected! If you are looking for a fun,
easy-going mud where a mature sense of humor is your best piece of
equipment, Jellybean just might be the place!
Bunny action figures sold separately.
 
                ----------------------------------------------- 

Mud         : JipangMuck
Code Base   : [MUCK] ProtoMUCK 1.70
Telnet      : jipangmuck.dynodns.net 1864 [24.88.23.22]
WWW         : http://jipangmuck.dynodns.net/~nakoruru/
Description : 

  JipangMUCK is intended to be a setting for historical Asian
themed fantasy role playing; samurai and ninja, miko and
geisha, honor and vengeance. These, with traces of arcane
magic behind the stranger things going on, are all a part of
what makes its setting. Jipang itself is a small fictional
continent, set in 1864 and located somewhere in the pacific 
ocean around about where Japan is in our world today. Unlike 
Japan during this time period, however, the people of Jipang
are a more open minded lot when it comes to outside people an
cultures, having found much to gain from them in recent
times. There's more info on theme and history on the homepage,
as well as information about the anime/manga series and video
games the muck draws inspiration from. 
 
                ----------------------------------------------- 

Mud         : Johnny MUD
Code Base   : [Dikumud] ROM 2.4 / Merc 2.2 / OLC Mix
Telnet      : jthmmud.dyndns.org 7000 [24.237.79.7]
WWW         : None
Description : 

 Welcome to the Johnny The Homicidal Maniac MUD! This is a
mud based on the book 'Johnny The Homicidal Maniac' by
Jhonen Vasquez. I'm not him, so don't ask. This mud is 
intended for all to have fun, and build yourself a powerful
character without all the BS of other muds. Come give this
MUD a shot. Who knows, you might end up staying. :)
 
                ----------------------------------------------- 

Mud         : The Jungle
Code Base   : [Rom] 
Telnet      : thejungle.dhs.org 4000
WWW         : http://thejungle.dhs.org/
Description : 

 The Jungle is a very magical fantasy type mud. The world has been
turned upside down by an evil wizard. He trapped a good wizard on an
island. Being alone and trapped, the good wizard creates sentient
bipedal animals to keep him company in his own little world.
 
 Now, the good wizard has died and along with him, the magic that
entraps all the sentient animals on the island. You play the animals
that now go out and explore the world and make a name for your cause and
race.
 
 Each creature starts his/her life and upon reaching hero status, may
reincarnate to a larger, and more powerful animal.                              
 
                ----------------------------------------------- 

Mud         : Jusenkyo Mordor
Code Base   : [Mordor] RP-enhanced, highly modified Mordor v5.05
Telnet      : sotalecia.dyndns.org 4040 [165.121.82.74]
WWW         : None
Description : 

 This MUD is a collaboration of a few anime addicts
who gathered together in order build a MUD based on
one of their favorite subjects -- anime.  Not based 
on a single anime, this MUD covers attempts to cover 
and crossover as many as possible into a rather
interesting (and generally amusing) mix.  It is
entirely a unique creation, built completely from the
ground up over the stock version of Mordor, currently
based around two city areas and others that are soon
to come.  We are wholly open to suggestions from
players about what they would like to see or possibly
some anime they would like added to our mix.

Currently, the MUD features a Ranma  based style of
alternate forms, a bit of Sailor Moon, as well as characters from
many different anime and video games and novels.

Currently the MUD has an <a href='http://www.mirc.com'>IRC</a> channel on
<a href='http://www.lunarnet.org'>eldrasia.lunarnet.org</a> in the channel #botmud.
If you are interested in playing, giving suggestions,
or joining our 'elite builder team' head over there
and one of us should be around to answer any questions
or concerns you may have.
 
Enjoy ^_^                                                                       
 

o=======================================================================o
                        Muds Beginning With: K
o=======================================================================o


Mud         : KaosWars
Code Base   : [GodWars] 
Telnet      : kaoswars.cjb.net 7000 [24.94.249.25]
WWW         : None
Description : 

 We are currently developing a new generation, discipline and powers system
for the MUD, the game has a lot of features, far more than one could do
justice to in a brief description, come take a look for yourself!

Our main aim as staff of KaosWars is to be as fair as possible and to make
this mud fun for all. We currently have the following classes:
Demon,WereWolf,Drow,Ninja,Vampire,Monk,BattleMage,
Tanar'ri,ShapeShifter,SpiderDroid,Samurai,UndeadKnight,Angel,and Lich.

The immortals run special quests every day like Artifacts Quest ,Token
Quest and other fun quests.

KaosWars is a pretty friendly sort of MUD, it is NOT a vicious murder hole
like some PK muds.

We have strict policy on cheating. This Mud is constantly being developed,
it will never be stagnant, its ALIVE!
 
                ----------------------------------------------- 

Mud         : KeeperMUSH
Code Base   : [MUSH] PennMUSH version 1.7.2 Patchlevel 29
Telnet      : keepermush.korongil.org 4201 [169.244.37.213]
WWW         : http://keeperMUSH.8m.com/
Description : 

  Yaughdon is a world of fantasy, where both good and evil are represented. In the
Gisnator Realm, the northeastern Quadrant of Yaughdon, an evil necromancer sends 
his army of Drow Elves, Humans, Harpies, and reanimated skeletons to do battle 
with the peace-loving Humans, Valkyries, Dwarves, Elves, and even the bat-like 
First Humans. As these people struggle to defend their way of life, they know 
not that they are being monitored by an even higher power- Officers in God's 
army and fallen angels from the depths of hell wander around in guise, 
because on this planet a child shall be born, a child who will destroy Satan himself.
As the Necromancer tightens his iron grip on the people, the people must fend off
his assaults and turn his people back from whence they came..

This is an original-themed MUSH, and though it is still in its developement 
players are very much encouraged to come and roleplay. This is not a 
MUD, and is not PK, but anyone that enjoys any fantasy MU*s will probably enjoy 
KeeperMUSH. Come, battle the darkness or side with it!
 
                ----------------------------------------------- 

Mud         : Kerovnia
Code Base   : [LP] LPmud 2.4.5-KEROV
Telnet      : kerovnia.com 1984 [209.73.232.39]
WWW         : http://www.kerovnia.com/
Description : 

   Kerovnia was setup in 1992.  Since then we've grown to
 over 60 megs in size (pretty big for an LPmud).  We're not 
only a good adventuring mud, but we've always been known 
for our social atmosphere as well. The primary theme of the 
mud is Fantasy, but we allow all types of areas and make 
some ingeious way not to break themes and connect it to

our world.  We have hack and slash as well as puzzles to 
solve!  Everyone is welcome and we want everyone to have a 
good time!  We're our own custom lib, written up from a 
LPmud 2.4.5 base.  We have multiple races, guilds, classes 
and more!  Werewolves, Vampires, and even Clans!  Check us 
out!
 
                ----------------------------------------------- 

Mud         : Khrooon
Code Base   : [Rom] modified
Telnet      : mud.khrooon.net 4000 [147.83.61.65]
WWW         : None
Description : 

 Khrooon is a spanish mud created in 1995, and come back to life in 2001.
It's a Rom 2.4b6 based mud, with a lot of new features like more classes, 
spells, skills, autoquests, new areas.

Supports enhancements like MSP (Mud Sound Protocol), MXP (Mud eXtension 
Protocol) and MCCP (Mud Compression), and Ansi Color.
 
                ----------------------------------------------- 

Mud         : Kindred Souls
Code Base   : [Smaug] Smaug Mud with heavy modifications.
Telnet      : cr476719-a.lndn1.on.wave.home.com 4000
WWW         : http://www.freespeech.org/kindredsouls/
Description : 

**NOTE** please append the above description below this.  Thank you.            

   Welcome to Zhelenia, where the plague of the Crimson Lust tears the
realm asunder. Where the Taken vie for ultimate control of the Realm
using their legions to do battle and carry their holy and unholy wars
ever onwards, ending always in bloodshed. Come, do battle with the
Vampires Cults and join with the Taken, the Realm of Zhelenia is in your
hands.  The Battle between Shadow and Light was lost, the Battle of the
Shadow and the Gray is at hand! Dare you join?  Dare you come to the
Realm of Carnal Enticements and Bloody Endeavours, dare you to carve
your name in the history of Zhelenia, hall you be Taken, or will the Lust
embrace you in its foreboding grip.  The choice is yours. Enter Zhelenia,
where to live is Human, to die Divine, and to kill is to Be.
 
We are a role playing mud with extended rewards for playing your chosen
character well. We have a specialized remort code, allowing the option to
as a dragon, as well as working vampirism code (real Vampirism, not some
lame class or race vampire), a race code, language code, ANSI color code,
archery code, and are constantly working to add many new areas, skills, and
spells. And let us not forget the PK system based on experience and the
Immortals.                                                                      

 
                ----------------------------------------------- 

Mud         : Kindred Spirits
Code Base   : [Rot] Version 1.4
Telnet      : tamarisk.ab.ca 6767 [216.18.90.6]
WWW         : http://kindredspirits.tamarisk.ab.ca
Description : 

  Kindred Spirits is an ROT 1.4 base mud that has undertaken
many changes in the last month including the return of the
main implementor from a leave of absence.

In such a fantastic world all manner of creatures walk the realms from 
the largest evil dragons with awesome power and dangerous breath attacks
to the cursed members of the human race known as werecats, normal
humans during the day, at sunset the curse is activated for the night
allowing one to gain horrible blood thirst as well as enhanced abilities.

Leveling is quite fast, yet gathering equipment to aid yourself  requires 
a quick wit, as well as the ability to use team work to overcome near 
immpossible odds and enemies who fight smart and fight to kill...

With new areas, skills/spells, and new classes coming continually
all one can do is jump right in and explore the vast world for themself. Help
is offered freely and the extended help files for even the newest MUD player 
can find themselves quickly immersed in the growing regular player base.

Clans are offered both PK and nonPK, roleplay is accepted and 
encouraged with roleplay awards. Automatic quests are an existing
and stable part of the world as well as immortal run quests and
world wide quests the player can do at their leisure for items
and experience not found elsewhere!
 
                ----------------------------------------------- 

Mud         : Kingdom Of Insanity
Code Base   : [GodWars] Dystopia Modified
Telnet      : hosting.smoolabs.net 4920 [24.79.152.151]
WWW         : None
Description : 

Welcome to Kingdom Of Insanity!

I am Penguin and I'm here to make sure that you get to the Kingdom safely.
From there your job is to keep yourself sane enough to not get killed.
Beware though, that evil lurks in every world, so clutch your sword, wield
your dagger, charge your power, and go forth Into THE INSANITY!!!!
 
                ----------------------------------------------- 

Mud         : Kingdoms
Code Base   : [LP] LPC
Telnet      : kingdoms.se 1812 [212.91.134.183]
WWW         : http://www.kingdoms.se/
Description : 

   Kingdoms mud is a medieval fantasy based LPmud. We're based on 
our own mudlib. The mud features several guilds as well as some
races, most of whom are humanoid. With a multitude of quests and
exploration we can offer far more than only monster-bashing. The
latter is of course provided as well, but beware, combat is deadly
to say the very least. Player-killing is somewhat limited, but
game mechanics takes care of that. It's part of the game, nothing
that is required.

Running since spring 1992 we're one of the older muds still up. 
You are welcome to the Kingdoms, to explore and enjoy.
 
                ----------------------------------------------- 

Mud         : Kingdoms of Destiny
Code Base   : TinyMux v1.4p16
Telnet      : kingdoms.telmaron.com 5000 [206.246.120.2]
WWW         : http://www.telmaron.com/kingdoms/
Description : 

   The Ithranian Empire has had its fist around the known world for over a 
milenium... From the vast capital city of Medro, policies and whims of the 
Emperors and courtiers have dictated every aspect of life for the citizens 
across the world of Bara'shi. Organized crime factions hold great sway over 
much of the capital, bribing and extorting their place into Imperial policy. 
Recently, Emperor Crypha IV died under 'questionable' circumstances, leaving 
the throne to his lone heir, Sarnon, barely two years old. The Grey Thane, 
Melago II, was appointed Regent until the young Emperor came of age. Seeing 
opportunity, several factions have begun rallying their forces in order to 
enhance their power. Kingdoms and peoples which have been subjugated for 
centuries now see a chance to regain their autonomy. The political situation 
of the Empire is at it's most vulnerable since its instatement. 

   Join us for excitement and intrigue, as a denizen of our original world of 
Bara'shi, and enjoy the rich role-playing atmosphere with fellow adventurers.  
Your character is bound only by your imagination...
 
                ----------------------------------------------- 

Mud         : Kingdoms of Lysteria
Code Base   : [Envy] Greed 0.99.12(modified)
Telnet      : Lysteria.no-ip.com 5013
WWW         : None
Description : 

 Kingdoms of Lysteria is a gradually evolving mud. We are not yet ready for full play
but builder/coder applicants are welcome to log on. We are striving to create a
realistic world with as much versatility as possible. I don't like to put limits so
the mud is being designed to let you do almost anything you wish. But there will be
consequences to your actions. A few of the muds features include: OLC, Mounts, Ranged
weapons, Object Mob and Room special procedures and programs. We also have a very
ellaborate clan system featureing clans guilds orders and kingdoms. Players will
eventually be able to build and maintian thier own homes and businesses. As well as
making thier own equipment. So if your interested in helping to create a unique and
very advanced world drop in.

Seythe, Owner of Kingdoms of Lysteria
 
                ----------------------------------------------- 

Mud         : Kingdoms of Ravenlocke
Code Base   : [Rom] highly modified
Telnet      : kor.drenyx.net 5000 [66.81.101.119]
WWW         : http://kor.drenyx.net/~kinson/KoR/index.html
Description : 

We offer among many things including:

- A friendly Immortal staff
- 6 classes to choose from
- 10 base races
- Race evolution
- Over 5000 possible levels
- Different countries/continents to fight in
- Clans
- A PK system limited to clans in the arena to settle all clan disputes
- Automated and non automated ran quests

So if you're looking for someplace where the Immortals interact with 
players, where players concerns about the game are taken to great 
lengths of consideration, and where you can have alot of fun. We
are just what you are looking for.
 
                ----------------------------------------------- 

Mud         : Kingdoms3
Code Base   : [Custom] Web/Turn Based Game
Telnet      : Use Homepage
WWW         : http://www.httpgames.com/
Description : 

Kingdoms3 is a web based strategy game built where you, as
a kingdom ruler, must build your kingdom from the ground
up, while at the same time compteting against other
players. Currently we have 5 different races you can choose
from when joining. We have Humans, Elves, Demons, Beasts,
and Draconians. Each race has completely different
buildings, military units, and spells to choose from.

Kingdoms3 supports a full market system, as well as a clans
system which comes complete with a ranking system and
private forums dedicated to the clan alone. Clan creators
are able to create clan parent topics as they wish.

Kingdoms3 is open and ready to accept players. Come check
us out, we're averaging 30-40 players on during the day.
 
                ----------------------------------------------- 

Mud         : Kirozia
Code Base   : [Rom] ROM with mods
Telnet      : kirozia.merseine.nu 9000 [216.100.130.9]
WWW         : http://www.bucketmouse.net/kiro/kiro.html
Description : 

 Kirozia is a small MUD which has been in development for quite a bit.
We have started from scratch(stock) numerous times since we began 
working on it. Currently, things probably don't look too interesting.
Feel free to makes comments and suggestions on what you would like
to see done on the MUD.
 
                ----------------------------------------------- 

Mud         : Kivekian Dawn
Code Base   : [Rom] Extremely modified 2.4
Telnet      : kivekia.betterbox.net 4321 [209.83.132.90]
WWW         : http://kivekia.betterbox.net/
Description : 

  Kivekian Dawn is the MUD we always wanted to play, but
could never find. We wanted a MUD that was never-ending,
that had role-play as well as combat, that was dynamic and
forever growing. In KD, we have realised this dream.

We have a large staff of builders, and we've designed a
world with cultural diversity at the core. There are three
main continents (two of which are purely original in
content) that differ immensely: at one pole we have the
highly religious, at the other the highly capitalist. And
playing on opposing continents is different from the coding
up to the role-play...

Player involvement is very important to KD. We are forever
adding to our history, and wish players to help create it.
We've even provided facilities for established players to
leave a permanent mark on the world.

We have extended races and classes, but we've developed it
so it isn't so finite. We have guilds to cater for all
tastes, and room for more. We are newbie-friendly, but
have plenty to offer the seasoned player.

KD is an epic story in the making, and we want YOU to be a
part of it...
 
                ----------------------------------------------- 

Mud         : Kladinair
Code Base   : [Rom]  [Rogue] --Modified
Telnet      : grrking.com 8000 [64.211.47.12]
WWW         : http://lydinair.grrking.com/
Description : 

 Kladinair is a new mud, started up recently.  We are working on making an 
original, player friendly world with enhanced RP.  We are seeking talented
builders who wish to build for a developing mud.

* 101 mortal levels (Looking to change to leveless system.)
* Original races and classes.
* Many new skill/spells.
* Toggleable automap.
* All original areas.
* Player ran clans.
* Player home system (buy, describes, and furnish yourself.)

Many more features and additions to come. Log on and check us out for more
info on staff positions or email Lydinair and lydinair@grrking.com
 
                ----------------------------------------------- 

Mud         : Knights of Darkness
Code Base   : [SWR] Modified
Telnet      : swreality.org 5555 [216.18.90.4]
WWW         : http://www.swreality.org/
Description : 

  Knights of Darkness is going into our second year of being open to the
public, and in the last year we have improved on many things. We strive to have
a very stable codebase so that the player can always count on being able to
join us. Another priority here is the relationship between our Imms and players
in that we strive to create an enjoyable experience for everyone. We understand
that without our players, there would be no point in having Immortals. With
that in mind, it is a requirement for our Immortal's to understand that we work
for the players.                                                                

LrdElder (Head Coder) - a.k.a. Soulbender
 
                ----------------------------------------------- 

Mud         : KoBra
Code Base   : LP 3.1.2 +++
Telnet      : kobra.et.tudelft.nl 23 [130.161.38.161]
WWW         : http://kobra.et.tudelft.nl/
Description : 

  KoBra is a well established Star Wars based MUD that has been around since 
the beginning of 1991. We are currently running on a dedicated Pentium.

Almost 40 planets to explore, nearly 20 major quests available to solve. We 
have several StarWars races to pick from. Current races are Ewok, Gamorrean, 
Human, Ithorian, Mon Calamari, Rodian, Sullustian and Wookiee. All have their 
own special features and abilities.

You can if you like join organisations like the Alliance or Empire. Or choose to
be just a peaceful person, a sneaky Smuggler or a brutal Bounty Hunter. Minor 
guilds and organisations will follow in the near future.

We also have a unique universe system with advanced space combat abilities. You 
can buy your own ship or get one from your organisation and fight for freedom or
depression in our Star Wars galaxy. 

We do not require a port number, for those of you with restricted port access! 
We allow having several characters per person. Read 'help second' on the mud.
 
                ----------------------------------------------- 

Mud         : KombatMUD
Code Base   : [Circlemud] CircleMUD 3.0 bpl11
Telnet      : kombatmud.com 6969 [66.33.24.200]
WWW         : http://www.kombatmud.com/
Description : 

   KombatMUD is a MUD that takes place in current day 
times. It has several themes loosely based around the popular 
video games in the Mortal Kombat series. It is currently in 
the beta test mode, and is rapidly growing. We are in the 
process of assembling a entirely original world, as a result
there have been few zone updates as of yet. However the code
base is heavily modified, and includes many unique spells, a
unique clan system, a unique item assembling system, routine
level quests at every 50 levels. The mud offers a mortal level
scale of 299 levels. We have implemented a battle pkill system, 
and a hero system, and are on the verge of completing a clan
war system. KombatMUD also contains a unique alliance, and 
political system which has been mostly implemented. The web
site is still under construction, and has no data in it 
currently.
 
                ----------------------------------------------- 

Mud         : KorongilMUSH
Code Base   : [MUSH] Pennmush 1.7.4 patchlevel 6 - Korongil Mods 0.4
Telnet      : mush.korongil.org 6250 [204.116.114.80]
WWW         : http://www.korongil.org/
Description : 

 Korongil is a world of fantasy, where demons and sorcerers battle knights and
kings. The darkness of evil Moralan is growing once more, and the forces of
light build their strength to rise up and oppose it. What will happen? Is war
inevitable? Within this struggle you will find common men and women who shall
rise to become legends, will you be one of them? Only time, and RP, will tell.
 
The theme of Korongil is a pseudo-medieval setting of fantastic proportions.
The struggle between good and evil is spread throughout all levels of
existance, from the lives of mortals, the world's nations, even to the deities
responsible for this reality. The tides of war and peace flow throughout the
past, present, and future, carrying the whims of mortals and immortals alike.
The essence of sorcery surrounds all that exists, offering its power to all who
have the strength to wield it. Fantastic creatures inhabit the wilds as the
sentient races build Korongil's nations within their cities. The path the world
will take relies upon the choices of those who struggle within its reality.
 
KorongilMUSH offers interesting Role-Playing within its original fantasy world.
You can portray one of the many inhabitants of this vast and varied world.
Select to play any of our standard races, from the dour dwarves to the brutish
xyloks, and perhaps earn the role of one of our more restricted species.
Explore the nations of Elduran and Moralan while taking part in the intrigues
and events that swirl around you. Your actions can shape the world. Justice or
tyranny, life or death, the choice is yours.
 
                ----------------------------------------------- 

Mud         : Krishnak
Code Base   : [Silly] _Heavily_ Modified SillyMUD
Telnet      : mud.krishnak.org 4500 [216.190.234.3]
WWW         : http://www.krishnak.org/
Description : 

Krishnak Classic is back up and running.  We run a heavily
modified SillyMUD codebase that is now almost entirely
custom code offering many new races, classes, skills and
spells.  The world itself is based upon the fantasy world
Arkaria, a world designed by the creators to create a
consistent reality and mud additions must fit within the
context of that world.  The world now only has 1 stock area
remaining, but it has been modified.  That area is the
starting city which was modified from Midgaard but with the
core area intact to help new players easily find their way
around.  We currently have over 3300 rooms of original
content and as the mud begins to gather steam again, that
number will begin rapidly rising.  Future plans for the mud
include a switch to a classless, skills-based advancement
system with 'kits' to allow for no-brainer training (a
warrior kit, for example).  We offer about 20 races, 14
classes and nearly 400 combined spells and skills.  Please
come by and give us a try.  We may be what you've been
looking for.  Old players of Krishnak are particularly
encouraged to visit.
 
                ----------------------------------------------- 

Mud         : Krynn's Peak
Code Base   : [Rom] Really modified
Telnet      : draco.rotol.ramk.fi 4000 [193.167.86.17]
WWW         : http://krynnspeak.cjb.net
Description : 

  Finding yourself in a pre-war of the lance
situation. Choose to play either a wise
cleric, a warrior of fortitude, an intelligent
mage or a stealthy thief. Undertake quests and
interact with other players in your own, and
other peoples designed RolePlay. Whether your
a rich filantropist or a poor thief, striving 
to earn a meal the possibillities are open for
your leisure, provided you can deliver the
roleplay needed.

The codebase is highly modified, lots of changes.
The overworld is original Krynn continent and it's 
growing constantly.
 
                ----------------------------------------------- 

Mud         : Kyllstryl
Code Base   : ROM 2.3(heavily modified/completely overhauled)
Telnet      : KsMud.Wetdirt.com 2468 [216.129.149.5]
WWW         : http://ksmud.wetdirt.com/
Description : 

   KyllStryl is an exciting new mud born of the expertise and 
vast experience of veteran players. We feature a newbie friendly 
atmosphere where new players are in a separate world of their own
so that they can learn and practice, unhindered by the full
player killing atmosphere of the veteran world. Level range from
1-15 being newbie and, upon leveling to 16, you are transported 
to the veteran world where you select your class and can level to 
55. The Veteran world is FULL PKILL and we have designed the MUD
with uniquely coded skills/spells that bring out the adrenaline
and excitement of the hunt. Clans and Castles are supported and
recommended, as there is a strong sense of camaraderie. A strong
focus lies in role-playing and adventuring rather than mindless
repetitive leveling. There is also a great deal of realism in the
game in abilities as well as monsters/areas such as butchering & 
skinning corpses to wear as eq, and monsters that interact with 
players rather than stand there waiting to be slaughtered.  Our 
Immortal staff is comprised of experienced players who are
frequently on and are fair, just and will always be open to ideas
or suggestions. See you on the battlefield!
 
The art of war is about the mind, not the matter.  -Sun Tzu, Ping Fa
 

o=======================================================================o
                        Muds Beginning With: L
o=======================================================================o


Mud         : The Labyrinth
Code Base   : [Rom] drasticly modified
Telnet      : tamarisk.ab.ca 9000 [207.229.21.162]
WWW         : http://labyrinth.tamarisk.ab.ca
Description : 

   Looking for a challenge?  Want options and a solid system?
A place where you don't just play house?  Somewhere you can
amass power... but roleplay along the way?

Based on Rom2.4b3, The Labyrinth features:  Diety-based
character generation; lunar phases and seasons; two levels
of remort; holy symbol or foci based spell casting; mounts
and special skills for mounted combat; traps and skills (or
spells) to find and disarm them; mob/room/object programs;
non-supervised and supervised quests; tracking and tailing;
gaze attacks; insanities caused by demonic exposure; OLC;
owned objects; unique world layout; clans and private
residences; fighting style based combat system; music based
bard magic; player run territories and justice system(s);
anatomically correct player statues; support for the sounds
(using the mud sound protocol); and much more...
 
                ----------------------------------------------- 

Mud         : Labyrinthus Latinus
Code Base   : [LP] 03.01.02 (pure LPMUD)
Telnet      : ll.imp.ch 3333 [157.161.1.146]
WWW         : http://labyrinthus.latinus.imp.ch/
Description : 

AVE!

Are you used to playing LP-Mud? Fine, go on playing it - in
Latin, the mother of most European (and also American)
languages!

Buy a dictionnary and a short grammar and get used to the
fundamentals of literature and arts etc.

Are you used to reading and understanding or even speaking Latin?
Go ahead and learn what LP-Mud might be!

You will meet a lot of people in numerous countries. Make
friends with them.

Whoever knows about the roots of our whole culture system,
get united! - Complete our MUD with new objects and rooms,
let us know when you have found mistakes you want to be
corrected.                                                              
 
                ----------------------------------------------- 

Mud         : The Lady's Cage
Code Base   : [MUSH] PennMUSH version 1.7.2 patchlevel 26
Telnet      : www.aelfhame.net 2500 [63.162.71.9]
WWW         : http://mimir.net/psmush/main.shtml
Description : 

 A MUSH based on the Planescape setting for D&D. Imagine the realms of the
gods, sixteen completely different infinite planes, forming a ring. Imagine
a neutral bufferzone in the centre of this ring, forming a plane of its own.
Imagine an infinitely tall spire in the centre of the infinite bufferzone.
Imagine a city, like a tiny ringworld on its side, hovering on top of this
infinite spire. This city is Sigil, accessible only by portal and the only
place barred to the gods. Where all from angels to demons, to the various
mortal races in between, meet.
 
                ----------------------------------------------- 

Mud         : Lakes of Darkness
Code Base   : [Dikumud] envy merc
Telnet      : lakes.multiuser.net 2345 [63.77.145.125]
WWW         : None
Description : 

 The Lakes have once again grow dark, the age of innocence has come to
an end.  Today is the day there are no rules, no muss, no fuss. You
want a place to play with  hardly any rules this is the place. Come
enjoy our 200 levels of play, a large selection  of classes and races
to choose from. Over 100 areas mostly original. Stay if you dare and be
one of the first to call  yourself a  champion. Bare with the bugs although
this code is from an old mud, the pkill side of it as brand new. Master
this  mud and learn where the mud of all muds reside known as Legends
of the Lakes. Not many  rules,  though it is best not to disrespect the
staff. Please only 1 connect per player. Thanks, Titan and the rest of the
staff. We'd love to see ya
 
                ----------------------------------------------- 

Mud         : Lambda Moo
Code Base   : Lambda Core
Telnet      : Lambda.moo.mud.org 8888 [192.216.54.2]
WWW         : None
Description : 

   Lambda moo is the original moo that developed the core
code for all the moos you will likely visit.  We have guest
sign ins and if you like the place you can request a
permanent character name.  You may make friends and
influence your fellow moo'ers by running for a open
position on the board of directors.  Thereby influencing
where the moo will grow in the future.
 
                ----------------------------------------------- 

Mud         : The Land
Code Base   : [Dikumud] Modified KAOS (heavily modified Renegade Outpost  v1.0, a Silly/DikuMUD derivative)
Telnet      : theland.net 5000 [206.230.220.4]
WWW         : http://www.theland.net/
Description : 

 The Land is the MUD formerly known as KAOS. KAOS was the Renegade Outpost/
Forbidden Lands derivative opened in 1993, and The Land is continuing the
KAOS traditions of stability, balance, and fast-paced fun. We at The Land
are continuing our expansion of and upgrades to the codebase and world.

 The Land is a hack and slash, fantasy-based MUD with an expansive, mostly
original world created around the bones of the old Midgaard-Haon Dor DikuMud
environment.  We have dozens of completely original areas, some written back
in the KAOS days, some written specifically for us.  Coupled with our
limitless level system, you can be sure of new challenging goals every day.
 
 We pride ourselves on stability and fairness.  We know that power tripping
losers masquerading as game masters can spoil your fun fast, and try to
steer clear of upsetting our mortals by interfering with them.  We also know
that losing months of work in a pwipe or crash can be upsetting as well, and
we are proud to say that we have had our current playerfile in existance for
over five years now.  Offsite backups are updated regularly.
 
 Get on board as The Land brings KAOS code into the new millenium.
Our MUD needs you! And dare I say, you need us, you bloodthirsty savage!
 
                ----------------------------------------------- 

Mud         : The Land LPMud
Code Base   : [LP] LandLib
Telnet      : mud.spin.de 6666 [62.208.121.77]
WWW         : http://mud.spin.de/
Description : 

  The Land (LP) is currently under development.
It will feature a rich parser and object interaction
system, realistic combat not based on HP or similar
abstractions, and a dark fantasy world in which the
conflict amongst different political and religious
groups drives the quests and the whole game. The world
is based on a pseudo-medieval setting with the first
'modern' technologies like the steam engine slowly
appearing.
 
                ----------------------------------------------- 

Mud         : Land of Chaos
Code Base   : [GodWars] Dystopia 1.4  New Questing System and LOTS of AWESOME CODE!
Telnet      : bb14.betterbox.net 9500 [207.206.185.91]
WWW         : http://landsofchaos.betterbox.net
Description : 

 Welcome to the Land of Chaos, after visiting us you will 
no longer feel the desire to search for another pk mud. 
We have taken a fresh look at how pk is done and are 
working towards bringing the players closer to thier goal 
of survival and conquering. We currently have many projects 
we are working on including some new class's like Titans 
and Dragons and adding really new code to Dystopia 1.4. 

We have a completely redesigned kingdom code -- you can 
capture the other alignment's stronghold, gain bonuses 
while the other alignment's stronghold has been captured, 
and raid other people's kingdoms.  New classes are on the 
way and the mud is continuously changing for the better.

This mud was, and IS built on player input. Players voice 
their opinions on this mud more than almost any other mud, 
mainly from the fact that we listen to player's suggestions 
and make changes accordingly.

                        Sincerely,
                        Imm Staff
 
                ----------------------------------------------- 

Mud         : The Land of Drogon
Code Base   : UberMUD
Telnet      : land.drogon.net 6123 [194.207.97.5]
WWW         : http://www.drogon.net/tlod/
Description : 

It's a olde-fashioned MUD in the classic style of
'Colossal Cave' or 'Zork'. There is treasure to be found,
puzzles to be solved and monsters to be killed.
 
                ----------------------------------------------- 

Mud         : Land of Legends
Code Base   : [Envy] Envy 2.0, highly modfified
Telnet      : legendz.com 1234 [206.103.37.166]
WWW         : http://www.legendz.com/
Description : 

   Land of Legends (LoL) is a mature, well-established MUD that
is celebrating its 5th anniversary.  Everybody on the immortal
staff has played  as a mortal and brings the combined viewpoints
of game playability and administrative sanity to LoL.

   LoL code is constantly evolving and changing based on player
requests and to make interaction with the game more natural and
intuitive.  The same primary coder has been with LoL since it
was created.
 
 - Dedicated server on dual T-3s
 - Child/family friendly: No-cussing rule strictly enforced
 - Newbie-friendly death can still pose a challenge to
   experienced players
 - Comprehensive cross-indexed HELP system
 - Built-in SPEEDWALK and ALIASes
 - Players can hunt mobs.... but mobs can also hunt players
   and 'swarm' them, too
 - Transportation system
 - Players can create live maps and a SHANTY area allows real-
   time room creation
 - Persistant world: mobs/objects save between reboots
 - Custom classes including MUTANT and ALCHEMIST
 - Player banks and clan banks keep your money safe from thieves
 - Convenience features: auto-open doors, abbreviations, others
 - Integrated web access to LoL (NOTEs, WHO, etc.)                              
 
                ----------------------------------------------- 

Mud         : Land of Neverending War
Code Base   : [GodWars] Heavy modified version
Telnet      : fleamuds.mine.nu 4500 [62.4.22.155]
WWW         : http://fleamuds.mine.nu/
Description : 

For all players looking for a good mud:

Why this mud is good?

The server is our own, so the mud will never close.
The imps said: we will never pwipe even with all the coding being done.
No cheating imms here: imms are not allowed to play mortals.
A lot of original code making this mud very different from others.
The server is improved often and is now stable.
We now got a static ip and improved speed of the mud.

Land of Neverending War is not easy to start on, but big people will 
help you and Flea is often online to give some helpful advice. If you
want to build a character that will be around for a while, come join us 
now!

Coders: Muad and Flea.
 
                ----------------------------------------------- 

Mud         : The Land of Ruins
Code Base   : [Circlemud]
Telnet      : ruinsmud.com 8000 [207.180.91.122]
WWW         : http://www.ruinsmud.com/
Description : 

   Long ago, in a land far away, wizards and warriors ran amuck.  The
world was abundant with evil and corruption.  The innocent were slain,
and the Dark Lords ruled over all of the earth.  Over time, the Lords
became power hungry.  They tried to eliminate one another and a war
broke out.  The fighting was gruesome and lasted for hundreds of years. 
In the end, only a few mortal men remained, as the rest were eradicated. 
The earth had been destroyed, and all that remained was a Land of Ruins. 

The Ruins has more unique and original features than almost any other
mud in existance.  We have a totally original world for people to
explore, original (awesome) clan system, 60+ zones, 500+ skills/spells,
intelligent/interacting monsters, arenas, quests, object tweaking,
avatar/remort leveling system, 12 classes, 11 races, and a courteous and
friendly immortal staff. 

If you are tired of the same old stock M.U.D.'s that seem to be the only
kind of mud left, then you need to stop by the Ruins.  If you crave a
change from the average, boring M.U.D., then you need to come visit our
land.  You won't be disappointed. 
 
                ----------------------------------------------- 

Mud         : Land of the Chosen
Code Base   : [LPMud] LOCLib Version 1.5 (modified Darkelib 2.0)
Telnet      : loc.darkemud.com 5000 [204.201.254.133]
WWW         : None
Description : 

We need area builders badly.  We are a Darkelib based mud
looking to branch out from the typical Darkelib crap that
is out there.  We are trying to have no stock areas, and
use completely origional ideas in creation of classes,
skills, areas, equiptment, and virtually everything from
the ground up.
 
                ----------------------------------------------- 

Mud         : Land of the Lost Unicorn
Code Base   : [Rom] 2.3 Heavily Modified
Telnet      : lostunicorn.org 1701 [216.42.73.41]
WWW         : http://lostunicorn.org/
Description : 

   Land of the Lost Unicorn places a priority on friendliness and enjoyment
of a mudding atmosphere by combining the benefits of roleplaying and combat.
The immortals of this realm try their best to be responsive to the players
by listening to complaints and ideas. Most ideas or proposed changes get
implemented if they are found beneficial to the entire mud. The players are
cordial and happy, and often communicate extensively on our many channels.

   LUN, as it is called for short, offers 12 races and 12 classes and a
variety of features too numerous to name. If there is a feature you want that
we don't have, please feel free to let us know! We have left the original
customization in, though most prefer to use the base skills and spells each
class has in. We also offer an alternative mud school for players who are
familiar with the rom code, as well as offer the stock mud school for new
mudders to learn from. We are in the process of adding new original areas
to eliminate the stock to give known mudders new lands to explore.

   One thing that we do pride ourselves on is our complete and up-to-date help
files. This makes us a good choice for new mudders and those who are sick of
having to ask about everything. There is also a question/answer channel on the
mud for questions that you can't answer through help files.

   LUN has a religion system of nine separate religions, each is led by a
fellow player, and follows a mythical god and ethos.
 
                ----------------------------------------------- 

Mud         : Land's End
Code Base   : [Rom] Highly Modified.
Telnet      : realms.wolfpaw.net 7001 [216.18.90.3]
WWW         : None
Description : 

 Land's End is an advanced ROM style mud. We offer an enriched, 
dispel-style PK atmosphere, as well as a peaceful guild, for 
those who choose not to kill other players. For those who do, 
there are a variety of clans, and more can be created. 
>Land's End is always expanding, and always looking for players who will challenege
the system and atmosphere of our mud. We have MANY custom features, such as optional
randomly generated pk, class/skill/pk systems such as never seen on a rom mud before.
All of our 'original' areas truely are that, we have almost no net-generated areas,
meaning you won't see the same areas you see on most other rom muds. We are always
interested in builders, code-development testing mortals, and anyone who's simply
seeking an enjoyable mudding experience. Feel free to come check us out, we guarantee
one of the best mudding experiences on the net.

-Jerith, Head Coder/Admin.
 
                ----------------------------------------------- 

Mud         : Lands of Aethar
Code Base   : [Smaug] Heavily Modified
Telnet      : aethar.com 5500 [169.207.182.235]
WWW         : http://www.aethar.com/
Description : 

  Aethar is a world in which strength and skill are 
rewarded, ingenuity and cunning are essential, and ambition 
is key. We have about 100 areas, with more on the way, and 
a vast assortment of mobs and equipment on a wide range of 
difficulty levels.  In addition, we offer player killing 
in two deadly clans (or unclanned).  There are about 20  
character classes and 36 races to choose from!  In 
addition, we have a modified remort system allowing several 
remorts with a large variety of classes.  Aethar is both 
newbie friendly and challenging for seasoned players.  If 
you are interested in building, we are a great place to get 
started or continue your building skills.  We are 
constantly updating the mud with a friendly and 
knowledgable immortal staff, and are always open to 
suggestions from our player base.  Multiplaying is 
permitted, but is limited to 2.  If you're looking for an 
exciting, interesting, and well developed mud, stop in.  
This is truly a great mud!
 
                ----------------------------------------------- 

Mud         : Lands of Chaos
Code Base   : [Emlenmud] LoCMUD Version 2
Telnet      : landsofchaos.com 3333 [198.94.137.20]
WWW         : http://www.landsofchaos.com/
Description : 

  The Lands of Chaos, an emlen mud that places no limitations
on character.  We have no sects, no professions.  Your 
skill as a player killer determines how far you can advance
within the world.  Unlike other MUDs where it can take 
years to establish a character against the well entrenched 
masses, on LOC it has always been possible to get right 
into the action if you are clever enough.  We are not Rites 
of Passage, we are not Void of Reality, we are individual 
and unique from the other mass of cookie cutter emlens all
almost clones of each other. 
 
                ----------------------------------------------- 

Mud         : Lands of Darkness
Code Base   : [Merc] KyraMUD 01.5 based on Anatolia
Telnet      : mud.landsofdarkness.it 4000 [80.76.96.12]
WWW         : http://www.landsofdarkness.it/
Description : 

  This is an italian fantasy mud, with the background based
on Tolkien's  books. There are 17 races, a lot of classes
-someone very different from usual- and 17 religions.
There are a lot of available quest you can choose, provided
by  the code or provided by immortal. There are cities'
wars, wars between avatars  ( the max available level )
and other little interesting things, like ethos system fixed.
 
It has many  intresting features: formations, auction system, player
guilds( cabals ), player killing arena,and a lot of new scripts.
 
It's in italian, so you can play it only if you know this language.
 
                ----------------------------------------------- 

Mud         : Lands of Obscurity
Code Base   : [GodWars] Godwars: MR2.5 Highly Modified
Telnet      : hosting.smoolabs.net 1234 [24.79.152.151]
WWW         : None
Description : 

 Welcome to the creations of Lands of Obscurity.  This is highly modified
from Midnight Realities/Midnight Dreams/Rogue Edition/LoW/Godwars/Merc/Diku.
Here's a list of what we modified:

- Six new areas and tons more coming up.
- Five pages of new changes and more coming.
- Tons of classes and new ones coming up.
- Spended 2 weeks balancing mud and finally balanced.
- New commands and new exp system.
- Gold added in (Like quest points/exp )
- New supreme items that'll help you

And much more so come on and check out Lands of Obscurity.  Remember to type 
help 'changes' and 'newarea' for what we modified.  Have Fun!!!
 
                ----------------------------------------------- 

Mud         : Lands of Stone
Code Base   : [Mordor] Modified as Flint
Telnet      : mud.landsofstone.org 4801 [194.159.1.90]
WWW         : http://www.landsofstone.org/
Description : 

 This is a fantasy world rediscovering itself, slowly the explored boundaries are
pushed back and new lands and peoples discovered, with much more to be found. As
time passes secrets are uncovered, dangers surmounted and kudos gained by the
brave.

The use of quests is extensive with levelling quests and title quests available
and more being designed at all times. We use an entirely player driven clan
system where they can create and maintain their own groups with options for
alliances should they be necessary.

This engine has been heavily modified over time and continues to be so to meet 
the demands of the database.

We hope you enjoy our world and if visiting consider staying.
 
                ----------------------------------------------- 

Mud         : The Lands of Time
Code Base   : [Smaug] Modified, standard rules do not apply
Telnet      : ancientrealms.org 4000 [208.61.191.241]
WWW         : None
Description : 

  In the Deeps of Time, before history was recorded, the Lands were 
formed from the elements of the Endless Chaos.  Many mysteries and 
amazing things came into being at that moment.  Are you up to finding 
them?  Perhaps you should come to the Lands of Time and see.
 
                ----------------------------------------------- 

Mud         : Larguicas
Code Base   : [MUX] 
Telnet      : larguicas.binhost.com 1987 [207.228.252.6]
WWW         : None
Description : 

  Larguicas is still in developing stages, but is now open to players. 
In other words, the rooms arn't all desced, but they're there. 

Come try us! 
We have dragonets, griffins, magic and just about everything a fantasy 
world needs. 
 
                ----------------------------------------------- 

Mud         : LarsWood MUCK
Code Base   : [MUCK] MUCK (FB5.56 OSS Mod)
Telnet      : larswood.muck.limitless.org 5600 [206.63.100.51]
WWW         : http://www.larswood.com/lwmuck/
Description : 

  Ages ago, a race known as the Faeries fabricated a world in a desperate
attempt to preserve themselves and their culture. A world built of different
peoples, different regions... different cultures of their own, all revolving
around the basis of the Faeries.  Yet, belief began to fade, and the Faeries
died away, becoming suspended entities in time to overlook to world beneath,
forever incapable of influencing its existence... its growth... its events.
Left behind by the Faeries was a world known as LarsWood.  Here, cultures
collide, barriers cascade, heroes are born... and legends are made.

With the fall of the Faeries, the people began to interact with one another,
the barriers forged by their creators forgotten.  These people formed their
own governments, and began to rule over themselves, dictating their own
destinies. They manifested their own gods. Their own beliefs. No longer did
they rely on the Faeries... and no longer did they need to.

As the barriers fell, the regions built by the suspended Faeries began to
become uncovered; technologies were rediscovered and modified, magic was
uncovered, strength was honed.  Life began anew as more was found.  Life
advanced swiftly as people founded their homes within the regions. And
still, regions are being rediscovered.
 
                ----------------------------------------------- 

Mud         : The Last Aerie
Code Base   : [Rom] World Completely Modified
Telnet      : lastaeriemud.com 1212 [169.207.182.234]
WWW         : None
Description : 

 If you like a good game like the rest of us, then try The Last Aerie!
A completely 100% customized world, with some custom code, we are evolving
all the time. 

Based on the book series by Brian Lumley 'Necroscope' this is Lumley's
Wamphyri world!  In the future we will also add the Earth world, but for
the time being it is Sunside/Starside world. The Wamphyri have risen again
and the Szgany are the food of choice! Along with Trogs, Thyre, and
others - no one is immune to the Wamphyri!  Wander too far into the swamp
and you might become one, get caught by one and you might become a Thrall
and rise through the ranks!  Join a clan to PK, or remain clanless to level
in peace. Become courageous to tempt the Wamphyri fate, remain non-courageous
and live as a normal mortal, never fearing the final death.  But once
a Wamphyri, watch out for daylight, sun, and silver, for all can bring
a quick death... and leprosy too, but not so quick!

Come join us now, and see why we are in our 7th year! And still in beta!
Builders and Coders are always welcome!
 
                ----------------------------------------------- 

Mud         : Last Alliance MUSH
Code Base   : [MUSH] penmush 1.7.2 patchlevel 26
Telnet      : mux.net 3175 [216.112.23.250]
WWW         : http://mux.net/~akallabeth/
Description : 

  The theme of Last Alliance MUSH is adapted from the Second
Age of Middle Earth when Numenor --the Land of Gift -- has fallen,
destroyed by the Will of Iluvatar; and in Middle-earth, the
Refugees of Westernesse have established the great realms of
Arnor and Gondor. Gil-Galad -- last of the High Elven Kings
-- holds court in Lindon, together with Cirdan the Shipwright.
Sauron, the Dark Lord, is still at large. With the Eastern Lands
in His power, He is free to further his scheme of dominion
over Middle-earth.

Last Alliance uses a unique character system which includes
a thematic method for magic and combat in Middle-earth.
Players can choose from among many Peoples and Kins and
Special Races. Opportunities for Feature Characters and other
prominent characters are available. Come join us in this very
magical age of Middle-earth!
 
                ----------------------------------------------- 

Mud         : The Last Battle (Tarmon Gai'don)
Code Base   : Custom WOT Code Base V3
Telnet      : tlb.mudservices.com 5320 [206.245.158.83]
WWW         : http://tlb.mudservices.com/
Description : 

  The Last Battle, or TLB as it is also known, is based around the
superb series of novels written by Robert Jordan.

If you are looking for a MUD where you can truly interact with
the world and all its characters then you should give us a try.
We offer a fully comprehensive WoT guild system, complete race
selection including hometowns etc, new magic and super broad skill
system to mention just a few things out of a hundred. If you need
any help just ask someone in the game and they will be more than
willing to show you around.

Enjoy,
Andra
 
                ----------------------------------------------- 

Mud         : Last Embrace
Code Base   : [Custom] Written in Visual Basic 6.0
Telnet      : lastembrace.net 9000 [24.19.254.181]
WWW         : http://www.lastembrace.net/
Description : 

    Last Embrace is a new mud based upon the world of Robert Jordan's Wheel
of Time. We are still heavily under construction and only open to
playtesters. We are creating the server from scratch using Visual Basic 6.0.
We would like additional builders and playtesters. If you have any questions
or wish to apply, please email us.
 
   The world is drawn from each of the books, creating the most
comprehensive and enjoyable mud possible (or at least we think so).  Players
can choose to be one af a number of races, and join many different guilds.
Advancement is similar to the Discworld LPmud system, allowing for
significant character customization.  For more information, check out the
website, logon to the mud, or email us.
 
                ----------------------------------------------- 

Mud         : The Last Outpost
Code Base   : [Dikumud] Diku
Telnet      : last-outpost.com 4000 [207.28.94.9]
WWW         : http://www.last-outpost.com
Description : 

   The theme is a medieval wilderness fantasy.  Three
generations ago the Empire was overrun.  The Last Outpost,
a small coastal trading town located deep in the wild was
spared most of the fighting.  Life in the Outpost is hard.
The residents are a tough bunch, well suited to reclaiming
Outpost lands.

Clans are available to players, with leadership determined
by vote.  Newbies are protected from pkilling, but after
level 7, all players are vulnerable.

Good luck and happy hunting!
 
                ----------------------------------------------- 

Mud         : Last Stand
Code Base   : TMI-2 1.4alpha mudlib MudOS v21.7a10
Telnet      : laststand.org.uk 3000 [62.49.225.66]
WWW         : http://laststand.walkabout.org/~laststand/
Description : 

We are currently under construction.

Last Stand has newbie friendly area's and help system,
Whether your a first time mudder or a pro.

Quest's are not required to advance but are only there for 
player enjoyment. New quests are being added all the time.

We will have 6 classes. Ranger, Bard, Rogue, Sorcerer, Knight 
and Monk. Clans will be available at a later date.  PK will
be available only in certain areas.
 
                ----------------------------------------------- 

Mud         : The Last Sunrise
Code Base   : [Dikumud] EoD
Telnet      : thelastsunrise.net 9000 [207.180.14.18]
WWW         : http://www.thelastsunrise.net/
Description : 

  What mud have you played where you are given the choice to vote on the
changes? What mud have you ever played where the admin and imp care what
you think? Are you looking for a place to call home? Then take a moment to
come check out the last sunrise. We offer an extended leveling code that
allows you to go beyond the normal 90 levels to continue to enhance your
character. Each class has the chance of sparking into something 'better'.

Warriors can turn into a channeler and a channeler into a warrior.
Trollocs have the option to turn into a myddraal. And Ogiers into TreeSingers.
With a wide range of skills and orginal code it allows you the player to
enjoy a real WoT world. With a friendly staff and player base you can lose
yourself inside this fantasy world. Log in check us out and then make the
choice for yourself if you want to stay or go. If you do stay send me a
tell my name is Kane. All morts who create via through mud connector shall
obtain a limited 'Connected from mud connector aura' Enjoy. Tpb Kane aka Dan.
 
                ----------------------------------------------- 

Mud         : Le Jardin Mystique
Code Base   : [MUCK] Fuzzball6.00b5
Telnet      : lejardin.org 6969 [166.70.155.36]
WWW         : http://www.lejardin.org/
Description : 

                 * WARNING: Adult Content *

 Le Jardin Mystique is an ADULTS ONLY BDSM MUCK, a forum for
roleplay and exploration socially and sexually. We believe
in education regarding Safe, Sane, and Consensual BDSM, and
personal research in that area is encouraged. Based in a
world of enchantment, magic, and fantasy, we welcome all
forms, furry, humanoid, or otherwise, we are roughly 50%
furry and 50% otherwise. All users must be over the age of
18 and @pcreates are based either on an email sent to
request@lejardin.org with a character name and a valid
email address or by contacting a Wizard online. No requests
from freemail addresses will be accepted.

While the theme is based on BDSM, that is, Bondage and
Discipline, Dominance and submission, and Sadism and
Masochism, roleplay of all sorts is encouraged and areas to
evoke roleplay will develop and grow as the world does.
We have no quota system for building and plenty of room for
expansion and new ideas, all new public areas must pass an
inspection by the building staff.

Currently we are open to new players, builders, and coders
to fill our world with excitement, roleplay, and adventure.
 
                ----------------------------------------------- 

Mud         : Leber
Code Base   : [Smaug] modified
Telnet      : leber.darkfire.net 4000 [65.29.84.35]
WWW         : None
Description : 

    Leber is a unique MUD using the Smaug codebase.  Dedicated imps
and imms are working day and night to make improvements to the MUD.
We offer triple multiclassing, allowing many conbinations of our 9
classes, and after that, specialities are avaliable allowing players
to advance even further.

    We offer any groups for players to grow and advance.  From the
deadly BloodLust clan to the peaceful order of mist, players have
many oppurtunities to be a part of a team.

    Join us, it's time to play.
 
                ----------------------------------------------- 

Mud         : Legacies
Code Base   : [LP] Unique Mudlib
Telnet      : legacies.mygamesite.net 7000
WWW         : http://www.legacies.mygamesite.net/
Description : 

  We are currently in the process of developing a game very similiar to Gemstone.
It's intent is to focus on roleplaying rather than rollplay. In order to do this
effectively, we are basing advancement on skill vs skill rather than levels. We are
also allowing players to effectively gain experience without the need to hunt,
rest, hunt rest and have plans to implement other methods in which to gain
experiences other than just combat.
 
If you think you would be interested in help develop our lands into one that fits
these criteria, please visit our website at http://www.legacies.mygamesite.net. At
times the server may go down for maintainence so if you have any trouble reaching
our website, try again in a half an hour or so.
 
We are currently open to players so that they may freely give out ideas and explore
what we do have to offer.  There isn't alot in terms of content, but we wish to
make this one of quality rather than quantity so bear with us.  We will be opening
for beta in about six months to a year and will start accepting applications around
then for a permanent account to enter during testing phases.  Right now, we are
seeking for those who wish to take part, a system in which they may communicate
their interests and wishes through a medium in which to do so.  You may find our
address at legacies.mygamesite.net port 7000.
 
Remember, this is purely an experimental system which may result in major tweaks
from time to time. During this beta and pre beta stage, this is what we will be
doing in order to balance systems, and implement a game that everyone can enjoy.
 
Keep in touch and do not forget to bookmark our site once you get there. We may be
changing to a different domain once going to full beta, however this one should
work during the entire preliminary process.
 
We have currently implemented a new message board system to allow players to keep
in touch and to notify those waiting to gain access the current status.
 
                ----------------------------------------------- 

Mud         : Legacy
Code Base   : TinyMuck 2.2, Fuzzball 5.60, GlowMuck 3.0.0
Telnet      : legacy.muq.org 9999 [128.83.194.15]
WWW         : http://legacy.muq.org/~legacy/
Description : 

   Welcome home weary traveller!  You have discovered a
place to rest your weary bones, chew the fat of tales
long past and forgotten, and have a darn swell time!

   The general theme is based in medieval times.  There
are various themeless areas hidden throughout the muck.
if you can find them.

   We also offer games such as Yahtzee, Jotto, Cribbage,
and more.  We provide free web pages you can edit on the
muck or point to other places.  We also are on the NeoNet
inter-muck communication system.

   We welcome both newbies and veterans alike.  Muf and
MPI bits are available for those who like to use them.
We do our best to keep out the unpleasant types to make
Legacy truly your home.  Building and snugs are FREE!
 
                ----------------------------------------------- 

Mud         : The Legacy
Code Base   : [Rom] 
Telnet      : legacy.kyndig.com 3000 [209.61.155.105]
WWW         : http://legacy.kyndig.com/
Description : 

   The 8 classes and 10 races of the Legacy offer diversity without confusion, 
the fact that balance was a priority is obvious to anybody who plays the 
game.  The 91 level, unique remort system allows you to be reborn when you 
weary of your current life, each life you find yourselves with different 
strengths and weaknesses, talents and gifts, but sometimes also handicaps.  
However, from life to life your strength and knowledge inevitably increases.  
Leveling, questing, roleplaying, and pking ... even chatting, you can pick 
and choose which you would like to do, all are encouraged, none are 
mandatory, so that everybody can find what they like to do, and not have to 
do what they hate.  The new evolvable spells and skills system allows you to 
rediscover new ways to use existing skills, and watch their power increase.  
Soon to come in is war system, where the custom clans can wage battles with 
each other, pit strategies and perserverance against each other, and destroy 
their most hated enemies by ravaging the opposite side.  

   The Legacy is filled with adventure, be it in going off on grand quests, 
creating and maintaining your own clan, battling scores of monsters, searching 
for treasures to strengthen your power, or challenging other players to a duel 
of skill, wits, and blades.  Whatever you are looking for, you will find it at 
Legacy.  Venture in for a taste, you won't regret it.
 
                ----------------------------------------------- 

Mud         : Legacy of the Damned
Code Base   : [Unknown] Summink/EW based
Telnet      : talker.com 8008 [216.227.143.34]
WWW         : http://www.talker.com/legacy/
Description : 

   Legacy of the Damned is a Role-Playing environment based 
on the EWToo/Summink codebase.  It is based on the Vampire: 
The Masquerade system from White Wolf games, running in the 
environs of the New Orleans nightlife as detailed in New 
Orleans by Night.  Experience in playing within the system 
is preferred, but not required, as we will provide any 
assistance as needed to our players.  As with any World of 
Darkness system, there is always the potential for mature 
content.

   The codebase we are running on allows for the complete 
character sheet of all possible clans, disciplines, 
abilities and backgrounds.  Once a player has an approved 
(locked) character sheet, role-play with other players and 
npcs leads to advancement of the character with 
experience.  Players are allowed a second character, but no 
more beyond that, and no interaction is allowed between the 
two characters.  PlayerKilling, while allowed, is 
discouraged in favor of role-play, but is also considered a 
part of said role-play.
 
                ----------------------------------------------- 

Mud         : Legacy of the Dragonlance
Code Base   : [Smaug] 1.4a (Modified)
Telnet      : legacy.dlance.com 1501 [216.18.90.20]
WWW         : None
Description : 

 Legacy of the Dragonlance is a Smaug 1.4a MUD set in a 
medieval fantasy world. A great war has changed the face
of history. A war of good vs evil. A war of Gaeia vs Chaos.
Welcome to the world of Terra.
 
                ----------------------------------------------- 

Mud         : Legacy of the Sith -- LOTS
Code Base   : [SWR] 
Telnet      : lots.wolfpaw.net 3000 [216.18.90.4]
WWW         : None
Description : 

 Legacy of the Sith is loosely based 20 years after Return
of the Jedi.  The Enviroment is Role Playing Enforced, with
BIOGRAPHIES and DESCRIPTIONS required for all character 
above level 6.  Also New characters are required to have An
appropriate name fitting to their race, IE no Maverick, 
Frodo, or Superman, ect.  The players are very friendly, 
and don't mind helping those who need it.  The Flight 
System is stock for SWR code base, but the System names 
have been changed to be more appropriate.  The extended 
race/class system, allows for many different combinations 
of Characters.  You can choose to be a(n): Engineer, 
Combatant, Pilot, Leadership, Diplomacy, Bounty Hunter.  
Each leads to different and exciting careers to play out.  
After a character reaches level 30 they are then able to 
join clans.  Most choose to join one of the major 
Governments being, The Empire, or The New Republic.  Both 
of them battle for supremecy and for control of planets.  
There are also smaller Clans or factions that do other 
things for the Galaxy.  

Please Log on or send email for any further infromation
 
                ----------------------------------------------- 

Mud         : Legend of Chrystancia
Code Base   : [GodWars] Greatly Modified
Telnet      : legend.wolfpaw.net 6500 [216.18.90.2]
WWW         : None
Description : 

Legend of Chrystancia has now been running for 2.5 years.
We have extremely long uptimes!!!

We are based upon LoW3.0.3, majorly recoded.
We offer the following:

Arena    - Safe challenge Environment.
Wars     - Multiplayer arena Team, Free for all.
Tiers    - A player level system, which will grant bonuses.
Kingdoms - Recoded, and themed, clans based upon kingdoms.

We offer the following classes:

Vampire, Werewolf, Demon, Mage, Highlander, Drow, Monk,
Ninja, Dragon, Fae and Wraith.

Our aim is to make your mudding experience the best it could be.

See you there, Matthew and Marianne owners of Legend of Chrystancia.
 
                ----------------------------------------------- 

Mud         : Legend of Dracon
Code Base   : [Rom] Heavily Modified Rom 2.4
Telnet      : dracon.betterbox.net 8000 [209.83.132.68]
WWW         : http://dracon.betterbox.net/
Description : 

   Legend of Dracon is a relatively new mud, and one
mostly interested in character, theme, and roleplay. We
offer 32 normal races, over 16 classes, 7 rebirth races, 21
scheduled remort races, and quests, both imm run and
automated. The world will change based on the players, mobs
will interact with the players not only thru mobprogs, but
also through imm run roleplay.  We are accepting builders
and players, though we do ask builders to play the MUD for
a week or two to learn about us first.

   We have several pieces of unique code in place, including
rebirth, a code which gives players who have fallen from
their god's grace and died a chance of not being brought
back to life as normal but rather being reborn as an undead
creature.  Our newest feature is a unique system of learning
and casting spells for mages.  Our spells are seperated into
spell schools and mages may specialize in one of these
schools, and increase their casting power in some of their
more powerful spells.  These improved spells are some of the
most powerful spells you will find, anywhere.
 
                ----------------------------------------------- 

Mud         : Legend of the Nobles
Code Base   : [Rom] ROM 2.4 heavily modified
Telnet      : lotn.betterbox.net 5400 [209.83.132.90]
WWW         : http://lotn.betterbox.net/
Description : 

    This version will both excite and entice the 
avid mudder. Many new features have been added to
the world of Gatihnar to give it a more RP-ish 
feel. This is not the mud you grew up on!

   Legend of the Nobles has a rich story background
and many 'uncommon' races set in a noble fantasy 
world. Players can expect hard times rising up the
noble ladder while leveling or just plain role-playing. 
An original class, Priest, which levels by helping others
and an interesting noble system give this MUD it's own
special flare.

   All non-topical areas have been removed and 
replaced by  many difficult new areas from the 
builders. A dedicated imm-staff is there to serve
and teach as well as listen to the needs of the 
players. Many ideas from the players have become 
solid code or new areas.

Online since May 1996. Current version: 4
 
                ----------------------------------------------- 

Mud         : The Legend of Zelda MUCK
Code Base   : [MUCK] GlowMUCK
Telnet      : www.twu.net 6400 [63.97.42.127]
WWW         : None
Description : 

+=+Welcome!=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
|                                                                     |
| Are you interested in a change?  A new MUX, perhaps?  Or do you     |
| want to go into the annals of history; to become a legend?  Then    |
| this is the place for you.  The Legend of Zelda MUCK!  Based mostly |
| on the Legend of Zelda: Ocarina of Time and Majora's Mask, and with |
| areas from the Zelda GameBoy series as well, soon to be introduced. |
| Even if you're not interested in Zelda, the role-play is fairly     |
| simple.  It takes place in the medieval ages, where warriors and    |
| magicians set forth against an army of evil.  Be the hero.  Be the  |
| villain.  Be part of the Legend.                                    |
|                                                                     |
| Let your imagination run the show for once!  This game has a wide   |
| variety of species to choose from, places to explore as well as a   |
| new quests system soon to come.  You can even be the greedy         |
| Business Scrub, the leader of a Wolfos gang or even the rabid       |
| Cucco!  The choice is YOURS to make -_n  Choose your own adventure. |
| If you have any questions, feel free page or drop us a line.        |
|                                                                     |
+=+=+=+=+=+=+=+=+=+=+=+=+=Keeping the Legend, Majora of Zelda MUCK ;)=+
 
                ----------------------------------------------- 

Mud         : Legend of Zelda MUSH
Code Base   : [MUSH] 
Telnet      : deepfire.net 2001 [65.25.208.191]
WWW         : http://www.geocities.com/zeldamush/
Description : 

 Based on Nintendo's wildy popluar adventure game series, The Legend of
Zelda, Legend of Zelda MUSH takes place shortly after the 6th game, Majora's
Mask.  If one has not played it yet, then they have no need to fear.  The
world offers both Hyrule and Termina with more lands comming in the future
(Kolohint Island, Labyrina, ext...).  Ever wanted to be those sleek warriors
of the deep, the Zoras?  Or perhaps you wish to be a lost child of the
forest, the Kokiri.  All races and monsters ever presented in the series
thus far is available for application.  Since we are a MUSH, RP is valued
over combat, but we have a still-expanding combat system at your fingertips
to be used as a supplement to your play.  There is no fear of permanent
character death or lack of 'interesting' players here!  Both established
characters and characters of your own design are to be had, so come on down
and help us make a new chapter in the Legend of Zelda!
 
                ----------------------------------------------- 

Mud         : LegendMUD
Code Base   : [Custom] Architecturally derived from Diku
Telnet      : mud.legendmud.org 9999 [64.7.5.163]
WWW         : http://www.legendmud.org/
Description : 

'If you are only visiting one mud, make it Legend.'-the Electronic Newsstand
Mud of the Month, October 1995 - Mud Connector * Pueblo Recommended World
Top 10 website for Interactive Fiction - XYZZYNews * EyeOnTheWeb Selected Site
Recommended by C|NET * 'Hot, hip, cutting-edge' - Yahoo's Wild Web Rides
   
   If you've ever wanted to travel in time--this is your chance. Legend is a  
classless mud offering unique professions such as doctors and herbalists and a
spell system boasting over 150 spells in specialties such as divination,
conjuration, and illusion. Features like missile weapons (both guns and bows),
vehicles (planes,trains, and submarines), and exploration XP make the world an
interesting one to visit--touches like optional player descriptions, the Out
of Character Lounge, and the advanced moods system for realistic speech make
it a great roleplaying environment--and of course there are the dozens and  
dozens of quests ranging from the minor to the epic. There are no rent fees,
themed clans, a complex weapons proficiencies system for variable speed
combat, recall tag and trivia and flag hunts, and of course furniture to sit
on, in, or around. All this plus stable code, the Legendary Times newsletter,
and a mature, friendly playerbase. All of our areas are original and 
carefully researched, from Ancient Egypt to Viking Scandinavia
to Victorian London.
 
                ----------------------------------------------- 

Mud         : Legends
Code Base   : [GodWars] 
Telnet      : notopic.net 3090 [66.112.27.240]
WWW         : None
Description : 

  This is a revolutionary Godwars MUD.
What I have done is combine the greatest elements of the
GodWars fight code, with the great world-like aspects of 
other muds.  There are no random useless zones on this mud.
Everything has a purpose on the mud, and zones will be 
featured in quests!

*Great new questing system!
*Classes offered Vampires, Mages, Werewolves, Demons,   Dragons.
 
                ----------------------------------------------- 

Mud         : Legends and Lore
Code Base   : [Smaug] SMAUG 1.04 (Highly Modified)
Telnet      : 12.220.186.48 4000
WWW         : http://www.members.home.net/kcspies/
Description : 

   Legends and Lore is a SMAUG 1.04 based mud that is always being enhanced.
Our Immortals are friendly and willing to help the player get a feel for 
the MUD. All our Immortals have either played MUD's for years and or help 
develop some of the hottest MUD's around. We know what its like being new
and what it takes to make a MUD fun. You can check out the features in the
stock code at our website. We have remorting, automated questing along
with normal quests, gambling, banking, player houses, family structures
and more! New features are always under construction. Our MUD is VERY STABLE
and we go months without a crash and downtime is VERY limited. We are looking
for player's who want to have a ton of fun and help Legends and Lore become
the best MUD around. Try us today!!
 
                ----------------------------------------------- 

Mud         : Legends Forgotten
Code Base   : [Rom] Rom2.4b4 Heavily Modified LF4.1
Telnet      : guppy.readynetgo.com 9000 [208.50.232.4]
WWW         : http://www.legendsforgotten.com
Description : 

      ======]==*  LEGENDS FORGOTTEN  *==[======

Legends Forgotten takes place in an age where the strings
in the pattern are being severed by the DarkOne. Prophecies
of the Dragon Reborn and long, forgotten Legends are told
throughout the lands, as new Legends are born.

  1. Skill-Spell System: 500+ Skills-Spells, special procedures
  2. 34 Races: GoldenEye, Ancient, Daemon, Myrddraal, etc...
        Nationalities: Andoran, Tairen, Mayener, Saldean... 
  3. 12 Classes: blademaster, aiel, aes sedai, dreadlord... 
  4. Detailed Character Creation: eyecolor, haircolor, body...
  5. Intelligent Mobs: skills, special attacks, interactive quest-mobs
  6. Battlefield: fully automated, functional battlefield
  7. Artifact Items: ARTIFACTS and Limited One of Kind items
  8. First become a Hero, and then become known as a Legend
  9. Clan System: player recruiting, ranks, promotions  
 10. Multi-Cast System: more functionality to casting spells
 11. Pkill, Hunt, Detailed Score Sheet, Special player info
 12. Many NEW AREAS that are unqiue to Legends Forgotten
 13. Essence System: Enhance your Equipment Permanantly
 14. Taveren System: increase a character's power after Legend Levels
 15. In-Game: Area-Quests coded into the mud

-> Tired of the same stock Rom muds, Then visit LF you won't be sorry!
 
                ----------------------------------------------- 

Mud         : Legends Never Die
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : redknight.crystalsands.net 2000 [63.203.148.109]
WWW         : http://www.crystalsands.net/legends
Description : 

  Legends Never Die is a superheroic MUSH offering roleplay
within the DC Universe. Our overall setting is a 'Year One'
venue, removing the decades of baggage these characters 
sometimes have, but we also allow for modified backgrounds 
to permit more recent characters as well.

With three cities currently open (Gotham, Metropolis, and 
New York) for three different power levels, and more areas 
to come, LND offers plenty of roleplaying possibilities for 
players, as well as a friendly and detailed online 
character creation and rapid approval response. Come and 
give the greatest heroes on earth a try, and remember, 
Legends Never Die!
 
                ----------------------------------------------- 

Mud         : Legends of Elysia
Code Base   : [Dikumud] Anatolia 3.0
Telnet      : red.comteck.com 9000 [209.45.185.15]
WWW         : http://mud.comteck.com/
Description : 

  Legends Of Elysia was created with the prospect of
listening to the players and thier suggestions to help make
it a more enjoyable place for all and continues that
tradition by continuously adding players suggestions. With
each class getting a wide variety of thier own spells and
skills plus the Cabals that players may join giving them
even more spells and skills keeps the player quite
busy and bored free. In legends, we also believe that good
Roleplay should be rewarded and we do so. There is
everything from woshiping your own chosen Diety which you
can get a tattoo of to help you in battle, casting spells
into other rooms, range attacking weapons, limited rare
weapons that every alignment may use, and the losing
of con points when you die. New area's are being
implemented all the time to make it more unique and
original. Newbies need not be afraid, for the Immortal
staff is quite curtious and helpful to make sure everyone
knows how the M.U.D. works. If you are tired of the normal
hack and slash and are looking for a good roleplaying place
to call home, not to mention getting rewarded for your
roleplaying, well then weary traveller, we await your visit
into Legends of Elysia.
 
                ----------------------------------------------- 

Mud         : Legends of Excalibur (LoE)
Code Base   : [Smaug] Heavily modified 1.4 source.
Telnet      : lofe.org 8000 [63.114.216.69]
WWW         : http://www.lofe.org/
Description : 

Legends of Excalibur is set in the times after King Arthur
and his Knights. The realms still follow the system of
chivalry but powerful Deities now controls the world.

As an adventurer it will be your task to try making the
world a place you want it to be. Join the forces of good
or evil and gather power for yourself as you roam the
realms. Enter a clan or an order for easier reaching your
goals, and have others help back you up when you face
dangers.

If you get old and wise enough the Deities might even pick
you to be one of the Knights of the Round Table. These
powerful mortals is amongst those who rule the lands and
are treated with respect by all, or at least that is what
they think themselves. Old legends even tell of Knights
that have made Deities themselves, if this is true no one
really knows, but enter the realms of Excalibur and find
out for yourself.

You will NOT be disappointed!
 
                ----------------------------------------------- 

Mud         : Legends of Kallisti
Code Base   : [Dikumud] Diku/Original
Telnet      : legends.dridus.com 4000 [216.235.246.241]
WWW         : http://www.kallistimud.com/
Description : 

   
Now ten years old, Legends of Kallisti boasts an
  exciting and unique world to explore. Characters enjoy 
  a wide variety of classes and races to choose from, 
  along with 50+ levels including nobility ranks.
  Characters can also choose to expand their lineage 
  by creating bloodlines or further enhance their
  characters with our unique meta system. Incredibly 
  addictive - you won't be disappointed.

Extras: Sound support (MSP), builder options, automated 
  quests, clans, special events, experienced player 
  base and a HUGE world to explore. 
 
                ----------------------------------------------- 

Mud         : The Legends of Krynn
Code Base   : [Rom] Version 2.4, heavily modified
Telnet      : legendsofkrynn.wolfpaw.net 6100 [216.18.90.20]
WWW         : http://legendsofkrynn.wolfpaw.net/
Description : 

 The Legends of Krynn have a lot of areas to offer, as 
well as a heavily modified Rom2.4 code system. The areas
are build with extreme accuracy, as close to the books as
possible. Legends of Krynn offers a wide variety of races
as well as classes, clans, skills, spells and various other
options. Roleplay is encouraged and enforced. The date in
which The Legends of Krynn takes place, is shortly after
the War of the Lance.
 
                ----------------------------------------------- 

Mud         : Legends of Terris
Code Base   : [Custom] 
Telnet      : Use Homepage
WWW         : http://www.legendsofterris.com/
Description : 

After 5 years as AOL's largest MUD terris has launched onto the WEB.

The highest rated area on AOL Europe from 95 - 00 

Over 11 million game hours played.
Over 2 million characters have been created

A huge world with thousands of quests, thousands of different monsters and 
thousands of locations.

Build up your own character history, gain awards, make your name and create 
your own legend.

Players run the cities, guilds, clans, households.

Immortals and heroes interact with the playerbase at all times.

Arc storylines are developed thorughout the year.

Extensive engine development and world expansion has happened each and every 
year and will continue to happen.

Download the client software at 

WWW.legendsofterris.com

The First great game from the online games company
See: www.onlinegamescompany.com for more details.
 
                ----------------------------------------------- 

Mud         : Legends of the Darkstone
Code Base   : [Smaug] Smaug
Telnet      : darkstone.betterbox.net 5432 [209.83.132.90]
WWW         : http://darkstone.betterbox.net/
Description : 

 Darkstone Enterprises meets the demands of sophisticated 
'mudders' with the monthly addition of new areas filled with
brain-teasing puzzles and imaginative mobs. The game Legends
of the Darkstone has a loyal following of players who play
daily, write stories about their characters and participate
in the role-playing environment of the game.

Legends of the Darkstone is a role-playing mud. There 
is a basic storyline and players are encouraged to go to 
our webpage and read some of the history of the Darkstone. 
      
The world is a totally unique and diverse place featuring a 
host of interesting areas which will challenge your mind as 
well as your sword. There are many races to choose from as
well as totally unique races.

Come, Become a Legend of the Darkstone!

 -Tarin and Seluctruh, (Lords of the Darkstone.)
 
                ----------------------------------------------- 

Mud         : Legends of the Lakes
Code Base   : [Envy] Envy 2.2
Telnet      : lakes.multiuser.net 3456 [63.77.145.125]
WWW         : http://lakes.multiuser.net/
Description : 

Legends of the Lakes is a rapidly growing mud, with areas continuously
being added to its already vast selection.

You can choose from a wide variety of class and race combinations and
play your character through 1000 levels. Certain levels can only be
obtained via a quest and there are many other quests that offer
special equipment and other prizes of interest.

There is a battle arena in which you and your friends can test your
skills upon each other, without fear of loss.

It is even possible to build areas for others to explore, though
such perks are given to people that are deemed responsible enough to
keep such things balanced within the existing framework of the mud.

Come and try us out, you'll find an amicable staff and a lot of new 
and constantly updated mud to explore, creatures to defeat in battle
and a wealth of gold, equipment and status to be won.
 
                ----------------------------------------------- 

Mud         : Legends of the Lance
Code Base   : [Rom] Modified
Telnet      : lance.wolfpaw.net 8600 [216.18.90.30]
WWW         : http://lance.wolfpaw.net/
Description : 

 Legends of the Lance has 101 player levels.
There are 8 classes, each with their own unique
skills and strengths and 14 choosable races.
 
We have a auto quest system and many of the imm's
will run quests at odd times or just whenever.
The mud is tilted a little more towards adults then
Minors but we allow both to play.

We here at legends see ourselves are a new mud, one that
has 58 orginal areas  and uses more then 3,773 rooms.
More oringal areas are being made every month.

The code is changin as we are close to the end of a our
Beta stage. We are always looking for Builders. 
just drop a note to Chislev. 
 
                ----------------------------------------------- 

Mud         : Legends of Xenobia
Code Base   : [Smaug] Modified
Telnet      : Xenobia.mudhaven.com 1972 [65.171.8.239]
WWW         : http://www.geocities.com/legendsofxenobia/temp_home.html
Description : 

 Xenobia is a new mud with all original areas to explore and adventure
through, it is based off medievil times and if your looking for a good time
and alot of roleplaying fun, check us out.  We are very newbie friendly and
the IMM staff is extremely helpful.  We look forward to your arrival in a
whole new adventure in a roleplaying environment.
 
                ----------------------------------------------- 

Mud         : Legends Rising
Code Base   : [MUX] MUX 2.0.18.304p2 #1 [BETA]
Telnet      : legends.spodzone.com 1938 [64.35.57.48]
WWW         : http://members.xoom.com/legendsMUX/
Description : 

    This is not our Earth. It is not the Earth where you, 
the player, sit at your keyboard typing. It is, however, 
very like our Earth.

    Yet there are differences. Atlantis once stood, and now 
is fallen, just as the legends say. Magic really works. 
Aliens really did visit Roswell in 1949 (and no, it wasn't 
Quark). Superheroes, though?

    There have been rumors. Legends. Stories of a man in 
green armor, of a mysterious and possibly immortal mage. 
Rumors, also, of evil cults summoning demons to their 
ranks. Rumors of heroes and villains. But only a handful 
have ever had any true evidence attached to them. Until now.

    The new milennium was the biggest excuse for a party 
since...well, the last new milennium. At midnight...at the 
stroke of midnight...the world changed. The sky lit 
up...green and gold... Something in the light changed 
people. Not everyone, only a few. A small percentage. Yet, 
enough to be significant. Now the world must deal with the 
consequences. Now the world must deal with the fact that 
the legends...are real.
 
                ----------------------------------------------- 

Mud         : Legends Untold
Code Base   : [Rom] Rom 2.4 / TTG v4.8
Telnet      : woodchuck.dhs.org 8000
WWW         : None
Description : 

The realm of Legends Untold has returned.

Regarded as one of the most intense Rom playerkilling muds
ever designed, LU has returned and offers once again the 
fast, furious and deadly environment for skilled players 
looking to unleash their fury.

After Reopening earlier this year, the Realm has grown
and established far quicker then we ever hoped. The player
kill system and mud balance is almost perfect.

We have targeted an approach to attract new comers to LU,
with systems inplace to educate and train new comers in
the Legends Untold experience.

We offer an enhanced quest system, war rankings, clans,
arena code, easy development and rewards for players who
are not only good a pkilling, but players who put the effort
into learning the mud.

A new immstaff of quality MUD designers has been formed
bringing new ideas and orignality, to a veteran PK mud.

We will see you there.
May the Journey never end.
 
                ----------------------------------------------- 

Mud         : Lensmoor
Code Base   : [Rom] Many Changes
Telnet      : lensmoor.org 3500 [198.94.138.118]
WWW         : http://lensmoor.org/
Description : 

    Lensmoor is a cross between a roleplaying mud, 
and a hack&slash mud. Players are encouraged to roleplay, 
and are often drawn into roleplaying situations, and 
efforts are made to reward good roleplaying, without the 
overbearing nature of many strict roleplaying muds. 

    Players are able to become part of the world, operating 
their own stores, crafting their own goods, and governing 
towns and clans. At the same time, traditional mud
diversions such as questing and leveling are supported for 
the times when other players involved in your plots aren't 
online. The mud averages over 50 players online at a time, 
with over 100 at peak times, so there are always people to 
interact with.

    Technically, Lensmoor is a superior game. It is 
typically up for months between crashes, worthy player 
suggestions are implemented within days of suggestion, new 
areas are constantly created, and our website is one of the 
most integrated mud website around, allowing full access to 
whois (finger), notes, maps, helps, and more.
 
                ----------------------------------------------- 

Mud         : LevensMOO
Code Base   : [MOO] 
Telnet      : levensmoo.net 7777 [213.73.178.184]
WWW         : http://www.deepwinter.com/
Description : 

 LevensMOO is based on the epic novel Imajica by Clive 
Barker. We are recreatig the world of the Imajica, dividing 
the MOO in 5 diominions. 

The fifth is earth (mainly Londen) and that is where one
will spend the most of his/her time untill he/she gets
enough of her memory back to progress to the other dominions. 
The MOO itself is only in dutch.
 
                ----------------------------------------------- 

Mud         : Leviathan
Code Base   : [LP] Leviathan (NM IVa)
Telnet      : leviathan.com 1691 [208.146.72.65]
WWW         : http://leviathan.com/
Description : 

   The Leviathan has been devouring electricity since November 1, 1995.  
Since then, many have entered to chase and point lance at its white 
hump, a medieval/sci-fi hybrid where grave-expressioned sorcerers and 
bristling warriors make their livings alongside sinister aliens who perform 
experiments upon abductees in sterile orbiting laboratories.  Here is a 
world so distinguished from all others, that you will hearken to its wild 
strangeness with childish fireside interest and awe.  

Leviathan features: multi-classing, enhanced limb combat, 9 schools of 
magic, detailed life skill system, the battle arena, guild wars, player 
owned shops, player-owned real estate, player-stalking bounty hunter, 
personalized autoloading equipment, a stable mud-government, 
mud-commodity stock trading, exacting quality standards, and a friendly 
family of players to welcome you home.
 
                ----------------------------------------------- 

Mud         : Life After Death MUD
Code Base   : Diku/Merc/Rom2.4
Telnet      : venus.cs.teiher.gr 9000 [193.92.8.131]
WWW         : None
Description : 

   Life After Death is a Roleplaying/Playerkilling MUD. We
offer 5 clans that mortals can join for protection & power.
Each clan has different skills/spells that joining will give 
you, each with its own philosophy.

Life After Death also has 8 Races & 9 Classes, each race with
different abilities.

 Clans: Mercenarys, Crusaders, Assassins, Judges, FireStorm.
 Races: Pixie, Dark-Elf, Elf, Human, Dwarf, Fire, Cloud, Storm.
 Classes: Invoker, Necromancer, Transmuter, Cleric, Thief,
          Warrior, Ranger, paladin, Anti-paladin.

New improvements planned for the near future, such as: New
Classes/Races/Skills/Spells.

You can be the 'warrior' you can be the winner. Come join our
world, and venture forth bravely! But always remember to watch
your back.
 
                ----------------------------------------------- 

Mud         : Life in the Savannah Muck
Code Base   : [MUCK] ProtoMuck v. 6.01
Telnet      : squeeky.cytag.nl 11000 [62.108.8.17]
WWW         : None
Description : 

 A brand new TLK muck, with Tarzan thrown in. We are currently 
accepting all FCs from both movies, and also all other types 
of animals. We currently have a primate lands, meerkat colony, 
three prides, and an anti-pride group, which should open up 
quite a bit of RP. So, come check us out.
 
                ----------------------------------------------- 

Mud         : A Light In The Darkness
Code Base   : [MUX] 2.0
Telnet      : bb12.betterbox.net 7778 [209.83.132.85]
WWW         : http://alitd.iwarp.com/
Description : 

Close your eyes. Be surrounded by the darkness. Imagine a
small pinpoint of light. Babylon 5. A Light In The Darkness.

Come and join our world. We don't claim to be the best MU* 
out there, but we'd like to think we are. We have a 
friendly staff and will offer many TPs as time goes on. We 
will listen to player input and players are more than 
welcome to run TPs of their own. We will make small little 
canon breaks through the game, but we hope to stay on track 
with the Babylon 5 universe. However, what goes, goes. If
we cannot stay on track, then we will break.

We believe that /YOU/ the player should have the right to
create the story as you are the one RPing on the game. We
will interefere as little as possible, leaving the game to
the players for the most part.

FCs are open and are waiting for application. To see who is 
available, come and check us out.
 
                ----------------------------------------------- 

Mud         : Lightning MUD
Code Base   : [Circlemud] Modified mud.  Heavily to some degree
Telnet      : nohbuc.com 3333 [24.24.27.28]
WWW         : http://www.nohbuc.com/~mud/
Description : 

  Lightning MUD has been developed for about 7 years.  I used to exist on
oberon.krans.com.  Due to loss of contact of the machine owner, I lost my
site.  However, I've saved a backup on my local machine.  ATM, I'm still
implementing features.  Player wipes will happen sometimes, with very little
notice.  I'm looking for a limited number of builders.  I don't want 500
builders, but I don't want idle buidlers either.  I normally will build
myself, but I spend more time in the code than anything.  I'm frequently
tough to contact, but you can contact me via E-mail at the above address.
 
                ----------------------------------------------- 

Mud         : Lima Bean
Code Base   : [LP] LP -- MudOS + Lima Mudlib
Telnet      : lima.mudlib.org 7878 [24.149.18.52]
WWW         : http://lima.mudlib.org/
Description : 

   Lima Bean is the official development and support site for
the Lima Mudlib, which boasts such features as zork-like natural
language parsing (put the third red baloon in the basket), a
flexible modular design to select features for your mud,
Intermud-3 support, a top-flight security system, many many
features for player usability (news, socials, channels, etc),
menu driven administration, etc...

   Lima is currently the most advanced and best-desgined LP mudlib
available.
 
                ----------------------------------------------- 

Mud         : Link To Perfection
Code Base   : [Aber] modified iDiRT 1.82
Telnet      : entropy.tmok.com 6715 [204.17.163.11]
WWW         : None
Description : 

  Link To Perfection is an AberMUD based on iDiRT 1.82.
There have been heavy modifications made to the code base.
There are some original ideas inside the MUD that are very fun.
We offer a place for people to come and enjoy themselves, and to 
chat. The MUD also has great newbie assistance.
Hope to see ya on! 
 
                ----------------------------------------------- 

Mud         : The Lion King
Code Base   : [MUCK] 
Telnet      : muck.tlkmuck.org 7675 [216.189.110.14]
WWW         : http://www.tlkmuck.org/
Description : 

The Lion King--a movie which touched the hearts of 
millions and has continued to do so in the form of a
game: The Lion King Muck.  The Muck has returned to
TLK's roots, and is about to begin the rule of Ahadi,
father of Mufasa and Scar.  If you are interested in
being a part of the history that will shape the way
we look at the Lion King, then join today!  You can
play any creature you like that is present on the
African Contenent--a lioness, leopard, cheetah, hyena,
elephant, zebra, civet, serval, antelope, eagle.  The
possibilities are endless!  Come visit us and discover
why we have been here for seven years and are still 
running strong.
 
                ----------------------------------------------- 

Mud         : Live to Die
Code Base   : [GodWars] Dystopia, slightly modified
Telnet      : bane.pacificnet.net 9999 [207.171.0.20]
WWW         : None
Description : 

  Live to Die is an experience based MUD. Live to Die is based on the old
Dystopia MUD. Quests can be done by creating quest cards and following the
directions on them. There are seven unique classes that can be chosen once
you have gained experience and trained your hp some. Classes are Ninja, Monk,
Demon, Vampire, Drow, Werewolf and Battlemage. These classes can be upgraded
as you increase in experience. Since this is a level-less MUD, The only way
to improve in Live to Die is to gain experience. The more experience you
gain, the more powerful you become. Live to Die is a very newbie friendly
MUD, well we have to be, because most who play are newbies themselves :P
Individual classes are very deep and will take a while to train everything.
There is a great many skills that each class can get as they get more
powerful. Though this is a PK Mud, newbies do not have to worry about getting
PKed by someone much bigger then they are. This is because you can not be
killed while you are still a newbie. Live to Die is a fun MUD that is simple
to learn and difficult to fully master, which is good fun for all :)
 
                ----------------------------------------------- 

Mud         : Liverpool: Twin Cathedrals
Code Base   : [MOO] 
Telnet      : liverpool.o-r-g.org 2001 [207.113.83.225]
WWW         : http://liverpool.o-r-g.org:8000/
Description : 

 Liverpool: Twin Cathedrals is a World of Darkness game set 
in modern day England.  The game focuses equally on Sorcerer, 
Numina and other Mortal+ spheres as well as Vampire.  We are
seeking to build a high plot, low power level game where 
there is always something for everyone to do.

The game has been built by a pair of people who have lived in 
the city of Liverpool for three years.  The core code base has 
been worked on for over five years and many additions have 
been made specially for this game.  The setting and house 
rules have all been well documented and staff are always open 
to suggestions for improvement.
 
                ----------------------------------------------- 

Mud         : The Lizardriders of Fern
Code Base   : [MUSH] PennMUSH 1.7.2p32
Telnet      : bb12.betterbox.net 4201 [216.178.14.85]
WWW         : http://www.crosswinds.net/~lizardriders/
Description : 

Getting the sneaking suspicion that your favorite PernMUSH 
is taking itself much too seriously? Tired of gold-chasing 
twinks and over-hyped hatchings? Then come to the Fern, 
where all geckos are created equal (except the ones that 
get eaten by their clutchmates, but there's no helping some 
people).

The Lizardriders of Fern is, loosely speaking, a parody on 
the dragon-world we all know and love - little people two 
inches high with ridiculously long names live in the bushes 
(literally!) and lasso lizards, with the vain hope that one 
of them, some day, will learn that eating their rider is 
more trouble than it's worth. Or, see about joining the 
Traders, who drag turtles across the landscape to boldly 
sell what no-one has sold before. 

All of Anne McCaffery's copyrights and trademarks, as 
well as those of other creators, are respected here. The 
Lizardriders of Fern is a complete world in its own right, 
and is meant only to provide a unique and fun atmosphere 
for roleplay. Twinks and powerplayers are unwelcome, and 
will be fed to the lizards.
 
                ----------------------------------------------- 

Mud         : Llandor
Code Base   : [Unknown] Modified ROAMud
Telnet      : llandor.com 4111 [217.10.143.92]
WWW         : http://www.llandor.com/
Description : 

  It is intended that the MUD will be all Original Rooms 
once we go into BETA.  Currently the modified game engine 
is running for players to explore if they wish.  

We are still in the process of implemeting the new areas, 
but some are available to explore.

We are currently looking for builders so if anyone is 
interested have a look at our web page and send an e-mail 
to the address listed there.
 
                ----------------------------------------------- 

Mud         : LochNess
Code Base   : LP
Telnet      : lochness.imp.ch 2222 [157.161.139.30]
WWW         : None
Description : 

   Lochness is one of the older muds, but what it lacks in modernization, 
it makes up for in atmosphere!  Both players and wizards are generally
friendly and helpful, especially to newbies.  Geographically, the mud is
divided into a multitude of domains, each with a different theme and a
different team of wizards working on areas.  There are six distinctive 
guilds to choose from, and plenty of quests to challenge players.  It is 
not, and has never been, Lochness' policy to instawiz players, but once a
player reaches a certain level, he is presented with the option of either 
wizzing, or playing the higher levels.  Obscenity on public communication
channels is frowned upon, although players may say what they like to each
other in private :)  As for the number of people who play Lochness, it is 
certainly a small mud in that regard, but we look at it as having a 'small
town' ambience in which everybody knows everybody else.
 
                ----------------------------------------------- 

Mud         : Lord of the Rings: Emmisary of Darkness
Code Base   : [Smaug] Heavilly Modified Codebase (Tons of Programming Do)
Telnet      : 12.245.216.12 4000
WWW         : None
Description : 

  Lord of the Rings: Emmisary of Darkness is based on Tolkiens
world of Middle Earth. There are some very large changes between this and the
original though. The story line for EoD assumes Bilbo did not find the ring and
thus following did not pass Gollums test in the Hobbit. Now the Armies of Sauron
are on the move conquering Middle Earth, but determined resistance stands between
them and certain doom. While the Nine Dark Riders Seek out the one true ring. This
is a time of heroes and of villains. This is a time of friendship and of betrayal.
This is the world of Emmisary of Darkness.
 
                ----------------------------------------------- 

Mud         : The Lords
Code Base   : [Dikumud] Realms of Anatolia 
Telnet      : venus.cs.teiher.gr 7300 [193.92.8.131]
WWW         : None
Description : 

  The Lords is a middle aged merc based mud.It has 13 classes 18 races 
and supports up to 100 players. It also has cabals , quests , tones 
of objects and mobiles (creatures NPCs )and immortals. Maximum level 
reached is 91 - Heroes (more than 91 are immortals ). Just try it out!
 
                ----------------------------------------------- 

Mud         : The Lords Arena
Code Base   : [GodWars] Dystopia (modified)
Telnet      : 12.17.163.18 1248
WWW         : None
Description : 

 Looking for a mud to spend your free hours?
A place to vent the frustrations everyday
life provides you? A place packed with 
tenacious, hard-playing mortals and helpful 
Immortals? Look no further, The Lord's Arena
is the mud for you.

Ok, So it sounds cheesy, maybe too good to be
true? ;) Well I assure you its all true. This
Dystopia mud is up and running and undergoing
many changes. Classes are balanced, there are
10-30 players on at any particular time, and I
am always on if you need any help. New classes
are currently being coded also. 

Stop by and see exactly why The Lord's Arena is
for you.
 
Tell them Max sent you ;) (actually, don't :-) )
 
                ----------------------------------------------- 

Mud         : Lords of Midnight
Code Base   : [GodWars] Diku Godwars Highly Modified.
Telnet      : narft.com 4000 [65.81.69.70]
WWW         : http://lom.narft.com/
Description : 

  Welcome to the Lords of Midnight where your closest friend might 
become your worst enemy. Where you will have to kill or be killed.
Where you will have to grow strong fast or die even faster.

Lords of Midnight is a GodWars mud with several 100% original classes.
Theses are the classes offered:
Vampires
Werewolfs
Demons
Zombies
Kobolds
Slivers

This is still a new mud and we're still implementing ideas but this 
is your chance to become one of the dark forces ruling our realm.
Your chance to become one of the . . . . . . . .  Lords of Midnight
 
                ----------------------------------------------- 

Mud         : Lords of the Realm
Code Base   : [Mythran] Merc/Envy/Mythran 3.1.11 Heavily Modified
Telnet      : lordsoftherealm.org 1234 [12.17.163.18]
WWW         : http://www.lordsoftherealm.org/
Description : 

   Come Explore the Realm.  Many new areas are in the works
and as they finish we'll start moving some of the old unused
stock areas out.  We are presently at 6000+ rooms and still building

13 classes and 27 races to choose from.  Player run Houses,
many new spells/skills also.
6 Quest races available for purchase with questpoints.

Lords is a medieval fantasy mud dedicated to the
entertainment of the players. If you feel like killing a 
goblin, slaying a demon, kicking a puppy around, questing, 
or just kicking back and being social this is the place to 
do it. So come join us, we are always changing, so have a 
look around, I am sure you won't be disappointed.
 
                ----------------------------------------------- 

Mud         : Los Mundos Perdidos
Code Base   : [Rom] FReaKMUD
Telnet      : mundos.homeip.net 6001 [212.78.154.67]
WWW         : http://www.geocities.com/mundos_perdidos/
Description : 

  Los Mundos Perdidos FReaKMUD tries to be a good MUD :)
It has incorporated lots of features:

  - Falling of people and objects in the AIR rooms.
  - CHARACTER MODE (with a static status bar).
  - Multi-commands.
  - Size of rooms, mobs, players and objects.
  - Hot-boot. (Rebooting without kicking conections up)
  - Possibility of raising to Avatar when you are Hero.
  - HighLander race. (You only can die if you lose your
    head at the end of a combat :)
  - Clans with an special object that gives power and spells/skills 
    to members. It can be stolen. (Clan-wars)
  - and so on :)

( Los que hablais espaol entrar directamente dentro del
MUD y hacer help NOVEDADES :P )

We're waiting for you tu connect! :)

Te estamos esperando, entra! ;)
 
                ----------------------------------------------- 

Mud         : The Lost Book of Merlin
Code Base   : [Rom] Modified
Telnet      : slayn.net 8888 [206.124.140.114]
WWW         : http://www.slayn.net/~merlin/
Description : 

    Are you looking for a MUD with a real story? A MUD where it isn't just
hack and slash? Enter the Book of Merlin, a MUD designed by players for
players. We have an ongoing storyline which will be sure to entertain any
player, and ages, which are tied into the storyline.
 
    The Lost Book of Merlin challenges players to enter a medieval world set
in the Middle Ages. During that time, knights and others fought for fame,
money, and other things that made them happy. The Holy Grail was one of
these. Many have tried to obtain the Grail for themselves, but failed
because of competition and the guards of the Grail. Now is the time to
rejoin the forgotten and win the Grail for yourself.
 
    The Lost Book of Merlin is almost out of beta, and players are free to
test it out and report bugs.
 
    Featuring (currently, but will change): 200 races, 12 classes,
400+spells and skills, 100+ unique spells, special domains for each
character, a unique weather system, wars, misisons, and other strange and
unique things.
 
    Classes include (currently): Warrior, Mage, Cleric, Necromancer, Thief,
Barbarian, Paladin, Druid, Witch, Warlock and Monk. Approximately 20 classes
(total) will be added.
 
    Reincarnations, Remorts, Evolutions, Mutations into 90+ races including
Cyclops, Behemoths, Angels, Dragons, etc.
 
    Quests and rewards are included, and players will be rewarded for
completing them by immortals. There are automatic tounaments, an arena to
battle other players, a lotto system, special abilities for each class and a
whole lot of stuff to explore and enjoy!
 
                ----------------------------------------------- 

Mud         : Lost Continent
Code Base   : [Smaug] original ideas coded in
Telnet      : lcont.com 5200
WWW         : http://lostcont.terrabox.com/
Description : 

 Lost Continent is a MUD which attempts to change how the average 
MUD is played. Although you can level via the classic 'hack and 
slash' method, we also have alternate methods for those who grow 
sick of such an approach.
 
                ----------------------------------------------- 

Mud         : Lost Illusions
Code Base   : [MUX] 2.0
Telnet      : lostillusions.svdltd.com 4444 [207.153.135.130]
WWW         : http://members.rogers.com/darknyx/illusions/
Description : 

       As the centuries pass and civilization becomes the 
be-all-end-all to human existence, the people forget the past.
They forget the stories and myths that shaped their history. 
They immerse themselves in the illusion that is modern 
technology and forget the illusions that spawned their own 
primal irrationalities and fears. It is time to remember the 
myths and legends; it is time to dwell in the darkness that 
surrounds the cave's fire. It is time to explore these 
lost illusions. 

        Lost Illusions is a World of Darkness MUX set in the 
fictional city of Port Powell, British Columbia. We will be 
featuring the Vampire, Mortal and Mortal+ spheres. Vampires 
will be predominantly Camarilla but we will also be accepting 
a pack of Sabbat (by application only). The Camarilla have 
just retaken the city, and the clans are rife with political 
intrigue as a new Prince and Primogen prepare to be installed. 
With recent activities, the city's human population are 
experiencing all sorts of difficulties: gang warfare is on the 
rise, as well as homelessness. The local Native American tribe 
is going through all sorts of internal and external changes. 
Also, hidden among the humans are mortals who wield seemingly 
incredible power.

Open for full roleplay since Feb. 2001.
 
                ----------------------------------------------- 

Mud         : Lost In Time
Code Base   : [LPmud] LP MUD
Telnet      : lit.fsid.cvut.cz 7680 [147.32.160.85]
WWW         : http://lit.fsid.cvut.cz/
Description : 

   Lost in Time (LiT) is located in the Czech Republic and
most players are from the Czech and Slovak Republic. 

   The world of LiT is covered mainly with water, and life  
is concentrated on four main islands.

   On LiT You can encounter new and original features 
sentient forests with trees avenging those who harm woods. 
Dreams. Detailed ethereal travel through The Ways. Mages 
drawing power from magical intersections, mighty hunters of 
the night - the Warlocks, powerfull Paladins wielding 
hammers summoned from the gods, Druids lovingly caring of 
their woods, Healers devoting their lives to healing and 
Mercenaries, brutal warriors valuing honor higher than life.

   You can forge Your own weapons, compete in fishing 
contests, buy Your own houses or even lands, fight in the 
orcish tunnels in Halia, find the great magical sword 
Doombringer, defend Wyzima against raids of orcish warbands 
or go exploring the infinite depths of the Chaos dungeon.

   And best of all - with the help of our friendly players 
and creators you can do nearly Anything if it suits our 
theme. New areas and skills are added constantly.
 
                ----------------------------------------------- 

Mud         : Lost Legends
Code Base   : [LP] Discworld based
Telnet      : oldlegends.genesismuds.com 2020 [169.207.182.235]
WWW         : http://oldlegends.genesismuds.com:2023/
Description : 

 'Lost legends is a land of full of tales of old myths and legends, 
heroes from the past and the fortelling of those yet to come. 
Adventures lie at every turn as adventurers travel in search of 
fame and fortune but above all to fulfil the prophecies which 
have drawn them into the world of Lost Legends.' -Shimmer (Sorcerer).

A quick link to see who is currently online:
http://www.oldlegends.genesismuds.com:2023/who.c
 
                ----------------------------------------------- 

Mud         : Lost Prophecy
Code Base   : [Smaug] Smaug 1.4a Modified
Telnet      : bb13.betterbox.net 2700 [216.178.14.90]
WWW         : http://lp.betterbox.net/
Description : 

   Lost Prophecy is a medieval world based on modified smaug
with many new areas. Our builders discuss many issues with
players, to make a truly original mud with player touches.
We encourage roleplaying and have a very friendly staff 
to welcome and encourage all new players.  

Our Smaug codebase has been slashed, battered, and 
altered in as many ways as you can think of to make
your mudding experience worth while. We immortals are
former players so we know what YOU want.  

New classes have been added recently, Dragon, Djinn,
Angel, Demon, Assassin, Bard, and Psionicists.

Bards and Psi's are VERY unique classes, with mostly
original skills/spells.  Bards even SING! 

Come visit the lands of Lost Prophecy and see the differences 
for yourself...
 
                ----------------------------------------------- 

Mud         : Lost Realm
Code Base   : [Circlemud] heavy mod but still a work in progress
Telnet      : watcher.knightdreams.net 4000
WWW         : http://watcher.knightdreams.net/
Description : 

  I started coding this mud a long time ago when circle had no hope for
being in a 32 bit environ and recently I enherited a rather large amount of
web biz and my friend asked me to put the mud up and here it is. I will be
making further mods and such and the extended classes are not done but
nothing requireing a pwipe will be done. Worst part is aliases do not save
but everything else works great. I need builders to rebuild the world and
coders are always helpfull. This is basicly a gorund floor opening if your
looking for a mud where you can be one of the imms or high levs when the mud
get s big now is the time. Or wait and play through when the world is better
done. Either way I hope you at leats pop in thanks :)                           
 
                ----------------------------------------------- 

Mud         : Lost Realms
Code Base   : [Rom] Rom 2.3, heavily modified
Telnet      : lost-realms.org 4000 [193.40.169.12]
WWW         : http://www.lost-realms.org/
Description : 

 Based on the works of J.R.R. Tolkien and R. Zelazny, Lost
Realms is the perfect blend of both worlds: Middle Earth 
and Amber.
 
War. It never ends. When good and evil clash, the heavens
cry, the winds howl, and the rivers flow red. The sounds 
of metal against metal echoing through the night, as one
kills, and is killed.
 
Towns that can be conquered. Strongholds which offer great
protection for the newbies and those wounded in battle.
Staggering numbers of spells and skills to choose from,
to heal, and to harm. All waiting to be discovered in the
huge world of, what is basically, an everlasting battle 
arena.
 
14 races. 1 aim. The Good, the Evil, and the Misties, who
fight to kill them all. Join us, and get lost in our world.
 
                ----------------------------------------------- 

Mud         : Lost Souls
Code Base   : [LP] Amylaar Lp
Telnet      : lostsouls.org 23 [216.138.209.199]
WWW         : http://www.lostsouls.org/
Description : 

   Medieval fantasy theme with a coherent theme and 
cosmology; strict quality standards.  Detailed limb-based 
combat (how many muds do you know of where you can tear 
someone's arm off and beat them with it?). Unlimited player 
advancement, over twenty two guilds, fourty starting races, 
dozens and dozens of areas, adventuring companies, equipment 
saving, ranged weapons, colour.

Running on Driver version 03.02.1@140 with Ain Soph 
(once called LSLib) 1.4.0, a highly evolved 3.2 mudlib
featuring the work of some of the best coders on the net. 
More fun than you can stand?
 
                ----------------------------------------------- 

Mud         : Lost Wishes
Code Base   : [LP] 
Telnet      : lost.wishes.net 5555 [213.84.21.64]
WWW         : http://lost.wishes.net:5550/
Description : 

 Lost Wishes, a world of fantasy and illusion. It has four diverse domains, 
boasting over 15000 rooms and still expanding.

From the continents of Emerald and Mainland, to the islands of Nautica and
the magic realm of Esdragen, you will find exciting and original areas to 
travel and explore. Aside from the wide variety of playing areas, you will 
also find that Lost Wishes has many other unique features including 
a variety of emotes, pets, boats, weapon skills, explorer points,
intriging quests and much more! 

Lost Wishes is also home to many interactive games such as scavenger hunts,
area of the day and lotteries. Players will find themselves in a newbie 
friendly environment, featuring a mudschool to learn the essentials of the game.  
Lost Wishes has several guilds, Mages, Dragonspawn, Werewolves, Bandits,
Clerics, Gladiators, Golems and Elementals. Each is distinct in both 
abilities and combat style, giving the opportunity for everyone to select
a guild which will be both challenging and enjoyable. 

The wizards are both friendly and helpful, making Lost Wishes perhaps you
most fulfilling mudding experience.

We invite you to come and join our ever growing community !
 
                ----------------------------------------------- 

Mud         : LostAges
Code Base   : [MOO] 1.8.0p6 Lambda Moo w/Ghostwheel core
Telnet      : mudz.org 6969 [216.217.196.60]
WWW         : http://mudz.org:6970/
Description : 

 Coded combat, different classes like Knight, Wizard, Thief,
Trader, and others. Lots of cool places to explore, beasts 
to fight, or other players. Running on a fast machine with 
a fast internet connection, so there's little lag and save 
times are under 10 seconds currently (compared to 10-15 mins 
at other places) Check out the webpage to see some neat 
things you can do to interact with the Moo from the web, 
reading public lists, sending messages, etc. Anyway, just 
come log in and save a damsel or 2. :) 

*** Just recently added Zmud6 MXP support, also has pueblo
and fireclient support. with lots more to come in the future!
Roughly 100 active players, over 200 total. LostAges is 
growing fast, and we hope to continue doing so. 
                 Skeet
 
                ----------------------------------------------- 

Mud         : Lothlorien
Code Base   : [Rot] ROM 2.4 / ROT 1.4
Telnet      : Lothlorien.wolfpaw.net 6000 [216.18.90.2]
WWW         : http://www.Lothlorien.wolfpaw.net
Description : 

   The sun rises on an austere landscape. The songs of birds and scurrying
of animals the only thing heard. In the distance is an immense walled city.
Myth Drannor as legends have it. You pull your cloak tighter about you,
as the chill autumn air bites your flesh. Smiling to none but yourself, you
continue on down the High Road. Long have you travelled to reach the
fabled city of legend. Now with its pristine alabaster walls so near, your
spirit stirs with the excitement and anticipation which forced your first
steps. You stop, realizing that the sounds of peace are silenced. No more
do you hear the sparrows song, nor the rabbits steps. All is silent. A
thunderous voice assails you from ahead, 'Dare not seek refuge within 
those accursed walls! Think you of yourself so highly? Only those who
wish to seek the throne of the heavens themselves dare. So let me help 
you friend...' Emerging from the trees ahead, a mighty Frost Giant bearing
a wicked axe smiles devilishly at you. 'Come mortal...seek death, for I
have found ye...' Do you dare challenge the gods?
 
                ----------------------------------------------- 

Mud         : Lu'Tamohr
Code Base   : [Envy] Envy
Telnet      : strive.betterbox.net 2020 [209.83.132.84]
WWW         : http://www.strive-mud.com/
Description : 

   Lu'Tamohr, 'The Isle of Magic'. A time of magical upheaval has fallen upon
the island continent of Lu'Tamohr. The end of the Cvin Empire, the
beginnings of powerful clans. It is a time of suspicion, a time of action,
a time of honour and a time of villainy.

Lu'Tamohr is a role-playing MUD set in a medieval fantasy world where
magic abounds.
 
                ----------------------------------------------- 

Mud         : Lumen et Umbra
Code Base   : [Dikumud] BeneMud
Telnet      : mclmud.mclink.it 6000 [192.106.243.106]
WWW         : http://www.leu.it/
Description : 

  Lumen et Umbra is the first Italian mud. It's a set in a
medieval  fantasy world post roman empire-fallen. Players
are organized in RPG Guilds and Clans. Quests are managed both
by mud's code and wiz. Pkill it's not allowed except for special
events like quests and clan battles. Primary language is Italian.
 
                ----------------------------------------------- 

Mud         : Lunar Eclipse
Code Base   : [Rom] Heavily Modified Rom 2.4b
Telnet      : lunar.betterbox.net 2500 [209.83.132.84]
WWW         : http://lunar.betterbox.net/
Description : 


Lunar Eclipse - News of the Realm:
------------------------------------------------------------
Luna has entered the Time of Balance.  The dark forces of
Lord Pitch are on the move to subvert and destroy all that is 
just and good.  Lord Kray and his champions wage war against 
these forces of chaos and evil to prevent the light of Luna 
from being eclipsed again.
------------------------------------------------------------

Calling all HEROES!  Alliances are being made.  Journeys are 
being planned to end the evil threat of Lord Pitch.  Pitch's 
followers are converging quickly to wipe out all that is good.

Which side are YOU on?  Visit us today and join the battle.
Whichever side you take, may the Gods have mercy on you soul.
 
                ----------------------------------------------- 

Mud         : Lurking Fear
Code Base   : [Rom] Heavily Modified - Lurf1
Telnet      : lurkingfear.net 4041 [198.94.137.23]
WWW         : http://www.lurkingfear.net/
Description : 

 The Original Lurking Fear '1' MUD is back.
'...often imitated, never equalled...'

After a 3 year absence, Lurking Fear is back, as is from
the day it went down, with all old player files and clans.

Your race is fully customizable by our unique customization
creation.  You select all your features and name your race.
We offer 101 levels of play with the 4 standard classes
until level 50, then choice of class pathing between 2
advanced classes per base class, then after Hero level 101,
you be be able to remort to a multiclass, drop back to 
level 25, and Hero again as a supreme multiclassed char.

Lurf also has a Pure-PK clan based system, with a taste of
required RP flavor.   Please check us out, we just started
back up after a long break and are just starting to gain a
playerbase again.  Get started and used to the MUD while
the getting is good :)
 
                ----------------------------------------------- 

Mud         : Lurking Fear II
Code Base   : [GodWars] Lurf2
Telnet      : lurkingfear.net 4040 [198.94.137.23]
WWW         : http://www.lurkingfear.net/
Description : 

   Lurking Fear II is based on the World of Darkness RPG
Highly modified code dervived from GodWars, ROM, and Lurf1+

------------------------------------------------------------
- RolePlay enhanced PlayerKill, RP/PK Status based exp gains
- Unique blend of PK and actual RolePlay (enforced/rewarded)
- Clan and Sect hierarchy by class (Camarilla/Sabbat,Pack..)
- Standard GodWars features, plus extensive Lurf originals
- Realistic WoD classes - No Jedi, Highlanders, Amazons
- Ever growing playerbase
- All old Areas standardized and themed, Many original 
- Too many features worth checking out to list

Vampire  - 15 improved disciplines with up to 6 levels each
         - Generations, Clans, Prince, Primogen, blood hunts
Werewolf - 8 improved totems, with 4 advanced spirits
         - Tribes, Alphas, Betas
Mage     - New mage code with 9 spheres with 6 levels each
         - Traditions, Archmages, Apprentices
Other    - More WoD only Classes planned...
------------------------------------------------------------
 
                ----------------------------------------------- 

Mud         : LustyMud
Code Base   : LPMud 2.4.5
Telnet      : lusty.com 2000 [216.186.206.131]
WWW         : None
Description : 

   LustyMud is one of the oldest US muds, established in
early 1991 and operating almost continuously since then.
There is a huge variety of areas with very imaginative
themes and strategies. The mud's economy is player-run,
with guilds that players manage in order to gain various
benefits (heal rooms, teleport rooms etc). Check out
some of our games and puzzles (the Puzzle Palace is an
all-time favorite, for example) or simply hang out in
the bars and socialize. Newbies and old-timers, all are
welcome on LustyMud!

(Contrary to what the name may imply, this is a G-rated
mud.)
 

o=======================================================================o
                        Muds Beginning With: M
o=======================================================================o


Mud         : M*U*S*H
Code Base   : [MUSH] PennMUSH
Telnet      : mush.pennmush.org 4201 [128.248.90.39]
WWW         : http://www.pennmush.org/mush/
Description : 

M*U*S*H is an eclectic community of artists, experimenters, learners,
and teachers. Here, players can create things that will move others
intellectually or emotionally, explore uncharted territories in
interactive text-based environments, and freely share knowledge and
skills in a constructive and friendly setting.
 
                ----------------------------------------------- 

Mud         : The Madhouse
Code Base   : [GodWars] Dystopia 1.0.12 HIGHLY MODIFIED
Telnet      : fate.genesismuds.com 1069 [169.207.182.234]
WWW         : http://zerogummiarte.tripod.com/themadhouse/
Description : 

 The Madhouse is based of an old concept with a new twist. We are a godwars
style mud so that means there is plenty of pk to go around if that is what
you are looking for.  We are also a highly social mud.  Most players know
the others very well.  Role-playing and interacting in a social environment
is encouraged.

We have made several changes to the mess that Jobo had originally made.
The mud is very stable with very few crashes ever happening.  A few
modifications to make the mud better as a whole have also been added the
most noticeable of them are: Immwalkers (high powered players who have
chosen to become newbie helpers and hopefully advance to higher levels of
immortality,  Immwalkers are still players so the can cap and be capped.)
ExpTokens: allows players to create an exp token worth 2 billion exp so
they may save them for later use.

Undead Knights have been moved down to a base class, and vampires have been
upped so they can compete as an upgrade class.  Currently we are working on
finishing up a set of third tier classes so players will have more to work
for.  In addition to that status is now able to be trained up to 151 so a
player can fully max without having to pk if that is what they would wish
to do. You can also train your generation to 1 so you can fully realize
your true potential.

This is not a mud that as soon as you get over 4 hours players will start
attacking you.  Immortals and immwalkers are almost always around to help
out newbies and other players when they need it.  You need not be afraid of
asking a question for it will normally be answered.
 
                ----------------------------------------------- 

Mud         : MadROM
Code Base   : ROM
Telnet      : mad.rom.org 1536 [206.102.31.198]
WWW         : http://www.interlog.com/~sofa/
Description : 

   MadROM is an insane mud with loads of areas to tour, many
unique to MadROM.  We have zillions of new features, spells
and skills, and are always adding more.  MadROM is not a PK
mud, but mortals can create and run their own Tribes (clans)
as well as buy rooms, items and monsters for their Tribes.

Mortals who choose to shapeshift temporarily into the body
of a totem animal of their choice may tour the mud freely,
exploring, fighting and overcoming any challenge they wish,
with no fear of harm to their mortal body, which rests safe
until they choose to return to it.  Home of the almost
extinct Beastly Water Buffalo and the Tazmanian Devil!
Tribes currently roaming MadROM include: The Pirates of the
Dragon Sea, The Dark Gathering, The Illuminati, Order of
The Dragons, and the Eternal Alliance.

MadROM is a very friendly and laid back mud, with enough
diversity to make it a great first mud for newbies, but
challenging enough for long time mudders to die once in a
while too :). 
 
                ----------------------------------------------- 

Mud         : Maelonia, Realm of Troubles
Code Base   : [MUSH] PennMUSH version 1.7.4
Telnet      : troubles.ath.cx 2000 [199.233.213.5]
WWW         : None
Description : 

      Maelonia, Realm of Troubles will be an original
fantasy MUSH when completed.  We will offer a variety
of races and classes, along with a point buying system
for attributes, disadvantages, advantages, skills, and
spells.  Right now we are still under construction and
looking for builders to assist in constructing the
world and creating the history of the Maelonia.

      If interested in assisting, log on as a guest
and page Corbin.
 
                ----------------------------------------------- 

Mud         : The Mage's Lair MUD
Code Base   : [Rom] TML version 3.0
Telnet      : www.mageslair.net 7060 [216.111.160.138]
WWW         : http://www.mageslair.net
Description : 

   The Mage's Lair where Reality becomes Fantasy and 
Fantasy becomes Addiction. 

   Features: Mud Compression Protocol, Original Clans, 
Violent System, Diamond based Clan System, Player Killing,
Arenas, Message Board, Questing, Banking, Grouping w/o 
loss of exp, Extended Channels, Over 300 class and race
skills/spells, original races, original classes, 100 
Mortal Levels, 140+ areas, an active staff, active games,
and many many more unique ideas and code.

  Made for the Long Term Addict in mind.
 
                ----------------------------------------------- 

Mud         : MageVale Mush
Code Base   : [MUSH] TinyMush 3.0
Telnet      : magevale.mudservices.com 3333 [206.245.165.42]
WWW         : None
Description : 

  MageVale is a young multi-zoned kink friendly adult-themed
RolePlaying mush. A mush for RolePlaying in five detailed zones,
with MageVale as the largest. Most zones are fantasy oriented 
with one post-holocaust oriented, the game system is completely
original, skill based, with increases based on use. It is social
& consensual roleplay, not for PK or treasure hunting, most 
zones are centred around societies with a D/s component, which 
players are free to use for sexual-oriented play, as long as 
general roleplay is not neglected. The grid is already extensive
and TPs are about to be started in each zone. We have a small, 
but steadily growing basis of players. A new homepage is still 
in the making, right now some extremely limited info is 
available at www.homestead.com/MageVale, but there is extensive 
online info on the mush, feel free to log on as Guest and take 
the grand tour. 

To get a character e-mail to: 
characters@magevale.mudservices.com, 
include e-mail address (not web-based), prefered name and 
starting password, statement that you are over 18 and that you 
understand and accept that the mush is adult-themed, and accept 
that.
 
                ----------------------------------------------- 

Mud         : Magia
Code Base   : [LP] Heaven7 
Telnet      : heaven7.genesismuds.com 6000 [169.207.182.234]
WWW         : None
Description : 

 Greystaff, the ancient elvish sage, heralds the dawn of a new era, where
the sins of past wrongs of deity and mortal alike are wiped clean and
the world will start afresh.
 
The brothers of the Bloodwars, the Tanar^ri, however, have different
plans. Gathering together in the Abyss they are plotting the downfall of
man once again. The only force that can stop them is an alliance between
the Order of the Chalice, a sacred brotherhood of knights devoted to the
slaying of demonkin, and the ancient Brotherhoods of Magic, the wise and
powerful guardians of Magia. Ille Coronos is where the stand against the
darkness will begin, but how will it end . . .  ?
 
Magia is an AD&D (2nd Ed) roleplaying mud, offering a wide range of
races, classes, spells and skills reflecting an exquisitely detailed
campaign world. Advancement in skills and classes is limitless, with
special higher level player privileges offered. Newbies are also taken
good care of, with maps and equipment freely offered.
 
                ----------------------------------------------- 

Mud         : Magic of Middle-Earth
Code Base   : [Smaug] MAGE (Middle-earth Advanced Game Engine)
Telnet      : mmearth.net 8800 [209.83.132.83]
WWW         : http://www.mmearth.net/
Description : 

 Magic of Middle-Earth (MME) is based on the vast fantasy world featured
in J.R.R. Tolkien's epic Lord of the Rings series. MME takes place
in the first years of the fourth age, after the rings have left Middle-Earth.
MME sports a thrilling plot with lots of oppertunity for RP. As MME
has just recently opened, there is a good oppertunity to become a key
player in the game.
 
                ----------------------------------------------- 

Mud         : Magical Kingdom of Zeal
Code Base   : [MUCK] NMC1.21 (Release 4)
Telnet      : 66.168.201.126 4201
WWW         : None
Description : 

 The Magical Kingdom of Zeal is based on the Zeal time
period from the SNES game Chrono Trigger.  Come join our
cast of Feature Characters from the game as well as
original characters in a floating world high above the
frozen wasteland of earth!  Magic abounds while danger
lurks behind every corner...
 
                ----------------------------------------------- 

Mud         : Magrathea
Code Base   : [Rom] Modified Rom 24b4 
Telnet      : magrathea.magmud.com 2000 [216.100.34.212]
WWW         : http://www.magmud.com/
Description : 

   Magrathea is a realm that spans eons of time, that encompasses
the mystical abilities of magic, and of the mind, that incorporates
the most far flung technologies of the future. In this world, it
is possible to travel from the distant past, a time of wizardry
and of mighty beasts, to the future, where the most awesome of
war-machines have been created. This is a realm of great adventure,
a place of opportunity where with a bit of luck, and a good measure
of skill it is possible to forge a massive empire which spans the
whole of Magrathea's existence.

   Magrathea is loosely based on the Hitchhiker's guide
to the galaxy series. It offers a wide range of clans and
areas. Magrathea has areas ranging from those based on 
Babylon 5 and Dr. Who to a modern shopping mall and science
museum to classic stock areas with Tolkien and midieval 
themes. Role Play is strongly encouraged and rewarded and
PK is available, but restricted by clan and level. Based
on Rom 2.4b but heavily modified, it is easy to play 
especially for those familiar with ROM, but offers many
new features.
 
                ----------------------------------------------- 

Mud         : MajesticMud
Code Base   : [GodWars] Heavily Modified Deluxe
Telnet      : majestic.tamarisk.ab.ca 5770 [216..18.90.35]
WWW         : http://www.geocities.com/majesticmud2000/
Description : 

 Majesticmud is a player friendly mud ten-tiered upgrade system. We are pure
PK. Roleplay is not demanded but highly encouraged. Many stock and original
areas to explore. Equipment is class based and well balanced throughout.

Many classes to choose from, some stock, some originally coded for 
Majestic. If you are looking for a mud that offers you hours of gaming 
with friendly staff and players come check us out at MajesticMud!
We have many changes being implemented every day.

And are welcome to player suggestions. We also offer many unique things 
for the mud on the WEB-page. Such as an online book, focusing on the
players and staff at Majestic. Come check us out, I guarantee, you won't
be disappointed.
 
                ----------------------------------------------- 

Mud         : Majik MURPE
Code Base   : MudOS/Majik
Telnet      : majik.netti.fi 23 [195.16.192.88]
WWW         : http://majik.netti.fi/
Description : 

MAJIK - more than just a MUD

The net is packed with a monstrous multitude of hack'n'slash
MUDs. It seems as if the word 'roleplaying' has been either
completely forgotten or that it has become only a thin
footnote in the MUD coders' design book.

Because of this obvious lack of essentially roleplaying-
oriented MUDs and for the never-dying need to create, the
developers of Majik MURPE have courageously accepted the
challenge of creating a better MUD, where the number one
emphasis is on roleplaying.

All the elements are there: a character training system
based on skills instead of levels, a rich, intellectually
challenging and virtually endless environment that just
forces you to keep on exploring, a complex mythology and
religion system based on an entire pantheon of gods and
immortal beings etc. Just connect and see for yourself.
 
                ----------------------------------------------- 

Mud         : Majin Chuuten MUX
Code Base   : [MUX] 
Telnet      : bb12.betterbox.net 7777 [209.83.132.85]
WWW         : http://www.geocities.com/ryuuseisui/Majin/
Description : 

 This is a MUX based on Fushigi Yuugi, a popular anime. 
The story is an alternate ending: What is the great demon,
Tenkou, had won the war in the end? What if he had taken
over Tokyo, leaving only a few scattered heroes to defeat
him? Play seishi, human reisistance, or demons and
shitenou, and become part of the roleplay at Majin Chuuten!
 
                ----------------------------------------------- 

Mud         : Malcolm's Mayhem
Code Base   : [Smaug] SmaugWiz 2.01 (Smaug Derivative)
Telnet      : malcolmsmayhem.dhs.org 4000 [24.217.51.18]
WWW         : http://malcolmsmayhem.home.dhs.org/
Description : 

  The land of Tyranis is facing dark times.  The evil wizard Tazimi, right
hand of Xohaden the Dark One, has been freed from the spell which bound him
in limbo for 500 years, and is gathering his dark forces to destroy the
land.  The Archmage Malcolm, right hand of Zanthoris the Great One, has put
forth a call to any who will listen to come to his land and help battle the
wave of darkness which threatens.  If ye be brave of heart and your soul be
clean, come join the Order of the Way and help defeat Tazimi and his evil
minions.  If your soul be dark, come join the Order of Chaos and help
destroy Malcolm and his followers.  Either path you choose will be
challenging and wrought with peril, but if ye think ye hath what it takes,
come join us!                                                                   
 
                ----------------------------------------------- 

Mud         : Malevolence
Code Base   : [LP] Heavily modified H7
Telnet      : shwaine.dyn.greystoneapts.com 3000
WWW         : http://www.malevolence.com/
Description : 

  A richly detailed world awaits you on Malevolence. 
Hundreds of areas with thousands of rooms, some of 
the smartest monsters found anywhere, and a staff 
dedicated to providing a pleasant playing environment 
are a few of the things you will find on Malevolence.

New areas and code are constantly being added so even
veteran players are sure to find new and interesting
places to explore.

Malevolence is based on a highly customized H7v2.08
mudlib running on the Amylaar 3.2@304 driver.
 
                ----------------------------------------------- 

Mud         : Manga Nation
Code Base   : [Rom] HEAVILY modified, very little stock code
Telnet      : manganation.dridus.com 6969 [216.235.246.248]
WWW         : http://www.manganation.dridus.com/
Description : 

 Reikon o Hanashite, release your soul and prepare to enter a world
like none other. Welcome to Manganation. We are a mud devoted to
RP, with optional Player Killing, with a pk arena system, Japanimation,
and above all else, lots of fun. We have combined many of your
favorite areas into all original and never before seen areas for you to
explore, not a stock area. We have a wonderful and devoted staff who
believe a mud can never truely be finished, and we believe everyone is
entitled to an opinion, no ideas or suggestions are turned away, we are
very newbie friendly and we add things nearly everyday and are always
working towards improving the mud and breaking boundries. We have
code never before seen, all original ideas ranging from materia items
that level on thier own, A unique racial and class evolution system with
early 50 races and over 66 classes possible. hundreds of new skills and
spells  Option pk, clans based on your favorite animes. Drive cars
around shotting bystanders from rooms away, ride a golden chocobo
to the top of the city and cast your area wide giga slave spell or take
flight as a saiyajin martial artist practicing shotokan karate with powerup
gems that allow your hands to become deadly flaming weapons bound
for immortality, the sky is the limit, your destiny awaits!
 
                ----------------------------------------------- 

Mud         : Mark of the Beast
Code Base   : [Rom] Modified QuickMUD
Telnet      : the-edge.dynip.com 4800 [65.67.60.139]
WWW         : None
Description : 

 Mark of the Beast is a new RP mud with a completely original theme. There have 
been many new code additions since it's creation, including Gary's clan code, 
a bounty system, updates to combat, and skills and spells, among other things.

At the moment there are not many areas (we are hiring builders), but players are 
welcome to stop by and give their opinions to the implementors.
 
                ----------------------------------------------- 

Mud         : MarlDOoM
Code Base   : Custom Perl code
Telnet      : www.math.utoronto.ca 7777 [128.100.68.51]
WWW         : http://sushi.st.usm.edu/~jjchew/doom/faq.html
Description : 

   MarlDOoM is a successor to Wilson's now defunct ScrabbleMOO, and is
frequented by Scrabble(R) players from beginners to world champions.
It offers no user programming, no mail services, no character classes,
and in general, nothing that would distract from playing our favourite
board game.  It does offer fully configurable boards and the closest
possible implementation of tournament rules, including optional chess
clocks, a rating system (actually, several, for variant games and
dictionaries), and tournament move protocol.  We're currently averaging
over a hundred rated games played each day, but if you can't find an
opponent, or want to practise against a non-human, there are two robot
players that play at an expert level.  The user interface is completely
internationalised, with your choice of English or French for now, and
Spanish under development.  This server is also used as a dictionary
server for over fifty MOOs running Quinn's @ospd/@osw commands.
 
                ----------------------------------------------- 

Mud         : Martian Dreams MUSH
Code Base   : [MUSH] PennMUSH
Telnet      : mush.martiandreams.com 7206 [205.201.58.95]
WWW         : http://www.martiandreams.com/mush/
Description : 

  Martian Dreams MUSH is a player-friendly, heavy-roleplay
MUSH based on an original sci-fi theme. The focus is on the
lives and struggles of citizens of the newly-established 
Martian Republic. 

After decades of oppression and exploitation, the Mars 
colony has finally achieved independence from Earth. But 
with this new-found freedom comes a host of new problems. 
The Martian economy is in shambles, factions vie for the 
right to shape the future of the fledgling Martian 
Republic, and Earth has traded a war of bullets and bombs 
for one of economics and bureaucracy. 

On the rim of Mars' vast Grand Canyon, the inhabitants of 
the Martian city Waycross face a host of dangers. Yet this 
does not deter them from their quest to rise from the ashes 
and form a new nation. A nation built on the dreams of 
pioneers, and the blood of patriots. 
 
                ----------------------------------------------- 

Mud         : Marvel Extreme
Code Base   : [MUX] 2.0.25.316 #2
Telnet      : mxtreme.erisian.net 2008 [216.127.139.7]
WWW         : http://erisian.net/~mxtreme/
Description : 

  Marvel Extreme is set in the 'real world'. That is, the
date is current - bringing our favourite Heroes and
Villains of Marvel to life in the very world you see
outside your window. The cutoff is pre-Inferno, although
the Siege Perilous has still occurred, and there are a
wealth of Marvel FC's on hand for you to pick up - ranging
from the Avengers all the way through to the X-Men.. and
then some! FC's, OC's.. all are welcome to be played, and
post-cont Characters will be decided upon on a case to case
basis. So, swing on by and take a look around!
 
                ----------------------------------------------- 

Mud         : Marvel X-Treme
Code Base   : TinyMUX 1.4 patchlevel 16
Telnet      : 216.127.139.7 2008
WWW         : http://www.erisian.net/~mxtreme/
Description : 

   The year is 1998 here. Things are much the same as the
Marvel comics would have them. Only they are terribly
different. As in the late eighties of the comics, the X-Men
entered Siege Perilous in Dallas, the Avengers started a
slide into bickering with their West Coast team, Magneto
took over the New Mutants, and Charles Xavier was stranded
across the galaxy with his beloved Shi'ar Empress. But
Inferno never happened. Hatred of mutants did increase, and
the X-Men did find their way home, some altered more than
others by the Siege. But again, Inferno never happened.
This means that Nathan Summers was not held captive by the
Goblin Queen. Nor was there any mass 'hysteria' in New York
that was later blamed on mutants.

   This is a superhero mux based in the Marvel Universe in
and around the RL 1987 comics. We are a 'setup' type mux
(not mail application) and welcome new and good role
players.
 
                ----------------------------------------------- 

Mud         : Masquerade
Code Base   : [MUX] TinyMUX
Telnet      : masquerade.org 9999 [169.207.182.235]
WWW         : http://www.masquerade.org
Description : 

 Accept no imitations! Masquerade, the progenitor of the 
Storyteller Mushes brings to you the original in Gothic 
Fantasy. Vampires crawl about the city of Albuquerque, 
their fingers in every pie. Shifters plot to strike against
all tainted by Wyrm. Mages attempt to hold on to their 
realities. And Mortals toil fighting against the darkness,
the gangs, the Mafia, and the Law. Everyone faces the 
challenge of living in a Dark World, where unusual 
occurrences are common place, and a nightmare could be 
lurking around the next corner! 

But wait! Masquerade is more than darkness and evil 
conflict. It is a place for spiritual creations, 
for street music, for painting, for love and partying. 
It is the place to have a good time! 

Come join the grandfather of intrigue, and experience 
the mystery and mystique that awaits you within.
 
                ----------------------------------------------- 

Mud         : Masterforce
Code Base   : PennMUSH
Telnet      : masterforce.org 4242 [209.83.132.86]
WWW         : http://www.masterforce.org/
Description : 

   Masterforce: A role play oriented Transformers MUSH with a more realistic
setting, and an original theme, based on both the Transformers comics and
the Japanese Transformer anime.  We're very open, and beyond our extensive
list of FCs (Feature Characters,) we offer SBCs (Source Based Characters,)
which allows you to import any TF character from an official source, even
if it may need some modification to fit theme.  Masterforce has a much
harder edge than the other Transformers MU*s; Optimus Prime is dead, the
Autobots are lead by Grand Maximus Maximus, a strong leader who wants nothing
else but to never have to fight again, and the Decepticons are lead by Black
Zarak, a sadistic, possessed megalomaniac who spent millions of years in insane
asylum.  We've also got Cyberpunk elements, in the crime-ridden and high
tech Fringe Islands, and the nomadic tribes that roam the Nebulan mainland.
We're trying to make a war of over a million years, which has destroyed
the lives of countless trillions, and ravaged entire worlds feel as harsh
and hopeless as it should...  Come take a look at Masterforce, and see the
Transformers in a new light.
 
                ----------------------------------------------- 

Mud         : Materia Magica
Code Base   : [Custom] IEN
Telnet      : materiamagica.com 4000 [216.30.107.50]
WWW         : http://www.materiamagica.com/
Description : 

   Welcome to the ancient land, where adventurers can live 
out their most incredible fantasies. Journey through a 
world where dreams are reality and the supernatural is 
natural. Enter a world of high fantasy, where dragons are 
real and adventure is everywhere you look. Step through the
worldgate and become one with your dreams... 

Materia Magica contains a fantasy world, an alternate 
reality set apart from our own. It is a text-based, 
multiplayer interactive adventure game through which people 
from this world can escape the pressures of reality and 
live out their wildest fantasies. Alyria offers the 
amenities of the Earth you always wished for, a place where
the sword and magic rule, a place of good and evil, of 
valiant deeds and dark sorceries. Formerly listed as
Moongate Online.
 
                ----------------------------------------------- 

Mud         : Matrix MUSH
Code Base   : [MUSH] TinyMUSH 3.0 Modified
Telnet      : quokworld.com 4201 [209.145.162.66]
WWW         : http://www.quokworld.com/~matrix/
Description : 

 Matrix MUSH is a game under construction set in the Matrix
universe.  We are currently not open to players but are hiring
good, experienced builders with an excellent grasp of the
English language and grammar.  Please email the admin contact
address to apply for a building position and be prepared to
provide a more expansive example of your building on a
current, operating MU*.
 
                ----------------------------------------------- 

Mud         : Mayhem
Code Base   : [Rot] Paradox
Telnet      : mayhem.wolfpaw.net 6998 [216.18.90.20]
WWW         : None
Description : 

 Mayhem mud offers a friendly place to play,
the Immortal staff is always willing to help and are
very helpful in other areas as well. we have unique
classes and races on the way. 

Always growing as new skill/spells are
getting added *most of which are suggested
by other mortals themselves*

We are currently looking for builders and coders,
but mainly coders.

The balance between good and evil is shifting,
we need heros to fight for justice ad overthrow
the overlords before we are thrown into the
abyss forever...
 
                ----------------------------------------------- 

Mud         : MediaMOO
Code Base   : MOO
Telnet      : mediamoo.media.mit.edu 8888 [18.85.11.138]
WWW         : http://www.media.mit.edu/~asb/MediaMOO/
Description : 

   MediaMOO is a professional community for media
reseachers. The first 'professional' MUD, MediaMOO has
been open since January 1993, and is home to a
thousand artists, anthropologists, computer scientists,
psychologists, writing teachers, and others.  An application
is required to become a member, and all members are
identified by their real names, email addresses, and
a description of their research interests.
 
                ----------------------------------------------- 

Mud         : Medieval Theatre
Code Base   : [LP] 
Telnet      : inn.dyndns.org 4000 [128.111.181.172]
WWW         : None
Description : 

 Every game has its types of players.  Some play the hero,
while others the villain.  From the fool, the thief, and
the merchant to the scientist, the mystic, and the noble,
there is always a niche someone fits into.  The MUD 
experience is a theatre of personalities playing out their egos
on the game stage.  Whether a player comes to conquer all
or to setup a tavern, we want it all to be possible at Medieval
Theatre.

At this time, we are a development site that is about one
year old.  We are currently seeking coders to help build
our world.  No coding experience is required, but 
hopefully you will have played a MUD or two for awhile.
Advanced developers are also welcome.  To apply, just
send an e-mail to the listed address.  Our content is not
very extreme, but we should say that this is not a 'family mud.'
If you watch television, however, most of the content should
be suitable for you.
 
                ----------------------------------------------- 

Mud         : Medieval Times
Code Base   : [Circlemud] Totally customized, no circle left
Telnet      : medievaltimes.dnsalias.org 8500 [66.68.127.9]
WWW         : http://medievaltimes.dnsalias.org:8505/
Description : 

  Welcome to Medieval Times, where magic users and melee types come together
to defeat powerful dragons, grand wizards, and the evilest demons known to the
land. Medieval Times has pure and hybrid classes and races, we have a physical
and elemental damage system, trade type skills, auctioning system, ANSI color,
over 60 unique zones, millions of NPCs, level based armor and weapons, along
with class and race restrictions and bonuses. We have a remort system where as 
a level 50 mortal, you may choose to remort, starting back at level 1 but you
now can achieve level 100 (Hero), gain your skills back at a sooner level, aquire
new skills, and special rage attacks and defenses at 50+. We here at MT love
ANSI graphics and provide a unique coloring display designed to enhance your
playing experience. You can also do much more than hack and slash, we incorporte
mob classification and random items are dropped that can be used in certain trade
skilsl and quests. Come conquer our realm!
 
                ----------------------------------------------- 

Mud         : Medievia
Code Base   : [Custom] Custom
Telnet      : medievia.com 4000 [206.245.175.230]
WWW         : http://www.medievia.com/
Description : 

   Come discover a world of swords and sorcery and 
rediscover yourself. One of the oldest, most popular and
largest games of its kind, Medievia is a role playing
fantasy of massive scope and depth. Hundreds of players 
interact in real time in order to develop their skills and
resources. Medievia boasts over 4 million rooms, 570 zones
and an average of 550+ players online.

   Why is Medievia so great? Well, despite the size of our 
world, we have an extensive help system for new and old 
players,  real-time dragon flight, clans that become like 
families, bloodlines where you can have children and become
a legend, an awesome live auction system, 124 levels with
benefits for achieving the highest level of hero,
herobattles that can be wagered on and watched, dragon 
battles where it takes 18 or more of the bravest and 
strongest to win, autoquests, a true player-driven economy,
a multi-class system, dynamic formations for fighting,
trading across a wilderness where roads don't matter,
attacking mob factions that hunt down your freight, its
own weather system, an awesome online newspaper,
interactive zones, quests and much more!
 
                ----------------------------------------------- 

Mud         : Mediterranean Nights
Code Base   : TinyMux
Telnet      : mednights.mybis.com 8888 [12.13.136.133]
WWW         : http://www.erisian.net/~monaco/
Description : 

   Here the sun does not shine as bright. Here, the hero doesn't always win.
The cop is more likely dirty than legit. The boy with cancer probably
won't live through the experimental treatment, and more than likely if you
can get shafted in some way... you will. Monaco has been described by some
people as being '...as close to Eden as human beings will ever be again.'
It is small, in a beautiful area, with virtually no crime, and most of the
citizens are financially well off. In the World of Darkness though, much
of this is only partially true. Yes, everything looks fine on the outside,
but what will you see if you scratch the surface? What kinds of bugs live
under the rock called Monaco?

Of course, there are pockets of light within a world of shadows. There
are moments of hope... of purity... of divinity. It is these moments that
allow the people of this dark place to continue on, to believe in and
strive for something better. Here at Monaco we will create stories for our
players, and in those stories will be the aspects and possibilities to
draw upon both the darkness and the light.
 
                ----------------------------------------------- 

Mud         : Megami Tensei: The New Story
Code Base   : [MUSH] 
Telnet      : 24.197.66.20 4201
WWW         : None
Description : 

Megami Tensei: The New Story

This MUSH is based on the Megami Tensei game series,
from japan, which includes Devil Summoner and Persona.
It's just starting out, so, we're pretty small right now.
We're looking for players, coders, and builders.
You don't need knowledge of the games to join this MUSH,
so feel free to stop in.

-Temporarily down due to computer trouble-
 
                ----------------------------------------------- 

Mud         : Melmoth
Code Base   : [Rom] MCB 2.1 - 3x Size of stock Rom2.4
Telnet      : melmoth.org 9000 [24.91.126.132]
WWW         : http://www.melmoth.org/
Description : 

 There are a lot of Muds out there.  Melmoth has one thing
many of them do not; over 5 years of development time.  The
author of Melmoth is responsible for several common
snippets of code found in many muds these days, including
Ferric's Signal Handler, and Ferric's Rip Command (as well
as Ferric's Morph, Ferric's idle, etc).  

With new Melmoth 2.0, we now boast a robust wilderness
with over 250,000 rooms, presented in Overhead-Map style
similiar to  Angband or Nethack.  This gives the world
an increadibly robust,  intuitive feel that can be found 
on *very* few muds.  Traditional areas are distributed
throughout the wilderness, offering the best adventuring
there is. Give us 15 minutes to set ourselves apart.

We promise a unique experience, from the word go.  Check us out.
 
You won't regret it,we promise.                                                
 
                ----------------------------------------------- 

Mud         : Mercator
Code Base   : [Circlemud] v3bpl15 (Very Heavily Modified)
Telnet      : mercator.mudhaven.com 2411 [208.161.37.199]
WWW         : http://portloe.mudhaven.com
Description : 

Mercator has been under intense development for the past 
two to three years, and is now officially open to players. 
The code is built upon CircleV3bpl15, but has been heavily 
modified to include 100% original features such as:

    - Ocean code, incorperating ships, islands and
      a graphically displayed navigable ocean.
    - Steed code, alowing players to break in, ride and
      save their own unique steed with its own abilities.
    - Custom color, alowing players to create their own
      color schemes and a custom prompt system.
    - Enhanced combat code including weapon spells and
      ranged combat.
    - Completely original command-line based OLC system
      enabling the mud to grow at a staggering rate.
    - And much much more, including an autocompass,
      and many other auto-features, clans, extensive
      remort system including remort classes and races,
      PK-Arena, extensive mobprogs, and the list goes on.

As well as all this, Mercator consists of over 5000 rooms
all of which are 100% original.  Feel free to look around
the website for more details regarding the mud.

We look forward to seeing you.
 
                ----------------------------------------------- 

Mud         : Mercyful Fate
Code Base   : [Rot] Rot v1.4 (Heavily Modified)
Telnet      : tamarisk.ab.ca 8500 [216.18.90.6]
WWW         : None
Description : 

    Enter Mercyful Fate, a land created after the Cataclysmic Wars,
between the Good and Evil...A land where Death rules *SUPREME*..You have
wandered recklessly about, and are now being hunted.  Can you
survive?....Do you have what it takes to make it in these lands?  Only you
can decide.  Do you live, or do you die...Your fate is in your hands.  If
you can survive, perhaps you may then live to tell of the Mercyful Fate
brought forth by the gods, whom vowed to bring justice to the lands left by
cataclysm and paradox.                                                         
 
                ----------------------------------------------- 

Mud         : Merentha
Code Base   : [LP] Merentha/NM MMI.1
Telnet      : merentha.com 10000 [216.218.240.103]
WWW         : http://www.merentha.com/
Description : 

With over 80 players on during the daytime, and up to 100 or more
at peek times there are always newbie friendly people on to help
out those new to Merentha.

A few features which make Merentha more then just a hack and slash
MUD include:
  Player Owned:                  Player Run:
    Houses                         Class Councils
    Pets                           Kingdoms
    Mounts                         Guilds (Clans)
    Air Balloons
    Sea Ships (upgradeable)

Merentha is also loaded with quests and games.  On long weekends and 
holidays there are usually special events, invasions or quests held
as well.
 
                ----------------------------------------------- 

Mud         : A Merging of Fates
Code Base   : [Rom] 2.4b6 + Modified
Telnet      : mud.merging.org 5454 [192.76.184.61]
WWW         : http://www.merging.org/
Description : 

       ***  Where will your fate lead you? ***

A Merging of Fates would like to welcome you to
a mild RP/PK environment to answer that very
question.

With over 50 races, over 20 classes, 207 levels with
unlimited remort, and hundreds of skills and spells,
we may have what you desire!

Come meet some of the friendliest players and imms
around, and learn what your fate shall bring you!

P.S. Be on the lookout for the release of MoF2 in
the near future!
 
                ----------------------------------------------- 

Mud         : Meribian Realms
Code Base   : [Smaug] modified
Telnet      : shell.snagged.net 4000 [63.151.167.196]
WWW         : http://www.meribia.net/mrealms/
Description : 

 One thousand years ago, the world of Meribian Realms
suffered a catastrophic war, a war that changed the
face of the world, and destroyed many of the world's
peoples. The only races that survived were the Jinn
and the underworldly dwarven people. Neither one
wanted to help the pitiful human folk.

 Three hundred and seventy five years later, a feudal
state was set up, but the rulers of that state were
corrupt. The people had lost hope for betterment of
their condition, and they simply stopped thinking
for themselves.

 In 1455, a race known as the Elves made contact with
the humans, and helped to overthrow the cruel
overlords. They set up in its place a strong
political state, coupled with a powerful military
presence to deter invasion.

 Meribian Realms is a difficult place to live, but
the rewards of doing so are well worth the effort.
Enter, and begin enjoying our vast world, good code,
and friendly staff. Welcome, adventurer!
 
                ----------------------------------------------- 

Mud         : MetaMUX
Code Base   : TinyMUX 1.4p12
Telnet      : metamux.imaxx.net 9889 [209.176.72.4]
WWW         : http://www.m-city.com/mmx/index.htm
Description : 

From the darkness there came light .. from nothing was the universe born.
 
A nexus .. a universe where all things are and always have been, and where
anyone might live and anything may happen. For aeons the universe remains
essentially ignorant of those who are moving towards their destiny .. the
unborn 'Mystery' men and women. In the 1930's and 1940's they came into
their own ..  some dedicated to truth, justice, and the American way, some
descending into destruction, greed and corruption. To them their
motivations are their life .. to others they are unfathomable mystery.
 
In essence this universe is one in which all comic universes are and have
always been combined. Every time and genre in the comic books, and even
those only in the minds of players, can be and is represented here, 
now, at MetaMUX. One might almost say that 'all roads lead to MetaMUX'.
The challenge to you as a player is to work out how your character came to
exist here. 
 
                ----------------------------------------------- 

Mud         : Methods of Destruction
Code Base   : [Emlenmud] Version 2.1
Telnet      : 205.252.160.250 7500
WWW         : http://www.modmud.com/
Description : 

 Methods of Destruction is now open full time for players!  With already 
a large and active player base, now is the time to get online and make 
a difference. Learn the map, sect system, and equipment and get a jump 
on the other players. There's always an immortal online, so stop by and 
check us out!
 
                ----------------------------------------------- 

Mud         : Metro
Code Base   : [MOO] 
Telnet      : proto.kyndig.com 8200 [209.61.155.105]
WWW         : None
Description : 

Metro is a brand new MOO! I wanted to start a MOO that the players built,
from the ground up.

The only thing I have added is a channel system and ANSI color.
Everything else will either be added later or up to the players to add.
As of right now there is one lonely character...me, Justin.

This is a LambdaMOO running the LambdaMOO server with a slightly modified 
LambdaCore. Builders and coders, maybe even a few wizard positions will
be given out. Please, come, pay us a visit. You won't regret it!
 
                ----------------------------------------------- 

Mud         : Metro: Toronto by Night
Code Base   : [MUSH] PennMUSH version 1.7.4 patchlevel 10
Telnet      : metro.spork.com 4201 [209.25.0.211]
WWW         : http://www.geocities.com/deweyq/
Description : 

  Deep within the black obelisks thrusting upwards into the bitterly cold night
a small fire burns in a rusted out garbage can, casting dim halos of orange
light on the damp asphalt. Hands raised over the meager heat, a multitude of
wretched forms shiver as tattered wet clothes cling to their bodies, leeching
the strength from even the hardiest. Nearby, in a small park a tiny child looks
out into the shadows, her vision blurred by tears, desperately searching for
her mother. A flicker of movement catches her attention and she looks up to see
the bushes at the edge of the clearing part. Her scream echoes through the open
window of a luxurious basement apartment. There is no one to answer her cries
for help. A crumpled body leans heavily against the desk, an expanding pool of
blood staining the immaculate Armani suit and the letter clutched in a hand
white as ash.
 
Note: Applications required for non-Mortal characters.

Come to Metro, where the story -- as dark as it may be -- is the most
important part of the online experience.
 
                ----------------------------------------------- 

Mud         : Metroid MUSH
Code Base   : [MUSH] Pennmush
Telnet      : 24.43.73.114 9999
WWW         : None
Description : 

   Dark science fiction, the Metroid MUSH is a high futuristic theme taking
place in an expanded universe of the Metroid game series.  The brutal
struggle for survival is fought between Humans and the strange and
twisted Space Pirates.  A Guild of Bounty Hunters assists the
Humans in their battle, yet their dark immoral methods seem sometimes
more terrible than the Mutant Pirates.  Enigmatic, mysterious aliens
called the Chyozon come to Human aid from a distant galaxy, yet seem
to carry more secrets than answers.

  The Metroid MUSH offers a wide variety of creative control and an
innovative and imaginitive futuristic environment to play in.  Note,
however, that it is based mostly on the games, and has nothing to do with
the old 'Metroid Comic' that showed up in Nintendo Power.
 
                ----------------------------------------------- 

Mud         : Metroid: Code Xaviar (M:CX)
Code Base   : [Smaug] Heavily modified (METMUD ver1.1)
Telnet      : mudland.cjb.net 9500 [198.36.182.59]
WWW         : None
Description : 

       -=-=-=-=-=-=-=-=-=-METROID: CODE XAVIAR-=-=-=-=-=-=-=-=-=-

   M:CX is a sequal (persay) to Nintendos (METROID) series.  Currently we
are in great need of builders and coders, at least 4 coders and around 15
builders.  The mud is of a Smaug codebase, but I plan on TOTALY revamping
it and making a new codebase from it.  At this point in time we are not
allowing players until we get at least the bare code and areas set up.  If
you are interested in becoming a builder or coder drop by and check us out,
if we are not there at that period of time you can write to
(samusaran_metroid@hotmail.com) or send an AOL IM to (Metroid Code X).  I
plan on making this a wonderful mud for admin and players a like.  So stop
by some time.

(NOTE: To be a builder or coder you will need alot of building/coding exp. and 
you will also need to know the METROID series well)

(+=-Samus Aran-=+)
Head Bounty Hunter of the Galactic Federation 
 
                ----------------------------------------------- 

Mud         : Miami by Night
Code Base   : TinyMUSH 2.2.3 (custom mods)
Telnet      : quazar.tamu.edu 8250 [128.194.90.144]
WWW         : http://www.wolf-song.com/miami/
Description : 

   Miami by Night, up since January of 1997, is a World of Darkness(tm)
MUSH set in Miami, Florida, in the first decade of the 21st Century. We
support the following second edition systems: Vampire: The Masquerade(tm),
Mage: The Ascension(tm), and Werewolf: The Apocalypse(tm). 

   Our Staff prides itself on its fairness, and players can be assured
that the rules are enforced equally. Each player is just as important as
every other player and staff will not step in to retcon or rewrite scenes to
benefit any particular player's 'story' over another's. If you like a game
where scenes are not prescripted and you will not be prevented from action
as long as you have IC justification, then Miami may be the place for you.

   There are no quotas for Supers (vampires, shifters, mages, etc.) on
Miami by Night in order to give players the chance to play the type of
character they want, although each player is restricted to one Super. Mortal
character creation uses Mortal Peer stats, meaning a starting stats mortal
has the same starting attributes and abilities as a neonate vampire.
Transfer characters from other MUSHes in the same general timeline are
accepted, provided we can verify stats. More information on character
creation and transfer can be found on our web site or by logging into
Miami by Night.
 
                ----------------------------------------------- 

Mud         : Middle of Nowhere
Code Base   : [LP] Mudos v22.2a26 and Nameless Sorrows mudlib v1.82
Telnet      : jamesmith.com 3000 [216.90.210.254]
WWW         : http://www.jamesmith.com:3002/
Description : 

   Middle of Nowhere is a multiverse designed to offer an initial 
experience similar to that on some of the older muds such as Genesis 
and Darker Realms.  Different themes are placed in different universes.
Since the mud is still under development, please make comments on the
mud instead of here.
 
                ----------------------------------------------- 

Mud         : Midnight Dreams: Final Nightmare
Code Base   : [GodWars] MD1.0 & MD2.0
Telnet      : hosting.smoolabs.net 6767 [24.79.138.76]
WWW         : None
Description : 

  MDFN has been active for quite a while.  And I'm pleased to say 
probably the most stable and least buggy MD1.0 mud left(actually 
we're probably the only godwars mud running the MD1.0 codebase as 
near to the original as possible).

The following are things our players can look forward to:  
-A new arena system.  Allows you to challenge for status or not for 
status, and you can now genchallenge a leader for their generation 
any time (if you think you have the skill to beat them ;) ).
-Random experience and quest point bonuses.
-A very stable mud (up for over 100 consecutive days).

Suggestions for improvement are taken very seriously and many player 
suggestions are used for code updates, etc.  Please join us as MDFN 
continues to evolve.  

Calendros - Owner, Coder, Big Meany.

(Much thanks goes to Smoo, who has been a huge help in making MDFN 
as stable as it is.)
 
                ----------------------------------------------- 

Mud         : Midnight Hour
Code Base   : [GodWars] 1996 Heavily Modified
Telnet      : midnight-hour.org 4322 [12.237.119.100]
WWW         : None
Description : 

 We're back up and under development. We have brought MH back
for development purposes.  For now we are in Alpha testing.
We are reworking clan infrastructures, reworking a bunch of
the core systems.  Since we are under development, the
player base is not extensive, but will grow eventually.
we are not pro pwiping, but we don't allow name saving.

Pitt
 
                ----------------------------------------------- 

Mud         : Midnight Realities 3.1
Code Base   : [GodWars] MD1.0, Midnight Realities2.5-> 3.1
Telnet      : realities.smoolabs.net 20000 [24.79.152.151]
WWW         : None
Description : 

 Rauss Sarcoma Virus is a cancer in chickens. Some guy 
named Leviathon wants to kick your ass, he just lost his 
calculator. Cool. You cursed the day I decided to stay true
to myself. Did you know you can light a fart on fire? They 
contain methane gas. Roses are red, Turtles are green, Fat 
free meat does not equal lean.I know what Leviathon's talkin
about.Yes I do. Azazel is a pimp, and the sky is blue unless
it's black or cloudly, of course, I live half an hour away
from the worlds largest mall..it has a huge swimming pool,
a amusement park with north america's largest indoor roller
coaster, and a golf course on the roof. Isn't that special?
Charizard is the strongest fire pokemon. Don't ask me how
I know that one, ask james. I know, it's sad..but still,
my favorite is Mew..no, not Mew Tew, just Mew. Well I guess
I'm done with the pointless facts, I'm not even drunk.
Wow Smoo's Sober? Yeah.. and he owns you.

Anyways, there isn't enough room to explain all the highly
unique features in the Midnight Realities, so I won't even
try. We are highly active with changes every day.Try us out!
 
                ----------------------------------------------- 

Mud         : Midnight Sun
Code Base   : [LP] MudOS with custom additions
Telnet      : midnight-sun.ludd.luth.se 3000 [130.240.16.23]
WWW         : http://midnight-sun.ludd.luth.se:3328/
Description : 

  Midnight Sun is a strictly medieval fantasy LPmud. 
It is an easy place to get started, but also hides 
a lot of complexity and challenges you may have to 
face as you grow. Travel through our world by foot 
or hitchhike yourself a ride on the back of a dragon. 
Wander the realms to solve one of the 50+ quests to be 
found (none of which is required). Ask around to get 
enlisted for one of the guilds. And last but not least 
hunt the world to grow as a character and join the 
famous ranks of our lords and ladies.

Midnight Sun believes in a strict seperation between 
coders and players. When it comes to playing the game 
and finding your way around you will have to ask advice 
from your fellow players. For all other issues you may 
have, feel free to contact any immortal or staff. In 
general you will find that most people visiting our 
realms are friendly and willing to help you where they can.

We hope to see you there.
 
                ----------------------------------------------- 

Mud         : Midnite MUD
Code Base   : [Rom] weird mods (v 2.1.6)
Telnet      : gandalf.isima.fr 4000 [193.55.95.146]
WWW         : http://gandalf.isima.fr/~mudmaster/
Description : 

  Midnite MUD is an exciting adventure where
Role-playing is encouraged, and rewarded. Visit one
of the more friendly muds on the net. We have 
dedicated builders that are constantly expanding
and changing the world. There are currently 8 races
and 5 classes (more are underconstruction though).
We are still starting out, but you are welcome to
come in and check things out.
 
                ----------------------------------------------- 

Mud         : Might and Magic
Code Base   : [Silly] Diku/Silly/MnM 2.06
Telnet      : might.crodo.com 4444 [216.162.171.220]
WWW         : http://might.crodo.com/
Description : 

   Might and Magic is a large fantasy realm containing 17
different races, 15+ terrain types and well over 300+ different
spells and skills. The unique spell and fighting arrangement
creates a powerful yet balanced combat system for all levels.

Both players and immortals are very friendly, offering help
whenever it is needed, so come along and join the fun, enter
the world of Might and Magic, discover the secret it holds,
unlock your destiny and learn the fate held within. For your
life is about to change, your journey is just beginning.....
 
                ----------------------------------------------- 

Mud         : Might of Krynn
Code Base   : [Rom] Rom 2.4b6 modified
Telnet      : mok.betterbox.net 2000 [216.178.14.84]
WWW         : http://mok.betterbox.net/
Description : 

   Might of Krynn is currently open for alpha player
testing and code stability modification. Might of Krynn
aims to recreate the DragonLance world of Krynn in the Age
of Might. Magic is powerful at this time, and the Empire of
Istar reigns supreme over the eastern part of Ansalon.

   Theocracy is a powerful government style, but the
fanaticism of the Kingpriest is yet to come about. Krynn is
in a time of relative peace. The human nations of Solamnia,
Ergoth and Istar are the dominant trade centers, though
Ergoth falls under the annex of the Solamnics at this
time. The dwarven nation of Thorbardin and its neighbours
Qualinesti and Silvanesti are at an uneasy peace also, with
limited trade permitted through Pax Tharkas and Tarsian
lands. We are set 1000 years before the Cataclysm would
happen. This allows us to be unique in both our time
setting, and our recreation of the DL world.

   The Implementors and Immortals of Might of Krynn welcome
all comments, ideas, and suggestions to help create the most
realistic DragonLance mud available.
 
                ----------------------------------------------- 

Mud         : MikSoc
Code Base   : [MUSH] Pennmush
Telnet      : riftsmux.dhs.org 8311 [63.105.19.135]
WWW         : None
Description : 

 MikSoc is a social mush. We have no quotas enabled, and you can 
build pretty much anything you want. We are currently working on 
a 3d space system, and hope to have it completed and open to the 
public soon. We no not disallow role playing, so come roleplay if 
you want. You can even create your own RP zone or area. We are a 
mix of players, and we do accept twinks, although spamming in 
public is not allowed. Come take MikSoc out on a test drive and 
see how you like it.
 
                ----------------------------------------------- 

Mud         : The Mind's Eye
Code Base   : [Rom] 
Telnet      : mudrealms.net 3333 [216.18.90.6]
WWW         : http://mudrealms.net/
Description : 

Welcome to the Mind's Eye
************************************************************
***Featuring
***8 clans
***2 remorts
***8 classes
***11 races
***Full character customization
***Lots of custom skills/spells
***Well over 100 areas
***Very stable code
***Great imms, and lots of quests.
***52, count 'em, 52 mortal levels.

************************************************************
============================================================
Looking for an all around great place to mud? Well, you've
found the right place. The Mind's Eye is a great mud, with
great players, areas, and code. Whether you're a newbie, or
an old school mudder, this is a great place to play.
 
                ----------------------------------------------- 

Mud         : Mindcloud Mud
Code Base   : [GodWars] Dystopia 1.2
Telnet      : gypsystar.com 8000 [63.228.189.97]
WWW         : http://mindcloud.gypsystar.com/
Description : 

 We are a newbie friendly godwars type mud and are getting 
more players all the time.  Changes are going in all the 
time by suggestion of players and bugs are being fixed.  
Some of the new classes are experimental but are being 
improved constantly.  Come by and check it out.
 
                ----------------------------------------------- 

Mud         : The Ministry
Code Base   : [MUSH] TinyMUSH version 3.0
Telnet      : carcosa.org 6969 [63.214.237.160]
WWW         : http://carcosa.org/
Description : 

  Monolithic skyscrapers. Bizarre, praeterhuman 
sculpture. Miles of city streets, crammed with
shops and galleries, oddities and objects d'horreur.
A secret sleeping beneath  the city, slumbering but
growing ever more hungry for light and life. A city 
lost in time and space, surrounded by an  endless 
black desert under a blood-red sky.  
 
                ----------------------------------------------- 

Mud         : Mirkwood
Code Base   : [Rom] Heavily Modified
Telnet      : mirkwood.serverstation.com 4000 [192.139.173.247]
WWW         : http://homepage.mac.com/mirkwood/
Description : 

Mirkwood is a heavily modifed ROM mud started in April of 1995 and still
going strong. Famous for its social atmosphere, its inspired areas, and its
professional coding, Mirkwood is a dynamic and active MUD undergoing almost
daily code modifications. New areas, written by the immortals and players
of Mirkwood, are added frequently and make good use of Mirkwood's programs
for mobs, objects, and rooms. Very loosely based on Tolkien, Mirkwood has
a number of areas inspired by The Lord of the Rings, including Bree, the
Shire, Lothlorien, Lonely Mountain, Barrow Downs, Isengard, and Mordor,
with more on the way. But Mirkwood's player and immortals are far too
eclectic to stick to one theme. The battle-scarred moon Daktor, the red-
neck Trailer Park, the magic-loathing city of Pelios, the vast and deadly
Ocean, and scores of other areas all await the stalwart adventurer. If you
love the community of your fellows, join one of Mirkwood's eight tribes.
Mirkwood's tribes have huge castles and keeps; their own channels; custom
time and weather messages; internal security; shops for armor, weapons,
food, and tokens; recall rooms; healers, trainers, and guild masters; and
access to a tribal arena. There is also a stand alone area builder
(mac/win) to help builders expand Mirkwood.
 
                ----------------------------------------------- 

Mud         : Mirrors of the Wheel COLD
Code Base   : [ColdMud] ColdCore 0.1 (modified)
Telnet      : mirrors.puremagic.com 1538 [199.2.208.200]
WWW         : http://mirrors.puremagic.com/
Description : 

  Mirrors of the Wheel is an online Roleplay community devoted 
to the world of Robert Jordan's Wheel of Time fantasy series. 
The title is taken from a book within Robert Jordan's world 
about the alternate worlds that can be found by way of the 
Portal Stones. This game is just that; an alternate reality 
of Robert Jordan's rich world in which players assume the 
role of characters of their own creation in line with Jordan's 
design. Enter a world where the noble houses sceme against 
each other; each striving to attain greater power and control 
through Daes Dae'mar; the Great Game. Enter a world where 
women control the One Power, a form of magic held in awe by 
some, held in utter contempt by others. Weave your own threads 
into our Pattern. Please come and join us in our unique image 
of Jordan's world.

Players are encouraged to make noble or magical characters, as
those aspects of Jordan's world are the focus of the game. RP
is open rather than sheet-based. Areas open for rp are Andor,
Cairhien, Tar Valon and Ebou Dar; newbies are more than 
welcome.
 
                ----------------------------------------------- 

Mud         : Mirrors of the Wheel Mud
Code Base   : [Circlemud] (heavily modified)
Telnet      : mirrorsmud.net 2222 [209.236.146.214]
WWW         : http://mirrorsmud.net/
Description : 

              **PHASE TWO BETA IS NOW IN PRODUCTION**
                      Come join in the fun!


  Step back in time, into an age of Kings, Queens, fades, trollocs and
the Game of Houses. Step into a Mirror of the Wheel where the Creator
weaves the Patterns of an age into Age Lace. Find your fate, your thread, be
it commoner, merchant, soldier, lord or lady, Aes Sedai or Warder. Some 
things in the web you may choose...but beware, others may be chosen for you.

We support an interactive playing experience between mobs and players which
includes player run clan activities. A multitude of easy accessible clans, 
including the normal WoT clans, plus a few obscure ones, will be available
to the player. A whole new combat system has been implemented and channeling
will use the sphere system; a large number of true WoT weaves are in the 
works and will be gradually added in. All the normal races will be coming as
well as some like draghkar that most do not include and will run independent
but free to intermingle in pk. There are really too many features to mention,
but rest assured we have or will be including everything to make this a real
world in which you can lose yourself.

You will not find another WoT mud out there to rival the thought, time, work
and research gone into making a mud with the things players truly want. Find
where your thread fits with us and add to Ta'maral'ailen, the Web of Destiny.
 
                ----------------------------------------------- 

Mud         : Mist of Darkness
Code Base   : [GodWars] Dystopia modified
Telnet      : gypsystar.com 6500 [63.228.189.97]
WWW         : None
Description : 

 Want to have some fun? goto Mist of Darkness. We are still really 
busy with making the mud ok. We have 8 classes and 8 upgrades. We 
are still adding more classes. So if you want to have some fun come 
to Mist of Darkness and try us.
 
                ----------------------------------------------- 

Mud         : The Mists of Annwyn
Code Base   : Circle 3.0 pl 11 + some MERC/ ROM ideas thrown in
Telnet      : annwyn.insync.net 4000 [204.253.208.100]
WWW         : http://annwyn.insync.net/annwyn/
Description : 

                    -=[ Annwyn ]=-

We are combining different codes, trying to take the best
of circle/merc/rom and offer what the player likes. We also
have many zones BOTH original and favorites, with many being
added all the time. Knight rebirth class is nearly complete
and will be online this week with its many new skills!!

* 12 races with languages    * new spells/skills/classes
* new wear positions         * 6000+ rooms
* Clans!                     * Battlefield

            Much much more come visit us and see...
        Old MUD close down? Make Annwyn your new home!

The Mists of Annwyn is a good game with friendly players who 
have made it their home. If you are tired of your old home or
want a new one, come visit us and give Annwyn a try.
 
                ----------------------------------------------- 

Mud         : A Moment in Tyme
Code Base   : [Circlemud] Heavily modified, originally based on CircleMud 3.0 bpl 14
Telnet      : tyme.envy.com 6969 [216.103.110.242]
WWW         : http://tyme.envy.com/
Description : 

 Do you like to Role-play?  Enjoy Robert Jordan's Wheel of
Time series?  If you answered 'Yes,' then stop by A Moment 
in Tyme.  We are an RP Mud based on RJ's series.  We are 
based somewhere in a mildly divergent timeline around the 
middle of Book 5 at the moment.  The following is a list of 
some of our best features:

*18 Mortal run guilds from the books including Wolfkin, 
 Aiel, Whitecloaks, and Gleeman.
*A staff of mortal Visitor's Guides to help newbies 
 acclimate themselves to the Mud.
*Player run characters from the books by application, 
 including Rand & Co. and the Forsaken
*Ability to have as many characters as you want so you can
 try a little bit of everything.
*An Event Staff of Immortals to run In Character RP quests 
 to propel plot and OOC fun quests, like Trivia and Subdue.
*A Staff of Coders and Builders working to expand the mud 
 with new zones and features.

Log on and give us a try.  Mail questions/comments to Zach 
at tyme_pr@yahoo.com.  Hope to see you soon.
 
                ----------------------------------------------- 

Mud         : The Monkey Lounge
Code Base   : Circle
Telnet      : monkey.csa.net 5000 [216.22.145.90]
WWW         : http://monkey.csa.net/
Description : 

   The Monkey Lounge is a casual chat environment where lots
of young (or young at heart) people hang out to relax and
unwind.  Come and join us on our talker where the topics
range from sports and music to sex and relationships.
Intrigued?  So was I when I started chatting there.  Now,
I'm not just a chatter there, I'm the owner!
 
                ----------------------------------------------- 

Mud         : Monolith: The Resurrection
Code Base   : [Smaug] New stat, combat, and skill system entirely
Telnet      : rock.darktech.org 4000 [206.15.153.68]
WWW         : http://rock.darktech.org/
Description : 

  This MUD is in its very early development stages, but
given a little more time it will have all original areas.
Although it is SMAUG based, the stat system and level 
system has been COMPLETELY rewritten, the same goes for the 
combat system. It offers a very unique way of developing a 
character. There are quests, and a main plot quest(claiming 
all of the hidden monoliths for your race). And it has fair 
and few admins, newbie friendly atmosphere, and more.
 
                ----------------------------------------------- 

Mud         : Monster Mud
Code Base   : ENVY
Telnet      : mud.idsweb.com 1210 [207.254.32.102]
WWW         : http://www.angelfire.com/az/monstermud/
Description : 

   Now with 8 base classes, 12 races, and a unique promotion
system, Monster Mud offers up to 97 levels of play.  For the
born adventurer, there are over 50 'non-stock' areas, for 
that person that likes 'normality', Midgaard is still there 
for them as well.  The mud centers arround Tokyo, run by 
that famous movie star, Godzilla.  His role has changed a 
bit, but he makes a nice fit as Mayor.  Crime is low, and he 
rampages a bit less.  If Elvis as a healer, hiding out in
the Little House of Love, sounds a bit too strange, find a
different mud, but if your sense of humor tends toward the 
lighter side, you may want to check this place out.
 
                ----------------------------------------------- 

Mud         : MOO Canada, Eh?
Code Base   : [MOO] LambdaMOO
Telnet      : moo.ca 7777 [207.228.127.66]
WWW         : http://www.moo.ca/
Description : 

MOO Canada, Eh? was formerly known as SchoolNet MOO.  The
MOO is primarily social, but an incredibly flexible and
useful environment for programming is the basis of the MOO.
Try out the web interface at http://www.moo.ca, and you'll
see that it is a very sophisticated system.  With over a
thousand users, it is the largest and oldest MOO in Canada.
 
                ----------------------------------------------- 

Mud         : MOOFranais
Code Base   : [MOO] dynamic web interface + accents support for french
Telnet      : admiral.umsl.edu 7777 [134.124.15.13]
WWW         : http://admiral.umsl.edu:7779
Description : 

 The MOOFranais is a social french environment giving the
players an opportunity to get free second-language french
classes.  Weither you are a french-speaker that wants to
chat with other people from around the world (mostly from
Quebec and France) or an enthousiastic french learner, we
invite you to visit the MOO and help us build the virtual
Paris!

The MOOFranais is around since '94, and has recently been
completely re-done to support french accents via telnet
connections.  It also has a web interface based on 'enCore'
that provides actual pictures of players, objects &
locations, plus an infinite possibility of multimedia
contents.  It provides as well a friendly tool for users to
upload their own media.

So come on in!  Et si vous parlez dj franais, venez vous
amusez dans le premier MOO entirement traduit et
francophone!
 
                ----------------------------------------------- 

Mud         : Moonlight Daydream
Code Base   : [Rom] Heavily (Originally) Modified Rom2.4
Telnet      : shaftnet.org 6913 [128.61.37.29]
WWW         : http://www.geocities.com/moonlightdaydream/
Description : 

 A Moonlight Daydream has been in the works for close to two years now with
continual work on the part of both staff and guest builders. We are open to
playtesting at the moment and we encourage players to try out our new code. We
offer all original modifications (with a very few exceptions) and currently
over 40 original areas. There is extensive use of mobprogs which are far beyond
the typical greet and random progs found on many muds. Other features include:  

* 250 player levels
* Missile weapons such as bows and slingshots
* Vampires
* Psionics
* Skill/spell tree system
* Extensive amusing, helpful and non-spamming mobprogs
* Extended races including drow and kender
 
                ----------------------------------------------- 

Mud         : Moonlit Hunt
Code Base   : [Smaug] Heavilly modified
Telnet      : moonlit.tentacle.net 4000 [64.81.248.210]
WWW         : http://moonlit.tentacle.net/
Description : 

  MH is a new mud that is still in the works. We just 
opened for beta testing, and we are in need of builders. We 
are also looking for people to test out our code tweaks. 
Keep in mind that the Spirits are relatively sick, and 
testing is not limited to making sure things work. We are 
open for play, however not completely. Once we are, the MUD 
will be a roleplay-intense environment. There are several 
code changes, and more on the way. 
We are currently working on:

* Our pk system is restricted by rp when between 
* New and even a few original skills and spells
* We are currently building Racial hometowns, but once they
are completed, every race will begin in their own hometown.

We are looking for creative people who don't mind odd 
working conditions, since most of the spirits are 
certifiable.

If you have been looking for a mud to call home look no 
further.. but I warn you, this mud is addictive...      
 
                ----------------------------------------------- 

Mud         : MoonMUD
Code Base   : Diku (Circle3.0 based)
Telnet      : mud.bluemoon.net 4000 [206.42.160.105]
WWW         : http://www.bluemoon.net/mud/mud1.html
Description : 

   MoonMUD is a Circle3.0 variant combining the best of our
Circle2.52(unoff) mods with the extended capabilities of 3.0.
As of 12-25-95 there are over 4300 rooms with a like number of
mobs and objs in some 70+ zones. Offerred are many unique spells,
various free transport systems to most of the major areas, user
attainable immortality, free access, many spec procs and unique
to MoonMUD zonefiles including turn of the century historically
accurate railroad zones with operating, ridable trains, a geo-
graphically accurate Buffalo, NY zone where OJ wields a very
sharp knife, Barney the Dino with spec proc who you can KILL!,
NO MIDGAARD, some very powerful objects and spells, extended
levels, all immortals can practice all skills from all classes,
continuously updated zonefiles, continuously added spells and
objs, continuously created spec procs, very easy to very tough
zones for a wide range of playbility, helper admins and routines
for new players and much much more.

   Soon to be added are more zones, more classes, multi-classing,
more hand built spells, more railroads with trains, possibly
multi-session playing and basically everything we can jam into
it! MoonMUD represents 2 years of development and will continue
to grow! Have fun!
 
                ----------------------------------------------- 

Mud         : Moonshadow LP Mud
Code Base   : [LP] Nightmare 3.3 Basis
Telnet      : aloha.tzo.com 4000 [24.161.135.50]
WWW         : None
Description : 

Welcome to Moonshadow!  Join us in this fantastic
and original land, where elves, dwarves, faeries, 
giants and humans live side by side. Centaurs gallop
through our streets, and newts swim in our lakes and seas.
Come join the Seekers of Light, to defend the world from
evil, or take part in an arcane duel as a master mage. 
Perhaps you will choose the ways of the warriors or 
the mystic and mysterious gypsy. Maybe you will choose
the path of the Explore our lands of fantasy's to your
hearts content! Moonshadow is a fantasy world of swords 
and sorcery. Our emphasis is on fun times and friendly
folks. We have 16 different races with a variety of
unique and special abilities. 

We have an extensive and original skills and spells 
base, player controlled pets and other animals, and 
dozens of other unique and original enhancements in our
world. Lovers of Tolkein will feel right at home -- 
although we are not a Lord of the Rings rip-off, you
will find us to be kindred spirits. Come check us out!                                                              
 
                ----------------------------------------------- 

Mud         : MOOsaico
Code Base   : [MOO] 1.8.1
Telnet      : moosaico.moo.mud.org 7777 [193.136.20.30]
WWW         : None
Description : 

 The theme of MOOsaico is one cultural connectivity. MOOsaico, like the
world, is woven together out of the individual fabrics of a variety of 
local cultures.

Although real world cultures vary from one to another, they are forced by
circumstance to co-exist in the tiny confines of the globe, and whatever
they collectively form comes to define the world as we know it.
So, too, with MOOsaico. 

What is important in MOOsaico is not what you build, but that you take a
sense of pride in it and that you work to integrate it well with its local
surroundings in order to create a MOO world that all can explore and learn 
from.
 
                ----------------------------------------------- 

Mud         : MOOSE Crossing
Code Base   : MOOSE
Telnet      : moose-crossing.media.mit.edu 7777 [18.85.11.135]
WWW         : http://www.media.mit.edu/~asb/moose-crossing/
Description : 

   MOOSE Crossing is a place where kids 9 to 13 can learn to program and do
creative writing.  Kids are making things like baby penguins that respond
differently to five kinds of food, fortune tellers that predict the future,
and the place at the end of the rainbow--answer a riddle, and you get the pot
of gold.  The MOOSE language was specially designed to make it easier for kids
to learn to program.  Teachers are welcome to bring their classes.

Parental permission forms are required, and must be submitted on paper either
by surface mail or fax.
 
                ----------------------------------------------- 

Mud         : MooseHead SLED II
Code Base   : [Rom] based on 2.3 with 8 years of changes
Telnet      : sled.mraz.org 23 [216.38.24.26]
WWW         : http://www.moosehead.mraz.org/
Description : 

MHS is, MHS was, MHS always shall be.

A complimentary mix of long time players and new players
all killing eachother (ok, well not everyone) makes for a
great escape from RL and into our warped little world.

Come by, say 'Hi.' and we'll give you a hard time.  Sound
fair?
 
                ----------------------------------------------- 

Mud         : Moral Decay
Code Base   : [LP] 
Telnet      : 131.247.113.1 3003
WWW         : None
Description : 

Moral Decay is an advanced fantasy LPMUD. Its main features include:

* A detailed, limb-based combat system
* A dynamic, player-run economy featuring 6 available types of business
* (Smelter, Weaponsmith, Armoursmith, Corpse processor, Distiller, Pub)
* Eight interesting and diverse classes
* (Fighter,Cleric,Thief,Monk,Mage,Necromancer,Druid,Barbarian)
* Weapon and non-weapon skills, trained through use
* Racial language system, also trainable through use
* Wide variety of original areas, including seven major cities
* Built-in party system to allow player cooperation
* Player Killing allowed, but discouraged... not a PK-wild mud
* Experienced players willing to help newbies get started
* Well-established environment: Moral Decay was started in 1992
* Lots of fun!
 
                ----------------------------------------------- 

Mud         : Mordor
Code Base   : [Merc] DIKU/MERC/MORDOR 11.0
Telnet      : mordor.technomage.net 4000 [207.13.223.21]
WWW         : http://mordor.technomage.net/
Description : 

   Offering original areas, complete with a very unique ROAD SYSTEM.

   We have tried to create the areas to the specifications in his writings with
the help of several publications including:  _The Atlas of Middle-Earth_; _
The Languages of Tolkien's Middle-Earth_; _The Hobbit_; _The Peoples of 
Middle-Earth_; and many other publications that Tolkien had written himself.

   Some of the areas we've developed include: Isengard, Gladden Fields, 
Midgewater Marshes, Fangorn, Shelob's Lair, Lorien(Lothlorien; Woodlands),
Lonely Mountain, Ered Duath, Minas Morgul, and much more...

   We offer Immortal quests, have a full time Questmaster, and are quite
responsive to the players' needs and desires.
 
                ----------------------------------------------- 

Mud         : MorgenGrauen
Code Base   : LPmud, property based, native German
Telnet      : mg.mud.de 23 [194.95.170.205]
WWW         : http://www.mg.mud.de/
Description : 

   MorgenGrauen is a native German LPmud. It is 24 hours 
reachable. The players may become Seers (Seher, high level
player) or Wizards (Magier) after fulfilling a number of
quests. In addition there are lots of other adventures in
our quickly growing world. MG features regions of different
themes and size. Seers have the opportunity to build their
own houses and have faster movement through magic gates.

The MUD is open to up to 200 players (latest max. was 190)
and is host for 80 players in average (including holidays
and weekends). Interested persons may also take advantage
of our MudWWW frontend found on our web page, which allows
to look around a few places without creating a character or
to know any playing commands.
 
                ----------------------------------------------- 

Mud         : Morning Star: Across the Horizon
Code Base   : [SWR] 1.0 (Slowly trying to modify)
Telnet      : morningstar.dune.net 1286 [206.168.137.34]
WWW         : http://anime.heaven.tripod.com/
Description : 

  Formerly known as Anime Heaven, we decided to make this mud
different than the others. So we renamed it Morning Star.
There are 2 conflicting organizations, the Reia Embassy and
Avalanche Corporation. There is also a Bounty Collection
Agency. Many things have yet to be coded in, so don't
fret :p. We plan on coding in ship modules, more spells and
more skills, such as fourth fifth and sixth attack. We have
a specialized system called Stock System. Guess what that
has :p. Come onto Morning Star and help develop the
storyline. We are drastically working on areas too :). Log
in to Morning Star and experience it.

PS: We kept the races from our former self, Anime Heaven,
and put them in.
 
                ----------------------------------------------- 

Mud         : Mortal Hatred: The Saga Begins
Code Base   : [Heavymud] Modified
Telnet      : lancerochelle.com 15556 [209.61.182.189]
WWW         : http://www.demonmud.org
Description : 

Mortal Hatred:

Original Areas
141 level with 5 remort options
Many spells and skills
Friendly Staff
Fulltime Questmaster
Fulltime Clan Immortal
Anti-crash Code
Character autosave for you, so no worries on pwipes
New areas bieng put in every week so come and check us out!

Join us in the realm of Mortal Hatred, we hope that you
enjoy the stay!
 
                ----------------------------------------------- 

Mud         : Mortal Realms
Code Base   : [Merc] Extremely customized
Telnet      : game.mortalrealms.com 4321 [24.17.24.95]
WWW         : http://www.mortalrealms.com/
Description : 

  Mortal Realms is a long time, highly customized mud that is now under new 
management.  It features a VT102 tactical interface unparalleled by other 
games.  Pkill is available in voluntary and restricted involuntary forms.  
Our world is mostly original areas, with 10,000+ rooms.
 
                ----------------------------------------------- 

Mud         : Mozart MUD
Code Base   : [Silly] Heavily modified, to the point of being unique.
Telnet      : mozart.atpnet.com 4500 [207.54.187.238]
WWW         : http://207.54.187.238/
Description : 

    Mozart MUD is one of the oldest and largest muds on the Internet, with
a unique worldfile of over 26,000 rooms.  We are a rent-free mud, and our
active immortals provide daily quest opportunities of diverse scope.  The
player interface is second to none:  it is almost completely customizable,
and is very easy to understand.  Our code is remarkably stable: we often
go for over a week without a reboot.  Generally, we reboot only to bring in
new code or new features.                                                       

   The world is divided between the 'Surface' and the 'Underdark'.  
Pkill, though only a limited surface option, is the rule in the 'Dark'.  
Beware!

   Mozart boasts dozens of player character races, each of which has 
unique strengths and weaknesses, and a wide variety of class combinations 
to choose from.

   The mortal realms allow advancement first to 99th level in each of your 
classes, and then for the brave, allows advancement into 11 avatar levels.

   For Immortals, we have full online creation.  Your creativity is the 
only limit to what you can express with everything that is available.

   Please come visit us and give us a try.  We welcome all new players, 
and look forward to your visit.
 
                ----------------------------------------------- 

Mud         : Mrrshania AF
Code Base   : [MOO] Lambda core latest
Telnet      : www.thejunglebeach.com 6726 [63.193.57.110]
WWW         : None
Description : 

  Mrrshania AF (After Fieras), is an Anthropomorphic/Mrrshanian/Masters 
of Orion 1 and 2  MOO that is in dire need of more players, as well as
programmers and Wizzen.  It has semi-extended racial picking, including
5 home planet races, the Tygerians, Leonine, Lynixes, Pantherians, and 
Polarians each from different parts of the many layers of Neo-Fieras.  I 
am working on battles as well as programming new races.  If you would like
a character please e-mail me at whitepaw@wolf-web.com.
   Mrrshans are tiger based characters.
 
                ----------------------------------------------- 

Mud         : Muckworld
Code Base   : [MUCK] 
Telnet      : muckworld.com 8010 [212.19.66.163]
WWW         : None
Description : 

  Muckworld is a unique view at the world of multi user dungeons. 
We have a babylon 5 area under construction where you will be able to
purchase a ship and travel the universe looking for planets to trade with
or maybe become a pirate and set up a secret base to attack the shipping
lanes from. - the space system is just going through a recode though but we
need people to open shops in the Zokalo.

Stargate SG1 - This area is under construction as well but we have a
working gate on earth and abidos, we need builders to construct new planets
and set up quests and tasks to do,

D&D - This is the newest area and currently we are just looking for people
to help build the City, Sewers and the dungeons/ quests. Currently we are
trying to reconfigure the stats system here to be close to the D&D 3rd
Edition rules giving a large range of skills and feats to further enhance
the world.
 
                ----------------------------------------------- 

Mud         : Mud Dweller
Code Base   : [Unknown] Worldgroup v3.20NT v1.1g + mods
Telnet      : mud.muddweller.com 23 [64.215.190.103]
WWW         : http://www.muddweller.com/
Description : 

MajorMUD based RPG

+ Newbie Friendly
+ All Mods Online
+ TWO Mudops to help with MUD Play
+ Over TWO Years online
+ Dedicated T1 Connection for fast MUD Play

Try us today!!
 
                ----------------------------------------------- 

Mud         : Mud of Chance
Code Base   : [Envy] Heavily HEAVILY MODIFIED 
Telnet      : mudofchance.dyn.dhs.org 1234
WWW         : None
Description : 

 A cooperation based mud, it requires more thinking
and strategy than long hours of play and repeated
killings. The levels, go up to 180, 60 levels in 3
different classes (or possibly more than 60 in
one...). Every level requires 1000 experience points
to obtain, and exp is generated by factors such as mob
level and difficulty compared to player level, and mob
alignment compared to player alignment. 
 
                ----------------------------------------------- 

Mud         : Mud Pie
Code Base   : [Circlemud] bpl17 OLC Dg Scripts
Telnet      : mudpie.dune.net 2222 [208.139.203.147]
WWW         : http://mudpie.dune.net/
Description : 

  Hello there, an might I interest you in some pie?
Its a fun world to be in, and we are growing fast,
opening is truely in our sites, and a goal we all
look foward too. The mud has been up for over a
year, and will forever stay up. We've changed
servers a few times, for various reasons, but were
never down for a long time. If you are interested in
building or coding, I welcome you to our land.

  Anyone from old QuestMUD, run by B, if you stop by
I'll give ya'll a warm welcome, and would love to
hear from you

 -Haff                                                                         
 
                ----------------------------------------------- 

Mud         : MUD2
Code Base   : [Custom] MUD2
Telnet      : mud2.com 23 [199.166.252.67]
WWW         : http://www.mud2.com/
Description : 

   This is the latest incarnation of Richard Bartle's MUD2. MUD2 is
the direct descendant of the _original_ MUD, as developed by Richard
Bartle and others at Essex University, England, in 1978.

The stated goal for this site is to provide a stable, long-standing
home for MUD2 players around the world. The game is available for a
low monthly subscription fee which helps cover the costs and the
effort associated with software development and system maintenance.

MUD2.COM is operated by Viktor T. Toth, aka Viktor the arch-wizard,
who was also an arch-wizard on the Kesmai and NVN incarnations of
the game. Players of CompuServe's British Legends (BL) know him as
MrSpock the wizard.
 
                ----------------------------------------------- 

Mud         : Muddy Feet Mud
Code Base   : [Smaug] 
Telnet      : recess.net 6002 [207.180.220.147]
WWW         : http://muddyfeetmud.tripod.com/index.htm
Description : 

 Muddy Feet Mud Has changed code bases. We went from
an ack code base to a smaug code base. We are offering
extended races and extended classes. We are in the 
process of redoing all areas on the mud. but are
mostly stock as of this date. We are hiring builders
if you would be intrested in building for us. Write
to Maddog at sexxypup@hotmail.com and let me know
of your intrest. 

Sooo... 

Come check us out and give us your feedback.
all are welcome :) 
:) 
 
                ----------------------------------------------- 

Mud         : Muddy Waters
Code Base   : LPmud (CD)
Telnet      : mw.muddywaters.org 3000 [216.122.3.161]
WWW         : http://www.muddywaters.org/
Description : 

   Are you seeking adventure and role-playing opportunities in
a high quality environment? Look no further!

   Muddy Waters is a theme-based fantasy mud in the
swords-and-sorcery genre. We've been around for a few years.
The setting is medieval with an original, unique
history and mythos. When you play Muddy Waters, you'll be
part of a story, and you can add to it. Muddy Waters prides
itself on providing a fair and challenging experience in
an artistic and high quality setting. Most of all, it's fun.

   Muddy Waters is based on a skill and stat system rather than
a level system, with a variety of guilds to choose from.
Characters can belong to different types of guilds. It runs
on a dedicated machine. Character creation is open, and we
have a guest account if you just want to look around.
Player killing is permitted, although not encouraged. Our
world has a day and a night. We are newbie friendly.
Use the links below to check us out, and we'll see you there!
 
                ----------------------------------------------- 

Mud         : MUDII
Code Base   : [Custom] 
Telnet      : mudII.co.uk 23 [212.187.255.136]
WWW         : http://www.mudII.co.uk/
Description : 

MUDII is one of only two sites in the world hosting the latest version of 
MUD, the very first multi-player adventure game. MUD1 or EssexMUD (as the 
original MUD is now known as) was developed by Richard Bartle & Roy Trubshaw 
in 1978 at Essex University, England. Since 1978 MUD has been in constant
development resulting in a highly original and slick game that can be played
here today.

MUDII is a MUD that is set in a timeless alternative reality. This is a 
world where you can be who you want when you want. The community at MUDII is
large and very friendly, they are always willing to welcome and help out
newbies. Quests, Houses (guilds), competitions, events, mud-related online
magazines and numerous associated websites are all part and parcel of this
incarnation of MUD.

MUDII is run by Muddled Games Ltd. which was formed in 2001 to run the game
for the community that previously played on Wireplay. MUD2 had been running 
on Wireplay since August 1997 until the game was closed down there.

As well as the pay per play system a low monthly subscription fee is
available. New players get a free 6 hours to get going and there is a free 
happy hour available nightly. 
 
                ----------------------------------------------- 

Mud         : Muds And Dragons
Code Base   : [Rom] Modified/Soon to be MND Derivative
Telnet      : mudsanddragons.com 4000 [209.61.155.105]
WWW         : http://www.mudsanddragons.com/
Description : 

  This game isn't fully open or functional yet.  It is based soley on TSR's
D&D and Forgotten Realms. RP will be a big part, as will PK and all other
aspects that can be added into the game.  Item creation, collection of
commodities, secondary skills (fishing, farming, mining, weaponsmith, etc).
Everything will be forth coming. Future Players and Staff that log in the
mud are always greeted (when someone is on) and asked what could be added
while we're still in the developement stages.  We will hopefully be opening
later in fall of 2002.
 
                ----------------------------------------------- 

Mud         : MULTI MUD
Code Base   : CircleMUD 3.0bp8, highly modified
Telnet      : uhura.biologie.uni-freiburg.de 4242 [132.230.36.55]
WWW         : http://uhura.biologie.uni-freiburg.de/multi.html
Description : 

   MULTI MUD offers not only fantasy/medieval style zones but 'nowadays' 
and science-fiction areas as well. Mid-level players may chose to switch 
to the Sci-Fi areas and play there - of course, they can always get back 
to 'ancient'. We have a lot of maps and other kind of documentation as we
believe that the player has the right to be well informed. We try to ba-
lance the classes; grouping and roleplaying are recommended.
There are seven races available which allow you to fine-tune the stats of
your character. We have discarded most of the standard zones, you will
find a lot of unique zones like: Freyburg, Black Forest, Ankh-Morpork,
Downtown, Nova Colonia, Villariba & Villabajo, Amber, Sorcerer's Home, 
Sin City, the race hometowns, Tortuga Island, Akirema Harbor, Walhall, 
Goblin Mountain, Lake Neth, Baseball Stadium, Sherwood Forest, Jurassic 
Area, Wasteland, Kadar Spacestation, Dathomir, Mos Eisley, Death Star....
 
   We have lots of new spells and skills, a transport system, pay-rifts,
alchemy (mix potion) stuff, fireweapons, mob-ask and mob skills as well
as a mission system (quests every 10. level). A quest and a clan system
have been implemented. After level 40 (of 60) you can become an Avatar.
Once you reached level 60 you can remort in a second class.
*gasp* *blush* - enuff of it. Just drop in and have a look, will you ?
 
                ----------------------------------------------- 

Mud         : Multi-User Dungeon (British Legends)
Code Base   : [Custom] Ported from the BCPL original
Telnet      : british-legends.com 27750 [24.112.131.135]
WWW         : http://www.british-legends.com/
Description : 

Multi-User Dungeon, or MUD for short, was the first ever game of this genre.
For many years, MUD, or British Legends as it was known to players, existed
on the CompuServe Information Service. In the fall of 1999, however, CIS
decided to terminate British Legends as part of their Y2K cleanup efforts.
Many players thought that this meant the end of their beloved game.

That is not so. The present incarnation is a high-fidelity port of the
original MUD code base to a modern server platform. This accurate
reimplementation faithfully reproduces almost all the original's features,
even some of the bugs that have become part of the game's lore.

If you want to see what multiplayer gaming was like in the Land where it all
began, and visit a game that still offers superior game play and balance,
a visit to MUD at http://www.british-legends.com/ will be worth your time!

This version of MUD/BL was written with the permission of the original
copyright holder by Viktor T. Toth (aka Viktor the arch-wizard, formerly
MrSpock the wizard) in a 'mad programming binge' (as MUD's original author,
Richard Bartle called it) in December 1999, and has been in limited
operation on a test site since. It was opened to the public in May, 2000.
 
                ----------------------------------------------- 

Mud         : MUME - Multi Users In Middle Earth
Code Base   : [Dikumud] Dikumud I derived
Telnet      : mume.org 23 [129.241.210.221]
WWW         : http://mume.org
Description : 

  MUME is a free multi user role-playing game based upon 
J.R.R. Tolkien's 'Middle Earth' that has been continuously 
running since fall '91.
 
The action takes place in the late Third Age, before 'The 
Hobbit' and after the loss of the One Ring by Sauron. The 
key of Erebor was just found by Gandalf and all the epic 
tales narrated in 'The Lord of the Rings' may take place.
 
MUME covers 19'000+ original rooms from the mighty Dwarven
Halls beyond the Gulf of Lhn in the West to the fringes of
Mirkwood in the East, and from the ruins of Fornost in the
North to the fortress of Isengard in the South. In this
meticulously crafted world where fantasy tales come to life
players may join the War between the forces of the Dark Lord
and the armies of the West.
 
MUME VIII is written in C and in mudlle (a functional 
language that was developed in order to allow on-line 
extensions to the game).
 
                ----------------------------------------------- 

Mud         : MUSHMellow
Code Base   : PennMUSH version 1.6.0, patchlevel 5.
Telnet      : chilipepper.com 4201 [208.212.156.50]
WWW         : http://www.chilipepper.com/mushmellow/mush.htm
Description : 

   Welcome to MUSHMellow! Creative worlds, puzzles, interesting
people, irreverence, that sort of thing. We walk like camels.
We compose haiku. We fling afterbirth.

We get chased down and shot by Yul Brynner. We're down to earth.
We have paintball wars in Mayberry. We have fresh pie. Join us,
join us, join us.
 
                ----------------------------------------------- 

Mud         : Mutatis Mutandis MUX
Code Base   : TinyMUX 1.3
Telnet      : mserv1.wizvax.net 4520 [199.181.141.2]
WWW         : http://www.best.com/~gryffon/mmmux/
Description : 

   Mutatis Mutandis MUX is an adventure in interactive roleplay based
in the world of the X-Men. Hopefully a divergence from the standard
X-Theme commonly found online, Mutatis Mutandis starts off with
What-If?! Donald Pierce had not destroyed the Siege Perilous and
it was instead used to hasten the end of mutantkind? This basic
premise allows for creative interpretations of the characters we've
come to know and love from Marvel's X-books, by having these
characters pass through the Siege. We also allow Non-feature
Characters, characters of your own design.

The MUX itself has extensively soft-coded features to assist with
gameplay and an expansive IC world in which to roleplay. For much
much more information about the MUX, visit us online or on the web.
 
                ----------------------------------------------- 

Mud         : Mutiny On The Bounty MOTB
Code Base   : [MUSH] 
Telnet      : 24.14.43.65 4201
WWW         : None
Description : 

    'In a natural harbor on southeast Jamaica lies a
curving spit and sandbar. By 1660, just five years after
the English conquest of Jamaica, the spit is covered by 
Port Royale, a booming, rollicking, buccaneer town. Its 
reputation was so evil that when an earthquake destroyed it 
at the end of the Century, colonials and Europeans alike 
considered it an act of divine justice. ' 

    Mutiny on The Bounty Mush, is an adult themed Pirate 
game set in the 1700's, the Golden Age of Piracy. The game 
is hosting 50+ Cities, functional sailing ships, trading of 
goods, a full gold/silver economic system. Pirates, 
Soldiers, and whores in every town, or atleast soon to be. 
The game is open now for RP in 2 major Cities, Port Royale 
<English> and Cumana <Spanish>. Chargen is complete and 
ready for character creation. AND all 50 cities are not 
complete, but can be sailed to. They all have traders to do 
trading with. The system is in experimental stages of Beta 
Testing. Log on and become a pirate, a Noble Sailor, a 
fleecing wench. Whatever you like..

       E-mail for a character at shenadoa@Hotmail.com
Please state your age, and that you understand that 
this is an Adult Themed mush in your mail. Along with 
character name and password.
 
                ----------------------------------------------- 

Mud         : MyrkaMUX
Code Base   : TinyMUX 1.6pl0
Telnet      : myrkamux.com 8294 [18.97.1.73]
WWW         : http://www.myrkamux.com/
Description : 

   MyrkaMUX is a social MUX with no particular theme. It is a MUX
where building is highly encouraged. Quotas are not enforced at
Myrka, so you're free to build what you want. We are a friendly 
MUX, and new players are always welcome. Please feel free to
create a character there today. :)
 
                ----------------------------------------------- 

Mud         : Myrradel
Code Base   : [Envy] Heavily, heavily, heavily modified UltraEnvy mud.
Telnet      : myrradel.ocliw.com 4000 [207.5.52.37]
WWW         : http://myrradel.ocliw.com/myrradel/
Description : 

Based on a highly modified UltraEnvy codebase.  Includes an
INTENSE combat system, 15 unique and varied classes, a 
subclass system to further individualize your character, 
and many, many races with strengths, weaknesses and racial 
bonuses.  There are 60 character levels and Player rolled 
statistics, an active, all-playerkiller/playertheft system, 
and there is an advanced clan/guild system run completely 
by players.  Clan interaction is a major focus in the 
player environment.  There is a clanrights system, allowing 
you to give each member specific rights and duties, and 
ClanAreas allow clans to claim various areas on the mud, 
and to receive bounty from their claims.

There are interactive quests and quest equipment, 
'intelligent' mobs that adapt to player actions, and 
hundreds of unique skills and spells.
Most importantly, Gods don't interfere in play, mortals are 
left alone with their affairs.
Extremely fast system (multiple T1 connections to the 
Internet), full online building/editing capabilities, full 
alias/macro system for keyboard shortcuts, and customizable 
prompts and colors.
 
                ----------------------------------------------- 

Mud         : Mysterious Ways
Code Base   : [LP] LIMA
Telnet      : ways.betterbox.net 4050 [209.83.132.83]
WWW         : http://ways.betterbox.net/
Description : 

 This mud is still not yet open to players and will not be open until maybe 2002-3.
If you wish to apply for an immortal position, mail to:
anjalena@ways.betterbox.net AND johan@ways.betterbox.net
 
Religion will be strongly woven into the fabric of our world leading to many
storyline opportunities such as grand cities centralized around giant cathedrals
where religious figures hold sway rather than typical politicians, or regions
where religious zealots try to wrest power from the reigning government, or lands
go to battle over conflicts of faith.
 
We hope to build a world where society, government, economy, life, and time take
on a much more realistic meaning.  People can range from noble to common, ordinary
to exceptional, heroes to villains in a multitude of cultures that are
interdependent.  'Classes', as most have come to know them, will be non-existent
because what type of character you have is based entirely on how you mix the
skills you choose to learn.  Instead, labeling will be done based on occupations
that earn your character his/her income, such as merchant, tailor, midwife, or
guard.
 
Quests will be woven into the storyline of our world rather than delegated by an
autoquest bot. We bring improved interaction to our world through text-based scent
and sound systems as well as dynamic room descriptions that change from day to
night and season to season.  Rooms will also have proximities allowing players the
feeling of moving around within a room in order to interact with the environment.
 
                ----------------------------------------------- 

Mud         : Mystic
Code Base   : [LP] Heavily Modified
Telnet      : mystic.uprising.net 3000 [198.22.109.62]
WWW         : http://mystic.uprising.net/
Description : 

   Mystic offers vast realms to explore,
challenging quests to solve, and a
strong sense of community. Come and
join us - see how good it can be.

Established in early 1991, Mystic
is an LP-based MUD running under
a modified MudOS driver.

 
                ----------------------------------------------- 

Mud         : Mystic Adventure
Code Base   : [Merc] Merc 2.2 base  heavily modified
Telnet      : mystic-adventure.org 4000 [63.74.139.246]
WWW         : http://mystic-adventure.org/
Description : 

   Mystic Adventure has been in existence for over 7 yrs. 
Created by four French Canadians it has a unique flavour but 
is an American mud. We have been known to many as one of the
best Merc type muds around and average 30-40 single char
players online. Special guides and areas are available for
new players and fair play is enforced. Over 22000 rooms and
220 areas, with a richly entailed world including clans and
sophisticated thief poison systems means never being bored.
We are base of 100 levels with special areas and perks for
those who reach the top and are awarded HERO status.
Imms are picked from current players with no automatic
advancement to imm level. Quests and seiges are routinely
run and imms primary goal is to make playing here a 
challenging and fun experience. Many players have been here 
for years testifying to the quality of our mud.
 
                ----------------------------------------------- 

Mud         : Mystic Isles
Code Base   : [Rom] converting to MI
Telnet      : mi.redkoala.org 2223 [4.40.187.238]
WWW         : None
Description : 

 Mysitc Isles is a a game world based on a system of skill, and the 
players skill, as you grow you will find more treasures, more quests 
and things to do, we have alot that will resemble Ultima Online, and 
trying to keep a balanced automated world to any adventures liking, 
while currently we are only in alpha, stop in at our site and see 
whats going on, or check out whats new, shooting for beta in February 
2002, come and give us your support!

-Mystic Isles team
 
                ----------------------------------------------- 

Mud         : Mystic Knights of the Realm
Code Base   : [Circlemud] Circlemud v3.11 heavily Mod
Telnet      : mkotr.betterbox.net 4100 [209.83.132.67]
WWW         : http://mkotr.betterbox.net/
Description : 

   Mystic Knights of the Realm (MKotR) is a fantasy based
role playing game, where the good knights and lords fight
against the evil warlords for their honor. Or you can
choose to be one of the evil warlords, and destroy the
knights who fights for honor and valor.

   MKotR offers many classes and is based on a 30 level
mortal system. We just completed the Ninja class and the
remort Highlander class. We encourage players to drop by
and character play over a variety of classes, and races.
(MKotR) has been in development for over a year and a half
before opening its doors to the public.

   The Implementor and coders have been designing and
working on the mud between their heavy loaded work/college
schedules. We hope you enjoy Mystic Knights of the Realm
and hope to see you there soon.
 
                ----------------------------------------------- 

Mud         : Mystic Legends
Code Base   : [TFE] heavily modified
Telnet      : ml.mudhost.com 2001 [207.5.161.222]
WWW         : http://users.ev1.net/~enzo/ml/
Description : 

   Mystic Legends is an ongoing project based upon a medieval setting. All
the areas and world designs are original - none of the areas belong to any
other creators on other muds.

   Currently, Mystic Legends is looking for seasoned writers to help add
to the adventuring world and possibly to help shape some of the land's
races. Built off of the TFE (The Forest's Edge) codebase, ML offers many
features which are both enticing to players and creators, some of which
include multi-part quests, talking mobs, socials based upon race, and a
large range of individualized spells. Eventually, as time permits and as we
get further into adding to the TFE codebase, there will be 14 classes,
included a few rarer ones like alchemists and runecasters and somewhere in
the neighborhood of 17 races - from the familiar, like dwarves and elves,
to the less frequent centaurs, minotaurs, and a race of cat people
(Felkarans).

ML is scheduled to open for players on June 1st 2001.                          
 
                ----------------------------------------------- 

Mud         : Mystic Lore
Code Base   : [Silly] Well-Modified ROM
Telnet      : cs.mudhost.org 2222 [12.18.239.226]
WWW         : None
Description : 

   If you are looking for a challenging and fun mud,
Mystic Lore may be the place for you.  Roleplaying is not
a requirement here, but we welcome and encourage those who 
would like to do so, and we welcome those who just like to 
socialize as well.  If hack and slash is your thing, you can 
have fun doing that too.
 
Here are some of the features we have to Offer:
 
        * 201 levels of play
        * 18 races
        * 39 classes spread out over 4 tiers
        * Automated, as well as immortal run quests
        * A 'Mystic Star' system, which encourages
          exploration as well as gives the player
          the potential to max out the potential of
          his/her character
        * Interesting, original areas
        * Tons of original skills and spells, with
          many being added regularly.
        * A very talented and friendly immortal staff
 
If this sounds good to you, stop by and give us a try.
You won't be dissapointed. 
 
                ----------------------------------------------- 

Mud         : Mystic Realms
Code Base   : [Envy] Running Myr v2.0
Telnet      : myr.mudservices.com 9999 [206.245.165.62]
WWW         : http://myr.mudservices.com/
Description : 

   For those seeking new lands to adventure in, enter now the Mystic Realms. 
Step into a universe of legends and lore, of fantastic creatures, and powerful 
magics. Leave all that you know, traveller, and become part of these enchanted 
worlds.                                   

Mystic Realms offers the following to wandering adventurers:
 
 Full ANSI support
 Aliasing system
 Automated auction system
 50 mortal levels
 5 starting classes, branching into over 20 multi and specialist classes
 Over 10 starting races, over 50 in game
 Guild/Clan system
 Racial languages and hometowns
 
This is not a full feature list, as other features exist and more are being 
added.
 
                ----------------------------------------------- 

Mud         : Mystical Gates
Code Base   : [Circlemud] Heavily Modified, cross between scratch, circle, and silly
Telnet      : mg.asmodean.net 4500 [65.26.57.154]
WWW         : None
Description : 

 Never before have you seen such beauty. Its' height is that of almost a
full blown mountain, and its girth exceeds that of the greatest of all
trees. The ruins about it tell of ancient histories, and its' glow tells you
that no mortal was it that created this wonder. Your head swarms with
excitement and your knees begin to grow weak. Could this be? Yes it must be!
It is! You stand before one of the Mystical Gates!!!

 Mystical Gates is an awesome mud to play. We have lots and lots of features
that make mudding fun. We have a newly added multi-arena that lets players
fight against each other without losing any experience or gold, or their eq.
Our equipment is damageable.  And our mobiles are smart.

Hope you enjoy!
Chondath - Lord of Creation  
 
                ----------------------------------------------- 

Mud         : Mystical Mud
Code Base   : [Dikumud] Mystical 2.3 (DIKU/Circle base) 80%+ rewritten
Telnet      : mysticalmud.com 4000 [64.193.123.233]
WWW         : http://www.mysticalmud.com/
Description : 

   Mystical Mud is a wonderful place to adventure in.  We 
are NOT a boring stock DIKU.  Mystical is a huge mud with 
unique areas, races, spells and classes (multi-classes 
included).  Journey into a world of fantasy, adventure
and excitement! Make new friends and visit new lands!  Get 
into an actual role-playing quest or start a clan, as 
Mystical is full of new opportunities. We welcome both 
experienced and non-experienced players.  With an optional 
PK system, new players can rise to new heights too.  Non-PK
players can also test their might in our arenas. Mystical 
is among the best and we would love to have you.  Come and 
join the carnage and adventure. 
 
                ----------------------------------------------- 

Mud         : Mystical Realities
Code Base   : [Rom] Rom 2.4b6
Telnet      : mysreal.com 2800 [216.181.167.8]
WWW         : None
Description : 

  If you are looking for a friendly and user-friendly place
to play, you've come to the right place.  Some of the 
features of the mud are:  global socials, automatic
auctions, OLC, money for donating items, stock purchasing,
newbie bag for those starting out (ask an imm for one),
player corpses go to the morgue (up from the cleric's guild
entrance), and probably the 1 most important one is player
corpses are saved over crashes/reboots.  Between the last 2
features you should never have to worry about losing your
corpse.

Future plans include more classes with new spells/skills
for them, an arena for players to duel in with no cost to
each other with a betting system to bet on the winner, auto
quests (though we have imm ran quests now), whois command
with your own personal message on it and ability to toggle
whether players see when you were last on or not.  Ideas
for additions/changes are always accepted and appreciated.  

Though mud is primarily medieval in nature, there is a tv
theme area in the works for added fun.

(Note to players who used to play on this mud a couple
years ago:  Your pfiles are still intact, contact Zanthras
to reinstate yours.)
 
                ----------------------------------------------- 

Mud         : The Mystik Isles
Code Base   : [Dikumud] Modified Envy 2.0 with Smaug Enhancements
Telnet      : mud.mystikisles.com 9000 [204.181.192.20]
WWW         : http://www.mystikisles.com
Description : 

   Welcome to The Mystik Isles, a mud running a highly smaugified
envy code! We have just entered our fifth year as a Mud, with our
third (and best) code base! Our mud is very newbie friendly, while
also providing challenges to experienced mudders. Players begin 
their adventure in one of the four primary classes: warrior, thief
cleric or mage. After advancing to the 15th level in their primary
class, they are then able to pray for a second class. Upon reaching
the highest levels in these two classes, they are then able to
either choose to specialize in their original class or to take the path 
of avatarhood. Our mud offers a wide range of equipment (with equipment 
restricted to within 20 levels of your primary class) as well as 
restricted avatar/specialist equipment. We have many unique areas 
which are located on different 'isles', each of which reflects a 
distinct theme. Our experienced and dedicated Immortal staff 
constantly strive to improve the mud, while remaining approachable
to our players. We look forward to seeing you on the Isles!
 
                ----------------------------------------------- 

Mud         : Mystique
Code Base   : Abermud, Dirt 3.0
Telnet      : humble.net 3814 [207.19.167.53]
WWW         : http://jaguar.humble.net/~mystique/
Description : 

   MystiqueMUD is a traditional aber-style mud, meaning it's one part 
combat, one part questing, and one part socializing. Mystique boasts a
hefty 100 zones, containing over 4000 rooms to explore and over 1000 
mobiles to test yourself against in combat.  There are over 50 quests to 
puzzle over, some of which are unique to Mystique.  

   Mystique's requirements for attaining immortality are challenging, yet
flexible. A total of 400,000 experience points must be earned, by killing
monsters and sacrificing treasure, to become an Apprentice Wizard.  A
little less than half the available quests are labeled as 'critical,' meaning 
you must solve them to become immortal.  

   Foremost among Mystique's impressive features is a brand new, 
cutting-edge mailer, written entirely in-house.  This mailer, inspired by 
other excellent mailers including FreddMail and several UNIX system 
mailers, features multiple folders to organize your mail, the ability to 
direct messages to multiple recipients, and an advanced and intuitive 
interface. Other innovations introduced by Mystique personnel include
a Capture The Flag arena, a bounty system to reward tracking down 
and defeating difficult opponents, a fair player killing system which 
protects the innocent, and a host of improvements. Please stop by 
MystiqueMUD at humble.net, port 3814 and check us out!
 
                ----------------------------------------------- 

Mud         : Myth and Legend
Code Base   : [Smaug] Modified Smaug codebase
Telnet      : mythlegend.org 9999 [207.138.154.26]
WWW         : http://www.mythlegend.org/
Description : 

  We offer multi classes, and multiple races selection 
and also remort code is in place.  The mud's theme doesn't
base on one, themes within the mud are spread out from 
ancient time to the modern day! We also offer guilds,
clans, orders. Along with peaceful player and pkiller, 
arena is open all year round for anyone.
 
                ----------------------------------------------- 

Mud         : MythosMUX
Code Base   : [MUX] 1.6
Telnet      : mux.net 8888 [207.96.40.62]
WWW         : http://mux.net/~mythos/
Description : 

  Role Play on MythosMUX is the classic tale of good versus
evil set in the gothic-industrial fortress city of Mythos. A
city surrounded on all sides by a hostile landscape filled
with mythical monsters and steeped gun deep in urban legends
bordering on the fantastic. A city which never knows peace
from the constant conflict from without or within. A city
that truly never sleeps.

In a nutshell, MYTHOS MUX is a Techno-Fantasy based
Consentual Role Play MUX with a twist. Neither straight
Fantasy, nor pure Sci-Fi, Mythos is a strange mix of these
two, typically independent, themes. Influenced heavily by
the stories and ideas of the classic Console System Role-
Playing-Games, MythosMUX drops you into a fictional world 
of fantastic creatures, powerful magick, and exotic
technologies and makes you a hero (or a villain) to seek
adventure or glory as you wish.
 
                ----------------------------------------------- 

Mud         : Myths of Chaldane
Code Base   : [Smaug] Significant Code Modifications
Telnet      : chaldane.betterbox.net 2123 [216.178.14.83]
WWW         : http://chaldane.betterbox.net/
Description : 

 High in the Castran Mountains stands Redstone Keep, a
beacon, drawing adventurers near.  Within her walls is
Chaldane's foremost school of adventurers, Red Ridge
Academy.   Here, the journey begins.  Where it will lead 
be it power, faith, or the secrets to the world  is up to you
to decide.  History is a fickle mistress.  Will she remember
you or turn her back? Do you have what it takes to make
your place among the Myths of Chaldane? 
  
Our first two years of operation have been marked by many 
changes. The implementation of subclassing has offered us 
the opportunity of adding the Bard class, as well as two 
types of Mages. Three more classes are also in the works. 
We are looking for a mostly-roleplaying environment,
although RP is not enforced. We have a friendly and helpful
immortal staff and supportive players.  We are constantly
adding new features, such as families and subclassing, and
new players are always welcome.
 
                ----------------------------------------------- 

Mud         : Myths of Dragons Wars
Code Base   : [Smaug] Heavily Modified
Telnet      : mythsofdragons.genesismuds.com 6900 [169.207.182.235]
WWW         : None
Description : 

   Myths of Dragons Wars is a medival mud that strongly encourages
roleplaying. We are currently seeking experienced builders and might
consider the addition of a coder or two to our team. If you are interested
please contact Keana either on the mud or send mail to
Keana@genesismuds.com.                                                          
 

o=======================================================================o
                        Muds Beginning With: N
o=======================================================================o


Mud         : NAILS
Code Base   : MUCK
Telnet      : nails.k2nesoft.com 5150 [207.8.140.42]
WWW         : http://nails.k2nesoft.com/
Description : 

   NAILS is one of the most popular and
longest-running MUDs on the Internet. We
have an eclectic base of thousands of people
from all over the world. You can converse
with other users in any of hundreds of
different rooms; the theme revolves around a
beach town with bars, hotels, a boardwalk,
and plenty of things to do. 

   NAILS has been featured in numerous books
and magazine articles, including the Internet
Yellow Pages and an entire chapter in the
stream-of-consciousness book Surfing on the
Internet.
 
                ----------------------------------------------- 

Mud         : NamelessMUCK
Code Base   : [MUCK] NMC1.21 (Release), FuzzBall 5.x deriv.
Telnet      : nameless.muck.limitless.org 2600 [206.63.100.83]
WWW         : http://nmc.limitless.org/
Description : 

 Nameless MUCK is a shared multi-verse, with unlimited simultaneous genres,
support for large-scale building, and expectations of supporting the
little people with private desires as well as those wishing to have
substantial real estate and heavy player load. It does it with minimal
wizards, and heavy emphasis on control of your own work.
 
We at Nameless MUCK are here to build technically proficient software, and
we hope the players find it a place with exceptionally good role-play.
 
After all, there's room for whatever can be dreamed of, in a place with no
name or genre to limit your goals.                                              
 
                ----------------------------------------------- 

Mud         : NannyMUD
Code Base   : [LP] Very extended LPMud
Telnet      : mud.lysator.liu.se 2000 [130.236.254.159]
WWW         : http://www.lysator.liu.se/nanny/
Description : 

   NannyMUD is the oldest original LPMud still around. It
first opened in the spring of 1990 and has been up and
running continuosly since then. The theme is medieval
fantasy, with magic added. The game has more than a 100
areas of all sizes, some hundred quests, many guilds and the
NannyMUD soul, a versatile tool to express feelings. A few
thousand people attend the game on a regular basis. Many
different playing styles are possible, from player killing
and pure hack-and-slash to quest solving and social
chatting. Several people have been known to meet their
real-life spouses at NannyMUD.
 
                ----------------------------------------------- 

Mud         : Nanvaent
Code Base   : [LP] Driver: NANVAENT 3 (MudOS v22.1b21)
Telnet      : nanvaent.org 23 [195.40.6.44]
WWW         : http://www.nanvaent.org/
Description : 

  Nanvaent is not a simple game. It cannot be finished, for it
expands continuously. It cannot be beaten, for its first and last
goal is to provide you, the player, with entertainment. It can be
approached in a myriad ways, and success at it is not reached by
rote or mere button pushing. To become great in Nanvaent, you will
need the talents simpler games do not require - cleverness and
quickness of thought, communicativeness and cunning, perseverance
and passion. We believe Nanvaent is enjoyed best through deep
involvement with others, making friends - and sometimes enemies,
debating and joking, forging alliances and competing with your
fellow travelers in our world. At its most exciting, Nanvaent is
a scene of touching friendships and bitter conflicts - a place of
extremes, of both honour and villainy, and not a sugary, bland
environment of easy progress, pointless experience gathering, or
tedious, impersonal killing.
 
                ----------------------------------------------- 

Mud         : Narnia MUCK
Code Base   : [MUCK] Muck2.2fb5.68 -- GlowMuck 3.1.7
Telnet      : narniamuck.godscreations.net 5000 [80.62.38.100]
WWW         : http://www.narnia.godscreations.net/
Description : 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  Welcome to Narnia, the charming mythological realm as
        created by C.S. Lewis in the 7-book series,
                _The Chronicles of Narnia_.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 The year is Narnian 1003, just three Narnian years after
 the fall of the White Witch from the Lion, The Witch and 
 the Wardrobe.  The Sons of Adam and Daughters of Eve sit
 on the thrones at Cair Paravel, and Narnia is slowly, but
 surely awakening under their reign.
  
 But all is not completely well.  The Witch's evil minions
 still lurk in the shadows of Narnia and its borderlands,
 plotting both to avenge their mistress and recover the
 land they now believe is rightfully theirs.  The Royalty
 has made it their business to eradicate them altogether,
 but it's difficult.  Evils are sneaky.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       NarniaMUCK is now open! Come see! Come see! 
 We have a charming little world set up..and we'd love to
 meet you!  Evils -- we need you!
 
                ----------------------------------------------- 

Mud         : Native Land
Code Base   : [Envy] Envy2.0/UltraEnvy
Telnet      : mud.world-net.net 1234 [204.57.72.32]
WWW         : http://members.home.net/nativeland
Description : 

   Native Land is a return to the roots of mud.  Many classes
have grown into other classes, confusing and bewildering
Mother Nature.  In Native Land, classes thrive on their
given talents, as no other class has the same ability.

However, once a player has become skilled in the chosen
class, the chance to learn another class becomes available.
All in all, a character may multi-class in up to 4 classes.
Each combination depends on a choice of 6, depending on
the chosen race.

Come see what we're all about!  We guarantee you'll find
more features and fun than most other muds!
 
                ----------------------------------------------- 

Mud         : Natural Selection
Code Base   : [Rom] Athen 1.0
Telnet      : kycor.org 3250 [209.48.36.2]
WWW         : http://www.kycor.org/
Description : 

Natural Selection - a proccess by which the strongest of
the species survives, and the weakest are destroyed.

Natural Selection is a pkill/psteal mud, offering something
a bit different to those who are bored with 'standard' muds.
We have over 100 areas - most of which are original, 5 brand
new races, and 8 original classes.

We also have four clans, who can offer companionship and
protection, or bloodshed and war, depending on your ethos.

All are welcome to Natural Selection, but remember, only the
best survive!
 
                ----------------------------------------------- 

Mud         : Natural Selection MUSH
Code Base   : [MUSH] PennMUSH 1.7.4p10
Telnet      : bb2.betterbox.net 4342 [207.206.185.67]
WWW         : None
Description : 

  What year is it?  I'm not sure exactly...  How long have I been on this
planet?  What planet is this?  The last thing I can remember is going into
stasis sleep on the SS Last Hope after it launched from Earth.  That must
have been right after the nuclear missiles began soaring.  I'd better keep
moving... there's no telling what lives here.  Where are the others?  God
help us all...

 Natural Selection is a MUSH based on an original theme of Post-Nuclear
Earth where the human civilization is forced to start over from scratch on
an unknown world.  Will evolution run the same course as it did on Earth, or
will things change?  That is for you to decide.
 
                ----------------------------------------------- 

Mud         : Nebbie Arcane
Code Base   : AlarMUD (modified diku mud)
Telnet      : nebbie.aspide.it 6666 [195.110.107.3]
WWW         : http://www.aspide.it/nebbie/
Description : 

   Nebbie Arcane, l'evoluzione della specie. Nebbie
offre un mondo con oltre il 60% di aree originali. Su
nebbie viene aggiunta in media un'area al mese ed entro
il 1998 il mondo sara' al 100% originale.

 ====================================================

   Nebbie Arcane is a Pkill mud. His world is rapidly
growing and we plan moving from the actual 60% of orginal
areas to a real 100% by the end of 1998. Main language
on mud is italian, but all commands will remain in english.
 
                ----------------------------------------------- 

Mud         : Nebula:2130
Code Base   : [MUSH] Heavily-Modified PennMUSH
Telnet      : nebula2130.com 4201 [12.4.218.54]
WWW         : http://www.nebula2130.com/
Description : 

   Looking for something a little different?  Looking for a
chance to live a new life in a world set far in the future?
Looking for the opportunity to pit your brains, your brawn,
and your wits against a world hell-bent on tearing you down,
inch by inch, until all that remains is a pathetic, crying
shell of a being?

We thought so.

Come to Nebula:2130.

(Multiple alien races, self-evolving player-driven economy,
high-tech equipment and weapons, skill-based characters with
dynamically-changing descriptions, completely automated
building opportunities for any character that can afford it,
and so much more in the works...)
 
                ----------------------------------------------- 

Mud         : Necromium
Code Base   : [Circlemud] Circle/Diku
Telnet      : necromium.com 4000 [216.33.2.242]
WWW         : http://209.163.147.23/
Description : 

  Necromium has been open for 6 years, and has a player base averaging
65 players online during the day. You will never log on to find a deserted
mud. It offers 4 basic classes, numerous subclasses, and full multiclassing.
Player killing is restricted to specific zones. We offer neutral (no
looting), specialized (mobs loot, players can't) and chaotic (limited
looting) player killing. Roleplaying is accepted but it is not encouraged.

 Over 25,000 rooms make up the world, with NO stock zones.  The land is
divided into multiple continents, which are connected by boats. Clans may 
own and sail their own ships, and if brave enough, they will conquer the
seas! Ship to ship combat is in, and weapons are now available for clan
owned boats.
 
 Necromium supports full color configurabilty for players, as well as
configurable prompts.  Fully automated newbie helpers will greet you as you
log in - furnishing you with equipment, maps, and even help you gain your
first few levels.
 
 For those players who don't want to spend all of their time leveling or
getting eq, there are numerous quests run frequently. Also any player
feeling 'lucky' is welcome to try their hand at one of the Dragoncard tables.
 
Stop by today, this is not a mud to miss!
 
                ----------------------------------------------- 

Mud         : NecroMOO: Craggy Island
Code Base   : MOO
Telnet      : necro.mcc.ac.uk 7777 [130.88.202.49]
WWW         : http://necro.mcc.ac.uk:6666/
Description : 

   A MOO based over in England, with the sole aim of providing
for the creativity of anyone who wants to use it! There's
an active coding base of some 300 people, and various
educational courses take place here at present!

Themed around the Channel Four Series, Father Ted, there's an 
online recreation of the entire of Craggy Island, online gaming
(Word Guppies, Card Guppies, Yahtzee and so on), free email and 
webpages. RPG areas are being worked on, there's a good social base
and we're always after enthusiastic builders and programmers to
help extend the MOO, so if you're vaguely interested in any of the 
above, come take a look.. .
 
                ----------------------------------------------- 

Mud         : Necropolis
Code Base   : TinyMUSH version 2.2.1 #2 [6/4/95]
Telnet      : cesium.clock.org 6250 [17.255.4.43]
WWW         : http://pubweb.acns.nwu.edu/~khu286/necro/
Description : 

   Necropolis: a city of the dead, a bleak, twilight nightmare,
a thousand souls making a futile stand against Oblivion -- and a
very good game.  No vampires, no werewolves, no mages, no faeries,
simply the restless souls of complex human beings adrift in the
shadows between being and nothingness. Based on White Wolf's _Wraith:
the Oblivion_, Necropolis loosely conforms to the Storyteller format
of game play with a heavy emphasis on characterization and roleplaying
rather than statistics.  Set in the fictional city of Viola, Louisiana,
the game seeks to explore the trials and tribulations of souls struggling
to survive in the afterlife amid a tangled web of corruption and political
intrigue.  This game is registration-only.
 
                ----------------------------------------------- 

Mud         : Nemesis, The Original
Code Base   : [LP] heavily modified
Telnet      : mud.nemesis.de 2000 [195.143.213.125]
WWW         : http://www.nemesis.de/
Description : 

'Nemesis, The Original' is a Fantasy Mud from Munich, Germany which exists since 1991.
The original Gods (Snake and Wizards have returned and restored one of the largest and 
cleanest LPmuds around.
Game Theme:Fantasy (hack&slay and riddles).
Areas:Medieval, Under(world), Fantasy (movies), Orient, Desert, City, Ice (Nordic/ Vikings),
Country, Forest, Ancient, Planes (elements).
Separated (eg. by a time gate) future areas are planned (Real domain).
The world is a globe with various islands, connected by ship lines with a timetable.
Very newbie friendly, easily understood system.
Fairly ;-) safe area on the island of Nemesia/ Nemesia Village,several other newbie areas.
Size:Numerous islands, over 10,000 rooms (we have given up counting :-)
Noisiness: low (due to shout cost)

Other Features:
- widely extended soul with over 100 feelings and adverbs (=emoting anywhere)
- 15 quests and various tasks/ miniquests
- rewritten combat system, with multiple attackers and experience sharing
- weather descs, weather effects, day/night cycle, Nemesis time (8x faster than in real life)
- 13 ships that transport the player from island to island
- no deadly traps and fair warning of difficulties
- active guilds: Adventurers, Cleric

Plans: In our devmud we are developing races, further guilds (mages, martial arts,bards, 
Demon masters), weapon types, currencies, extended stats, skills and languages.
Prepare to play :-)
 
                ----------------------------------------------- 

Mud         : Neo-Silver Moon
Code Base   : [MUX] v1.5 patchlevel 7 #2
Telnet      : heimdall.play-hookey.com 1998 [206.161.179.132]
WWW         : http://www.onlinecomm.com/neomoon/
Description : 

   Neo-Silver Moon is a MUX based very loosely upon the anime/manga series 
Bishoujo Senshi Sailor Moon by Naoko Takeuchi. The MUX takes place in the far 
past of the series, during the Silver Millennium. Knowledge of the series is 
not required for Role Play, as theme improvisation has been necessary all 
around. We emphasise good Role Play and respect between players, and we are 
more than willing to help a newbie learn from the ground up. 'Powered' 
characters are available upon application, and we have a large number of FCs 
(Feature Characters) available as well. For more information visit the MUX 
homepage or contact staff at: neomoon@egroups.com
 
                ----------------------------------------------- 

Mud         : Neon Zenith
Code Base   : [Smaug] Heavily Modified SMAUG, NZ1.0a,
Telnet      : zen.mudservices.com 5451 [206.245.158.14]
WWW         : None
Description : 

  Neon Zenith is replacing the old Emlen MUD of Reflections of Reality, previously 
on this server. We are a brand new SMAUG roleplaying MUD that will in the future be 
the best ever. We are accepting builders currently, and will be for a long time. Log 
in, create a player, and we will speak with you from there!
 
                ----------------------------------------------- 

Mud         : neoNecronomicon
Code Base   : [Unknown] Original code running on a Mac OSX
Telnet      : neon.ods.org 8010 [neon.ods.org]
WWW         : http://digilander.iol.it/fabriziovenerandi/neonbase.htm
Description : 

The first MUD in Italy.

This is a MUD that use the MUD system of play and the TEXT
ADVENTURE puzzle system, in a world where the fight is not
the heart of the game. We have not many rooms, aorund 800,
because are very hard to explore, and nobody ever did it.
We made this MUD writing the code by zero, and it worked
from 1990 to 1994 on videotel.

Now we are back on internet and we are testing the MUD
for the telnet system (before we used the minitel).
The world is a allegoric, medioeval and satiric.
A client in JAVA is coming.

The language is only italian.
 
                ----------------------------------------------- 

Mud         : NeoTokyo Muck
Code Base   : [MUCK] ProtoMuck
Telnet      : neotokyomuck.com 12222 [64.193.161.73]
WWW         : http://www.neotokyomuck.com
Description : 

Neo Tokyo - The World of Worlds

Neo Tokyo Muck is a place where worlds collide. The background is
set in Neo Tokyo, a Tokyo in which all dimensions came together
forming a new strange city. These dimensions consist of Anime worlds,
Video Game universes, and even some American comic/movie
influence. Though anime is the most commonly used character source,
other types of characters are not only accepted, by encouraged.
You can apply as a character from the dimension of your choice once
you read over the easy to follow application form. Once sent, the
great wizzes will quickly go over your application, and unlike some
other MU*s out there, will normally respond quickly, within one week
or so. The playerbase is also filled with wonderful people. Each is
helpful and newbie friendly, and beyond that, each wishes to play
their character the most fun for others! The variation of characters
is amazing as well. Trunks could be arguing with Sonic;
while Buttercup shares a table with B-ko.

The spirit of this MUCK is made of the souls of our player's and their
characters, and the blending of various universes is so seamless, so
beautiful, it seems like it was meant to be. So come and join the
chaos, the fun.

The world of Neo Tokyo!
 
                ----------------------------------------------- 

Mud         : NergMUD
Code Base   : [Circlemud] Heavily Modified
Telnet      : nerg.net 4000 [24.166.218.58]
WWW         : http://www.nerg.net/
Description : 

NergMUD the true players MUD!
   Built by Players for Players!
      No real player stays a newbie for long!

   With 60 mortal levels and a cool Hero to remort system,
you can build very powerful characters.  We offer Remort
classes, tons of skills and spells and some huge mobs!
Even the stock areas on NergMUD have been modified!

   Our builders are working on new areas daily!

   The code is VERY Stable but still being added to almost
daily.  The world is huge and mostly complete with new
items and areas still being added.  We have an advanced
quest point system and allow 2 connections per
player.

   We NEVER hire Builders or IMM Staff out of the blue, but
promote from within our active player base.

Site is provided by NERG.NET!    www.nerg.net

                 NergMUD, almost anything might happen!
 
                ----------------------------------------------- 

Mud         : NerimaMUCK
Code Base   : [MUCK] ProtoMUCK 1.61
Telnet      : charis2.yi.org 9081 [208.26.223.4]
WWW         : http://members.home.com/ranma34/muck/nerima/
Description : 

  Nerima is a general anime roleplay muck that's been around
for a few years.  It's set mostly in Tokyo and has alot of
friendly players.

Plans for updating Nerima are in the works.

See the web page for more details.
 
                ----------------------------------------------- 

Mud         : NetDino MUSH
Code Base   : [MUSH] TinyMUSH 3.0 p2
Telnet      : mushhaven.net 6666 [209.16.107.11]
WWW         : None
Description : 

 Are you a NetDino? If you don't know what this is then the 
answer is probably _NO_.

NetDino MUSH is a social place created for those with long
term internet experience.  It's a place for those who are 
tired of helping newbies, tired of explaining rules, and 
they finally just want to kick back, make a little nitch 
for themselves and have some fun.

The content of NetDino MUSH is largely adult.  This is not 
a place to go if you are under 18, preferably not even 
under 21.  Anyone caught lying about their RL age (we have 
ways of finding out) will be banned. No questions asked.  
This is an adult social MUSH - no twinking allowed.

If you've been in the MUSH circuit less than 2 years, you 
will probably not want to join us, as the wizards are only 
there to keep the MU* going and keep miscreants who just 
want to cause trouble out - that is all.  If you're a true 
NetDino - you can figure the rest out for yourself! :)
 
                ----------------------------------------------- 

Mud         : NetherWorld
Code Base   : [Aber] Merc Diku 2.2
Telnet      : nether.blacktrap.net 3666 [62.102.2.149]
WWW         : http://www.lexiconn.com/users/mud/
Description : 

NetherWorld offers many fine features, including:

 * 13 classes and 20 starting races
 * Remort and reincarnation systems that allow multiclassing and offer over
   100 more special races (Aiel, Angel, Balrog, Demon, Dragon, Myrdraal, 
   and Nazgul to name a few!)  Leveling opportunities are nearly unlimited 
   if you want them to be!
 * 3 fully populated continents and oceans (a complete world) with 6 
   different, full-fledged hometown cities
 * Role-playing clans with restricted pkilling and clan rankings
 * Automated Questing.  Save up points for goodies!
 * Purchase personalized castles with loads of cool features!
 * Arena where all may fight other player characters safely
 * A wide range of differing equipment for those who wish to cater to 
   their particular class choice(s)
 * Polymorphing into a wide variety of creatures!

Our goal is to provide a balanced system that caters to
both neophytes and experienced Mudders alike.  Please stop 
by and check us out.  You'll be glad you did, and so will we!
 
                ----------------------------------------------- 

Mud         : Neural Net
Code Base   : [MOO] HybridCircle server mod
Telnet      : hybrid-moo.net 2030 [64.249.199.197]
WWW         : None
Description : 

  At the moment, we are only accepting coders and builders for the MOO. No player
applications will be considered. If you are a coder/builder, please e-mail
chant@plexdesigns.com with the subject: neural net coder (or builder, whichever applies
to you). The MOO is a cyberpunk MOO, inspired by William Gibson's novels, mainly
Neuromancer, with a heavy accent on the MATRIX design.
 
                ----------------------------------------------- 

Mud         : Nevermoor
Code Base   : [Unknown] TMI-2 1.4alpha mudlib on MudOS v25p1
Telnet      : illiji.net 9990 [24.244.4.21]
WWW         : None
Description : 

 Nevermoor is a very new MUD.  As such we are looking for Wizards, with
strong LPC skills to help us move the creation process along.  If you
have LPC experience worth mentioning please stop by, otherwise don't
waste our time.

Thank you.

-The Nevermoor RPMud Staff-
 
                ----------------------------------------------- 

Mud         : The New Frontier TrekMUSH
Code Base   : [MUSH] MUSH
Telnet      : newfrontier.dhs.org 4201 [209.15.4.251]
WWW         : http://nfmush.net/
Description : 

New Frontier TrekMUSH takes place immediately following the
climactic finale of StarTrek: Deep Space Nine.  The various
empires are in array, recovering from losses in the Dominion
War.  The Federation as fallen back to their space and is 
recovering from their vast losses.  The Klingons are 
celebrating victory and rebuilding their powerful fleet.  
The Romulans have fallen back to their space, as reclusive 
as always.  The Cardassians are undertaking a massive
rebuilding project after most of their fleet was destroyed 
by the end of the war.

NF is run by:   Howie (HardCode and Space), Shadow (Economy),
and Briggs (Combat and basic upkeep), and the rest of the
Wiz Staff.
 
                ----------------------------------------------- 

Mud         : New Haven
Code Base   : [Rom] (Heavily Customized)
Telnet      : newhavenmud.com 1414 [198.94.137.22]
WWW         : http://www.newhavenmud.com/
Description : 

  Behold New Haven! A land in the early stages of it's
evolution. The world around is rich with magics of many
kinds and a wealth of creatures. There are untold riches to
be found and, it is said, great powers to be wielded by he
or she whose hand is deft and able enough to sieze it.
Adventure here and help the land take its form, for the
land has just been opened to mortals, the gods seek your
help to set things aright for the masses.

OOC: New Haven is a new mud on the playing field. We are 
looking for play testers who can help us find problems that 
need to be fixed before we open. Already we have made great 
advancements on ROM (ie: autoquesting, clans, levelless 
equipment, xp/qp bonus times, advanced debugging and much
more), but we are adding things quickly. Hurry to join what
is sure to be one of the most enthralling games seen in a 
long time.
 
                ----------------------------------------------- 

Mud         : New Haven Mux
Code Base   : [MUX] TinyMux 2.0
Telnet      : xidus.net 2003 [64.124.73.216]
WWW         : None
Description : 

 New Haven Mux is a World of Darkness Mux, hopefully, of a different sort.
We focus mainly on bete shapeshifters and independant vampires who rule a
tiny island community off the coast of Maine. We support any and all WoD
character types but will focus mainly on vampires and shifters. Once every
IC October, which comes around 2 or 3 times a RL year, the town of New
Haven is assailed by forces even the kindred only talk about in hushed
tones. They call it Black October and it's a time when New Haven is
blanketed in a thick choking fog that brings only death and destruction.

We're open for IC RP right now but are over hauling our grid as we
implement our new +time code.
 
                ----------------------------------------------- 

Mud         : New Horizons
Code Base   : [LP] Discworld/Nameless Sorrows
Telnet      : horizons.betterbox.net 3000 [209.83.132.85]
WWW         : http://horizons.betterbox.net/
Description : 

  New Horizons is a medieval/fantasy based mud in which our main goal is to 
make every single player count.  It will be a strongly roleplay based 
environment with as little creator intervention as possible once it has been
beta tested and opened for players.  We are still very much in the creation
aspect with ideas a plenty, but too few hands to bring them all to life.  
The overall theme has been left relatively full of holes in order to leave
room for rumours, multiple racial beliefs, and perhaps over time, clues to
what really happened to the world.  

Unlike many muds, we want to make the potential for nearly anything to be
possible, even those incredibly silly things that most people are curious 
about but most muds wouldn't include them.  Suuure.... go jump off that 
cliff.  I dare ya.  Is there a tree in the room?  Do you want to climb it?
It's important to make the characters feel like they are part of the world 
and that what they say, do, and want matters.  Some of the other things that 
we are working on or wanting to include:
 * No Guilds - Break away from the labels and be whatever you want to be.
 * No Numbers - Everything is relative, compare your muscles to someone 
   elses without putting a number on it.
 * Multiple Option Quests - 3 people are fighting for an item... who to 
   give it to? Or maybe just keep it? Or maybe sell it on the black market?
 * Player Owning Shops/Taverns/Resturants
 * No Alignment - Instead Fame/Infamous

Contact me, Natalija, if you are interested in coding or building. :)
 
                ----------------------------------------------- 

Mud         : New Moon
Code Base   : [LP] LPMud
Telnet      : eclipse.cs.pdx.edu 7680 [131.252.208.48]
WWW         : http://eclipse.cs.pdx.edu/
Description : 

   New Moon is a world where epic tales of medieval fantasy are made.
Everything you ever wanted from a MUD is here - rich location descriptions,
interesting characters to meet, terrifying monsters to battle with, intriguing
magic and mind-bending quests! New Moon's creative team have painstakingly
created a realistic and engrossing medieval-fantasy environment for you to
explore. Emphasis is on making a believable world with plenty of character
development and interaction. New Moon features an original and innovative
skills and training system, fabulous magic and spells and a myriad of
special abilities including herbalism, boating, mining and metalcrafting.

   We are a sociable, newbie-friendly MUD and you will find the players
and staff welcoming and helpful. Roleplaying is highly encouraged. It can be a
complex game, but it isn't daunting and we make it as easy as possible to get
into your stride. Players can choose from 10 races and 11 guilds to join: 3
magical, 3 priestly, fighters, rangers, Chaos Knights, merchants and thieves.
The game world is vast but not made that way by filling the world with spartan
locations - there is attention to detail at every turn. It encompasses several
cities (from western medieval to oriental in flavour), a myriad of towns and
villages and many varied and intriguing wilderness locations. New Moon prides
itself in its extensive range of quests and there are now well over 150 in
the game, ranging from the newbie-friendly to the fiendishly mind-bending!
 
                ----------------------------------------------- 

Mud         : NewMUD
Code Base   : [Merc] QuickMUD, modified by many snippets
Telnet      : newmud.wolfpaw.net 3700 [216.18.90.3]
WWW         : None
Description : 

 Well, we are created with the sole purpose of mixing as
many different settings together as possible. From
Dragonlance, to D&D, to Star Wars, to Dragon Ball Z, we
hope to have everything.

We are in semi-beta, and we still have many skills to add.
Builders can build whatever they want, (in reason), and 
Coders are needed to code in many skills/spells. 

Roleplaying is accepted, and all eq can be worn at any
level. One clanned, there is no pk range.

We hope to have a fun, carefree attitude, come give us a try.
 
                ----------------------------------------------- 

Mud         : Nexus
Code Base   : CircleMUD
Telnet      : nexus.cohprog.com 4000 [193.247.238.5]
WWW         : http://nexus.cohprog.com/
Description : 

NexusMUD is really fun and quite easy (at the beginning).

We provide:
 * experience based on mob killing and exploration.
 * (really) intelligent behaviour of some mobiles.
 * war system, that changes the behaviour of monsters
 * extensive number of spells (more than 140)
 * good graphical (given that you have a good telnet
    implementation like xterm, KEA!) with ANSI colors.
 * and more...

Have fun!
 
                ----------------------------------------------- 

Mud         : Nexus of Worlds
Code Base   : [MOO] Built from minimal.db.  Attempting MUX like Feel.
Telnet      : nexus.accela.net 7777 [130.166.11.14]
WWW         : http://www.geocities.com/emry/
Description : 

  The Nexus of worlds is a reasonably new MU* 
That looks forward to growth in the months to come.  

*There are no stock rooms, zones.  
*User suggestions are often implemented.
*Looking for builders, coders, and players.

The concept is reasonably simple. There are several worlds
to explore, and interact in.  They are connected by the
Nexus Station, a place that is part technological, and part
magical, that has been built between worlds.

The largest world at this time, is based off of a popular 
anime serries, and there is also a fantasy style world that 
is being developed.  Many more can be expected.
 
                ----------------------------------------------- 

Mud         : Night of the Vampires
Code Base   : [Smaug] modified, v1.4
Telnet      : arthmoor.com 7000 [63.168.248.188]
WWW         : None
Description : 

 We are almost a new MUD, we have been open for almost two months now, 
but we weren't very stable.

We have many changes in and many more coming. 

A whole new race and class system, as well as a remort system is coming.. 
We are redoing guilds, and waiting for mortals to start clans and orders. 
Currently we are closed to the public to rebuild, all stock smaug areas 
are being removed, and we will be replacing them with new areas.
 
                ----------------------------------------------- 

Mud         : Nightfall
Code Base   : LPmud 3.1.2/mudlib NF3.0.0
Telnet      : nightfall.org 23 [134.2.170.99]
WWW         : http://www.nightfall.org/
Description : 

   Nightfall is a LPmud at the Institute of Theoretical Astrophysics and
Computational Physics (TAT) at the University of Tuebingen, Germany.
It is international (English language), but because of its location
chatting in German is possible.

   Nightfall is based on a fantasy setting, with a dream world for all
sorts of queer ideas. Currently there are about 70 quests,
13 races and 9 classes. Nightfall was founded in December 1990
and now consists of about 100 MBytes of mudlib source code.
 
                ----------------------------------------------- 

Mud         : Nightfall's Keep
Code Base   : [LP] TMI-2 1.4a (Heavily Modified)
Telnet      : nightfalls-keep.com 23 [204.141.99.105]
WWW         : http://www.nightfalls-keep.com/
Description : 

   Nightfall's Keep is a LP-MUD based upon the popular AD&D 
Planescape Setting. With 20+ races and over 11 classes both 
stock and rare ones. It allows a broad selection of player 
races and classes, with more being added regularly.
 
                ----------------------------------------------- 

Mud         : Nightmare LPMud
Code Base   : LPMud
Telnet      : sparta.imaginary.com 1701 [209.98.32.12]
WWW         : http://www.imaginary.com/LPMud/Nightmare/
Description : 

   Nightmare is a virtual fantasy society.  The goal of the game 
is what you make it. If you like hack-n-slash, then you can
play as a mighty fighter, or if its harmony you seek, a 
cleric is your calling. Nightmare has 8 classes to chose from: 
bard, cleric, fighter, fisher, kataan, mage, monk, and rogue.  
Your advancement on Nightmare is determined not by how many 
monsters you kill, but instead how you perform as a member of 
your chosen class.  The option to multi-class is available for those 
who desire multiple skills.

Of course, you must always watch out for death.  Unlike other muds, 
however, death on Nightmare takes you to the Underworld, the domain 
of the undead.  You may seek out resurrection and return to the realm 
of the living, or instead risk permanent death and play the game as a 
member of the undead. 

Other features include: 19 player races, languages, optional quests, an 
expansive help system, limb-oriented combat. Finally, Nightmare runs 
on a machine bought with player dollars so Nightmare will always have 
a site.	
 
                ----------------------------------------------- 

Mud         : NightMarket MUSH
Code Base   : [MUSH] PennMUSH 1.7.2p29
Telnet      : NightMarket.pennmush.org 4201 [130.15.90.32]
WWW         : http://vice.simplenet.com/NightMarket/
Description : 

  NightMarket is a MUSH deeply directed towards Role-play.
It is set in the far future, after the collapse of a
stellar civilization of high technology.  Humanity,
although amidst the stars, has been reduced to squabbling
feudal states ruled by a triumvirate of factions: The
Nobility, the Church and the Guilds.

The game itself takes place upon the world of Istakhr, a
desert world, in the city of Samarkand.  This city houses
the great Istakhr Bazaar, crossroads of a dozen worlds and
clearing house for all things bought or sold.

Characters come from many walks of life, and enter into
the collective storytelling that the game is geared towards.

This is a RP Game, and as such PlayerKilling is not allowed, 
and no Mobs will be found here.
 
                ----------------------------------------------- 

Mud         : Nightmist
Code Base   : [Custom] 
Telnet      : Use Homepage
WWW         : http://www.nightmist.co.uk/
Description : 

  Nightmist Online is a Partially Text-based MuD ( Multi-User Dungeon).
That is to say, there are many players from around the world at the same
time interacting together. You begin by generating your own character,
with strengths and weaknesses which are individual to you. You choose your
class, and your race. Next you are put into a medieval world, where there
are monsters, and players, shops, taverns, guilds, and all sorts of other
things. What will you do? Perhaps you will seek out the legendary Gorgon
Beast, and bring back some trophy? Or maybe you would prefer to become a
thief, hiding and stealing gold off players and monsters. It is your choice,
so choose wisely!

The best way to experience this game is for you and some friends to
download it, and play together. It can be a little confusing at first, but
there is an ingame help section (activated by typing 'help' at any time).
Remember, have fun!

The Background of Nightmist is available from www.nightmist.co.uk
 
                ----------------------------------------------- 

Mud         : Nights of Gehenna
Code Base   : [GodWars] NoG2 [Deluxe - Carnie Code - NEW]
Telnet      : enigma.dune.net 4321 [208.139.203.147]
WWW         : None
Description : 

  _*_                                                  _*_ 
{(___)}+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-{(___)}
 ({_})                                                ({_})
 ({_}) So, too, our Grandsires will rise              ({_})
 ({_}) from the ground                                ({_})
 ({_}) They will break their fast on the              ({_})
 ({_}) first part of us                               ({_})
 ({_}) They will consume us whole                     ({_})
 ({_}) 	~ Excerpt from 'The Book of Nod'              ({_})
 ({_})                                                ({_})
 ({_})-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+({_})
 ({_})                                                ({_})
 ({_}) The Antediluvians have finally arisen from     ({_})
 ({_}) their torpor, and started to consume the       ({_})
 ({_}) childer. But this has not quenched their       ({_})
 ({_}) thirst for blood, they have begun to consume   ({_})
 ({_}) the Lupines, Magi and others.  To make matters ({_})
 ({_}) worse, some claim that even demons once again  ({_})
 ({_}) walk the earth, biding their time and claiming ({_})
 ({_}) what souls they can.  Who will survive and who ({_})
 ({_}) will spend eternity with their souls damned to ({_})
 ({_}) Hell?                                          ({_})
 ({_})                                                ({_})
{(___)}-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+{(___)}
   *                                                    *
 
                ----------------------------------------------- 

Mud         : Nights of Prophecy
Code Base   : [GodWars] Godwars Deluxe (Modified for RP)
Telnet      : cartman.wehostmuds.com 4090 [216.187.106.210]
WWW         : None
Description : 

 The year is 2001. The place, the Whole World. 
Drugs are everywhere. People disappear everyday, 
and violence rules the mean streets.

This is the World of Darkness at its best.

The Final Nights are near. The Apocolypse.
The 6th Age. Gehenna. It is known by many
names and many descriptions, but it all
comes down to one thing...will you survive?

We are a *VAMPIRE* 'Camarilla vs Sabbat' 
focused mud with the hub of activity based 
in a New York setting. However we have code 
support for other WoD accurate classes.

We are an RP ENFORCED modern/gothic MUD. Players gain abilities 
through roleplaying. All player-killing is ROLEPLAYED OUT and must 
have VALID REASONS (sorry about the caps, seems most don't read
helpfiles well enough).
 
                ----------------------------------------------- 

Mud         : Nightscape
Code Base   : [MUSH] TinyMUSH 3.0 (formerly MUX)
Telnet      : nscape.mux.net 6666 [216.177.40.66]
WWW         : http://www.NightscapeMUX.com
Description : 

Nightscape is a free online roleplaying game set in the
dark, supernatural future of San Francisco. Advancement is 
-completely- dependent on your ability to roleplay! Monthly 
nominations from other players let characters get points to 
spend on abilities, stats, and special items. 
   
Theme: The year is 2091+ AD. The postapocalyptic landscape
has been irrevocably changed by the supernatural. Demons
invaded over forty years ago, and although history recounts
their defeat in the war that followed, nothing will ever be
the same again. Since the rebuilding, the city has gained a
reputation as a haven for the supernatural, becoming darker
and more unusual.

Open races include: Humans, mutants, vampires,
  lycans (were-creatures), breed (half-demons).
Limited, app-only races: Fae, angels.

Be sure to visit our website! http://www.NightscapeMUX.com
 
                ----------------------------------------------- 

Mud         : NightShade - The Bane of Boredom!
Code Base   : [Rom] Heavily Modified ROM 2.4
Telnet      : nightshade.dk 9000 [195.215.172.21]
WWW         : None
Description : 

What do you ask of a MUD? ..   

 - Fun, Entertainment, Countless hours of addictive playing,
Online friends and comrades?

Try us.  At NightShade, we try to serve the best.
 
                ----------------------------------------------- 

Mud         : Nilgiri, the Forgotten World
Code Base   : [Dikumud] DikuMUD (heavily modified)
Telnet      : nilgiri.mythril.com 8888 [66.38.220.179]
WWW         : http://nilgiri.mythril.com/
Description : 

*** Welcome to the fantastic realm of Nilgiri! ***

   Nilgiri, the Forgotten World is one of the oldest muds. The
code is based on original DikuMUD, and has been heavily modified
over the eleven years it has been around.  That makes for a very 
unique mud. Most of our world is original, but we do keep some 
of the old areas around because they are classics.  We strive 
toward a realm that is realistic within the premise of a magical
world.

   We offer a detailed law system that varies from city to city,
enabling players to police themselves and others. If exploring 
new lands, slaying dragons, roleplaying, or questing for adventure
lies in your blood, come join us and drink your fill.

Some of our unique features:

* Nobility
* Multiple starting continents
* Multiple cities
* Multiple languages
* Intricate sea-faring and sea-battle system
* Over 44,000 rooms and still expanding!
 
                ----------------------------------------------- 

Mud         : NIMHmuck
Code Base   : [Unknown] 
Telnet      : GalaxyPort.hn.org 3737 [24.8.77.104]
WWW         : http://GalaxyPort.hn.org:3000/nimhmuck/index.html
Description : 

   NIMHmuck is a MUCK (multi-user chat/character kingdom) which runs TINYmuck,
a user expandable, online adventure game. The best way to describe this is:
an improvisational, online theater, controlled by the players/users. This
muck was created so that fans of 'The Secret of NIMH' and Mrs. Frisby and
the Rats of NIMH (and sequels) could meet and Role Play in the world of
NIMH. Since we are an 'unofficial' muck, you will notice some changes in
names and places. This is a nonprofit project; that is, it was created for
fan enjoyment and entertainment only and no copyright infringement is
intended or implied. No one (wizards, players, help staff, or programmers)
benefit from this muck in anyway other than personal enrichment.

   NIMHmuck is rated PG and is used by fans of all ages -- there are
middle schoolers, college students, and even some people in middle age
logged on and chatting or role-playing. The easiest way to lose access to
this muck is to violate this rating. It is our hope that you as players
respect this. If you have a question as to what is and what is not
acceptable behavior in public muck areas, page a wizard.
 
   So, what can one do on NIMHmuck? Role-playing is the main purpose for
our existence, but we welcome Out of Character discussions. As long as you
respect our rating, we will allow OOC talk, and have even provided a complex
on the muck for it.
 
                ----------------------------------------------- 

Mud         : Nirvana
Code Base   : LP 3.1.02-DR
Telnet      : nirvana.mudservices.com 3500 [206.245.165.68]
WWW         : http://www.nirvana.mudservices.com/
Description : 

   Nirvana is an old style Lpmud with no set theme. wizards
may create anything they wish theme wise so the areas
are very diverse. 

Players can have more than one character, however
only one can be used at a time. PK is limited to
those who wish it and in certain areas of the game.

The best way to find out more is to login and check
it out.

Nirvana is one of the older muds, started in 1991 we
ran on elof.iit.edu for 8 years. Upon elof's retirement
we moved to mudservices.
 
                ----------------------------------------------- 

Mud         : No Reality
Code Base   : [Rom] NR v0.31
Telnet      : noreality.org 4000 [209.83.132.90]
WWW         : http://www.noreality.org/
Description : 

   In the beginning, there was reality....  Then we trashed that whole
idea and went with chaos and lunacy instead.  We felt it would be more fun
that way.
 
   On the first day, we created an account system to keep players more
organized...  And it was good.  On the second day, we created a new kind
of auction system, never seen before in MUDs.  And it was good.
 
   On the third day, we created speedwalk and multi-commands... And it was
good, but the players wanted more!  So, on the fourth day, we created
clans so that players could congregate.
 
   On the fifth day, we did away with PK... And the morts stopped killing
each other.
 
   On the sixth day, we made the mobs come to life so the world was not so
dreary and boring.
 
   On the seventh day, we thought players should have a lot of fun with
Quests, so we created ways to let Immortals run quests a lot easier...
 
   On the eighth day, we gave the world a face-lift and it looked new.
 
   And then, on the ninth day (yes, we have nine, you'll get used to it)
we added a lot more...  Then we slept for about 40 hours straight.  And we
spoke the words, and you came forth to multiply...  And kill mobs.
 
                ----------------------------------------------- 

Mud         : NobleMUSH
Code Base   : [MUSH] tinyMUSH
Telnet      : csmctmto.netside.net 4664 [208.143.160.250]
WWW         : None
Description : 

NobleMUSH is a MUSH based on the Noble Ends system.

It has full play information in the news files.

The genre is high fantasy, but with a tendency to the grim.  Players of
Amber, Shadowrun and Vampire should find something familiar in the theme.
 
                ----------------------------------------------- 

Mud         : Nodeka
Code Base   : [Custom] Custom
Telnet      : nodeka.com 23 [208.169.218.177]
WWW         : http://nodeka.com
Description : 

                    -=( N O D E K A )=-

Solve the Vl'lakian riddle assisted by your Warlock's power
of sixth sense!  Venture into the depths of the Krynn
kingdom and bribe the Dwarven Guardian for his key of lost
treasures!  Raid the Rhallian slums with your Drake and
Undead allies!  Fight off the Demons dwelling deep within
the ever-changing Abyss!  Unlock the mysteries of the powers
of Grei and Naj'k!  Aided by an intense learning skill
system, racial bonuses that individualize your character
further like; light blast, mental blast, fire/frost
breath, sustained life, enhanced magical regeneration,
colossal smiting, demonic energy, and much more!  With 100
mortal levels, and the ability to be reborn two times, 
growing in strength of mind and body, totaling 
300 mortal levels!  Eighteen classes like; ninja, 
warlock, witch, druid, footpad, monk, polirr, wizard,
tracker, and 59 playable races such as; red drake,
frost giant, sprite, liche, weretiger khan, stoor, 
daimonikos and more!  Clans, Citadel Wars, virtually 
unlimited metaing with 8 statistics and over 80 skills and
nearly 100 *original* spells!  
              The Nodekian realm awaits!!
 
                ----------------------------------------------- 

Mud         : NoMUD
Code Base   : [Circlemud] CircleMUD, version 3.00 beta patchlevel 15
Telnet      : nomud.dune.net 4097 [208.178.245.4]
WWW         : http://www.jlm-dev.com/nomud
Description : 

  NoMUD is a Circle MUD 3.0.  It's a user-friendly,
restricted pkill, no psteal mud.  It features: 1) a helpful
staff 2) bunches of cool players (if you like to chat)
3) 100 mortal levels, and 4) the coolest feature I've ever
seen: the remort command.  Remort allows the player to
remort himself without the aid of an Immortal.  What is
remort, you ask? Once you reach demi-god (level 100) you can
become level 1 again, with EITHER a class OR a race change,
and 3 points to use to increase your stats. NoMUD has tons
of different zones for anyone, ranging from the level 1
newbie, to the 20th time remort, and both will find their
respective zones a challenge!
 
  We just opened a pkill version of the mud on port 4098
while we continue to work on a new version which will include
a more race-based system with class-style learning of spells
and skills. We expect to launch this one in the upcoming
months and keep all muds running.  So, drop by and check us
out.
 
                ----------------------------------------------- 

Mud         : Northern Crossroads
Code Base   : [Dikumud] 8 years-modification
Telnet      : ncmud.org 9000 [204.50.46.243]
WWW         : http://www.ncmud.org/
Description : 

   Northern Crossroads (NCMUDD) is a highly modified DIKU
run on a dedicated Dual Pentium Linux workstation, on a T1
connection located in Toronto, ON, Canada.

  * This is a veteran MUD. Come see what over 8 years
    of development can do !! Tired of buggy half thought
    out MUDs? Scream and cry no more! Welcome to one
    of the most solid code bases on the internet!
  * 9 unique races (Human, Gnome, Halfling, Dwarf, Elf,
    Giant, Lich, Drow and Dragon)
  * 5 Classes (Warrior, Cleric, Magic-User, Thief and
    Acolyte)
  * 6 Advanced Classes (Assassin, Blademaster, Archmage,
    Druid, Avatar, Hero, and Monk)
  * 100 levels of dual class, 50 levels of advanced class,
    10 levels of immortality.
  * Amazingly hysterical and innovatively unique socials
    that make Northern Crossroads stand-out from any other 
    MUDD.
  * Like to build ? Become an immortal and create your own
    worlds using our advanced zone creation system.
  * Temporary player feuding, PKing, Chaos, Mortal Kombat,
    Capture the Flag, Individualized Color Settings, Ignore
    Options, Newbie-Friendly Trainer Mobs - A World of
    features requested by and created for our players.
 
                ----------------------------------------------- 

Mud         : Northern Lights
Code Base   : [Aber] AberMUD 4 - NL-dirt 1.3   (based on DIRT 3.0)
Telnet      : aber.ludd.luth.se 6715 [130.240.16.141]
WWW         : http://www.ludd.luth.se/mud/aber/northern_lights.html
Description : 

    __    __)
  (, /|  /
    / | /
 ) /  |/  orthern Lights opened officially on June 6, 1992. Since then we
(_/   '   have grown to become one of the most popular MUDs of the Aber
          variety. Our aim is to create challenging puzzles, a friendly
environment for the players, and a place for people to relax and have a
good time.  Come and explore the secrets of the Empire and the barbarian
lands, or find a way to gain the eternal gratitude of a real Pirate King!
You might even manage to find the real reason behind crop circles...

Our web site contains information about Northern Lights, pictures of some
of our many players, some of the yarns that our immortals have spun and a
comprehensible guide on how to write good zones in the dirt format.
It also contains a manual on to how to use the unique catch code system that
allows the zone writers to write their special cases directly in the zone.
 
                ----------------------------------------------- 

Mud         : NowMOO
Code Base   : [MOO] Scattered FOR & NowMOO builtins
Telnet      : moo.NowMOO.nl 2001 [62.250.7.69]
WWW         : http://www.nowmoo.nl/
Description : 

  Imagine yourself walking trough the meadows. Suddenly you
encounter a cow, standing by the side of the fence, staring at
you. You decide to take a closer look, but as soon as you're
within grasping range, the cow approaches you and eats you
whole! After a short trip through his intestines you find your
way out. That's NowMOO.

Talking flowers, dwarfs giving away crying babies, or just
improving your skills while attacking fierce, hairy monsters
with sharp razors, it's all part of NowMOO. The stranger
the things you can think of, the better we'll like you.
The wizards of NowMOO are skilled and as well as friendly.

Although at the moment the MOO is mostly Dutch, we have
English support in the core and an English village that will be
extended as soon as the first ten English visitors have arrived.
 
                ----------------------------------------------- 

Mud         : Nuclear Burnout
Code Base   : [Rot] 
Telnet      : Newhaven.orisis.net 8602 [216.181.167.7]
WWW         : None
Description : 

  Its the year 3050, All hell has broken loose. A large
nuclear war has happened throughout the lands. Its hopeless
to try and make a new life is what some people said. But to
one person it did not matter what those others said. For
this one person has turned the land around at some spots
and can see new life forces growing once more! The mud has
to offer: 3 Tier Sets, Board Note System, and much more.
 
                ----------------------------------------------- 

Mud         : Nuclear War
Code Base   : [LP] ** MudOS-0.9.18C1 Driver / 2.4.5 Lib  (Heavily Modified) **
Telnet      : mud.astrakan.hig.se 4080 [130.243.8.12]
WWW         : http://www.astrakan.hig.se/nuke/
Description : 

 Enter a world that is dark, gritty, and harsh.  Chances are
you'll kill and be killed many, many times!  There is a huge
selection of standard weapons and armors; there are also a
large variety of guns, lasers, flame-throwers and plasma
weapons. Ah yes, that's right, you can Player Kill here.
Outlaws are welcome to kill other Outlaws within limits. If
you're a Freeman, you can go along your business killing with
little fear of the Outlaws.  Be warned, Outlaws can steal your
kills and your hard-earned loot.
 
 Nuclear War MUD is based upon the CyberPunk theme; you won't
find any friendly elves, bards, and fairies here.  Prepare
yourself to gain much needed experience points fighting
mutants, droids, soldiers, and many others.  With time you'll
have the opportunity to pledge allegiance to one of our five
gangs: the cyber-based Hackers, the almighty Inquisitors,
the ass-kicking JetScreamers, the honorable Tenno, and the
secretive Undergrounders.  You decide which gang fits your
needs and do battle against the many minions of the
Multi-Corporations.
 
 Ever wonder what a Post-Nuclear War, post-apocalyptic 25th
century would look like?  Our version may or may not be
reality; come and find out for yourself...
-
Description by: Vector@Nuclear War MUD ---
admin: mud@astrakan.hig.se                                                      
 
                ----------------------------------------------- 

Mud         : NuclearWarUSA
Code Base   : [LP] NuclearWar USA
Telnet      : nuclearwarmudusa.com 4080 [63.225.116.133]
WWW         : http://www.nuclearwarmudusa.com/
Description : 

 We're a small mud looking to build a playerbase.  We offer generous experience
and lots of fun areas.  You can use guns or dex weapons, and our gun system is
pretty decent.  There's a lovely tourguide system with real live tourguides to
help you out in the beginning.  Playerkilling is allowed with level
restrictions of +/- 5 levels.  There are 5 'clans' or gangs with specific
themes, something to interest anyone, from computer hacking to japanese
samurai.  Come on in and check us out!
 

o=======================================================================o
                        Muds Beginning With: O
o=======================================================================o


Mud         : O Mundo de Vitalia
Code Base   : [Circlemud] VitaliaMUD 0.12
Telnet      : mud.linkway.com.br 4000 [200.231.25.50]
WWW         : http://www.mud.com.br/
Description : 

Vitlia is more than just an ordinary Mud...
Vitlia is friendship, joy and lots of fun.
Vitlia is the one and only Mud of the world written entirely in Portuguese.
Try also our Mesnadas, a medieval tournaments that are exclusive for Vitlia.
Come to visit us! We will be happy to have there.
 
                ----------------------------------------------- 

Mud         : The Oaktree-house talker
Code Base   : Nilex
Telnet      : toth.org.uk 23 [194.102.50.3]
WWW         : http://www.toth.org.uk/
Description : 

The Oaktree-house is a talker 'for Acorn users to talk about Acorny things'.  
It aims to be a nice place to talk, without the abusive language etc. often 
seen elsewhere.  Anyone can log in, but if you use the talker regularly you 
are encouraged to get an account (which is free).
 
                ----------------------------------------------- 

Mud         : Obirod 2
Code Base   : [LP] Lima 1.0b3 on MudOS v22.2b11   
Telnet      : slayn.net 6666 [206.124.140.114]
WWW         : http://www.slayn.net/~obirod/
Description : 

 We're a relatively new mud, up since July 2001. Our mud consists of three 
realms, past, present, and future. We are currently looking for area coders, 
and players to help bring new life into the mud. If you are intrested, stop 
on by.
 
                ----------------------------------------------- 

Mud         : Oblivion: Destiny's End
Code Base   : [Rot] Oblivion .60b
Telnet      : oblivionmud.org 3003 [4.33.180.132]
WWW         : http://www.oblivionmud.org/
Description : 

Welcome, to Oblivion: Destiny's End.

    Oblivion offer's a wide variety of classes, races,
skills, spells, guilds, temples, quests, and various other
good aspects.  The world is a 100% unique world, with a
huge variety of creature's to interact and communicate
with.  Ranging from a goblin to a hydra, a dwarf to
the Tiamat.  We offer a good role-playing environment, as
well as a newbie friendly mud interface as well.  It is
not difficult to come to Oblivion, and slip right into
the groove and make friends, meet companions, and have a
great time.

We can't wait to see you here!

    -The Oblivion Staff.
 
                ----------------------------------------------- 

Mud         : Obsessions
Code Base   : [MUX] tinyMUX 2.0
Telnet      : obsessions.betterbox.net 4500 [209.83.132.91]
WWW         : http://obsessions.betterbox.net/
Description : 

Fleeting images. 

A city skyline, a girl in cheap tight clothes on a street corner. 

A Roman temple, women dressed as warriors, men as slaves.

An oasis in the desert.  

An altar, a blade slick with blood.  

Strange alien beings. 

A nymph bolts into a forest. 

A castle. A sharp fang, a malevolent smile.  

Obsessions, where your dreams become reality.  

Warning-adult game, mature themes, sexual content.
 
                ----------------------------------------------- 

Mud         : Obsidian
Code Base   : [Unknown] Rhost
Telnet      : obsidian.slackbastard.net 9999 [216.184.8.8]
WWW         : http://obsidian.slackbastard.net/
Description : 

 Obsidian's setting is a detail-rich world filled with
mysteries and intrigue. Our primary RP is oriented
toward politics, adventuring and exploration and
follows several overlapping story lines.

The setting is the result of over a decade of play-
testing and development, and the system is a simple
percentile-based engine designed for ease of use
and understanding.
 
                ----------------------------------------------- 

Mud         : Obsolete Reality
Code Base   : [Circlemud] 
Telnet      : or.wolfpaw.net 2110 [216.18.90.4]
WWW         : http://ObsoleteReality.tripod.com
Description : 

Obsolete Reality is currently 
looking for builders and coders. 
If you are interested,
please contact us at:
ObsoleteReality@yahoo.com,
or contact Bishop over AIM: Mazuraka

Thanks for bearing with us. If you 
have any questions regarding 
the MUD or anything, you can
MUDMail one of the imms
(2 North and 1 East of Congress
Square, aka the fire hydrant [Must
have 150 coins to operate]).

For more information and a look at a
cool website, check us out at:

http://ObsoleteReality.tripod.com
Brought to you courtesy of Namingway
(ChaosVincent@shinra.org).
 
                ----------------------------------------------- 

Mud         : Olorin's Eye
Code Base   : [Rom] Modified QuickMUD
Telnet      : olorin.wolfpaw.net 4800 [216.18.90.3]
WWW         : None
Description : 

   Olorin's Eye is a new RP-based mud. We've installed Gary's Clan code for 
highly customizable guilds, which heavily influence the RP. Nation code has 
also been added, which also has an effect on the RP.

   The RP is based on interaction between nations. A large part of each 
characters IC life has to do with the politics of the nations and how they 
wish to react to it.

   We are still in development, and we are looking for builders and other staff.
 
                ----------------------------------------------- 

Mud         : Online Gaming Resource
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : eccles.tzo.net 670 [24.27.38.88]
WWW         : http://www.ogrmush.com/
Description : 

 Online Gaming Resource MUSH was created on the premise of
providing a neutral environment where players and staff in
the MU* community can meet to chat, promote their games,
and to share their ideas and knowledge.
 
Features on OGR include gaming options (mini-MUs, table
tops and freestyle gaming), game embassies, MU consulting
(like a 'travel agency' in the MU* community), classes
(coding, building, etc.), discussions (including our Full
Moon MU* Rants), bulletin boards and web-based discussion
forums, banner exchanges, and much more.
 
Drop by our website at: http://www.ogrmush.com
Drop us a line at: wizards@ogrmush.com
Or visit us at: eccles.tzo.net 670
 
                ----------------------------------------------- 

Mud         : The Oracle of Delphi
Code Base   : [Smaug] SMAUG 1.4
Telnet      : delphi-mud.dhs.org 4000 [130.161.165.34]
WWW         : http://delphi.freehosting.net/
Description : 

 The Oracle of Delphi is a multiplayer dungeon based on
a Greek theme. It is text based but uses ANSI graphics.
The Oracle of Delphi is a MUD, (Multi User Dungeon)
based on the Realms of Despair SMAUG 1.4 code.

The MUD is still undergoing changes, after we had a big
crash which wiped the whole MUD. However it is already
possible to have a good time here.

We are not aiming at a very high number of players,
because we like to socialize with all of our players.

Both deadly and non-deadly players are welcome. Player
killing is restricted to deadly characters and clans.
Players that achieve avatar status may apply to run a
clan, order or guild. So try us out if you are looking
for some new adventures!

So what are you waiting for?  We await you!

** We are currently looking for experienced builders,
** who would like to help to get the original Greek
** theme back in our mud. (by building ancient Greek
** times oriented areas) This should also help to
** extend our player base a bit more.
** Please contact Theseus when you're interested.
 
                ----------------------------------------------- 

Mud         : The ORIGINAL Elite MUD
Code Base   : CircleMUD (highly edited)
Telnet      : elitemud.com 4000 [204.71.106.35]
WWW         : http:/www.elitemud.com/
Description : 

   EliteMUD is a heavily edited Circle MUD, and has been   
in existance since April of 1994. Based out of Sweden, the
majority of the players are still English speaking. We've
seen an average of 40 players on for most of that time. 

The MUD is set in a fantasy realm, with the general concept
based on a Tolkien / Advanced Dungeon and Dragons type of
universe. With the ability to play multiple classes, the
option to remort once you hit your highest level, and  
inventive quests, Elite has something for the beginning
MUD player to even the most hardened mudder.
 
                ----------------------------------------------- 

Mud         : The Original Leviathan
Code Base   : [LP] Leviathan (NM IVa)
Telnet      : leviathan.betterbox.net 1691 [209.83.132.83]
WWW         : http://leviathan.betterbox.net/
Description : 

   After beta testing for more than 14 months, Leviathan opened on November
1, 1995.  Since then, we've been picking up new players every day, who
insist that the environment that we've created is the most dynamic, 
literate, and compelling one of its kind.  Rather than create a vast,
sprawling megapolis for bloodthirsty hyper-mudders to dash through
maniacally, we've opted for dynamism, comprehensive descriptions, and
imaginative areas and quests.

   With regards to theme, we've taken a rather unique approach.  The central
City of the White Mage is decidedly medieval in tone, but as the daring
adventurer wanders further into the wilderness, s/he may find a diversity
of creatures from a multitude of milieux.  Indeed, investigative
exploration may often result in quite bizarre discoveries!

   Finally, the dedicated and sympathetic staff of Immortals make
playing Leviathan an especially rewarding experience.  We frequently
listen to and act on player suggestions regarding new spells, items, and
other features of the mud.

   For excellence in an LPmud, experience Leviathan.
 
                ----------------------------------------------- 

Mud         : The Original Lost Prophecy
Code Base   : [Smaug] Derivitive, Unnamed.
Telnet      : LostProphecy.com 2700 [209.83.132.84]
WWW         : http://www.LostProphecy.com/
Description : 

  Lost Prophecy is an expansive and extensive mud with a very
detailed world, complex beyond casual looking. Visitors are
encouraged not to just roam around and bash things, but to
truly explore and interact.

  Beyond the average classes, the world of Prophecy offers sinister 
demons... the pure and benevolent angels... the great  and majestic 
dragons... as well as the potential to become them with time.
Players are encouraged interaction through guilds... orders...
clans... homelands/nations... and religious sects, races that you
actually can feel the distinctions of, such as dryads who live in
treeform in order to feed, and vampires who revert to mist to avoid
death... and can spread the curse of their bloodlust, all of which
blend together to create a unique world tapestry.

  We welcome and encourage role play, as well as interactive events
such as mudwide games of tag, hangman, arena competitions, global
quests, pkill nights, special levelings times, and much more.
Come walk the Lost world of Prophecy, and explore its infinite 
mysteries for yourself, explore its cities, wilds and planes...
and learn the true meaning of adventure.        
 
                ----------------------------------------------- 

Mud         : OtherSpace: The Interactive SF Saga
Code Base   : [MUSH] PENNMUSH
Telnet      : otherspace.org 1790 [198.94.138.241]
WWW         : http://www.otherspace.org/
Description : 

   Join the saga! An original science-fantasy theme in 
an evolving universe where aliens and humans abound, 
with faster-than-light space travel.

   Opportunities for RP? Check out our discussion forum 
casting call topics for opportunities.

   Plenty of space games out there, right? What makes
OtherSpace special? The stories. Our players become
participants in story arcs that play out like a season of
your favorite SF TV show!

   Winner of Andy Awards for Best Sci-Fi MU** and Best
Overall MU**. Visit our <a href='http://www.otherspace.org'>web page</a> 
and check out the library of RP logs.

   In our fourth year! Check out the new OtherSpace: 
Revolutions book, available through the website.

   JOIN THE SAGA!
 
                ----------------------------------------------- 

Mud         : Our Place MUD
Code Base   : [Envy] 
Telnet      : ourplace.org 6543 [206.117.78.2]
WWW         : http://www.ourplace.org/
Description : 

   A dynamic mud, professional coders.  Enormous world, full maps
available for those that desire it. Not only do mobs have 45 races,
they may have mob programs. Object materials, each with different
characterstics.  Automated siege system. Automated battle system
Tintin like speedwalking feature installed so tintin users have
no advantage over others in that regard. Older more mature
immortals. A warm friendly atmosphere that doesn't attract
the wrong crowd.

You'll see immediately the thought and care that's gone into
the development of Our Place.  Come in and make it your place

The OP Staff
 
                ----------------------------------------------- 

Mud         : Out of the Darkness
Code Base   : [MUX] MUX
Telnet      : ootd.sidhe.org.uk 2000 [212.85.248.63]
WWW         : None
Description : 

 Out of the Darkness is a Gotham City based DC hero's
game. We do have plans to add other cities in the
future, but right now want to focus on Gotham.

 We have a large grid, that is comprised of 4 layers:
subway, street, rooftop and sky. Each layer is self
linked and joined to the others. So you can swing
from rooftop to rooftop or travel the whole grid
underground.

 We do allow low level 'powers' and OCs are highly
encouraged. Many FC spots are still open as well.

 Out cut off is prior to the quake and NML, with
plans to RP those out ICly when the playerbase gets
larger.

 Drop by and take a look around, news and +help are
in place and there are always staff available for
questions.
 
                ----------------------------------------------- 

Mud         : Out of Time
Code Base   : [LP] Customized LDmud 3.2.7
Telnet      : vlug.msi.vxu.se 3000 [194.47.93.19]
WWW         : http://vlug.msi.vxu.se/mud/
Description : 

  Out of Time is a rather young mud compared with many of the old
mud giants out there, but we like to think that we have found
our own niche. 

The game is still small and the players are currently few, but 
what we got is of good quality and the players enjoy themselves. 
The wizards are friendly and each of them work on things they 
like and in a pace they have set out themselves. Fun and an 
stressless wizard environment is one of the cornerstones. Another
is our zero tolerance regarding any kind of abuse or harassment. 
All in all, this have worked out well this far.

The world suits all sorts of players, be they questers, chatters,
pkers, powergamers or wizards. The quests are fun and logical,
the guilds are of various difficulty and complexity. 

We use the LDmud driver and our own mudlib with many specials.
In the end, we do not strive to have the worlds largest mud, but
rather a mud that we love and can honestly call our dream mud.

So why not come by and visit us? Join our community and help
create a world.
 
                ----------------------------------------------- 

Mud         : OuterSpace
Code Base   : LP MUD
Telnet      : mud.stack.nl 3333 [131.155.141.166]
WWW         : http://mud.stack.nl/
Description : 

   Outer Space is a fantasy mud, based purely on our imagination.
The mud is a mix between the future, present and the past.
The domains in OS represent a planetor solar system in the
Galaxy, being linked togher by space ships or other (magical)
connections. The level of civilization on each planet differ
greatly. For instance Earth is a very hi-tec planet while Aurora
is still situated in medieval times. So if you are into si-fi
muds or historical muds this is the mud for you.
 
                ----------------------------------------------- 

Mud         : The Outlands
Code Base   : [Rom] Tartarus codebase. Heavily modified.
Telnet      : theoutlands.net 4444 [212.175.201.3]
WWW         : http://www.theoutlands.net/
Description : 

  Portals appearing from nowhere, leading to unknown artifacts,
dynamic quests, sub-classes, a great code, stable server, newbie-friendly 
immortals, brands, tattoos , +500 Skills&Spells (+100 genunie) and many more.

And we are REALLY working hard on the code.

Powered by a Pentium 166, 48 MB. Our own server running nothing but the mud.

* NEW *
Sigil is still to be completed. Sorry :(
 
                ----------------------------------------------- 

Mud         : Outlaw Star MUCK: Secrets of the Leyline
Code Base   : [MUCK] ProtoMUCK
Telnet      : riftsmux.dhs.org 6924
WWW         : http://riftsmux.dhs.org/~osmuck/
Description : 

Semenaide kesanaide makenaide!

Welcome to Outlaw Star MUCK.  As you may have guessed, 
we're based on Outlaw Star, the anime series.  Events in 
our MUCK take place right after the Heifong space race.

Will you be a vicious pirate?  A noble Space Forces 
officer?  An unpredictable outlaw?  Or just a normal 
civilian trying to make ends meet?  There will be 
opportunities for quality roleplay in any of these 
affiliations!  Though we're based primarily on Outlaw Star, 
we also allow themes from Angel Links, Cowboy Bebop and 
Tenchi Muyo!.  See our webpage for more details on how to 
adapt characters for roleplay at Outlaw Star MUCK.

We are a mature MUCK where players will be responsible for 
their actions as well as what they are exposed to while on 
Outlaw Star MUCK.  If you're old enough to watch Outlaw 
Star uncut, you're probably old enough to RP here.  We're 
not a sex MUCK or a violence MUCK, but things happen and we 
won't pretty them up.

I'll see ya at the Leyline.  If ya make it.

                          -Head Admin., Lobster
 
                ----------------------------------------------- 

Mud         : Outremer
Code Base   : [MUX] 
Telnet      : outremer.mushpark.com 4321 [207.8.143.27]
WWW         : http://www.role-play.net/outremer
Description : 

  Outremer is an RPI with an emphasis on social RP, spiced with a generous 
portion of heroic adventure. The setting is roughly analogous to late 15th/
early 16th century France and the flavor contains a large dollop of influence 
from that period and place.

  The play area will be rather small in order to concentrate the player
base and foster RP and intrigue, but the larger world will be represented by
a 'set and soundstage' approach.

  While we are not yet open for play, our website
(www.role-play.net/outremer) is active and contains much of our background
documentation. We invite you to visit the site and give input on what you
see there!

Duke,
Creative Director: Outremer                                                   
 
                ----------------------------------------------- 

Mud         : Overdrive
Code Base   : MudOS
Telnet      : overdrive.concentric.net 5195 [207.155.161.51]
WWW         : http://odweb.concentric.net/
Description : 

   Overdrive is a vast realm of high-medieval fantasy, filled
with mythical creatures of all shapes and sizes; enchanted
weapons; puzzling, sometimes maddening quests and a
population of over 1300 active players. 

Since its humble beginnings in 1991, OD has evolved into a
complex and coherent world, where muscle and magic, brawn
and brains merge, striving for experience, growth and fun.
An early decision to have absolutely no level caps for our 
players has given us a keenly trained and highly dedicated 
player population, and it is not uncommon for players to 
launch successive careers in several classes. 

Fighting strategies, training strategies, complex party
formation and just plain silliness (OD pioneered year-round
snowball fights and the infamous mage 'singalong' spell)
are hallmarks of gaming on Overdrive.
 

o=======================================================================o
                        Muds Beginning With: P
o=======================================================================o


Mud         : Pale Reflections
Code Base   : [MUX] 
Telnet      : telmaron.com 7253 [209.48.36.2]
WWW         : None
Description : 

Modern day Baltimore. A city blighted by an everlasting 
legacy of darkness.  A city whose denizens struggle nightly 
to keep the wicked from claiming them. Surely there can be 
no worse way to live. ...or can there? 

        The modern World of Darkness is replete with 
depravity and decay, but few cities flaunt their decadent 
corruption as openly as Baltimore does. A nexus of drugs, 
crime, filth, and sin, Baltimore is a festerhole of 
loathesome proportions, and the night grows ever darker. 

        Still, there are those unjaded souls who would 
dwell in the city despite the dire atmosphere. The people 
of Baltimore wage a nightly war against an unseen foe, 
doing battle with demons they cannot know, hoping to one 
day find deliverance. 

        The light falls dim, however, as the mortal will is 
a delicate thing. Indeed, life in Baltimore truly is a dark 
gift. As the nights pass, the world watches on to see when 
the darkness will finally consume what shreds of worth 
still reside in ill Baltimore. It can't be that much 
longer.  Can it? 
 
                ----------------------------------------------- 

Mud         : Palgoria
Code Base   : [LP] DGD
Telnet      : as6-3-7.j.bonet.se 5005 [217.215.45.17]
WWW         : http://www.angelfire.com/rant/hod
Description : 

 Palgoria r ett rollspels mud dr endast skapare och testspelare 
r aktiva. Muddet r nnu i teststadiet men bsk sidan fr mer info.

Palgoria is a roleplayMUD. The primary language is
Swedish and the game is just testrunning at the moment.             
 
                ----------------------------------------------- 

Mud         : Pandemonium MUX
Code Base   : [MUX] 
Telnet      : pandemonium.mybis.com 1980 [12.13.136.133]
WWW         : http://www.greywolf.net/
Description : 

    The world is a grim and desperate place. In some places
though, things just happen to be a bit darker, a bit more 
eccentric and strange. Lost Springs, Washington just 
happens to be one of these places, although there's a 
defined reason for this: Demons Do Exist.

There's something different hidden down in the mountains, 
something vile, something evil... something that changes 
the very world around it, the umbra flourishing with both 
wyld and wyrm energies, the changelings receiving outbursts
of glamourous energy, the vampires receiving some calling, 
the magi sensing some power so alien to them it's almost 
frightening. 

Everyone sees it with it's own face. To the faeries it is 
the dragon vile and evil Smog, to the mages Satan itself 
has it's coils in the depths, to the garou father Wyrm is 
about to awaken, to the vampires their Caine may perhaps 
rise from resting place. The mortals you ask? They remain 
mostly oblivious other than some odd happenings, some 
things that just don't make sense... all but a certain 
cult, a cult that revels in darkness, waiting to let their 
Lord break the chains to it's freedom.
 
                ----------------------------------------------- 

Mud         : Pandora's Box
Code Base   : [Oblivion] Oblivion 1.0 - Pbox 0.2 - Heavily Modified ROM 2.4
Telnet      : o2.humberc.on.ca 4004 [142.214.90.45]
WWW         : http://www.pandorasboxmud.com
Description : 

 * 4 Base Classes: Mage, Cleric, Thief and Warrior
 * 15 Base Races: Human, Elf, Half-Elf, Dwarf, Gnome, halfling, Half-Orc, Orc,
   Draconian, Drow, Avian, Gnoll, Arachnid, Firbolg, Brownie
 * 151 Mort Levels with 3 Remort Levels and an Avatar Class
 * 16 Remort Classes: Wizard, Paladin, Ranger, Witchhunter, Spellfilcher, Spy,
   Druid, Priest, Knight, Crusader, Sorceror, Exorcist, Assassin, Warder,
   WarLord, ArchDruid, Hierophant, OverLord, ArchMage and more!
 * Over 19 Remort Races w/Racial Abilities: Sprite, Ogre, Sylvan Elf, Spindel,
   Shade, Weredragon, Deva, Cloud Giant, Wyrm, Solar, Storm Giant, Pixie,
   Shadow Demon, Grey Elf, Titan, Dragon, Demon, Fairy, Angel
 * OLC (On-Line Creation System) heavily modified to take advantage of
   extensive features unique to Pandora's Box
 * IMM sponsored Clans with internal clan hierarchies
 * Player Run Keeps with Shopkeepers
 * Innovative Realms and Spheres Spell System
 * IMM Run and Automated Quest System, Banking System, and Automated
   Auction  System
 * PK Arena with Betting System for 'SAFE' player vs player fights
 * Over 275 different skills and spells!
 * Player Marriages
 * Language System, for an enriched Roleplaying Experience
 * Voluntary PK system for Roleplayers and Non-Roleplayers
 
                ----------------------------------------------- 

Mud         : Pangaea
Code Base   : [MOO] ESL-multilingual
Telnet      : pangaeamoo.org 7777 [24.124.31.1]
WWW         : http://www.pangaeamoo.org/
Description : 

 Online, text-based world with language translation translator.  
Set in the future after a universal tectonic shift that brought 
the continents together.
 
                ----------------------------------------------- 

Mud         : Panic Mud
Code Base   : [Envy] 
Telnet      : panic.et.tudelft.nl 4000 [130.161.36.86]
WWW         : http://panic.et.tudelft.nl/~mud/
Description : 

 PaNiC has 100 mortal levels. At levels 75 and 100 a player
can choose to restart as a different base class (at level
25 or 40), or can choose to specialize in any of his/her
previous classes for another 25 levels.

Some statistics:
41 Channels, 142 Classes, 46 Planes (Including Layers,
Realms and Demi-planes), 309 racces (Including 24 dragons,
36 Fiends, 15 Elementals), 569 Skills (Including 99
Languages, 47 Weaponproficincies, 9 Songs, 20
Breathweapons, 242 Spells).

PK in PaNiC is restricted to registered players. Winning a
pk battle will increase your PK-Status. When the status
difference is too high, the higher status player cannot
attack the lower one.

PaNiC uses a prototype flag system so mortals can build
areas online.

Since some networks restrict access to port 4000, PaNiC
also listens for connections on port 8080.
 
                ----------------------------------------------- 

Mud         : PantheonMUD
Code Base   : CircleMUD30pl12
Telnet      : pantheon-mud.com 4000 [195.89.128.9]
WWW         : http://www.pantheon-mud.com/
Description : 

   A great mud for both newbies and experienced players. The gods
are friendly and helpful, and offer periodic quests that all levels
of players can enjoy. Offers 2000+ rooms with more coming all the
time! It has many new areas that only PantheonMUD offers, but still
has the familiar CircleMUD with more coming all time! With 100 mortal
levels and 11 immortal levels the enjoyment can last a long time.
Quests will be run, but we need more players.
Multiplaying is allowed and we also have a PKill system for those
those that wish to use it. Offers extended race and class selection.
Many extra features, including vampires, avatars, ranged weapons
equipment damage and clans to name a few.

Come try us out, you won't be disapointed!
 
                ----------------------------------------------- 

Mud         : Paradise Lost
Code Base   : [GodWars] Savage Wars: Utopia spin-off
Telnet      : guarana.idnet.org 4900 [24.197.5.53]
WWW         : None
Description : 

Paradise Lost: Utopia
     War among the races of the universe.  Arcane magic and advanced 
fighting techniques are used in combat to declare who the ultimate 
fighter is.  28 different classes, many new areas and some heads will 
roll... literally.
 
                ----------------------------------------------- 

Mud         : Paradise Revisited
Code Base   : [Ack!mud] AcKMud 4.3.1 Heavily Modified
Telnet      : sop.wolfpaw.net 6996 [216.18.90.30]
WWW         : None
Description : 

   Paradise Revisited is a modified ack mud with a friendly
environment. This mud has fantasy oriented material and has a god
system that will astound you.  Role-playing is not forced though welcomed.
The immortals are relaxed and easy to get along with. The levels and
constant additives keep this mud changing and interesting.               
 
                ----------------------------------------------- 

Mud         : Paradise Talker
Code Base   : [Unknown] Bolts 2.0 (Modified NUTS 3.3.3)
Telnet      : paradise.nathanr.com 7000 [205.245.53.210]
WWW         : http://paradise.nathanr.com/
Description : 

 It's a NUTS 3.3.3 based talker (Bolts 2.0 custom). It's not a 
mud environment. It's an environment strictly for chatting.                         
 
                ----------------------------------------------- 

Mud         : Paradox
Code Base   : Merc 2.0 brutalisation
Telnet      : mud.thehub.com.au 9000 [203.143.240.14]
WWW         : None
Description : 

Ever wanted to play a homicidal lemming?
Heres your chance.

PARADOX now supports erospace code allowing your characters
to soar over any room, battle on rooftops and send your
enemies tumbling to their deaths with a well timed dispel
magic spell.

Periodic restoration and damage doubling boosts by the
fabled Monks of SHIUNGELEES sweep the world generating
orgies of violence and mayhem.

Customise your character before stepping into the world,
seeking those skills that will best enable you first to
achieve the rank of Hero and then Lord.

When you finally reach your greatest potential as a Lord
you can undergo apotheosis and manifest as a Celestial...

... Click me. You know you want to.
 
                ----------------------------------------------- 

Mud         : Parallax
Code Base   : DikuMUD
Telnet      : parallax.mds.mdh.se 3000 [130.238.251.216]
WWW         : http://parallax.mds.mdh.se/
Description : 

   Parallax mud is a role-playing game set on Earth in a 
near future after a nuclear, biological and chemical war.
Players assume the part of a bombed-out surface dweller, 
one of the scientist/military community who have lived
underground for a generation, or an agent of the sinister 
alien force who may have caused the war.

Survivors, or 'surface-dwellers' who stayed above-ground 
and their (often mutated) offspring.

Scientists and the military, who lurked in safety, and now 
seek to reclaim the planet for the healthy people under
ground.

Aliens who want the Earth for a planet of their own. They
are prepared to achieve this with alien-human hybrids.
Each have their own plan for what's left of the planet. 
There can be no mercy in the ruthless world of Parallax.
Where do you stand? Make your choice now.

Experience the Parallax!
 
                ----------------------------------------------- 

Mud         : Path of Destiny
Code Base   : [Ack!mud] Modified ACK!MUD version 4.3
Telnet      : thegamingspot.com 3000 [10.192.138.234]
WWW         : None
Description : 

  Path of Destiny (or PoD) is a medeival, newbie-friendly
MUD offering a multiclass, roleplay-encouraged
environment with a modified version of the ACK!MUD 4.3 codebase.
This MUD has very friendly immortals and players.
With master builders, roleplayers, and quest immortals,
PoD brings to life its masterful roleplay story
centered around a gigantic war and its aftermath.  We 
offer a variety of quests, and award quest points and
equipment.  We also have RP-based clans clan
equipment, and player-killing is allowed, but restricted,
and only people who want to be able to player-kill may
kill or be killed by other players.  Among the other features of PoD
are intelligent mobs, a wholist far more advanced than those of most MUDs,
in-description maps of surrounding rooms, and an extended
ammount of commands.

We are hiring builders and coders, and offering
possible immortal positions for each.
 
                ----------------------------------------------- 

Mud         : PatternFall MUSH
Code Base   : [MUSH] MUSH 2.2
Telnet      : patternfall.godlike.com 4444 [216.181.78.165]
WWW         : http://www.patternfall.godlike.com/
Description : 

This is a Role playing MUSH.

Patternfall MUSH is based on the first series of Amber novels by Roger
Zelazny, and the timeline started at the return to Amber of her army, fresh
from the Patternfall war.  Play exists in both Amber and Chaos, and the
still-small player base does require some effort on the part of the player
to find role-play.  Patternfall uses the second series' five books and the
short stories as a loose reference, mostly for color and flavor to help us
flesh out Chaos and other places not mentioned in the first five books.
Many specific facts from that series are false here.  That's where larger
plot issues come in... (insert ominous music here).

Aside from the fact that Patternfall is based on these novels, the theme of
the game could best be described as 'machiavellian plotting'.  Through
interaction with the other characters in the MUSH, using the news files we
have set up as a guideline to arbitrate your conflicts, you will be striving
to succeed in the contentious atmosphere of the many conflicts in the game.
Players cannot assume that the features follow any of the profiles provided
in the the RPG. They do not, in almost all cases.
 
                ----------------------------------------------- 

Mud         : Pendulus
Code Base   : [Rom] 
Telnet      : mud.pendulus.org 1536
WWW         : http://www.pendulus.org/
Description : 

 Back and forth doth the Pendulum swing. A never ending shift from Darkness, to Light, to
Darkness once again. Through the centuries the Pendulum hast swung its unending metronomic
course, never waivering from its predestined path. Wars arose and bequelled themselves as
did times of great prosperity gave way to times of balance, to times of utter despair and
back to balance and prosperity again. The Pendulum swings, the world changes, the names and
faces of the powers of the world change, but they doth fill the same roles as their
ancestors, the battle between the Darkness and the Light, the existence of the world in what
it knows as life.
 
                ----------------------------------------------- 

Mud         : Peril
Code Base   : [LP] MudOS v22.2b11  NM 3.2.1.99b
Telnet      : mud.krollmark.com 3000 [198.22.63.2]
WWW         : http://mud.krollmark.com:2995/
Description : 

It's a cruel world.

In the dim and distant past, our ancestors lived in a
wondrous city. Its towers stretched to the clouds, its port
welcomed ships from all nations.  And in the end, it fell
to dark sorcery and vile minions of evil.

From the burning remains of Kieron, our ancestors fled
through the broken and haunted lands.  Though they were
hunted relentlessly, a few survivors found shelter in
Lenara's valley.  They, and their children, built a new
city to stand against the perils of the wildlands. Lenara
stands strong, proud, and alone.
 
                ----------------------------------------------- 

Mud         : Perilous Realms
Code Base   : [Custom] PR, in the spirit of SillyMud
Telnet      : perilous.xidus.net 23 [64.124.186.158]
WWW         : http://perilous.xidus.net/
Description : 

   Imagine a world where the great powers of the world have
had their empires destroyed by a massive natural disaster,
imagine a small city state between two such great empires,
held back for generations but now ready to spring forth
and create a new empire based on might and opportunity.
In such a world, the brave, the adventurous or even those
with a sound sense of economics can engrave their names
among the founders of empires.

   Perilous Realms has been running for over nearly 10 years 
consistently and in that time the code has evolved to be
a flexible and stable system.  Under new creative direction,
the world of PR is undergoing massive reconstruction with
many new areas being added and others redone, yet retaining
the spirit of zones which were new to PR before becoming
stock on other muds. Join us in our adventure in restoring 
this mud to it's former greatness, you'll find the players 
welcoming to new players, so join us for this new epic 
stage in the world called Perilous Realms.
 
                ----------------------------------------------- 

Mud         : Perished Lands
Code Base   : [Smaug] Heavily Modified SMAUG 1.4a rev 2.0.1 compiled 11/15/2001
Telnet      : blackdogprod.ne.mediaone.net 4000 [24.61.49.195]
WWW         : http://www.perishedlands.f2s.com/
Description : 

   Perished Lands is a Fantasy Roll Playing MUD dedicated to original
programming. We have 15 Cities based on the race of your player. Quests,
Arena's, and Remorting to new Races and Classes are all part of the fun. A
dedicated group of Immortals make playing here fun for all ages. We encourage
all to try out the MUD. We are new so we have not a lot of Full Time Players.
 
                ----------------------------------------------- 

Mud         : Pern World Mush
Code Base   : [MUSH] Pueblo friendly
Telnet      : pern.firstlight.net 3333 [216.70.168.6]
WWW         : None
Description : 

  Pern World is based on the world left behind after the AIVAS 
unit succeeded with the plan to eliminate thread on Pern.
Under new management, we are a small but soulful group, that 
are newbie friendly.  We are looking for any players that
have read the Pern books, want a challenge of roleplaying
in imaginitive ways under Anne's general guidelines, and 
want to experience the life in a world changing socially and 
personally for a world freed from the menace of thread.
 
                ----------------------------------------------- 

Mud         : PernMUSH
Code Base   : TinyMUSH 2.2.4
Telnet      : pern.mccr.org 4201 [207.170.64.219]
WWW         : None
Description : 

   PernMUSH is a themed roleplaying MUSH based on the _Dragonriders of Pern_
novels by Anne McCaffrey. Here, we attempt to recreate, with as much
authenticity as possible, the society described in the novels. Those who
lack an interest in the world of Pern, or in roleplaying in a cooperative
environment, may wish to seek their entertainment elsewhere.

The World of Pern is copyright (c) to Anne McCaffrey 1967.
The Dragonriders of Pern (r) is a registered copyright.

Site provided courtesy of Freeside Communications.  Thanks, Jeremy.

Est. Spring 1991.  Over 2000 player characters, often over 100 connected
concurrently in the evenings.
 
                ----------------------------------------------- 

Mud         : Persistance of Memory
Code Base   : [MUSH] 
Telnet      : csmctmto.netside.net 4321 [208.143.160.250]
WWW         : None
Description : 

2005- US at war with Columbia, There exists a state of military readiness, 
and already many of the military laws have been put into action, For the Safety 
of the People. The people of Boston, and the world, struggle through this 
deterioration of structure, a society that has lost its sense of morality 
and limits. The players grasp for a greater social consciousness, and struggle 
to help make a difference. Many walk the earth blind unawakened, and unaware. 
They are the tools, pawns and playthings of the more powerful supernatural 
characters that live, run, and fight their own wars in this busy and important 
military port. Persistance of Memory is set in Boston 2005, and based on the 
WoD RPG. We have an established playerbase and well developed grid. All spheres 
are open and accepting applications. 

Persistance of Memory
csmctmto.apt.net 4321 or 208.143.160.250 4321%r
 
                ----------------------------------------------- 

Mud         : Petria MUD
Code Base   : ROM 2.4
Telnet      : petria.mudservices.com 6000 [206.245.165.99]
WWW         : http://petria.mudservices.com/
Description : 

   Petria es un Rom 2.4 enteramente traducido al castellano (aunque 
conservamos la version inglesa de los comandos para aquellos que 
esten acostumbrados asi), con 111 niveles de  mortal, clanes para
el pk (con sus propias areas, tenderos, etc..) , mobprogs, salidas
extra, objetos de alquiler, quests automaticos, banco, y montones 
de otras cosas que hemos ido  aadiendo en los dos aitos que 
llevamos en linea :) Y dentro de poco acabaremos lo del  remort, 
para aquellos que les guste pasarse tiempo en el mismo sitio ;) 
El mud no es muy complicado, y normalmente siempre suele haber un
inmortal disponible para ayudar, por lo que lo hace un buen sitio 
para los nuevos en estos de los muds :) La maquina que nos aloja 
esta en estados unidos, por lo que nuestra base de jugadores esta 
distrubuida entre espaoles y sudamericanos, aunque hay mas de los
primeros, pero  seas del pais que seas, tienes buenas posibilidades
de encontrar a alguien de tu misma tierra. Y si eres de algun pais 
con otro idioma, bueno, si has leido todo esto es que entiendes mas
o menos el Espaol, asi que tambien puedes pasarte a hacer una 
visita y de paso aprendes mas:)

Un saludo, y a ver si os pasais por Petria :)
Los IMPs de Petria.

[English:]
Petria is a ROM 2.4 fully translated into spanish (although we 
keep the english version for those who are used to work with 
that language) it includes 111 mortal levels, PK clans (with 
their own areas, storekeepers, etc...) mobprogs, extra exits, 
objects for rent, automatic quests, a bank and lots of other 
things that we've been adding in the 2 years that we have been 
online :) Soon we'll finish the remort for those who like to 
stand in the same place for a long time ;) This mud is not 
very complicated, and there's normally an immortal being 
willing to help, that's why it's a good place for the mud 
newbies :)
The server that shelters us is in the United States 
and our players come from Spain, Southamerica...etc...although
more from Spain, but wherever the country you are from, you 
have a good chance of finding someone from the same place :)

Greetings, and come visit Petria :)
The IMPs from Petria.
 
                ----------------------------------------------- 

Mud         : Phidar
Code Base   : [Smaug] 
Telnet      : phidar.com 9000 [207.111.160.63]
WWW         : http://phidar.com/
Description : 

   Phidar has been around for over six years and we have 
recently converted to the Smaug code base.  Our longevity
gives us a huge number of original areas and the entire
mud is free of stock zones.  We are also on our own
dedicated mud server so machine lag is non-existent.

Key features include:

* Equipment Layers - wear multiple items in the same body location
* 60 Mortal Levels 
* Clans - Full realized clan code including challenges, quests, rankings, 
  and clan owned shops and inns.
* Zones fully use code - push buttons, pull levelers, take a ride on a 
  hot air balloon, all while smoking a pipe.
* Skills/Spells - We have have a horde of skills and spells, many entirely original.
* Friendly atmosphere - imms aren't in your face and players are generally very helpful

So join us on our new server and code base for some fun.
 
                ----------------------------------------------- 

Mud         : Phoenix Rising
Code Base   : [GodWars] LOW 4
Telnet      : sebastion.homeip.net 6666 [24.147.87.54]
WWW         : http://www.phoenis-rising-mud.org.uk/
Description : 

 After a long drought the original Phoenix Rising is back. We have had so many 
requests that we decided it was time to bring the mud back up.

It's very much in its early stages although the code is stable it needs work to 
bring it up to the standards expected of current GodWars codes being used at the 
moment.

It does lack some of the features available in most GodWars muds but that is 
something that we are working on and plan to add our own ideas to make Phoenix 
Rising rise from the ashes once more.

Aleister and Rio 
 
                ----------------------------------------------- 

Mud         : PhoenixMUD
Code Base   : Circle 3.0
Telnet      : mud.phoenixmud.org 4000 [208.220.170.254]
WWW         : http://www.phoenixmud.org/
Description : 

 * 100 levels with 2 remorts, one for class and one for race
 * Completely redesigned magic system
 * Redesigned combat system--much smoother flow to combat 
 * Fully featured character creation--choose your own stats
 * Mounts, Ranged combat 
 * Mobs with moods who react to player actions 
 * New object code including material types, wearable backpacks (get from 
   them while wearing them!), spell-casting objects, refuelable lights that 
   can be worn in various places
 * Dual wield
 * Optional Info and Score bars that stay on your screen
 * Opponent health meter

   PhoenixMUD Version 4.0 is striving to be something more than just
your average stock circle 3.0 mud.  We have been up since March 1995
and worked on this version for 2 years before opening it for play.  We
promote maturity in our immortals and players and have a strict no 
harassment policy so that everyone is able to enjoy the game.
 
                ----------------------------------------------- 

Mud         : PillarsMUCK
Code Base   : [MUCK] ProtoMUCK  1.70
Telnet      : charis2.dynodns.net 4203 [12.230.7.204]
WWW         : http://pillarsmuck.anifur.net
Description : 

The main theme of PillarsMUCK is modern day Juuban with
 some medieval elements mixed in to it through a series of 
dimensional shifts. Dragons, demons, and magic exist, with 
the Mazokou filling in the position of the Dark Kingdom 
(negaverse for people that have only seen the US version of 
Sailor Moon.).

See the web page's theme page for more information.
 
                ----------------------------------------------- 

Mud         : Pitch Black
Code Base   : [GodWars] Carnie Code [PE - Dystopia]
Telnet      : enigma.dune.net 4123 [208.139.203.147]
WWW         : http://www.EnCaloriaAdore.homestead.com/carnival.html
Description : 

  _*_                                                  _*_ 
{(___)}+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-{(___)}
 ({_})                                                ({_})
 ({_}) So, too, our Grandsires will rise              ({_})
 ({_}) from the ground                                ({_})
 ({_}) They will break their fast on the              ({_})
 ({_}) first part of us                               ({_})
 ({_}) They will consume us whole                     ({_})
 ({_}) 	~ Excerpt from 'The Book of Nod'              ({_})
 ({_})                                                ({_})
 ({_})-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+({_})
 ({_})                                                ({_})
 ({_}) The Antediluvians have finally arisen from     ({_})
 ({_}) their torpor, and started to consume the       ({_})
 ({_}) childer. But this has not quenched their       ({_})
 ({_}) thirst for blood, they have begun to consume   ({_})
 ({_}) the Lupines, Magi and others.  To make matters ({_})
 ({_}) worse, some claim that even demons once again  ({_})
 ({_}) walk the earth, biding their time and claiming ({_})
 ({_}) what souls they can.  Who will survive and who ({_})
 ({_}) will spend eternity with their souls damned to ({_})
 ({_}) Hell?                                          ({_})
 ({_})                                                ({_})
{(___)}-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+{(___)}
   *                                                    *
 
                ----------------------------------------------- 

Mud         : Pits of Angband
Code Base   : [Merc] Completely re-written to form a roguelike/MUD combo
Telnet      : pitsofangband.com 4444 [208.8.112.22]
WWW         : http://www.pitsofangband.com/
Description : 

  You are one of many heroes who have volunteered to find
and slay Morgoth.  Unfortunately Morgoth is located at the
bottom of 100 levels of twisting dungeons that are riddled
with wonderous objects and dangerous creatures protecting
them!

A Few Features:
1. 25 Races, 8 Classes
2: Ranged Combat and Spell Casting
3: New Spells and Skills
4: New Speed and Blow based combat system
5: Statistic range from 1 to 40
6: Increase your statistics permanently with stat potions
7: Spell System uses Spell Books
8: All new Random Dungeon Generation including rooms,
creature selection and placement and randomized objects
9: Rare Artifacts with special abilities
10: New dungeon diving MUD concept
11: Dungeon mapping via the MAP command. Allows for: ESP;
detect monsters, objects and treasures; teleportation
 
                ----------------------------------------------- 

Mud         : PixieMUD
Code Base   : [LP] LDMud 3.2.9
Telnet      : loki.cgc.ns.ca 6789 [142.176.90.27]
WWW         : http://www.pixiemud.org
Description : 

  Welcome to Pixiton, a small town nestled in the Vast Forest.  From high up 
in the boughs of the Treehouse Inn, venture forth to explore the surrounding 
forest and lands beyond by foot or flying carpet.  Discover the secrets of 
the mysterious Tower, explore the dragon haunted ruins of Ontik, walk the 
Trail of Dreams, infiltrate the mazes of the Misty Forest sprites, or just 
fight the good fight against orcs, giants and other threats to the realm.

PixieMud is an old, established mud with active development.  Players can 
belong to one of eleven races, from humans, dwarves and elves to the more 
exotic, six armed mook.  During their adventuring career, players may choose 
from several guilds: bards, dragons, druids, paladins, rangers, undead 
necromancers and fearsome warmages.

Surprises are always just around the corner in PixieMud.  Our players and 
wizards are some of the friendliest around. 

Come join us at PixieMud - we're waiting for you.
 
                ----------------------------------------------- 

Mud         : PKmud
Code Base   : Diku/PK
Telnet      : pkmud.net 5000 [204.251.180.191]
WWW         : None
Description : 

   PK....The name tells the whole story.  PKmud is completely
and totally about playerkilling.  Its fast action and hard
core combat.  All players begin with max level stats and
equipment.  The rules are simple.  The game is a series of
wars, the last player alive wins.  Each war every player
starts with new equipment, fully healed and ready to fight
to the death.  We are a bit rough on newbies, but if you
think you have what it takes to fight something other than
a big dumb non-thinking mob, stop by and give us a try.

   In an effort to bring new players up to speed quicker,
we have added access to the snoop command for mortals,
which will allow any player to watch other players play
from a first person perspective.  Other typically 'god'
commands players have access to include goto, transfer,
and a modified version of stat (vostat) which stats object
prototypes.  The game is about PK, not about learning the
map, so we're attempting to make the learn the map phase
shorter.  (These commands are, of course, only available
while the character is not participating in the war.)
 
                ----------------------------------------------- 

Mud         : Planes of Dominion
Code Base   : [Embermud] POD 2.3
Telnet      : podmud.com 5429 [64.216.117.15]
WWW         : http://www.podmud.com/
Description : 

  We've planned for Planes of Dominion to be a different mud. This game is 
NOT about pk. We're here for people to role play in a fantasy environment
and to live a life other than their own, not to let people vent stress or
lessen someone else's enjoyment of the game. Player killing IS allowed but
is controlled, and there for role play purposes only. As of now, we have 
40 selectable races planned (includes sub races), as well as many remort
classes to come. There are 6 planes of being, including the prime material
relm (the one used by most players), an underworld, and a heaven like dim-
ension. The other 5 will be populated with remorts who can move freely to
and from dimensions, but for normal mortals, only accessible through very
powerful summoners opening gateways. We have planned a very different way
of doing religion as well as a full zodiac. Roleplay will be personalized
not only for the popular players, but for the normal, everyday player as 
well. We're going to try our best to make everything fair, and let people 
enjoy our mud as much as possible. Area's will be controlled by the assi-
gned immortal and he/she will interact with said player in different ways
making the player's stay on their toes and ready for anything. We're 
going to try and make it as realistic as we can but not so real that it's 
no fun. We're all open to any ideas or suggestions you have. Thank you, 
and enjoy. 
 
                ----------------------------------------------- 

Mud         : Planets: Lost In Netherspace
Code Base   : [SWR] SWR 2.0: Heavily Modified
Telnet      : entropy.ods.org 9200 [66.26.17.233]
WWW         : None
Description : 

    Swr-2.0 a.k.a 'Planets' is a unique codebase. Unlike many other MUDs,
it is more player runned and has a level-less system. There is PK but it is
not pure-PK where you have to be on the guard at all times. Player area
building is what Planets is known for. Players can create and build on their 
own planets. Other clans can then come and capture that planet if you're not 
careful. Players can also make their own clothing, buy their own ships.

    There are a few nations still surviving along with some splinter
organizations after the screw up of 2050. Everyone is now lost in
Netherspace where there are several planets. Clans will compete over control
of the planets to produce income. It is important for your clan to have
revenue otherwise your clan will never be the strongest.

    This is no stock planets MUD which a lot of the Planets MUD tend to be.
All the major bugs have been worked out plus plenty of new unique features.
Many Swr-2.0 veterans enjoy this MUD. You should too.                           
 
                ----------------------------------------------- 

Mud         : PlaniaMUD
Code Base   : [Circlemud] Heavily modified.
Telnet      : plania.mine.nu 4000 [213.46.100.85]
WWW         : None
Description : 

Greetings, Adventurer

 Welcome to the lands of Plania. The lands are being developed by
our arch-mages and rulers Lotus and Verlag. They are still looking
for world creators, builders, designers, and if you can help us with
the working of Plania itself (also known as coding), don't hesitate,
apply at once.
 
 We are running from a private server which is capable of
10 megabit per second. This will eliminate all lag from server-side.
Ofcourse the mud is open to players. Choose the dark side:
Gremlin, Ogre, gnome, or one of their saintly counterparts.
Get rich by trading shares. Don't get trampled by a horse.
Sit on our famous couch. Travel by coach to safe your poor legs,
or take off to the skies thanks to our magicians. Be drunk. Or not.
Be an explorer. Be a thief. Be a magician. Be a warrior.
 
Be famous. Be a legend. Be a Planian.
 
Be prepared, we welcome you.
 
                ----------------------------------------------- 

Mud         : Platynum Skys
Code Base   : [Dikumud] Modified by Cygnus and friends
Telnet      : platynumskys.net 5000 [216.63.64.185]
WWW         : http://www.platynumskys.net/
Description : 

 Platynum Skys is an experimental mud.  I am looking for
builders and coders to fill out the gaps.  I especially 
need zones that incorporate a max of 200 levels and max
of 100,000 hp.  A close fitting mud builder manual is up
on http://www.amtgard.com/~amtmud/ under the builders link 
but I'm going to update and rewrite another one to be 
posted on the platynumskys page.

I am building this mud based on Celtic and Norse Mythology
and fantasy.  Roleplaying is encouraged and rewarded.  

Come play and help me iron out the details.

Thanks,
Brighid/Britomartis/Fionnghal
 
                ----------------------------------------------- 

Mud         : Plyseria
Code Base   : [Circlemud] being modified
Telnet      : bluedawn.dyndns.org 4000 [24.234.89.254]
WWW         : None
Description : 

Welcome to a world where anything can happen.

Plyseria is a world at the begining of the 
Mid-Evil times. Magic roams the realm and many
people have learned to harness its powers. 
Come join us in this world of mischief and 
mayhem and let your imagination roam free.

In Plyseria we encourage players to roleplay
and form aliances with other players. Our MU* 
is still in pre beta stages but we do allow 
some people to stop by and see our progress.
 
                ----------------------------------------------- 

Mud         : Plyte of Polarys
Code Base   : [Smaug] (Modified and Customized for this mud)
Telnet      : www.gryphonforge.com 4000 [63.95.236.97]
WWW         : None
Description : 

 Our Goal is that Plyte of Polarys be one of the most 
AD&D based muds in existance!

Our mud features many player / admin resources such as
An origional story, a bbs style forum on the website, 
an IRC channel, and much more! 

 **We are currently seeking builders and coders. Our
end goal is to have a completely origional HUGE world
to play on. Our story is origional for the mud and can
be seen on the mud. For any other information that you
might need, please don't hesitate to visit our website!
http://www.gryphonforge.com
or, you may reach us on the mud, OR even by IRC. We have
an IRC channel on Dalnet called #Gryphonforge
Hope to see you soon!
 
                ----------------------------------------------- 

Mud         : PogoMUSH
Code Base   : TinyMUSH v2.2.4
Telnet      : pogo.rakis.net 5555 [24.128.239.138]
WWW         : http://pogo.rakis.net/
Description : 

   PogoMUSH! Land of the brave! Home of the Brief! Enjoy 
the swamp of Walt Kelly's Pogo within your own backyard, 
as you embark on a journey across the vast silliness and 
groobiness of our world. Join philosophical debates and 
exPOUND upon Wizzies and others, whether the toilet paper 
flap should be out or not. Enjoy the clean melody of the 
Firesign Theatre. 

   In the words of a scholar, '...A semi-themed mush with 
a significant sense of community...' So strap yourselves in 
for a ride of the existentialist BS!!
 
                ----------------------------------------------- 

Mud         : Poke MUD
Code Base   : [Rom] Rom2.4
Telnet      : the-sanitarium.com 9000 [216.63.21.210]
WWW         : http://poke.the-sanitarium.com/
Description : 

Poke MUD is a simple, basic, pure hack 'n' slash fun-based
mud with an Anime/Video Game theme.  There are areas
for Dragonball Z, Pokemon, Sailormoon, Final Fantasy,
Teenage Mutant Ninja Turtles, and Nintendo (as well as
many other non-stock areas).  We've just finished our
own brand of OLC (not totally original, we did steal
the reset editor from another OLC package).  We have
a builder port for those who wish to build new areas
for the mud.

There is a clan system available for those who wish to
participate in player killing.  Non-clan players are
exempt from PK.

There are 750 possible mortal levels divided between
mortal, remort, and superhero stages.  There's plenty
of room for growth.  Stop by anytime.  All are welcome.
 
                ----------------------------------------------- 

Mud         : Pokemon Saga MUCK
Code Base   : [MUCK] TinyMUCK 2.2 Fuzzball release 5.64
Telnet      : mudhost.com 2000 [208.210.83.250]
WWW         : http://www.pokesaga.co.uk/
Description : 

Pokemon Saga MUCK is based primarily around originality and role-play in a 
Pokemon-themed environment. All of our administrative staff are helpful 
and friendly, always willing to assist anyone with any problems they might 
have. Role-play is strongly encouraged, but there is also a central nexus 
for chatting and reading the message boards. Although still small, this 
MUCK is growing fast and welcomes players of all ages and abilities!

Pokemon Saga offers players a choice of three different IC worlds:
        ALKHABA - In the distant past, tropical jungles covered much of the 
planet's surface. Ancient civilisations built shrines and temples to 
Pokemon, worshipping them as Gods to be feared and respected. Ancient 
Pokemon species that would eventually become extinct still thrived in this 
dark landscape.
        PRESENT DAY - Pokemon training has become a way of life for many 
people; trainers travel from town to town capturing new Pokemon to use in 
battle and compete in tournaments for the much sought-after position of 
Pokemon Master.
        KOKUMIN - Many years from now, genetic engineering will enable 
humans to create entirely new species of Pokemon. Advanced cities cover the 
land, with wild Pokemon restricted to massive man-made Biospheres.

Players have the opportunity to create their own original and unique 
Pokemon species for Alkhaba and Kokumin as well as the existing 251 
species, or they can choose to play a human character: a trainer, a 
breeder, or even a member of the evil Team Rocket! ^_^
 
                ----------------------------------------------- 

Mud         : PokeMUCK
Code Base   : [MUCK] 
Telnet      : www.night-howler.com 7890 [24.189.224.30]
WWW         : http://www.freewebz.com/pokemuck/PM_WelcomePage.htm
Description : 

 As its name implies, PokeMUCK is a MUCK based on the popular Pokemon anime and
games. Role-play is definitely encouraged here, but is not forced.

PokeMUCK was brought back up after its crash. It's the same database as before
(same players, and areas). New areas for role-play are constantly being built.
Whether you've decided to be a Pokemon or a human, role-play here is sure to
be an experience.

The muck staff is very helpful, and it normally takes only a few hours or

      The online 'who' address can be reached at:
         http://www.night-howler.com:7891/who
 
                ----------------------------------------------- 

Mud         : Port of Dreams
Code Base   : [MUX] MUX 2.0
Telnet      : dreams.mybis.com 7879 [12.13.136.133]
WWW         : http://www.members.tripod.com/~port_dreams/home/
Description : 

Port of Dreams is a small, modern WoD MUX.  All five 
systems are supported plus many of the WoD supplements.
We have a need for Vampires who are political minded
and Garou who will join three packs created to start RP in
the sphere. The Magi are in need of infiltrators for the 
Technocracy and Tradition Magi who enjoy the politics of 
being involved in a multi-tradition Chantry.  The 
Changeling sphere needs all sorts, from commoners joining a 
rebellious Motley, to characters who serve the various 
nobles.  Wraith is the smallest of the spheres and needs 
everything.  We are also desiring Kueijin who will join a 
PC controlled Wu.  
 
                ----------------------------------------------- 

Mud         : Porta Unica
Code Base   : [Circlemud] 3.0bpl16 with DG Scripts bpl 7
Telnet      : paramour.havelmark.com 4000 [198.108.237.250]
WWW         : http://www.havelmark.com/~rmartin/mud/
Description : 

 Porta Unica is designed in the hopes that any level gamer
can enjoy themselves.  The staff is friendly and the
playerbase is fun, though small.  We have modified the
CircleMUD codebase quite a bit, offering a lot of features,
and are planning a complete revamp of the gaming world.
Because of these modifications, we would like some folks to
swing by and do some testing for us.  Just log on and play!
 
                ----------------------------------------------- 

Mud         : Pouting Pixie
Code Base   : TinyMUSH
Telnet      : ego.godlike.com 2000 [206.205.199.130]
WWW         : http://www.poutingpixie.com/
Description : 

   The Pouting Pixie MUSH is a friendly freeform environment where players
can choose to role-play in any of the existing worlds or simply sit in the
Garden and chat. See our WebPage (www.poutingpixie.com) for selected logs
of RP sessions. Currently our world includes Medieval Fantasy, Modern,
Gothic and a Game Lab where anything goes! Our most recent Game Lab
experience was a Top Gun based role-play game where players were randomly
assigned novel CallSigns and were expected to role-play those handles (ie.
Whiner, Chihuahua or Psycho). Every Monday night is a new Game Lab game or
Trivia Night. We try hard to accomodate the serious free-form RPers and the
sit-and-chat socializers. We are very Newbie friendly and enjoy making your
MU experience fun. Curious? Then, come and visit for a while and say 'Hi'
to Rita and the gang!
 
                ----------------------------------------------- 

Mud         : Powermud
Code Base   : [LP] LPMUD 2.4.5 Heavily Modified
Telnet      : powermud.com 2000 [64.245.50.133]
WWW         : http://www.powermud.com
Description : 

   The unique world of PowerMud has been around since May of 1997.  While
PowerMud was in 'Beta' stage for a while, it is currently in 'Open' stage.
The world is over 4000 rooms and is full of exotic and unique settings,
monsters, and items.

   There are Ten different races to choose from, as well as over Twenty
Guilds that you character can join.  The types of Guilds range from
Thieves, Mages, Clerics, Fighters, to other 'non-stock' guilds such as
Assassins, Monks, Merchants, Cultists, and Illusionists.  Having multiple
characters is allowed as well, so you can find a character that suits
you best.

   PowerMud uses a customized Skill system, where experience is gained for
a certain skill by actually performing that skill!  For instance, if your
character can 'hide' in the shadows, practicing doing so will raise your
skill level.  No more dividing up your experience points between non-
related skills!  As for the different skill types, there is a high number
of them, ranging from the normal combat skills (slash, blunt, pierce) to
specialized skills such as 'Advanced Melee', 'Sailing', 'Mercantile',
'Fishing', and 'Mental Attack'.

   The Developers and Players on PowerMud are friendly and easy to get
along with, and the Admins are almost always online to answer any questions
that you may have.  If you log in and experience the unique atmosphere
that is PowerMud, you will surely enjoy it.
 
                ----------------------------------------------- 

Mud         : Primal Darkness: The age of Carnage
Code Base   : [LP] Nightmare/Carnage
Telnet      : www.iuis.org 5000 [209.85.145.196]
WWW         : http://iuis.org/mud/
Description : 

  Primal Darkness: The age of Carnage is a fantasy 
mud. Still in beta testing, we are open to the public 
and hope to be in full play soon. Please come by and 
check us out.
 
                ----------------------------------------------- 

Mud         : PrimalMUD
Code Base   : [Circlemud] Modified Circle 2
Telnet      : mud.alphalink.com.au 4000 [202.161.124.34]
WWW         : http://www.evilkarma.net/primalmud/
Description : 

   A Place with Vampires, Werewolfs and undead, where three
worlds are joined and you can go through in time. 

PrimalMUD is based on 3 themes and 3 worlds that you can
go between.  The world which has many zones for all levels.
Zones here include a pirates, magic the Gathering. The
second world is west world which we have people building
currently, this has some great code and zones here. The 
third of the worlds is Future world which has zones based
on star wars etc.

There are always a few high levels around to help new people
out but not alot of players at the moment, so a good place
to start a new character on a new mud and become one of the 
greats on primal.

Everything is stable here and all characters are welcome, 
We have been rated friendliest muds around and people are
punished if they harrass newbies, so you should find the
first few levels rather easy.
 
                ----------------------------------------------- 

Mud         : Prime Directive
Code Base   : [ColdMud] Genesis 1.1.10/ColdCore 3.1
Telnet      : starwolf.org 2198 [198.94.138.239]
WWW         : None
Description : 

  Prime Directive is a Genesis/ColdCore MUD based on the
new Star Trek television series, 'Enterprise'. If you're
not familiar with Genesis (which was originally known as
ColdMUD), it's a bit like MOO, which means that it has more
in common with MUSH type games than it has with pure MUDs 
such as Diku and Circle.

The game is still in the very early stages of construction,
and is quite a long ways away from being ready to open . We
are currently in need of programmers familar with ColdC and
ColdCore to tackle a number of large coded systems: 
Chargen, Combat, Skills and Economy, just to name a few.
Space is the only system being actively developed at this
time, and it is approximately 20% complete. If you're interested, 
log on and talk to Dionysus.
 
                ----------------------------------------------- 

Mud         : Primula
Code Base   : [Rom] Modified Rom2.4
Telnet      : primulamud.org 3000 [63.68.131.39]
WWW         : http://primulamud.org/
Description : 

Primula is back!  After being down for 3 years we've decided
to recreate a mud that was very popular and FUN.  We would 
like to encourage any old players to drop by. We have 16 
races, 4 classes, 4 remort classes, & many original skills.

Restricted player killing is offered for those who dare. 
Clans are allowed to be formed by groups of players, as 
well as the building clan halls. Another cool feature is 
the ability for individual players to have homes of their 
own, which can span several rooms. An easy to use and 
learn auto quest system helps keep the mud exciting for 
all players of all levels, and the immortal staff 
periodically runs quests. Newly implemented is our new 
transportation system, which can take you to many cities 
across the lands. We have many brand new areas and more 
are being created all of the time.

As you can see, this mud has been highly customized and we
are always adding new features. We welcome any ideas from 
players, and hope to make your mudding experience enjoyable!

So take a few minutes to check us out, and we promise not to disappoint!
 
                ----------------------------------------------- 

Mud         : Project Infinity
Code Base   : MUX
Telnet      : pimux.godlike.com 1997 [216.181.78.165]
WWW         : http://www.prism.gatech.edu/~gt0348c/pimux/
Description : 

   The world of Project Infinity MUX revolves around the city 
of Beacon Harbor, a unique city in an original universe. 
This is a mighty city besieged. When the MUX opens, the 
villains control it beneath a veneer of calm that hides the 
corruption and evil that holds the strings and sinews of 
the city. Through the actions of a few ignoble villains, 
Project Infinity, a device created to save the city, has 
opened rifts through the fabric of time. Through these 
rifts have come beings from other universes and timelines; 
both heroes and villains that will either save Beacon 
Harbor, or spell its final doom. 

Project Infinity MUX is a stats-free roleplaying universe, 
designed to allow both original characters created by its 
players, as well as characters from other comic universes 
such as DC, Marvel, Image, and so on. The roleplay on PI 
MUX is entirely consensual-based, and all events, plots, 
and actions are the results of the players, intertwined 
with the Beacon Harbor timeline. Creativity is the 
watchword.
 
                ----------------------------------------------- 

Mud         : Project Twilight
Code Base   : [Merc] Heavily modified, gutted and rewritten.
Telnet      : twilight.genesismuds.com 9090 [169.207.182.235]
WWW         : http://twilight.genesismuds.com/~twilight/
Description : 

Come see an innovative rendition of White Wolf Studio's
World of Darkness setting. Project Twilight is hiring
builders, and all areas are original works. Roleplay is a
major part of life in the city, and our world is ready to
include grandiose schemes and personal narratives in ways
that will shape the world.

Currently Project Twilight has: Completely original areas
and expanded area format, adapted Ivan's OLC, Storyteller
utilities, Setting and systems true to White Wolf's games,
Employment, Elections, Combo based combat system, and
Support for Vampire: The Masquerade, Werewolf: The
Apocalypse.

Features in development: Mob AI, Vehicles, Support for
Changeling: The Dreaming, Mage: The Ascension, Wraith: The
Oblivion.
 
                ----------------------------------------------- 

Mud         : Prometheus
Code Base   : Circle 2.2 (heavily modified)
Telnet      : mud.amscons.com 4444 [209.133.45.183]
WWW         : http://mud.amscons.com/
Description : 

   Demons, dragons and other nasties await you to test 
your skill as a combatant.  Play two characters at once to
enhance your abilities.  Join together with other players
to defeat foes too powerful for even the best two characters.
Display your skill to other players by challeging others
to duels on the battlefield.  Play Prometheus MUD and join
the action!
 
                ----------------------------------------------- 

Mud         : Prometheus Unbound
Code Base   : [GodWars] 
Telnet      : ancientrealms.org 2002 [208.30.189.90]
WWW         : None
Description : 

  We are based on Promethus Unbound. We have 100 areas Done fully coded 
but we make changes daily,

We are Newbie freindly, We are hiring 2 Very Experinced Coders. We build 
mostly in the evening and the code is awsome.

This Godwars is mixed with Utopia, WoK, RoK, Dystopia, and Low so come 
and in and join the fun.

We also have 'worship' is a command that players can use when they get 
3000 qps. You can worship a god and gain new attacks and lower damcap 
and stuff in that nature See ya there.

       (OWNER)-->Silence
 
                ----------------------------------------------- 

Mud         : Promised Land
Code Base   : [Aber] Abermud PL-Dirt (based on C-Dirt 2.3)
Telnet      : bb13.betterbox.net 6715 [209.83.132.90]
WWW         : http://promisedland.betterbox.net/
Description : 

 Ah the promised land, that fabled destination of the people of Israel led by 
the legendary Moses.  Though the real Moses never got to enter the promised 
land, there is another promised land set in a very different reality of 
fantasy and medievalism...and Moses is a longtime resident.  Beware though, 
the land holds a number of dangers and demons threatening to plunge the 
world into a wilderness of sin.  You have been called forth to become a hero 
and root out the evil forces that pollute the promised land.  Trainers are 
waiting to teach you the arts of fighting and the secrets of magic, deities 
are willing to bless you with gifts that only an immortal can give.  There 
are sixty quests to conquer, three levels of difficulty, and the option of 
levelless mode. You can hack off the limbs of your opponents...or if you 
aren't careful, they can cut yours off too!  And the monsters don't kill 
people in single blows, but a well armed and armored player can take on just 
about any monster in the game at any level. For new players...unlike other 
muds, we don't require you to specify everything about your character up 
front.  You can customize your character at your own leisure during the game 
and not at the login screen.  The tour zone will teach you all the basics 
and the features, and equip you for the early going.  Stuff can be found on 
the ground all over, where you don't have to fight for it--but not always.
 
                ----------------------------------------------- 

Mud         : Prophecy
Code Base   : [Rom] Modified ROM 2.4
Telnet      : mud.prophecy.lu 4000 [212.56.224.1]
WWW         : http://www.mud.lu/
Description : 

  Prophecy has been around since 1995 and is still growning. It is 
based on the Belgariad saga by David and Leigh Eddings and runs 
with a heavily modified ROM 2.4 code with a lot of unique features, 
such as our clan system and the by-now famous quest system. 

We are constantly adding new areas based on the Belgariad with 
the help of our brilliant builder staff. The world looks and feels 
like the world the Eddings couple once created.

Prophecy offers 91 mortal levels and the choice of going PK set at 
any time. Player Killing is encouraged but restricted to a 10 level 
range. Roleplaying is also highly encouraged and you are asked to 
use an unique name for your character in order to retain the MUD's 
roleplaying atmosphere.

If you have what it takes you may eventually join one of our clans 
and defend your clan's honor either as a Guardian of the West or 
in the Army of Angaraks. For those who sympathize with neither power 
there is always the choice of joining the Neutral clan or the despised 
Clan of the Bear.
 
                ----------------------------------------------- 

Mud         : ProphecyMUD
Code Base   : [LP] Mod. Nightmare/Prophecy 0.9
Telnet      : stummies.org 4000 [204.56.57.34]
WWW         : http://stummies.org:4001/
Description : 

Far into the reaches of time, the whispering of magic became a
roar as the world was cleaved in twain.  Desperate times became
the norm, where man would fight man over a morsel of bread, and
the rich were reduced to tatters.  Out of the Darkness, a Goddess
was prophecied, to bring light into the world where darkness was
all they knew.  Her name would be Ieda.

Born of the Earth, Ieda emerged on what is now called 'The First
Day', a day where the powers of the light broke through the evil
fog that had descended.  Ieda, and the Light, had been reborn.
Throughout the ages, Dark has always fought Light, neither
side winning the fierce battle.  Such as Ying cannot live without
Yang, neither can one survive without the other.  Battles rage
daily throughout the realm, in dreams, memories, and in physical
combat, all through the prophecies made by Ieda at the dawning
of the First Day.  As such we live, fight, and survive.

You are welcomed into the Light, you are consumed by the Dark;
your choice must be made freely, but each choice is irrevocably
intertwined throughout history to merge into the present day.
Enjoy the tumult of Prophecy, the Land of Dreams and Memories,
the whisper in time...
 
                ----------------------------------------------- 

Mud         : Protoculture 2
Code Base   : [MUSH] Pennmush
Telnet      : protoculture.cx 2020 [64.35.57.48]
WWW         : http://www.protoculture.cx/
Description : 

     Protoculture II takes place in the year 2025, 5 years after 
the SDF-3 and her support fleet folded to Tirol to negotiate
peace with the Robotech Masters. Expecting to find the 
mighty Masters, the Robotech Expeditionary Forces instead 
encounter a conquered planet, dominated by the evil Regent 
of the Invid.

     Our IC area is Free Haven, a multicultural town shared
by the humans who came with the REF, and the Tiresian 
natives. Home to a prestigious academy and a small base, 
conflict arises as the base discovers a hidden Invid hive. 
It is at this point that Colonel Edwards steps in, and 
pulls support out from the REF stationed there. To make 
matters worse, a hostile Bioroid squadron has been 
terrorizing the city outskirts lately, and tensions between
the two humanoid races are rising. Our heroes are beset
upon all sides, socially, militarily, and politically. 
They're on their own, with little support from those who 
could easily come to their aid.
 
                ----------------------------------------------- 

Mud         : Psychedelic Dreams
Code Base   : [Rom] 
Telnet      : pdreams.akbearsden.com 7002 [24.237.7.229]
WWW         : http://pdreams.akbearsden.com/
Description : 

 We have just currently moved and are still in the process of building and upgrading.
Please come join us for a good time.  Builders are greatly encouraged to stop by and
show their skill.  Hope to see you there.
 
Monty
 
                ----------------------------------------------- 

Mud         : PTMUD II
Code Base   : [Circlemud] 3.0, heavy modified
Telnet      : pileborg.org 1111 [217.208.81.35]
WWW         : http://pileborg.org/~ptmud/
Description : 

  This is a simple hack-and-slash type of MUD.  It is designed for
group play.  It only have the four basic DikuMUD classes, and we
have kept all the stock areas.

While it may look like a normal CircleMUD to players, it is quite
heavily modified on the inside.  We have both new spells and skills,
that fits within the hardcore hack-and-slash theme.

Socializing and gathering big groups is encoureged.  In fact, the
biggest mobiles will take large groups to kill.
 
                ----------------------------------------------- 

Mud         : Puddle-o-MUD
Code Base   : [Rom] slightly modified
Telnet      : puddle.neuroinferno.com 9000 [216.152.29.114]
WWW         : None
Description : 

 After many years of inactivity Puddle-o-Mud has returned, and
is ready for adventuring souls. We offer races and classes
not standard with the sock rom code, and some new skills that
are original. Our world is expanding, and we hope to offer
a diffrent mudding expirence in the months to come.
 
                ----------------------------------------------- 

Mud         : PurgatoryMUD
Code Base   : [Rom] Heavily modified 2.4b6
Telnet      : purgatory.betterbox.net 4125 [209.83.132.67]
WWW         : None
Description : 

Based in a age of classic medieval and roman mythology, is
the world of Miert.  A world ravaged by cataclysmic 
conflicts to sway the balance of power and evil's reign.

A world tainted by the blood of a fallen goddess and 
forsaken by its creator, the highfather, for said nefarious 
intrusions.

It is upon this world that omnipotent conspiracies and 
interventions unfold like a blight, causing strife and 
endless chaos upon mortalkind.

***********************************************************

Original inception began back in late '97, although nothing
concrete took formation until Novemberish '98... since then
it has been put off and on production due to unforseen 
circumstances, until finding a stable home this past year.

Currently we are in pre-beta development and not open to
actual playing, however we're always in need of quality
builders... so feel free to drop in and look us over.
 
                ----------------------------------------------- 

Mud         : Purple Dragon
Code Base   : [Rom] PDM 1.2
Telnet      : pdragon.org 3333 [216.181.167.7]
WWW         : http://www.pdragon.org/
Description : 

   Purple Dragon is a fantasy mud, you will find no blasters or modern cities
here.  We are a friendly place to hack and slash your way to the top.  We
have three remort levels so it can take a while to become a dragon slayer,
but it is worth the struggle.

We have tried our best to make this the kind of mud that encourages just
hanging out and helping others.  Newbies are very welcome.  There is nothing
better than turning on a newbie to mudding. (IMHO)

Check out our homepage to see what all you can do, what spells and skills
you can gain, and if your interested you can even look to see who is playing
right now and what levels they are.
 

o=======================================================================o
                        Muds Beginning With: Q
o=======================================================================o


Mud         : Qalleon Swords
Code Base   : [LP] heavily customized CircleMud
Telnet      : mud.keetek.com 4000 [216.63.79.101]
WWW         : http://mud.keetek.com/
Description : 

  Travel back to another time and place and enter the Qallonic Spheres,
where you might battle horrific four-armed beasts or live in the shadows,
constantly ducking the city guard or retributive mercenaries.
   
  The Spheres are filled with thoroughly coded rooms, leaving no detail
blank, along with endless quests (which are not required to build a character) 
and is contstantly adding new areas to explore.  Pick from one of several races
that you won't find on other muds, as well as some of the most creative commands
on the web.
   
  A realistic training system won't have you out of luck when someone kills
your guildmaster - learn from one of your fellow players - even spells and
'guild specialized' commands.  Come and explore the Spheres today!
 
                ----------------------------------------------- 

Mud         : QuarantineMUD
Code Base   : [Circlemud] Heavily Modified
Telnet      : qmud.circlemud.net 4000 [130.126.224.132]
WWW         : http://www.digitaljedi.com/~mudweb
Description : 

  QuarantineMUD offers a challenging yet fun alternative
to mudding today. While many MUDs concern themselves with
the latest scripts and addons, we take a more laid back
approach. We've been around for nearly 10 years now, and
still have that Old-MUD quality that many of the modern
MUDs lack. QuarantineMUD has a tradition of providing an
excellent MUD'ing environment, knowledgeable and helpful
staff, and many hours of enjoyment as you explore our large
and diverse world. We also support an elaborate clan
system, as well as host a dedicated staff of Questing
Immortals, who strive to bring even more excitement into 
your MUD life. Role-Playing is encouraged, but not
required. However, most of all, we strive to make your time
here on Quarantine to be fun and enjoyable - because that's
what MUD'ing is all about!

So come check us out sometime - we'd be happy to have you 
join us!
 
                ----------------------------------------------- 

Mud         : Questionable Sanity
Code Base   : [Circlemud] 4 years of modifications
Telnet      : qs.mudservices.com 4000 [206.245.158.176]
WWW         : http://qs.mudservices.com/
Description : 

  Questionable Sanity has been in development for over 4 years.  We pride 
ourselves in continuing to strive to create an enjoyable, yet challenging
mudding experience.  Our mature immortal team has been mudding for many
(5 to 10) years. We are loosely based on a medieval fantasy theme, and are 
constantly working to expland our 12k+ rooms.  We offer:

15 Races              Player Arena            No Rent!
14 classes            3 Remort Tiers          200 Mortal Levels (per tier)
Automated Auction     100+ Zones              Friendly Immortals
Lots of Channels      At Will PK System       Manual & AutoQuests

Clans including:
Clan Eq     Clan Halls     Clan Recall     Corpse Recall     Newbie Only Clan

We are in development, so things are constantly being added (and fixed). If you 
want to contribute to an already highly developed mud, or just  come and play 
on one.  Please stop by!

Mention to any High Level Immortal where you heard about us, and we will give 
you a Newbie Bonus Pack!
 
                ----------------------------------------------- 

Mud         : QuestMud
Code Base   : [LP] Amylaar driver, Questlib
Telnet      : quest.laeppae.com 3000
WWW         : http://serge.hrsk.edu.fi/questmud/
Description : 

 A fresh LPmud with influences from AD&D, RoleMaster and Nahlakh. QuestMud
includes many interesting and innovative features that make it different from
other muds, here is described only the unique training and spellsystem.
 
 To learn skills, you are first taught the basics in a guild teaching it and
then have to earn the experience to actually understand and use it. Players can
also teach each other. Spells are cast by combining magic words, for example
the mage spell 'light' is cast with words 'exs' for Essence, 'fla' for Fire and
'cre' for Create. Changing Fire to Ice creates darkness, changing Create to
Bolt gives a 'fire bolt' spell.
 
 More than 100 skills and spells available, over 10 races and more than 20
different subguilds. Possibility to combine the guilds for dozens of character
development possibilities, for example take first 30 levels fighter guilds and
then 20 levels mage guilds to get some spells.
 
 QuestMud is constantly evolving and growing, as new areas and features come
available. Our basic rule is 'Quality before quantity'.
 
Welcome to Deleria, the world of QuestMud.
 

o=======================================================================o
                        Muds Beginning With: R
o=======================================================================o


Mud         : R-World
Code Base   : [Circlemud] 
Telnet      : 63.64.12.176 4040
WWW         : None
Description : 

 Welcome Griffons, Elfs, Dragons, Dwarfs, etc, all races and those of the 
Arcane, as well as those of the Sword.

Welcome to a realm where the battle for the Crown goes on.
Where the Emperor and his Magistrates, will be asked to defend the 
title at a moments notice.

R-World is a heroic realm of good and evil.  Where the newbie is 
always welcome, and the more advanced is challenged, by a huge 
world of play. Come join us, wont you?
 
                ----------------------------------------------- 

Mud         : Raccoon Muck
Code Base   : [MUCK] Fuzzball
Telnet      : tfmuck.tigerden.com 6020 [198.30.162.10]
WWW         : None
Description : 

  Hello and Welcome to Raccoon Muck. I'm the Head Wiz and 
Mayor, Nikon. I'd like to welcome you to the town of Big Coon.
We're a small Califurnian mountain town by a lake. We accept 
all species, not just raccoons. So come and have fun.
 
                ----------------------------------------------- 

Mud         : Radairk
Code Base   : [Smaug] FaerieMUD 1.0, strong customization from Smaug.
Telnet      : www.radairk.it 4000 [195.223.241.136]
WWW         : None
Description : 

 New Italian MUD, with double commands Italian/English, systematic adding 
of areas with a current average of one new every 1, 1.5 months, entire
management entrusted to the players through the Councils whose members are
such for election, innovations as: the Legends, beings of multidimensional
capacity, the Lords, that beyond managing own areas can do quest or organize
events with a set of widened and originals commands beyond the usual
immortal ones, integrated economy with possible interaction of the pgs
Merchants, several classes of Paladins with a lot of new skills, 22 cults
rpg managed entirely from the same pgs, possibility of create own Guild with
relative new class, organizations widened between Clans, Orders and Guilds.
Possibility of building a personal abitation. Under construction, opened to
beta-tester players.                                                            

---

Nuovo MUD Italiano, con doppi comandi, sistematico 
aggiornamento di aree con una media attuale di una nuova
ogni 1, 1.5 mesi, gestione interamente affidata ai
giocatori col tramite dei Consigli i cui membri sono tali
per elezione, innovazioni quali le Leggende, esseri dalle
capacita' multidimensionali, i Lords, che oltre a gestire
proprie aree possono indire quest od organizzare eventi con
set di comandi ampliati ed originali oltre ai classici
immortali, economia integrata con interazione possibile dei
pg Mercanti, varie classi di Paladini con decine di nuove
abilita', 22 culti rpg interamente gestiti dai pg stessi,
possibilita' di creare proprie Gilde con relativa classe,
organizzazioni possibili ed ampliate tra Clan, Ordini,
Gilde, possibilita' di avere abitazioni proprie. 
In costruzione, aperto ai testers, molte altre features a
breve termine.
 
                ----------------------------------------------- 

Mud         : Rafermand
Code Base   : [Smaug] Our own Codebase FeaR 2.0 (Looks nothing like Smaug)
Telnet      : stormbringer.sysconn.com 3002 [208.60.161.251]
WWW         : http://www.rafermand.com/
Description : 

  The once great kingdom of Radakia lies in siege.  Every street
lined with Fairies waiting to occupy the great city of Radakia.
Lead by the Princess Aqua, the troops of Fairies wait silently
for Radakia's final move.  Much to their surprise, legions of
dwarves came rushing out of a concealed alleyway, hundreds and
thousands of them, all with one thing on their mind.  Aqua and
her general Jibble stand silently as the troops advanced, knowing
that the only option was to fight instead of run.  Outnumbered by
the thousands, they bravely stood their ground and awaited the
army to approach.  With every piece of armor fastened and weapons
steady in their hands, the dwarves engaged in combat.  As quick
as the attack started, Aqua was quickly wasted in the bloodshed,
but Jibble remained.  As the armies of troops did battle, a brave
fairy stood her ground and dealt deathblow by deathblow to the
dwarven enemy.  Piles of dwarven bodies lie dead, blood pouring
over the ground.  Along with her heroics, the mighty army of
fairies managed to hold their own.  After a few hours of quick
combat, the outnumbered Fairy army stood victorious.  Only a few
hundred fairies lie dead, while thousands of dwarven bodies
litter the bloody streets.

   We welcome you to Rafermand, where you can obtain your desires
to conquer the world.  We offer a pkill oriented system that
focuses on kingdom related matters.  We also offer level-less and
class-less systems along with unique combat, skills, and other
systems.  May your heroic tales be mentioned next time.....?
 
                ----------------------------------------------- 

Mud         : Rage of Vengeance
Code Base   : Our Own (99% modified SMAUG)
Telnet      : vengeance.et.tudelft.nl 5000 [130.161.36.92]
WWW         : http://vengeance.et.tudelft.nl/
Description : 

   Rage of Vengeance is a total PK mud, giving players the
choice either to play good- or evil-aligned in the eternal
struggle between good and evil. Good and evil each has
its own homelands, located on opposite sides of the map.
Players are encouraged to get some levels and go out to
seek the enemy and try to kill them.

Some other features:
 - warrior/thief/sorcerer/battlemage/druid/vampire/paladin/
   healer/assassin classes
 - very easy leveling for the first 35 levels
 - up to 90 mortal levels
 - our own code base (99 percent modified SMAUG, much
   resemblance with the Emlen code now)
 - 140+ spells and 50+ skills
 - 24 different races
 
                ----------------------------------------------- 

Mud         : Ragnarok
Code Base   : [LP] customized LP server (magicmaps, databases, aliases, ANSI color, etc.)
Telnet      : rag.com 2222 [209.162.216.158]
WWW         : http://www.rag.com/
Description : 

 Ragnarok is a growing realm set to a nordic/medieval/fantasy
theme.  We have a decidedly silly and frivolous atmosphere 
and a 'do-it-yourself' spirit. Our main focus is quality 
over quantity. You can look at almost everything here, and
you're encouraged to slow down, relax, enjoy the scenery 
and the small, cozy atmosphere.  (4,500+ rooms in 75 realms)
We pride ourselves on our unique and challenging quests,
as simple as 'rescue the lost kitten' to as complex as
exploring an Egyptian tomb full of traps and powerful undead.
The game's areas are hand-drawn on detailed maps which you
can view as you explore each room.  Our Guild system provides
a blend of race and class abilities, while our Clans give
more roleplaying opportunities.  We're constantly updating
the mudlib and driver code to add functionality and reduce
lag.  We're a light-hearted group who don't take ourselves too 
seriously and just strive to relax, make friends, and 
maybe slay an orc or two. :) Come on in and take a 
look around! 
 
                ----------------------------------------------- 

Mud         : Rancor
Code Base   : [Rom] Highly modified Rom 2.4
Telnet      : rancor.betterbox.net 8888 [209.83.132.69]
WWW         : None
Description : 

 Rancor is a highly-modified ROM 2.4, medieval fantasy,
role-playing-encouraged MUD.  Our mud is stable, and has
been so for over 3 years.  As stated above, we highly 
encourage role-playing, but we don't enforce it, making our 
mud ideal for anyone, role-player or not.  We have a
brand new quest system, created specially by our best 
coder.  We offer player killing and player stealing.  We 
also offer clans; however, because we do not force you to 
join a clan, the choice to kill/steal from other players 
and to be killed/stolen from is yours.  We have an arena of 
sorts, in which you can either have a 'bloodbath' with 
multiple people, or can fight one on one, regardless of 
whether you are in a clan or not.  Furthermore, we have 
extended race selection, giving plenty of freedom in
that department, as well as several rounded classes.  As if 
all this isn't enough, we'll soon be coming out with a 
brand-new mud (oddly enough, it's being called Rancor II) 
that is coded much cleaner and will have better routines 
and systems, such as a new combat system.

We've been receiving a number of new or returning players, 
as well.  We hope you'll be one of them!
 
                ----------------------------------------------- 

Mud         : RanmaMUCK
Code Base   : [MUCK] TinyMUCK fb5.66
Telnet      : ranma.muck.com 1212 [199.245.105.27]
WWW         : http://ranma.muck.com/
Description : 

  An anime-based Roleplaying MUCK where the players can be builders and 
coders. Players are given the freedom to organize and execute their own 
roleplays with support from the wizards.  Roleplay is not regulated or 
required, but is encouraged by the wizards. Anime, manga, and anime-based 
characters are preferred but original characters are welcome to apply and 
be considered.
 
                ----------------------------------------------- 

Mud         : Rapture of Oblivion
Code Base   : [VME] Valhalla Mud Engine (based on Dikumud II)
Telnet      : Rapture.tk2.com 9105 [198.247.239.19]
WWW         : None
Description : 

Fellow Mudders,

     Rapture of Oblivion is a base mud set up for a guideline of 
our current project.  We hope those of you our there with a moment of 
time on your hands (and hopefully more), can take a look.  There are 
many races, and a fwe areas.  

     The idea is to put the mortals closer to the imps and imms, and 
create a little fun in the process.  Nah, not cold blood killing, but
games, where the mortals make the rules, so to speak.

     This base mud contains only a few ideas of what we hope to create
(with the help of some friendly coders and later, builders, that might
have the interest), for everyone.

     Thank you for your time.
     -Carisma-

If you are interested in helping with code, or have any ideas,
don't hesitate to mail them to:
   mystic_defender@hotmail.com
   avaiona@hotmail.com
 
                ----------------------------------------------- 

Mud         : Rauvyon
Code Base   : [Dikumud] SOD 10.10
Telnet      : rauvyon.com 4444 [66.92.93.210]
WWW         : None
Description : 

 Rauvyon is an entirely original campaign world, largely
influenced by celt/gaelic and ancient mythology and
folklore. The areas are 100% original and the world is 
immense & continually growing, offering several starting 
points with highly detailed cities and adventuring areas 
abounding to explore.

It caters to the more experienced and mature gamer, but the
rewards outweigh the difficulty in starting. A few features:

* AD&D spell code (memorization, spellbooks) with mage 
specialization & spell sphere distinction for priest classes
* Thac0/fight code (based on AD&D) and tactical combat with
weapon sheathing & shield bonus implementation
* Detailed and fully implemented Organizations & Religions
* Multiple langues, proficiencies and weapon skills
* All original area designs (no stock rooms) covering both
land and water
* Original multiple level wear system for clothing & armor
* Detailed weather system & sustaining natural environments
for forest-goers
* Coaches, ferries & mounts for transportation
* Realistic eating & drinking with all new liquid code (90+
liquid types) allowing for poisoning and potions
* A detailed website of the campaign world with full help.
Escape reality into a world as real as they come...
      - Make the crossing into the world of Rauvyon -
 
                ----------------------------------------------- 

Mud         : RavenGuard
Code Base   : [Smaug] modified
Telnet      : ravenguard.pc.ashlandfiber.net 4000
WWW         : None
Description : 

  A time of high fantasy.  The realms of Lorienst are at 
peace and life is flourishing.  The many races of ancient 
times are once again returning to the waking world.  Magic 
is slowly emerging, and the locals fondly greet it as The
Golden Age.
 
                ----------------------------------------------- 

Mud         : Ravenloft
Code Base   : [Smaug] Heavily modified smaug
Telnet      : rloft.dyn.dhs.org 2222 [216.228.184.28]
WWW         : http://rloft.dyn.dhs.org/
Description : 

In order to collect the old playerbase and provide some closure
(and a future) Ravenloft will be back for a short period of time in
order to find a permanent home and staff for it. If you were an old
player, please come back and drop a note with any comments
you might have.

If you have never played Ravenloft, it is a medieval fantasy themed
mud based on the smaug codebase, offering 115 areas, quests, 69
levels, a remort option and a healthy PK system with clans, pk only
equipment and more.
 
                ----------------------------------------------- 

Mud         : RavenloftMUCK
Code Base   : [MUCK] FuzzBall 5.66
Telnet      : Freemux.wox.org 4205 [63.105.19.135]
WWW         : None
Description : 

Please, come and join us on a mystical quest into the demiplane of 
dread. Whether you journey there for a night of terror, or a journey 
into madness, all are welcome. So,m embrace the darkness within your 
own heart and join us.
 
                ----------------------------------------------- 

Mud         : RavenMUD
Code Base   : [Circlemud] Circle 3.0bpl11
Telnet      : bb8.betterbox.net 6666 [209.83.132.86]
WWW         : http://ravenmud.betterbox.net/
Description : 

   RavenMUD was originally started by a handful of people from Da Shadow's
Domain and ShadowMUD. After many modifications from its original code Raven
now has many unique features including; improved A.I. Mobs (NPCs), multi
functional magic items, numerous operational cities, and an online creation
system, just to list a few.  Player grouping and role playing are quite
popular with 10 classes and 10 races to choose from.  Exploring Raven's vast
and ever expanding areas will not be a hassle, with saved aliases and
abbreviated commands to ease the amount of typing. Clans and custom clan
housing that offers to many options to list add greatly to an already rich 
role playing environment. Planned and impromptu quests are frequently run with
various themes and objectives that range from capture the flag, city
defense, seek and destroy, rescue missions, treasure hunts and many many
more. A talented Imm staff continuously produces original areas and improves
game play in many facets. An entire city devoted to players new to MUDs or
that wish to learn more about Raven is available to start in with helpful
and informative mobs and help files to get your journey underway. Raven is
very stable and has been around for quite sometime and will continue to
exist indefinitely. Whether new to the game or a veteran this is everything
you are looking for in a MUD.
 
                ----------------------------------------------- 

Mud         : Ravennar
Code Base   : [VME] Version 1.5
Telnet      : ravennar.com 4242 [198.146.195.148]
WWW         : http://www.ravennar.com/
Description : 

    Ravennar MUD is a fantasy world where you can train 
your character in 10 of the 14 guilds (there is a series of 
guilds where you then choose 1 of 5 final guilds that will 
help specialize your character.)  

   All races have different statistical maximums for their 
abilities, and these are then modified by the class of the 
character that is chosen at creation.

   All players will be PK eligible at 20th level.

   Dozens of new skills and spells have been added to the 
base VME code, as well as converting many of the basecode 
into new and improved versions for better customization.

   Also, the magic system has been completely overhauled,
using a scaled mana cost for spells.  So, if you are
looking for a new MUD to play, then try the World of
Ravennar, we are sure that you will enjoy yourself!
 
                ----------------------------------------------- 

Mud         : RavenWood
Code Base   : [MUCK] protomuck
Telnet      : wolfsinger.com 8888 [65.187.160.149]
WWW         : http://www.wolfsinger.com/~ravenwood/
Description : 

   Ravenwood is a medieval role-playing muck with a pg-13 rating on
it but is open to adult theme areas that must be flagged as such.  The
wizzes are very friendly and helpful to newbies. Role-playing is a must.
Furrys as well as human types are welcome. We have a room for OOC chat. The
muck is centered in and around, a small medieval town called Ravenwood. The
muck is community oriented with shops and other occupations that form a
well-balanced community.  Players are encouraged to build their own houses
and shops.  There is guilds and things of that sort for players that like
that kind of thing.
 
                ----------------------------------------------- 

Mud         : The Real Hunters Network
Code Base   : [SWR] Heavily Modified RiP
Telnet      : hunters-network.com 8000 [169.207.182.234]
WWW         : http://www.hunters-network.com/
Description : 

As time evolves, as does HN. The newest chapter in our
legendary history observes the HN Chronicles. A time of
great change, an intense approach to delivering the MUD
that players want.

With the mergence of two great muds, the HN assumes more
resources and a fresh new feel. The time is one of a
fragile balance of power between the Galactic Empire and
the emerging Rebellion.

The HN Chronicles offers more then the common MUD, more
then a cure for the common cold. Redefining the roles of
the Star Wars Galaxy, bringing players more then just stock
code. Updated with cargo trading, seamless space, 
atmospheric variables, clan integration and ranking system,
new races, new areas, new changes on a daily basis.

A MUD with more resources and endless imagination, join the
fray, join the forces of good or evil, join in the fun and
check us out.
 
                ----------------------------------------------- 

Mud         : Reality Realms
Code Base   : [ResortMUD] Going to be EXTREMELY modified
Telnet      : ns1.anticide.com 4000 [129.44.207.174]
WWW         : None
Description : 

  Reality Realms is currently a stock ResortMUD going to be going through
EXTREME code changes... Pretty much how I see it is: levels will be FAR
less emphasized, hack'n'slash will be removed, roleplay will be extremely
high, and it will closely resemble life, needing to get a job, work to get paid,
spend your time and money with friends that you meet along the journey of
life. People (players) will have the ability to have large weddings with
custom invitations, lots of food+cake, dancing, hotels, all of the luxuries of
life that us real people don't experience much! If your interested in helping
(coding, building, HTML, etc.. PLEASE stop by or give me an email and i'll
be glad to take it into consideration... thanks

Kevin
Anticide
 
                ----------------------------------------------- 

Mud         : Reality's Edge
Code Base   : [LP] Slimewarp Library Version 1.amoeba.x^2
Telnet      : remud.org 4000 [206.14.245.150]
WWW         : http://www.remud.org/
Description : 

Q1. Are you looking for a relatively small but very newbie friendly mud?

Q2. Do you want a good mud to learn HOW to mud on; a mud with a GREAT
    training area with newbie equipment?

Q3. Do you want a mud that is not limited to any specific time period
    or game-playing genre? (But instead has many different areas with a
    wide variety of 'textures' ranging from a forest to a circus
    sideshow?)

Q4. Are you looking for a mud in which you don't have to be a
    playerkiller unless you choose to 'turn to the dark side'?

Q5. Are you tired of black or white text? Would you like some
        COLOR? (please pretend 'COLOR' is in various colors)

If the answer to any of the above questions is 'YES', Reality's
Edge may be the new mud home for you!
 
                ----------------------------------------------- 

Mud         : RealityBytes
Code Base   : [Smaug] modified
Telnet      : ancientrealms.org 2360 [208.30.189.90]
WWW         : None
Description : 

 I ran an Ack! mud called Muddy Feet some years back, 
and decided to move to the Smaug codebase. I have added
color, sounds, areas, a hospital for corpse retrieval,
auto-quest, remort classes and races, bounty, banks,
lockers, and much more. Our staff and players are
friendly and willing to listen to new ideas, suggestions.
We have Imm run quests on Sunday afternoons, and quest
points may be traded for stats.  There is also a mob
who will change evil/good aligned flags on equipment!
We have an Order (Order of Mapmakers) that is devoted 
to mapping out the entire Realm, and has quite a few maps
available already! 

So drop by and try us out. I think you'll be glad you did!
 
                ----------------------------------------------- 

Mud         : The Realm of Chaos
Code Base   : [Circlemud] Circle30BPL11 - Heavily modified
Telnet      : chaos.mud.dk 4000 [193.162.230.137]
WWW         : http://www.mud.dk/
Description : 

In the beginning there was nothing in existance. 
Everything was a void, yet nothing stood still. 
Everything was in motion, but the motion had no purpose. 
Everything was void, and the void was Chaos. In this Chaos a being 
willed itself into existance. The being looked around and realized 
that, with a little help, it might be able to make some sort of
order in the Chaos.

It shouted out for someone to join it, and another two beings forced 
themselves to exist. Thus came the first three beings ever into existance, 
the most powerful beings in existance. The firstborn took the name of 
Serces, the second chose to call itself Aquila and the third named itself
Greyfell.

Serces, Aquila and Greyfell created a world and, in recognition of the void
they came from, they called it The Realm of Chaos. Serces was the creator,
Aquila made mortal life, and Greyfell sat time into motion.
 
                ----------------------------------------------- 

Mud         : Realm of DOB Mud
Code Base   : [Smaug] SmaugWIZ Server
Telnet      : www.dobbbs.com 4000 [209.5.63.249]
WWW         : http://www.dobbbs.com/public/telnet/telnet/dobmud.htm
Description : 

  Realm of DOB Mud is a new smaugWiz server in  development.  Being
built by a couple of experienced mudders, Realm of DOB is being hosted by
Doctor on Board BBS ( http://www.dobbbs.com).  This friendly chat/text
game encourages user input and help during the initial stages of development.
The theme will be changing to accommodate the flavor of the site (Medically
oriented).

Visit the homepage and connect automatically via java telnet client or telnet
to port 4000 with your favorite communication program.  This chat game is
friendly, laid back, and enjoyable to those that like good company.  All are
welcome.  (Game administrator:  Concho (concho@dobbbs.com))

For similar games and others  (over 50) including Trade Wars 2000, scrabble,
solitaire, and more visit us at http://www.dobbbs.com or
telnet://www.dobbbs.com. This MUD is based on Smaug code, which was
developed from Diku and merc code.
 
                ----------------------------------------------- 

Mud         : Realm of Fire and Ice
Code Base   : [Ack!mud] Ack 4.3
Telnet      : rfi.terrabox.com 6540 [216.91.223.15]
WWW         : http://rfi.terrabox.com/
Description : 

  Based on the theory of in the end it comes down to good
against evil. Most of all the areas and realms in this mud
are original and have some twisted personality to them as
they fit within the good vs bad framework. Fantasy and the
real world is blended well as it is twisted to our crazy 
minds with the intent of bringing about a champion of good
or the most wicked of the demons of the abyss.
Everything has been revamped and the codebase expanded,
meaning its not over as quickly as some people may think.
Adept levels expanded to 30 total levels, the unique
ability to add yet a third class out of all the remortal
class selections. A Semi-Imm level class system has been
added, it consists of a total of 5 levels in all, achieving
this high status shows that person is to be revered as they
become a champion of good or one of the Demon Lords of the
Abyss. These final touches will grant very special and
unique abilities to those who are patient enough to last
through the wars of Good and Evil. Roleplay is encouraged,
but not enforced in most aspects.
 
                ----------------------------------------------- 

Mud         : Realm of Magic
Code Base   : Circle/Diku
Telnet      : rom.mud.de 4000 [134.102.218.66]
WWW         : http://rom.mud.de/
Description : 

  The Realm of Magic has grown to be one of Germany's biggest
Circle-based Mud. There are more than 160 different zones waiting to be
explored, and an enormous amount of NPCs and artifacts to be found.
Features include:

  - A unique system allowing co-existence of players who consent
    to playerkilling and those who wish to play unharmed.
  - Orders, led and founded by Mortal Players.
  - A complex alchemy system that allows you to mix your own potions.
  - Many different communication channels and message boards
    in the game.
  - A random quest engine provides players with quests, though other 
    forms like pre-written quests or quests
    done by immortals are available as well. 
  - Hundreds of socials - more than just grin - with some of them going 
    over several rounds like dance. There
    is an enhanced emote command for real free-style socials.
  - If you like to play a vampire, you can chose to be bitten by a vampire 
    player and drink his blood.

We are proud of our homepage, which has become very huge, and is probably 
one of the most detailed homepages around. Many of our players wrote high 
quality fantasy short stories about life in the Realm, which can be read 
at our webpages. We are frequented by players from all over the world, 
including America, Asia and Europe. You'll never be alone in the Realm 
of Magic. For those without telnet, the homepage offers a java-based 
telnet client that connects you directly. Come in and have fun!
 
                ----------------------------------------------- 

Mud         : Realm of Rathu
Code Base   : [Rom] 
Telnet      : mud.rathu1.net 4000 [24.46.1.88]
WWW         : http://www.rathu1.net:81/mud/
Description : 

 We've finaly gotten to a point which we feel is nearing perfection. 
Rathu has a dedicated team of immortals, and we dome with all of our 
major changes. Look forward to seeing new areas, and an origonal noble 
system, featureing benifits for alegences, and other rewards!
 
                ----------------------------------------------- 

Mud         : Realm Of Shadows
Code Base   : [Smaug] Heavily modified SMAUG code.
Telnet      : rosmud.arthmoor.com 5005 [63.168.248.190]
WWW         : http://rosmud.arthmoor.com/index.html
Description : 

  Realm Of Shadows is an ever-growing realm with various races, classes,
skills, and clans.  Players who reach level 50 may petition to become
immortals and lead a clan of their own.  There will be _NO_ multi-playing
penalties are very severe.  RoS does offer many unique features as well
such as a stat re-roller, a training system, a banking system and many
revised elements.  RoS is very easy to get started on but gets more and
more difficult as you progress.  There are lots of friendly faces to help
you get started.
 
                ----------------------------------------------- 

Mud         : Realm of the Gods
Code Base   : [Dikumud] heavily modified Rom 2.4
Telnet      : rotgmud.com 9000 [209.83.132.83]
WWW         : http://www.rotgmud.com/
Description : 

**********************************************************
**  The Realm is a roleplay MUD in beta development.    **
**  It is currently open *by invitation only.*  If you  **
**  wish to join the Realm's pbase, please login to the **
**  MUD and follow the displayed instructions after     **
**  your name is entered.                               **
**********************************************************
**  Builder Applicants: We are currently looking for    **
**  several MATURE and self-motivated builders to       **
**  supplement our existing staff as the Realm is       **
**  rebuilt.  We DO NOT currently have the time to      **
**  train any builders, nor do we have the desire or    **
**  ability to micromanage our staff.  Interested       **
**  parties should apply at: www.rotgmud.com.           **
**********************************************************
**  Other applicants:  apply at www.rotgmud.com         **
**********************************************************
**  Mail Atropos:  lady_atropos@hotmail.com             **
**********************************************************
 
                ----------------------------------------------- 

Mud         : Realm of the Keepers
Code Base   : [Rot] highly mod with tons of new areas
Telnet      : mustang.tamarisk.ab.ca 6900 [216.18.90.35]
WWW         : None
Description : 

  We are a brand new rot mud that is just starting up in beta- We are looking 
for people with tons of suggestions to make our mud more balanced and fun for 
all the classes and races.

-We have a third tier added on with another class, ninja!
-We have made TONS of brand new spells and skills
-We have a banking code for safe money keeping from thives
-We have a highly modified Vassago's Questor
-We have a fun marrage code, including spousetalk and divorce
-An enhanced PK system
-We have a friendly staff of builders, clan leaders, questors, and more to make 
 your mudding more fun

Things we are planning for:
-Big quests with, BIG PRIZES from our questors
-More spells and skills (based on your comments)
-Anything you think would be a great idea.

So drop by. We are called Realm of the Keepers and we are located at:
mustang.tamarisk.ab.ca
port:6900
 
                ----------------------------------------------- 

Mud         : Realm of the Magi
Code Base   : [Custom] VRX (RPG Game Engine)
Telnet      : stormbringer.sysconn.com 1501 [208.60.161.251]
WWW         : http://stormbringer.sysconn.com/magi/
Description : 

At the end of the War with Chaos, the gods of Krynn became
angered at the powerful mortals that roamed throughout the
lands of Krynn. New temples and followers sprang up around
the lands of Ansalon, hoping and waiting their calls of 
prayer would be heard and answered.

Stirring in the darkness, however, a new threat was
emerging: the Great Dragons of Taladas.

Realm of the Magi (ROTM) is a role-player encouraged, 
text-based game that is based upon a tangent of the
Fifth Age Dragonlance novels by Wizards of the Coast which
we created... the Age of Redemption. We provide our players
a sense of unity by promoting group play through exploring,
solving quests and puzzles, and by becoming merchants
within the many realms inside the game.

Please visit our website for creating a new character!
 
                ----------------------------------------------- 

Mud         : Realm of the Storm
Code Base   : [Smaug] 1.4a Modified
Telnet      : 216.216.216.99 4000
WWW         : None
Description : 

 This Realm is a place apart. Many things may seem familiar here, be they
places, spirits, or items of power. Much may tickle at your memory, and yet
hold the subtle differences of a skewed reflection. This land exists in and
of itself. It is crafted with hope and with joy by intrepid souls wishing to
provide a place of refuge and learning for those fleeing from jihad-crazed
fanatics in other lands. This is the Realm of Storms. Its Lord is Abender
Stormreaver, a warrior of renown and skill, honor and brutality. Its Lady is
Cordir, a witch of vision, perseverance, poise and mystery. It is home to
many heroes lost elsewhere, through disgust, attrition, or soul-weariness.
May it become a home to you, as well.                                           
 
                ----------------------------------------------- 

Mud         : Realm of Utopian Dreams
Code Base   : [Rom] ROM 2.3 (extensively modified)
Telnet      : rud.mudnet.net 1701 [206.71.170.159]
WWW         : http://rud.mudnet.net/
Description : 

   We, the members of the Immortal Council of this Realm, have designed this 
mud to be a happy medium beween RP and H&S/Talker muds.  Some choices in our
design of this mud are derived from RP mud configurations.  Things like
titles, character descriptions, and the pk ability are integral to this part
of the mud.  Other facets of the Realm are derived from a need for interaction
between PC's on the mud.  These include the many channels, committees, the
court system, and an openness to listen to player input on how to make the
atmosphere more friendly.  We hope that you enjoy this world and take
advantage of its unique properties.  But above all role-play well and
have fun.
                   --Written by Kerm on behalf of all the IMMs
 
                ----------------------------------------------- 

Mud         : Realms
Code Base   : [Rom] QuickMUD
Telnet      : evilkiwi.net 4001 [209.114.200.145]
WWW         : http://home.dal.net/hersalth/
Description : 

     Realms is a new mud, not open to players.
We are in ALPHA and working hard.  The areas have been 
disconnected, and you may only access areas we have made.
The immortals are friendly and helpful, and and hard 
working people.  We are a ROM QuickMUD, and we are 
making major changes.  If you are a coder or builder, and
are looking for a place to call 'home' stop on by, or
email Lydinair at medasport@aol.com

NOTE~ New coders do not have access to shell.  This 
is a for warning.  Builders, we have easy to use olc.
NOTE~ Builders, we have OLC.
 
                ----------------------------------------------- 

Mud         : Realms of Corl
Code Base   : [MUSH] 
Telnet      : chaos.caile.org 4201 [216.158.31.51]
WWW         : None
Description : 

 Corl is an original fantasy-medieval themed mush. It has a limited combat 
system that supports roleplay and an 'after-life' that allows players a 
chance to continue interacting after death. It is political in nature with 
established factions all battling for power. There are positions open for 
nobles as well as for commoners.
  
There are several areas open for exploration but the majority of the rp at 
this time is focussed in the capital city.
 
We have a magic system in the works but not currently in place.
 
Unlike most muds your skills are not limited by your trade and you can 
learn anything you wish.. provided you can find someone to teach you.
 
Players are allowed to create or buy their own equipment with base 
damage. Specialty eq must be approved by an admin and justified.
 
We were open for a short time back in March-June of 2000 but it was 
decided with our political intrigue it would be better to hold off  
advertising until we were more complete.

SO.. currently the player base is .. ONE... This leaves plenty of room 
for growth as well as for plotlines and variations on our theme.  
 
                ----------------------------------------------- 

Mud         : Realms of Despair
Code Base   : [Smaug] Development Site for SMAUG
Telnet      : realms.game.org 4000 [216.251.47.10]
WWW         : http://www.game.org/
Description : 

   Realms of Despair remains one of the most stable, well
established, popular muds for the past few years.

   It is the development grounds for the SMAUG code, runs
on a dedicated PII server with 256 Megs of RAM on multiple
high speed (T3+) redundant Internet connections.  It has
over 20,000 active player files, and regularily peaks at
well over 500 players.

   We are newbie-friendly and have gone to great lengths
to create a great community for our wonderful players.

   Our extremely dedicated team of coders, builders and
administrators have kept this mud alive and well through
thick and thin -- Why?  For the players.  We are extremely
player dedicated.

   We have clans, guilds, orders, councils, well over a
hundred non-stock areas, and all the 'stock' areas have
been revamped and enhanced.  -- Beware!  This game is very
addictive!
 
                ----------------------------------------------- 

Mud         : Realms of Discordia
Code Base   : [Embermud] Over 50% new original code
Telnet      : realmsofdiscordia.com 9000 [195.206.197.16]
WWW         : http://www.realmsofdiscordia.com/
Description : 

 RoD opened for it's first public beta on September 5th 2000
after more than two and a half years of work. It opened fully
to the public on June 2nd 2001.
 
We have a totally original, highly detailed world - designed
from scratch in a logical manner so that all the areas make
sense and all the natural features such as rivers and mountain
ranges interlink believeably.
 
We have more than 150 spells, spell components to alter
the power and ability to cast them at all, Religion only spells,
spell-like racial abilities and several unique spells only
available through quests or other IC actions that do not get
granted automatically. We also have many, many new skills.
Not snippets, just pure original code. Everything from Turn
Undead to Disarm Traps to horseback charging. We have
reworked a lot (almost half) of the current skills to make
them significantly more realistic.
 
We have put in a huge amount of effort ot create a
believeable world to RP in. It's worth taking a look at.
 
There isn't enough space here to show all of the features the
last couple of years work have allowed us to add. Check out
the guide at our website for more information about the
game. (RoD runs on it's own dedicated server with several
high speed connections.)
 
                ----------------------------------------------- 

Mud         : Realms of Disillusion
Code Base   : [Smaug] v 1.4a
Telnet      : disillusion.dyn.dhs.org 6021 [66.157.1.173]
WWW         : http://www.geocities.com/realms_of_disillusion
Description : 

 After a server change and some needed code work we are back up.
Realms of Disillusion is a Smaug 1.4a MUD, that was created
in June of 2001. The theme is medieval and new areas,classes,
and areas are being made as fast as we can produce them.
character approval is needed prior to entry into the actual
game. We know that at times there may not be an Immortal on
so we have now implemented a new authorization system that
will allow you entry up to level 5. This way you can come in
and get in some game play before you have to worry about
being  approved. This helps out both sides as it give us an
opportunity to see how you play are interact wiht other
players. We have also made alot of code changes some of which
are: New weapon proficiencies, and undertaker to retireve 
those hard to find or hard to get corpses, eq condition monitor,
and trainers to use those extra practice slots to
raise HP, Mana, and movement, we now have a room where you
can switch from pkiller to peaceful(1 mil. gold) and from
peaceful to killer (Free of charge), and we will be putting
in a remort system soon. We are also looking for ppl 18+ yrs
old with good smaug exp. for postions in the builders couincil
all interested ppl send an E-mail to the admin addy
or log on and telll an IMM you wish to apply and they will
set you up in the application area.
 
                ----------------------------------------------- 

Mud         : Realms of Fantasy
Code Base   : [Smaug] 
Telnet      : rof-mud.com 5000 [63.168.248.190]
WWW         : None
Description : 

  We started before about a year ago but the mud went down. We just came up
again and have to start from scratch. We are hiring builders and coers at
the moment. Coders have to be  familiar with C programming language and
know how to code. If you want to build for us  we can teach builders. If
you want to work for us you can log on and talk to Ttosk or email me at
ttosk@rof-mud.com
 
                ----------------------------------------------- 

Mud         : Realms of Hatred
Code Base   : [GodWars] Dystopia 1.2.7
Telnet      : immcon.dhs.org 6969 [24.78.156.84]
WWW         : None
Description : 

 Realms of Hatred is a new Dystopia MUD that is mostly stock, but soon 
that will all change. Changes are being made to the MUD everyday to 
enhance your experience. Your ideas and suggestions are always welcome, 
and will be taken in to consideration. So come check us out, you won't 
regret it!
 
                ----------------------------------------------- 

Mud         : Realms of Hell
Code Base   : [Mordor] Highly Modified
Telnet      : mud.rohonline.org 3333 [63.166.61.190]
WWW         : http://www.rohonline.org/index.html
Description : 

Realms of Hell was originally created in October 
of 1998 as a new addition to the Mordor variety 
of mud. We were down for a time for additional 
areas and coding, but we are now back and looking 
for as many new players as possible. Our world is 
vast and is being added to at all times. All are 
welcome! We currently offer a very diverse class selection
(16 classes to choose from) as well as many races(19).

Drop by and check us out! :)
-RoH Staff
 
                ----------------------------------------------- 

Mud         : Realms of Mysteria
Code Base   : [VME] DikuII /  VME
Telnet      : mud.mysteria.dk 4242 [195.24.7.227]
WWW         : http://www.mysteria.dk/
Description : 

   Realms of Mysteria is a steady growing mud that was created
in December 1998. The mud started out with only some 1400 rooms
but now has more than 4400 rooms plus a large variety of mobs
(mobile creatures) items and quests. 
The world of Mysteria has a mythological environment in which
you can develop your own character and interact with mobiles
and people from around the world. 
Amongst our many features are:
* A fully automated Newbie guide that will take you through the
basics of the mud.
* Interactive mobiles that give quests and in other ways help to
enhance your mudding experience.
* Vast options of setting up your characters Personal
descriptions and various commands.
* Human run OLQ's (OnLine Quests) that anyone can join.
* The option of building your own house, castle, forest where
YOU live and that YOU own. (NO real life money is required)
* A friendly environment where players interact and help
each other.

For an enhanced and fun mudding experience visit Realms of
Mysteria, you wont be disappointed.
 
                ----------------------------------------------- 

Mud         : Realms of Seduction
Code Base   : [Merc] 
Telnet      : ros.wolfpaw.net 2698 [216.18.90.3]
WWW         : None
Description : 

  RoS was first created as The Realms of Seduction.  It is 
a merc 2.2 codebase that has been in the making for over 7
years.  Our current Head Coder took over ownership in
1995. The staff has gone through several changes but
most of the players have been with RoS since the
beginning.  The one thing we pride ourselves on is our
family atmosphere.  No one is an outsider even the newbie
is welcomed with open arms.  We are now currently in the
process of buildng new areas   Come join us and tell
us what you think.
 
                ----------------------------------------------- 

Mud         : Realms of the Damned
Code Base   : [Circlemud] Circle
Telnet      : mud.suburbia.com.au 4545 [203.24.247.82]
WWW         : http://mud.suburbia.com.au/
Description : 

   Realms of the Damned is an Australian roleplaying mud. Using contempory
themes mixed well with fantasy, it provides adventerous players with orginal
zones to explore. The owners of this mud aim to create a 'life' atmosphere,
with housing scattered thoughout the world, and where opportunistic and
devoted players have the ability to create their own empires with clans 
and eventually buy  areas of ownership.
 
                ----------------------------------------------- 

Mud         : Realms of the Dragon
Code Base   : [LP] LP
Telnet      : mud.rod.org 3000 [209.198.223.125]
WWW         : http://www.rod.org/
Description : 

   Realms of the Dragon has been in business for many
many years.  We are one of the more successful and
popular LP muds on the net.  We offer a wide selection
of Guilds(classes), races, special interest organizations,
and equipment.  We are open 24 hours a day and have a
huge realm of player areas for adventure, roleplaying,
and monster bashing.  Please come and visit, and we
hope you make it your home as we have.
 
                ----------------------------------------------- 

Mud         : Realms of the Exiled
Code Base   : [Circlemud] Circle 3.0 derivative (Heavy Custom Work)
Telnet      : cheetah.tjperry.com 5000 [209.180.148.107]
WWW         : Http://cheetah.tjperry.com/~exiled
Description : 

   Realms of the Exiled is a CircleMud 3.0 derivative that
has been up for several years now.  It offers an extended
selection of race and class alternatives, as well as a wide
variety of clans, large playing area (many original zones),
and quests, designated pk areas, and rumbles.  We are
a newbie friendly mud where you don't generally get
smoked right off the bat.  Realms offers full ansi color
support and excellent, easy to read displays.  Hack and
Slash is the main theme, so bring your sword and be
ready to wade in with both feet into our wide variety of
areas.  Join us, heroes and heroines, in our quest to
bash, hack, and zap our fellow creature!  See you there.
 
                ----------------------------------------------- 

Mud         : Realms of the Forgotten
Code Base   : [Rom] Modified (Sin 0.23)
Telnet      : rotf.net 5000 [63.241.181.211]
WWW         : http://www.rotf.net
Description : 

   Step into the world long-since forgotten.  A realm 
where myths and dreams come true before your eyes.   Where 
the kings and queens of old once ruled.   Make the journey 
now,   the beauty of the land will haunt you, the dark and 
menacing mysteries will enchant you. This is truly a world 
where all adventurers will feel at ease in their 
surroundings. Although we are currently in a alpha testing 
stage of the heavily modified version of code, there still 
is plenty to do, and even more to come.  The realm is very 
newbie friendly, yet still meets the needs of the more 
experienced.  We don't require roleplay, but we always 
enjoy players who help keep us fun.  

   Completely custom Clan/Loner PK and NonPK code, custom 
built areas,  experienced and visible immortal  staff,  as 
well as an incredible player base are just a few of the 
hundreds of reasons to join us. We'll be watching for you.

-=Realms of the Forgotten Immortals=-
 
                ----------------------------------------------- 

Mud         : Realms of Wonder
Code Base   : [Smaug] SMAUG 1.4a - EXTREMELY Modified
Telnet      : mud.vermithrax.net 4000 [207.54.98.236]
WWW         : http://www.vermithrax.net/
Description : 

   The Realms of Wonder is a fabulous place, with a
constantly enhanced codebase.  Bored with other muds?
Wander on over to the Realms of Wonder, where you will
find unlimited things to do, from our casinos to our
unique tag arena.  Fight for glory and equipment, and
chat with our 'unique' (read crazy) immortal staff.
RoW is a place where there is an air of levity, but we
don't get ridiculous when it comes to our mobs, equipment,
and areas.  They are well-planned out, and things are
constantly being added.  Give it a try, and stay for the
fun.  :)
 
                ----------------------------------------------- 

Mud         : Realms of Zanzibar II
Code Base   : [LP] LPC tmi2-1.zanz, MudOS v21.7a10
Telnet      : roz.theend.ch 5000 [195.141.58.100]
WWW         : http://roz.theend.ch:5005/
Description : 

   Tired of the same old medieval/fantasy theme, found in 
about 90% of all muds today? Are 'futuristic' muds just a 
little too futuristic for you?? Are you looking for a nice, 
friendly place to play?? Well, look no 
further, for the crazy, insane, master of zaniness is back, 
with a fresh, new, mud!! Check out Realms of Zanzibar ][ 
(the next thang) at betterbox.net 5000!! You will want 
to keep coming back!! (I know I did!!). Oh, and DEFINITELY
check the web-page before you login for the first time,
please?? This will save quite a lot of us headaches, and
hassles!!
 
                ----------------------------------------------- 

Mud         : Realmsmud
Code Base   : [LP] LPmud 3.2.1
Telnet      : realmsmud.org 1501 [208.148.17.17]
WWW         : None
Description : 

   One of the oldest LPmuds, founded June 1991

   Realmsmud is a large LP based MUD with 100+ players on in the peak hours of
the early evening. We offer 9 guilds, many different races, OPTIONAL player
killing, 11 quests, 50 player levels, option to be a multi-guild at level 30,
3 days between reboots, and most of all, a VERY fun & friendly atmosphere.
Our current computer is a Pentium 90Mhz with 64Megs of ram and a 1 Gig hard
drive. With over 100 users, we use approximately 40% of the cpu power, which
means we have plenty of room for more players, and no machine-based lag! The
realmsmud computer has its own port on a new switched ethernet hub, and our
site plans to add another T1 line to a different internet provider, for
increased reliability.

   So, stop by and try us out. New players start out as adventurers, which on
Realmsmud is a temporary guild. You should join one of the other guilds as
soon as you can decide on one. Once you join a guild, you gain access to that
guild's storage rooms, and other guild members will probably help you get
started if you ask nicely.
 
                ----------------------------------------------- 

Mud         : Rebellion in the Stars
Code Base   : [SWR] 
Telnet      : rebstar.wolfpaw.net 8888 [216.18.90.20]
WWW         : http://rebstar.wolfpaw.net/ 
Description : 

  The Clone Wars are coming to a close. Vader is in power in
his full Majesty. The Dreaded Emperor Palpatine is now in
his throne of power at the top of the Empire he has built 
around him. The Sith have begun the Great Jedi Purge, and 
are hunting any and all Jedi and potential Jedi to their 
extinction. The Mandalorian warriors have been called to 
the service of the Empire to aid in this quest. But on the 
Horizon, a new shape takes form. A Rebellion serving the 
interests of the Old Republic is rising from the ashes as 
the Empire lays to waste all that stand in its way. 
Our Timeline is set approximately 20 years before the 
beginning of 'A New Hope.' It is the time of the rise of 
the Empire, and the rise of the Rebellion known as the 
Rebel Alliance. The Sith are not 2, but a coordinated group 
serving the Dark Lord's needs. The Jedi have abandoned 
their Tower on Coruscant, as the Empire takes the heart of 
the Galaxy under its tyrannical wing. It is a time of 
turmoil and strife for the good guys of the galaxy. Tread 
carefully, and be wary, for none can truly be sure who 
their friends are, and who is using them for what they 
know, or can provide. 
Welcome to a Rebellion in the Stars. 
 
                ----------------------------------------------- 

Mud         : The Rebirth of Arda
Code Base   : [Dikumud] Rom24b6 heavily modified
Telnet      : arda.linetap.com 1111 [216.94.220.132]
WWW         : http://www.rebirth-of-arda.com
Description : 

 Rebirth of Arda is the dreams of 2 people.  We are upgrading and changing
all the time and try to offer an environment that is receptive to player
input.  We offer clans, mobs that act as players IE they will hunt you down,
flee from you, and generally be a nuisance.  We also have done away with the
standard xp by time or alignment factor.  XP is gained on mud based on how
many times you kill a specific mob and how much higher or lower that mob is
then you.  Our mobs also do not have the standard 30k etc hp.  The mobs are
much closer to normal players.  We offer a wide range of races and classes
that can be fine tuned to your desires.  We made several changes of late.  
A new clan was added and an old one was deleted.  Now you can avoid pkill 
simply by not attacking anyone.  This removed the need for a non pkilling 
clan so now all clan members are subject to the rules of pkilling.  Another 
feature that is new is the ability for players to fine tune thier weapons 
thus adding new flags to them for a cost.  New things are always in the works 
at Arda and we welcome you to come give them a try.  
 
                ----------------------------------------------- 

Mud         : Red Dragon
Code Base   : LIMA Lp
Telnet      : reddragon.org 3000 [204.131.160.69]
WWW         : http://www.reddragon.org/
Description : 

   Red Dragon rides on a designated PII333 with 384 megs of Ram.
The connection is very fast with a direct multiple megabit connection 
to the fastest network in existance.

The guild system is layered offering many months and years of
playing enjoyment. The combat system is detailed. Clans can build 
strongholds, and individual players can build castles. They also get 
to design their own castle guards.

The mud has been in existance for 6 years. Our mudlib is approximately:
 15,000 rooms 
 5,000 different monsters
 15,000 different armors and weapons
 30 different races
 100's of different guilds
 100's of thousand different ways to design your player!
 
                ----------------------------------------------- 

Mud         : Redemption
Code Base   : [Rom] Rom 2.4
Telnet      : mud.redemptionmud.com 4000 [204.50.58.11]
WWW         : http://www.redemptionmud.com/
Description : 

   The childrens of Bosco having been banned from Midgaard,
retreated to the depts of the land, waiting for Bosco to
die so they could conquer Midgaard once more.  Each child
gathered supporter to flock to their banners for what would
be a never ending quest.  Thus formed the clans of
Redemption.  I won't bother you with praises and promises.
All you need to know is that role-playing is encouraged,
pkilling is optional, many many spells, skills, classes,
races and features were added, and that we are running on
a high end server which translates into less to no lag.

Come and visit us :)
 
                ----------------------------------------------- 

Mud         : Redwall
Code Base   : [MUCK] Nameless MUCK Code 1.21
Telnet      : redwall.muck.limitless.org 4203 [206.63.100.51]
WWW         : http://redwall.realm.limitless.org
Description : 

 Based on the Redwall Series by Brian Jacques, Redwall MUCK offers players
a chance to RP in the world of Redwall. It is set many generations after the
Redwall Series ends, so, while many of the same organizations exist, none of
the characters from the books are still alive. The technological level of
Redwall is roughly equivalent to that of Medieval England. Building is
welcomed.
 
                ----------------------------------------------- 

Mud         : A Reflection of the Wheel
Code Base   : [Circlemud] Heavily Modified - Almost entirely
Telnet      : wotmud.com 8086 [208.49.8.115]
WWW         : http://wotmud.com/
Description : 

Reflections of the Wheel is based on Robert Jordan's Wheel
of  Time series.  With  all original  areas  and  a unique 
combat  and channeling system. Leveling and skill training
are IC  (in character) and  allow for a unique development
so that no  two characters  are alike. Skills are based on
ranks  that are increased  usage, quests and  RP.  With no
natural character classes, players can develop  themselves
in a myriad of different directions. Ability  Points allow
for character growth well beyond 'maximum level.'

None of the characters from Robert Jordan's series will be
found, allowing for freedom of role play for all  players. 
Immortals  are always willing to lend a hand by explaining
the  environment and adding to (rather  then forcing) role
play.

The MUD is fresh and just beyond beta and there are plenty
of opportunities for those that wish to build or help in a
dynamic growing atmosphere.
 
                ----------------------------------------------- 

Mud         : Rehobaom's Legacy
Code Base   : [Rom] Rom [Athen 1.1]
Telnet      : hypercube.org 9000 [208.201.224.18]
WWW         : http://www.hypercube.org/tess/rh/
Description : 

   Features to make your hair curl, to be sure, but to detail them would 
miss the point.  Rehobaom's Legacy is a mud for the sophisticated player. 
Our select clientele is bright, sharp, and no more afraid of the four 
letter word than of the tripping polysyllables of molecular fusion or 
some unearthed bon mot from Dorothy Parker.  We roleplay when we please, 
and very well, and we don't when we don't, and we do that pretty nicely 
too.

One could go on about players building their own houses, or the object 
and wear system, or the level of detail, or the quantity of spells, or 
the, or the, or the... but though these things are true, they're not what 
keeps people coming back to Rehobaom's Legacy.  It's laid back without 
being sloppy and thorough without being anal.  Either you were already 
into that, and only needed to know we existed, or you never will be, and 
nothing said here would affect that.
 
                ----------------------------------------------- 

Mud         : Reinos de Leyenda
Code Base   : [LP] LP
Telnet      : pusa.informat.uv.es 23 [147.156.24.61]
WWW         : None
Description : 

  This is a spanish medieval action MUD, it is a player
Killing class where the eternal battle between Goodness
and Evil stills. You can find here lots of fun playing
the different races avalablies. The ones fighting
in the Evil's side are the 'hard mode' of the game
as their challences are higher thane those which
fight against them. If you know spanish, are spanish
or just want to practice it come here, this is the
right place to play the real spanish mud.
 
                ----------------------------------------------- 

Mud         : RendingMUSH
Code Base   : [MUSH] PennMUSH 1.7.3 p11
Telnet      : rending.mushgamers.org 4302
WWW         : None
Description : 

 This is based on a work in progress - a novel I'm writing titled 'The
Rending of the Weave.'  Set nearly a thousand years after the apocalyptic
Rending, where the Weave - the source of all magic - was destroyed.  There
still is magic, but wizards are forced to tap into their own life essence to
fuel their spells.  There is but one god that rules the land with an iron
fist, yet the ancient gods are starting to awaken from their slumber.  A war
is brewing between the Humans and Elves, yet, more and more half-elves are
being born in the human nations.

 The MUSH is still starting up, and we are in the process of building and
coding.  Builders and coders are welcome.  If you are interested, login and
send a @mail to Simkin.
 
                ----------------------------------------------- 

Mud         : Renegade MUD
Code Base   : [LP] 
Telnet      : renegade.spoorendonk.com 8888 [130.161.36.98]
WWW         : http://renegade.spoorendonk.com/
Description : 

 We've started the Renegade project about 3 years ago. It was
aimed to be a telnet based Startrek MUD. (MUD=Text based 
multi user dimension). We did a lot of coding for this 
project but it's still not finished.

As things developed, so did our plans. Right now the 
knowledge skills of the average person on the internet have 
dropped tremendously. Most people don't even know the term 
'telnet' anymore.

This is the reason why we want to try again to start a nice 
community on the internet while keeping in mind mistakes of 
the past. What we want to do is get a group of developers 
together and keep them together. This will be done by 
scheduled meetings where ideas and progress are ventilated.

What we need is a variety of participants who all have their
own skills. This means: Coders, Graphical artists, 
Webdesigners, Theme creators, and anyone who thinks (s)he 
has a good idea.
 
                ----------------------------------------------- 

Mud         : Requiem
Code Base   : [Rom] ROM2.4b
Telnet      : crud.net 6000 [66.92.75.131]
WWW         : None
Description : 

  1000 years ago, before the Requiem, there was a Great War, in which the
humans took over the land.  Driven by the Demon himself, many of the races
of old were lost.  The requiem, a spell of massive proportions, saved the
souls of the dying.  Now, in the present, the Requiem has been broken, and
the races of old have taken up residence in the human inhabitants.  Slowly
as they become more powerful, people change, from completely human to
elves, dwarves, avians ... even Dragons!

Welcome to the land of Requiem.  While taken from the ROM codebase, Requiem
is a mud in constant influx of new changes, code, and surprises.  Requiem's
focus is role-playing, and has many custom features that help such a task.
While still in alpha stage, improvements are being added by the day, and
the words of the play testers are being taken to heart.  Starting with 16
classes, and 16 races, each race and class has two more tiers, giving 48 to
choose from!  Requiem has a dedicated and fair staff, that wishes to
promote a fun atmosphere, and a place where people can really enjoy their
time.  Although we have stock areas, we are ripping them out and creating
our own New World for this mud, with pages of history, and reasons for
things existing.  Play-test and we guarantee you'll find a MUD rich with
role-playing aspects without the structured formality of a MUX.
 
                ----------------------------------------------- 

Mud         : The Resort Online
Code Base   : [Unknown] EW
Telnet      : resort.org 2323 [209.166.166.144]
WWW         : http://www.resort.org/
Description : 

  The Resort is a virtual community, comprised of rooms 
owned by residents who are the regular users of the program. 
There are many features to make your stay more enjoyable,
and we guarantee that anything that is done in private,
cannot be snooped upon or monitored in any way, except
by the parties involved. It's a good idea to get 
'residency'. Residency simply means that you can use the
more advanced features, such as: a password (so no-one
else can use your character), your own rooms, mail, news
and more.
 
                ----------------------------------------------- 

Mud         : ResortMUD
Code Base   : [ResortMUD] RM5.0a (SMAUG, Circle & Ack)
Telnet      : www.haslage.net 4000 [208.37.74.198]
WWW         : http://mudworld.inetsolve.com/ResortMUD/
Description : 

   ResortMUD is the embassy for MudWorld, its divisions and affiliates.  This MUD is
the base of operations for the World IMC Network.  If you have a MUD and want IMC
(Inter-MUD Communications), we will help you get it and connect to the network.  MudWorld
is a proud affiliate of the MUD Connector.

   Since May of 1997, we have been combining codes, mostly SMAUG and Circle, to end
up with a new codebase called ResortMUD.  We offer most things you see on MUDs and much
more you do not.  We also have an adult role playing codebase derivitive in release
called CalareyMUD.  You can find both available for download on our website.

   MudWorld, ResortMUD and related materials are owned by Haslage Net Electronics
and Ntanel StormBlade, Copyright 1996 - 2002.
 
                ----------------------------------------------- 

Mud         : ResortMUD 2: The Last Resort - Approaching Zero
Code Base   : [Smaug] ResortMUD 5.0B, Circle and SMAUG 1.4
Telnet      : www.nexmix.com 7000 [208.37.74.198]
WWW         : http://ucmm.dhs.org/~badas/
Description : 

 Since May of 1997, we have been combining codes, mostly SMAUG and Circle,
to end up with a new code called ResortMUD 5.0.  We offer most things you
see on MUDs and much more especially since Approaching Zero merged with us.
We are not restricted to Medieval Themes and we do not place our areas in
all the same places as you see on other MUDs.

 Most of our areas are limited release and original.  We have over 90 areas
and it should be enjoyable enough to entertain you for a long while.  We do
include popular culture such as name brand soft drinks and national fast
food chains.  We have some features new to most codebases such as an arena,
stat training, remorting, automated quests and much more new stuff added
weekly.

 UCMM, ResortMUD and related materials are owned by Haslage Net Electronics
and Ntanel StormBlade, Copyright 1996 - 2000.

Thank You Badastaz Head Imp and Owner
 
                ----------------------------------------------- 

Mud         : The Retaliation
Code Base   : [GodWars] Heavily Modified Godwars Deluxe
Telnet      : retaliation.wolfpaw.net 6100 [216.18.90.2]
WWW         : http://retaliation.wolfpaw.net/
Description : 

                    GODWARS: RETALIATION

A mud based on Deluxe Godwars with extreme modifictaions offering:

Vampires - 5 clans 
Werewolves - 5 clans
Demons - 2 clans
Angels - 2 clans
Mages - 5 schools of mage magic - a UNIQUE Mage code
HYBRIDS - Abomination, Baali, Lich, Nephandi and Skindancer,
          BSD and Saints.
Monks - 2 clans
Dragons - 3 clans

Coming soon.....  Amazons and Bastet

We have a strict policy on cheating, both for the players
and the immortal staff.  We try and have fun and encourage
you to come and do the same.  Drop on by and check us out

And bring your sense of FUN!
 
                ----------------------------------------------- 

Mud         : RetroMUD
Code Base   : RetroMUD (4.0)
Telnet      : retromud.org 3000 [207.170.15.220]
WWW         : http://retromud.org
Description : 

   RetroMUD consists of no less than six worlds, each with
its own unique theme.  Battle djinn in the air world of 
Raji, fight fishfolk in the water world of Wysoom, bag 
yourself a Tyrannosaurus in the steaming jungles of Sosel, 
wander the massive underground complex in the dead world of 
Crypt, go wild in the crazy and violent place known as 
Perdow...or just go dragon hunting in medieval fashion on 
Welstar. Our guilds are heavily researched and we use
real life inspirations for their backgrounds.  The Templar 
guild is really based on the Templars (from the titles, to 
the starting equipment). Psionicists are based on the 
actual principles of Chakras.  Druids are true to their 
Celtic roots rather than a bunch of eco-terrorists!

   Not enough?  We've got over 60 races, over 20 classes, 
hundreds of unique skills and spells, quests tailored to 
guilds, explosive events, castles -- you name it, we've got 
it.  And if we don't have it, we're working on it. It's six 
MUDs in one.  Come by and check us out. You'll be glad you 
did!
 
                ----------------------------------------------- 

Mud         : Return of the Shadow
Code Base   : Circle (heavily modified) -- smooth transition into C++ original code is planned
Telnet      : rots.org 3791 [18.241.0.94]
WWW         : http://www.rots.org/
Description : 

   When Frodo destroyed the One Ring, Shadow fell, Sauron
and his darkness were no more, and all lived happily for
about 200 years. Until....

   RETURN OF THE SHADOW is a dedicated Tolkien MUD. Action
takes place in the fourth age (read our background story
for more information). We have many unique spells/skills,
an original Tolkien world, many classes, including an
option to make your own class, races you would expect to
find on Arda, restricted player killing (race war), a more
realistic fighting/spell/skill system. Roleplaying is 
highly encouraged.
    
   We are open for all players, however we are still
testing, so please report any bugs you find. It is also 
not hard to become a builder.  We also have friendly imps.
If you encounter any problems, feel free to talk to us or
mud-mail or E-mail Prami(mkhusid@mit.edu).

Happy mudding! 
 
                ----------------------------------------------- 

Mud         : The Revenge of the Top of the Line
Code Base   : Heavily Modified Mudlib -- Amylaar LPC
Telnet      : madness.tmok.com 2010 [204.17.163.11]
WWW         : http://totl.8m.com/
Description : 

The TotL Player Lounge

   Welcome to the Revenge of the Top of the Line player lounge, this is where
players come to rest and converse about their adventures here on TotL. You can
see comfortable chairs and couches lying around the room. A ladder leads down
from here.

---- Obvious exits are: down, east.
a random titler.
an inanimate carbon rod.
an old crusty vending machine.
a sign: README {burning}.
 
                ----------------------------------------------- 

Mud         : Rhostshyl
Code Base   : [Unknown] RhostMUSH 3.2.4p11
Telnet      : www.palemoon.net 4201 [216.248.165.250]
WWW         : http://www.palemoon.net/~rhost/
Description : 

Rhostshyl, founded in 1989, started as a MUD and migrated
for compatability by pulling features of MUSH into the
codebase as well as MUSE.  Originally based on the
Silverglass series, by J. F. Rivkin, it has migrated to a
well founded, versed, and flexable fantasy system.  We do
not require RP to enjoy yourself, but it is supported.  If
you want to drink and feel the effects, join guilds and
harass jesters, and generally relax and have fun, then this
is the mush for you.
 
                ----------------------------------------------- 

Mud         : Rifts
Code Base   : Circle/Diku
Telnet      : rifts.jesup.net 6666 [216.79.172.9]
WWW         : None
Description : 

   The Rifts is a MUD designed for advanced MUD players.  It has 4 years
of code enhancements from stock circle/diku code.  We have approximately
12 races, 20 classes, a comprehensive remort system.  Many of our zones
are based on the infamous Salvatore Dark Elf book series and the Riftwar
Saga by Raymond E. Feist. Please take a moment to check all the fine
points about our mud up above.  The MUD has a somewhat of a learning 
curve and will take some time to get used to.  We have a 'newbie world'
to get started quickly.  You start with a FAQ guide to answer most of 
your early questions.  Just find your newbie rift and start killing.  We
have a solid player base that is continuing to grow.  We haven't 
advertised in 2 years and are just reappearin on the public scene.  

Other features include : automatic auction system, automatic questing,
rentable/nameable mounts, camping (as opposed to renting), complete thief
poison system, over 500 spells and skills, 100 mort levels, comprehensive
remort system, full scale clan implemtation, mob AI, etc...

Stop on in and have a blast.  Join our family of mudders and see why they
think its (by far) one of the best MUDs on the net.
 
                ----------------------------------------------- 

Mud         : Rifts: Kingsdale (JITU)
Code Base   : [MUSH] Tinymush 3.0b19 #1
Telnet      : riftsmux.dhs.org 4242 [63.105.19.135]
WWW         : http://riftsmux.dhs.org/~rifts/
Description : 

   Rifts: Kingsdale Journey into the Unknown is a Mush based on
Palladium's Rifts RPG. It is centered in Kingsdale and the 
surrounding area. The area is rich in scenery, magic and
role-playing possibilities. The overall sheer size of the
Rifts Mega verse has opened up endless possibilities for RP
and character. We currently restrict a few classes from use
and work with our players during Character Creation. 

   Kingsdale stands at the unknown crossroads of the future.
Juicers, mercenaries, and beings of all types andoccupation
call Kingsdale home. Soldiers, healers, mages, and psychics
protect the city from the threats of the outside world. A
place of subtle maneuvering, where the PC could be the key
to unraveling a month old mystery. Come join Rifts: 
Kingsdale Journey into the Unknown and RP with an excellent
group of players.

 *Few Classes restricted or banned. Visit our Web page for a
  list of available and restricted classes.
 *Get approved in as little as a day, never more than three.
 *We offer help to first time mush role-players and general 
  assistance to anyone who needs it.
 
                ----------------------------------------------- 

Mud         : RIFTS: New German Republic
Code Base   : [MUX] MUX 2.1.6.28 #1 [BETA]
Telnet      : mushhaven.net 2010 [216.150.202.147]
WWW         : http://worldgate.fateback.com/
Description : 

RIFTS : New German Republic is a RIFTS game based in
Germany in a city called New Horizon.  More information 
on the game is at our website.

The game opens Jan 1, 2002 and we look forward to 
seeing everyone.
 
                ----------------------------------------------- 

Mud         : RIFTs: Rise From Chaos
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : rfc.betterbox.net 1314 [209.83.132.66]
WWW         : http://rfc.betterbox.net
Description : 

   Although RIFTs is a highly combat and power oriented RPG, Rise From Chaos
is about building relationships and telling entertaining stories, while
exploring a fantasy life in a science fiction setting. Tolkeen is a frontier
kingdom, a haven for those who would be persecuted elsewhere for their
differences. The city-state is itself one link in a short chain of alliances,
their goal - survival against the many enemies at the doorstep: the
Coalition (a human supremacist, military organization); predatory dimensional
beings (D-Bees); supernatural entities whose thoughts and purposes are too
alien to comprehend; as well, humanity's own personal demons, living amongst
and within - ignorance, power-lust, and vice.

   The PCs of RfC live in a dangerous and mysterious world. Tolkeen's own
secrets, of her origin and her survival, are yet to be discovered. Should
you choose to take part, your impact upon this enduring quest will enrich the
story today, and the story still untold.

   The kingdom has been built to allow extensive travel outside the city,
offering many varied environments for storytelling. This MUSH is ideal for
self-motivated writers with good attitudes and keen wits.
 
                ----------------------------------------------- 

Mud         : Rifts: Trials of the Coalition
Code Base   : [MUX] 
Telnet      : riftsmux.dhs.org 2001 [142.177.19.119]
WWW         : None
Description : 

     Rifts: Trials of the Coalition is a Mux that is baised
on Palladium's Rift series.  It takes place within Chi-Town
only, with the starting characters in the ISS.  Books which
are highly recomended to play in this setting (and are almost 
required) is the Rifts Main Book and the Coalition War 
Campain.  If you don't have them, check out 
http://www.palladiumbooks.com for them and other information.

     With additional building still pending, the world is finally at a
point at which we will start to allow players to create characters.
Till there are more players to allow more player vs player
interaction, all players must belong to the ISS with things mostly
being GM run.  If you have any questions or concerns, please
feel free to either email the admin addy, or to log in and talk to staff.

     Please note that while this world is listed as being Sexually
Oriented, it only means that this place can have it.  It is not allowed 
in any public room, or is it the norm of this place... but this is a place
that does have adult situations, and those kinds of issues will
come up from time to time.
 
                ----------------------------------------------- 

Mud         : Riftshadow
Code Base   : [Rom] Heavily-modified (cliche, but it is)
Telnet      : riftshadow.com 9999 [63.146.55.11]
WWW         : http://www.riftshadow.com/
Description : 

  Riftshadow is an advanced Roleplaying/Playerkilling 
environment set in the original fantasy world of Shalar. 
Step into this perilous landscape and don the mantle of 
greatness, and you will find yourself in a rich world where 
danger and excitement lurk around every corner, and where 
you may find both friends and enemies to last a lifetime. 
Roleplaying is required and enforced, and playerkilling is 
encouraged, within this roleplayed context. Features 
include:

* 13 races, with their own traits and cultures.
* 11 classes, each with up to 144 unique/original skills
* Cabals/clans to join for power and influence
* Elaborate multi-stage quest system.
* Extensive immortal interaction through in-game religions.
* Realistic and elaborate systems governing weather, the 
passage of time, solar & lunar orbits, and other phenomena.
* Many, many more... over 80,000 lines of original code!

While this is a serious MUD, the single guiding principle 
behind our design is maximization of fun.
 
                ----------------------------------------------- 

Mud         : RiftsMud
Code Base   : [LP] Custom Lib
Telnet      : riftsmud.com 1122 [205.160.45.23]
WWW         : http://www.riftsmud.com
Description : 

  RiftsMUD Online Gaming is based on Palladium Books'
Rifts RPG (TM). It places players in a futuristic world
where technology and magic combine. In this world, players
create characters that are unique and personalized by
selecting from over 50 races, over 20 O.C.C.s, more than
100 skills. Places that can visited include Chi-town Burbs,
City of Splynn, Puerto Angel - Mexico, and Camelot. Thus,
role-playing and deductive reasoning are encouraged and
rewarded.

  There is a large online help database for newbies
(command 'help') and a staff of RP Wizards dedicated to
aiding them.

  The game runs on LPC 3 using a custom made lib to give
the true 'Rifts feel' and set-up. Stop in and see why we
collect so many long term game addicts.
 
                ----------------------------------------------- 

Mud         : Rise of the Empire
Code Base   : [Rom] 2.4, heavy mods
Telnet      : empire.cheetaweb.com 7000
WWW         : None
Description : 

  Currently, pre-beta phase. Rom 2.4 base in the midst of HEAVY mods 
and building all new world based on a roman empire idea (cept we call 
ours the therian empire). We are looking for experienced builders 
(only) this is not a mud to come and learn how to build, we do have 
OLC with some good mob building mods for good balance, come check 
us out. I do however stress that the mud is not even close to 
being playable.
 
                ----------------------------------------------- 

Mud         : Ritual Sacrifice
Code Base   : [LP] LP Mud, Custom Lib, Amylaar driver
Telnet      : mud.rs-mud.org 5555 [130.95.86.254]
WWW         : http://www.rs-mud.org/
Description : 

   Enter the world of Ritual Sacrifice. More than five 
years of work has produced this traditional medieval LPmud 
for the world to enjoy. Original guilds such as Psychics, 
Rangers, Warriors, Rogues, Clerics, Necromancers,
Vampires, Monks and more adventure side by side in a 
fantasy world of Giants, Elves, Dwarves, Dragons, Orcs 
and countless many more traditional fantasy races. Multiple 
continents, multiple currencies, and dozens of areas with 
hundreds of rooms in which to kill or be killed. Are you 
good enough to make it to the realms of the immortals?
 
                ----------------------------------------------- 

Mud         : Rivers of MUD
Code Base   : [Rom] ROM 4.0
Telnet      : rom.org 9000 [12.33.21.251]
WWW         : http://www.rom.org/
Description : 

  ROM offers a challenging environment to play in. While ROM
contains stock areas, there are many new and original areas
available for exploration. Many of the old stock areas have been
updated for our many new features! We have a dedicated staff of
immortals, as well as players, creating a community atmosphere!

  Rivers of MUD is the original. ROM features:
- A host of deities for each race with individual classes
- Smarter equipment:
   Class and race restricted items
   More places to wear equipment
   Equipment that is worn on more than one slot
   Objects that can be a weapon, light and wand all in one!
   Object specials (a real Holy Avenger, for example)
- Smarter NPCs:
   More intelligent NPC casting
   More intelligent NPC aggression
   NPCs that can respond to your words...
- More attributes to train and a better system of practices.
- Specific damage locations (a colour spray in the face HURTS!)
- and many, many other changes...(and we NEVER pwipe!)
 
                ----------------------------------------------- 

Mud         : Rocky Mud
Code Base   : [Unknown] Code  Rockymud 0.9
Telnet      : rockymud.dyndns.org 4000
WWW         : http://rockymud.dyndns.org/
Description : 

   Rocky Mud is an old mud with a new home. 
It is loosely fantasy based with several orginal
areas, and more on the way.  Roleplaying is 
encouraged and quests are run frequently.  
Rocky is a place for fun and relaxation. So, 
pay us a visit!

-The Administration
 
                ----------------------------------------------- 

Mud         : Rogue
Code Base   : [LP] LP - Amylaar 03.02@318  Rogue Mudlib v3.0
Telnet      : fics2.freechess.org 2222 [64.71.131.140]
WWW         : None
Description : 

   Rogue is an old school player killer mud which has been referred to as 
Genocide's little sister.  It should be said that Rogue is most similar to 
the Genocide of 8-10 yrs ago. Rogue has been up and running since June of 
1992.  Killing is done during wars lasting 10-20minutes.  There are a
variety of classes and over 35 areas in addition to the standard backbone.  
Equipment is reset every war and stats are maintained for the entire time a
character is active.  Players are able to advance in Level.  We are looking
for players, coders and builders to revitalize this old favorite.
 
                ----------------------------------------------- 

Mud         : Rogue MUD
Code Base   : [Unknown] ROM 2.4b6 Derived Rogue Codebase
Telnet      : rogue.dyn.dhs.org 3033 [209.61.155.105]
WWW         : http://rogue.dyn.dhs.org/
Description : 

 Rogue MUD is a heavily modified derivitive of ROM. To most
that means it's colored with fruity colors, and all the
messages are changed.. but not with Rogue. The colors are
consistant to highlighting special things only, the code
is massivly altered and enhanced with C++ with many popular
features such as OLC, Social/Help Editor, Multiple Greeting
messages, Web HTML Functions (Who and Wizlist), full Pueblo
image support, Full Pueblo/zMUD (MSP) sound support, an
automapper for rooms, a few new useful skills, an enhanced
Hero system inspired by Age of Everlasting's own infinite
hero levels, special staff commands, staff permission based
commands, and so much more!

Stop by and see the difference!
-Mendanbar
 
                ----------------------------------------------- 

Mud         : Rogue Trader
Code Base   : [Unknown] Trade Wars Engine, Modified
Telnet      : roguetrader.dyndns.org 23
WWW         : http://roguetrader.dyndns.org/
Description : 

  Rogue Trader is a game loosely based on the Warhammer 40K universe 
created by Games Workshop. We use the Trade Wars platform for the engine 
to run this game. We are constantly making improvements to the gaming 
environment, and taking suggestions from our players.

Rogue Trader is a Space Merchant type game, where you can own a planet, 
destroy other traders, or create a massive trading empire. We have 
incorporated the troubles found with in the Warhammer 40K Universe. Orks, 
Tyranids, Chaos, and Eldar to name a few, and have tried to make it as 
authentic as possible. 

First time players, and veterans to the 40K universe won't be disappointed.
 
                ----------------------------------------------- 

Mud         : Rogue Winds
Code Base   : [ResortMUD] Rogue Winds 3.0b (almost entirely re-written)
Telnet      : rwind.dhs.org 5000 [64.242.77.131]
WWW         : http://rwind.dhs.org/~rwind/
Description : 

Enter the Nexus, the center of the universe and link to
a myriad of other worlds. Ages ago, the Nexus of Torn
Elkandu was built by powerful mages known as the Elkandu.
These mages are immortal, reincarnated upon death due to
their powerful magic. To this day, these mighty wizards
seek to explore or conquer the other worlds.

Roleplaying is strongly encouraged in our levelless,
classless environment. The Smaug codebase has been improved
to the point at which it is barely recognizable as Smaug.
Every day, new features are being added. We welcome you to 
join us in rich opportunities for roleplaying.

Our MUD has recently undergone drastic changes, having
almost entirely re-written major parts of the code, and 
completely removed all remaining traces of levels from the 
code. Now that much of the new code is complete and the 
major bugs  fixed, the MUD has stabilized and random 
crashes are infrequent.
 
                ----------------------------------------------- 

Mud         : RogueMUSH
Code Base   : [MUSH] PennMUSH version 1.7.4 patchlevel 8
Telnet      : sands.steelemountain.com 3579 [207.173.44.201]
WWW         : None
Description : 

  Our MUSH is where the seedy side of RP flourishes! Pirates, thevies,
assissins, greedy merchants, lady's of the night, slaves, and the lik all vie
for a piece of the pie on the Island of Kragg and it's Trader's Haven of
Freeport. Guilds run the goverment here and thus there is always 'something' in
flux, be it power or money, or both.

  We offer a uniquely structured place for Adults to Role Play without fear of
offending or subjecting a minor to mature scenes. We pride ourselves on the
open relationship between the Staff and the Players. More often than not the
Wizards will 'drop-in' at just the right time to help keep rp exciting or aid
in the continuation of a TP. We also offer Quests, talior-made to the
development of your character or your tp.                                       

Our MUSH Mission: Never a dull day on RogueMush!
 
                ----------------------------------------------- 

Mud         : The ROMP
Code Base   : [Rom] 2.4b6
Telnet      : romp.dhs.org 9000 [24.112.221.210]
WWW         : http://romp.dhs.org/romp/
Description : 

  The ROMP is a Fantasy/Medieval world which is currently
being designed.  We offer (and will make available) many 
features such as color, questing, clans/guilds (clanned pk),
bounties, extended races, (extended classes to come), 
non-standard skills and spells, and in general a good 
enviornment.

We are currently seeking builders to assist in creating a 
100% unique world.  Experience is perferred, but not 
required.  Interested in building for experienced immortals 
with the know-how to design a great MUD?  Then stop by and 
check us out.

(At this time we are not open to the general public.  The 
source code is ready to go public but we need builders to 
assist in designing the world.)
 
                ----------------------------------------------- 

Mud         : RoninMUD
Code Base   : [Dikumud] Modified Diku Gamma
Telnet      : 66.170.96.68 5000
WWW         : http://www.roninmud.org/
Description : 

   Hack!? Slash!? Of course, we're DIKU! While at lower       
levels we're a 'run of the mill DIKU', we have some beautifully
crafted areas with plenty of puzzles and intrigue that are
available to the more powerful characters.

Other features include:    
 1) ANSI color, fully customizable and user realizable.  
 2) 10 Classes -- plenty to offer for any player style.  
 3) Active player base, usually 30-40 players on during  
    peak hours.  
 4) Ronin offers week-to-week change -- we're in a  
    constant state of flux.  
 5) Meta system to trade experience for stats/hp/mana
 6) Subclass system -- choose a path and specialize in an
    area of types of skills/spells
 7) Autoquest system -- gain points for Meta or Subclass
 8) Nearly 8 years on the Internet -- incredible game 
    complexity!
 
                ----------------------------------------------- 

Mud         : RooksMUD
Code Base   : [Circlemud] Heavily modified
Telnet      : rooksmud.circlemud.net 4000 [24.115.89.60]
WWW         : None
Description : 

We are a no-nonsense MUD, encouraging a mature blend of RP and hack/slash
with code to back it up.  You will findall the standard features that are
common to MUDs nowadays, tastefully done, along with an excellent variety of
more unique elements.

 * Event-based spellcasting and a slot-based memorization system (a level-up
   in sophistication from the mana-based system)
 * Mounts, psionics, and ranged weapons (from bows to throwing daggers)
 * A comprehensive trap-laying system for thieves
 * Racial innate abilities that diversify the races you can play
 * Wraiths, skeletons, zombies, spectres, and vampires all for your
   necromancy and corpse-animating pleasure
 * A mob AI that will put fear into your playing
 * Player corpse saving across reboots and crashes
 * Elemental defenses/offenses and roundless combat with a flexible,
   rewritten group system
 * Zero immortal politics and a very receptive administration (the reason
   for this you'll have to log on to find out)
 *** A lot more and more to come: Be one of the first to kick things off.
 
                ----------------------------------------------- 

Mud         : Round Table 3
Code Base   : [LP] LPMUD 3.1.1 - DR
Telnet      : rt.foobird.net 2222
WWW         : http://communities.msn.com/theroundtable3.html
Description : 

   Round Table 2 is one of the longest lived muds still in
existance. We offer players a large detailed world, built
over the past 10+ years. Each character is unique as you
can choose from a number of different races, guilds, and
hundreds of skills and spells to specialize in and build
your character they way you want.

   The wizards here are friendly, and attentive; always 
willing to help a newbie with the basics of mud use and
combat. Please stop by and try out our guest account to see
if this mud is the one for you. We feel that you will find
the depth of the world and the friendly players make for a 
good experience.

   We look forward to seeing you there if you are new to our
realm, and welcome you back if you are an older player from
years ago who has lost his way.
 
                ----------------------------------------------- 

Mud         : RPG Basement
Code Base   : [Custom] n/a
Telnet      : Use Homepage
WWW         : http://www.geocities.com/rpgbasement/
Description : 

  A lively RPG community with hundreds of active players. Friendly
immortals who love to chat are always in stock here. An infinite world 
where anything can happen and often does. Check us out. I promise 
you won't want to leave!

- Final Legend
 
                ----------------------------------------------- 

Mud         : RubbeRoom
Code Base   : [LP] bastardized gratuitously
Telnet      : rubberoom.yi.org 6969 [63.94.216.199]
WWW         : None
Description : 

  Need a break from every other boring old mud out there?
Ever thought you were going crazy and belonged in a mental
institution?  Ever wanted to join a guild that met your
needs (schizo, necrophile, etc)?  Ever wanted to play a mud
so bizarre you will wonder what makes you keep coming back
over and over?

RUBBEROOM!

The object of rubberoom is you are a patient in a mental
instiution and you must get as crazy as possible.  You
havent played a mud until you have fought in a domain thats
forged from a bad acid trip, slaughtered children in a
daycare or wrought distruction through a vegas casino
junket!

We garauntee that you will be able to say to
yourself, 'Self, of all the muds I have ever played, this
is one of them!'
 
                ----------------------------------------------- 

Mud         : Rukbat MUSH
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : mushland.com 9999 [216.22.215.52]
WWW         : Http://rukbat.mushland.com
Description : 

         *WE ARE NOT A MUD - NO KILLING DRAGONS*

We are a Roleplay MUSH, themed after the 'Dragonriders
of Pern' novels by Anne McCaffrey. We have permission from
the author and are currently open for play.

We have Holds, Crafthalls and even Weyrs you may join.
We welcome all and encourage prospective players to read
the novels if they haven't already, as they explain the
theme in ways nothing else can! 

MANY HIGH RANKING POSITIONS STILL OPEN! - Including, but 
not limited to: Lord Holder, Lady Holder, Craftmaster,
& Craftsecond !!
 
                ----------------------------------------------- 

Mud         : Rule the Dawn
Code Base   : [Rom] 
Telnet      : 65.7.69.70 4466
WWW         : None
Description : 

 A pk/rp MUD, Rule the Dawn is a mud that divides its playerbase amongst 
three different kingdoms. 

For the killer:
   Kills and Deaths of all players are recorded
   Hall of Heroes shows top player killers in the game
   News channels bring shame to those that are conquered!
   Possess the Ancient Big Stick and be known throughout the lands.
   Trophy list keeps a record of your kills.
   Superlatives kept of the shamed and the famed.

For the roleplayer:
   Achieve exotic fortunes through your knack for treasure seeking.
   Find a soulmate and get married.
   Search for long lost books that hold the knowledge of new skills.
   Automated auctioning system
   Mail system allows correspondence between kingdoms.
   Create a clan that will go down in history!
 
                ----------------------------------------------- 

Mud         : Rupert
Code Base   : [MOO] 
Telnet      : rupert.twyst.org 9040 [64.192.106.229]
WWW         : http://rupert.twyst.org/rupert/
Description : 

   Rupert is a text based virtual environment dedicated to the humor of
Douglas Adams' Hitchhiker's Guide to the Galaxy.  Rupert houses the
official SunNET distribution, a networking application that can be used to
connect other virtual environments.  We have a free player creation and
programmer policy and multiple players are permitted upon request.              
 
                ----------------------------------------------- 

Mud         : RushMUD
Code Base   : [LP] 3.1.2/2.4.5 COMPAT
Telnet      : 194.109.250.47 5317
WWW         : None
Description : 

  This is the RushMUD, for those that have been there before. It is
currently still rather small, and welcomes new players to come and
become wizard. It is the original lpMUD code, with the original lib,
but we do have some new and fun quests as well as a newbie area.
Currently it is set in a fantasy style setting with electricity, but
for those wizards that would like to code something new: we do allow
for different realms and are setting up a way to move between them
with automatic item change.
 
                ----------------------------------------------- 

Mud         : RUST
Code Base   : [MUSH] TM 3.0p2 
Telnet      : rust.exoteris.net 1800 [65.160.204.132]
WWW         : http://rust.exoteris.net/
Description : 

  This is an amalgam of ideas that have collected in various
dusty corners over the years. Finally, after many false starts
I am picking up the pieces, and putting them all in one place in
the hopes that they will mesh well, and be joined by new ideas
which will all flourish together. This is an attempt to make the
most of the environment, from both a technical and creative
standpoint. There's no one particular genre or theme; an attempt
will be made to support a variety of atmospheres, allowing for
crossover where feasible and desired, and providing boundaries
where necessary. The only requirements here are an open mind and
the ability to respect.                                                         
 
                ----------------------------------------------- 

Mud         : Ryksyll MOO
Code Base   : [MOO] 1.8.1
Telnet      : moo.ryksyll.com 8888 [208.181.127.99]
WWW         : http://moo.ryksyll.com:8889/
Description : 

  Ryksyll MOO is a relatively new world.  Its been in the
construction phase for the past year.  It is an adult-
restricted game, though not necessarily adult oriented.  
CyberSex is allowed in most semi-public areas, and in most 
public areas as well.
 
Ryksyll MOO is a strongly themed and Roleplay intensive game.
It is based on the world of Mycle which is the foundations for
some books in progress.  The stories can be found at
http://rylksyll.com/~durpost/
 
We're not fully coded, or fully built, but a game like this is 
hardly ever done, we're constantly improving.  We're still
looking for builders and coders.  But a MOO like Ryksyll is never 
fully coded.  There is a Windows setup program that is being created 
that does NOT replace a mud client, instead it helps people build 
and describe their characters.

Characters must be requested from the webpage at
http://moo.ryksyll.com:8889/request/.
 
We offer mutliple guilds and temples to join, as well as several
different species.                                                              
 

o=======================================================================o
                        Muds Beginning With: S
o=======================================================================o


Mud         : SacrificeMUD
Code Base   : [Circlemud] Highly Modified, 3.0 bpl17
Telnet      : sacrifice.xidus.net 4100 [64.124.186.158]
WWW         : http://sacrifice.xidus.net/
Description : 

 Sacrifice is a detailed, role playing world where people
can level from quests as well as killing. Role playing is
active and there are strict rules on use of channels,
descriptions and actions. Clans are offered dependant on
religion and alignment. Guilds are economy based
and have the unique ability to gain guild levels from
tithing experience to your guild and gain guild skills from
those guild levels. There are over 60 classes in total, 
over 3 tiers, 300 levels, plus remort abilities. Over 60 
races and subraces all with their own unique abilities.
We now support a new combat system, which fully allows 
ranged combat. This is based on the D&D style of grouping 
where the frontline is held by warriors, and clerics or 
mages never have to enter hand-to-hand combat, yet still 
gain an equal share of the experience. You can even become
a Baron and own your own city, build houses and statues 
within your city, create temples and Gods, or serve beneath 
a Baron as a Lord, Knight, Squire or Councillor.

Whatever you want from life, Sacrifice can offer it to you.
 
                ----------------------------------------------- 

Mud         : SaevenX : The Dark Sky Project
Code Base   : [Mythran] 98% custom codebase
Telnet      : slayn.net 9999 [206.124.140.114]
WWW         : http://www.slayn.net/~saeven/
Description : 

           ==== DEMONS vs MORTALS vs ANGELS ====

   SaevenX is still in its early infancy, almost 10 months
in the making now, it started as a Mythran codebase that
over time, has had most every stock piece removed.

   Totally radical event handling systems and combat 
calculation engines, and the framework of a production 
based economy will make for a very interactive world where 
the individual players will have real impact on the world 
and its geography.

   A game of good vs evil, of hatred vs altruism, finally a 
comment on the insinctive struggle we are all a part of in 
everyday life, SaevenX will be a truly intense learning 
experience for many, on what is most likely the fastest and 
most efficiently coded mud engine you have ever seen.

   Visit our homepage for more information, and feel free 
to drop by.

Saeven,
Adventist of the Dark Skies
 
                ----------------------------------------------- 

Mud         : The Saga of Millenium
Code Base   : [Rom] 2.4 (Heavily Modified)
Telnet      : ns2.vic.com 9000 [206.31.139.11]
WWW         : None
Description : 

  The two observers walked calmly past the fanatic guards and their watch
dogs without disturbing so much as a spec of dust.  Not a single being in
the hallway, man or beast, suspected their passing.  They walked into and
through the grand throne room, through the locked doors and magic wards
undetected, into the inner-most sanctum of the most protected man alive.
The two observers walked up until they stood within inches of their
victims, yet they held no fear of discovery.  Having accomplished this
impossible feat, not the most difficult by far of the things they would do
this day, the two took a moment to relax and watch the scene unfold...
 
... come to our realms... finish the story...
 
                ----------------------------------------------- 

Mud         : Sanctuary
Code Base   : [MUSH] TinyMUSH 3.0 gamma
Telnet      : sanctuary.wolfpaw.net 5555 [216.18.90.20]
WWW         : http://sanctuary.wolfpaw.net/
Description : 

  Sanctuary is a place dedicated to those who love BDSM and 
to welcome those who want to learn more. 

Our staff is devoted to creating a warm, friendly sanctuary... 
a place to meet others who share your interests. 

-------------All players must be 21 or older-------------

The cornerstones of Sanctuary are: 
* A warm, welcoming place devoted to BDSM 
* The privacy of our players 
* Consensuality & consideration of others 
* Aiding anyone interested in learn more about BDSM from
   novice to pro 

We focus on the many real life elements of BDSM practice. 
This includes discussing a wide variety of subjects (both
BDSM & mundane), classes about practicing BDSM beyond the 
screen, & much more. 

Roleplay is welcomed as it is a component of BDSM play. 
Also, it allows people to explore thing buried deep within
them in a safe way. 

For character requests: http://sanctuary.wolfpaw.net/requests.html
 
                ----------------------------------------------- 

Mud         : Sanctuary of the Forsaken
Code Base   : [Rot] (Heavily Modified Rot 1.4 + Rot 2.0)
Telnet      : mifx3.ipoh.org 4000 [24.113.118.216]
WWW         : None
Description : 

This is a mud that welcomes all new players as well as builders. We have a 
group of friendly immortal staff who are willing to answer questions regarding 
the game. We also welcome ideas/suggestions/comments from players who can post 
them in the ideas board. But most important of all, players are here to relax 
and enjoy. So just hop in and make your stay enjoyable. 
These are some of the features that we offer: 

 1) 131 levels with 4 tiers of classes (5th tier still in progress) and 47 
    races - with Racial Languages and Skills 
 2) Over 300 skills, spells and songs (bards still in testing) 
 3) OLC (On-Line Creation System) heavily modified to take advantage of 
    extensive features unique to Sanctuary of the Forsaken
 4) Enhanced Arena System, War Arena system and Optional PK System and enhanced 
    Battle Styles (Known as Stances in other mud codes)
 5) D&D Alignment System, Advanced Clan System,  AutoQuest System, Note system, 
    Marriage System and Auto Auction system
 6) Quests run by Imms, roleplay strongly encouraged and rewards are given for 
    good roleplay.
 7) Auto help channel system for newbies or newbie helpers to provide information 
    that are not found in the help system
 8) Savable inn rooms available for players to store some of their items. 
 9) Magical Stones for weapon/armor attachment, summoning cards of mobs and 
    war tokens are occasionally found in mobs kills
10) and lots more unlisted cause you need to play to find them out. 
 
                ----------------------------------------------- 

Mud         : The Sanitarium
Code Base   : [Rom] Rom 2.4b6
Telnet      : the-sanitarium.com 6666 [216.63.21.210]
WWW         : http://www.the-sanitarium.com
Description : 

   The Sanitarium is a development project of two professional
programmers with mudding backgrounds.  The game is open to all,
but development occurs in spurts.  We're not concerned with
attracting players, but you can play if you want.
 
                ----------------------------------------------- 

Mud         : Sanity's Edge
Code Base   : [LP] CD.04.06 Driver / CD.00.30 Lib (Heavily Modified)
Telnet      : sanitysedge.com 2020 [64.165.56.211]
WWW         : http://sanitysedge.com/
Description : 

 Sanity's Edge is a cyberpunk genre mud set in the decaying center of Edge
City. Two sides of life are vividly depicted, the rich, opulent life of the
corporations and the wretched squallor of the street. The year is 2026 and
local politics have been effectively controlled by the corporations, led by
the dominating Cybernetic Matrix Designs corporation. The glittering CMD
building looms brightly at the center of downtown, but not far away the
seedier aspects of life hide in run-down apartment buildings and shadowy
alleyways. Street gangs stake out territory, and are always looking for
more cannon fodder like you to join their ranks. Just remember, it's a war
out there, and you never know when you might get caught in the crossfire.
Crime is on the rise, and netrunners are the wave of the future, becoming
the backbone of the crime scene with their intimate knowledge of the Net.
Safety has become a thing of the past; you may find yourself assaulted by a
street kid with a switchblade or an irate shopowner with a sawed-off
shotgun. But with a little luck and some smarts, you might fight your way
to the top -- even into a corporate job. And then you'll only have one
thing to worry about, your CredCard -- never leave home without it.
 
                ----------------------------------------------- 

Mud         : Sanity's End
Code Base   : [GodWars] Sanity's End V1.0
Telnet      : mediamuds.com 2000 [64.242.77.176]
WWW         : None
Description : 

~***********************************~
Welcome to the new age of Sanity.
Here you will find Major pkilling
With a variety of classes including
Demon,Werewolf,Drow,Ninja,Vampire
Monk,Battlemage,Hobbit,Giant,Tanarri
Shapeshifter,Spider Droid,Samurai,
Undead Knight,Angel,Lich,Fae,Drone
There has been many changes in the
Godwars code including a new quest 
system. We hope to see many people 
here and bieleve that the original 
players of dystopia will enjoy this
throughly.
~***********************************~
 
                ----------------------------------------------- 

Mud         : Satan's Battle
Code Base   : [GodWars] Dystopia 1.2.7
Telnet      : lane.fleamuds.mine.nu 4000 [62.4.22.155]
WWW         : None
Description : 

-=-=-=-=-=-=--=-=-=-=-=-=--=-=-=-=-=-=--=-=-=-=-=-=-
   Satan fulfills his destiny! On the trip to
    kill as much as possible of those fucking 
     christians! And you are inbetween, only
       your sword by your side...
   Join us! We have a nice theme, friendly 
    imms and we would be glad catching you
     in the mud! -The Immortal Crew.
-=-=-=-=-=-=--=-=-=-=-=-=--=-=-=-=-=-=--=-=-=-=-=-=-    
 
                ----------------------------------------------- 

Mud         : Savage Wars
Code Base   : [Rot] Modified
Telnet      : 216.162.171.221 3333
WWW         : http://sw.crodo.com/
Description : 

  The world of Thera is gone! What exist now is a realm known
by mortals as Dominaria. This new realm is full of mystery,
adventure & peril around every corner. Savage Wars brings
to life a new era and a new mudding experience. 

The question remains.. 

WHO..WILL HAVE THE POWER? 

This realm is always changing, when you return, there will
always be a new challenge waiting...... 

Savage Wars: Dominaria has been through a lot and now along
with its sister mud Savage Wars: Utopia, it is opening its
doors to all who dare to venture in.
 
                ----------------------------------------------- 

Mud         : SC: Heart of the Empire
Code Base   : [MUCK] ProtoMUCK
Telnet      : scross.homeip.net 1234 [changes]
WWW         : http://southerncross.virtualave.net/
Description : 

 Southern Cross, Heart of the Empire, a precarious balance
between what was and what will be. In an ever changing land
where intruge rules and stability is sought. Will you
decide to cast your fate in with the Empire? To stand with 
the Prelate, or simply find a place in the swirling world 
of politics, slavery and magic. Where humanity strives to 
continue in the face of all that is and will be, where will 
you stand?

Final Fantasy with a Furry Twist. Set 1003 years after 
Final Fantasy 7, join in this Renaiscance style world, 
three major forces clashing for control, seen through the 
eyes of the most agressive, The Empire. Detailed world and 
RP system, helpful and friendly staff that`s just dying to 
help you get going. We`re looking for mature RPers who can 
create three dimensional characters who are interesting for 
reasons outside of just being unusual or having big stats. 
Rewards are given for well thought out backgrounds.
 
                ----------------------------------------------- 

Mud         : Scale Towers
Code Base   : ROM 2.4 (Heavily Modified)
Telnet      : towers.crusoe.net 1234 [206.136.64.30]
WWW         : http://towers.crusoe.net/
Description : 

   Scale Towers is a heavily modified ROM 2.4 based mud.
We have a completely original theme, for the Administration
felt a booked base mud has too many restrictions. We are a
new and upcoming mud, that still needs many new areas. If you
have experience with online creation and/or mobprogs, feel 
free to check us out and talk with one of us about helping us 
create a perfect world.
 
                ----------------------------------------------- 

Mud         : ScalesMUCK
Code Base   : Fuzzball 5.63 (modified)
Telnet      : tassmoj.ctrl-c.liu.se 8887 [130.236.252.41]
WWW         : None
Description : 

   This is a muck that was made for those that love the scaly 
at heart. Furrys and others are encouraged to play and build a
world for themselves. To get away from the furry only worlds. 
Build a home, come build a life

We would love to have you there to make new friends that love 
the same things you do.
 
                ----------------------------------------------- 

Mud         : Scattergood School for the Magical Arts
Code Base   : [MOO] 
Telnet      : moo.d2g.biz 1111 [12.235.113.245]
WWW         : http://sgmoo.tripod.com
Description : 

 Scattergood MOO is a Harry Potter based role-playing game in which players
take on roles as students in a school stationed in Colorado, USA. The MOO is
based off of Rowling's theme but with a few things different; we've     
separated from Hogwarts by removing Houses, adding a unique Advisor system 
(like counselors), changing several IC rules, and revamping the theme so that
Voldemort has not and will not ever come to power.

Stationed in 1990, Scattergood School is a magical school located in the
mountains of Colorado. Staff (teachers) are currently being hired for    
the completely original side-school Schiller Academy. This is an area where
the Dark Arts are taught freely to students as well as their other studies.
As it is an extra, it is available only for players on accepted
aapplication, and mainly used for Tiny Plots (major/minor events in the 
storyline.)

Scattergood is a newbie friendly MOO, but we require players to adjust   
quickly to the use of top-notch roleplay and English skills. Mentors are 
available for those who need help, but will make no exceptions for any player
when they're setting up their characters - describing themselves and  
setting up histories.
 
                ----------------------------------------------- 

Mud         : SchMOOze University
Code Base   : MOO
Telnet      : schmooze.hunter.cuny.edu 8888 [146.95.128.7]
WWW         : http://schmooze.hunter.cuny.edu:8888
Description : 

   SchMOOze U. was established in 1994 as a place where people studying
English as a second or foreign language could practice English while sharing
experiences with other learners and practicers of English. Although schMOOze
was founded with the ESL/EFL student in mind, it welcomes all people interested
in cross-cultural communication.
 
                ----------------------------------------------- 

Mud         : Scimitar
Code Base   : Circle 3.0bpl11
Telnet      : drscape.com 23
WWW         : http://www.drscape.com
Description : 

   Scimitar is a long-running multi-user adventure game.  Your goals in Scimitar
are to attain higher levels of experience in your field, participate in quests
to rid Boldhome of evil, and most importantly, to have fun.
 
                ----------------------------------------------- 

Mud         : Scions of Meridian
Code Base   : [Custom] 
Telnet      : Use Homepage
WWW         : http://www.virage-entertainment.com/
Description : 

 Scions of Meridian a game devoted to the preservation of the text based
game so if you are looking for a fancy 3D game this is not for you. If, on
the other hand, you are looking for a game that will bring adventure,
friendship, and a purpose for playing, you have found your game. We offer
challenging lands, wars, deep character development, newbie friendly staff,
and limited evolution of races among other things. Areas and Zones will be
constantly evolving to reflect the RP of Players.
 
                ----------------------------------------------- 

Mud         : ScryMUD
Code Base   : C++ (Custom)
Telnet      : scry.wanfear.com 4444 [207.212.57.47]
WWW         : http://scry.wanfear.com/
Description : 

   This is the realm of a post apocalyptic earth. Magic has
resurfaced, seeped into the cracks of the shattered earth.
The Apocalypse almost destroyed Humans, but they survived,
and changed, and new peoples appeared on the earth. The
graceful elves of the woodlands, the stone dwelling dwarves,
the solitary, nature loving anitre, the strong, if dim,
ogrue, and the impish darklings. As is their nature, the
new and ancient peoples divided up the land, peacefully at
times, bloody at others...

    Come shape the developing realm of ScryMUD!

NOTES:
    We offer our own Java Client (Hegemon), and the
source code to both the ScryMUD server and Hegemon is
on the web page.  We also support standard telnet
connectivity of course.
 
                ----------------------------------------------- 

Mud         : The Sea of Storms (Smaug)
Code Base   : [Smaug] Heavily Modified Smaug
Telnet      : tsos.rarcoa.com 7070 [216.233.6.164]
WWW         : http://tsos.rarcoa.com/
Description : 

   The Sea of Storms is a new Wheel of Time MUD based on heavily 
modified SMAUG and primarily focused on role play.  The code is 
designed to emulate the world created by Robert Jordan in exquisite
detail and provide the basis for an in depth role playing environment.

Features include an unique channeling system, taint for male channelers,
addiction for both male and female channelers, strength and skill 
differentiation between male and female channelers, a form system for
four different weapons with 120+ forms, 60+ weaves and 50+ skills.  We
also have multi-guilding, color customization, weapon and armor forging.
Other features are a dreamworld, wolfkin, angreal, and ter'angreal.

Creation is talent based, and development is primarily based upon use and
observation of skills, weaves, forms and flows; there are no levels.  An 
unique feature of areas is the way they are linked together.  Instead of 
building a lengthy and boring network of roads and wildnerness between
towns and major areas, they are linked through an overland map.
 
                ----------------------------------------------- 

Mud         : Seasons of the Wolf MUX
Code Base   : [MUX] MUX 2.1.0.17
Telnet      : seasons.mux.cx 1969 [64.35.57.48]
WWW         : None
Description : 

 Welcome to Ashirion, the World of Seasons. It is set
on the mythical world of Ashirion, a place with its
fair share of problems, one of these being the fact
that the Sphere is broken, aka sundered, this means
that like a real planet if you viewed it from space
you'd see a broken ball of glass held together by
some heavy duty magical effects and lots of prayer,
held together by the waystones.

There are so many so many interactions and levels of
power on the world from the various groups and races.
On top of them all are the Noble Shakari, the Wolf
people who can shift their forms. Against them are the
forces of the Void and the Risen who constantly
threaten the balance of law and chaos within the sphere.
 
All is quiet on the face of Ashirion and the races
put their lives back together after the events that
changed their world so dramatically. But all is not
well, a great darkness gathers and the forces of light
will be challenged once more by a power that sleeps in
stone. The Shakari and the Eldrin, the Felin, Human
and the Fae all of them will be put to the test soon
enough as one man's ambition opens the door to a secret
that should have been locked for thousands of years
in the dark.                                                                    
 
                ----------------------------------------------- 

Mud         : SecretDestroyer MUD
Code Base   : [Rom] Modded for months
Telnet      : 209.218.184.94 4001
WWW         : None
Description : 

Features:
- 9 classes - 5 base classes, 4 remort classes.
Remort classes are powerful, and can only be chosen after you remort once.
- Unique skills/spells. All classes have a skill/spell that sets them apart
from each of the other classes, so you'll want to play them all!
- Remort system lets you keep all your previous skills/spells from remort to
remort, allowing you accumulate every skill/spell in the game by Remort 9!
- There is a hardcore mode of play, in which if you die, you are deleted.
- Choice of if you want to be a PK character or not in the character
creation.
- Unique socials. Tired of muds with the same old blah socials? Well we've
got mostly new, odd, crazy ones!
- Questing is fun, not overly tedious. The wait between quests is 3, and the
wait after quests failed is 1. The quest items are very useful.
- Other fun features such as: Token based gambling system, bank, corpse to
armor mob, restringing, and of course clans.
 
So if you're looking for a new mud to play on, come and give us a shot, we
don't disappoint.                                                               
 
                ----------------------------------------------- 

Mud         : Secrets of the Mist
Code Base   : [Smaug] Smaug 1.4 Modified
Telnet      : bark.coyotes.org 8000 [24.17.172.192]
WWW         : None
Description : 

   The MUD which you now look upon has taken much larger steps
at getting larger.  We now have others helping us  and dedicated
Web Page.  Weekly we ussually have some new addition to the
MUD for the players to enjoy.  Right now we are still in the
testing phases and will be for quite some time.  We ask all 
that are willing to help or just wanna  have fun, please, join
us and do give us your suggestions so that we may make a MUD 
that most players will enjoy the time they spend in a dedicated 
MUD as ours.  We enjoy hearing from the players and we reward
those that are most helpful to us.  Please check out the
'Secrets in the Mist'

 Secrets in the Mist is a Fantasy based MUD that is 
there for the player and has many orginal ideas being implemented
into it.  We have an Item that 'I' have never seen done in  my time 
of mudding...  We are a special area which also I have never seen done 
before which many will like.  You may look to see the 'Mists' coming soon. 
Do check things out.

We are in Current need of these positions:
-Coder (Experience Needed)
-Players Players Players (We are an always changing
MUD because we want to hear from our players and we want them to make 
suggestions.  Thank you.
 
                ----------------------------------------------- 

Mud         : Seeds of Hate: Sojourn
Code Base   : [Custom] Seeds of Hate modified
Telnet      : fleamuds.mine.nu 3333 [62.4.22.155]
WWW         : None
Description : 

 This is Seeds of Hate base, open for testing right now
so there will be a pwipe eventually, will update this
descript after it is ready.

Classes for test-Ghoul Warlock Thief Demon Skyblade Mage
Wolfkin Swordsman Warrior Drow Dark Knight Knight Draconian.

Old godwars quest system removed, uses gold for equipment
and training. Also has a level system.
 
                ----------------------------------------------- 

Mud         : Seeds of Hate: Swords and Sorcery Edition
Code Base   : [GodWars] Dystopia chewed up and spit out.
Telnet      : happyhosting.com 2500 [205.133.156.18]
WWW         : None
Description : 

  Take all your experience, expertise, and wisdom about
godwars and PUNT.  You've never played anything like this
before.  Our mud has so many renovations, I cannot even
begin to list them all here.  And the codebase in my eyes
isn't even near reaching its full potential.  We offer:

* A completely original, and new world to play in.
* An extensive tier based PK system to maximize killing.
* A unique, original gold and shop system.
* NO monotonous questing.
* 5 class levels to advance in.
* Weapon proficiencies.
* Unique cross-class skills to forge 300+ different items.
* 13 completely original base classes, each with 2 improve
variations (39 classes total, but only base classes are in
at the moment).
* Mobs that fight back!
* Cities, invasions, taxes - oh my!
* Detailed and FUN items.
* Completely customizable exp system.

And much more.  We want to give back to the godwars
community what will be a very nice MUD.  I can
guarantee you when we open for ptesting, the mud will be
bugged and unbalanced, so hang in there, we won't let it
stay that way.  
             Regards.   -Trent, Chino, and Chrono
 
                ----------------------------------------------- 

Mud         : Sentience
Code Base   : [Rom] Highly customised ROM
Telnet      : sentience.megacosm.net 9000 [208.211.146.89]
WWW         : http://sentience.megacosm.net/
Description : 

  Sentience is an alternate reality designed for entertaining people of 
all interests. It has a basic plot of good versus evil, with emphasis on
roleplay. Subsequently the balanced player killing system is oriented
around alignment. The world contains virtual wilderness, and is constantly
changing. Players can choose from an extended race selection, however, the
available classes are limited so that game balance is maintained between
players. Players may multiclass to a total of four classes and then
achieve a 'Guru' status where they may specialise, introducing variance
between players. Sentience is a highly violent game and player killing is
encouraged, even the gods fight long winded battles. Rather than a clan
system, Sentience uses churches, where players may increase their power by
appeasing the appropriate god, or they may start their own church as a
subsidary of an existing church. Log in and spill some blood :>             
 
                ----------------------------------------------- 

Mud         : Serendipity
Code Base   : [Circlemud] Overhauled - Extended Circle
Telnet      : ironic.betterbox.net 1900 [209.83.132.79]
WWW         : None
Description : 

Hiya! Well, we're finally open for player testing. :)
We offer, clans, guilds, player-killing, quests, cool
spells and skills, and OODLES of rooms to play in.
We won't weave some fantastic story that you have to follow
if you're into roleplay, we believe that is YOUR choice.
We've decided to try to let the players have as much say as
possible in the selection process of Immortals, but hey,
you have to be there to vote. :)

We've decided to make the mud welcome to all tastes. We've
purposely left the stock zones in so those who prefer those
zones can play in them, but we do have MANY brand new zones
that will suit many tastes. :)

There are just too many things to list, and frankly, we
believe the mud will speak for itself. So just come check
us out, you decide if you want to stay or not and become
part of our family. :)

The Serendipity Staff
 
                ----------------------------------------------- 

Mud         : Seyana Online
Code Base   : [Custom] 
Telnet      : seyanaonline.com 4000 [64.168.226.10]
WWW         : http://www.seyanaonline.com/
Description : 

 What is Seyana? No one quite knows for sure. What is 
known about this strange fantasy world is subject to much 
skepticism due to the almost fantastic descriptions of this 
mystical land. Tales have been told of its vast wilderness 
filled with some of the most frightening creatures ever 
storied. There have been numerous tales spun about the 
strange magic that permeates the land, the rich treasures, 
the rare artifacts, and of course the powerful factions of 
monsters that rule much of the world. People have spoken 
about a dark underworld that lies beneath the land, 
expansive cities that can be seen from miles away,
and flocks of dragons who fly through the sky, blocking the 
sun.

Seyana is the proud work of close to a year of constant
development by some of the biggest fans of the fantasy 
genre and we want to share our creation with you. 
Participate in our beta play-testing phase by visiting
Seyana as we enter the first stage of bringing our 
world to life!
 
                ----------------------------------------------- 

Mud         : SeyMoo
Code Base   : [MOO] 
Telnet      : 006.dsl6660150.rstatic.surewest.net 8888 [66.60.150.6]
WWW         : http://006.dsl6660150.rstatic.surewest.net/seymoo/
Description : 

  SeyMoo is set in the future on the planet Jinx, after a
catastrophe known to historians as 'The Big Ouch.'  While
the moo has only been running at this site since March of 
2001 it is a copy of a Moo which has been in existence for 
over 10 years.  Give a group of talented programmers 10 
years and they'll come up with some great stuff.  The 
people are friendly and we welcome new people.  Come have a 
drink in the bar. Play a game of paintball against another
player or one of the paintball robots.  Take the subway to 
the seaside and spend the day on the beach.   
 
                ----------------------------------------------- 

Mud         : Shacra MUD
Code Base   : [GodWars] Dystopia 1.2.3
Telnet      : mud.cl 6969 [146.83.4.3]
WWW         : http://www.mud.cl/
Description : 

  Shacra Mud is based in Santiago de Chile, Chile.We
believe ourselves to be the very first South American Mud
ever. We count with players from all major North and
South American Countries. You may also encounter players
from Spain and Sweden. If you wish to know, the great
majority of us come from Chile,Colombia, Mexico, Argentina
and the U.S.A.

Currently, the Mud has going to be a pure PKMUD. The people
are killing in all areas and this is very funny. Also we
have an ATP PKill Level where age for age we have an Number
One the Best Pkiller of the MUD. Join and kill and be
killed.

(Now in spanish)
SHacraMUD esta localizado en Santiago de Chile. Nosotros
creemos ser el primer mud Sudamericano y que aun sigue
operativo. Nosotros tenemos jugadores de distintas
nacionalidades, unos colombianos, mexicanos, argentinos y
principalmente Chilenos.

EL MUD ahora se convirtio en un PKMUD puro. La gente
disfruta matando a otros jugadores, aunque no siempre es
tan gracioso. Tenemos ademas un sistema de campeonato de
PKillers en donde ao tras ao se elije al Mejor PK del
ShacraMUD. Ven ingresa al ShacraMUD.
Por un lugar mejor donde vivir
 
                ----------------------------------------------- 

Mud         : Shades
Code Base   : Custom
Telnet      : games.world.co.uk 23 [194.205.58.227]
WWW         : http://games.world.co.uk/inshades/
Description : 

   Shades is a traditional MUD along the lines of the original
Essex MUD, and is now 12 years old. For a long time it was
the most sucessfull commerical MUD ever, although it is
now running for free. Its sucess was often credited to its
easy to learn game-play and strong social atmosphere.
 
                ----------------------------------------------- 

Mud         : Shades of Glory
Code Base   : [Rom] Rom 2.4b4 heavily modified 
Telnet      : bb8.betterbox.net 1234 [216.178.14.86]
WWW         : http://SOG.betterbox.net/
Description : 

Come to the land of Thera, where the laws of peace and chaos struggle 
to co-exist. Come to a place where magic is truly an art and where the 
blade is only mastered by the very best. Here, mortals are cunning, 
wise, deadly, powerful, and kind.. and the greatest few rise to become 
the heroes once fabled in stories long lost.  A land watched over by 
the all knowing Immortals.  Always maintaining a balance between good 
and evil, they rule Thera with fists of iron, and hearts of gold. 
Touching, moving, and becoming of what the Old World should be, welcome 
to Shades of Glory.

Shades of Glory has up to 14 races, and six classes to choose from,
and an advanced remort system that allows you to become almost as strong 
as the Immortals themselves, you will never tire of this amazing 
experience. An advanced helpfile system helps to guide new players 
throughout the game, and reminds seasoned veterans of forgotten rules and
commands. Over six clans are available now and with a larger player base
more will become made open to the mortals. With an extremely helpful and
active Immortal staff, there are always people on who are more than willing
to help with your questions and concerns, as well as continually expanding
the MUD and making it a better place for  you overall. 
Shades welcomes you with open arms!
 
                ----------------------------------------------- 

Mud         : Shades of Gray
Code Base   : [Rom] Anatolia (ROM 2.4 based)
Telnet      : sog.me.ru 1234 [194.247.150.50]
WWW         : http://iclub.nsu.ru/mud/
Description : 

 * Multilanguage support (currently english and russian)
 * Advanced practicing scheme
 * 18 races, 12 classes
 * Hunting mobs
 * A lot of Anatolia bugs fixed
 * Also available ports 4321, 4000, 9000
 
                ----------------------------------------------- 

Mud         : Shades of the Past
Code Base   : Custom
Telnet      : sotp.mudservices.com 5626 [206.245.158.252]
WWW         : http://members.tripod.com/~Synjari/shades.html
Description : 

   Shades of the Past (c) 1996 is a role-play oriented multiplayer
adventure game, located at sotp.mudservices.com 5626.

We have combined some truly unique features with mainstream mud
code to create a hopefully enjoyable and entertaining experience.
Our most striking feature may be, that we have an open-end system
which is not based on classes and levels (although those are
implemented) but around races and age. Our code is stable and our
world has undergone rigorous checking. We have a mature, supportive
and creative staff of Immortals who maintain and enhance the game
constantly. Our help files are comprehensive and up-to-date.

We prefer dedicated role-players to hundreds of 'hack-an-slashers'.
While we feature a fully developed combat system, as well as restricted
player killings, our world has been designed around role play. For that
purpose,  we have created extensive history files and story lines
displayed in the game as well as on our web site. Players are invited
to write their own story and to add to the game's history as a whole.

If this sounds interesting to you, please pay us a visit at Shades of
the Past, sotp.mudservices.com 5626.
 
                ----------------------------------------------- 

Mud         : Shades of Time
Code Base   : [Rom] Heavily Modified
Telnet      : shadesoftime.betterbox.net 6900 [209.83.132.91]
WWW         : http://ShadesOfTime.betterbox.net
Description : 

  Shades of Time is a section of history, the new and revised edition 
anyway. Our theme is the past, offering such homecities as Ancient Midgaard
(revised, updated but with much of the same structure), a true Underdark
almost as large as the rest of the mud.  We have actually minimized the
startup class/race options, enhancing the ones we kept, and offering a wide
variety of  split classes later on in character life (5 different forms of
warriors, 3 different forms of thieves etc.).

As a 'pk through rp' mud our first consideration is and always will be
balance between the race/class/cabal options.  We do not care about the size
of our playerbase, rather we strive for quality above all else.  Our
intention is to create a stable slightly 'old school' atmosphere combined
with new skill/spell enhancements that will attract the elite players and
also serve as a true proving grounds for those new to pk.

For those of you who find yourselves frustrated by imbalance,
over-modification (it's perfect just let it be!), cheating etc...this may be
your new home.  It will be a hard violent world, but if have or wish to
develop the skills, you will not wish to be anywhere else.

Currently we are still in the development stage, however you are invited to
drop on by to get a glimpse....                                                 
 
                ----------------------------------------------- 

Mud         : Shadow Flame
Code Base   : [Smaug] Heavily Modified
Telnet      : sf.wolfpaw.net 2700 [216.18.90.30]
WWW         : None
Description : 

We have the elite code and areas.

The world isn't open for players yet but if you want to become a builder 
or a coder, come by and ask.

What we are hoping for is having a unique mud with unque features. 
If anyone wants to play then go ahead but it won't be stable. YET.
This is all the information we are allowed to get out.
The rest is highly confidential :)
 
                ----------------------------------------------- 

Mud         : Shadow Games: D.C. by Night
Code Base   : [MUX] TinyMUX 2.1.12.36
Telnet      : herman.svdltd.com 1776 [207.153.135.130]
WWW         : http://www.stormpages.com/sgames/
Description : 

 The World of Darkness. Vampires rule the cities of man, and move
silently through the night. The werewolves hold the woodlands,
fighting a desperate battle against unspeakable odds. Mages battle
the beliefs of humanity and themselves, struggling to win a war
that's already lost, against others of their own kind. The world is
falling apart all around, and no one can do anything to stop the rush
of it's collapse .. or can they?

We are currently hiring staff in all spheres, code and building.
 
                ----------------------------------------------- 

Mud         : Shadow of Eternity
Code Base   : [Rom] (Heavily Modified)
Telnet      : kyndig.com 7003 [209.61.155.105]
WWW         : http://soe.kyndig.com/
Description : 

 In a world, locked in an endlessly repeating day, the Gods 
themselves collect followers to play part in what has 
become known as the Holy War.  You are one of these 
followers.  When you create, you select the Alignment and 
the God that you follow.  Swaying from this path brings the 
wrath of that God upon you, for they need all the followers 
they can get to fight the war.

SoE is RP Enforced.  Our Imm Staff (Gods) take part in the 
RP of the mud and interact with the Mortals (leveling 
players) and Immortals (Non-leveling players) in an RP 
environment where the same day repeats due to a twist of 
fate.  Even in death, release is not available in this 
world.

Come, gaze into the Abyss that is the Shadow of Eternity.

I await you,
Edge
 
                ----------------------------------------------- 

Mud         : Shadow's Edge
Code Base   : [LP] Nameless Sorrows 1.83 (heavily modified)
Telnet      : bb5.betterbox.net 4200 [209.83.132.70]
WWW         : None
Description : 

  Shadow's Edge takes place in a dismal future, where urban sprawl dominates the
landscape, yet magic has reawakened, along with many of the ancient races.  Coporations
control most of the power in the land, and industrial sabotage is an every day occurence
in this cutt-throat reality.  Adventurers will choose from a wide variety of professions
and specializations such as hackers, street samurais, battle mages and heavy firearm
specialists.  They will be allowed to join clans with other players, and are then able to
perform missions for the corporations.  Fans of the Shadowrun paper and pencil RPG may
feel quite at home here, as our theme has a lot of its base in the game, as well as
various other futuristic fictional worlds.  We are currently looking for creative
area-builders to flesh out the rich and verbose world we have started.  We welcome all
newcomers, and hope to see you at the Shadow's Edge soon.

- The Shadow's Edge admin
 
                ----------------------------------------------- 

Mud         : Shadowbane: A Walk Through Time
Code Base   : [Smaug] 
Telnet      : shadowbane.compuduo.com 2000 [12.224.188.146]
WWW         : None
Description : 

  Shadowbane: A Walk Through Time takes place in medieval times. Long
ago in a distant land. a man called Doom ruled all. There was only one
person whom he feared,  a dragon named Draco. Draco was an emwarrior who
had the power to control time. He used this power to escape from his
enemies and even to change history itself. Slowly, after a time Doom's
reign of terror and power ended and he was banished by his own warriors to
island of the Gastil. There he was forced to slave for his superiors. Draco
took this opportunity to take over and form troops of warriors to take over
the island of the Gastil. Slowly but surely, he began to take control of
the Island of the Gastil...

Centuries from then, when times were good for Draco, Doom rose again.
Draco's strict control of their powerful island had limited military
efficiency and initiative, and Doom proclaimed himself an Emwarrior Lord.
Draco, realizing what was happening, went down to fight the Doom War, which
might take centuries to resolve.
 
                ----------------------------------------------- 

Mud         : Shadowborn
Code Base   : [GodWars] Low 4.0
Telnet      : parabawx.dyndns.org 9000 [216.154.62.47]
WWW         : None
Description : 

  We are currently turing the first part of our testing, the mud will go
through huge changes over the next while, and we hope that while we are
updating the code we can have players on giving ideas as to what might
improve our mud. Also we are currently hiring coders and builders. We need
quite a few of each, if you have any skills in those fields please stop on
in.                                                                            

-The Imms
 
                ----------------------------------------------- 

Mud         : Shadowfires
Code Base   : [Smaug] modified, derivative
Telnet      : shadowfires.mpgsonline.com 4000 [12.230.249.235]
WWW         : http://shadowfires.mpgsonline.com/
Description : 

  It was an age of wonder. An age when the gods walked 
with man and creature alike. Peace filled the land as all 
creatures lived together in harmony. It was during such a 
time as this that chaos entered the world and death and
destruction infiltrated the ordinary lives of all those who
lived. 

Shadowfires has been heavily modified from its original
Smaug codebase. Some of the changes to the original server
include, expansion of the original 65 levels to 750 player
levels and 4 Immortal levels. The player levels are
devided into tiers or 'stages' consisting of 100 Mortal
Levels, 150 HERO levels, 150 AVATAR levels, 150 NEOPHYTE
levels, and 200 ACOLYTE levels each with its own unique
set of skills and abilities. To support this new system
several major changes to the experience and leveling
systems were made to give a more realistic 'growth' to your
character. Also, Shadowfires allows player killing, but it
is restricted. You risk your own neck by doing so. Rather
than just disallowing this sort of activity, the
development team decided to include a bounty system to help
regulate and police anti-social behaviour thus bringing
another level of realism to the realm. 
 
                ----------------------------------------------- 

Mud         : ShadowGate
Code Base   : [LP] ShadowGate 1.5
Telnet      : firedragon.com 6969 [209.161.2.50]
WWW         : http://www.firedragon.com/shadowgate/
Description : 

   ShadowGate is a huge MUD that sticks closely to the AD&D
manuals. We strive to form a community of adventurers with all
aspects of interactions, both positive and negative. Look forward
to prejudice and tolerance, conflict and cooperation, hate and
love. You enter the world of ShadowGate and you forget your other
worlds. Here, you are your character

   Our systems of multi-classing, races, weapon proficiencies,
languages, spells, deities, and required introductions all make
you feel as if the world of ShadowGate is in fact turning and
progressing while you live in it. You are as uniquely a part of
ShadowGate as you are the real world.

   We demand that you role-play. We strictly enforce this as best
as physically capable. We monitor and prevent power leveling
through a variety of means including level relative experience,
level capping, and player removal. We encourage RP through a
system of Avatars, which are DM like players. They are not wizes.
They are players who drive interactive quests through various
abilities and interactively controlled NPCs.

   The ultimate, and perhaps idealistic, goal is to make the
ShadowGate world reflect not only the tabletop world of adventure
and RP, but also those idle times of characters - the times in the
city, spending your gold, reflecting on your adventures. We
encourage any player who wishes to become part of the community
to join us, enjoy what we have, and possibly help us make it
better and move toward our goal. 
 
                ----------------------------------------------- 

Mud         : ShadowHunter
Code Base   : [Custom] runs from browser
Telnet      : Use Homepage
WWW         : http://www.prodata-net.com/chat/gamelogin.asp
Description : 

 ShadowHunter is graphic MUD that is located on lasthalfofdarkness.com 
website - it might not be considered a true MUD type game - although 
players who like MUDs may enjoy this game as well - so i thought i'd 
let you know about this unique game.
 
                ----------------------------------------------- 

Mud         : Shadowlands
Code Base   : [Smaug] [Modified]
Telnet      : shadow-lands.com 4000 [24.8.251.58]
WWW         : http://www.shadow-lands.com/
Description : 

Prepare to enter a world of darkness and light, where an
evil God pits his powers against right. Vanquished once
before, can peace ever touch the land again? Enter a world 
of heroes and legends...

Visit a mud with an original story line, lots of great 
features and a large world, which is ever changing. 

We're established and stable, and we are the home of ORB
the first Smaug Offline Room Builder. 

Visit our world, and see what the Shadows have to offer....
 
                ----------------------------------------------- 

Mud         : ShadowMoo
Code Base   : [MOO] Modified Lambda Core
Telnet      : Shadow.dune.net 9900 [208.139.203.148]
WWW         : None
Description : 

 In the year 2040, the planets of Argon and 
Apterous are descending into darkness, how 
will you survive? You are thrust into a 
world where death has become common place, 
the world... some sick man's dream. Industry 
controls the flow of money, and money 
controls everything. Mercenary groups fight 
each other out of spite, territory, money 
but most of all for power and honor. Those 
who can handle it, join the mercenaries, 
those who can't... try find other ways to 
survive. 

Drug lords prowl the streets, searching for 
new addicts... Clinic workers attempt to 
heal those who are injured in the wars on 
the streets.... Big business sells the 
weapons that fuel the firefights that ring 
out in the night...
 
                ----------------------------------------------- 

Mud         : ShadowRealm
Code Base   : [Rom] Rom24b6 Heavily Modified
Telnet      : shadowrealm.idleplay.net 1313 [166.102.134.67]
WWW         : http://shadowrealm.idleplay.net/
Description : 

   ShadowRealm is currently in Alpha stage. We are letting a
limited number of players log on so that we can debug any coding problems we
have right now before we get 'really' in depth into much farther so we don't
have crashes all the time when we go beta. The world is growing, and will
continue grow, especially when the wilderness code is implemented. We are
also looking for reliable and good quality coders/builders. Coders, we will
only have a max of 2 for now. Builders, this is up to the committees
discression. However, 5 or more is possible. The head coder is currently
working on an 'offline' builder for the mud, as well.

   ShadowRealm will have 100% original areas. New code is
imp'd all the time, so please bare with us if you try to log on, and it's
newlocked or wizlocked. This is for the protection of the players. Please
visit the web site's ShadowBoard for more information on the progress of the
mud.

The Staff
 
                ----------------------------------------------- 

Mud         : Shadowrun - Denver
Code Base   : [MUSH] TinyMUSH 3.0 Patchlevel 2 #83
Telnet      : aelfhame.net 1999 [63.162.71.9]
WWW         : http://www.aelfhame.net/~denver/
Description : 

   Shadowrun - Denver is oriented towards players who have had some experience
in RPing in Shadowrun, whether online or in TT play. It's got a very friendly,
open athmosphere between players and staff, and is intended for people to have
fun, not model a 'realistic' Shadowrun world. To apply, connect to the MUSH,
read the application policy, and follow the instructions there.

   Chargen is finished and open. You can create anything from a gun-toting
Street Samurai to a Rogue Doctor plying the shadows to help who he can and make
a profit. We are using SR3, Magic in the Shadows, the Cannon Companion, Man and
Machine, the Matrix, and some portions of Rigger 3. All character types are
welcome, with no slot restrictions.

   For more information, why not visit our Web site? The document system has
been fully integrated into our home page - you can now view the +news and +help
online without even logging in! You can also use the Java based MUSH client on
our page to log in to the MUSH from any computer connected to the 'net.         
 
                ----------------------------------------------- 

Mud         : Shadowrun Detroit
Code Base   : [MUX] TinyMUX version 1.4 Shadow 1 (Detroit) patchlevel 16 #18 [6/10/98]
Telnet      : detroit.dnaco.net 4201 [207.238.206.51]
WWW         : http://www.srdetroit.org/
Description : 

[Updated 2/2000]

Shadowrun Detroit is a game based on the Cyberpunk game
'Shadowrun 3rd ed' by FASA Corporation. It is a roleplaying
MUX with judged combat and a large number of plots.  150+
active players and 30-40 on a night make for an intense
roleplaying experience. 

Shadowruns are a common experience as is general
roleplaying.  Straight combat, however, is not as common as
in TT due to the restrictions of the medium and the stress
on roleplaying versus rollplaying.
 
                ----------------------------------------------- 

Mud         : Shadowrun Germany
Code Base   : [MUSH] none
Telnet      : germany.dnaco.net 6250 [207.238.206.198]
WWW         : http://cathouse.sindebauchery.net/germany
Description : 

       Berlin: the sprawling, chaotic metroplex where the
only law is that there is no law. The City of Anarchy,
where only the toughest and smartest can hope to survive.
You think you're good, alter? Well, come to Berlin and
prove it, because if you can make it here, you can make it
anywhere. Shadowrunners are in high demand in this 'plex,
what with everyone from the megacorps to the org-crime
syndicates to the gangs, and everyone in between, all vying
for their piece of the pie. But mediocre 'runners don't
last long around here. You wanna stay alive, you gotta be
good, mann.

        Shadowrun Germany MUX is set amid this chaotic yet
lucrative hotbed of the Sixth World, based on the Germany
Sourcebook and incorporating Third Edition rules and 
Expansions. We allow a wide variety of character classes 
restricted or disallowed elsewhere, including metahuman
variants, ghouls, and even shapeshifters. Magical character
slots are available, and other shadowrunner archetypes--
fixers, deckers, riggers, street samurai, mercenaries,
demolitions experts, intrusion specialists, assassins,
melee combat masters, and just about anything else you
could think of--are allowed virtually without restriction.
So come to Berlin, chummer, and see what it's like running
in the darkest shadows to be found in 2061.
 
                ----------------------------------------------- 

Mud         : Shadowrun MUSH: Seattle
Code Base   : MUSH
Telnet      : shadowrun.dnaco.net 4201 [207.238.206.5]
WWW         : http://www.dnaco.net/~shadow/
Description : 

Magic meets machine in 2060, a futuristic world where Orks,
Elves, and Troll walk among us - casting off their Human guises.
Insidous corporations have replacedthe corrupt governments in the
balance of power, and the heroes are the nameless souls who are only known
by the title 'Shadowrunner'.  Be a deadly Street Samauri, a net-running
Decker, a mysterious hermetic mage, or a wisened shaman.  You also have
the option to play any of the other major players in the Shadowrun universe,
such as Mafia, Yakuza, Rocker, Reporter, Ganger, Street Doc, and many other
possibilities.

Shadowrun Seattle has a sophisticated 'Matrix' system allowing Deckers to
explore a seemingly endless array of information hoarding systems.  We also
have an advanced Magic System allowing mages and shamans the ability to
explore the higher mysteries of Astral Space and beyond.

Our MUX has been successfully providing a rich online Shadowrun atmosphere
since 1995. We boast a player roster of hundreds, and are looking for expert
roleplayers to join our game.  We have been written up as being 'quite
possibly the best roleplaying experience on the internet.'

Come see what all of the hype is about!
 
                ----------------------------------------------- 

Mud         : Shadows of an Age
Code Base   : [MUSH] Tiny MUSH 3.0
Telnet      : shadows.xidus.net 4444 [64.124.73.216]
WWW         : None
Description : 

  Shadows of an Age is based on the Wheel of Time series by
Robert Jordan.  Though we are fully surrounded by the world
created by Mr. Jordan, we operate on a divergent timeline which
offers a lot of possibilities for roleplay.  Asha'man are an
active Area on the MUSH and Saidin is cleansed.  But that is
only part of what awaits for our players.  Come help us build
a Wheel of Time MUSH that will be original with the stories
told completely by the players.

Brynne and Ambrielle (Godesses of Shadows of an Age)
 
                ----------------------------------------------- 

Mud         : Shadows of Chaos
Code Base   : [GodWars] Modified Dystopia 1.2
Telnet      : excalibur.inetsolve.com 8500 [198.94.137.24]
WWW         : None
Description : 

We are a new mud, please come and check us out!

We offer stock dystopia classes with a some modifications done to them, 
we also offer their upgrades when you reach that level. We are constantly 
updating and making changes as well as adding areas and classes. So stop 
by and tell us what you think, suggestions are welcome.
 
                ----------------------------------------------- 

Mud         : Shadows of Death
Code Base   : [Rom] 2.4b6
Telnet      : palomino.tamarisk.ab.ca 4000 [216.18.90.6]
WWW         : None
Description : 

  Shadows of Death offers unique RP sessions held by Immortals and Players, 
noted by date. Our RP sessions are encouraged to be formal, yet fun. The 
staff of SoD is welcoming to hire Builders to set the MUD on a 
good pace. If you have questions, comments, or suggestions, drop the 
implementors a note and we'll get back to you ASAP.
 
                ----------------------------------------------- 

Mud         : Shadows of Infinity
Code Base   : [Rom] ROM 2.4b6
Telnet      : shadows.deor.org 7474 [206.245.163.4]
WWW         : http://shadows.deor.org/
Description : 

   We at Shadows of Infinity have been working long and hard to
get SoI up and available for your pleasure.  Our staff is
friendly, we have autoauction installed, clans, and a new
skill/spell system that makes your character more skill oriented
than level oriented, and many other enhancements too numerous to
mention here.  Please stop by soon, we look forward to seeing you.

FireAngel
 
                ----------------------------------------------- 

Mud         : Shadows of the Mind
Code Base   : [Envy] Core server-Envy, but heavily modified since 1995
Telnet      : mud.shadowsofthemind.com 4000 [209.203.236.166]
WWW         : http://www.shadowsofthemind.com/
Description : 

 Shadows of the Mind has been around for over 5 yrs. We have very
dedicated players and a long history, but we recently re-opened.
SOTM2 has some very cool features: unique character creation
where you choose not only your primary class, but 2nd, 3rd, 4th,
and 5th classes also! Your choice of race leads to a choice of
10 different subraces, plus each player can choose a specialty
which will define a set of skills/spells that you will excel at.
Upon reaching level 50 you choose from 4 Legendary Classes, with
completely unique sets of skills for each.  We have our own
Windows-based Area Editor available for free use, players build
new areas constantly. Our mobs load objects from a huge database
equipment; mobs load with different sets of equipment each time.
This is a challenging mud with a unique pkill system (you can
choose a path of Holy, Unholy or Amoral, or no path if you don't
like pkilling), and truly awesome rewards for upper levels. When
joining in quests, the player can earn reward points, which can
be used to increase max stats, hp, etc.  Combat on our mud is
deadly, where bleeding and exhaustion can take you down even if
you have the hp.  We also offer a Onedeath challenge, where your
character is deleted when you die (there is a Onedeath Hall of
Fame also to record those valiant players).  We have long time
players from all around the world  (australia, netherlands,
mexico, and more).  We have a completely original 300+ room main
city, and over 75% of our areas are player-designed!  Plus we
have tons of truly amazing stuff in the works, come visit us!
 
                ----------------------------------------------- 

Mud         : Shadows of the Past
Code Base   : [MUX] 
Telnet      : pooh.svdltd.com 6284 [207.153.135.130]
WWW         : http://darkelf17.tripod.com/
Description : 

  Shadows of the Past is a Wyrm themed MUX set in futuristic Savannah, 
GA. It's a World of Darkness that can result in PK and other 
unpleasantries. The Wyrm is NOT a nice guy, and his minions are typically 
insane. You must be over 18 to play here.
 
                ----------------------------------------------- 

Mud         : Shadows of Time
Code Base   : [Rom] Highly Modified 2.4
Telnet      : shadowsoftime.com 7575 [65.163.194.239]
WWW         : http://shadowsoftime.com
Description : 

   It has been 9 months since we first opened the mud, and
I think we are all a little suprised how far and how well
this game has done. We started off as a stock ROM, and 
quickly grew with all the help from staff/players. Now we 
offer the net a true Wheel of Time game, sponsored
by the Wheel of Time's publisher, TOR books. Newbies are 
very welcomed here, and there are many  players and staff
ready to help you, all you gotta do is ask!

Extended Features:

15 Guilds, 45 Guild Skills, 10 Classes, 16 Races, 77 Levels,
Player Input System, Player Run Shops, Automated Quests,  
Restring Prizepull Systems, Full tournament system including 
ranks and prizes, Automated Restores, Bonustimes, 
Immspellups, and Enhanced Quests.

Thanks for stopping by!
     -Diem
 
                ----------------------------------------------- 

Mud         : Shambala MUSH
Code Base   : [MUSH] TinyMUSH 2.2.5
Telnet      : shambala.godlike.com 5055 [216.218.255.245]
WWW         : http://www.shambala.godlike.com/
Description : 

Shambala is a social MUSH where you can log in, meet and chat with people from 
all over the world, play games, and just generally relax and have a good time. 
Your interaction takes place in a friendly world with parks, shops, dance 
clubs, and many other virtual places where you and your online friends can 
gather. Shambala strives to be a friendly and safe environment. You don't have 
to be an adult to log in, but you have to know how to act like one.
 
                ----------------------------------------------- 

Mud         : Shameless
Code Base   : [Circlemud] bpl17 + mods
Telnet      : meersan.net 4200 [216.18.90.20]
WWW         : http://www.meersan.net/
Description : 

  Shameless is a Belgariad-based mud over two years in development and now
open to players for beta-testing.  Our ultimate goal is to be as addictive
as possible, so check us out and see if you get hooked.

Choose from 20 nationalities and 22 classes -- wizards memorize spells and
scribe into spellbooks; magicians learn the names of demons and summon
fearsome fiends to do their bidding; alchemists mix up phials and elixirs
from a variety of exotic ingredients.  Clerics worship one of five gods
and each clerical order has specific strengths and weaknesses: Grolims
sacrifice unwilling victims to the Maimed God Torak, while priests of
Belar call down the fury of the Bear-God.  We have well over 500 spells
and skills, and more are added every day. 

Our rapidly growing world currently features over 8150 rooms in 50+ zones,
100% built by our imms.  The main world is based on the Belgariad and
features diverse lands including Sendaria, Tolnedra and Riva, but we also
have many fantasy zones including Lorien and Isengard.  We hope you like
quests, because we offer three varieties of automated quests in addition
to the imm-run sort.  Random quests are announced on the half-hour, or
you can request your own.  If you want a little excitement, challenge the
arena's gladiator to a duel.  (Just make sure you kill him before the
Emperor gets bored!)

New players start with equipment, starting skills, and the services of
our friendly newbie chaser, who casts helpful spells and offers advice.
 
                ----------------------------------------------- 

Mud         : Shangrila
Code Base   : [MUX] MUX 2.0.20.307p5
Telnet      : shangrilamush.com 9999 [209.83.132.83]
WWW         : http://www.shangrilamush.com/
Description : 

 In the 1800s, a scholar by the name of Dr. Laurent Sorbonne
established the Societe of Shangri-La on the belief that 
mankind's dreams could actually create another world. After 
years of study and arcane ritual, he and his followers 
succeeded, opening a portal to a world unseen by Man, a
land of incredible beauty. A paradise. It was then
discovered that the form one took upon passing through the
portal was entirely variable, and seemed rooted in the 
dreams (or nightmares) and fantasies of the entrant...

Shangrila is a fantasy roleplay BDSM mush that seeks to 
provide a safe environment for adults to explore their 
sexuality in the rich theme or go where their imaginations 
take them in one of the many OOC (out of character) areas. 
The possibilities are endless: fantastical, sci-fi, furry.
We welcome all players who are of legal age and have open
minds.
 
                ----------------------------------------------- 

Mud         : Shards of Eternity
Code Base   : [ROM] 
Telnet      : shards.firstlight.net 7778 [65.119.4.14]
WWW         : None
Description : 

 Just as the theme says we are still trying to get on our
feet.  We are looking for serious builders with experience
in OLC. Ideas are welcomed but not needed for an area, we
can help you with that. Join us!
 
                ----------------------------------------------- 

Mud         : Shared Maddness
Code Base   : [Merc] ACK! 4.3.1
Telnet      : maddness.mudservices.com 8888 [206.245.165.153]
WWW         : http://members.fortunecity.com/nyghtldy/index.html
Description : 

Several of the stock areas remain, with heavy modifications
so there is a feel of familiarity but a fresh look and
feel. Currently we have over 7600+ rooms and 100+ areas are
open for exploration. 

Modifications to the stock code and many addition to the
spells and physical attacks  along with the spirits and
brawl brawl code make for some unexpected suprises! The 45+
stances, Challenge Arena, Archery, Bounty, Casino and
extended adept levels are some of our most well enjoyed
additions. 

 RP is encouraged for all and mandatory for clan members.
 PKing is restricted to grouping range unless you are
   wanted or have a bounty on your head.
 Harrassment and alt interaction are strictly forbidden.
  
If you are looking for a fun place to build, code or to
just relax and have a great time, we urge you to come 
                  Share in our Maddness!
 
                ----------------------------------------------- 

Mud         : Sharune
Code Base   : [Dikumud] Almost 100% Custom Code
Telnet      : sharune.com 9999 [130.240.196.88]
WWW         : http://www.sharune.com/
Description : 

   SHARUNE is a totally original fantasy mud, not based on any
other RP game. However those who like Forgotten Realms or the
Tolkien theme will find sharune very interesting. It is however
original in every way. You do not find famous characters like
Frodo or Gandalf running around the mud. Several new interesting
and unique races were made purely for the Sharune theme, with
outstanding pictures and helpfiles. Players from the famous but
dead Sojourn/Toril would find Sharune very similar to their old
home with many similar code additions. There is a constant war
between the good and evil side which is somewhat comparable
to the racewar on the great muds Duris and Basternae.

Some Featuers:
- 30 classes.
- 20 races with 60 different subraces, each having unique
  innates and stats.
- An extremely detailed Ascii map wilderness of incredible
  size with random encounters and mobiles wherever you go.
- Numerous of detailed quests for spells, skill and equipment.
- Ships and Naval combat for the vast oceans.
- Many RP enhancing features like language, coinage, and
  an extremely detailed player customization for each character.
- Much more wich cannot be listed here due to size limits.
 
                ----------------------------------------------- 

Mud         : Shattered Empire MUX
Code Base   : MUX
Telnet      : eris.erisian.net 1234 [207.7.10.24]
WWW         : http://eris.erisian.net/~empire/
Description : 

   The realms of the Shattered Empire hold together a hard won peace, 130 
years after the ending of the Betrayal Wars in which the Immortals, mankind's 
onetime saviours from enslavement to the orcs, battled over the remanants of
the great Empire of Amman Fey. With the inexplicable disappearance of these 
mighty beings, mankind was given the chance at recovery, and they succeeded. 
But now these Immortals are back, and the greatest of them all seeks to
summon the Dark Lord in the flesh.  

   Shattered Empire is set in an original realm based in its creators' 
imaginations. Wide range character selection and several well developed 
cultural entities, give a vast array of character possibilities.  
 
                ----------------------------------------------- 

Mud         : Shattered Fields
Code Base   : [Merc] Modified CthulhuMud 7.x driver
Telnet      : mud.shatteredfields.com 9999 [24.64.44.251]
WWW         : http://www.shatteredfields.com/
Description : 

 The world of Aborea was torn apart when the machinations of
one man almost destroyed the entire world with an event
come to be known as The Shattering. Following an explosion
of devastating proportions occurs that the world of
aboreans will never be the same again. There have been rips
in the fabric that holds the time and space of reality in
check. Entrances into and from innumerable worlds now lead
into the devastated world of Aborea. Each entrance leading
to a new world, a new chance at growth or destruction.
Unimaginable and unthinkable beings in an immense count of
realms now within grasp..also from the other ends.

Now the worlds are starting to accept the thought of the
reuniting as some call it.. but not everyone. Parties are
forming from the opposers to the ones who will complete
harmony.

Technology, magic, psionics with all new spells and
functions.. new and unique skill-based system. Races will
be numerous.. the realm is highly adaptive to growth and
expansion. Roleplaying will be highly encouraged.

So join us in the Shattered Fields and see how you will
deal with The Shattering.
 
                ----------------------------------------------- 

Mud         : Shattered Kingdoms
Code Base   : [Rom] SKMUD 2.95
Telnet      : mud.vividnet.com 1996 [206.149.144.4]
WWW         : http://shatteredkingdoms.org/
Description : 

Shattered Kingdoms allows you to roleplay and battle in a 
fantasy environment that has few artificial restrictions. 
Just log on and begin walking the Hall of Creation - you'll 
see that we are unique. We have a large selection of 12 
professions and 11 races (with sprites, centaurs and 
griffons). Pick from 6 starting kingdoms, each with it's 
own history, language, justice system and PC government. 
View the extensive, all-original world with our exclusive 
mapped wilderness that sensibly links together zones. Share 
in the unique RP experience provided by our greet system, 
finite age, player-run religions and cabals, numerous RP 
events and a revolving system of Paragon players who (along 
with immortals) can reward you for quality play. We don't 
scrimp on combat either. We've got loads of unique skills 
and spells to seek out with ranged and area-affect attacks 
and tactical formations. Smart NPCs will give you a run for 
your money, while limited and unique objects will give you 
something to hunt for in your spare time. We also boast NO 
global channels! We've been open for over five years with a 
dedicated server and a stable code base. Check us out!
 
                ----------------------------------------------- 

Mud         : Shattered Realms
Code Base   : HIGHLY modified LP MUD running MudOS
Telnet      : kracked.com 4001 [206.107.119.18]
WWW         : http://www.kracked.com/~ravenhall/
Description : 

   Welcome to the Shattered Realms. Our world began in June of 1999,
and has been under constant construction for the last few months.
We are now open for beta testing, and encourage constructive criticism.
We are a fully interactional LP MUD, with nine different races and
eighteen classes. From the high heights of the Northlands, to the deep
mysteries of the UnderDark, our world is rich in every detail. Roleplaying
is encouraged, and rewarded within our xp system. As a large part of 
Roleplaying involves taking risks (what warrior would be afraid of battle
if he knew he would not die) we also permit playerkilling. I have found that
the real danger provided by this makes the gaming experience much richer.
Newbies, fear not, for we have a newbie-friendly interface and protection
for one full day of game time. Come visit the Shattered Realms.
We also have positions available for coders at all experience levels.
We prefer LP MUD experience and a strong desire to build your dreams for 
others to enjoy them. 

The Shattered Realms - a place unlike any other.
 
                ----------------------------------------------- 

Mud         : Shattered World
Code Base   : [LPMud] Shattered World Mudlib
Telnet      : shattered.org 23 [131.170.42.16]
WWW         : http://www.shattered.org/
Description : 

How many muds are in their 10th year of development? How many are
administered by professional software developers and published authors?

This mud has a complex, detailed and sprawling world. It is very
challenging. It's tough at the bottom as a newbie because this mud has
unique and complicated game play; established players won't just roll
over and give up their turf.  Its also tough at the top for the Lords of
the land, recently a prominent lord was found guilty, by a player judge,
of embezzling funds from his guild and stripped of all his assets and
citizenship. But if you take the time and effort to learn the mud and
'get into' the intricacies you'll find it unique and engrossing.

There are many ways to 'play'; it's not a kill fest, we strongly encourage
role players and encourage a responsible community.  But it's also a tough
simulation; so the traditional 'warrior' adventurer will find plenty to
fulfill them.  You'll encounter 9 races, 11 guilds, 27 quests, a player
based legal system, a true market economy and roles like you've never
seen before.  Tough adventuring, harsh conditions, big fantasy world,
friends and foes - take the time to know Shattered World and you'll be
richly rewarded!
 
                ----------------------------------------------- 

Mud         : Sherwood MUCK
Code Base   : [MUCK] Fuzzball
Telnet      : sherwood.muck.limitless.org 1996 [206.63.100.83]
WWW         : http://members.limitless.org/~sherwood/
Description : 

A MUCK for people who like dramatic role playing in a medieval
environment, Sherwood MUCK strives to capture a whimsical but dark spirit by
casting anthropomorphic animals in the roles of 13th century peasants,
nobles and outlaws. Dispensing with magic and mythological creatures, this
MUCK concentrates on realistic role play with realistic consequences. Not a
medieval re-creation MUCK, looseness is allowed in areas that make the game
more fun, and the fun parts of medieval life are concentrated on instead of
the miseries.

Sherwood MUCK boasts a large public area and high standards on building,
characters and plots. In addition, Sherwood MUCK is fun for the whole family
since there are strict rules of public conduct, making sure players will not
stumble across sexual situations during the course of their play. No doubt,
this is a MUCK for people who specifically seek dramatic medieval role
playing, not so much for those who wish to socialize.
Finally, in answer to one of the most commonly asked questions, Sherwood
MUCK is not based on any single movie or story of Robin Hood. Instead, it is
fairly original, being an amalgam of influences but tending most toward the
actual folklore and earliest writings concerning Robin Hood. That means we
welcome your original characters, and you should by no means feel limited to
fulfilling stereotypes.

So if you like dramatic role play, medieval times, the legends of Robin
Hood, or merely wish to try playing a character in a well-organized and
high-quality environment, come give Sherwood MUCK a try! Characters are
created on the spot by staffers and wizards and no applications are
required for standard characters. Hope to see you there!
 
                ----------------------------------------------- 

Mud         : ShinyMud
Code Base   : [Mythran] Heavily modified
Telnet      : nerp.net 9000 [(207.195.205.1]
WWW         : None
Description : 

   ShinyMud is a zany kind of Mythran.  It is heavily modified, with
some features removed, some refined and many added.  Some specific changes
that we've made are as follows: 
 * Languages are gone.  
 * There are about forty new skills, and some existing skills have 
   been altered.  
 * The levelling system is totally new, and is based on training rather
   than automatic levelling.  
 * There are eight classes, and your character can have levels in
   any four of them.
 * Clans can conquer areas, and use income from them to buy clan equipment.

Shiny is still a new mud, with several original areas, but we still need
builders to help us reach our goal of making at least two-thirds of the
areas unique.  Any new areas are welcome, as long as they are spelled
correctly and aren't blatantly offensive.  Lastly, the mud is a casual,
friendly place where, in the future, major changes will be subjected to
democratic approval by the players.

So join us here.  You will find it is worth your time.
 
                ----------------------------------------------- 

Mud         : Showdown
Code Base   : [Circlemud] bpl18 with many additions
Telnet      : mudhost.com 4444 [207.5.161.222]
WWW         : None
Description : 

Welcome to Showdown mud!

We are currently looking for creative builders, preferably
with a knowledge of history, to come help in the beginnings
of Showdown mud. We are taking bits from the past, present,
and future and forming it into a unique world, with many 
original skills and spells constantly added. The emphasis 
is on FUN, as you might see walking around the historic city
of Wichita as a cowboy, or you could be a cop, harassing the
troublemakers of the world. Come take a look, if your interested 
leave a message on the board.
See you there,
Keeper, of Showdown mud
mudhost.com 4444 
 
                ----------------------------------------------- 

Mud         : Shrouded Rites MUX
Code Base   : [MUX] 
Telnet      : shroud.mybis.com 4666 [12.13.136.133]
WWW         : http://shroud.mybis.com/
Description : 

 Avalon. The Isle of Apples, where King Arthur lies buried. Once a part of
our world, an island in the Summer Sea, Morgaine Le Fay called upon the Fae
for aid in hiding it, and thus the Shroud was created, hiding the Holy Isle
forever in the mists between the mortal world and the world of the Fae.

 Or so they thought.

 Girion, a dark mage, used his powers to reach Avalon and the tomb of
Arthur for evil purposes. The Queen of the Fae took exception to the
desecration and cursed him to remain in Avalon for the rest of his life - in
his anger, he created a path between Avalon and the mortal world at
Glastonbury Tor. A path that would be traveled by accident by those dark of
soul and purpose was his intent, but something warped his magic so that the
one-way path called upon the pure at heart as well. Those who came would
never leave.

 A century later, the town of Pilton is thriving. In England, the Hundred
Years' War has begun and the Black Death is running rampant, but in Avalon
the House of Girion holds sway. The Church has crossed the Shroud, ancient
and powerful in its own right. And the Fae still watch over the Isle of
Apples, affecting it in ways no mortal can comprehend.

Shrouded Rites is an original gothic horror, low fantasy,
semi-historical production, set in the Avalon of Marion Zimmer Bradley
some 600 years after the death of Arthur.
 
                ----------------------------------------------- 

Mud         : SidaliciaMUD
Code Base   : [Circlemud] highly modified Circle3(bpl14)
Telnet      : mud.sidalicia.org 6666 [169.207.182.235]
WWW         : http://www.sidalicia.org/
Description : 

 In elden times, it is now said, Dragons ruled.  They created a civilization 
of immense beauty, sophistication, justice and law.  And then Sidal 
descended, and chaos ruled.  Now the races that were ur-races in Dragon
times are struggling for power and control in this modern age.  Humans
are ascendant from their main cities of New Draconia and Sidalicia, but
never discount the others; the Faea, Grulorten, Ertlorten, Korylani, Velinga
and Jotuni.

This mud features carefully crafted zones, with detailed descriptions which
change depending on daylight and season.  Mobs have personality, many 
offer quests, some offer puzzles, or jokes, many have tricks up their sleeves.
The world of Sidalicia is intended to age, rulers of kingdoms will change, years
and seasons will be marked in their passing.  Here weather and geography are
important, and magical control and knowlege of both is possible.  Sidalicia is
a new mud, just opened for players, and is therefore small and intimate.  It is
a complex mud in some ways, many things have been changed from stock
Circle, including the factors affecting combat.  Much thought has gone into
making Sidalicia original, thoughtful and absorbing.  Roleplaying is encouraged
but not strictly enforced and Sidalicia is exploring other ways, besides hack
and slash to advance a character (most based on questing and knowledge of
the MUD).  Come and join us, and fall under the spell of...  SIDALICIA!
 
                ----------------------------------------------- 

Mud         : SilberLand
Code Base   : [LP] minor patches applied to 3.2.1@141
Telnet      : mud.silberland.at 4711 [195.34.131.34]
WWW         : http://www.silberland.at/
Description : 

Silberland (SL) is a german-spoken LPmud in Austria. It is
24 hours reachable. The players may become Seers ('Seher',
hi-level player) or Wizards ('Magier')  after fulfilling a
number of quests and exploring the world sufficiently.

SL features  regions of different themes, size and levels.
Seers have the opportunity  to build their own houses  and
are able to utilize magic gates  to walk shorter paths for
long distances.

Silberland is open to up to 100 players with an average of
40 to 50 during daytime. It offers extensive communication
features such as a mail system (including a gateway to the
internet), newspaper, channels, and more, newbies are most
welcome and helped around a lot by others.  You can have a
(limited) look around at our website without even required
to login!
 
                ----------------------------------------------- 

Mud         : Silent Echoes
Code Base   : [Circlemud] Once upon a time is was Circle
Telnet      : silentechoesmud.com 23 [207.206.185.73]
WWW         : http://www.silentechoesmud.com/
Description : 

  Code that has been in development for years is in need of
a great building staff to finish our world.  We have yanked 
all existing zones and are replacing the entire place with 
new ones.  If you are interested in building (not coding, 
but rather, building (zones/rooms/mobs/objs/etc)and would 
like to work on a very well developed and stable code base, 
please come check us out.  Building can be taught quickly 
and is VERY easy here.  We use a variety of OLC types to 
make it as painless as possible.

Sorry, but we are NOT YET OPEN for players.
 
                ----------------------------------------------- 

Mud         : Silmaril
Code Base   : [Envy] EnvyIT
Telnet      : silmaril.novacomp.it 4000 [151.4.180.3]
WWW         : http://silmaril.novacomp.it/
Description : 

Questo MUD italiano e' caratterizzato da un'atmosfera fantasy dalle 
contaminazioni tolkeniane, in cui i giocatori potranno scegliere 
tra 9 razze iniziali e 15 classi per muoversi in un ampio mondo e 
combattere le loro guerre, partecipare a quest e riunirsi in clan, 
per decidere il destino del regno.

La struttura del MUD e' molto influenzata dal regolamento di AD&D, in 
particolare per la gestione degli immortali che, in seguito al 
cammino intrapreso in vita mortale, potranno giocare ulteriori 36 
livelli con una concezione di gioco ben piu' elevata dell'hack&slash, 
basata esclusivamente sullo sviluppo della propria religione. Se non 
bastasse, Silmaril conta su una comunita' di giocatori poco ampia ma 
molto compatta, che ha sempre dimostrato di saper accogliere neofiti 
per guidarli alla conoscenza di questo stupendo mondo. 

---

In this Italian MUD, players can choose between 9 starting races and 
15 professions in a Tolkien-influenced fantasy world, where they can 
explore a wide world and fight their wars, joining quests and founding 
clans and guilds to decide the realm's fate.

The AD&D rules exert great influence on the Mud's structure, 
especially about Immortals who, after a chosen way in their mortal 
lives, could play 36 further levels, developing their personal 
religions and disregarding the hack&slash way of life.
Besides, Silmaril is constituted by a not large group of very united 
players, who always have received newbies, leading them to the 
discovery of this wonderful world. 
 
                ----------------------------------------------- 

Mud         : Silver Bridge
Code Base   : [Ack!mud] derived from Ack!MUD 4.3.1
Telnet      : 194.68.149.219 6666
WWW         : http://sb.ack.mud.org/
Description : 

  A quite new and fresh newbie friendly ACK! mud. Silver
Bridge includes 80 levels in 5 diffrent mortal classes, 80
levels in diffrent remortal classes and 20 adept levels.
You start the game with two mortal classes, later on you may
choose a third and two additional remortal classes. After 
this, the stairway of wisdom awaits you with 20 adapt levels.
Seek the dark powers and try to become a vampire or werewolf
or why not try to cleanse the world from evil?
Come visit us!
 
                ----------------------------------------------- 

Mud         : The Silver Circle
Code Base   : [Circlemud] patch level 9 with many custom modifications
Telnet      : silvercirclemud.com 23 [24.101.247.198]
WWW         : http://www.thesilvercircle.d2g.com
Description : 

  'The elves, the legend says, first discovered the silver 
circle.  Its description has varied through the passage of 
time.  Many wise sages have declared it a myth and the 
location of the circle changes from tale to tale.
The circle is said to bring great power to the worthy, and 
death to others.  There are numerous folk tales of the wise 
fool stumbling upon the circle and gaining wondrous powers 
or meeting a gruesome end.  In any event, a trader or 
adventurer who encounters a sudden windfall or great riches 
is said to have visited the silver circle.'

The Silver Circle mud has been around for a long time.  It 
was built by a close knit of friends and great care has 
been taken to make this mud enjoyable for all players, new 
or old.  All of the expected enhancements have been added, 
all of the useless elements have been removed.  This mud 
has many built-in quests, making it fun to play by yourself 
or with a group of friends.  Come, join us in the silver 
circle!  
 
                ----------------------------------------------- 

Mud         : Simauria
Code Base   : [LP] Heavily modified and translated to spanish. V1.02
Telnet      : mud.simauria.upv.es 23 [158.42.96.118]
WWW         : http://www.simauria.upv.es/
Description : 

Simauria
Un mundo de ambientacion fantastico-medieval con mas de 15 razas
y multitud de profesiones a tu disposicion, inspirado en los mundos 
del Seor de los anillos, AD&D, etc... Para mejorar tu personaje
no solo deberas ganar experiencia con la lucha sino que ademas
deberas resolver todo tipo de aventuras y puzzles. Te envolvera
una apasionante historia en la que se suceden alianzas, guerras
y traiciones entre las distintas razas que pueblan este mundo.
                       -------------
Simauria
A fantasy-medieval ambience world with more than 15 races and 
multiple classes to choose, inspired in worlds like Lord of the
rings, AD&D, ... To improve your character you should not only 
gain experience fighting, you also will have to solve a lot of
adventures and puzzles. You will get involved by an exciting
history which contains many alliances, wars and treachery among
the races that live in this world
 
                ----------------------------------------------- 

Mud         : Sindome
Code Base   : [MOO] custom ANSI / XML / FILE-IO / Web IO
Telnet      : sindome.gigsville.org 5555 [64.242.38.83]
WWW         : http://www.sindome.org/
Description : 

 Set in the dark gritty future of 2085, Sindome takes place
in a city in a geodesic dome, Withmore City. Characters
might for survival, carving out a niche in the underworld
for themselves. Cybernetics, a 3D layout system in both 
the 'real' and 'cyber' world, high technology, high style 
and low class all in one. Sell out to the man and be a gun 
toting Street Judge, protecting the citizens according to 
the 'law', be a drone for corps and do nightly news casts 
while dodging bullets in your aerodyne, or spend your time 
digging around the sewers and tunnels that are under every 
level of this social-class separated city. 

Heavy influences from various cyberpunk movies, books and 
such. Nueromancer, Bladerunner, Judge Dredd and more!
 
                ----------------------------------------------- 

Mud         : Sinistrad MUD
Code Base   : [Smaug] Modified Smaug
Telnet      : sinistrad.net 4000 [207.139.69.123]
WWW         : http://www.sinistrad.net/
Description : 

                       Hello, and welcome to Sinistrad!

Upon entering the world, be on the lookout. What you knew is no longer
there. Places you visited yesterday are gone or moved a whole continent 
away. Things you held this morning have been swept away in the tidal wave of 
violence that will be known as the Great Disaster.

New races are being born as we speak, magic is coming alive in ways never 
dreamed possible. Technology and magic now co-exist in a place that knew 
only how big the next person's blaster was.

So, join us as we mourn the lives lost in the cataclysmic war, and focus on 
bringing new life into a world that was quickly dying away. 

If your will is strong enough to create something from  nothing, join us 
in our struggle to bring to life a new world. 
 
                ----------------------------------------------- 

Mud         : Sith Wars
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : sithwars.org 4201 [216.22.215.54]
WWW         : http://www.sithwars.org/
Description : 

Set 4000 years before the battle of Yavin, at a time when
the Republic is still growing and discovring new worlds, at
a time when the Sith were thought defeated a thousand years 
ago.

It is an age of exploration, exploitation, frontier 
struggles, high ideals and immense power plays.

The game is currently settling, cogitating and rebuilding. 
If you're interested in helping us finalise the most
forward thinking RP intensive MUSHs online get in touch at
the admin address above.
 
                ----------------------------------------------- 

Mud         : SlackMud
Code Base   : [Rom] Rom2.4 (*heavily* modified)
Telnet      : frenzy.wolfpaw.net 9100 [216.18.90.3]
WWW         : None
Description : 

The old Slack is Back!

SlackMud is a heavily modified ROM PK mud.

* 901 Mortal Levels
* Forced into PK-dom after Level 50
* Clans with Clan Areas, Guards, etc.
* Clan Guards/Rooms upgradeable by Clan members
* Remort Classes: Gladiator, Assassin, Ranger, Druid, Monk, Sorcerer, Necromancer (Each
  class has unique spells and skills which make for interesting grouping and PK strategies)
* Many skills and spells
* No level restrictions on equipment (you find it you can use it, however, your 
  proficiency is based upon your level and your skill)
* Courage system in place to discourage lowbie-killing
* Top Ten lists for various combat related stats
* Automated Questing
* Arena for no-loss combat
* Our world is mostly stock at the moment (good for you old ROM'ers) with new areas being 
  added.

Check us out at frenzy.wolfpaw.net:9100
 
                ----------------------------------------------- 

Mud         : Sleepless Nights
Code Base   : aber
Telnet      : sleepless.cheese.org 6789 [194.159.1.20]
WWW         : http://sleepless.cheese.org/
Description : 

   Sleepless Nights is a now well established mud. It is based on
blizzard.uni which is the classic Aber5 source. The code however has
been extensively modified and expanded to improve the game. In the past
few months a couple of new administrators have taken over and improved
the mud beyond recognition. As well as a number of new areas there has
also been a web page produced which tells you more about the game.
The important features of the mud are the following :-

 * Player Killing and Stealing are allowed.
 * There are 6 different guilds to join, which are -
   + Mage
   + Dark Priest
   + Nature Priest
   + Assassin
   + Barbarian
   + Thieves

   In addition there are also a number of quests to be solved before
anybody can reach the hallowed rank of wizard.
 
                ----------------------------------------------- 

Mud         : SlothMUD III
Code Base   : DikuMUD
Telnet      : slothmud.org 6101 [206.27.203.1]
WWW         : http://www.slothmud.org/
Description : 

   SlothMUD III offers many unique experiences not found on other
muds.  These include spells such as lloyds beacon, refresh, mass fly,
firewind, and many more.  We also have many non-standard commands such as
scan, hunt, throw, shadowwalk, and more. With it's ever-growing world,
SlothMUD III provides an amazingly unique playing experience.  New areas
and additions have been coming into the world about every two weeks,
which tends to keep things very interesting for everyone involved.

   SlothMUD III has some of the friendliest players and admin around,
who all work hard to make it the funnest playing experience possible.  If
you haven't checked us out yet, be sure to stop by and take a look!  If
you are new to muds, or to SlothMUD III for that matter, check out our
amazing web page listed here.  It includes info to help you get started
quickly, such as:  The new player handbook, world maps, a spell list, and
much more.   See ya on SlothMUD III! :)
 
                ----------------------------------------------- 

Mud         : Slovenly Dregs
Code Base   : [Rom] Ghost+rom2.4b4+2.4b6
Telnet      : slovdreg.ath.cx 9000 [24.81.80.4]
WWW         : None
Description : 

  Slovenly Dregs provides a relaxed atmosphere (reads as 'were not real 
big on rules').  Anyone interested in olc and or coding is invited to 
stop by and offer a hand. The staff here is friendly, and willing to teach.  

All LEVEL RESTRICTIONS on EQ have been REMOVED.
 
                ----------------------------------------------- 

Mud         : Smaug: Mystic Realms
Code Base   : [Smaug] 1.4a
Telnet      : mysticrealms.orisis.net 2525 [216.181.167.7]
WWW         : None
Description : 

 This is a new mud just created, we are looking for
builders to get it up and running as fast as possible
as well as 1 coder. We look to grow to about 25000 rooms
or better and would love to have you check us out.

Draco
 
                ----------------------------------------------- 

Mud         : SMiLE
Code Base   : AberMUD
Telnet      : smile.mudzone.com 6715 [195.166.28.7]
WWW         : None
Description : 

   SMiLE is an abermud which supports player killing.  The
object of the game is to obtain 30+ quest points and get
200,000 points to make wizard.  Points can be gained by
solving puzzles and quests, killing mobiles and other
players (if you have the killer flag) and dropping items of
value in one of the two sacrificial pits.

The type of character you play is your choice. You may
choose to run a killer, play nice and merely defend
yourself when attacked, or something in between.  Playing
the mud as a player killing mud will increase the challenge
you experience while running.  Player killing also gives
you the opportunity to try to outwit human players who are
less predictable than computer generated mobiles. You also
have the choice of playing the mud as a nonplayer killing
mud.  Which ever style you choose to play, the mobiles of
SMiLE are more challenging than in some other muds.  The
game has a complete combat system with weapons, armor and
spells.  Weapons and armor are abundant and with a bit of
exploration you can increase your magical knowledge.
 
                ----------------------------------------------- 

Mud         : Snowdens Revenge
Code Base   : [Smaug] 
Telnet      : bb5.betterbox.net 2222 [209.83.132.70]
WWW         : None
Description : 

 After the recent Godbattles, I have ordered my army to
fall back and regroup. During the course of the battle,
Silvermane destroyed some of the magic of SR. The runes are
still safely in mine and my wife, Kahlynn's control. 
But for how long? I have set the immortals to the task
of rebuilding the damage that was done during the war. They
are using massive amounts of magic to get this task done.

 Meanwhile, I have put the word out to the mercenary
camps that I am in need of more fodder...erm.....recruits.
All classes are needed, all races are welcome, well, maybe 
not pixies, cause they die too easy, but most others are
welcome. On the other hand, pixies will be welcome too, 
we are in need of candle lighters.
 
 We welcome pkillers with open arms, and hidden dagger.
We welcome peacies too. I need race and class builders.
You say you know pain?
You say your not afraid to die?
You havent played Snowdens Revenge yet.

Snowden
 
                ----------------------------------------------- 

Mud         : SocialMUX
Code Base   : [MUX] TinyMUX
Telnet      : notslimy.xidus.net 6250 [64.124.73.216]
WWW         : None
Description : 

SocialMUX is a themeless, freeform world.
There are few rules and restrictions,
save that we ask that you keep it clean.
RP okay, silliness *very* okay. Watch out
for the piranha!
 
                ----------------------------------------------- 

Mud         : Sociopolitical Ramifications
Code Base   : [MUCK] Fuzzball 2fb5.57
Telnet      : tassmoj.ctrl-c.liu.se 23 [130.236.252.41]
WWW         : http://www.atlantic.net/~flburns/sprmuck/index.html
Description : 

   Welcome to Sociopolitical Ramifications!   SPR is
a freestyle, furry-based MUCK, located in Linkoping, 
Sweden...but with players from around the world! 
Founded in 1994, SPR grew rapidly from its humble 
beginnings of few dedicated players and staff to its' 
current position among the top three, non-themed furry-
based MUCKS.    SPR boasts a many things not found on other 
furry MUCKS, such as

1) No server lag!  Our hardware is kept up to date with the 
   size of our database and number of connections. 
2) No building quotas.  Players may build as little or as 
   much as they like! 
3) Friendly players and large helpstaff! 
4) While no overall theme is enforced, creation of themed 
   areas by players is allowed. 
5) All players can experience learning MUF, the programming 
   language of MUCKS, as M1 programmer status is available 
   to those that ask. 
 
                ----------------------------------------------- 

Mud         : Sojourn3
Code Base   : [Dikumud] 
Telnet      : sojourn3.org 9999 [24.30.213.150]
WWW         : http://www.sojourn3.org
Description : 

Following a year of down-time, Sojourn has returned in 
its latest incarnation: Sojourn3!  With a strong emphasis
on newbie friendliness, playability, and overall balance,
we have reopened with a new administrative staff and
several months worth of new zones and code (our code base
is heavily modified Diku).  One race and two classes have
been added to the game, and nearly every pre-existing class
has been significantly modified. A 400-room arena system
has also been introduced, allowing for player-vs.-player
fighting without the risks of experience or equipment loss
associated with pkill muds.  

Our goal is to continually expand and upgrade the game,
adding new spells, quests, code and zones in order to
provide our large and loyal player base with a stable
platform aimed at continuing enjoyment for players of all
levels and MUDing experience.  As a further sign of our
commitment to our players, we have promised that there will
be 'no pwipes ever' so that the deep bonds players have
created with their characters and each other will never
again be broken.

Come experience the new and improved Sojourn3 and see what
you've been missing! The admin (Miax), code (Shevarash) and
areas (Cyric) forgers look forward to challenging you!
 
                ----------------------------------------------- 

Mud         : Solace
Code Base   : [Rom] Tartarus - a deriv of ROM 2.4b3
Telnet      : temple.ptt.ru 4000 [195.34.31.70]
WWW         : http://solace.vivo.ru
Description : 

 Solace is a role-play encouraged MUD with Player Killing encoded
in a limited range. Although many players speak Russian, the MUD
is written in English, and English is required on all public
channels. The world is based on the Dragonlance world, but has
many original areas written by a talented team of builders. We
require roleplay for clans, as clan members in Solace gain
additional powers that are not available for other players. Our
available clans include the Knights of Solamnia, the Knights of
Takhisis, the Tower of Sorcery, the Heretics of Krynn, Guardians of 
Justice and the Lords of Entropy.
 
Non-human races have special abilities, with some races gaining
a bonus in certain class-related skills. For instance, elves and
their sub-races can see in the dark and sneak, draconians can
fly, and kender can carve their own staff. Our classes include
transmuters, who have learned shape-shifting magics; invokers,
who harness the elemental magics; bards, travelling minstrels
who can invoke magic with their voices; and assassins, who are
professionally-trained killers. There are several other
classes, as well, like thieves, knights, outcasts and druids.
 
                ----------------------------------------------- 

Mud         : Solar Eclipse
Code Base   : [Rom] Rom 2.4, long since evolved
Telnet      : bb14.betterbox.net 4321 [209.83.132.91]
WWW         : http://welcome.to/solareclipse
Description : 

Solar Eclipse is a constantly evolving MUD, always 
expanding in different aspects of the game.  Among its many 
unique features are mining raw materials to forge 
equipments, a quest system, interesting classes such as 
Monk, Bard, and Necromancer, player-owned shops, and player-
built houses.  The areas are mostly original, and Player 
Killing is optional.  There is also a Remort system that 
allows you to obtain skills from all the classes.

Solar Eclipse is Portal compatible.

S O L A R E C L I P S E          209.83.132.91 4321
 
                ----------------------------------------------- 

Mud         : SouCon MUSH
Code Base   : MUSH
Telnet      : soucon.godlike.com 4201 [206.205.199.130]
WWW         : None
Description : 

   SouCon, the Southern Continent of Pern, is a roleplay-oriented fan
MUSH based on the world of Pern. We are the sistergame to PernMUSH; you
can easily tell us apart by our Southern drawls and how slowly the
trundlebugs move in the heat. Brief theme: 10th Pass, Thread, no AIVAS, 
no dolphineers.

We have been online since 1991 and welcome newcomers to Pern-style M*'ing 
as well as experienced roleplayers. We are currently accepting cotholders
and 'prentice crafters; if you have the enthusiasm, we've a place for you!
We have two major Holds, two Weyrs, and numerous crafts for you to pick from.
Dragon hatchings occur on a regular schedule. Other advanced postings may
also be available; please inquire online.

Our wizard crew has some new faces, drinks /way/ too much caffeine, and is     
here to help you. Quota is now 20, and you can apply to build larger areas.
We are looking to expand back to our original size and beyond, and need
your help!

Please join us in enjoying Anne McCaffrey's world as it was meant to be!
 
                ----------------------------------------------- 

Mud         : Soul Blade
Code Base   : [MOO] Modified Lambda Core 
Telnet      : matrix.dune.net 9123 [208.139.203.148]
WWW         : None
Description : 

One planet...Five civilizations.

Ithica..the civilians, Souls..the Sourceors, Knights of Nobility..the peace
keepers, Mag-Six...the good wizards, and the Order of Darkness..the evil
wizards.

Which one will you be, The srtong, or the weak?
Fate and the soul blade with decide.
 
                ----------------------------------------------- 

Mud         : Soul Cypher 2.X
Code Base   : [Dikumud] Yet mor changes to Soulmud 2.X
Telnet      : soulmud.org 4242 [209.143.119.9]
WWW         : None
Description : 

 Variable time combat speed on skills & speed.  Prime class
skills.  Supports up to 2billion hps for mobs. Scaled class 
skills & spells dependent on classorder.  Four tradeskills, 
brew, jewelrymaking, inscribe and forge in a pyramid forge 
scheme.  Added skills and spells to gain with useage, 
depending on skill/spell level. Complete elemental spell 
table, with both new and old spells.  Dual wielding. 
Position based regeneration.  Huge world 10000+ rooms, 
several continents and towns.  160 4 class mortal levels & 
160 4 class remortable avatar levels. Quad classes, 
warrior, mage, cleric, thief, knight, priest, assassin and 
necromancer.  Stat rerolling system which offers higher 
stats as one gains in level.  New eq slots.  Material & 
level/class based eq system.  Mudmail.  Player configurable 
ANSI color(s) (14 total).  Nice player oriented quest eq 
setup, and guarenteed weekly quests which are sometimes  
documented into the ongoing storyline.  Soulmud is very 
stable, and does not crash but rarely.  A diverse mud that 
still offers power and balance to high level characters.  
Followed up by a friendly & helpful immortal staff which 
likes to answer questions.  Give us a try, you might be 
surprised at what a dikumud can do.
~K
 
                ----------------------------------------------- 

Mud         : The Soul Ruins
Code Base   : [ResortMUD] 4.0b (slightly modified)
Telnet      : www.haslage.net 5000 [207.180.220.150]
WWW         : http://www.haslage.net/~ucmm2/Soul
Description : 

 The Soul Ruins is now open to all players. We are on a fast
dedicated connection and are up 24/7. The immortals are
very helpful and nice to newbies and theres plenty of area
for you to explore. Come and explore our realm. I think
you'll enjoy the surprises that are in store.
 
                ----------------------------------------------- 

Mud         : Soulblight
Code Base   : [GodWars] Godwars: Heavily modified.
Telnet      : soulblight.kyndig.com 9500 [209.61.155.105]
WWW         : http://www.geocities.com/sarisabal/TheSoulblight.html
Description : 

Welcome to the savage realms of the Soulblight!

   We are a PK MUD running on a heavily modified 
version of godwars.  We have many interesting things
to improve gameplay already implemented and many 
more on the way.  If you want to experience them 
check it out for yourself.  We also offer a generous
newbie exp period and safety precautions for the low
status players.  We have also removed combat stances
in the typical GW environment to make combat revolve
more around individual class powers.  Our advanced 
kingdom system that allows any class in a clan and 
the ability to improve kingdoms with special upgrades
has also been implemented.  So if you are looking 
for a good MUD that won't go down on you in a week
and one that is constantly changing for the better
come check us out!!
                     -Sauron  
 
                ----------------------------------------------- 

Mud         : Sound and the Fury
Code Base   : [Rom] ROM basics, game mechanics, combat all custom
Telnet      : rp.arpens.net 4000 [205.217.151.139]
WWW         : http://www.arpens.net/fury/
Description : 

 The Sound and the Fury is currently under construction.  It features a departure from the
traditional round-based MUD engine, and features a streaming combat system based on weapon
speeds and action delays.  Spells are cast with delayed affects, allowing for spell
interruption and increased strategy in timing offense moves.  The entire combat engine and
spellcasting system has been rewritten.  The game features two different casting systems -
one for Divine magic, and one for Arcane.  Sound and the Fury has 16 classes and 6 basic
races, all designed with balance in mind and being built up to serve a specific role in the
game.  The game is largely influenced and inspired by Dungeons and Dragons (3rd Ed),
EverQuest, Ultima, Wizardry, and a variety of other video RPGs.  The game features craft
skills that allow players to create hundreds of items, a custom-built quest system, a custom
spawn/reset system for more dynamic world content, and more unique features to come.  We
are currently in the alpha development cycle, and are still coding and debugging all of our
features, and addressing game balance and game content issues as they come up.  We are still
converting the world content to a 100% custom base, and are looking for playtesters to give
us feedback on game balance and content.  If you're interested in being involved with a
work-in-progress, please look us up!
 
                ----------------------------------------------- 

Mud         : Southern Cross: Awakening
Code Base   : [MUCK] ProtoMUCK
Telnet      : mucks.homeip.net 6666
WWW         : http://southerncross.virtualave.net/
Description : 

     The world has been rocked by Holy, the land lays in 
ruins. One of the few settlements left, standing near the 
site of Cosmo Canyon, lies as a beacon of hope in a world 
that almost died.

     The people are wracked with bizzare physical and 
mental changes, some becoming a threat to the community 
that they were once a part of, fierce battles rage against 
the onslaught of monsters, endless waves of conflict.

     Many newborns are entering the world capable of magic, 
not with materia, just a wave of the hand and things 
happen, this strange new talent provides a new possibility 
for hope, but yet, how can you trust the very thing that 
caused destruction in the first place? Was Holy itself not 
the ultimate result of magic?

     Join the brave survivors in their struggle for 
survival and clutch to the hope that they can leave the 
world slightly better than the mess their forefeathers left 
for them.
 
                ----------------------------------------------- 

Mud         : The Southlands
Code Base   : [Dikumud] Extremely modified
Telnet      : elwar.com 4444 [24.214.39.133]
WWW         : http://www.elwar.com/southlands/
Description : 

Welcome to a world of myth named the Southlands. It is
important to note that *only elven characters* are accepted
into the world of the Southlands and *roleplaying is
enforced, not encouraged*. The Southlands takes place in a
warm, forested setting, with beaches, lakes, and all manner
of flora and fauna, some benificial and some quite deadly.
In the Southlands, elves reign supreme, controlling the
woodlands with their cunning and skill.

The elves are a proud race, primarily secluded from any
other influences but their own. The elves have learned to
rely on themselvesand what is readily available to them.
The majority of elves live in the small town of Tow, while
others live in villages and outpostsin the woods. An
occasional outsider has been known to bask in the sun on
Tow's pristine white beaches, however.

The vast, realistic world of the Southlands offers much to
do. Many enjoy the calmness of the beach taking up swimming
and fishing. Others may hunt game in the woods. The world
is constantly changing and evolving, offering players the
chance to leave their mark on it, if they can live long
enough that is.
 
                ----------------------------------------------- 

Mud         : Space 1999
Code Base   : [MUSH] 3.0 + Custom space engine
Telnet      : anargo.qc.ca 1999 [66.110.149.125]
WWW         : http://www.anargo.qc.ca/space-1999/
Description : 

  Base on the 70' show Space 1999, this mush want to expand
the story where it has been left by the writters. The new
timeline start 25 years after 'Message From Moonbase
Alpha', the 20 minutes show made for the 1999 convention.

We are still under construction, builders and coders 
submissions are welcome. No knowledge of the theme is
required given our timeframe, everything is possible. Who
knows, you may be the next commander of MoonBase Alpha...
 
                ----------------------------------------------- 

Mud         : Space Conquest 2
Code Base   : [MOO] Ansi Core w/RPG and combat based environment
Telnet      : whitestar.soark.net 6969 [24.88.38.155]
WWW         : None
Description : 

 A major catastrophe caused a large wormhole to
become a universe sucker. Three races, the humans,
The kzinti and the B'ortha have been trying to flee
this disaster. As a last resort, each of the three
races crash lands on a planet (ironically the same
planet) and start their lives anew. Each race must
try to rebuild and live with each other despite a
bitter hatred of each of the other races.
 
                ----------------------------------------------- 

Mud         : Space Opera
Code Base   : [LP] Nightmare Deriv, heavy modification
Telnet      : havenmud.com 2275 [66.47.177.196]
WWW         : http://www.havenmud.com/spaceopera.htm
Description : 

 Space Opera is a science fiction mud featuring all 
the high points of pure Space Opera roleplaying.  
At this point, we plan to be open for players no 
later than second quarter 2002.  We need builders 
who would like to create planets so that our universe 
is rich and diverse when we open.  

Interested people should stop in to the mud and look around.  
All applicants are being accepted until 1-1-2002.
 
                ----------------------------------------------- 

Mud         : Space Station Earth
Code Base   : [Circlemud] 3.0 bpl17
Telnet      : sse.wolfpaw.net 2671 [216.18.90.30]
WWW         : http://sse.wolfpaw.net
Description : 

Major Additions:
- Spacial coordinates for each zone (fully functional)
- Space which you can fly though (fully functional)
- Oasis OLC 2.0
- DG Scripts (fixed up)
- Races with seperate 'home worlds'
- Classes for each race
...the list goes on.

We are on a very dedicated server (Wolfpaw.net) and we are looking for
builders. No experience is needed, we will train you. If you have any
questions, feel free to email us. If you are interested in coding, you
may also want to contact us. We already have a dedicated coder,
but another wouldn't hurt. Feel free to log in and ask for James or 
Zed.
 
                ----------------------------------------------- 

Mud         : Spear of Insanity
Code Base   : [Circlemud] bpl 11 converted to C++ with immense changes
Telnet      : spear.kilnar.com 1066 [206.114.159.247]
WWW         : http://spear.kilnar.com/
Description : 

Spear of Insanity offers a fantasy world that is written
with a high level of detail and care. The social and
economic interactions of the various factions in the world
have been well thought out. The code that sits behind the
world was worked on for over a year before any world 
building started. This means that we have a rock-solid
mud base and more great ideas than you can shake a stick
at.

Feel free to stop by and see what we have to offer.
 
                ----------------------------------------------- 

Mud         : SpheresMUX
Code Base   : [MUSH] TinyMUSH 3
Telnet      : spheresmux.net 7777 [24.42.209.74]
WWW         : http://www.spheresmux.net
Description : 

   Spheres is a role playing environment very loosely related to Jack L. 
Chalker's Well World series.  Essentially the game world consists of an 
infinite plane of spheres, and  within each sphere is a snapshot of a
different realm.  

For example, there is a sphere in which gryphons rule over their medieval
jungles, and another in which centaurs are making the dangerous traversal 
from the nuclear age to the information age.  Focus is made upon the
interaction of travelers migrating across different, foreign spheres.
Players are encouraged to develop their own tinyplots, or even conceive
and design their own spheres to add on to the game.  This is a solidly in
character environment; if your looking for a place to hack and bash, or be
all-powerful this isn't the game for you.  There is no combat system, and
no plans to ever develop one.  

We consider ourselves very newbie friendly, and are willing to spend the
time to help familiarize people with our theme.  All that is necessary to
play in the game is to have read the news files pertaining to our theme
'news theme' and the info files regarding your species.  (Type 'info'.)
If your interested in serious, exciting role play then come on out and
welcome!  Others should apply elsewhere. :>  
 
                ----------------------------------------------- 

Mud         : Spindizzy
Code Base   : [MUCK] TinyMuck 2.2 Fuzzball 5.64
Telnet      : muck.spindizzy.org 7072 [63.201.73.75]
WWW         : http://www.spindizzy.org/
Description : 

  Imagine using a continually updated text-based system in 
which one, by typing out descriptions of oneself and one's 
activities, and in turn reading the descriptions of others 
and their activities, simulates the experience of being in 
strange an unearthly places doing all sorts of imaginative 
and even not physically possible activities.

Now consider Spindizzy, a product of modern design and 
the latest in scientific engineering.  Our electronic 
brain, called a 'computer,' makes it possible for people 
from all over the world to participate without learning 
the tedious punch-card skills and assembler instructions 
that older, less sophisticated systems demand.
 
                ----------------------------------------------- 

Mud         : Splintered Realms
Code Base   : [Rot] modifed
Telnet      : splintered.dune.net 3434 [208.139.203.146]
WWW         : None
Description : 

 Near the end of the second world war, when the nuclear bomb
was detonated a release of great magical energies was 
unleashed upon the earth. Landmasses were moved, time was 
twisted and infinite dimensions merged with earth. 

We offer 8 starting classes and 16 2nd tier classes,
15 starting races and remort races as well as a unique
spell gem system.
 
                ----------------------------------------------- 

Mud         : Split Infinity
Code Base   : Heavily modded Nightmare IVr4
Telnet      : si.nu 4000 [195.26.32.26]
WWW         : None
Description : 

   Split Infinity is a mud of a wide variety of themes,
stretching across multiple planets.  The 3D space supports
spacecraft and even combat, similar to the 3D ocean system.
Mechs will be used among the elite in futuristic warfare,
matched evenly by the gurus of magic and psionics.  Melee
combat is further improved by the martial arts, mastering
deadly combinations of moves to defeat ones opponent.

   There are no classes, but instead a huge list of skills.
Skills will need to be reinforced in training to retain 
mastery.  There will, however, be guilds, which players may
join and gain valuable allies, perhaps dangerous enemies.
There is a large selection of races, some of the common
ones being split up into subraces, each with their own  
statistics, some with inheritted skills and resistances,
were creatures actually being able to morph as well.  

   If you want to be a part of a well-written,
revolutionary mud, we do still recruit programmers and
teach non-programming good writers with a simple
application process.  If interested, telnet si.nu 4000
then type 'help coding' after creating a character.
 
                ----------------------------------------------- 

Mud         : SpooMUSH
Code Base   : [MUSH] TinyMUSH 3.0 pl 2
Telnet      : punkbox.aaronwolfe.com 7766 [216.199.56.126]
WWW         : http://aaronwolfe.com/spoomush/
Description : 

  Looking for builders,coders, and potential wiz-admin types.
Once the base world is complete, all will be welcome to
build/code their own areas without limitation.  This is 
your chance to learn/build/play with MUSH, if thats what 
you want to do.  Eventually we will have a strongly themed 
all original world from which to start your own areas.
 
                ----------------------------------------------- 

Mud         : SpringMUD
Code Base   : [Custom] 
Telnet      : javamud.d2g.com 8000 [212.54.29.170]
WWW         : http://www.mycgiserver.com/~davis/
Description : 

 This is a MUD written from scratch entirely in Java 1.3
There is no code from other MUDs. It is a Medieval MUD
with 6 classes and 9 races to choose from. The world is 
just expanding now as we get more Wizards and Coders.
There are a large number of spells and skills available,
most of them are unique to each type of class.
Players have multi attacks, and a large number of equipment
which will be saved upon quitting. 

The MUD is primarly group-oriented, some monsters require
large group to kill them, but newbies are not forgotten,
a number or newbie areas are existing at the moment and new
ones will be created soon.

There are 30 mortal levels and 10 wizard levels in the game.
Come and enjoy your stay!
 
                ----------------------------------------------- 

Mud         : The Squaresoft Mud
Code Base   : [LP] 
Telnet      : ssmud.cjb.net 2223
WWW         : None
Description : 

 This is the Squaresoft mud that I decided to begin
working on when I had tried the Uossm and realized
they had a great idea but completely butchered it.
So I am working on this to be with the most differ-
ences possible. I need experienced coders mostly
at the moment to help with classes, and major
formulae. Builder's are also welcome under the
condition that they gain my approvement. This is
a working progress, so don't expect to be impressed
with anything as of yet. Any persons who join with
the intent of or action of flaming me or others
on my mud will recieve an immediate IP ban.

Note: If you cannot connect at first it is because
      I need to update the IP address of the server.
      (It seems to change every 2 weeks) Sometime
      soon I hope to have a static IP to avoid this.
 
                ----------------------------------------------- 

Mud         : Star Trek : Encounters
Code Base   : [MUSH] Penn+ASpace
Telnet      : inverted.dhs.org 1701 [205.251.200.181]
WWW         : None
Description : 

 Star Trek : Encounters is set 1 year after the end of Deep 
Space Nine. A romulan scientist's experiment caused a major
subspace catastrophy permanantly lodging wormholes stable
and open, adding more problems to the already recovering 
Alpha Quadrent after the Dominion Wars. The MUSH has nine
major empires (UFP, Klingons, Romulan Star Empire,
Cardassian Union, Ferengi Alliance, Bajoran Free Nation,
Dominion, Maquis Colonies and the Breen Confederacy)

Each empire has it's own theme and unique style. STE uses
canon soruces only ,including the movies, TOS, TAS, TNG, DS9, 
VOY (and hopefully ENT) for it's data sources. 

The MUSH staff have been hand-picked by Head Q Robbie, 
an experiance MUSH administartor for other TrekMUSHes, and
who focuses on creating a realistic Star Trek based 
environment which is fun and accurate, while never 
sacrificing player values.
 
                ----------------------------------------------- 

Mud         : Star Trek Odyssey
Code Base   : [MUSH] Pennmush modified with ASPACE modified
Telnet      : starbase.startrekodyssey.com 1701 [65.162.10.63]
WWW         : http://www.startrekodyssey.com/
Description : 

We are a Star Trek Mush, running on Pennmush (modified) with an Aspace Space system (modified). We are a very RP intense environemnt where anythng is possible. We are in the beta stages of our development so we will tell you a little bit about who we are and what we do. The theme is Star Trek just about the time the Enterprise B is being built and launched. Well there is another ship, thats YOUR ship, its the USS HOOD II, its an Excelsior II class vessel, that has transwarp drive and is capable of warp 12-13 in emergencies. 

We start the game out with only 1 Ship. I know i hear you saying 1 SHIP#@#@$@, but let me tell you this ship has 300 ROOMS, fully detailed jefferies tubes and many additional system. There are also systems to make it IMPORTANT to go into those tubes to work from time to time. If you look at our skills system you will see how deep our skills go, and your skills are what lets you run consoles on the ship. So training is important, as we said with a very RP intense environment and many systems you will have the ability to be an engineers assistant or a security officer and you see you have ALOT to do and alot to talk to. There are other empires that for now are NPC controlled to provide you with fun. Remember the purpose of the supporting empires is to give the Federation players fun! There will be other bases and ships and missions. We are also doing something very unique when it comes to ST MU*, we are developing a Story Arc to run through. 

Admin stays out of your way and we
help Promote RP with STORY ARCS that push the plot line as well as players
being able to enforce there own TPs. As the mush grows we will introduce new
PC Empires, currently other empires are NPC to provide better RP to the
Player. We use a modified ASpace with the consoles laid out so they are
easier to use, our skill system holds 80 skills and we are very much
oriented on fun. dont let the 1 ship fool you with 300 rooms there plenty to
do spend econ and buy. Come join the excitement today!
 
                ----------------------------------------------- 

Mud         : Star Trek's Earlier Years
Code Base   : [MUSH] PennMUSH 1.7.4 p13 (1Mbit connection)
Telnet      : stey.dhs.org 2119 [194.109.238.244]
WWW         : None
Description : 

 Have you ever wanted to explore space, searching for new
planets, new phenomenons, new species? Did you ever dream
of a place where every player is equal, and everyone is
encouraged to participate and play his or her own role?
Then we have all the answers for you. 

A small group of dedicated people is working on 'Star Trek: 
The Earlier Years'. Set in the year 2119, just as the 
humans launch their Warp 5 project, the MUSH will provide 
its players with a setting in which everyone can explore 
their own creative ideas. Factions steering their own 
research efforts, an economy that encourages players to 
trade and visit other worlds, plotlines that are introduced 
to the playerbase by the administration, all is possible to 
make it a fun place to be. Currently, the game is still 
under construction. The administration welcomes all who 
want to help building, coding or managing the MUSH and its 
player resources. Players are welcome to join and have a 
look around, until we really go online. To visit us, 
connect to stey.dhs.org:2119. Or send an email to 
stey@swirve.com
We'll gladly answer any questions you might have.

The ST:TEY administration
***WE ARE LOOKING FOR A WEBSITE ADMINISTRATOR***
 
                ----------------------------------------------- 

Mud         : Star Trek: Elite
Code Base   : [Circlemud] 
Telnet      : 194.88.75.31 6969
WWW         : http://www.st-elite.net/
Description : 

   Star Trek: Elite is a new MUD and is based on Gene
Rodenberry's Sci-Fi hit Star Trek. We are currently looking
for builders to help us to create the best ST world around.

So if you are looking for a good challenge come on in.
We will add more info on the MUD as we continue to grow.

Glyn Eccles
ST: Elite Admin
email: glyn@st-elite.net
 
                ----------------------------------------------- 

Mud         : Star Trek: Restoration
Code Base   : [MUSH] PennMUSH 1.7.4, CSpace variant space engine
Telnet      : str.dyndns.org 1701 [24.7.32.156]
WWW         : http://strestoration.cjb.net/
Description : 

  Star Trek: Restoration is a MUSH based on the restoration of
both the economies and diplomatic state of the major empires
after a second devestating war with the Dominion. Currently,
we offer four mainstream empires: the Cardassian Union, the
Klingon Empire, the Romulan Star Empire, and the United
Federation of Planets. We also offer an independent
'empire,' in which players who do not wish to be associated
with any of the mainstream empires can play. This 'empire,'
however, is restricted to application only.

ICly, each empire has been in seclusion for two years to
attempt to recover from the war. It is at this point that we
resume IC play, with each of the major empires starting to
come out of isolation.
 
                ----------------------------------------------- 

Mud         : Star Trek: Resurrection
Code Base   : [MUSH] PennMUSH w/ HoSpace
Telnet      : str.dhs.org 1701 [216.22.215.52]
WWW         : http://strmush.cjb.net/
Description : 

 This is the original Star Trek: Resurrection. The theme is set several years
after the end of the Dominion war. We have the four main empires: Romulan,
Cardassian, United Federation of Planets, and the Dominion. We also have
room for people who wish to not be part of any empire, and labeled as
an Independent. Our space system is a CSpace-derivative known as HoSpace
(modified), and we run Modified GalacticEcon3.0 at the heart of the 
game's economy. 
 
                ----------------------------------------------- 

Mud         : Star Trek: The Paradox
Code Base   : [MUSH] PennMUSH version 1.7.2 patchlevel 32 [2000-04-17]
Telnet      : paradox.nashlink.net 1701 [207.152.31.185]
WWW         : http://www.paradox.nashlink.net/
Description : 

  The Celestial Temple is closed, the Dominon armada is
defeated and the Cardassians have returned to their
homeworld to rebuild it. The Romulans remain silent behind
their borders, and the Borg are no longer considered a
threat. Peace has returned to the Alpha and Beta
Quadrants...or has it? Are you tired of connecting to Star
Trek based MUSHes with bad attitude out-of-character
administration? Or are you just looking for a place with
quality programming for ease of use and endless roleplay
entertainment? You need to get over here to
Star Trek: The Paradox and check us out! Chat with the
admins, leave a message. Just come and see what we are
doing with our customized AttySpace engine. Note: We are
currently under development but we WILL be open soon and
could use your help if you are someone who can do some ST
themed building. 
 
                ----------------------------------------------- 

Mud         : Star Wars - Imperial Order
Code Base   : [SWR] Modified SWR 1.0
Telnet      : 194.217.54.1 7777
WWW         : None
Description : 

 Set during the empire the rebellion is struggling to slowly form into a
force that can challange the Imperial Order, while small to enough to 
continue to hide.

Implemented are:
clan wars, mobs who are part of this join in including ships.
Trade (elite style)
Ship building
 
                ----------------------------------------------- 

Mud         : Star Wars - NEW GALACTIC ORDER
Code Base   : [SWR] SWR-NGO (SWR Modified)
Telnet      : sensenet.legions.org 5555 [66.12.11.168]
WWW         : http://sensenet.legions.org
Description : 

 * Original Worlds
 * Role-play enforced
 * 35+ Races
 * Killing is legal (if you can roleplay it)
 * Forceless (After playing for a week or so, you will understand why)
 * Marraiges, sex and children
 * Plenty of homes
 * Plenty of ships
 * Friendly staff that is willing to listen to your ideas to improve the mud
 * Unique weapons and armor
 * Bounty hunting allowed
 * Piracy allowed
 * Broken bones and doctors
 * Custom furniture and items available
 * Ultra cheap clones and cybernectic equipment available (1000 credits 
   per clone)
 * Fast connection.
 * Server is a dedicated FreeBSD platform that automatically backs up the 
   entire mud 3 times a day.
 * Very active builders, modifications added once a day at least.
 * Timeline is set to height of the Empire, Rebel Alliance just formed. 
 * Addition of new skills, at least once a month. 
 
                ----------------------------------------------- 

Mud         : Star Wars : Shattered Equinox
Code Base   : [SWR] Modified SWRIP1.0 by Darrik (based on SWR1.0)
Telnet      : sw.shatteredequinox.com 6666 [65.0.120.184]
WWW         : None
Description : 

At last, the galaxy lies in a tentative state of rest...

The once ominous Empire has retreated to their secluded corner of the
galaxy and the Rebellion, now the New Republic, flourishes anew, nestled
within the Galactic Core, its peaceful tendrils extending deeply into
the Outer Rim territories and beyond. A careful equinox has formed between
the Imperial Remnant and the New Republic, and under this careful balance,
prosperity has paved the way for high spirits and new enterprises. The
Smugglers Alliance now regulates all trafficking. Also, the Galactic
Intelligence Network has sprung up, ensuring that all factions are kept
equally informed. New corporations such as Casperion Fleet Systems have
been born, producing exciting, powerful, and innovative starships for the
populace. The Galactic Senate has been reinstalled, and planets are coming
forth from all reaches of the galaxy to place their Senators within its
circle of power. The Jedi Council has been reformed, though mirrored by
the Remnants Shadow Academy, and once again, the galaxy is protected by the
Knights of the Force.

But, a new threat arises on the horizon, shattering the careful equilibrium
with a savage agenda of genocide and dominion. The Yuuzhan Vong Praetorite,
staging from Belkadan, has begun to systematically eradicate the galaxy's
populace, forcing unseeming alliances to form to try and repel this almost
unstoppable terror. The forces have mustered and the stage is set...

Do you have the fortitude neccessary to pick up a blaster and stand a post?
 
                ----------------------------------------------- 

Mud         : Star Wars III: Unsung Heroes
Code Base   : [MUSH] PennMUSH version 1.7.3
Telnet      : bloodshed.org 1138 [216.99.217.21]
WWW         : None
Description : 

  Unsung Heroes is set in the Star Wars Galaxy, currently focusing on a
string of four planets along the 'Corellian Run' trade route. Corellia and
Tatooine (at opposite ends of the route) are the two main RP planets, with
the other two (Cona and Ukio) being trade stops in between. The time
period we have chosen to start in is the year (or so) prior to the first
Star Wars movie (Episode IV). You will note that this is actually prior to
the formation of the Rebel Alliance. It is likely that this momentous
event will become a part of our IC history.

  Likewise, as the events of the movies unfold, your 'heroes' (or
anti-heros) will have a chance to take part in the epic- to shape those
parts of its stories that were not told on camera in the movies. It should
be noted that we will not be changing the overall outcome of the movies.
As in the tabletop RPG, we will simply use that as a backdrop to tell the
stories of -your- characters and their triumphs...or defeats.

  Originally known as Star Wars III: The Minos Cluster,
we've been around since September of 1994.  Recently,
we've changed timelines, updated our code to include pips, wild die and many
other features and now encompass the entire galaxy. Though we still have the
same base code, many of the same wizards, and general environment you may
have come to know. You are welcome to come visit and hopefully find a
mushing home!                                                                   
 
                ----------------------------------------------- 

Mud         : Star Wars Life
Code Base   : [SWR] Modified
Telnet      : crud.crodo.com 8000 [63.202.40.130]
WWW         : http://crud.crodo.com/
Description : 

  Star Wars life is a mud based on the shadows of the empire story line.  
It is Player-Kill and rp inhabited.  Good thing is we have free cloning.  
Offer Clans and ships.  So come along and join the ride on the best SWR 
experience ever!
 
                ----------------------------------------------- 

Mud         : Star Wars Mud (SWmud)
Code Base   : [LP] LP
Telnet      : swmud.org 6666 [208.170.78.46]
WWW         : http://www.swmud.org
Description : 

 A mud based 100% on Star Wars, consisting of around 40 
large planets and space stations, including Kashyyyk, 
Corellia, Tatooine, Endor etc.
 
 We have 10 guilds: scientist, jedi, pilot, smuggler, 
mercenary, bounty hunter, diplomat, slicer, assassin and 
merchant. Each guild comes with an average of 25 unique 
skills. Player can choose three guilds for their character.
 
 There are 17 races, such as Wookiee, Jawa and Ewok. Each 
race comes with two unique race skills and bonuses.
 
 We have movable vehicles, ranged combat and an extensive 
space combat system. You can also build your own ship that 
is stored safely when you are not playing.
 
 The mud has newsgroups for the players to post ideas and 
discuss various things about the mud. Quests are not 
required for advancement. Help files are very extensive and 
a special newbie simulator with several areas helps new
players to get started.
 
Players can become wizards after reaching levels 15/10/10.
 
                ----------------------------------------------- 

Mud         : Star Wars Mud Poland
Code Base   : [SWR] Highly Modified (1.0)
Telnet      : sw.ar.lublin.pl 4000 [212.182.25.18]
WWW         : http://swmud.republika.pl/
Description : 

 A mud based 100% on Star Wars, consisting of 
around 40 large planets and space stations, 
including Kashyyyk, Corellia, Tatooine, Endor etc.
 
                ----------------------------------------------- 

Mud         : Star Wars MUSH
Code Base   : [MUSH] Chargen/Skills/Languages/VOS Hardcode
Telnet      : starwarsmush.com 4402 [216.122.217.158]
WWW         : http://www.stormbreaker.net/sw/
Description : 

  The first Star Wars MUSH is still going strong.  
Featuring complete coded and operational space, economy,
trading, space combat, personal combat, chargen, languages
and a unique Virtual Object System that makes IC objects
easy to create and maintain.  We run the current PennMUSH
patchlevel and our own custom hard code modifications.
 
                ----------------------------------------------- 

Mud         : Star Wars Universe
Code Base   : [Circlemud] bpl11, with mods
Telnet      : themoox.net 5500 [216.162.171.222]
WWW         : None
Description : 

 Return back to Mos Eisley, Tatooine -- home of the Dowager Queen Wreckage.
This once-great MUD has returned, and is ready for your enjoyment. Some of
the more 'old-school' players may remember this MUD being called JediMUD.
Let me assure you, the only thing that has change is the name. All of the
planets and code has remained fully intact.

Thanks to Mr. Jeremy 'Palpatine' Irish, who has given me his permission and
support in my venture to resurrect this MUD into its former glory.
 
                ----------------------------------------------- 

Mud         : Star Wars: A New Threat
Code Base   : PennMUSH
Telnet      : starwars.pennmush.org 9999 [207.92.26.48]
WWW         : http://starwars.pennmush.org/~starwars/
Description : 

   Star Wars: A New Threat is the original MUSH that split    
off of Star Wars I on Apr. 27 1994. We have been through a
few databases now and we are moving from MUX to MUSH very
shortly. All of our systems are operational (Space, Econ,
Combat, etc...). We are always looking for great RPers and
emphasize RP over MUD-type combat. If you can code, you can
apply to the admin if you want to help out.
 
                ----------------------------------------------- 

Mud         : Star Wars: Age of Alliances
Code Base   : [SWR] PennMUSH 1.7.4
Telnet      : Starwars.Xidus.Net 5500
WWW         : None
Description : 

-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-
 
        We are based just two weeks after the events of Star Wars:IV A New
Hope. Although the game is now open for general rp we're still installing
coded spaceships. We graciously invite that you create a character here to
begin to explore our coded enviroments, (take into account the time frame
of the universe when planning your biography).

        Currents events, the Rebellion faction is searching desperately
for allies while the Empire is not only fighting the rising
pirate/smuggler population but also the fledgling Rebel Alliance, that
which somehow just managed to destroy their all mighty Death Star
battlestation.

        Here at SW: Age of Alliances we plan to stay as close to the theme
of the movies as we possibly can, for now, and all main feature characters
and events take backstage and instead we try to focus on what else
might've been happening around the galaxy. So please, come and enjoy our
game!
 
,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-
 
                ----------------------------------------------- 

Mud         : Star Wars: Chaotic Times
Code Base   : [SWR] under modification
Telnet      : grrking.com 7010 [64.211.47.12]
WWW         : None
Description : 

  After a server change, we are back and open for testing. We are still 
looking for builders and a good steady coder. We have begun to implement 
new areas and need some players to test them. Come by and give us a try.

Cormac
 
                ----------------------------------------------- 

Mud         : Star Wars: Dark Forces RPG
Code Base   : [Circlemud] [Advanced Modified]
Telnet      : xbox.org 5000 [63.68.131.39]
WWW         : http://www.darkforces.com
Description : 

 Thirty-years after the Battle of Endor and the fall of Emperor Palpatine, the
galactic war between the Yuuzhan Vong continues. Former Imperial Admiral,
Arkane Maithal, takes over the tiny Imperial Remnant. By unlocking the secrets
of the Dark Side, Arkane proclaims himself as the Dark Emperor of a new Empire,
the Imperial Alliance.

During a covert experiment, a super toxin has been discovered by the Imperials
that could wipe out the Yuuzhan Vong. Because of this threat, numerous Yuuzhan
Vong domains and clans now serve Emperor Arkane Maithal under the Imperial
Alliance.

During these disturbing times, the Republic has to brace itself for collapse.
Are you ready to serve the Empire or save the crumbling Republic? Or perhaps
there might be profit to make as a self-server. Nevertheless, this is a time of
Dark Forces.                                                                    
 
                ----------------------------------------------- 

Mud         : Star Wars: Darkness Awakening
Code Base   : [SWR] {SWRIP} Darrik's Heavily Modified SWR 1.0
Telnet      : Darkness-Awakening.gryphonmud.com 6666 [198.94.138.234]
WWW         : None
Description : 

 Welcome.  I am Zyrilius.  Our mud has just been setup finally and we are 
ready to test.  We are hiring Coders ESPECIALLY and Builders too ;-)  We 
are newbie friendly and always looking for good Roleplayers.  We are still 
deciding on a timeline, and your input always helps.  Come check us out, 
we are growing by the day. :-)
 
                ----------------------------------------------- 

Mud         : Star Wars: Dawn of Evil
Code Base   : [SWR] Modified SWR 1.0 
Telnet      : swdoe.dhs.org 7777 [205.243.139.51]
WWW         : http://rjrberri.xnet.com/~doe/
Description : 

 Out of the ashes of the Republic, The Empire arose, changing much of the
galaxy and those who populated it.  There were few who resisted these changes.
They knew alone that they couldn't fight the power of The Empire, so they rose
up forming an alliance of rebels.  This Rebel Alliance knows that they have a
long road ahead of them that they have to concour.  The road has taken many
turns as the Empire has made changes, and more has been discovered.  There have
been many new system discovered and races that seem to be rare.  The Spirits of
the Jedi have caused many changes in the way the world sees them and how they
act.  People have been found to have multiple professions that all seem to work
with there profession of choice.  The road seems to come to a fork when the
Corellians opend a ship shop to start the mass production of spacecraft of many
sizes.  The spacecraft seem to be harder to hit if there smaller, and the
larger ones seem to be able to pack more of a punch then anything smaller. 
That road has a name, and its 'The Dawn of Evil.'          
 
                ----------------------------------------------- 

Mud         : Star Wars: Days Of Changes
Code Base   : [SWR] SWR1.0 constantly customized
Telnet      : www.evilkiwi.net 5000 [209.114.200.145]
WWW         : None
Description : 

        Welcome to Star Wars: Days Of Changes !!!

The Empire has been beaten at the famous battle of Endor for almost ten years
now, but it doesn't mean that the New Republic is totally safe. New threats 
are coming up. Smugglers are more and more present, as well as pirates and the old
Empire is still looking for a way to gain his power back, by all possible ways.
There are even rumors of a Grand Admiral, a war genius, having a master scheme 
to destroy once and for all the 'rebellion'...

Though we are not open for players yet, we are creating this mud for you as well
as for us, so send me mails or AIM me if you want to tell me what would like the
mud to be. We are currently looking for some coders who are not affraid to think
about new skills, races, clans, or classes.

May the Force be with you
Feanor
 
                ----------------------------------------------- 

Mud         : Star Wars: Erebus Sector
Code Base   : [MUSH] 
Telnet      : shadow.lazernet.com 2187 [199.171.27.12]
WWW         : None
Description : 

  The Great War is over, at least it seems so. The Galactic
Empire and its Emperor are gone, the New Republic grows in
strength and influence and the fire of large crime
syndicates continue to engulf much of the Galaxy. On the
fringe, the outer-rim of the known Universe, the Erebus
Sector begins a war of its own. This is a Post-Dark Empire
themed MUSH, constructed around a custom Sector with
turmoils unique to its local. A rich role-playing
environment, with colorful worlds and exotic locals. Erebus
Sector promises to be a rivoting gaming realm for Star Wars
and Sci-Fi fans. 
 
                ----------------------------------------------- 

Mud         : Star Wars: Fight For Freedom
Code Base   : [SWR] 1.0 (Heavily modified)
Telnet      : mud.swrfff.com 6060 [209.83.132.86]
WWW         : http://www.swrfff.com/
Description : 

  Star Wars: Fight for Freedom aspires to be a roleplaying encouraged
universe handling the problems and crises that occur just after the Battle
of Yavin. Currently, we are in a building stage, with many planets of
original design based on actual Star Wars planets either in the process of
being built or already built. All of our areas^ contents must be reviewed
before opening because we will be very closely modeled on the theme and
timeline we have chosen. Our coders seek original ideas and have
implemented many already. They also work diligently to rid the code of bugs
and errors, as well as, improve the already outstanding SWReality codebase
the MUD is built upon.

Features include: new skill system & a plethora of new skills, extensive
space development, new combat system, new Force powers, Jobs, a Cargo
system with warehouses and piracy, a new Wanted system, gambling (sabacc
and slots), and much more!

These exciting features and more will help us become one of the most
exciting MUDs around, but, until the day comes when we can open, we are
looking for highly motivated individuals to help us build the universe.
Feel free to drop by or e-mail one of the level 106 Immortals at
Tynimo@techie.com or DaggedTRachek@yahoo.com.
 
                ----------------------------------------------- 

Mud         : Star Wars: Galactic Shadows
Code Base   : [SWR] [torn apart]
Telnet      : galactic-shadows.dune.net 1234 [208.139.203.147]
WWW         : None
Description : 

 This SWR based mud is always being edited by myself. I've added 4 new races (along
with their languages), new skills, new planets, new clans. No more natural force, you
are able to pick jedi or sith as your profession. I try to make sure my immortals are
in line (sometimes they get out of hand and I have to beat them up) but other than
that, you should enjoy the mud with many people and lots of new things to play from
the original version :)
 - Domert
 
                ----------------------------------------------- 

Mud         : Star Wars: Imperial Awakening MUSH
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : starwars.ironglove.com 4203 [216.224.72.18]
WWW         : None
Description : 

  Starwars, Imperial Awakening starts 6 months after RotJ.
The Empire has finished re-organizing after the Emperors
death and has awakened to the fact that the Rebels are a
serious threat. They are now determined to wipe out the
Rebel Alliance and restore their power over the galaxy.

Meanwhile, the Rebels are recovering from their losses
and working to regain a position to continue their battle
against the Empire. The Independents are busy working both
sides to gain wealth and power. 

Join us as our Mush dedicates itself to RP. Space and
Combat are RP systems that allow you to pose and then,
the system tells you of your success. Each system can be
learned to its fullest extent in under 10min.

Factions are now growing, Feature Players are being given
out, and players are getting their IC orders and duties.
Join us, a New Mush, and start from the beginning.
 
                ----------------------------------------------- 

Mud         : Star Wars: Jedi Temple
Code Base   : [MUSH] 
Telnet      : riftsmux.dhs.org 1324 [63.105.19.135]
WWW         : None
Description : 

You begin life as a five year old, gifted in the Force. Your future has yet to be decided.

Join Jedi Temple MUSH and experience what it is like to be a Jedi, growing up and taking 
lessons in everything you might need to know. Who knows, you might defect to the Dark Side!

Join Jedi Temple MUSH and experience the life of a Jedi.
 
                ----------------------------------------------- 

Mud         : Star Wars: RebellionMud
Code Base   : [Circlemud] Circle3.0Bpl15, constantly modified
Telnet      : tamarisk.ab.ca 5775 [216.18.90.6]
WWW         : http://www.geocities.com/dekul34/sw.html
Description : 

  The time is thirty five years after the Death of Emperor Palpatine on
Endor. The Republic has passed its climax, and is slowly crumbling.
Corruption, racism, and confrontation has resulted in its slow decay.
Loyal and honest leaders of the Republic still strive to save and hold
it together. The wise Jedi Master Rob Matris and the Jedi Council tries 
to keep it alive, struggling to keep peace.

It has been years since the final breath of the Empire. It is dead now.
The only remnants of it are the hundreds of warlords and ex-Imperial
leaders throughout the galaxy, most living a fringe life. Ex-Admiral
J'Lek Arcanos, a Grand Warlord, has united all the warlords, forming a
new alliance against the Republic. He has self-proclaimed himself the Dark
Emperor, being adept in the Dark Force. He has adopted the insignia of the
original Empire, calling his order the New Empire.

Planets leave the Republic each day to join the expanding New Empire. The
Republic is dying. You are a traveler of the galaxy. Who will you join?
Choose your destiny...will you save the crumbling Republic? Or will you
join the New Empire? It is now the Dark Side which is the Rebellion....
 
                ----------------------------------------------- 

Mud         : Star Wars: Revenge of the Jedi
Code Base   : Circle
Telnet      : jedi.betterbox.net 9400 [209.83.132.70]
WWW         : http://jedi.betterbox.net/
Description : 

   Back up, and better than ever! Revenge of the Jedi is one of the most
popular Star Wars muds of all time. Join us as you explore new zones
and experience whole new dimensions to the game! Improvements have
been made to a lot of our code, including personal weapon
construction, space combat, clan systems, level advancement, skills,
channels, mobs, and race/class abilities.

So come see why our mud is as good as everyone says it is.  Adventure,
excitement... a Jedi DOES crave these things! And the MUD that has it

- Revenge of the Jedi.
 
                ----------------------------------------------- 

Mud         : Star Wars: Rise in Power
Code Base   : [SWR] SWRiP (heavily modified SWReality 1.0)
Telnet      : swrip.betterbox.net 7000 [209.83.132.87]
WWW         : http://swrip.betterbox.net/
Description : 

 Two years after the destruction of the second Death Star at Endor by the
rebels, the Empire's leash on the galaxy has weakened significantly, with
the death of Emperor Palpatine bringing chaos among the ranks. Still,
the on-going struggle continues, as the rebels ultimately fight for
the one victory they need to secure the New Republic's position as the
formal government of the galaxy: Coruscant.  Probably the most central
planet in the vast entirety of the galaxy, Coruscant still remains
heavily under Imperial control.  The New Republic, though still known
as the Rebel Alliance by most,  have not won yet by a long shot, and
much must be done before they can even contemplate the ultimate victory.
Thus the theme of Rise in Power continues ...

RiP is a heavily modified SWR MUD, with code improvements and additions
which place it as one of the top SWR MUDs online.  The staff are friendly
and it is ensured that both players and staff get the respect they
deserve, as the MUD would not exist without either.
 
                ----------------------------------------------- 

Mud         : Star Wars: Shattered Empire MUSH
Code Base   : [MUSH] PennMUSH
Telnet      : swse.spodzone.com 2001 [206.245.140.175]
WWW         : http://swse.pennmush.org/
Description : 

   Announcing the the grand opening of the brand-spankin'
-new Star Wars: Shattered Empire MUSH! What's that, you 
say? Another Star Wars MUSH? Well, this one is a bit 
different. 

   We know that there are a bunch of people out there that 
love Star Wars, but can't stand any of the current SW MU*s. 
Well, that's out philosophy. We don't suck. No stupid 
remote sectors, no wussy alternate realities, with a small 
enough IC environment to promote roleplay, and more TIEs 
than you can shake a stick at!
 
                ----------------------------------------------- 

Mud         : Star Wars: The New Republic MUSH
Code Base   : [MUSH] PennMUSH 1.7.3p8
Telnet      : x.srk.fer.hr 5005 [161.53.70.176]
WWW         : None
Description : 

     This MUSH's timeline is set in the time of the Jedi Academy trilogy, 
but the setting is a little different than the official. Built planets are
Coruscant, Yavin 4, Carida and Tatooine.

     Luke has just opened his Jedi Academy on Yavin 4 and is recruiting
students. The Empire, or what is left of it, is weak while the New
Republic's power is strengthening. Tensions between the Empire and the New
Republic are intensifying because the mild-hearted Emperor Piett was
killed by the New Republic-hating Darth Malose, who took his place after
eliminating him. Jabba, alive and well, is still the most powerful crime
lord in the galaxy. Amidala, freshly uncarbonized, is about to be found by
her children and return to Coruscant, to see the entire world changed.

     Dice system used is West End Games' d6 system. Players can create
their own custom races for their characters. When the player database gets
big enough, Tiny Plots will start to be runned.

     The sorry thing is that space, combat and econ aren't coded yet.        
 
                ----------------------------------------------- 

Mud         : Star Wars: TrilliumMud
Code Base   : [LP] Driver Version: 03.02.01@141
Telnet      : trillium.hotcity.com 8888 [207.20.68.5]
WWW         : http://www.got.net/~jester/trill/
Description : 

   Star Wars Trillium Mud is a couple of years old. We 
allow players to buy their own ships. These ships can be
used to visit our numerous planets. Even some from the 
movies! Any newbie who mentions this ad will be given 1000
credits! So come visit us and experience the world of star wars!!
 
                ----------------------------------------------- 

Mud         : Star Wars: Vagrant
Code Base   : [SWR] SWR 2.0
Telnet      : gryphonmud.com 4700 [198.94.138.234]
WWW         : http://www.gryphonmud.com/
Description : 

 SW: Vagrant is based off of SWR 2.0, the 'world' is player controlled, 
with clans developing the planets as they see fit, and with nice 3d space 
combat.  We are still in the development testing/phase, and looking for 
players who want to play here in our begginings.
 
                ----------------------------------------------- 

Mud         : Star Wars: Victory's Price
Code Base   : [SWR] Modified from the RiP codebase
Telnet      : excidium.dyndns.org 7000 [68.10.33.188]
WWW         : http://www.beegewelborn.com/VictorysPrice/
Description : 

        Victory's Price takes place two years after the
battle of Endor. The Empire and the Rebel Alliance are both
on equal footing, although the Empire is slowing shattering
into shards of it's former self and the Alliance is
attempting to be recognised as the self-declared New
Republic. Smaller factions throughout the galaxy also vie
for power and credits. Will you tread your own path? Will
you aid in the restoration of the Imperial Order to it's
former glories? Will you join the rebel fleet and attempt
to restore peace and justice to the galaxy? Or perhaps you
will merely forge your own organization and alliances.
Beware the knife in the dark.

[Note: VP's open for player testing, but be aware that RP
will be enforced regardless, and that this mud is a
work in progress.]

We've had a host change, so make sure to double check you're 
not using the old IP for us.
 
                ----------------------------------------------- 

Mud         : Star Wars: Ways of the Force MUSH
Code Base   : [MUSH] pennmush.1.7.4.pl1
Telnet      : swwfm.com 4201 [65.26.249.143]
WWW         : http://www.swwfm.com/
Description : 

The date is approximately 5,000 years prior to the Battle
of Yavin, it is a time of struggle, exploration, and hope as the newly formed
Republic grows with the aid from the Jedi Order. However, as in most cases,
corruption begins out of good intent and the balance of the galaxy's opposing
good and evil forces is once again put into play. Along with the struggle and
hope, comes chaos and strife with the emergence of the Sith. It is a time of
building, a time of subtleties, and a time of silence just before the storm. A
thin line is walked between calm and chaos, but stretches tighter with each
passing day.
 
The MUSH is open and IC. All players are welcomed, please log in as Guest and
either page Deus if she's online to request a new character, or you can use the
+register command.
 
Come and experience the Force for yourself!                                     

 
                ----------------------------------------------- 

Mud         : StarCraft MUD
Code Base   : [Circlemud] Proud adaptation of LexiMUD
Telnet      : scmud.dhs.org 3030 [216.162.171.221]
WWW         : http://scmud.dhs.org/
Description : 

            You've played the game.. now live it!
   StarCraft: The MUD is set in the StarCraft/StarCraft Brood Wars
universe created by the masters at Blizzard Entertainment.

SCMud is a RPK (RolePlay/PlayerKill) MUD featuring a 100% original
world (no stock), 5 detailed races, detailed equipment including but
not limited to guns, explosives, special armor and more, plus player
controlled clans, race wars, vehicles, ranged combat, and many special
skills that are unique to each race. The action is quick and exciting
as each race battles to lay claim to it's own small corner of the
Galactic Rim.

The MUD Features 5 unique races which battle accross the many worlds.
They are the Terrans, Protoss, Dark Templar, the ravenous Zerg, and
the Infested Terrans. Which will claim victory of the universe?
Come find out!

(SCMud not affiliated with Blizzard Entertainment.
StarCraft, and StarCraft Brood Wars and all related material
are copyrights of Blizzard Entertainment.)
 
                ----------------------------------------------- 

Mud         : Starfleet MUD
Code Base   : [Circlemud] Heavily Modified
Telnet      : starfleetmud.org 4000 [194.143.183.199]
WWW         : None
Description : 

The original and best is back!

You awaken and immediately start vomitting. You stumble out
of what feels like a coffin. Not sure of how you arrived 
and where you are.  You quickly scan the environment. You 
attempt to read an inscription on the lid of the container 
you exited however it is unreadable due to what appears 
like the markings of a phaser blast. The container to your 
right is labelled 'Borg specimen 123631-C' in several 
different languages.  Inside it is a Borg that has been 
terminated. Looking around you see hundreds of the 
containers, many empty and many with dead bodies.  There is 
utter chaos as different species run around confused and 
fighting.  Can you ever escape this nightmare?
 
                ----------------------------------------------- 

Mud         : Starlane: The Arcturus Game
Code Base   : [Custom] Requires custom Java client
Telnet      : Use Homepage
WWW         : http://hexehyl.snt.utwente.nl/starlane/
Description : 

   Starlane is an abstract, multi-player, network, real-time,
persistent-world strategy game of intersteller empire-building and
diplomacy. Starlane players take on the role of leaders of a galactic
power group, issuing commands to units such as starships, bases and
armies in order to achive their chosen goals; be they survial,
prosperity or galactic domination.

While player's orders are processed in real time and take effect
immediately, Starlane was designed to be played over an extended period
of time, with negotiations between players occuring through e-mail. The
ideal Starlane game would involve tens (or hundreds) of players,
thousands of star systems, and the kind of Byzantine diplomacy that
would make Kofi Annan want to curl up and die.

Starlane requires the download of a custom Java client.
 
                ----------------------------------------------- 

Mud         : StarMud
Code Base   : [LP] Custom (MudOS 22.1b21, StarLib 4.0b)
Telnet      : starmud.org 4000 [24.93.58.62]
WWW         : http://www.starmud.org:800/
Description : 

StarMUD is nearly a decade old and is completely original.
The only real way to describe StarMUD is to try it for
yourself.  Although primarily scifi in nature, StarMUD offers
many different options that can satisfy any player's taste.
 
                ----------------------------------------------- 

Mud         : StarQuest
Code Base   : PennMush
Telnet      : bb3.betterbox.net 1300 [209.83.132.69]
WWW         : http://bb3.betterbox.net/~starques/index.html
Description : 

   Our goal is to provide a virtual environment that promotes a creative and
fun science fiction role play community. We are Newbie friendly and
StarQuest is committed to an environment where respect and politeness is
affirmed! A place where anyone who chooses to join is welcomed. StarQuest 
protects and defends freedom of expression but in a manner that is 
respectful and open to all. Our Theme is original and appeals to those 
who do not wish to be restricted to following a path already estbalished
by TV/Movies/Novels. SQ players make their own history and create a 
universe based on their RP and involvment. SQ starts in 2179 after a the
world has finished destroying itself in a bloody World War that pit
Governments against Mega Corporations for control. Due to this war, 
Earth's resources were used up and man had approx. 60 years to find 
resources and colonies to save our world. World unites, after the 
Governments won, to build a vessel to search the stars for Earth's 
salvation. This first vessel, the StarQuest, mysteriously vanishes and 
the game starts with the building of the second to solve this mystery. 
We are brand new, many positions icly are open. If your looking to help
start a new idea and be one of the pc leaders, we are the MU** for you.
 
                ----------------------------------------------- 

Mud         : Starship Traders
Code Base   : [Custom] Original server is available for others to run
Telnet      : starshiptraders.com 23 [199.44.248.254]
WWW         : http://starshiptraders.com/
Description : 

  Starship Traders is a multiuser strategy game playable either using
a telnet client or a web browser.  It is extremely structured with formal 
rankings of players available at all times.  Games run for a specific 
period and players who complete a game ranked in the top 10% are 
promoted to a higher-level game, populated by others who also did 
well in a previous game.  Unfortunately, everyone at SST has to suffer 
the indignities of playing at least one newbie game before being 
eligible for a promotion. 

Players can create formal alliances to which other players can apply.  
A separate ranking shows the relative cumulative strength of each 
team, though no promotions are based on team results.  

There is a strong military and economic structure to the game, but 
clever politicians  will often prevail over even the best military and 
economic strategists.

If you like a well defined game environment, give SST a look.  It was 
coded completely from scratch in C over a period of 4.5 years.  it's 
design is older still  and has been evolving for 14 years.  It is unlike 
(very unlike!) anything else on the 'net. You'll probably either love it 
or hate it. 
 
                ----------------------------------------------- 

Mud         : StarWars: Time of Darkness
Code Base   : [SWR] Re-written/Heavily Modified SW:R
Telnet      : swtod.wolfpaw.net 6100 [216.18.90.4]
WWW         : http://kweeky.net/MUD
Description : 

 The best thing I can recommend you to do is to go online to our site at
http://kweeky.net/MUD or to visit our Undernet IRC Channel #EH_MUD.
Basically, our MUD aims to provide a fun, new StarWars experience to anybody
with a Telnet/MUD client! Don't be afraid to connect to us now.. We have a
few Immortals who are nearly always present to help you out with any
queries/problems you may have. Also, we have a forums for OOC and IC
activities! Go on, give us a try.. By playing, you are helping us create a
better enviroment for other players! Also, I'd just like to finally
mention.. We contain a LOT of our own coded code, which you cannot obtain
anywhere else on the Internet, so it might be worth visiting us to see what
we have to offer!

Hopefully, I'll see you on there! (I'm called Kweeky)
 
                ----------------------------------------------- 

Mud         : Static Chaos
Code Base   : [Merc] Modified to emulate GodWars
Telnet      : staticchaos.inetsolve.com 1984 [198.94.137.20]
WWW         : http://staticchaos.inetsolve.com/
Description : 

 Static Chaos (formerly Chaosium) was created with the concept of
competitive, balanced, and most of all FUN player-killing in mind.
We don't have 3 or 4 classes which are 'balanced' due to having all
the same abilities, or a dozen classes of which only 1 or 2 are
actually viable pk-wise. The classes of Chaosium (five, currently)
are developed with balanced and interesting player-fighting in mind.
As new classes are added, they will be created with the original
classes in mind, such that they don't make current players' characters
obsolete.  The current classes are Fist, Mazoku, Patryn, Saiyan, and
Sorcerer.  The classes are augmented by Mobile Suits straight out of
Gundam Wing.  New classes will be based on anime (DBZ, Slayers, Rurouni
Kenshin, etc) themes when they are introduced. To avoid having
untrustworthy imms, I am the only Immortal.

The learning curve here at Chaosium isn't particularly steep,
however the atmosphere is both competitive and chaotic.. skilled
killers will establish themselves without undue difficulty, but those
who depend on rigged classes or bugs will find themselves hard up.
If you are looking for an enjoyable and competitive player fighting
experience, Chaosium is a great place to be.

  Alathon
 
                ----------------------------------------------- 

Mud         : Stick in the MUD
Code Base   : [Rom] ROM 2.3
Telnet      : mud.stick.org 9000 [209.83.132.84]
WWW         : http://bb7.betterbox.net/~stick/
Description : 

  Stick in the MUD, founded in February 1994, was one of
the first ROM-based MUDs online.  Originally a hangout
for displaced ROM players and University of Toronto
engineering students, it quickly became populated with
new mudders and evolved its own identity.

Stick attracts beginning and experienced mudders who are
looking for a simple, friendly, relatively clean ROM-based
mud to explore.  It retains mudders who enjoy the diversity
and spirit of community that endure year after year -- and
it retains mudders who just... can't... resist... the urge
to log on....

As a game, Stick in the MUD is much like its name.  It
doesn't change quickly.  This is not a 1000-area 80-race
MUD with 100 people on at all times.  The implementors
are a couple of boring ol' computer professionals who
try hard not to take the game, their roles, or themselves
too seriously.  They keep good backups, fix bugs, and
otherwise sit around and socialize like most everyone else.

For the player who prefers to keep running around killing
monsters after reaching immortality, Stick offers a
reincarnation option with expanded race/class selections.
 
                ----------------------------------------------- 

Mud         : StickMUD
Code Base   : [LP] LPMud
Telnet      : stickmud.org 7680 [130.234.4.165]
WWW         : http://www.stickmud.org/
Description : 

  StickMUD has been online from June 17th, 1991. We have over 100 player levels, 
and the main reason for playing is to have fun and keep playing, since we don't 
have automagic coderhood. Actually we were one of the very first to introduce 
continued player levels, we started it in about August, 1991. We have many 
non-standard (in LPMUDs) features:

* Sitting and resting heal you like in DikuMUDS.
* Except for the main city and some sanctuaries the whole mud is a player 
  killing area. If killed by a player, one loses only a fraction of experience 
  compared to monster kills and no stats.
* We have some minor quests that players have to complete before advancing to 
  certain levels. Typically these are far more easier than normal quests and 
  may have some 'mud educational' purposes like introducing areas, rules etc.
* Multiple characters are allowed with restriction: They have to be registered.
  Only four multiple characters are allowed and cannot be logged in at the same
  time.

There are many more features that differ StickMUD from other muds. We
have very 'old' players, so that players  that have been over 50 days logged
in are not rare. Players do enjoy playing StickMUD.

At the moment we have six guilds: Fighters, Thieves, Priests, Mages, 
Healers, Necromancers and Ninjas.
 
                ----------------------------------------------- 

Mud         : Stonia (The Cruel and Lost World of Stonia)
Code Base   : [Dikumud] Bases on Diku, ROM 2.3; about 70-80% recodings, 90% new areas
Telnet      : stonia.ut.ee 4000 [193.40.5.125]
WWW         : http://www.ut.ee/~mud/
Description : 

  This mud has different races, all fighting for their future - The Black
versus White, Dark against the Light. There are many interesting things in this
mud: you can ride with horses; playerkillings are saved in your own trophy
list; you can gain these skills and spells what you want; on level 40 (52
mortal levels and 8 immortal levels) you must choose, do you want to be
an immortal or a legelnd player; and many other things...
 
  Just now the mud bases on J.R.R.Tolkien's books, but in nearest future
there'll be new version of code: Stonia v2.0, totally new world and Stonia will
be rest on new story:
 
'The Story of Ilmarine': http://www.ut.ee/~mud/text/ilmarine.txt
 
                ----------------------------------------------- 

Mud         : Stories of the Apocalypse
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : mushhaven.net 9000 [209.16.107.11]
WWW         : http://storiesofapocalypse.homestead.com/
Description : 

You are invited to Stories of the Apocalypse MUSH 
(SofaMUSH). Here, two factions have come together driven by
Fate, who always did have a weird sense of humor, to try to
take over a town putting all its citizens in the middle of
the struggle.

We're looking for people to come alpha test the mush which
will be constantly in the works and we are adding new 
things all the time. SofaMUSH is a non-consentual mush 
where the characters are chosen off a roster of created
characters.

If you do not find a character to your liking, we are still
taking suggestions for new characters, so you can have a 
hand in creating your own character.

Please come by to mushhaven.net port:9000 and see what 
we're all about.
 
                ----------------------------------------------- 

Mud         : Storm Magic
Code Base   : [EOS] 
Telnet      : sebastion.homeip.net 4000 [24.147.85.38]
WWW         : None
Description : 

** WARNING: WILL CONTAIN SEXUALLY-ORIENTED ADULT MATERIAL **
 
Storm of Magic is based on EOSII. Our mud has 4 different themes. We put each 
theme on a different continent so if someone wants a medieval theme, they can 
go to the continent and enjoy. The 4 themes are Adult, Medieval, Fantasy, and 
TV/Movies. We will listen and take advice from players. We want you to have fun 
so we want your input. A player run council will be implemented, so players will 
have a voice in what happens. We offer a unique rebirth system which allows more
freedom with champed characters.  We are newbie friendly.  We welcome veteran 
mudders to real newbies. Single, dual or tri-classes are offered to players.
We offer Pkilling as well with corpse looting. Clans will be owned and run by 
players with Imms being the Diety.
 
                ----------------------------------------------- 

Mud         : Storm Over Krynn
Code Base   : [Rom] Mudified
Telnet      : krynnstorm.mudservices.com 4004 [206.245.158.195]
WWW         : http://www.krynnstorm.mudservices.com/
Description : 

   Welcome to the world of Krynn, a world of dragons and elves, mages
and warriors.  Come and experience your brightest dreams and your
darkest nightmares.  Join us in the world of Dragonlance.

--------------------------------------------------------------------
   --------------------------------------------------------------
 
                ----------------------------------------------- 

Mud         : Storm: Call of the Knight
Code Base   : [Smaug] storm code V.30
Telnet      : stormknight.org 4000 [66.17.40.139]
WWW         : None
Description : 

  Storm is a mud that has been in the works for several years in order to
achieve a place where the mortals of the land help create the world that
surrounds them. We thrive on the suggestions and ideas that the mortals
give. As the mortals and Immortals build the world of Storm, many code
changes and area changes will allows us to stand out from the other muds. In
friendliness, original ideas and creativity.

 Currently Major projects of MXP support are being implemented
 
                ----------------------------------------------- 

Mud         : Stormbringer: Rebirth
Code Base   : [Custom] Dawn of Time v. 1.07
Telnet      : stormbringer.sytes.net 4500 [213.107.106.26]
WWW         : http://www.stormbringer.sytes.net/
Description : 

 Welcome to the land of Elric and his cursed sword Stormbringer.  Our mud is 
based on Elric, Doomed Albino Prince of Melnibone, a character created by 
Michael Moorcock.  Our mud was originally known as Stormbringer, but since 
then we have updated our code base extensively to bring out more features.  
These features include a mass of new skills and spells, new area aspects, 
and a custom stat system. Our mud is currently open as Beta for testing of 
our new custom code.  Drop in and try us out.  Please visit our website for 
information about us.
 
                ----------------------------------------------- 

Mud         : Stormclouds
Code Base   : [Aber] iDirt 1.82+
Telnet      : stormclouds.daestroke.com 6715 [216.254.84.189]
WWW         : http://stormclouds.daestroke.com/
Description : 

Stormclouds is an enhanced iDirt (an Aber style MUD) with 
a fantasy theme. Role-playing is not enforced but it always 
add a nice touch of flavour. We have 22 quests to perform to 
gain Wizard status with more on the way. We currently have
2 new zones and quests not found anywhere else with some
new zones under contruction as well. The game supports
realistic outdoor lighting (it gets dark out at night),
replenishing mobiles to do battle with, a hint helpful 
bard, and newbie-friendly admins who are often present.
 
                ----------------------------------------------- 

Mud         : Storms of Time
Code Base   : [Merc] DIKU 1.0 - Merc 2.1 - MrMud 1.4 - Emud 2.0
Telnet      : minas-2.demon.nl 4321 [212.238.194.105]
WWW         : None
Description : 

 Storms of Time is a mud with advanced features for mobile
and object programs allowing unique and challenging quests
in over 90% of the areas.

Every character is able to build up to a 25 room castle,
and if wealthy enough, can even turn it into a clan hall
all without any assistance required from the admin staff.

We offer a god based pkilling system where one follows one
of the 5 immortals, granting them aditional strength.
Staying neutral is an option for those that do not wish to
participate in any kind of pkill.

We feature a VT102 tactical interface unparalleled by the
traditional prompt. We also provide several other options
to enhance gameplay.

Players can reincarnate several times, allowing them a
choice of stronger races each time.

And that's only a small portion of what we have to offer.
But most importantly we're a newbie friendly mud with
friendly admins :)
 
                ----------------------------------------------- 

Mud         : Stormy Nights
Code Base   : [MOO] 
Telnet      : bb5.betterbox.net 7777 [209.83.132.70]
WWW         : http://www.stormynights.net/
Description : 

  We are a modern-day based Role Playing Game.  As you enter Stormy Nights, you are in the
town of Rockwood with much do to and see.  You can sift for gold, solve a mystery, mine for
gems, and even catch criminals.  From Rockwood, you have access to 4 other towns.  You can
get to these towns by walking, driving, sailing, flying, or by train.  Alvalopo is for the
rich and famous.  Lake Ceres is a for those special private getaways.  Tira is specifically
for those on our PLUS Account with casinos, stock markets, and all kinds of fun! Each town
serves its own purpose. You will find many events and attractions in each town.  For
example, in Rockwood, it has a movie theater and each week, a new movie premiers.  All the
fun and excitement you can possibly have is in Stormy Nights.
 
                ----------------------------------------------- 

Mud         : Strange New Worlds TrekMUSH (SNW)
Code Base   : [MUSH] PennMUSH 1.50;mod Trekmuse Space+AvershireMUSHcode
Telnet      : snw.station42.de 4201 [208.51.213.254]
WWW         : None
Description : 

   SNW was started way back by a funky fun lovin' lady,
An'na'Delilah. Since then it has grown into a force of it's
own. The theme is based in Star Trek, but the history is all
original, and not widely considered canon. This MUSH has a
fully developed, Econ with many facets. As well, SNW has a
heavily modified space we like to call GwenSpace.

   As players on SNW you can choose from a multitude of
races and empires, Gorn, Federation, Romulans, Klingons, and
Cardassians are just a few. Stop by, look around, and join
the fun.
 
                ----------------------------------------------- 

Mud         : StrangeMUD
Code Base   : Circle 2.2
Telnet      : strangemud.net 9332
WWW         : http://www.strangemud.net/
Description : 

StrangeMUD - where thinking might become a prerequisite(tm).

StrangeMUD is a dynamic, growing mud that's been up for approximately two 
years now, and is constantly adding players, areas, skills, and nifty new 
code.  Our theme is 'Anything Goes'.  We're wacky and zany, and have the 
mobs to prove it - from Elvira, who gets _really_ peeved if you pinch her 
tush, to Bill Clinton, who wanders around town cleaning up the Whitewater 
affair.  Most, if not all of our areas have 'interesting' mobs - that is, 
those who don't just sit there while you kill them.  Mob progs and spec 
procs were added to tons and tons of mobs to make playing here a more 
remarkable experience than it already is.

It should be pretty clear that we're proud of our mud, with good reason.  
Years of work have gone into it, and it's a damn fine mud, with great 
gods and players.
 
                ----------------------------------------------- 

Mud         : Strife Mud
Code Base   : [Circlemud] version 3.00 patchlevel 18
Telnet      : strife.betterbox.net 4100 [207.206.185.91]
WWW         : http://ironfist.home.texas.net/strife/
Description : 

   Strife Mud is loosely based on the Forgotten Realms setting.  Characters 
are able to advance through 100 mortal levels and 100 remort levels.  Remorts
start from scratch, but with a much more powerful set of skills.  Role playing 
is encouraged, but not required.   

   Spell casting is based on a memorization system instead of the usual 
mana system.  Classes include: arcanists, clerics, rogues, warriors, rangers, 
paladins, druids, bards, vampires, barbarians, and remort classes: monks, 
psionicists, and chosen.  Races include humans, elves, dwarves, half-elves, 
gnomes, illithids, giants, drow, halflings, and minotaurs.

  Various forgotten realms deities (from the time of Netheril) are available for
worship, and determine which spells clerics receive.

  Strife is in beta at this time, so a lot of things may appear incomplete... 
suggestions are always welcome.
 
                ----------------------------------------------- 

Mud         : STYX
Code Base   : LP
Telnet      : styx.daimi.aau.dk 3000 [130.225.18.156]
WWW         : http://www.daimi.aau.dk/~clemen/styx/styx.html
Description : 

   Styx is a fantasy based LP mud. It is one of the oldest
games around -- Our areas are large (5 continents) and we
have a solid player base. The realm is based on a feudal
system of government with players as rulers of continents
with control of taxes, courts, castles, intercontinental
relations and much more. We have 7 unique classes - each
with their own skill set, no surrogate guilds.

You can have as many chars as you like and you can roll
your stats as many times as you want. We also maintain an
anti-censorship policy. The administration does not go
around telling you what you can or cannot do. (Due to this
we have rated the mud R :-) We are instead busy
making the mud a better place for you. A versatile
and hard working coder staff changes and improves Styx on a
day to day basis. We place great importance on presentation
and if you have color capabilities you will be pleasantly
surprised over our user-friendly color system that lets you
set different colors for almost every conceivable type
of message. Check out our homepage where can download color
terminals and other tools while reading more about the game.
 
                ----------------------------------------------- 

Mud         : Sudika Sabre
Code Base   : [Rom] SAGE 1.0
Telnet      : sudika.net 1999 [216.178.14.86]
WWW         : http://sudika.net/
Description : 

  Sudika Saber is a new MUD created by Sonic Afterglow Entertainment.  The
story is based in the future, where due to another World war, our planet,
now finds itself in another depression.  Technology becomes less common, and
tools of many years ago, become more common.  Due to changes in the
environment, and radioactivity (nuclear warfare) new creatures (races) are
born.  Sudika Saber is the fight for life, in where we finally see, how much
we take for granted...

Come and join the adventure!
 
                ----------------------------------------------- 

Mud         : SuikodenMUX
Code Base   : [MUX] TinyMUX 2.0
Telnet      : seiryuu.org 4145 [216.37.80.100]
WWW         : http://suikoden.go.to/
Description : 

  SuikodenMUX is based on Konami's hit RPG series Genso
Suikoden. The MUX occurs during the Suikoden 2 setting,
with the primary focus on Suikoden 2 characters - although 
characters from SuikoGaiden and Suikoden I are also 
welcome. The MUX is not expected to follow the storyline of 
Suikoden 2, although players are expected to be able to 
remain faithful to their characters, allowing for gradual 
shifts in personality. Familiarity with the series is 
requested when applying for feature characters.
 
                ----------------------------------------------- 

Mud         : SumuMud
Code Base   : [LP] MudOS
Telnet      : sumu.org 3000 [194.100.161.23]
WWW         : http://www.sumu.org/
Description : 

 SumuMUD is a Finland based mud, founded 1996 and based on fantasy genre,
on a structure of multiguild, universal skill & spell system and multiple
races. SumuMUD is an equipment mud, where one of the goals of the game is to
gain good equipment, that can be saved through reboots in rental lockers or in
castles.

 Co-operating with other players is encouraged, as the players can not solve
most of the quests just by themselves, but need an organized party. Players can
build castles where they can store equipment. The castles are fully
customizable, allowing custom descriptions, and guards, traps, doors and other
items. Examples of guilds players can join are fighters, berserkers, priests,
magicians, sorcerers, necromancers, abjurers and so on.

 Player killing is allowed for certain limits if the killer has a valid
reason. Generally, the world of SumuMUD is is a complex place where you act as
you would act in real life in similar environment.                              
 
                ----------------------------------------------- 

Mud         : Sundered Realms
Code Base   : [Circlemud] Modified
Telnet      : dragon.tnweb.com 5555 [207.65.218.17]
WWW         : None
Description : 

 The old Jeenus2Mud created by John R. Neil was enhanced to
create Sundered Realms, enhancements coded by Mr. Neil
himself along with a few others influence.  I recently
modified the code to remove the registration system and to
allow players to once again enjoy this WONDERFULLY created
world, based mainly of of JRR Tolkien's novels.  Breen, the 
head builder for Sundered Realms long ago spent massive
amounts of time and effort in creating an extensive world
that covers a wide array of rooms and offers many valiant
quests.  Sundered Realms even contains a quest for your
very own Ring of Power, be warned tho, it is not an easy
task and requires massive amounts of effort and knowledge,
and corruption.  There exists no maximum level in Sundered
Realms and the skill/spell system is setup to handle and
offer many venues of crosstraining.

If you played on Sundered Realms prior to this it is
possible you will still have an active character saved in
backup.  

Enjoy,
Pooh aka Validan
 
                ----------------------------------------------- 

Mud         : The Sundered Realms
Code Base   : [GodWars] Modified
Telnet      : sunder.webmovies2go.com 7000 [24.68.9.81]
WWW         : None
Description : 

 After two years it seems a rather odd thing to still be around.
Players have come and gone, but it seems that a majority of them leave
to create thier own gw muds.

 Changes happen whenever I get a chance but most bugs are crushed instantly
and that has resulted in the most stable godwars mud on the planet.

 Standard classes exist Vampire, Werewolf, Arch-Angel, Kensai, Dragons,
Mages, Drow, Ninja and Monk.

 If you want to see the Godwars that has spawned 90% of the gw's out there
today and also spawned the dystopia mud code base...

Stop on by.                                                                   
 
                ----------------------------------------------- 

Mud         : SuperMegaTopia MUCK
Code Base   : [MUCK] Glow 3.1.4
Telnet      : supermegatopia.dyndns.org 8888 [24.29.88.126]
WWW         : None
Description : 

  SuperMegaTopia is based on the popular Furry-style superhero
comics at http://www.supermegatopia.com created by Brian and
Stuart Burke. We put great stress on roleplay, and all characters are
required to speak with a Play Relations staffer regarding either how
to play a well-developed character from the comics, or how to adapt
an original character to fit into the genre more effectively. We keep
our public areas clear of sex-related plots but by no means
discourage relationships, as long as they keep it clean in public.
We also require anyone applying to read the comics that the muck
is based on, as a player would be lost without the plots and
information contained within.
 
                ----------------------------------------------- 

Mud         : Supreme Anarchy
Code Base   : [GodWars] SA V-1.0 (low4.0) MANY CHANGES
Telnet      : anarchy.dune.net 7777 [208.139.203.147]
WWW         : None
Description : 

Supreme anarchy.

The Newest mud out there on the net. Worked on by 4 Great 
Gods including Marus, Derek, Andalin, and The creater of the
WOTK code, Hope(Serenity). Proud of all the work and 
changes we have made, we are sure to keep this mud rinning
for a long time. All players are welcome. One thing. Dont
accuse the gods of things from past muds. Very newbie 
friendly mud. we are here to serve you and make your
experience here one of the best. we offer races, classes,
levels, legend, quests, and special powers. 

Thank you,

Marus, greater god of Supreme Anarchy
 
                ----------------------------------------------- 

Mud         : Survivors
Code Base   : [Custom] This is a WAP MUD, you can play it using your WAP enabled mobile phone
Telnet      : Use Homepage
WWW         : http://www.m-toyz.com/
Description : 

  Survivors is the first WAP MUD. You can play this MUD when 
waiting for the bus, or the dentist... All you need is a WAP 
enabled mobile phone.

WEB URL:
http://www.m-toyz.com
WAP URL:
http://www.m-toyz.com/index.wml
 
                ----------------------------------------------- 

Mud         : Sushi
Code Base   : lp
Telnet      : 137.44.242.38 5500
WWW         : http://rsazure.swan.ac.uk/~rsjames/sushi/sushi.html
Description : 

  Sushi is a mulit-realm/time based mud which has been
running for the last 6 years. At present the realms are
Stone, Fantasy, Modern, Cyberpunk, Sci-Fi and Newbie.
Each realm has it's own time-frame and characteristics,
so if you want to buy a spaceship and fly to different
planets, no problem, just make sure you have enough money!

  Anyway.. Enough of the sales pitch.. Feel free to pop in
and have a look around, most of the current players are
friendly(ish) and would be glad of an new victim.. I mean
face!

Regards
Alvin 
 
                ----------------------------------------------- 

Mud         : Sword of Truth
Code Base   : [Circlemud] 
Telnet      : sotmud.genesismuds.com 4000 [169.207.182.234]
WWW         : None
Description : 

  We are a fledgling mud, just starting out. Currently, we are looking for coders 
and builders to help us with our cause. We allow players to play, and I am currently 
running a huge building campaign. Feel free to stop by, we are willing to train 
builders as long as they understand the english language, and, once again, are 
looking for coders.
 
                ----------------------------------------------- 

Mud         : Swords Of Vengeance
Code Base   : [GodWars] Dystopia, Modified
Telnet      : fleamuds.mine.nu 2222 [62.4.22.155]
WWW         : None
Description : 

 This Mud offers these slighty modified stock classes drow, demon,
vampire, ninja, monk and werewolf, as well as the Battlemage class.

  Each of these classes can upgrade to another class,
making it a total of 14 classes currently. a demon will upgrade
into a Tanar'ri, and a Werewolf will upgrade into a Shapeshifter.
  
  We also offer superstances, genstealing and several new powers
gained through pk'ing. And as a new twist, alignment matters,
not only in pk (spells of protection vs. both good and evil), but
the amount of exp gained through a kill is affected by the align-
ment of the killer and the killed.

  Keep in mind that this is a godwars based mud, and playerkilling
will happen. So if you don't like killing other players and don't
like getting killed yourself, perhaps you'd better play somewhere
else.... or go watch some cartoons
                                                                   
Your IMP's Maximus and Serena
 
                ----------------------------------------------- 

Mud         : SWRiP: Call To Power
Code Base   : [SWR] SWRiP heavily modified SWR-1.0
Telnet      : gate.polarhome.com 9200 [213.66.228.229]
WWW         : http://www.polarhome.com/~evmaker/
Description : 

 The timeline for SW Call to Power, is 2 years before
the Battle of Endor, The Empire is still holding the
galaxy in an iron grip with no sign of weakening, but
the Rebel Alliance is also gaining strength and is
making a name for itself, while the Legal and Criminal
Organizations work behind the scenes to gain credits
or further their ulterior motives.  That is the timeline
welcome to SWCTP

This mud uses the original SWRiP codebase which was
discontinued by the owner Darrik with his permission
it is a heavily modified swr1.0, still being actively
modified.

Welcome to SW Call to Power, Enjoy your Stay

--Shade
 
                ----------------------------------------------- 

Mud         : Syrinnia
Code Base   : [MOO] GondolinCore (available by request)
Telnet      : syrinnia.o-r-g.org 7777 [216.254.108.152]
WWW         : http://syrinnia.o-r-g.org:8000/
Description : 

  Syrinnia is a strategy and roleplaying game. It is not just
a MUD with the only emphasis on killing things, or a MUSH 
or MUX with nothing to do but talk to other people. Syrinnia
tries to capture the best aspects of all online servers and
combined with new ideas in online gaming, and as such is 
unlike any other game.

The overall concept of the game is one of conquest and 
politics - nations or other groups struggling against each 
other, or allying, in order to have control over the land 
and its resources. Armies are sent to wage war, or kept
back to defend. Magical spells and religious miracles are 
also used to aid or hinder.

Features a dual Web and Telnet interface allowing easy 
manipulation of your nation's resources.
 
                ----------------------------------------------- 

Mud         : Systematic Decline
Code Base   : [Rom] Rom 2.4b6 -(Heavily modified)-
Telnet      : bb8.betterbox.net 6660 [209.83.132.86]
WWW         : http://sysdec.betterbox.net
Description : 

 Systematic Decline is open for Beta.  That means you should abandon all the
muds you hope will live up to your twisted expectations and come to a place
where your expectations become the twisted lie of the land.
 
Systematic Decline has been 2.5 years in the making.  We haven't opened it
because it was never ready.  For a full 2 years it has been inhabited only
by Broken and Hitch (the Creators) and a handful of other malcontents.  We
feel our work has created something that deserves your patronage.
 
We are not the usual new MU*.  We have 73 original areas.  We have an
apocalyptic, modern gothic theme.  We have a 900 mortal levels and a 3-tier
remort system.  We have new code and features bleeding out of our open
wounds.  We have 36 months of sweat-and-tears development.
 
We are not your usual MU* owners.  Broken is an Uber-Mudder and Builder who
has architected the landscape of Systematic Decline.  Hitch is a
professional code-monkey.  Both are in it for the long-haul.  And if you
have ideas for our place they will get our attention. Most importantly
Systematic Decline is unfinished.  We have made it the place we want to come
to.  We are opening it so you can make it place *you* want to come to.
Systematic Decline is ready to be overtaken by a community of misfits who
will determine its development and help us make it into the triumph we have
always known it would be.                                                       
 

o=======================================================================o
                        Muds Beginning With: T
o=======================================================================o


Mud         : Tainted Dreams
Code Base   : [Circlemud] LexiMUD
Telnet      : td.wox.org 9696 [213.65.80.167]
WWW         : None
Description : 

 Tainted Dreams is set in a near future universe where 
Angels, Demons, Fallen Angels, Humans and Undead bring 
order into chaos.

TD is mainly a PK MUD, but RP is accepted and in somewhat 
mixed in. We feature clans, guns, ranged combat, 
explosives, vehicles and racewars just to mention a few 
things!! The code is exteremly modified Circle code, to be 
precise it's modified LexiMUD code which to start with is 
heavily modified CircleMUD code. The result is astonishing!
You will not find ANY stock stuff. What you will find is 
plenty of unique code and zones.
Features Homeworlds such as Hell and Heaven.

We are not yet open to players, but we hope to open soon.

Remember: Death is only the beginning.
 
                ----------------------------------------------- 

Mud         : TaintedEarth
Code Base   : [MUSH] Rhost - with Reality Levels Defined
Telnet      : taintedearth.spodzone.com 6250 [64.35.57.48]
WWW         : http://www.taintedearth.spodzone.com
Description : 

  Fantasy collides with reality in the world of TaintedEarth. Time has
ceased to flow normally. Zeus and his wife Hera have joined together
with the evil God Ishvan and his wife Chanarra to torment the Mortals
and subdue all other Deities. The Inquisition is in full swing, and
Zeus has declared genocide against the Drow. Ishvan has removed sun and
stars from the sky, leaving the Earth in complete darkness ...

The Earth's only hope for survival is a small band of Deliverers who can
barely tolerate each other. Thrown together by fate, they must overcome
their differences, find a way to save the captured Deities, and restore
the sun and stars to the sky - all the while avoiding capture or death
themselves ...

Can you help them? Would you rather hinder them? Or maybe you are merely
one of the poor, innocent Mortals who inhabit this crazed, doomed world?
Perhaps the only thing you can do is wait, and hope they will succeed ...

We are looking for people interested in ROLEPLAY. Connect to our MUSH as a
guest, read the newsfiles, agree to the 'rules', peruse the +help, and page
Selene or DM. After character creation there is Newbie Training if you need
it, and/or a Mini-Adventure RP test prior to approval. From start to finish
the entire process won't take longer than a few days. We aim to get people
on the grid as soon as we can.
 
                ----------------------------------------------- 

Mud         : Tajana
Code Base   : [Smaug] Smaug1.4a and Circle 3.0 mixed base
Telnet      : tajana.seventh.net 7070 [207.7.10.253]
WWW         : http://www.seventh.net/tajana/
Description : 

  Tajana has risen, taking the place of a mud once called 
Tazmania. We are under construction right now and not open 
to the public.

Tajana is being developed to become a highly involved RPing 
game.. but simple enough for a new player to grasp.

It will feature clans, swordplay, multiroom combat (spells, 
bows), player to player learning (teaching), extra 
dimensions, and lots of fun!
 
                ----------------------------------------------- 

Mud         : Tales of Heros
Code Base   : [GodWars] Just a fun Utopia Code base mud
Telnet      : Hosting.smoolabs.net 9002 [24.79.152.151]
WWW         : None
Description : 

  This mud is based on the GodWars theme, it has only 2 immortals at the
moment, but i am trying to find good admins that are willing to work hard.
We have newbie friendly people, not a big pbase yet so you have time to
improve/make a new character. We are trying to find a builder, a good
Enforcer, and maybe a coder. We have good exp areas for certain classes and
others you just need help with. Well hope you look into it. -=Malum=-
 
                ----------------------------------------------- 

Mud         : Tales of Ta'veren
Code Base   : [MUSH] TinyMush 3.0
Telnet      : tales.ta-veren.org 6250 [199.120.150.14]
WWW         : http://www.ta-veren.org
Description : 

The Wheel of Time turns, and Ages come and pass, leaving
memories that fade to myth and legend.  
  
Be part of those myths and legends!  Tales of Ta'veren MUSH
is set in the world of Robert Jordan's Wheel of Time
novels.  Our game is unique from other WoT based games; the
Dragon has been Reborn and his presence shall both save the
world and destroy it.  Male channelers are no longer hunted
by the Aes Sedai, the Aiel have crossed into the Wetlands
en masse and the forces of the Dark One have started a war
beyond imagination.  Now is a time of legend, a time of
heroes -- the Pattern swirls as across the continents,
ta'veren walk the land once more, twisting fate and shaping
the destinies of those around them.  
  
Join us, add your stories to ours and become a part of the
Tales of Ta'veren legend.
  
tales.ta-veren.org:6250
http://www.ta-veren.org
 
                ----------------------------------------------- 

Mud         : Tales of the Jedi
Code Base   : [SWR] SWRiP 1.0 by Darrik with additions by Solao
Telnet      : bb14.betterbox.net 2040 [207.206.185.91]
WWW         : None
Description : 

 Tales of the Jedi is a Star Wars MUD set 4000 years before Episode IV. The
Republic is expanding, new worlds discovered every day, and the galaxy is
guarded by the Jedi Knights. But there are those who seek to disturb the
peace: Criminal organisations, pirates, and even worse, the Sith. After
hiding for a thousand years, the Dark Lords are moving again and the
Republic suspects nothing...

 Tales of the Jedi is a very young MUD, still in the testing stages. We
have at the time of writing nine planets, all original. More are being
built, and several others are planned. We want serious players who are
willing to take initiative for role playing. PKilling is allowed, but must
stay In Character. We are here to provide a MUD full of fun and chances for
RP, but we rely on you, the players, to make this possible. Come try us,
play your part in shaping an unique Star Wars role playing experience.
 
                ----------------------------------------------- 

Mud         : Tales of the Silver Lantern 2
Code Base   : [Rom] 24b6
Telnet      : lcm.mudhost.org 6666 [12.18.239.226]
WWW         : http://members.shaw.ca/totsl/
Description : 

  Tales of the Silver Lantern is an old favorite to some that has returned
better than ever with it's second wind.  Many months and many improvements
has made Tales an even better place to play for the experienced player and
newbie alike.  The list of our new or improved features shows that there's
something for everyone at Tales of the Silver Lantern:

> True lightening strikes 
> No loss death 
> The removal of the old remort system 
> Autorestore upon level 
> Experience bonus for 'addict' player 
> Stat roll and diety choice upon creation 
> 10 classes and 11 races 
> New quest items 
> Player birthdates 
> The choice to be PK or No-PK 

  These few improvements along with our already interesting selection of
original areas and friendly atmosphere makes Tales of the Silver Lantern the
ideal place for either the experienced or new player.  Friendly and helpful
immortals and the tasteful use of color makes Tales a welcome change to the
ordinary mud.

TALES OF THE SILVER LANTERN IS NOW OPEN! 

Xar and Rhiannon
 
                ----------------------------------------------- 

Mud         : TalesMUD
Code Base   : [Circlemud] Customized TalesMUD Server (v 5.0) Aqua interface, (HIGHLY MODIFIED visionmud src)
Telnet      : deepfire.net 5505 [65.25.204.196]
WWW         : http://www.talesmud.com/
Description : 

 We at talesmud specialize in making YOU the player
HAPPY!!!! Heck, it's about the players isn't it?!
Here at talesmud we have been working quite hard,
and practically every day new bits of code are added!
The mud starts off in Olympia, a modern city, though
still in construction featuring many things!
Hop on the subway and go to any city you want! All
major cities on the mud feature a station, get there
almost instantly... or
Buy a car, and take a ride around :)
Enjoy the many themes of TalesMuD, created by
several building teams from some of the most well
known muds around! Get excited from the first moment
with our new and up-to-date Help system, all you have 
to do is type HELP and you're ready to go! Hundreds 
of socials added daily, feel free to try them
too! The newest addition, the AQUA interface allows 
you to take mudding to a new dimension, professionally
themed for your enjoyment, you won't get dizzy
anymore!!!!!And, the best part of all, we're there
to help, you don't have to sit all day looking at 
meaningless help files, just OOC or CHAT it out!!!!
WWW.TALESMUD.COM is currently being
re-updated and will be up soon :)
I hope to see ya there!!!
-Joseph Cranmer
-Zeus of TalesMUD and all the staff await! Come and
check it out today!!!!!!!
 
                ----------------------------------------------- 

Mud         : TalesMUSH
Code Base   : TinyMUSH
Telnet      : tales.net 6666 [205.246.41.66]
WWW         : None
Description : 

   Welcome to a world of surrealism and fantasy, where     
dream and reality mix.. A land of myth and mystery. A land
of druids, fae, and ancient magic.

   Deep within a mountain range known only as HellGate, a   
paradise lies. It is this womb of nature where the lost  
races of the world, the faerie, came to live.. away from the
meddlings of mankind. But it was 500 years past when one man
came, and with him, a kindgom.
   
   As a citizen of this kingdom you find yourself 
surrounded by a land holding onto its natural magick and
beauty despite the influences of man. Over generations past..
from interactions with the magick and the fae... humans have
gained an inherent magick of their own.. many displaying
minor powers of psionic or elemental magicks. There are  
rumors of some who have grown even more powerful than the
Fae themselves.
 
                ----------------------------------------------- 

Mud         : Tamug
Code Base   : [Smaug] *HEAVILY* modified... Tamug 1.0 beta
Telnet      : mainsource.labs.pulltheplug.com 4000 [209.9.44.215]
WWW         : None
Description : 

 Mh, it's a heavily modified smaug... Features include 
dynamic room descriptions, forging of equipment, new 
tracking system, more wear locations, and some more 
stuff..

Currently searching for builders.
 
                ----------------------------------------------- 

Mud         : Tangled Web
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : mux.net 9876 [151.200.144.80]
WWW         : http://www.mux.net/~wayne/
Description : 

  Tangled Web MUSH is a multi-theme MUSH. We encourage multi-characters to
RP in any of the themes of the players choice. Our themes are Camelot,
Middle-Earth and an original fantasy-based theme. We have extensive local help
files as well as global. We have local admin and a Wizards Council. Come check
us out!
 
                ----------------------------------------------- 

Mud         : TAPPED IN
Code Base   : LambdaMOO
Telnet      : moo.tappedin.sri.com 7777 [128.18.101.99]
WWW         : http://www.tappedin.sri.com/
Description : 

TAPPED IN is a professional community of K-12 teacher
   professional development providers, schools, teachers, and
researchers committed to education reform. It is patterned
after a real world conference center. Teachers with diverse
interests, backgrounds, and skills can share experiences,
engage in mentoring and collaborative work, or simply meet
their colleagues. TPD organizations can maintain their own
agendas (e.g., institutes and workshops), while enabling
their teachers to benefit from a range of expertise, ideas,
and resources that no one organization could provide by itself.
 
                ----------------------------------------------- 

Mud         : TAPPMud
Code Base   : LPMud
Telnet      : tapp.mud.de 23 [131.246.89.23]
WWW         : http://tapp.mud.de:8080/
Description : 

   TAPPMud is one of the oldest english speaking muds in germany. Player 
characters start as members of one of eleven races, some with subraces, 
and choose from about ten guilds (also some of these have subguilds). 
Every combination gives a unique set of abilities, which may be used to 
gain experience and levels by exploring our large world, divided into seven
different domains. During your exploration you will be asked to solve 
quests, which depend on the guild you chose. Once you reach a certain level,
you might select a second guild, adding its powers to those granted by your
first one.
 
TAPPMud is a communicative world, we have a lot of channels to talk on 
(without costs), and a news system to discuss all kinds of topics. 
 
Further descriptions of our races, guilds, and a lot of other topics are 
available at our homepage. Feel free to look there, or simply enter the game.
 
                ----------------------------------------------- 

Mud         : Tarmon Gai'don
Code Base   : [Rom] Gary MicNickle's WoT 1.2 (Based on Merc/Diku/Rom)
Telnet      : tarmongaidon.org 5000 [209.61.182.164]
WWW         : None
Description : 

Tarmon Gai'don is the home of a new Wheel of Time Mud code base,
'WoT' based on ROM2.4b6 and offers the following:

. All-new, 100% original areas designed exclusively to fit the Wheel of Time
  world.  Possibly the most book-accurate on the net.  Desc's 5-15 lines long.
. All 'Wheel of Time' races are supported. You won't find any elves or dwarves 
  here.  Humans and Ogier are open, with Fades, Trollocs and Draghkar slated 
  for the future.
  Character Generation support: 3 classes, 20+ sub-classes & talents and over
  100  homelands/clans/steddings to optimize individual and unique characters.
. Completely original guild system, featuring potential for over 2 dozen
  playable guilds.  Guilding is not mandated to role-play.
. Role-play environments ranging from 100% IC areas, quests, faires, and other
  events.
. A completely IC channeling system, designed to follow the Wheel of Time 
  One Power as close as possible.  Weaves and flows are dependent upon your
  strength in the power. Overchanneling can lead to burning out.
. Realistic submission/ player death code (PK death) to disuade useless PK. 
. an intriguing `introduction` system, so if you have never met someone, you
  truly don`t know them. Players appear as `An Andoran`, etc. until Greeted. 
. A completely original and amusing optional WoT newbie area,
  along with newbie friendly players and immortals.                               
 
                ----------------------------------------------- 

Mud         : Tassaria
Code Base   : [Rom] Rom 2.4
Telnet      : tassaria.com 4000 [63.110.160.102]
WWW         : http://www.tassaria.com/
Description : 

  Tassaria has been through several stages of creation, but the game is mainly
inspired by the older versions of Medievia. Players have a great deal of
control over several aspects of the game, including clans, economy, quests 
and PK.

  The game has a definate 'hack n slash' slant to it, but not to the point to
remove
role play from the game.

  Tassaria is also the home to a new mud related news site, and a mud hosting
company that are both sure to increase the popularity of the game.

  Stop in today!                                                                
 
                ----------------------------------------------- 

Mud         : Tauros
Code Base   : [LP] LDMud 3.2.8 Development
Telnet      : taurosmud.com 5000 [24.216.2.8]
WWW         : http://taurosmud.com
Description : 

  Time passes. Old worlds die and new worlds arise to take
their place in the Universe. The Tauros that was is gone
forever. Now a new era is upon us. The Rebirth of Tauros
has begun. Join us and be welcome.

  Some people may remember Old Tauros. A great cataclysm
befell us and everything was reduced to ashes. From the
ashes, however, a new MUD is rising. Built from scratch on
a strong medieval fantasy theme, Tauros is a place where
great adventures await you.

  As a MUD in development, there is a lot left to be done,
so be patient. Stop by every once in a while and see how
things are going. We would love to see you there.

  If you are interesting in coding or building on a
(heavily) modified 2.4.5 codebase, send some email to
daryth@taurosmud.com for more information.

    --Daryth
 
                ----------------------------------------------- 

Mud         : Tech Romancer
Code Base   : [Custom] Programmed in: C, MySQL
Telnet      : www.damdai.com 2021 [66.108.218.62]
WWW         : None
Description : 

 You start with $40000 to buy your first mech and customize it with weapons 
and accessories. You than battle for money and rank to buy better mechs and 
parts. Battle types include 1v1, free for all, and team deathmatch. Create 
your own maps with the TECH ROMANCER Map Editor available for download at 
www.damdai.com.
 
                ----------------------------------------------- 

Mud         : Teenagers From Outer Space MUX (TFOS)
Code Base   : [MUX] MUX
Telnet      : www.tfos.org 2511 [216.80.18.105]
WWW         : http://www.tfos.org
Description : 

   Alien Contact...something Humans have dreamed about for centuries.
The knowledge that we are no longer alone in this great big universe.
The ability to communicate with species so much more advanced
then us, exchange ideas, and live in harmony with the Universe.

This MUX has nothing to do with that.

WAKE UP!  Earth has been discovered by Aliens and they invaded
with a passion!  Their teenagers are enrolled in our schools,  shopping
in our malls, and eating the same fast food as we are!  High School is
never going to be the same again.  Tribbles are going to date your
kid sister and silicon based life forms are going to poke at the lunch
in the caf and wonder exactly what the heck it is.  Wait a sec...
perhaps it won't be so different after all.

You'll find yourself partying down with Near Humans & Real
Weirdies & have epic adventures battling the Alien Control
Officers & defeating the Xerox copies from Neptune while
finishing your homework on time so you can go out Friday
night!  You thought dragons were tough?  Wait'll you meet the
Vice Principal!

Teenagers From Outer Space MUX, based on the popular
Anime/Silly RPG by R. Talsorian Games. It is a pure ROLEPLAYING
Mux where RP is enforced.
 
                ----------------------------------------------- 

Mud         : Tempered Steel
Code Base   : Derived CircleMUD
Telnet      : newton.whit.org 7000 [205.238.84.11]
WWW         : http://www.creativevision.com/users/tsteel/
Description : 

   Tempered Steel is set in medieval times. All unique areas
and no smurf village :). Role playing mud with features such
as no-tank combat, 100 levels, all attributes have an affect
in the game, town healer (for a price), enhanced mobprogs,
weapon proficiencies, new spells, new skills, 5 basic races,
fully automated auction system, designated player killing
areas, and much more. Tempered Steel strives to be less
hack and slash and more interactive where roleplaying is
encouraged. Friendly Gods and Players.
 
                ----------------------------------------------- 

Mud         : Tempestuous Realms
Code Base   : [Embermud] Ember pre0.9.46
Telnet      : tempest.kyndig.com 2020 [209.61.155.105]
WWW         : None
Description : 

 Welcome to a world, that is both new and old.  The world
is continuously changing.   YOu are welcome to explore, for
there will be new things for you as you travel through this
world.

In the south you may find the fabled city of Arborlon, where
the elves who seek to do good dwell, in a massive city among
the boughs of the greatest trees. Somewhere to the east you 
may find the fabled cavern's of the dwarves.   Maybe you may
come away with some of their riches.   You may find yourself
surrounded by fairy drakpen, a fabled race that some say 
does not exist.

Perhaps you will be the founder of a order that will live 
beyond your time, and be one of the cornerstones of the 
kingdom that is shaping out of chaos.  Or perhaps the 
order does not appeal to you, and you will fight to maintain
chaos.
 
                ----------------------------------------------- 

Mud         : Tempora Heroica
Code Base   : [Circlemud] 
Telnet      : titan.ibiblio.org 2895 [152.2.210.122]
WWW         : http://www.ibiblio.org/TH/
Description : 

 Tempora Heroica is a free-to-play, text-based online game known to most people
as a MUD or multi-user dungeon. The mud has over eight years of development and
has many things that distinguishes it from other online games, including a magic
system based on Ars Magica and a detailed, well-written, scratch-built fantasy
game world that has a quirky, small-town atmosphere and is filled with colorful
players and NPCs.

Tempora Heroica has several features to assist new and first-time players,
Such as an expansive in-game help system that is constantly being updated and
expanded and a on-demand mapping system that provides a 9x9 grid of the
surrounding area. For players who enjoy diversity, TH has many races available
for play: humans, halflings, giants, trolls, ogres, gnomes, dwarves, goblins,
elves, selkies, pixies, and brownies.

Additionally, the experienced mudder that is looking for a new home will find
play on TH rewarding. Not only have the normal things that you can find on
every-other-mud been added, such as houses, customizable color, dynamic socials
for enhanced role-play, and stackable aliases. But, what really makes this MUD
different, is its hard-working staff that really sweats the little details that
makes the MUD come to life!
 
                ----------------------------------------------- 

Mud         : Tempora Sanguinis
Code Base   : [Dikumud] KameMUD
Telnet      : ts.roxybar.it 4000 [194.20.52.213]
WWW         : http://www.ts.roxybar.it/
Description : 

   Tempora Sanguinis is an italian dikumud, it has many
intresting features: formations, auction system, player
guilds, player killing arena, new classes (12), new
races and a lot of new scripts. It's in italian, so
you can play it only if you know this language.

Tempora Sanguinis has an average of forty players during
the day and twenty players in the night.
 
                ----------------------------------------------- 

Mud         : Temporal Realms
Code Base   : [Circlemud] LexiMUD (modified)
Telnet      : temporal.genesismuds.com 2344 [169.207.182.234]
WWW         : None
Description : 

The nations of the world have been quarreling for many 
decades, over the latest advancement in technology -- Time Travel.  
The year is 2065, and time travelling is fairly 
popular, adventurers wandering throughout the eras for 
money and fame.  Play an aligned warrior, fighting for the 
side of the country of your choice, or a rogue, plundering 
the treasures of time when you can, not caring about allegiance... 
The possibilities are endless!

Features are wide-spread, you can find equipment from every era of time, 
pick an Incarnation to follow, meet famous 
characters throughout history, and even become an 
Incarnation!

This MUD has just started up, and we're looking for builders at the moment.  
Without builders, we won't be able to implement all these wonderful features.

So come join us!

----Ishmael, Vaetess, and the staff of Temporal Realms.
 
                ----------------------------------------------- 

Mud         : The Temporal Storm
Code Base   : [Smaug] Smaug 1.4
Telnet      : mud.friendstation.com 5000 [216.254.5.26]
WWW         : None
Description : 

 The Temporal Storm is a rpg with 8 classes, and 14 races.
It has several different options for all players.  It has a
friendly environment, and newbies to muds are welcome.  We
are running a fairly new code, and have several admins
working hard to make new, interesting changes.  It has a
max level of 100, so there is plenty of room for
advacement.  It supports many classes, including, Mage,
Cleric, Thief, Warrior, Druid, Ranger, Paladin, and
Psionist and the following races, Human, Elf, Dwarf,
Halfling, Pixie, Half-Ogre, Half-Orc, Half-Troll, Half-Elf,
Githezai, Drow, Sea-Elf, Lizardman, and Gnome.  Each race 
having something to make it different from the rest.

 We have a very large world, 30000+ rooms, and are adding 
more zones weekly. We also have a well built clan system 
and pkill system.
 
                ----------------------------------------------- 

Mud         : Tempus
Code Base   : Circle (modified)
Telnet      : tempusmud.com 2020 [129.59.116.84]
WWW         : http://tempusmud.com/
Description : 

   The age of Magic is at its height, and powerful beings walk
freely the planes of existence.  Astral travelers venture
deeper and farther into the Outer Planes, new gateways are
found, forged, and explored.

Suddenly, an unprecedented rift appears in the fabric of
time.  Strange beings begin to venture through from the
distant future.  The Outer Planes become a common ground
for travellers between times.

This interaction between Magic and Technology is one of the
central themes that permeate the world of Tempus.  The rich
environment and fantastic locations combine with great
depth and complexity of the characters involved to make
the game an unforgettable experience.
 
                ----------------------------------------------- 

Mud         : The Ten Towers
Code Base   : [Rom] ROM 2.4
Telnet      : tentowers.net 4000 [213.88.130.10]
WWW         : http://www.tentowers.net/
Description : 

We are a mud always in development to further your playing experience and
welcome everyone to come and play.  Guilds, clans, OLC, scripting, revised mana
system, and other standard stuff are available.  We also added some features
for players without a MUD client, like command history, better aliases, and
autoeat/autodrink (hunger and thirst are lethal).  Immortals are friendly and
helpful, like they should be :-).

All new and original areas are being added as they are completed.  New
classes and races are being implemented into the mud as quickly as we 
can so that we have a larger race and class selection to choose from. Some
of the newest races online are Dragonman, Avian, and Pixie.  Clans and
guilds are growing larger and larger as more players are experiencing the joy
of  becoming part of 10T.

Quests are run on a very regularly basis so come and enjoy a place full of
different and interesting lands and interact with the players here who come
from all over world.  We extend completely around the world with our player
base, USA, Netherlands, and Australia just to name a few places where our
players and immortals are located.
 
                ----------------------------------------------- 

Mud         : Tera Mud
Code Base   : [Dikumud] v 5.2.8
Telnet      : tera.teralink.com 4000 [199.199.122.9]
WWW         : http://tera.teralink.com/~mud/
Description : 

  A land of long forgotten histories, Tera now holds 
adventures for powerful warriors and casters of magic--both
honorable and dastardly.  Tera's magics are based on runes
which the caster must piece together.  Clans prove
themselves before the gods in great arena battles.  Many
seek out power and riches, hunting in the lands known to
all.  Explorers stumble across strange artifacts and old
legends.  Equipment, both rare and common, is scattered
throughout the land.  Each adventurer strives to become
better than he was the day before - sometimes proving his
worth before the gods in customized quests where successes
are rewarded and failures sent back for another day.

*Most clans pride themselves on helping newbies*
*friendly atmosphere - complete with friendly bantor*
*completed help files*
*active immortal staff*
 
                ----------------------------------------------- 

Mud         : TerraFirmA
Code Base   : [Aber] TerraCode (Aber)
Telnet      : terrafirma.terra.mud.org 2222 [195.166.28.7]
WWW         : http://terrafirma.terra.mud.org
Description : 

   TerraFirmA is a complete world inhabited by many strange and fascinating 
people and creatures. Its wide and varied landscape ranges from burning 
deserts to frozen wastes, from violent seas to thriving settlements of 
every size. The world is filled with quests for you to solve in your 
journey to the highest levels of the game; a journey that will bring you 
excitement and fun and challenge you in every way. Can you battle through 
ancient Rome? Can you find the lost children of Hamelin, or steal a pirate 
ship and sail it across a dangerous sea? Do you dare journey alone through 
dark and ancient tunnels, stirring up the dust of centuries and risking the 
traps and plots of cunning minds whose maniacal laughter echoes all around 
you? Somewhere, deep inside all of us is a little bit of magic. You just 
have to know how to use it. TerraFirmA lets you make the most of it. With 4 
spheres and 5 levels of magic, ranging from Gerald's Dimishing Dimmer to 
Sensation Shining Spark we have it all.

   TerraFirmA offers a unique experience in the Aber community. A heavily
re-written code engine offers a substantial set of unique features. These
include : a full monetary system (banks, stores, pubs, + more), mobiles with
intelligence, substantial interaction, newbie friendly admin with a custom
written newbie area, over 25 unique quests found nowhere else, degradable
equipment, sliding attitude scales, plus plenty more!! Drop by and enjoy!
 
                ----------------------------------------------- 

Mud         : Thanatopsis
Code Base   : [Dikumud] modified
Telnet      : thanatopsis.orisis.net 1983 [216.181.167.7]
WWW         : None
Description : 

  Thanatopsis is a place of the proven. Through clan wars, those who 
call thanatopsis home know what it is like to be tested in battle. If 
you think you have what it takes to be among the best fighters, I await 
you. for Thanatopsis is a meditation of death!
 
                ----------------------------------------------- 

Mud         : Thanatos
Code Base   : [Rom] Rom
Telnet      : thanatos.moonblade.com 8686 [204.203.65.91]
WWW         : http://creation.moonblade.com/
Description : 

  We alone are the last legacy of Thanatos. We have been forged 
in remembrace of all those who have passed before as and all 
that will come after we've gone. It is a Rom 2.4 mud with normal
stock areas and some original ones, ten current classes, sixteen
races, and a remort option for heroes. The Imm staff really
cares for this mud, and has lots of experience. There are also
some very experienced players as well. We have a unique
restricted PK system. Only those signing the Book of Blood are
allowed to PK and even then it's only within 7 levels. We have
a variety of clans as well as an Arena for some old-fashioned
bloodbath fun (minus the looting and XP loss). If you wish to
try an old mud with a new attitude,  we are sure you will not be
disappointed.                                                                  
 
                ----------------------------------------------- 

Mud         : Tharsis Gate
Code Base   : [LP] Modified LP Mud 2.4.6
Telnet      : shiok.alamak.com 8765 [206.159.58.4]
WWW         : http://www.alamak.com/Tharsis/
Description : 

   Tharsis Gate is a medieval mud, devoted mainly towards
providing its players with an opportunity to stick a sharp
pointy object into horrible monster.  It incorporates a 
very extensive skill/stat system which allows players to 
improve indefinitely with no maximum level.

Races, guilds and cross-guild training allow players to 
become whatever type of character they wish, specialising
in any or all disciplines.

Our web pages provide extensive help for getting new 
players started as well as offering tips for older players.

Tharsis Gate is actively seeking new coders and world 
builders and will give almost anyone a chance to prove 
themselves.
 
                ----------------------------------------------- 

Mud         : Thieves World
Code Base   : [Circlemud] Diku
Telnet      : tw.imaxx.net 5000 [208.195.84.31]
WWW         : http://tw.imaxx.net
Description : 

   You walk out of the inn, down the tower stairs and north
through town, wandering among the people of Sanctuary.
There is a buzz of activity around the center square,
drawing your attention and creating a tickle of excitement
in you.  There is a crowd around the fountain.  Some seem
no more than youth, while others proudly show their battle
scars.  The assortment of people is about a varied as the
cloths they wear.  Some are covered in the arms of the
Alkian race.  You catch a glimps of the rumored 'Rival, The
Grey Blade' the sword so many dream of possessing and
controlling.  Others, whos faces are hidden in the shadows
of their hoods are dressed in long flowing robes.  As you
try and pier through the shadows a feeling of amazing power
overcomes you, forcing you to look away.  

What is this world you have stumbled into?  How did these
people learn to control such power or find such treasure?
All of this and more can be found in Thieves World, a land
of mystery and adventure.  Come and join us.  Become a
legend.  
 
                ----------------------------------------------- 

Mud         : Thousand Souls
Code Base   : [Rot] 
Telnet      : Chicago.funcity.org 7880 [199.170.117.14]
WWW         : http://chicago.funcity.org/~souls
Description : 

The Castle
 
  Long long ago, in a land forgotten by today's cruel world,
there stood a magestic castle. Proudly it stood, its tips
barely reaching the beautiful pearly white clouds. A fair
king named Josiah ruled the castle and surrounding lands
with a fair, but firm hand.

 The community flourished for many years, allowing
generations to raise their families in such a serene setting.
Beyond the castle walls, far beneath the earth, and far above
the clouds a war raged. The infamous war between good and
evil. For many years the castle remained untouched.
Until..The war of Souls.
 
The War of Souls
 
 No one knows exactly when it began. No one knows exactly when
it will end. Most of the beings that inhabit the land today
only remember what it is now. Older residents will
ell you they saw a white beam of light colide with something
dark. The result was the castle as it stands now. This
happening was named The War of Souls.
 
 
The Ruins/Aftermath
 
 The beings that survived the mass destruction The War of
Souls caused live amongst the ruins of the once magestic
castle. The poverty is astounding, yet even so. The war co
ntinues, using new generations upon new generations as the
minions of the good and evil gods.                                        
 
                ----------------------------------------------- 

Mud         : Thranduil
Code Base   : [LP] TMI-2
Telnet      : thranduil.org 5560 [209.196.106.122]
WWW         : http://www.thranduil.org/
Description : 

  Thranduil is a fantasy-based, medieval roleplaying mud 
that offers a unique skill set to the player bored with the
same old thief, cleric, mage options. Acquiring skills and
spells are xp based, and not guild based. We offer a very
devoloped religous system with ten dieties, all with fantastic
temples where storage, features and boards are available.
Very newbie friendly with a staff of admin and wizs who are
devoted to making your time here fun! Vaults for storing gear
are available, unique weapons, very detailed quests, and a
trainer based system make for an interesting environment.
We are TM2 based, heavily modified with all areas hand-coded.
There is nothing stock about Thranduil! The wizards are
dedicated to not only providing solid coding for a stable
system, but are also dedicated to the little things that 
make life rich. Player owned houses, clans with customizable
abodes that are raidable (guards can be purchased for protection),
rooms for rent, theaters and a no-penalty arena, the list
goes on and on. In Thranduil, we offer a rich, vibrant
world that is not only challenging, but allows you to 
develop your character according to your tastes. Stores
stocked with lovely clothes, fantastical gifts, toys and
other amusing, useless things assures even the most bored
borger has SOMETHING to do after killing that 90th dragon!
Come. Step inside. We dare you.
 
                ----------------------------------------------- 

Mud         : Threadfall
Code Base   : [MUSH] TinyMUSH Beta 3.0b19
Telnet      : threadfall.firstmagic.com 4201 [209.220.8.18]
WWW         : http://threadfall.firstmagic.com
Description : 

 Set on Pern's Ista Island, Threadfall has advanced from its opening timeline
and is now at the very beginning of the 11th Pass. We deviate from Ms.
McCaffrey's timeline just before _All the Weyrs of Pern_; our timeline does
not include AIVAS at all, so Thread still falls and technology has remained
much the same as it was in the first trilogy.
 
We currently offer Ista Hold and Ista Weyr as PC areas, keeping a 'small
town' feel that keeps our player base within walking distance. We have
approximately 3 Hatchings per year, and have Impressed between 8-10 people
at each Hatching.
 
We are HIGHLY player-oriented, and our wizards fully respect the opinions of
our players to the point that we allow them to vote on new staff members,
code, policies, and other critical issues.                                      
 
                ----------------------------------------------- 

Mud         : Threshold
Code Base   : MudOS - Custom Mudlib
Telnet      : threshold-rpg.com 23 [205.244.188.120]
WWW         : http://www.threshold-rpg.com/
Description : 

* THEME: High Fantasy ROLE PLAYING (5 years of development, 3 years of play)
* 9 GUILDS: fighter/mage/cleric/thief/psion/bard/alchemist/ranger/necromancer
* 10 RACES: human/dwarf/elf/gnome/catfolk/scorpien/dryad/canis/kestrel/salamae
* 13 DEITIES and RELIGIONS: Each with its own specific theme, goals, and
  beliefs. Clerics and followers run the religions. The religions are all VERY
  detailed and they play a major role in Threshold.
* LEGAL/JUSTICE system: Completely player run and extremely advanced.
* ECONOMY: Player owned and run businesses and economy.
* CLANS: Complex, highly developed, player formed and run. Rich in theme.
* NOBILITY: Players can become nobles, run their house, build armies, etc.
* COMBAT: Over 20 detailed combat styles you can learn, teach, and train in.
* Missile/ranged combat, advanced mounts and other vehicles.
* GAMES: There are many games within Threshold. There is a Chess League (with
  ascii/ansi chess boards), a dart league, poker, Trial Arcanus, *very*
  advanced dueling, Quail Hunt, The Shell Game, arm wrestling, and many more.
* ALL areas and quests are UNIQUE to this game. They are developed to fit into
  a consistent theme and many are linked in plot.
* OPTIONAL quests provided for intellectual challenge and fun.
* Dedicated site and machine (K-6 233, 128megs RAM)
* LONG uptimes. 100-200 days between reboots, Yes, 100-200 days =).
 
                ----------------------------------------------- 

Mud         : Threshold Mush
Code Base   : [MUSH] 
Telnet      : threshold.godlike.com 2474 [216.218.255.245]
WWW         : None
Description : 

 Threshold is a place that exists 'in between' dimensions and outside of
time. Known only as The House, players arrive in the game, sucked from
their own world and time, to find themselves the unwitting prisoners of an
architecturally demented house. There is no 'outside'. There is only The
House. Traditional exits do not exist, and players will find many surprises
waiting for them behind closed doors.

Character creation is a unique process. Whatever you were before arriving
in the house, you are no longer yourself. Trapped in the body of a generic
human from the Victorian Era, you have a chance to 'buy' back who you used
to be through the expenditure of roleplaying points that you earn by
several different methods. There is no technical stat system in place, but
there is a means of building up your character with regards to their
personality, features, magical abilities, and memories through interaction
with the House.

This is not a game for beginners, but for _experienced_
roleplayers who know how to create a story and sustain it. This is a place
for people who love the darker side of sensuality. There are no
restrictions placed on player actions, even player death is allowed, though
murderers will find their attempts thwarted when their victims merely
reapper in the house.

**This is a game for ADULTS ONLY! No minors. And no adolescent adults. We
are looking for mature players who know how to respect their fellow
players. We keep a strict line between IC/OOC and we expect that if players
are on the grid, they are ready for whatever might befall them.
Courteous mush rules apply!**
 
                ----------------------------------------------- 

Mud         : Thunder Ridge
Code Base   : [MUSH] PennMUSH version 1.7.4 patchlevel 10
Telnet      : redknight.crystalsands.net 5656 [63.203.148.109]
WWW         : None
Description : 

  Thunder Ridge is a Mush set in the wild west genre, a
historical base flavored with the flash and drama of a good
western movie.  The town and it's people are fictional, 
thier lives and hardships all part of a neverending RPG 
containing all the best and worst of western life. 
Gunslingers, brothel workers, shopkeepers, all walks of 
life are welcomed and accepted as each enhances the 
atmosphere of the game.  But mostly are theme is to have 
fun!
 
                ----------------------------------------------- 

Mud         : ThunderDome
Code Base   : [Custom] tdome v.2
Telnet      : tdome.net 5555 [199.2.139.13]
WWW         : http://tdome.teknotika.com
Description : 

  Entering its 8th year of existence, ThunderDome can now boast of being one
of the longest running MUDs in the history of the internet.  In those years,
ThunderDome has done much to advance the quality of game play, while adding
much to the notions of what a diku-style mud should be. Tdome offers a dark,
and at times, humorous perspective on a futuristic world set sometime after
the earth's destruction. Human society,  formed mostly of roughly governed
gangs, must now contend with aliens and mutated beasts for control of tdome's
12k rooms. Toward that end, players can choose between 13 different classes,
and are allowed to log 3 of these characters on at once.

Guns (over a dozen are offered) and magic vie for superiority in the tdome
world, while biological implants and learned skills offer additional methods
by which a character might improve his lot in a life filled to the brim with
danger and adventure. Inexperienced players soon learn that the inherent
danger can be tempered by joining one of tdome's many gangs which offer a
variety of advantages. Sanctioned gangs have their own bunkers from which
to operate, and which offer cut rate rent costs and equipment repair.

If you are the sort that enjoys walking on the wild side, come seek the
challenge of survival in a world gone mad. There should be plenty of room
to accommodate you...Hell ain't half full yet. :)
 
                ----------------------------------------------- 

Mud         : Tides of Darkness
Code Base   : [LP] Heaven 7 base - heavily modified
Telnet      : ion.axg.net 3000 [203.33.253.210]
WWW         : http://www.omen.net.au/~tides/
Description : 

Tides of Darkness is an LPMud based in Perth, Australia.  We currently
have a fairly small player base, and are looking to increase this as
much as we possibly can.  The mud itself is very easy to learn to play,
and we have many players and immortals around who are more than happy
to help out new players in their quest for glory.  We have been open
for about two years now, and the site we have is pretty stable (mostly!!).

When you first enter the realm, make sure you 'help newbie' and 'help rules'.
These are the most important help files for you to read first up.

For more information, please visit our website at http://www.omen.net.au/~tides
or just log in as a guest and look around.

If you see me on there, please say hello and tell me you saw this on The Mud
Connector!

Hope to see you on there soon!!
Psychoman (and the Tides Immortals)
 
                ----------------------------------------------- 

Mud         : Tikkanen
Code Base   : [Circlemud] 
Telnet      : 209.32.157.65 813
WWW         : http://sourceforge.net/projects/tikkanen/
Description : 

  Tikkanen is a great MUD in the making.  We are looking for builders and
coders to come join our team.  This is MUD will be created by you, to make
it the MUD YOU want!  We have a friendly staff who are always willing to
help, and your comments, suggestions are very welcome.  At the current
moment we do not have many zones which is why we need you!  Tikkanen is also
an open source MUD so get it and tweak it to your hearts desire, help us
make this the best MUD on the net.  Hope to see you in the game!!

                 Best Regards,

                 Stabaho, and Dargoth
 
                ----------------------------------------------- 

Mud         : Time of Darkness
Code Base   : [Rot] Rot 1.4
Telnet      : 209.83.132.83 7700
WWW         : http://www.timeofdarkness.com/
Description : 

Time of Darkness has moved.  This is the first step
towards the future.  Nineteen months of planning are
about to result in a complete overhaul of the code.
The new Time of Darkness is soon to be born.

Coming soon: 30 races, racial language sytem, racial
skills and areas, class/race based eq for better RP,
over 100 new skills and spells, full clan raid system,
inter-room weaponry, new arena system, global war,
deity worship, new eq slots, alignment based hometowns,
lockers, **85** new and original areas, ALL remaining
areas edited so every one is worth going to, over 200
working shops, new clans, clan spells, over twelve
Hero runs, full help files and TRUE balance of the
races and classes.

We are about a month away from all of this.  Stop by
and get in on it before it happens or get on the 
mailing list at the site to receive information.

The juju is strong and good, come be a part of
the Darkness.  Meow.
 
                ----------------------------------------------- 

Mud         : Time Of Sands
Code Base   : [LP] Heavily modified Heaven7 mudlin
Telnet      : tos.dhs.org 6666 [212.90.72.231]
WWW         : None
Description : 

 This mud is made with pain and suffering, but as
a child grows with these pains. The muds grow
also. This mud came up with the idea of making a
better 'clone' of BatMUD, but still trying to be
better than it's 'grandfather'. It has been
quite slow lately, but we have been managing
to keep it up and running decently. Lately we
have gotten players without inviting them and
they _actually liked_ the mud and they have been
making exp in there since then... ;) So if you
are looking for a new mud with awesome playability
and friendly immortals / mortals, come over
and start making this mud more popular. ;) And
due we are still on the test phase. Lots of free
exp and other nice stuff are given away just by
helping us with a little things... ;)
Thank you. -Gheldor                                                           
 
                ----------------------------------------------- 

Mud         : Time of the Shadows
Code Base   : [Circlemud] Circle 3.0, Patch Level 12
Telnet      : shadow.fantastyk.com 4000 [216.170.41.21]
WWW         : http://shadow.fantastyk.com
Description : 

   The Time of the Shadows is based on Circle 3.0,
but it has been heavily modified.  We offer quests 
which require role-playing, over a dozen races, a 
dozen classes, remort classes, and a large number 
of original areas. (For players interesting in trying 
their skills against others, we also offer an arena 
where pkill is allowed.)

     An Emperor from the world of Zandor has begun
overthrowing the lands, spreading his dark influence 
even through Midgaard.  The power of the shadows has 
grown in strength, and chaos seems to have become
the law.  Whispers are heard of 'wild surges' and
'wild magic'. Users of the Arcane Arts are hunted
throughout many parts of the world.  Come join us in
The Time of the Shadows.
 
                ----------------------------------------------- 

Mud         : TimePhase
Code Base   : [Smaug] SMAUG 1.4, modified by EvilDonut
Telnet      : donut-tech.com 4000 [209.51.157.98]
WWW         : http://www.donut-tech.com/mud
Description : 

  The very fabric has long since been distorted to the point
that two time periods have merged into a world consisting
of a futuristic decayed world of poverty, slavery and war,
and a medieval world of powerful warlords and good knights.
The outcome has been a medieval world with advanced
technology hoarded by the warlords who deal in slavery and
oppression. All the scientists of the future world gradually
changed into mysterious beings who build up an image that
they possess some sort of magic. The 'wizards' are feared
even by the warlords. Most of the peasentry consider these
wizards legends because they are so few in number and keep
a very low profile. Besides, they tend to imprison any
people who may come across them to use in whatever unethical
experiment they can think up.

  You are a young being with no ties and a lot of ambition to
one day reach the pinnacle of the feared and respected ranks
of the warlords, to one day become the most powerful
warlord in the world.
 
                ----------------------------------------------- 

Mud         : TimeScape Muck
Code Base   : Fuzzball 5.45
Telnet      : mserv1.wizvax.net 6300 [199.181.141.2]
WWW         : http://www.zap-net.com/timescape/
Description : 

   The TimeScape is a sort of meeting-point of the dimensions...
a safety valve where there is crossover between millions of worlds
and times. Long ago, a few adventurous souls discovered a 'rift' in
the fabric of space-time and entered it... and found a fair-sized
meadow with more portals to the past, present, and future. The fourth
portal confused them for a time, until they realized that it lead to       
all of the worlds dreamt-up by fiction-authors, daydreams and the
musings of poets.This they labelled the Realm of fantasy... and built
a hotel of sorts, for those who would surely follow.
 
                ----------------------------------------------- 

Mud         : TimeTraveller
Code Base   : [Circlemud] CircleMUD
Telnet      : timetraveller.digital-genesis.com 3000 [206.230.220.4]
WWW         : http://www.uasoft.com/
Description : 

 Tired of the boring old stock MUDs?  Enter TimeTraveller.
A world of intrigue, discovery, mystery, magic, and
wealth.  Journey from time to time, from an orbiting space
station to a historically accurate English Manor.
Advance in a distinctly different economy and social
system: start as a peasant and work your way up to
legionnaire, and then forward to Lord!  Purchase your own
Dimension and design your own town, managing economy,
trade, and defense.  Or trade from player-designed-town to
town, remembering to buy low and sell high.

Use your sleuthing abilities to solve a mystery, or join in
a game of paintball or Capture the Flag.  Find special
equipment to protect yourself, or attack your victims with
dazzling magic.  Forget about corpses - with our hospital
code, you never have to search for another corpse!  We
feature 12 classes currently - you select 3 of them.  Since
we can't possibly list everything in TT here, read more
about use at www.uasoft.com/about.html, and join the many
others who have become Lost in Time, and Loving it!
 
                ----------------------------------------------- 

Mud         : Timewarp
Code Base   : [LP] amylaars 3.2.1@140mp driver
Telnet      : timewarp.lpmud.com 5150
WWW         : http://lpmud.com/~twr/
Description : 

  Timewarp-Renegade is a medium sized LPMud with a long pedigree
and a great deal to offer. Each Tw-R character is unique as
only a few of the 200+ skills and spells are class specific
allowing you to tailor your character to do whatever you like.

  Although Tw-R uses levels it is your choice of skills that
determines the strengths of your character. Although you may
lose xp and levels by dying your skills always stay with you
and train as you play. The control system is extremely easy to
learn and easy to use making the mud very accessible for
newbies. Even learning your way around is easy due to the
miniature maps that even help the experienced players zoom
around the mud. Comprehensive help files and a friendly
atmosphere also help the newbies. For the experienced player
Tw-R offers optional playerkilling, 25 quests and Unique
weapons and armour that give special abilities to the user.
Uniques are available to the beginner as well as the higher
levels though sometimes only by completing quests. The areas
in Tw-R are detailed and themed, many of them containing quests
or challenging monsties with special weapons  or armour. Most
are coded with a sense of humour too! Even death is entertaining
on Timewarp-Renegade!.....

  Come to play Tw-R and you'll understand why we have a loyal
fanbase with players from all over the world (with language
channels to help people fit in). Once you start I guarantee you
wont want to stop till you've defeated Saruman!!
 
                ----------------------------------------------- 

Mud         : TinyCWRU
Code Base   : [MUSH] Vanilla TinyMUSH 2.3.3
Telnet      : tinycwru.tinymush.org 4201 [65.26.105.117]
WWW         : http://tinycwru.tinymush.org/~tinycwru/
Description : 

  TinyCWRU is a multi-player, text-based, virtual reality 
game. The purpose of the MUSH is to provide a free service 
with few restrictions.

TinyCWRU has no theme. The main activities on the MUSH are 
coding, chatting, and exploring. There are no building 
quotas, and generally anything that is created should stay 
in the database for as long as the MUSH remains on-line. If

You decide to play, we hope you enjoy your stay!
 
                ----------------------------------------------- 

Mud         : TinyTIM
Code Base   : TIM MUSH Code
Telnet      : yay.tim.org 5440 [155.37.1.251]
WWW         : http://www.tim.org/
Description : 

   TinyTIM is the world's oldest continual MU* in existance. We have a
blistering social scene with frequent headache-producing events and various
other things that make your stomach hurt. Most people never live through
the experience, but that doesn't stop them. Our wizards are utterly arbitrary,
and we've been known to turn people into lawn chairs for using the letter
'o' in their name.
   
   We have a Pern Weyr that's really nice, except the carpeting is very ugly.
Come on down and hang out in the TinyTIM Main Area Place (the Nexus), which
we stole from TinyHell and they can't have it back, the bastards. It likes
us better anyhow.

   We're run by a cow and a fish and some Klingons and a few dragonriders and an
ancient Native American god and a guy who's really both a guy and a girl, plus
some others. Sometimes it gets confusing, and often frightening. But hey, you
only live once. Oh! Nearly forgot. We're not just a big game; we're a REALLY
big game.
 
                ----------------------------------------------- 

Mud         : TinyWorld
Code Base   : MiniMud 1.0
Telnet      : rillonia.org 8888 [24.1.76.124]
WWW         : None
Description : 

   Explore England, Australia, USA, other worlds, or build your own. 
Meet humans, furys, dragons etc. Free characters, no building limits.
Based on TinyMud with most standard MUCK enhancements. No MUF! And
very anti-spam. High security. Started in 1990, back for your enjoyment.
 
                ----------------------------------------------- 

Mud         : Tirn Aill
Code Base   : Circle3
Telnet      : TirnAill.org 4000 [206.28.15.2]
WWW         : http://www.TirnAill.org/
Description : 

   Tirn Aill is a small MUD with many big-game features and
an emphasis on 'realism'.  A virtual worldmap connects zones
and adds a sense of distance.  Additional features include
an improved spell-casting system (that is soon to include
components), an extensive help database, and an extensive
set of skills/spells.  Players have the option of camping
in the wilderness to avoid tedious trips to town.  As Tirn
Aill grows, one can look forward to new spells and skills
to encourage group adventuring, more intelligent mobs,
increased quests, and many other improvements.

   We are currently in a non-testing status, however, there
are frequent modifications with minimal negative impact on
players (no player-file purges.... EVER). Come by and check 
us out!
 
                ----------------------------------------------- 

Mud         : TMNT MUSH
Code Base   : [MUSH] PennMUSH v. 1.7.4p8
Telnet      : Deepfire.net 3000 [deepfire.net]
WWW         : http://www.geocities.com/tmntmush/
Description : 

 Based off the shell-shocking Foursome created by
Eastman and Laird, TMNT MUSH follows a combination
of the different themes TMNT has shown over the
years.  Many FCs are available at any time to those
that apply and include not only the Turtles,
Shredder, and Co, but such characters that were seen
only in the cartoon - Mondo Gecko, Usagi, and so
forth.

 The theme is perhaps one of the most flexible in all
comicdom and almost anything is possible. Be the
traditional mutant, mutated through contact with the
ooze, perhaps by accident...or maybe for some
purpose. Be the untraditional - anything from
symbiotic bat & mosquito aliens brought by Cudley
the Cowlick to mutated-by-curse alligators! Even
beyond that, there are many, many possibilites.
RP is in a relaxed, friendly environment and
everyone is welcomed to join!
 
                ----------------------------------------------- 

Mud         : TNO: The Force Within
Code Base   : [SWR] 1.0 heavily modified
Telnet      : chance.robflory.com 6666 [65.2.34.20]
WWW         : None
Description : 

 TNO: The Force Within.  Set in the years immediatly following the death of
the Emperor, The Galaxy is in a period of extreme upheavel.  Using wits,
diplomacy, and a thermal detonator if the case calls for it, you can
control planets, become the new head of the Galactic Empire or the leader
or the fledgling New Republic; battle in huge space battles, massive land
wars, and more!  TNO:  The Force Within is an adventure in the diverse and
wonderful planets of the Star Wars Galaxy.  Since it originally opened back
in 1999, The New Order has gone through several massive overhauls, but
always remains The Best Place for a Star Wars experience.  So come on,
immerse yourself in the magic that is TNO:  The Force Within.
 
                ----------------------------------------------- 

Mud         : To Banished Grounds: Return of the Black Gate
Code Base   : [Circlemud] Heavily Modified
Telnet      : tbg.wolfpaw.net 2100 [216.18.90.3]
WWW         : http://tbg.wolfpaw.net/
Description : 

 To Banished Grounds: Return of the Black Gate, called
tbgMUD for short, is a recently re-opened mud which has
been up and down for the last five years.  We have
all-new features, as well as the old ones that our
players have grown to love.
 
Come on in and try out the mud.  It rewards hard work,
and is an altogether fun place to play.  We have a
theme all our own, not a copy of someone else's
material.  What stock zones we still have are rewritten
or updated.  New code forces standardization so it's
hard to have an unbalanced player ruining the fun.

HIRING: Builders, Role Playing Staff, Quest Staff, etc.
Builders may be hired immediately; people playing for one 
week will be considered for other positions.

Gideon X
 
                ----------------------------------------------- 

Mud         : Tokyo By Night MUX
Code Base   : [MUX] TinyMux
Telnet      : tokyo.mybis.com 1801 [12.13.136.133]
WWW         : None
Description : 

 Tokyo By Night (TbN) is a futuristic MUX using White Wolf's  WOD setting.
The current races we allow are Mortal, Mortal+, Vampire The Masquerade ,
Kindred of the East,  Werewolf The Apocaplypse,  Hengeyokai, Mage the
Ascension, and many Bete. We currently have many slots open for all types of
characters and offer a unique role play experience in the land of the rising
/yen/. 
 
                ----------------------------------------------- 

Mud         : Tomorrow MUX
Code Base   : [MUX] MUX 2.0.18.304p2 #2 [BETA]
Telnet      : sqdsv.spodzone.com 4600 [64.35.57.48]
WWW         : http://www.sqdsv.spodzone.com/
Description : 

  This is 'The Future' as described by so many science
fiction novels, movies, and television shows over the
past two centuries.  This is a future where the ideas
of Gene Roddenberry, Rockne S. O'Bannon, and Joe
Michael Straczynski canall come together.  The
Federation, as seen in Star Trek, exists, though with
a few modifications. Babylon 5, the neutral ground of
all the great star faring empires, stands as the last,
best hope for intergalactic peace.  A galaxy away,
Peacekeeprs and Leviathans have found wormholes that
allow them to travel so far as to reach the doorstep
of that which is called the 'Alpha Quadrant'.
 
A great many science fiction or adventure stories set
in less futuristic settings may be incorporated, as
temporal anomalies abound.  Here, nearly anything is
possible.  You can face a horde of hostile aliens, or
take part in solving the galaxy's mysteries... all
before having dinner with delegates from alien worlds
spanning across galaxies.
 
We're looking for creative people to help make a
difference on our MUX.  Perhaps it could be you who
saves a world, or who plays the villain that everyone
truly loves to hate.
 
We welcome you... to Tomorrow!
 
                ----------------------------------------------- 

Mud         : TooMUSH
Code Base   : Circle 3.0bpl11
Telnet      : cesium.clock.org 6666
WWW         : http://www.clock.org/too/
Description : 

   TooMUSH is a small social MUD. Most of the residents are
professionals rather than students. People looking for
engaging talk with interesting people are encouraged to
visit. To acquire a character on TooMUSH, simply send email
to: edmond@cmf.nrl.navy.mil.
 
                ----------------------------------------------- 

Mud         : Top Mud
Code Base   : LPMud / Shattered World driver
Telnet      : mobius.mobius-soft.com 3003 [206.81.245.49]
WWW         : http://www.mobius-soft.com/topmud.htm
Description : 

   Top Mud is an LPMud using a Shattered World game driver.
It was established around 1992 at UTSA and has survived
with many of the original castles and mudlib components.

Top Mud will challenge you with interesting, unique
quests.  You can join guilds to get extra powers.  Special
attributes (strength, toughness, spell skill) improve your
character.  Weather, time, and food/hunger are part of the
game.  There are lockers for rent to store your equipment
when you quit, and there is a credit union (with ATM) to
save your money.

In addition to the traditional medieval/fantasy flavor,
there are creative areas and monsters, such as: Camelot and
Sherwood Forest; Nolan Ryan and baseball trading cards;
Mervyn the Apothecary and his green cheese; cartoon, comic
book, and story book monsters; Aquarena Springs' Ralph the
Swimming Pig; Lonestar, the IRIX computer at UTSA; Ahab the
Arab; Elvis and the Japanese Tourist; Vampire of the Sacred
Blood; the highlander immortal Rameriez; and sand goblins.
 
                ----------------------------------------------- 

Mud         : TOS TrekMUSE
Code Base   : TOS Trek 3.1
Telnet      : tos.tos.net 1701
WWW         : http://www.tos.net/
Description : 

   TOS TrekMUSE is a Star Trek-based environment set just
after Star Trek VI the Undiscovered Country.  After more
than five years of player-driven development, TOS TrekMUSE
(TOS) has become the premier Star Trek simulation
environment in the world and the model for other Star Trek
MUDs and computer games.

Apart from being the only Star Trek environment to be
acknowledged by Paramount Pictures, TOS TrekMUSE has made a
name for itself by attracting a staff of professionals from
around the globe who donate their time and their expert
skills to help TOS grow in the direction that its players
want.  This dedication has even attracted William Shatner
(Captain Kirk), Leonard Nimoy (Mr. Spock) and DeForest
Kelley (Dr. McCoy) for on-line interviews!  (Transcripts
available on our website.)

With this in mind, please visit our web site at
http://www.tos.net and visit us at TOS TrekMUSE itself
(tos.tos.net 1701) as our guest.
 
                ----------------------------------------------- 

Mud         : TowerMUSH
Code Base   : [MUSH] TinyMUSH 2.2.3 modified
Telnet      : tower.lightbearer.com 5555 [205.185.193.4]
WWW         : None
Description : 

      TowerMUSH is a MUSH based on Anne McCaffrey's _The Tower
and The Hive_ series (Damia, the Rowan, etc). It features a set
of fully operational talents, and there are lots of positions
open.  Talents available include telepathy, teleportation,
empathy, micro-kinesis, clairvoyance and clairaudience.  Talents
are on an application system, with backgrounds subject to
approval by staff.  The timeline is set half-way through Damia,
so while the Hivers exist, there is (and will be) no contact with
the MrDini.

       All roleplay is currently based around Earth, with the
other planets of the Nine Star League ready to be opened as and
when the player-base can support them. Positions available
currently range from vital Tower personnel through to unTalented
politicians, entrepeneurs or students, whatever your imagination
can come up with.  We hope to see you at Tower soon!
 
                ----------------------------------------------- 

Mud         : The Towers of Jadri
Code Base   : [Rom] Almost completely recoded
Telnet      : toj.jadri.org 4000 [12.230.96.105]
WWW         : http://toj.jadri.org
Description : 

  Around 2000 years ago, an extremely powerful man by the name
of Jinorato created various objects of power. He started
plagues, created creatures and objects of a twisted, obscure
nature.  He sought to destroy order and bring about chaos and
madness to the world.

  He was stopped.

  Bound by 6 relics of mysterious power, Jinorato, imprisoned
within his very own Shrine, suffered no wounds to mind or
body. He was, essentially, immortal.

  As a result of the amounts of energy drawn on upon by seven
people who took it upon themselves to bind Jinorato in his
Shrine a Cataclysm of extreme proportions occured. The world
twisted and burned; civilizations fell and people died.  But
Jinorato and his evil ways were sealed away.  His followers,
dead.  His touch upon the world was removed.

  Now, nearly 2000 years from the Cataclysm, arcane followers of
Jinorato attempt to unleash his evil upon the world once more.
They seek the 6 relics which hold Jinorato bound; they seek
other talismans which Jinorato used his power to create. They
seek the glory which follows in Jinorato's wake.
 
                ----------------------------------------------- 

Mud         : TradeWars 2002
Code Base   : [Unknown] TradeWars 2002
Telnet      : Use Homepage
WWW         : http://www.goosemoose.com/
Description : 

Did you play TradeWars in your BBS days? Never played before?? Check out 
this awsome multiplayer game. 

Take over a univers of 10k sectors. Rule the galaxy. Compete with other 
corporations. Build up planets with cannons and blast your oponents!

Check out this real time TradeWars game. Over 100 people can be online at 
one time. Many custom and unique ships, planets, and alien races!

Go to http://www.goosemoose.com and click on games.
This mud is entirely free.

Take over the Galaxy today!!!

Goosemoose

webmaster@goosemoose.com
 
                ----------------------------------------------- 

Mud         : Transformers - Alternate Universe
Code Base   : [MUSH] Pennmush
Telnet      : tfau.genesismuds.com 5000 [169.207.182.235]
WWW         : http://destiny.genesismuds.com/~tfau/
Description : 

 Transformers Alternate Universe is about the lives of the heroic Autobots
and the evil Decepticons, but in between both of the factions are the
citizens and a self alone standing faction called the Unafilliated, they
live in Crystal City but nobody suspects that the ones in control are from
Monacus and a group of fanatics who are also Unispawns.

 Meet the Transformers in their struggle in their wars and the timevortex
that claims lives and other nasty things.

 We live on both Cybertron and Earth, with the humans gone due to a massive
planet fall out all organic life ceased to exsist as then the Quintessons
drop another kind of bomb leaving most of the United States and Canada
intact. Earth is not what it used to be still both factions fight over it as
the Quintessons have retreated to their new home Quintessa. Unicron does
exsist but he is far away and will not show up just yet.

 Monacus the biggest and ugliest criminal planet around is fully accessable
where trading routes lie from Earth and Cybertron. Megatron has been killed
by a dark and unknown mech which was actually in favour of the Decepticons.
The Decepticons exsist with a new structure as they have a High Council and
Galvatron as their Emperor without him even being insane, Galvatron is a
fully sane Decepticon and has wits unknown to others.
tfau.genesismuds.com poort 5000                                               
 
                ----------------------------------------------- 

Mud         : Transformers 2005
Code Base   : PennMUSH
Telnet      : joshua.dnaco.net 5555 [207.238.206.52]
WWW         : http://aptlabta.wpi.edu/~tf2005/
Description : 

   Transformers 2005 is a faction-based roleplaying MUSH set in a
fictional universe derived from the cartoons/movie/comics created
around the Transformers robot toy line.

   The MUSH timeline begins in the year 2005, after the events of
Transformers: The Movie have taken place. Players take on the
roles of established feature characters or original characters
within several different factions and species.

   The MUSH policies emphasize cooperative storytelling and
consensual RP in a friendly social environment. We've got nifty
coded systems *:), but they're just enhancements to RP, not
substitues for it. We're currently a mid-sized MUSH, with average
nightly attendance of 40-50 people. Drop by and take a look! 
 
                ----------------------------------------------- 

Mud         : Transformers II MUSH
Code Base   : PennMUSH
Telnet      : tf2.wyldware.com 1984 [207.205.120.35]
WWW         : None
Description : 

   Based on the 1985 'Transformers' series, this MUSH is set
in current times before the Transformers Movie. It is a
nice role-play environment for all ages and emphasizes
role-play over continuous combat, though a combat system is
availible. You may choose one of several different
factions, Autobot, Decepticon, Human and an original
Faction called the Consortium. 'Feature' Characters from
the pre-movie show, the toy line, some from the comics and
those introduced in the beginning of the movie are
availible. No post movie characters are availible. Players
are encouraged to create their own original characters
within the Character Guidelines set up in our 'News' files.
The availible number of characters are 3; one Feature and
two original characters in different factions. Tiny Plots
are run by TP Staff, but players are encouraged to create
their own. We welcome veterans and newbies! We will even
teach coding, building and RP Combat!!! Come and join us!!!
@=)
 
                ----------------------------------------------- 

Mud         : Transformers Universe
Code Base   : [MUX] tinymux
Telnet      : tfu.spodzone.com 1976 [64.35.57.48]
WWW         : None
Description : 

  This MUX is dedicated to RP between pre-movie Transformers (with 
some comic influences) and comic-based G.I.Joes (with some cartoon 
influence). It's application-based, and charstaffers are 
always on hand to get new players approved.  The atmosphere 
is relaxed and friendly, and the player base is large 
enough to keep RP going, but small enough that everyone's 
contributions can be felt.  Log on and give us a try!  
 
                ----------------------------------------------- 

Mud         : Transformers: Swords and Sorcery
Code Base   : [MUSH] PennMUSH 1.7.3
Telnet      : tfsorc.lazernet.com 8470 [199.171.27.12]
WWW         : None
Description : 

Transformers: Swords and Sorcery

   Ever wanted to play a Transformers character in a fantasy
setting?  Liked the episode: 'A Decepticon Raider in King 
Arthur's Court'?  Well then this MUSH is for you.

   Play as any one of the G1 premovie TFs, select members 
of the postmovie TFs, characters from the legend of 
King Arthur, or create your own TF, human, or fantasy 
character!  Customize FC characters (within limits).  
Fantasy and Cybertronian altmodes are welcome (which means 
you can have that dragon/unicorn/whatever altmode you've
always wanted)!

Come check us out at tfsorc.lazernet.com  port 8470. :)
 
                ----------------------------------------------- 

Mud         : Transformers: The Lost Years
Code Base   : PennMUSH
Telnet      : ly.pennmush.org 5000 [206.245.158.131]
WWW         : None
Description : 

   Transformers: The Lost years centers around the Transformers
that were left behind on Cybertron after Optimus Prime and
Megatron left for Earth. The MUSH, unlike other TF Mushes,
focuses on Player-Created Characters instead of the TV/Comic
Features..and while there are a few Feature Characters, there
are not that many - we prefer to let players exercsise their
creativity.

The admin are friendly and helpful. The combat system is 
completely coded and Cybertron as an RP area is large and
complex.  There is never a shortage of role playing oppor-
tunity.

Come see us soon!
Scaype
 
                ----------------------------------------------- 

Mud         : Traveller's Mud (Trav)
Code Base   : Amylaar's 3.2@286 driver, LPMud 2.4.5-tec LIB
Telnet      : trav.cvconline.com 2418 [207.213.79.135]
WWW         : http://trav.cvconline.com/~lpmud/
Description : 

   TravMud has been around since fall 1991 and is a long-running,
stable environment.  Using a highly modified 2.4.5 mudlib,
we have created a fun environment without the complexities
involved with many of today's newer systems.  Though an older
system, we offer many features to increase a player's fun.
A guild system exists that allows players to specialize
their character's abilities, as they explore the world of
TravMud through our many areas.  These areas span from
medieval fantasy to science fiction, but still manage to
keep those areas seperate.  We have a few, very challenging
quests which are only required for advancement to creator
status.  Player Killing is by registration only, with registered
players fighting amongth themselves without limit.  Finally, we
have a responsive wizard staff who are open to suggestions
for improvement, and are currently working on cleaning up some
of the more pernicious bugs, and making the MUD more navigable.
Come by and see TravMud.  See how much fun simplicity can be
for a change.
 
                ----------------------------------------------- 

Mud         : Treasure Island
Code Base   : Nuts333
Telnet      : talker.com 8089 [208.220.34.34]
WWW         : http://total.flirt.org/treasure_island/
Description : 

   One Sunday Lunch time just after stuffing your face with the most 
delicious meal you fall asleep on a towel by your picnic basket on the 
beach by Brighton Pier.

That's the last you remember, as you wake up you find yourself
washed up in a wooden box on a tropical treasure island, your spine hurts
after being cooped up in the box for two weeks. The sand at your feet is a
beautiful white colour, the sun beats down its warm rays on the beach and 
the miscellaneous items from a long forgotten shipwreck.
 
                ----------------------------------------------- 

Mud         : TrekMUSH - Among The Stars
Code Base   : PennMUSH 1.7.0
Telnet      : ats.trekmush.org 1701 [209.83.128.18]
WWW         : None
Description : 

   ATS is set 20 years past DS9 way of the warrior episode.

The mush has over 12 active factions and a couple of NPC faction. 
From the 12 active factions we find the following: UFP, Cardassian, 
Dominion, Pryans (Maquis), Borgs, Bajorans, Gorns, Independents.

We have a complete Space, Economy system, Combat system with new 
systems being added on a regular basis.

We have well over 500 space objects in our space ranging from ships, 
planets, anomalies, nebula. And a wide variety of ships.

Be warned we are not a mud, but a RolePlaying MUSH. One will have to 
RolePlay to get access to ships or get better rank in the game. Nothing 
is freely given, and there's other people RolePlaying to get ahead of you. 
But then again that's the fun of a RolePlaying game isn't it :)
 
                ----------------------------------------------- 

Mud         : Treyvan - 3e Dungeons and Dragons MUX
Code Base   : [MUX] TinyMUX 2.0
Telnet      : treyvan.com 4999 [216.233.104.194]
WWW         : http://www.treyvan.com/
Description : 

UPDATE: April 4th, 2001

 Welcome to Treyvan! Treyvan is a D20 creation. We are a 100 original world
that has been designed by the staff members and players on the game. We are a
game that will be focusing on roleplaying your character to the fullest and
bringing the D&D gaming system to life on a 24/7 realtime environment. The game
forges forth to create a path of its own, diverging from any of the standard
fantasy worlds into a unique example of creativity. Feature characters, new
races, new monsters, new prestige classes, and a completely original history
make up the game that you will be playing on. The adventure begins in Tronmaar;
a frontier city that is faced with its own challenges and enemies.

 Welcome to Tronmaar! You have stepped into a city bustling with activity, a
city brimming with excitement. Adventurers, nobles, shopkeepers, guards, and
races of -all-kinds coexist and move through the streets. Occasional fights
seem to break out between random groups before they are pulled apart by the
Black Watch, the ever present Tronmaar guards. Across the river to the west, a
ransacked city is splayed against the horizon, the once-proud spires of the
ruined city jutting brokenly into the air, allowing vegetation to fester and
the sun glints off of the remaining bare rock to show how precarious living in
Tronmaar can be. The monsters who walk the streets of Tronmaar's sister city
are a constant reminder of the dangers at hand.                                 
 
                ----------------------------------------------- 

Mud         : TriadCity
Code Base   : [Custom] server currently in beta
Telnet      : Use Homepage
WWW         : http://www.smartmonsters.com
Description : 

TriadCity is a large-scale multiuser role-playing game
with a literary orientation, currently in beta.

While role-playing MUDs are fairly common, this one is
different.  Where most MUDs focus on 'kill the
monster' style adventuring, TriadCity explores themes
which have been central to Western culture: good and evil,
city and country, nature and civilization, personal and
collective identities, violence and nonviolence, freedom
and slavery.

'Literary orientation' means that narrative
techniques from the novel and other traditions are
incorporated, such as voice, point of view,
characterization, plot, and so on. Various forms of
subjectivity are imposed on the characters which players
create, some relative, some radical. This means that
character histories and views of the world are potentially
unique to each individual player.

We opened to the public on 10/1/01 and are just starting
to build our player base.  We hope you'll check us out, and
will tell us what you think!
 
                ----------------------------------------------- 

Mud         : Trials and Triumphs
Code Base   : [MUX] 
Telnet      : spodzone.com 1350 [64.35.57.48]
WWW         : None
Description : 

  The year: 2001. The New Heroic Age has just begun. Heroes and villains
abound in numbers far surpassing the benchmarks for the historical and
'mythological' heroes and villains of yesteryear. The threats, while still
categorized as good vs. evil, have been altered with the emergence of
magic, psionics, technology, alien species, mutants, clones, and even
agents of higher powers such as the Earthborn Angels, Mephisto, or the
Hellspawn.Earth is, unfortunately, woefully unprepared for the challenges
it is about to face from the convergence of all these intersections. The
United Nations is nervous, the leading countries of the world not far
behind. Mutant prejudice, while not as obvious as in the canon Marvel
universe, still exists, although usually relegated to the status of an
extremist group.But the universal constant of change forces humanity to
act, to find some way to unite and combat the growing threats. Within the
UN Security Council, talks have already begun in earnest to set up a
world-wide peacekeeping force composed of those super-powered beings with
heroic tendencies. Their mission: protect Earth from the supervillains and
from those who would try to subvert the planet for the cause of evil.This
is a world where the supernatural and superpowered hold sway... a world
where heroes protect those less fortunate from the petty whims of
villainy... this is the world of Trials and Triumphs.                           
 
                ----------------------------------------------- 

Mud         : TriForce MUCK
Code Base   : [MUCK] ...
Telnet      : ekips.yi.org 6118 [65.26.92.159]
WWW         : http://ekips.yi.org/~triforce/
Description : 

 This muck is broadly based on the Zelda 64 series, both Ocarina of
Time and Majora's Mask.  You are free to apply for a character and
set it up as you wish, keeping in mind that it should stay within the
parameters of at least one of the Zelda games.  You are also free to
apply for an FC either on the MUCK itself or on the webpage.  Please
be prepared to take a RPing test if you wish to play an FC.  Any
other characters may be created at free will, with few restrictions
as long as it follows the game's plot.  You can be a wide variety of
species ranging from Hylians, to Kokiri, to Faries, Zoras, Gorons,
Gerudos, and soon Deku Scrubs, with various jobs from the game, or
even a lone warrior if you wish.  The worlds are complete, and ready
for some serious role play!  Come, check us out, and feel free to
~*Continue the Legend*~

Happy MUCKing,
 -BRASH-                                                                   
 
                ----------------------------------------------- 

Mud         : Tron
Code Base   : [LP] Heavily modified LPC - (Amylar derivative)
Telnet      : polaris.king.ac.uk 3000 [141.241.84.65]
WWW         : http://polaris.king.ac.uk/tron/
Description : 

This MUD is based on the film of the same name - Tron.  
Using all the weapons from the film (and many more besides), 
players are dropped into a randomly generated Game Grid to 
fight it out - only the strongest will survive!

There are 14 different war-types in all - the players 
voting to play either various team or solo wars.  All tastes 
are catered for: you can be a hero flying around the Grid in 
a Guardian Patrol Ship, or you can keep ahead of the deadly 
Tank Drivers in your nippy Light Cycle!

Of course you may prefer to see your enemy die up close and 
personal, so numerous hand-to-hand weapons are also 
included.  Among these is the legendary ID-Disc!

A player's skill is determined by their own actual ability 
to play the game.  This means that a Level 1 player could 
beat a Level 45 player (very unlikely but possible)!  So if 
you want a quick blast to pick you up, Tron is definitely 
the MUD for you!!
 
                ----------------------------------------------- 

Mud         : The True Source LIFE
Code Base   : [MUX] MUX 2.0
Telnet      : thetruesource.com 6060 [216.18.90.3]
WWW         : http://thetruesource.com/
Description : 

  The True Source LIFE is a MUX which has been created to bring
the Wheel of Time world to life. Its premise lies in the mirror
of the wheel concept, and does not intend to be a re-creation
of the characters and story written by the Wheel of Time's
creator, Robert Jordan. It does, however, utilize the beautiful
and ever-changing world of power, intrigue, danger, deception,
mystery, and romance created in the Wheel of Time series. Our
website is the primary resource to gain more information about
our project.
 
House Staff Positions are available to qualified applicants,
and we are quite eager to have our staff grow with people who
are excited and enthusiastic about this project. The House
Staff Positions we have available presently are both Builders
(familiarity with MUSH/MUX building is a bonus, though not a
requirement) and Player Assistants. Previous Staff/Imm
experience is not required, though we do need people who are
highly familiar with the book series, willing to devote some
time to this project, and are mature adults. It should also
be noted that The True Source LIFE is an East Coast MUX (EST).
 
     We invite you to play a role in the world of
     The True Source LIFE...Welcome to the avalanche. 
 
                ----------------------------------------------- 

Mud         : Trueland MU
Code Base   : [MOO] Server is heavily MUSHified.
Telnet      : trueland.piantala.org 6666 [198.144.206.196]
WWW         : http://trueland.piantala.org/
Description : 

 The TrueLand, Om, of which all the worlds are Reflections,
rises out of the Seas of Chaos and it exists because and in 
spite of it. Since the beginning of time it is one, and law 
to itself. Since the beginning of time as Time was born with 
it. Infinite are the paths that lead to it, infinite their 
forks,their turns and loops.

Under the sky of Om, in the succession of days and nights 
and seasons that only depends on the established order, the 
subtle balance is kept by the conflict of opposing 
principles. Since time unreckoned whose only meaning is
memory, the Rule of Darkness and the Rule of Light, the Rule  
of Measure and the Rule of Chance have waged war, by force 
and by guile, across Om and throughout all the worlds that 
are its Reflections.

Trueland is an original themed roleplaying game for adults.  
It is devised for roleplay, it exists for roleplay, and it 
wants roleplay.

Trueland is a game for players of 18 years of age and older
 
                ----------------------------------------------- 

Mud         : TSC-II
Code Base   : Rom 2.4
Telnet      : softcon.com 4000 [151.197.73.12]
WWW         : None
Description : 

   We're a friendly mud, and we're currently looking for builders,
players, and of course, new ideas.  We've made extensive changes to 
the stock rom base, and have many more planned.  Join us now, and be
part of it all.  If you like watching a system grow, then here's your 
chance to get in on the ground floor. :)

We plan to have 100% original areas before too long, so those old timers
will have new things to explore, and those new mudders won't be bored by
seeing the same areas on every mud either.  We're always looking for ideas,
suggestions, and feedback on the system, so feel free to drop a line
after you log in to check us out.  There's currently few players, but
We're hoping that with this post, that'll change. :)
 
                ----------------------------------------------- 

Mud         : Tsunami
Code Base   : LPMud Custom Lib
Telnet      : tsunami.thebigwave.net 23 [63.199.10.52]
WWW         : http://www.thebigwave.net/index.html
Description : 

   Tsunami is one of the oldest LP-MUDs still in existence.  And
constantly we've been the innovators of the genre.  The first
to bring you the PKing war system, the first to bring you an
arena.  Come visit what others try to immitate but pale in
comparison to.
 
                ----------------------------------------------- 

Mud         : TubMud
Code Base   : LPMud
Telnet      : morgen.cs.tu-berlin.de 7680 [130.149.19.20]
WWW         : http://autos.cs.tu-berlin.de/~tubmud/
Description : 

   TubMud is Germany's first (and thus the oldest) MUD. Its
main aspect is the social interactivity among the
community's members.

For playing TubMud offers some dozen quests and scenarios,
an exploring system, but up to now no distinguished
character design. No guilds either. We are working on this.

The setting is placed in the long distant past (whatever
this means). No technical stuff available, rather dragons
and magicians.

Its language is English though many players and wizards are
from Germany and speak German.

For people who do not want to become wizards when they
have reached the final level, a Peerage system exists
which allows to take a leading role in a clan comprised
of players, or they can stay normal players.  
 
                ----------------------------------------------- 

Mud         : Turf
Code Base   : [Merc] Heavily modified: http://www.turf.org/MercComparison.html
Telnet      : turf.org 4000 [212.87.84.207]
WWW         : http://www.turf.org
Description : 

  Turf is a multi-themed MUD with entirely unique areas ranging from
'Two-Tier Britain', a then-and-now look at the UK, to future-oriented
areas such as Space Station Krios and Star Wars, Star Trek, and
Babylon 5 areas, with everything in between from gothic horror to Monty
Python's Flying Circus, and several areas too unique to even describe
in under twenty lines.  65 areas in total, all of which have been carefully
checked for interesting content rather than sheer size.

PK is restricted to members of clans who have voted to be involved in
player-killing.  Player stealing is regulated in the same way.

Turf began as a Merc 2.2 in 1994 and has had an evolving code base
since, with a bent on stability as well as features.  In addition to the flashy
features found on all quality MUDs Turf adds stability, averaging under four
crashes in a year.  Turf is rebooted approximately once a month for code
and area file updates, so there is always something new to play with.
 
                ----------------------------------------------- 

Mud         : The Turning Point
Code Base   : [Rom] 2.3, Modified
Telnet      : tp.org 9999 [206.245.165.47]
WWW         : http://www.tp.org/mud/
Description : 

   The Turning Point is a Roleplaying MUD which incorporates logical 
player killing into the roleplaying atmosophere.  We offer 7 different
organizations that mortals can join for protection and more in-depth
character development.  Each organization has different skills/spells 
that joining will give you, and each with has its own philosophy.  The
Turning Point also offers many different religions a mortal can follow,
each led by a different god.  By joining a religion/following a god, one is
marked by their god and proclaims to all their devotion.  Both religions 
and organizations are incorporated into the roleplaying experience which 
is highly stressed at The Turning Point.  If you are new to the world of
roleplaying and are used to a PK type of mud, it would be recommended to 
get some roleplaying experience before joining us at TP.

   The Turning Point offers 25 races, 16 classes, and many new areas that
mesh together to form the world of Tarn.  The goverments on Tarn range from
the fair and gracious to the tyrannical and worrisome.  Each player has the
opportunity to spin their own story of their legendary deeds as they face
the journies that are set before them.  Join us at
The Turning Point and live your dreams!                                        
 
                ----------------------------------------------- 

Mud         : Twilight
Code Base   : MUCK
Telnet      : twilight.tigerden.com 6010 [198.30.162.10]
WWW         : http://www.tigerden.com/~twilight/
Description : 

   Twilight is a roleplay-intensive environment, whose pivotal
element is that of the myths and legends of creatures and
beings hidden from the human world but very much part of
it. Players should either make their characters into beings
that can appear as human, or at least as a normal animal
(such as a domestic dog or a sewer rat) in public, and
have a true nature somewhat more paranormal (ie: Vampire,
Werewolf, Mage, Faerie, etc.). Alternately, players can
also play true humans, who may or may not have some kind of
education in this strange world going on right beneath
their noses. The city is dark, techno-gothic, and should
have plenty of mystery.

To get a better feel for the MUCK, we recommend visiting
Twilight as a guest before you send email for a character.
Innovation and creativity are encouraged in both character
creation and tinyplot development! Players are allowed to
make up their own 'race' to accomodate their needs, so long
as it remains in theme and not overly powerful.
 
                ----------------------------------------------- 

Mud         : Twilight LPMUD
Code Base   : [LP] MudOS v22.2b9 Nightmare MudLib
Telnet      : twilight-mud.net 9999 [202.42.122.137]
WWW         : http://www.pagn.net/twilight
Description : 

   Twilight MUD. We have 8 guilds, 14 races, 36 subclasses
and lots of original and exciting areas.  We are constantly 
expanding with many new areas and new subclasses in the 
process of being coded.

Players can own their own houses and pubs. We offer cabals
where a cabal can rise from a Cabal Camp to a Cabal Kingdom
complete with its own currency! And if you get tired of 
mudding, we have games coded in the game itself, like poker,
blackjack! 

Every 2 1/2 hours players get to vote for war.  The wizards 
are a friendly and cheerful lot and are always available
to answer any questions. We have MUD gatherings once in a 
while where players and wizards gather to eat, drink and 
talk about mud. So feel free to drop by our mud and have 
a look. 
 
                ----------------------------------------------- 

Mud         : Twilight's Dawning
Code Base   : [Smaug] smaug1.4a(modified)
Telnet      : tamarisk.ab.ca 4321 [216.18.90.6]
WWW         : http://www.geocities.com/twilights_dawning_mud/index.html
Description : 

 Throughout the lands of Rakanus the legend of The Dawning is told. A story
of good and evil, a tale of chaos and rebirth.  The legend tells of thirteen
rings enchanted with the powers of lost immortals and the heroes that wore
them. A great sword with incomprehensible power to slay gods as if they were
a lowly peasant, and the forgotten warlord for whom the sword served

 Twilights Dawning is a smaug based mud with a few major adjustments.  For
example, we have new weapon profenciences, remort, an arena, automated
quests, and housing code (You can buy and stock your own house).  We also
have a lot of minor fixes and changes that just change the feel of the mud.
Our areas are all original, and so is our story line.  We also have added
new races and classes in adition to the regular smaug based ones.  This
comes out to a total of 7 remort classes...13 normal classes...and 20 races.
We also have detailed character development.  Twilights Dawning is newbie
friendly and our immortals will help with any reasonable requests.  So
enter, and experience the chaos that is twilights dawning.experience the
chaos that is twilights dawning.
 
                ----------------------------------------------- 

Mud         : Twisted Prophecy
Code Base   : [Rot] RoT 1.4
Telnet      : twisted.wolfpaw.net 8500 [216.18.90.30]
WWW         : None
Description : 

  Twisted Prophecy has re-opened.... AGAIN.. If you've been here before, you
know what to expect. The basis of the MUD could offend some overly-religious
types so if you come on in, come in with an open mind. There are currently 6
clans available, and since contact with almost all players was lost... the
leadership is presently up for grabs! The areas are still stock because..
well.. we need some builders to help retheme existing ones and make new
areas. Don't like MUDs with a million IMMs falling all over each other?
Good, because we're not one of them, nor will we ever be. Don't like MUDs
ran by some 15 year old who doesn't know anything about C? Good, because
we're not. So drop on in and say hi! We need features tested, bugs located,
and players to start their wars!                                                
 
                ----------------------------------------------- 

Mud         : Two Moons Mush
Code Base   : [MUSH] TinyMush version 3.0
Telnet      : mush.twomoons.org 4201 [24.22.118.46]
WWW         : http://www.twomoons.org/
Description : 

  Two Moons Mush is the longest-running mush based on 
the Elfquest comics by Richard and Wendy Pini.

The timeline of the mush deviated from that of the comic
during the events of Kings of the Broken Wheel (the fall
of Blue Mountain, which did not occur on the mush).

Events in the mush occur approximately 100 years after KoBW.
Two Moons Mush prides itself on being newbie-friendly and
easily accessible. Available races at start are human, elf
and troll, preservers through application only. Book chars
are available.

The mush moved to a new site Aug 1 2000, and has a new
address from that date.
 
                ----------------------------------------------- 

Mud         : The Two Towers
Code Base   : [LP] Highly customized TMI-2 1.1.1 mudlib on MudOS v22
Telnet      : towers.angband.com 9999 [160.79.54.6]
WWW         : http://www.angband.com/towers/
Description : 

   The Two Towers is the only full featured LPmud based upon the works of
J.R.R. Tolkien.  Dedicated to an exciting and challenging roleplaying
experience for the discriminating mudder and Tolkien afficianado, The
Two Towers offers adventure, excitement, dangerous foes and rich rewards.

   With over 50,000 rooms, The Two Towers is massive in size and rich in
content.  A dynamic skill/profession system, along with six races, languages,
guilds, and unique abilities, allows the player plenty of room for
self-expression and variation. Do stop in and give us a try!
 

o=======================================================================o
                        Muds Beginning With: U
o=======================================================================o


Mud         : Ugas Daos
Code Base   : [Custom] Web-Based
Telnet      : Use Homepage
WWW         : http://www.a-nation.com/ugas/
Description : 

  Ugas Daos is a web-based mud, no telnet client is needed or required.  It
currently supports 11 Races and 10 different Classes.  Each class has it's own
skill set, and each race has it's own advantages and/or quirks.  You can
customize your character look also, including uploading your own character
picture. The game is somewhat based of AD&D 2nd Edition rules, including stats,
training, and skills.

The world is growing everyday, and with starting locations based on race, the
game is it's own world, that has a life of it's own.                            
 
                ----------------------------------------------- 

Mud         : UglyMug
Code Base   : [Unknown] Heavily customised Tiny
Telnet      : uglymug.org.uk 6239 [195.82.120.242]
WWW         : http://www.uglymug.org.uk
Description : 

   UglyMUG is one of the longest-established talkers in the
UK (up since 1990). It's seen thousands of players over the
years, and much building. The structure is free-form: no
role-playing is required and anyone is allowed to build.
We have large adventuring areas available, created and
extended over many years, and everyone is free to extend them
further.

No registration is required: simply connect and create a new
character. We have several friendly admin who are on
throughout the day to help newcomers, and full online
documentation for all the game commands and areas,
including many programming examples.
 
                ----------------------------------------------- 

Mud         : Ulyenthia
Code Base   : [Rom] Heavily modified 2.4
Telnet      : www.ulyenthia.com 4000 [208.161.39.185]
WWW         : None
Description : 

*******We have just recently finished the beta test*********
****Bear with us as we try to finish the opening phase******

Ulyenthia is a world torn by combat. Three kingdoms strive to defeat 
one another:
1. Arlia, a city marked by order and piety
2. Baldune, a city fighting to win back its mountain homes. 
3. Thraigon, a mercenary city ruled by an assassin guild. 

Features: 
Player Kill Mud 
Three Separate Kingdoms (Sides)
Large Class and Race selection
Large original world
New features being constantly added
Your skill as a player is posted for others to see

*Coder sought. Experience with atleast a Merc derivative please. Note 
Archan if you are interested.
 
                ----------------------------------------------- 

Mud         : Um... Godwars
Code Base   : [GodWars] [Modified - Kingdoms]
Telnet      : umgw.borlak.org 5666 [199.223.171.2]
WWW         : None
Description : 

  Um... Godwars was built back in the 90's.  We
have debugged it and slapped a few awesome code
enhancements onto it.  These include Kingdoms,
random mob levels for quicker exp, trivia, a map
system, easier questing, random quest tokens, 
and no stat loss tournaments.  

We have stupid fun stuff like colorize and hackify
modes that make the game fun when you're bored!

Players can start their own Kingdom without imm 
intervention, then use the kingdom points from kills 
to gain powers for their kingdom, or even use kingdom 
points to track down their next victim.  

As if this wasn't enough, we'll be adding new
code as needed, as requested by the players.  
We may also code new classes, new skills, or even
a new combat system.  But like I said, players
can decide!

So suit up and smear on some blood, whip out
your swords and come join us at um... godwars!

Pip & Borlak
 
                ----------------------------------------------- 

Mud         : The Underworld
Code Base   : [Silly] Highly customized
Telnet      : mud.theuw.net 5000 [204.97.156.8]
WWW         : http://www.theuw.net
Description : 

An invitation to explore the Underworld....
Since 1988 the Underworld has been providing a unique mudding experience for
mudders of all levels.  With over 10000 rooms and growing, there is always
something new and exciting to explore!

    *8 Classes (including multiclassing) and 10 races 
    *65 Levels of Mortal play and 10 active Immortal levels
    *Automated Auction system 
    *Active clans
    *Over 120 Zones, 3400 Distinct Mobs, and 3700 Objects 
    *Quests and Chaos Nights 
    *Hospital where you can buy things with money and experience 
          Freedom from hunger and thirst 
          Hitpoints and mana for single class characters 
          Increases in str/int/wis/dex/con/cha for any player 
    *Optional Player Killing 

Based on sillymud, the code is very stable and has been majorly reworked for optimum
performance and enjoyment.  Lag is non-existant, as the Underworld is running on an
dedicate pentium server which is connected to the net on two very lightly used T3s.
 
                ----------------------------------------------- 

Mud         : Underworld Dreams
Code Base   : [Envy] heavily modified, UD v.665
Telnet      : dreams.daestroke.com 3000 [216.254.84.189]
WWW         : http://dreams.daestroke.com/
Description : 

Underworld Dreams is an oldschool Envy PK mud with many new
features to facilated large, bloody clan wars (under a
unique system where clanholds can be conquered and lost).

Not a week goes by when new features and functionalities
are not added to our MUD for the enjoyment of our players. 
Some of our current features include:
   * Over 10 new stats for character specialization;
   * Over 50 new skills and spells spread over 7 dual
     classable classes (including a belt system for monks);
   * An open PK system and a player run clan system;
   * Mean/Nasty/Intelligent mobs that raise dead, summon 
     friends, and explode when they die;
   * EQ that flames, freezes, and casts spells on you.
A unique reincarnation system is in the works, and we will
shortly offer 17 more races, 20 more classes, and over 150
new and unique skills and spells.

Few will survive unscathed, even fewer will float to the
top.  Find your niche.
 
                ----------------------------------------------- 

Mud         : The Undying Lands
Code Base   : [Circlemud] slightly modified
Telnet      : undying.bios.net 4000 [209.31.146.66]
WWW         : http://home.wirefire.com/djake/undyinglands/
Description : 

  Undying Lands has been around forapproximately 4 years now.
A newstaff has been involved with revamping theold world. New 
zones are being implemented regularly, yet we areseekingthe 
help of more builders. Our mud is player friendly and our staff
isquite helpful. 

  Some of the unique details of the mud are mobs that dont quite 
die,you may kill them but they may come back to haunt you. 
Whether it be the powerful samurai or the meek healing cleric,
the player has the choicetobe both with our remorting system. 
You have the choice of become 4different classes. Try us you'll
like us. As i said we are revamping so dont be turned off by the
lack of players you see at this time, or dontsee. Any requests
feel free to mail me at djake@wirefire.com.
  
           Lasin
 
                ----------------------------------------------- 

Mud         : The Unholy Grounds
Code Base   : [GodWars] S&S
Telnet      : deepfire.net 8000 [63.164.68.42]
WWW         : None
Description : 

My MUD code, unlike so many other Godwars, is very unique. The code used is very
skeletal, so most of what you see here will be original.

My fight system is going to be more advanced and complex then your standard godwars,
with an original hit/parry techniques/locations system to spice up combat. Also, I am
1)doing away with ALL stock classes or
2)just add new and balance

Im also going to remove all stock areas and items... and recoding them ourselves to
be original.

We also have a really cool and special quest. Im using the TMD MUD code for that
quest.TMD stands for Tank Mage Deathmatch. So come and visit

Shezmu and SilverBlade
 
                ----------------------------------------------- 

Mud         : Unholy Lands
Code Base   : [LP] LDMud 3.2.9
Telnet      : klein.htu.tuwien.ac.at 2010 [128.130.87.98]
WWW         : None
Description : 

   Welcome to a planet of terror. Two realms fighting against each other to
rule the world. Join one of them and help to grow your realm in strength and 
fight against the evil other one. Humans, dwarfs and others are fighting
against the powerful trolls and their helpers. Start your carieer as a fighter,
a magic-user a priest or a rogue and join powerful guilds later. Discover the
secrets of the ancient ones and learn to use their forgotten equipment. Learn to
ride flying creatures and become the ruler of your race and/or your class.
Have fun :)
 
We are in need of coders, so its easy to get the wizard status.
 
                ----------------------------------------------- 

Mud         : Unholy War: Dawn of Shadows
Code Base   : [GodWars] gwdeluxe heavily modified
Telnet      : sebastion.homeip.net 7501 [24.147.87.252]
WWW         : None
Description : 

Welcome to Dawn of Shadows.

 DoS plays of in the era of Gothic Times. Where no one is 
your friend, everybody your foe survival of the fittest is 
necesarry. So come my friend and liveby thy blade.

 What we offer is the following...
Friendly Immortals
Extended Classes (9 Classes atm) (4 classes in working)
We Have a Clan System Aswell as the Kingdom System

 We are not like all the new muds that just comes up and 
then diesagain as well we will never rig a player or make 
exp so high that you can get statcap in a few hours - 
because i think that is a gay ass way off mudding
Hope to see you all here

DoS Staff Prevails

P.S To All The Old Unholy War Players - You better get your
butts on here   
 
                ----------------------------------------------- 

Mud         : Unicorn Point MUSH
Code Base   : PennMUSH
Telnet      : mux.net 4201 [207.96.40.62]
WWW         : http://www.mux.net/~unicornpoint/index.html
Description : 

   The World of Caltar lies far distant from planet Earth, but in many ways it  
is very similar. The Caltar is at an age similar to Earth's medieval time, with
peasants, knights, lords, and kings. The men and women of Caltar have lived
their lives spread out over the vast continent of Eastland that has been divided
into several nations. Just recently, however, four ships set out in a voyage,
fleeing the oppression that they could see was beginning to develop at home.

During the trip across the ocean, the ships got separated, but one of them as
discovered a new continent to the west through sheer luck, a continent that is
large, or possibly larger than the Eastland. The people got out and began to   
explore, discovering the other half of the world that they barely knew. What
they have found, is a whole lot of surprises. For one thing, magic, long        
scoffed at by men as something that can only exists in a dreamer's fantasy,
has been found to exist, albeit in small occurrences, on the Western
Continent.

Floating on Caltar's blue oceans, the discovery of the Western Continent will
prove pivotal in the development of the men and women of the world, and a great
many stories will be created there. These are the stories of those people...
 
                ----------------------------------------------- 

Mud         : Unicorn Valley
Code Base   : [Smaug] Smaug
Telnet      : unicornvalley.wolfpaw.net 2500 [216.18.90.4]
WWW         : http://unicornvalley.wolfpaw.net/
Description : 

   Welcome to Unicorn Valley.  Here it is possible to become a number 
of different things.   Become a warrior, wizard, gypsy, swashbuckler,
just to name a few.  As for race, try life as a Dragonkin, Svirfneblin
Tabaxi, or the traditional Elf, Dwarf, etc.  Explore vast new areas,
encounter large imposing monsters, greet friends and enjoy the amiable
atmosphere.  Pkill and peaceful roam the lands together, peaceful
multying is allowed. The immortal staff are here to make your life in
the Valley enjoyable.  Come and explore the Valley.
 
                ----------------------------------------------- 

Mud         : United Dreams III
Code Base   : [LP] Heavily modified amylaar
Telnet      : mud.united-dreams.com 2000 [24.132.94.208]
WWW         : http://www.united-dreams.com/
Description : 

  United Dreams III is the third version of the dream of a
few college friends, who wanted to start a mud of their 
own. We are currently working on implementing the entire
system, and are almost finished. All we need now is more 
good areas, and a lot of players who enjoy the original
lpmud game.
 
                ----------------------------------------------- 

Mud         : United Federation of Planets
Code Base   : [Rom] Rom2.4
Telnet      : ufpmud.sunfire.org 7779 [198.247.239.113]
WWW         : http://www.ufpmud.org
Description : 

   United Federation of Planets started out as a small mud and
has grown in size and features... We are well known for our 
work at helping new mud players.  We have had U.F.P. mud since
back in 1994 and are still growing. Some of the original players
still play the same characters they started back when we
were just beginning. We encourgage new players as well as
players that have been to many muds to give us a try. Our 
mud environment is newbie-friendly and there is a great spirit
of helping and caring among those of us here. It is a great 
place to come and be with friends and kick back and relax.

   We are adding new areas and themes which are unique and
fun for players. Player ideas are encouraged and often added
to our world, including ideas for new areas.Some are quite
challenging and keep even the high level players on their 
toes. 
 
                ----------------------------------------------- 

Mud         : UNItopia
Code Base   : [LP] LDMud-3.2.9 UNIlib-mudlib
Telnet      : UNItopia.de 23 [129.69.221.130]
WWW         : http://UNItopia.de
Description : 

   UNItopia is the first german native language,
multi-genre fantasy mud, located in Stuttgart, Germany.

   UNItopia consists of two parts, a virtual implementation
of the University of Stuttgart campus, the serious part
and the fantasy world Magyra, the fun part.
Magyra itself consists of many different continents,
featuring different genres: Tolkien's Middle-Earth,
antique Celts, Greek mythology...
etween these continents players may travel with own,
self designed vessels or be transported by said so reliable
ferry crafts. Long playing species may ascend to angel or
god status, to add to our dimensions, to be Lord of stormy
waters and harsh lands... Come and have fun.
 
                ----------------------------------------------- 

Mud         : Unreality
Code Base   : [Circlemud] slightly modified
Telnet      : ny-lockport2-14.buf.adelphia.net 4000 [24.48.84.14]
WWW         : None
Description : 

 This mud is in the process of being built.  I currently have 5 or 6 
builders and am looking for more.  There is no theme for the mud, but 
each zone will have it's own theme with a tie inbetween zones.  
 
                ----------------------------------------------- 

Mud         : Untamed Lands
Code Base   : [Smaug] Modified
Telnet      : untamedlands.betterbox.net 4321 [209.83.132.83]
WWW         : http://untamedlands.betterbox.net/
Description : 

 It was late in the year 691 when a retiring general was sent to the Fortuna 
Islands to establish a colony in the name of the King of Kaldar. It wasnt the 
first attempt at such an endeavor.  Others have gone before... and failed. For 
many who knew of the venture, it was considered a fools folly and was shunned.  
Finding the manpower to lay the ground work was problematic, as was raising the 
capital to fund the new colony.  These delays didnt stop the new settlers from 
traveling to the island and establishing themselves at Bidwell Bay.  The first 
winter was brutal and many died from the hardships that were faced, but a small 
village took root.  With the formation of the first village new arrivals have 
begun to come to the island looking for a chance to start a new life.
  
Untamed Lands is a level-less, class-less, human-centric fantasy setting with a 
technology level closely approximating what would have existed in the early to 
mid 1600's on Earth.  It is an original world, and we are currently seeking 
characters to participate in shaping the future of the world.
 
Untamed Lands feature:
  Experience through role playing.
  Skills and attributes that can be improved through use.
  Consistent time that is maintained across reboots.
  A character recognition system that allows you to remember others
  A growing and changing world that evolves with the characters.
 
                ----------------------------------------------- 

Mud         : Unweb
Code Base   : [Custom] 
Telnet      : Use Homepage
WWW         : http://unweb.milclan.com/
Description : 

  Unweb is a web-game which falls into several MUD based categories.
You create an account and player, equip them with weapons and armor,
and you fight other websites.  Combat and Item Generation is based heavily
on Diablo II.  Players cannot fight one another, but they can sell/trade
items to one another, and challenge each other to become #1 on the Ladder.
There is also a "HardCore" mode which allows players to see how far they
can get before their first death.  Unweb also maintains its own forum which
all players are encouraged to use to help communicate with one another.
 
Playing is free, simply visit http://unweb.milclan.com/ and login with a
new user and password to get started.
 
- Hanzo                                                                         
 
                ----------------------------------------------- 

Mud         : Unwritten Legends
Code Base   : [Unknown] Proprietary 
Telnet      : game.unwritten.net 6666 [64.225.254.23]
WWW         : http://www.unwritten.net/
Description : 

  Unwritten Legends is a text based online role-playing game
currently under development.  Many complain that today's
games lack substance and depth. Empty husks where there
were once worlds, torn asunder by a childish hack n' slash
mindset and worship of the all-mighty dollar.
 
We aim to change that. Unwritten Legends is a richly
detailed and unique world designed to entrance and amaze.
We are a sword and sorcery themed game, roughly based in
medieval Europe, during the dark ages. The similarities
end there.
 
Brave knights shrug off mortal wounds for honor... gallant
bards weave tales potent with magick. A Channeler conjures
up long dead gods and demons of auld in the same breath,
while pious priests do battle for their god. Where will
your place be? Will you be a cut-purse? A forest-walker?
A Chirgeon? Will you bequeath wounds or heal them? Or
perhaps you will heal souls?
 
For an account, please contact playerapp@unwritten.net.
Please visit us at http:www.unwritten.net.                                      
 
                ----------------------------------------------- 

Mud         : UrMud
Code Base   : [Custom] java-based
Telnet      : Use Homepage
WWW         : http://www.urmud.com/
Description : 

We're just starting out, so while the UrMud is quite good, there's plenty 
more coming.

Here's what we have so far:
o huge self-growing world, over a billion tiles... in any direction
o houses and clan halls are cheap (lots of room, right?)
o advanced combat system, including ranged combat
o real economy and ecology ( carvers need more wood? price goes up. - 
  wolves eat sheep, which eat grass )
o smart AI NPCs that go about their business

Coming Soon:
o build houses, shops, farms, mines, castles - and hire NPC farmers, 
  crafters, shopkeepers, guards, ...
o skill system - time+money based, not exp based
o complex and variable magic system

Many seem to like the non-combat options, such as gathering and woodcutting.
Roleplaying is encouraged and rewarded, but not enforced. No powertripping 
imms here.

There's plenty of room for everyone, so come over and join the fun!
 
                ----------------------------------------------- 

Mud         : Ursha Null 7
Code Base   : [Custom] 0.99.01B
Telnet      : gs.ursha7.com 7777 [63.97.188.13]
WWW         : http://www.ursha7.com/
Description : 

  Ursha Null 7 is a multi-player Sci-Fi game system.  This is 100%
ORIGINAL and not based off of any previous code base.  This world is
detailed very well with lengthy room descriptions.  It offers
ansii/ansi/rip support.  It also support rip sound effects.  There are
many unique features such as each player has their own cellular vision
phone (CVP) (tm) to communicate to other players in the game. They
support 4 way conferencing and many more features.  There is a planetary
interactive network (PIN) that can be accessed via terminals around the
city.  There are electric permenant items that make the world more
real.  For example weather conditions, automatic street lights, moving
slide-walks, etc.  The bots have their own intelligence levels as
well.  All weapons have miss, hit, and kill messages.  There is build
your own devices based on assembly of items to allow you to make new
items not available in shops.  This is a must see GS (game
system).  Visit now at www.ursha7.com or gs.usha7.com:7777.                     
 
                ----------------------------------------------- 

Mud         : Utopia
Code Base   : AberMUD
Telnet      : utopia.mudservices.com 6789 [206.245.158.12]
WWW         : http://www.utopia.mudservices.com/
Description : 

   Come to our Utopia! Extremely helpful players and powers abound
in this huge virtual world built from a blend of Aber, Dyrt, and
Dirt codes.

Utopia is a friendly place of fellowship, but beware!  There are 
evil wizards, Gods, and worse that try to rip our delicate balance 
(and you) to shreds! Come fast, and quiet that everbabbling dragon 
Puff with one fell THUD from Thor's mjolnir!

Team up with your fellow adventurers to rid the ancient cathedral from its
vampyric taint. (and those were only 2 of our over 100 zones!)
 
                ----------------------------------------------- 

Mud         : Utopia - The Savage Wars
Code Base   : [GodWars] --Extremely-- Modified
Telnet      : utopia.kyndig.com 4321 [209.151.250.155]
WWW         : http://clubs.yahoo.com/clubs/utopiathefinalwar
Description : 

This is utopia at its finest and so much more.

28 classes - most having their own purpose and playing style.
Auras - Influences of Light used to assist you in battles.
Dieties - Powerful Beings you can follow to gain their
          strengths and weaknesses.
Elements - The forces of nature that can make or break
           battles.

   From ninjas to champions, demons to angels, hunters to
knights, Utopia - The Savage War has it all. Will you be
the lone wolf and try for greatness on your own...? Or join
forces with other players and dominate the vicinities with
your prowess.
   It is an experience you will have to see to believe.
   See you there.

                     The Imms
 
                ----------------------------------------------- 

Mud         : UtopiaMOO
Code Base   : [MOO] LamdaMOO, builtin ANSI support /other patches
Telnet      : donald-duck.ele.tue.nl 1111 [131.155.192.220]
WWW         : http://donald-duck.ele.tue.nl/utopia/
Description : 

Utopia is the wonderful world of fairytales, magic and joy. It is a parallel
world created for everyone to escape from the Chaos that rules the earth
nowadays.

Everyone is happy to see new habitants come and settle in the villages, cities,
woods and hills. We welcome you to come, live here, have fun and escape
from the Chaos that lies behind you.

RPG is under construction!
 

o=======================================================================o
                        Muds Beginning With: V
o=======================================================================o


Mud         : V: The Return
Code Base   : [MUSH] PennMUSH 1.7.2 patch 26
Telnet      : starwolf.org 1817 [216.22.215.50]
WWW         : None
Description : 

   They Arrived in 50 motherships, offering their 
friendship and advanced technology to Earth. Sceptical of 
the Visitors Mike Donovan and Juliet Parrish infiltrated 
their ranks, and soon discovered some starteling secrets. 
Their Shipping Food! The Resistance is all that stands 
between *us* and the *Visitors*! 

V: The Return is based off the shortlived Television 
Series, named V. It follows the very first Episode, which 
is one year after the Visitors were first driven off the 
planet by the Red Dust, however, the Red Dust is only 
partially effective, and the Visitors are now free to 
re-invade, any where that does not have a freezing winter. 

The MUSH is set in Los Angeles, and all the Characters from 
the show, along with many from the 2 Mini-Series' are 
available for Application. Come join the MUSH, and you can 
play just about anything you'd like, from Resistance Hero, 
Science Frontier Scientist, Fifth Columnist Visitor, to a 
Loyal Shock Trooper in the Visitor Army.
 
                ----------------------------------------------- 

Mud         : Valdaraan MUSH
Code Base   : PennMUSH
Telnet      : mud.vic.com 4201 [206.31.139.11]
WWW         : None
Description : 

ValdaraanMUSH is a fantasy-themed game based on the world of Valdaraan and 
created by Debbie Bender, it is used with her permission. 

   Valdaraan is similar to Earth during a pre-industrial period of 
technology. Its people the Valdarani and the Baldoro, are humanlike, the 
world is also shared with other sentient races: the Shamali, only recently 
gifted with sentience have strong ties to the land; the powerful and 
unpredictable Dragons who watch over the lands they live in, manipulating 
them to suit their tastes and protecting them fiercely. The Baldoro are 
somewhat stockier and physically stronger than the Valdarani; however, the 
Valdarani have gift of magic while the Baldoro do not. The Baldoro are 
latecomers to Valdaraan, appearing one day during a period of tumultuous 
magical storms, along with a variety of animals from another world, this was
a thousand years ago. The consequences of this mass migration were varied. 
The Valdarani were widespread; however, there was a split among their council
as some saught to enslave the Baldoro and others opposed this wanting to live
equally. Inevitably there was a war between the split parties, especially the
Chaongeur mages and the Baldoro.The main plot of the game is the resettling of
life after the Mage War, and the rise once again of the Chaongeur's power. 
It's been a century since the militant mages last tried to retake the continent,
life goes on but many fear they are gathering strength to strike again.
 
                ----------------------------------------------- 

Mud         : Valhalla MUD
Code Base   : Diku II
Telnet      : valhalla.com 4242 [208.219.30.9]
WWW         : http://www.valhalla.com/
Description : 

   Valhalla-USA, a VME (dikuII) mud, is one of the most 
advanced muds on the internet, and was created by the
original Diku coders.  
   
The mud has too many features to list here, but includes
such things as unlimited leveling, rstricted PK, familiars,
friendly players and immortals. As well as an animated newbie 
guide that walks new mudders, or those wanting a touch up on 
skills through an indepth tutorial.

There are hundreds of NPC run quests that require from a few
minutes to several months to complete, each with a special
prize for your effort. 

Customize your own communication channels or join one of those 
already made. Mud Color and player prompts are fully customizable.

Drop in and try us, we are sure you wont go to another mud.
 
                ----------------------------------------------- 

Mud         : Valhanna
Code Base   : [Custom] 
Telnet      : wood.dyndns.org 1978
WWW         : None
Description : 

   Valhanna is a completely original mud.  We
have designed the code from scratch and are
modifying it daily so we can be open to players as
soon as possible.  We have a few completed areas but
are currently in need of builders to create the
rest of them(no stock areas).The staff is very 
likeable and the admins treat everyone with respect.

   We do our best to keep everything original.  We
will not accept anything less then that.  The High
Council keeps watch over everyone else while
continuing to build rooms and set an example for the
rest of the staff. Chance for level advancement is
very high and everyone will be kept on as staff when
we open to the public.

   If you are looking for a place where you can
spread your creative wings this is it.  We will be
around for a long time so you are guaranteed a staff
job as long as you want.

Please contact Archeantus, Lym or Amlaur if you need 
further info.

Lym - Forger Areas
 
                ----------------------------------------------- 

Mud         : Valheru Mud
Code Base   : Valhalla / Diku II
Telnet      : mud.valheru.com 4242 [194.234.168.41]
WWW         : http://www.valheru.com/mud/
Description : 

   Valheru - the next step in Dikumuds created by the team who brought you
the original Dikumud and DikuII (Valhalla). Among our many feature we offer:

 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 * A richly defined world which is constantly growing
 * Extensive class system consisting of over a dozen guilds and
   flexible multi-classing capabilities.
 * AI-driven world allows interaction with mobiles, objects and the
   world around you. You'll end up in conversation with some of our
   mobiles unwittingly!
 * The friendliest immortals you will find, helping to make your
   stay a truly warm experience. You will feel welcome here immediately!
 * Completely automated newbie guide to help introduce you to the
   game and take you on a tour through your hometown.
 * Online (real-time) and automated quests to challenge your skill and
   ingenuity.
 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

If there is one mud you visit make it Valheru, you will be thoroughly
entertained!
 
                ----------------------------------------------- 

Mud         : Valley of the Nile
Code Base   : DHTML and Cold Fusion
Telnet      : Use Homepage
WWW         : http://worldwideworlds.com/
Description : 

   Valley of the Nile is a 2.5D graphical chat environment built entirely 
with DHTML and Cold Fusion. You can participate using any 4.0 or higher 
web browser--without downloading any kind of software or plug-in. The site
is free and people interested in building their own rooms may request a 
web-based tool for doing so. The interface is entirely free of controls or
other clutter. Visitors simply click where they want their avatar to go and 
type to communicate.
 
                ----------------------------------------------- 

Mud         : Valshara
Code Base   : [Smaug] Very heavily modified with some elemenents of Dalemud
Telnet      : valshara.betterbox.net 6500 [209.83.132.84]
WWW         : http://valshara.betterbox.net/index.html
Description : 

  Valshara consists of two seperate lands, that of the drow
dominated underdark, and the surface world. While the
underdark is still small and very much under construction,
the surface is a well tested all original world. There is a
fully functional multiclassing system with two classes
allowed at creation and a possibilty of a third at avatar
levels. The mud has 100 normal levels, and 10 avatar levels
for those brave enough to face the challenges required to
gain them.

  So if your looking for something new and challenging come
check out valshara. Also we are constantly hiring
experienced builders to help improve the world so if you
would like to give it a shot stop by.
 
                ----------------------------------------------- 

Mud         : Vampire Wars
Code Base   : [GodWars] Heavily Modified
Telnet      : new.vampire-wars.com 6666 [216.151.124.200]
WWW         : http://new.vampire-wars.com/
Description : 

   Vampire Wars is purely a vampire mud, it has no werewolves, demons or mages,
as such it has allowed us to concentrate on vampires.  We are developing a
discipline and powers system based on White Wolfs RPG books. We currently 
have 8 vampire clans and mortals.

   Status can be gained outside of the clan by player killing. We are currently
developing a new generation, discipline and powers system for the MUD, the
game has a lot of features, far more than one could do justice to in a brief
description,come take a look for yourself!

   Joker recently stepped down as the owner of Vampire Wars after 6 very succesful
years.  A group of former Admin have reopened Vampire Wars with Joker's official 
endorsement. We intend to finish the various projects that have been started or
planned over the years. We hope to carry on the Vampire Wars name for years to come.  

Accept no substitutes. 
 
                ----------------------------------------------- 

Mud         : Vampire Wars: Embrace the Darkness
Code Base   : [GodWars] Modified Vampire Wars: Joker, VWETD team
Telnet      : mudding.idleplay.net 6666 [206.11.232.172]
WWW         : None
Description : 

o0o0o0o0o0o0o|VAMPIREWARS: EMBRACE THE DARKNESS|o0o0o0o0o0o

Vampirewars: Embrace The Darkness, is based in the year 2002. We are 
currently hiring coders and builders to help make this a wonderful 
mud.  If at all interested write to vwetd@hotmail.com,or send an AOL 
IM to VWETD or VWETD1. 

Hope to see you there,
Kaine De'Arque
Michael Howell

o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o
 
                ----------------------------------------------- 

Mud         : Vampire Wars: Resurrection
Code Base   : [GodWars] Heavily modified by Joker
Telnet      : bb13.betterbox.net 2468 [209.83.132.90]
WWW         : None
Description : 

 Vampire Wars: Resurrection is a modified successor to the
original and now defunct Vampire Wars.  Promoting a White
Wolf Dark Ages theme, Vampire Wars: Resurrection offers eight
distinctive vampire clans who continuously battle for supremacy
and the right to rule over the world with their undead ideals.
 
Starting as an innocent mortal, you must gain strength and
demonstrate skills to earn the respect of the Clanheads.
Ultimately, this will lead to your embrace into one of these vampire
clans and thus, beginning your quest for immortal triumph.
 
Whilst retaining the base of the original Vampire Wars, we are
continuously adding elements to ensure every player of every level
has more than enough to keep them interested.  The entire Admin
team, from Justicars to the Owner, is there to help you along your
way, offering insight and assistance whenever possible.  They are
friendly and approachable, often found amongst the players to
remove the 'detached' feelings that tend to be associated with
admin.
 
Our aim is to provide you with a stable and ever-changing
environment. We offer three mail groups to the playerbase, all
created for the sole purpose of hearing your feedback and ideas.
This is a realm where YOU have the power  to help mold the
game you play.  We hope to see you there!                                       
 
                ----------------------------------------------- 

Mud         : Vampire Wars: The Final Sunset
Code Base   : [GodWars] Vampirewars Code 1.1
Telnet      : finalsunset.vampire-wars.com 4888 [216.18.90.4]
WWW         : http://fsweb.vampire-wars.com/
Description : 

 Graciously expanding from the original Vampire Wars MUD
comes Vampire Wars: The Final Sunset as the last vestiges
of twilight fall on humanity into the black abyss. Unseated
by political and social unrest, the clans form and gather
amid the storm of chaos befalling the world.  Vampire Wars:
The Final Sunset is focused on roleplay and social interaction.
Based off Whitewolf's Vampires, The Dark Ages it also offers
the thrill and hunt of Pure PK. 

New additions to the code, for those familiar with it, include 
additional disciplines, upon joining a clan you gain three 
preordained disciplines of that clan as well as up to two 
other choices based on rank/generation within your clan. 
Knights/Vampire Hunters are in and ready for players.
More changes are to come almost everyday to make the mud better, 
though the basic framework will stay intact.  We have become
the most advance Vampire Wars mud and will stay the best. The admin
are friendly and helpful for any new (or old) players that wish 
to stop in and be welcomed to Vampire Wars: The Final Sunset.
 
                ----------------------------------------------- 

Mud         : Vampiria Paradox
Code Base   : [Rot] ParadoxVampiria1.3
Telnet      : vampiria.tamarisk.ab.ca 4321 [216.18.90.35]
WWW         : None
Description : 

Vampiria Paradox...

A world where you write the story. It is a Twisted Vampire
Fantasy RPG. Lots of new and exciting things are happening
all the time...Please come check us out.

We are in need of some really experienced builders to help
make our world more original. As well as Immortals to help 
players and run Immortal Quests and the like. If you are
interested please come by and post a note to me, Amos.

Do you dare enter estranged traveler?
 
                ----------------------------------------------- 

Mud         : Vanderbilt Hills Muck
Code Base   : NeonMuck 2.16.1b
Telnet      : mudz.org 8081 [24.4.115.104]
WWW         : http://mudz.org:8080/
Description : 

   Ok, once and for all the VHM is here to stay! We are now 
running on a Pentium II 333 with 192 megs of ram, static IP,
and working on getting an original domain name (waiting on
Internic to confirm) We offer a variety of games, like poker, 
slots, roulette, yahtzee(real good version), awesome ansi color
Pueblo support (port 8081) which offers sound and images, along
with mouse support. Trying to get back on our feet, getting rid
of those 2 year old characters, looking for new ones who actually
want to help out and most of all, we want everyone to HAVE FUN!
Anyone can build, and most anyone can program if they want to.
See you at the VHM soon!!!

    Your friendly wiz staff.
 
                ----------------------------------------------- 

Mud         : Vanishing Point
Code Base   : [MUX] 
Telnet      : very.strange.com 2000 [65.5.26.225]
WWW         : None
Description : 

 Vanishing Point is an old game reborn. Currently we are 
open to players however the status of the theme has not yet 
been determined. We are opened currently in as a social 
environment and will be working to finalize the theme and 
setting in the near future.
 
                ----------------------------------------------- 

Mud         : VargonMUD
Code Base   : MudOS
Telnet      : mud.vargon.com 4444 [204.17.47.18]
WWW         : http://www.vargon.com/
Description : 

   VargonMUD is a genre-less, ofttimes funny MUD that would
appeal to a person with a sense of humor, who is not easily
offended and who enjoys the occasional monster killing.

We have several unique areas and guilds scattered throughout
our realm and are adding more and more everyday.

Our themes cover the range of human experience from the
sublime to the absurd (emphasis on the absurd).

VargonMUD is an older MUD that has undergone serious renovation
and improvement over the past few years.  We have a
committed team of coders and admins striving to create
the most unique and sometimes outlandish MUDding experience
around.

So, come join our particular brand of insanity. :)
 
                ----------------------------------------------- 

Mud         : Vega4
Code Base   : [MUSH] Pennmush 1.7.3
Telnet      : vega4.org 2054 [65.34.248.182]
WWW         : http://vega4.homestead.com/vega4.html
Description : 

  The year is 2054, and a chancellor's ship of the 'Grand 
Warrior Family' race on a classified mission has been 
destroyed.  The alien race claimed the human Republic Armed 
Forces are to blame, and have once again declared war on 
the humans.  The President, caught in this morass, is 
calling on the help of the Ingonar and the Serl, two other 
races in the sector, to keep the aggressors at bay.  Susan 
Crosby, the President, is at a loss--the only ship in the 
alien sector was a scout that was nowheres near capable of 
the kind of destruction the aliens blame the humans for.

So who did it?

Humans, 'mystery' aliens, Ingonar, Serl--all will decide 
the fate of the quadrant.  And a mysterious fifth race--the 
Gammarians, a race from another galaxy--watches and waits 
to see which race will prove worthy to be the next race to 
carry the Torch:  the symbol of guardianship of the cosmos.
 
                ----------------------------------------------- 

Mud         : Venus Isle
Code Base   : LPmud
Telnet      : shell.chaven.com 9999 [207.238.162.18]
WWW         : http://members.tripod.com/~VenusIsle/index.html
Description : 

   Venus Isle is a (relatively) new LPmud, which has been up
since christmas of 1996. Much care has been taken to create
a game which is fun for everyone, whether what you enjoy is
just popping in to kill a few orcs (or priests >:) or racking
your brain on a tough quest... or just lounging around talking,
there is probably something here for you.

We try to keep the atmosphere as friendly as possible, but
due to demand from the players, limited player killing is
allowed, providing both parties consent beforehand.
We invite you all to come on over and give it a try. You
won't be disappointed.
 
                ----------------------------------------------- 

Mud         : Veracity of Death
Code Base   : [GodWars] Low 3.0, Rogue Edition, MD1.0, MR2.5, VoD3.0
Telnet      : hosting.smoolabs.net 9000 [24.79.152.151]
WWW         : None
Description : 

  For everyone who remembers Midnight Dreams: Hells 
Sanctuary, were back with new immortals and a whole new 
twist. We threw out the Md 2.0 code which everyone hated 
because of Rigging and Unbalanced Classing. In Veracity of 
Death, We will never rig, the Immortals are limited to 1 
playable non-immortal so everyone will pretty much know 
who we are. The mud is a total of 2 tiers at the moment,
 hybrids 'MighT' be put in as a Tier 3. Veracity of Death 
has a wide variety of classes for everyone, totalling 15 
in all which is a big improvement to the MD 1.0 code which
was created by Smoo-Jace-Bryantos-Neka and a few others.
We thank Smoo for his big help with the mud.

| Stock Godwars |  Low  | Rogue Edition | Midnight Dreams |
    Vampire       Drow       Jedi           Shapeshifter
    Demon         Monk      Amazon            Moogle
    Werewolf       HL                         Golem
    Mage          Ninja
          |Midnight Realities|    *Coming Soon*
               Druids          Hybrids(Multiclassing)
           Finished Unicorn
       
       Stop by and give Veracity of Death a try,
         We Promise It Wont Be a Disapointment
               Pike Geonn Jeremy Ragor
 
                ----------------------------------------------- 

Mud         : Verge of Reality
Code Base   : [Rom] Rom24
Telnet      : mud.svconsult.com 9000 [206.161.245.92]
WWW         : http://mud.svconsult.com/
Description : 

  It's mid september and we've just opened! All players 
are welcome! Any suggestions or questions you have feel
free to ask anyone on our helpful imm staff, or drop
us a note. VoR consists of 251 mortal levels, auto-quest
master, imm questmasters, some unique hero abilities.
No remort system yet, but it's comming. Clan system is in,
but none have yet been purchased.

Thanks again, and if you're looking for a friendly mud to 
play on, then the verge is for you! If you love lots of
color, then you'll love us too.

Karp - Coder of VoR
 
                ----------------------------------------------- 

Mud         : VieMud
Code Base   : [Dikumud] VieMud 5.5 (was NaVie)
Telnet      : viemud.inetsolve.com 2500 [198.94.137.23]
WWW         : http://viemud.inetsolve.com/
Description : 

VieMud is a mud with a philosophy: we try to be quietly different.  We try
very hard not to be 'in your face' with thousands of bells, whistles, or 
the same old mobs and objects with new names.  Instead, we've taken the old
DikuMud source (over 8 years ago) and tried to do something totally new:
a new combat system not based on 'rounds' or 'armour deflection', a new
magic system, a new statistics systems, a new class/profession/skill system.
In other words, we're trying to create an entirely new type of mud.  Some
of the old 'stock' areas are here, but have all had major facelifts and
changes to fit into our perfectionist view of how a mud should look and feel.
There are lots of new areas here too; original areas you won't see anywhere
else.  'Creativity' and 'coherance' are our main watchwords.
VieMud will take you a while to learn how to play, but we hope that you
have the moxie it takes to stick around and let this mud ruin you for other
muds for life.

VieMud is run by a past member of the Curious Areas Workshop and a
published author of fantasy novels.
 
                ----------------------------------------------- 

Mud         : VikingMUD
Code Base   : MudOS
Telnet      : connect.vikingmud.org 2001 [129.240.72.222]
WWW         : None
Description : 

   Viking runs on MudOS and offers several guilds for         
players, including for example Samurai, Monks, Frog (an
easy-to-learn guild mainly for newbies), Frost
(cold-hearted mages), and others. It is based in Norway,
and usually yields an average of 50 players connected at
a time. Players are separated into three main classes.

From lowest to highest, they are: mortals, eternals, and
wizards. Mortals are the newbies, eternals are more  
experienced players, and wizards are those who choose  
wizardry instead of becoming an eternal. Wizards cannot
interfere with game play, but are granted more sys
privileges and have the ability to code new areas for the
mud. It's a very structurally organized mud with friendly
people, and any user would enjoy it.
 
                ----------------------------------------------- 

Mud         : The Village Green
Code Base   : [Custom] Corona Server
Telnet      : villagegreen.ch 2323 [195.264.71.210]
WWW         : http://www.villagegreen.ch/
Description : 

 The Village Green is an all original MUD striving to translate the Wheel of Time 
series written by Robert Jordan into an interactive world that closely resembles 
the one described in the books. We are a creative bunch of communicative people, 
and our goal is to create a world that fascinates by its richness and the many 
different ways to play a role in it. We heavily encourage roleplaying and intend 
to shape the world in a way that seduces players to immerse into their role. 
Associations with different interests keep the world in constant movement, cause 
clashes and put the spice into the game, however, players won't necessarely have 
to take part in those political struggles, but can as well lead a carefree life, 
carrying one of the numerous professions.

If you like a challenge and have time and will to help in creating a unique 
online community, please join us now and learn about the exciting possibilities 
of the Village Green MUD. We do not only run a MUD, but also a dynamic website 
where you can create your personal account and get access to useful resources, 
polls and message boards for discussions and roleplay.

We are scheduled to open 1st of March 2002 and still looking for help to get 
everything ready on time. If you know the Wheel of Time books and want to take 
an active role during a very important phase, this is the right moment to join.

Please visit our website to learn more!
 
                ----------------------------------------------- 

Mud         : Village Rivals
Code Base   : [LP] Fully Overhauled TMI-II
Telnet      : villagerivals.com 5000 [4.40.141.8]
WWW         : http://www.villagerivals.com
Description : 

 Village Rivals has been up for about five years.  We
have gone through a couple of bad hosts, which led
to the MUD being down for some time through that
period.  After we have been back up for
approximately six months on our latest server, we
have regained a large number of our former players
and almost all of our active coding staff.  This is
because the people, atmosphere, rooms, guilds, and
other aspects of the MUD are friendly and 'homey'.

 We have five guilds currently in play, with a couple
more in the making.  The currently open guilds
include:
 * Adventurers (we have a real Adventurers' guild)
 * Clerics (with twelve deities to choose from &
   200+ spells and powers)
 * Rogues (with four orders to choose from & many
   skills)
 * Vampires (with five clans to choose from & many
   powers)
 * Barbarians (with 25 skills and more to raise)

 We are also re-implementing our Village Rival
system, which is a simulated player killing system,
that allows players of one Village's citizenship
fight those of others.  Dying in these wars does not
have any effect on the player's normal character!

Drop by and try the MUD, you're sure to enjoy it.
 
                ----------------------------------------------- 

Mud         : Vincent's Hollow
Code Base   : [LP] MudOS v21.7-VH-980915
Telnet      : mud.vhdev.com 1991 [207.177.79.61]
WWW         : http://www.vhdev.com/
Description : 

 Vincent's Hollow LPMUD, established on April 28, 1991, is one of the older
LPMUDs on the Internet.  Its founders come from the classic LPMUDs of the
1990-1991, such as SunMUD, SherlockMUD, GraniteMUD, Darker Realms, and
Shattered World.
 
 VH, as it is affectionately called by its players and  wizards, was
established with the simple principle of being different, at a time when a lot
of LPMUDs were constructed of the same stock world with a church, a humpedback
bridge, an orcs' cave, and Leo the Lion.  It was one of the first LPMUDs to
install a player-operated guild system, multi-class and skill system, and
advanced magic casting.  VH also focuses on other 'fun' factors other than your 
everyday 'role-playing'.  We have various on-line games you can play with your
fellow adventurers.  We also sponsor real life parties (most of them in Iowa)
where players and wizards from around the country come and join us couple times
a year to have real life fun (usually for Halloween and New Year).
 
                ----------------------------------------------- 

Mud         : Virtual Realities
Code Base   : MudOs
Telnet      : vr.frostbite.org 3019 [24.0.70.88]
WWW         : http://cc.usu.edu/~aarona/vr.html
Description : 

Virtual Realities -- a long time home to many people.

Virtual Realities has undergone major changes in the past
couple years, from rebuilding the entire city to changing
locations.  Stop by, have a beer, socialize with the 
wizards.  We even have Uno!
 
                ----------------------------------------------- 

Mud         : Virtual Writing Center MOO (VWCMOO)
Code Base   : LambdaMOO 1.8.0p6
Telnet      : bessie.englab.slcc.edu 7777 [144.35.100.250]
WWW         : http://bessie.englab.slcc.edu:7777/
Description : 

   The Virtual Writing Center is an educational environment
where people can gather and

 1. Take college composition courses  
 2. Discuss their writing with writing tutors  
 3. Gather with colleagues and talk about writing, teaching,   
    distance education, and educational uses of MOO's.
 4. Discuss the social constructions of language.
 
                ----------------------------------------------- 

Mud         : VirtualChicago
Code Base   : [MUSH] VirtualCity TinySEUSS from TinyMUSE 1.8a2
Telnet      : vchicago.org 4201 [216.233.79.165]
WWW         : http://www.vchicago.org/
Description : 

 VirtualChicago was established on 15 August 1994.  Players are not
encouraged to follow a particular theme, though the administration
maintain a central 'virtual Chicago' theme in certain areas.
VirtualChicago grew from roots that emphasized education, science,
and community.  Today, VirtualChicago continues to combine these values
to make an elegant and professional environment for its citizens to
enjoy.  Although we do attempt to provide help to as many new players as
possible, our world is not about becoming the largest, the best, or the
most cutting-edge server.  Instead, we focus on the quality of the actual
user environment.  Please do not try VirtualChicago if you are looking for
some quick stimulation; those who are the most happy with VirtualChicago
are those looking for a friendly and intelligent 'home' on the
Internet.  We may be an old world, but we go through much effort to stay
modern, as proven by the Mud Connector naming us the Mud of the Month in
June 1998.                                                                     
 
                ----------------------------------------------- 

Mud         : VirtuaPern
Code Base   : MOO
Telnet      : moo.virtuapern.com 9999 [193.216.115.160]
WWW         : http://www.virtuapern.com/
Description : 

   VirtuaPern takes up roughly 700 turns after the events in
_All the Weyrs of Pern_ .. but with a few twists.  Imagine
if you will, what if Jaxom was wrong?  What if the Red
Star didn't escape from Rukbat's gravitational pull?  What
if all that truly happened was a 'double' interval?  What
if maybe.. just maybe the Red Star could come back?
  
Currently, ViPern is a thread-less game, though we're not
talking about what may come to Pass (excuse the pun) in
the future.  

Currently we support both Fort and Xanadu Holds and Weyrs
as well as Harper, Healer, Smith, Herder and Weaver 
Crafthalls.  As the playerbase grows, we're looking to 
potentially open another Weyr and Hold.  We are an 
established game having been online for well over 3 years 
with a solid staff and a wonderfully loyal and newbie-
friendly playerbase.  Join us!
 
                ----------------------------------------------- 

Mud         : VisionMUD X
Code Base   : [Circlemud] Heavily Modified Circle
Telnet      : 63.193.160.7 4000
WWW         : http://www.visionmud.com
Description : 

Once again its time to announce a new version of VisionMuD. In
this release we were forced to do a player wipe! So now is a good
time to start a new character. Our zones are 90% custom, but we
kept a few good stock zones to allow new players a chance to get
accustom to the Mud.
 
The mud starts out in a modern city called Vision City. Here you
will find objects and structures befitting that time period. The city
is surrounded by evil empires which are controlled by a mystical,
evil, tyrant, called Dran. He dwells in the Temple of Darkmoon.
He is opposed by the Grand Knight of Melnibone, who single
handedly conquered Dran's mystics in a small town. This knight
seeks followers to aid him in his quest to defeat this evil lord.
 
There are many special proceedures that have been coded into
the mud, that provide alternate ways to navigate. Teleports
systems have been implemented in some large zones to help
reach areas that can't be reached by trekking alone. The town
of Vision City has a subway system to move to near by cities.
 
We added a new spell and skill system, which requires both
teachings from Guildmasters, as well as proficiency in the
usage of them, to gain a full working knowlege. There is also
an extensive help sytsem to aid the more inquisitive mind.
There are Clans and Quests to join too!
 
Lordcam and Tempest at your service!                                            
 
                ----------------------------------------------- 

Mud         : The Void
Code Base   : [Custom] 
Telnet      : void.greenfinch.com 1234 [194.159.247.31]
WWW         : http://void.greenfinch.com
Description : 

Fancy a change from casting spells and hacking other players 
limb from limb?
 
Drop in to the Void and make love not war!
 
Void has all the things you would expect from a multi-player
game,puzzles, spells, worlds to explore all with the aim of
making you a Demon Lord/Lady or an Arch Angel. But will you truly
belong and add your own identity to the game, can you really
role-play?
 
Chat, play or role-play (sexual or otherwise) the choice is
yours, in a truly newbie friendly game.
 
Void is a internet port of a late 80's dialup game and has
appeared as the 'Vortex' in the book Cybergypsies.
 
*** Void is an adult orientated role-playing games and   ***
*** although the game does not contain explicit material ***
*** role-playing of a sexual nature does happen. Obscene ***
*** or aggressive behaviour is not tolerated             ***                    
 
                ----------------------------------------------- 

Mud         : The Vortex
Code Base   : [Merc] heavily modified, with a new classes system
Telnet      : bb7.betterbox.net 8080 [216.178.14.84]
WWW         : None
Description : 

 Welcome to The Vortex!  Despite being a GodWars derivative,
most of the code was entirely re-written and re-designed to
support a classless, questless system!
 
No longer is potential class rigging an issue as on most
GodWars muds, since we have none!  Instead, an innovative
system of 'Powerblocks' has been implemented to allow
near complete customization of your character in most
aspects!
 
And, with the removal of questing, we knew there would
still need to be some way for players to create and shape
their own eq like always - and there still is!  Now instead
hours of mindlessly questing, players are able to mine for
gems and ore to use in forging their own equipment and
empowering it with affects from the gems!
 
Also we are currently developing a custom-coded space combat
system (a first for any GodWars!); and have entirely redone
clans to allow for clan 'forts' so that players will be
able to siege one anothers clans in a capture the flag style
system.
 
So come give us a shot; we think you'll enjoy what you find!
 
                ----------------------------------------------- 

Mud         : Voyages of the Space Barrel
Code Base   : [MOO] LambdaMOO
Telnet      : forum2.org 7777 [192.41.15.134]
WWW         : http://www.forum2.org/forumoo/
Description : 

   Voyages of the Space Barrel - The Forum 2 online
community.    

VotSB is a social experiment conducted by Forum 2
(http://www.forum2.org).

It is public, free, social, friendly, and encourages
new builders and programmers.

No hard themes are enforced.

For more details see http://www.forum2.org/forumoo/
 

o=======================================================================o
                        Muds Beginning With: W
o=======================================================================o


Mud         : Wallowing
Code Base   : [LP] LDMud 3.2.8-dev.190
Telnet      : wallowing.whatever.net.au 2000 [216.103.105.70]
WWW         : http://wallowing.whatever.net.au/
Description : 

Wallowing MUD is quite an old MUD that never really had a lot of players.
It's still there for two reasons:
 
1) So the owner (Stormdragon) can write LPC as a hobby.
2) So old players/wizards can drop by and say hello.
 
The mudlib is sort of based on LPC 2.4.5 with a rather lot of
modifications.  (Want to drop by and say hello to Leo?  He's still there)
 
There are some fairly interesting things in the mudlib, for
example, programmable npcs(stack based programming language, oddly
enough ;]) and map based virtual areas.  There has been a
lot of work done on wizard commands to make them both intelligent and
powerful.
 
So, if you're interested in writing interesting objects/commands, drop by
and say hello.  Hell, if you're interested in playing - you can do that
too. (Hopefully - it's been a while since actual playing was tested)             
 
                ----------------------------------------------- 

Mud         : Walraven
Code Base   : [LP] SIMud Developmental Mudlib
Telnet      : warbugs.com 23 [204.17.51.174]
WWW         : http://www.warbugs.com/
Description : 

  Walraven is the MUD that goes along with the (6 year old)
SIMud project. We are in the final phases of developing
what is essentially a new genre of mud, world simulations.

Players can:
- cut down trees, mine for ore
- build houses, vehicles, and castles
- dig canals, moats, and dungeons
- plant crops and trees
- hunt and raise animals
- hire npc's to perform automated tasks
- found guilds, cities, and kingdoms
- burn forests, crops, and rival villages
- lead large armies into battle

There are no levels or classes, everything is skill based.
A character's race is not even completely set in stone
(reincarnation into another body is entirely possible -
mandatory if your old body is destroyed).

For more information, visit our web page or send us an
email. 
 
                ----------------------------------------------- 

Mud         : Wandering Pain
Code Base   : [Smaug] Modified Smaug
Telnet      : pain.isot.com 4000 [63.161.224.9]
WWW         : None
Description : 

  Wandering Pain, despite the nasty title provides what we hope is everything
you expect from a MUD. We have been established since Jan 99 and have an
excellent team of experienced builders and coders working hard to bring new
areas and features. With an established player base there is always someone
on to talk to or adventure with. Give us a Try! We cater from everyone from
the beginner to advanced players.
 
                ----------------------------------------------- 

Mud         : War of Gods
Code Base   : [LP] LP Mud
Telnet      : service.pubnet.sk 9990 [198.95.10.52]
WWW         : http://mud.pubnet.sk/~pales/
Description : 

   The land Kellwar is very detailed and a consistent world with
rich history. Lands of light and lands of shadow lie within
reach of all. A world awaits, a land where the craft of magic
and the skill of the blade forge alliances, create legends,
and write history. A continent of legends, both of the past
and in the making, where also you can become part of an 
endlessly unfolding tale. You may build your reputation and
become a respected or feared member of society. All the while
you are part of the unfolding history of a world in which you
can play a major or even guiding part. Choose between playing
good or evil and join neverending war between light and 
darkness.

War of Gods has many features to make the game more enjoyable.
Ansi color support, ansi graphical overland map connecting the
zones, ability to party with other players, many original 
features including spells, skills and abilities, learning
through use, huge manuals and help files and balanced races 
and classes
 
                ----------------------------------------------- 

Mud         : The War of the Lance
Code Base   : [Rom] Modified ROM2.4b6
Telnet      : lancemud.org 9998 [64.124.73.21]
WWW         : http://www.lancemud.org/
Description : 

   Years after the first Cataclysm, Krynn is in chaos. The races are separated,
and blame each other for the 'disappearance' of the gods. The elves are hidden 
away in their secretive homes, Silvanesti and Qualinhost, and shun all others 
of the world. The other people of Krynn have begun to worship new gods, and a 
new class of 'clerics' has emerged, The Highseekers. In the Northern outskirts 
of the world of Krynn, a huge army is forming, including Dragons and a race 
never before seen by mortal eyes. In the sky, two of the age old constellations,
the Dark Queen, Takhisis, and the Dragon's Lord, Paladine have disappeared.

This is the beginning of... 

The War of the Lance.

Random legal stuff: DragonLance, Advanced Dungeons and Dragons and the realted
characters and locations are TSR inc.
 
                ----------------------------------------------- 

Mud         : Warcraft 2.2b
Code Base   : [Rom] Derived from Warcraft 2.0b1 Based on Rom2.4b6
Telnet      : warcraft.biofarm.ro 23 [212.93.157.201]
WWW         : None
Description : 

  Warcraft is the War Machine and the Art of War.
We are continuously improving the code of the mud,
and the theme is very diverse: we have 26 classes,
and 93 races grouped in 13 race classes.

Old Features: Arena fights, Tops, Auto-Quests and Grenades.
New Features: Level Quests, Upgradable Quest Items.
Our PK system is clan based and arena based.
You are welcome to try it, you might be amazed,
and we want to be friendly immortals.... But if you plan
to try new cheating methods, you better stay home :)
Just a word before you enter: 'It is not done yet'.
 
                ----------------------------------------------- 

Mud         : WarDome II
Code Base   : [Circlemud] Upside down stock.
Telnet      : wardome.dune.net 2022 [208.139.203.147]
WWW         : None
Description : 

WarDome II - MUD
 
WarDome is a place where people can have a nice time... enjoy some 
quests, do some levels and keep yourself alive. You will need some
luck and dexterity to get out the WarDome. Isn't a mud for beginners, 
but is a good place to start.

Good Luck at WarDome.
[]'s WarDome Staff
 
                ----------------------------------------------- 

Mud         : Warhammer MUD, Wolfenburg
Code Base   : [Custom] 
Telnet      : Use Homepage
WWW         : http://www.wolfenburg.com/
Description : 

Adventure in the World of Warhammer, a MUD based around the Warhammer 
game (from games -Workshop). Fully endorsed and licenced by GW.

Choose from 26 classes be it a Bretonnian Knight to a witchhunter.

Adventure in a huge world full of skinks, squigs, bloodletters and gobbo's.

Go to www.wolfenburg.com and download the client software now.
 
                ----------------------------------------------- 

Mud         : Waterdeep
Code Base   : [Rot] WD 2.0
Telnet      : Waterdeep.MudsRus.Com 6660 [209.123.14.12]
WWW         : http://cityofsplendors.n3.net/
Description : 

  Two of the more popular RPG worlds collide into its own unique world
better known as the Great Realms.  Waterdeep 'City Of Splendors' is a
mud based off the famous Final Fantasy video games and the AD&D and
book series world, The Forgotten Realms.  The main part of the mud
takes place on the continent of The Great Realms, an island continent
on the planet of Toril.  The Great Realms is a retro world based on the
ideas of the Final Fantasy Games, and other original ideas creating its
own world.  The Great Realms is made up of the original stock areas,
Final Fantasy areas and other unique areas.  Our second continent is
currently under construction, which is a complete replica of the Sword
Coast, boasting such areas at this time as The City of Waterdeep and
Candlekeep.  The 30,000 room world offers unique areas, mobs and eq to
gather and collect.

  On the none role playing side of the mud Waterdeep appears as a stock
RoT mud.  We have for the past four years improved on almost all aspects
of the code, from classes to hunger.  We have many healing areas, banks,
casinos, resort islands, automated quests, area quests, a wide range of
skills and spells, and soon to be more unique races.  Waterdeep also has
an airship system based on Final Fantasy, in which players can actually
buy their own airships, to travel and battle with.  [WD EST. 1997]
 
                ----------------------------------------------- 

Mud         : Waters Edge
Code Base   : [LP] Highly mod discworld lib, running on MudOS 
Telnet      : watersedge.wolfpaw.net 4300 [216.18.90.30]
WWW         : None
Description : 

 As you walk to the waters edge and peer into the depth of  the pool of  
time.  Waiting to be reborn, you know that the knowledge of your past 
lives will continue with you on your new journey. Now it is up to you 
to take the first step, into the waters edge.
 
                ----------------------------------------------- 

Mud         : The Weave
Code Base   : ROM 2.3/2.4
Telnet      : bb1.betterbox.net 6060 [209.83.132.66]
WWW         : http://bb1.betterbox.net/~weave/
Description : 

   The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend.  Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again.  In one Age, called the Third Age
by some, an Age yet to come, an Age long past, a mud rose on the internet.
The mud was not the beginning.  There are neither beginnings nor endings
to the turning of the Wheel of Time.  But it was a beginning.

   We are an rp mud based on the Wheel of Time series written by Robert
Jordan. Some of our features include:

 * We are an rp mud, but offer hack and slash for those who still wish to
   do so.
 * All Wheel of Time zones, no stock ones
 * A realistic spell system based on the books, magic is powerfull
 * Coded insanities for male channelers, you will really start going nuts
 * An innovative fight system based on time, faster people get more attacks.
 * Playability of book characters, many are open and more become open all
   the time.
 * Random talents and channeling strengths so no two characters are the same.
 * Coded linking of channelers, leashing of damane, capturing of darkfriends.
 * Future plans: traveling the ways, dreamwalking, and moving to the SMAUG 
   code base.

If you like the Wheel of Time series as much as we do, stop by today.
 
                ----------------------------------------------- 

Mud         : Web of Destiny - Ta'Maral'Ailen
Code Base   : [Rom] - with Modifications
Telnet      : wod.mythed.com 5100 [216.40.195.37]
WWW         : http://wod.mythed.com/
Description : 

 The Wheel of Time turns, and the ages come and go... In this
turning of the Wheel, the Dark One is straining against the
walls of his prison, and the world is shaking as he begins to
reach out his hands once again. Rumors of battles in the sky
between a mighty warrior and Shai'tan himself are beginning to
spread through the land; yet, in spite of the faint hope this
offers, darkness still continues to advance. Step into this
world, and become one of the heroes it calls for.

While Web of Destiny is a ROM-based game, leveling here is
secondary to the roleplaying aspect of the game. Levels are not
necessary for any part of roleplaying, but we do offer several
ways to advance your level through RP. All advancement in
organizations is dependant solely on roleplaying.

So weave yourself into the Web of Destiny.
Come take a look today!    
 
                ----------------------------------------------- 

Mud         : WebMOO
Code Base   : [MOO] LambdaMOO server
Telnet      : webmoo.cjb.net 7000 [66.69.235.35]
WWW         : None
Description : 

  The most important invention in the history of the WorldWeb is
the farcaster.  With the farcaster anyone could travel to any
planet within the WorldWeb.  The farcasters were furthur designed
to allow large amounts of data through them, which created the
InfoWeb.

  A govermental body was formed to maintain peace and order within
the WorldWeb.  It did not last long.  A combination of small
rebellion, confusion and plague soon destroyed it.  Earth ended up
disappearing and the captial planet of T Squared was ravaged.

  When people became aware of what was going on, they began to argue
on how things should be done.  Very little got done, and eventually
several armies were formed to take control.  Commanders for the
armies all had their own hidden agendas, but it all seemed to lead
to destruction of the other armies.
 
                ----------------------------------------------- 

Mud         : WELLmuse
Code Base   : Circle 3.0bpl11
Telnet      : well.com 4201
WWW         : http://www.well.com/conf/musers/
Description : 

   The WELLmuse serves the subscribers to The WELL (The Whole
Earth 'Lectronic Link). If you are interested in meeting many
of the interesting artists, writers and professionals on The
WELL, drop by the WELLmuse, introduce yourself, and take a look
at what they've built. You need not become a subscriber to The
WELL to participate in the WELLmuse.
 
                ----------------------------------------------- 

Mud         : Weyrmount II
Code Base   : [MOO] LambdaMOO 1.8.1 / High Wired enCore 1.1 / FUP 1.8 
Telnet      : moo.weyrmount.org 8000 [207.238.0.11]
WWW         : http://www.weyrmount.org/
Description : 

This new Weyrmount is the virtual home of members of the Ultima Dragons-
Internet Chapter. It is modeled after the ideal world of a host of
turmoil-sick dragons -- intelligent dragons, with the knowledge and power
to build beautiful cities in the mountains and wonderous tools and works
of art.  Most Dragons hold close kinship with the mystical land of
Britannia (the land in the majority of Origin's Ultima series) but, as the
concept is of dragons who have fled terrible catastrophy on Britannia
through a magical portal, this new land is -not- Britannia. Perhaps it is
one of the other lost continents of that world; perhaps it is an entirely
new world altogether. There are still two moons in the sky (Trammel and
Felucca, by observation) and much of the wildlife is the same, but there
the similarities end. The Dragons are all pioneers here, out to explore
and tame this fabulous new world, and make it their new home.
 
                ----------------------------------------------- 

Mud         : Wheel of Chaos
Code Base   : [LP] 
Telnet      : chaos.silverden.com 8770 [63.78.117.186]
WWW         : None
Description : 

 We are an LP mud, using a modified Nameless Sorrows lib.  We 
are recreating Mr. Jordan's world as closely as possible. We 
have done exciting things with our skills system and channeling.

We are hiring area builders and coders.  Please drop by to fill 
out an application.  Since we are sticking so close to the books, 
you must have read at least 1 book in the series.
 
                ----------------------------------------------- 

Mud         : Wheel of Time
Code Base   : [Circlemud] Diku/Circle
Telnet      : wotmud.org 2222 [12.14.84.254]
WWW         : http://www.wotmud.org/index.html
Description : 

Open since 1993, WoTMUD IV, The Wheel of Time MUD is the most popular MUD 
based on the 'Wheel of Time' novels by Robert Jordan. 100% unique, you'll 
find no stock zones, mobs or features anywhere here. Our game philosophy 
is to leave the choice of the type of game that you wish to play up to you: 
we're a good old-fashioned mud with as few rules as is reasonably possible. 

o For pkillers, The Wheel of Time MUD is set amidst a three-way race war, 
  each race having its own defined 'homeland' and boundary. 
o For the explorer, The Wheel of Time MUD has more than 200 zones each 
  checked for accuracy against the books. No stock here at all.
o For roleplayers, The Wheel of Time MUD's 40 clans includes almost every 
  faction that you would expect to find from the books.
o For socialisers, The Wheel of Time MUD is a large, busy & talkative mud, 
  which regularly peaks at more than 160 people connected
o For adventurers, The Wheel of Time MUD has different, topical quests 
  for every clan with large global quests determining the fate of the world 

WoTMUD IV was chosen as the Mud Connector's 'Mud of the Month' in June 1999. 
In the words of online critics, we are 'The Bee's Knees' (games.com, 1997), 
'The Internet at it's best' (freelaunch.com, 1999), 'A Killer World' 
(about.com, 1998),  and 'A Must See' (wheeloftime.org, 2000). Please visit 
our website at http://wotmud.org for more details =).
 
                ----------------------------------------------- 

Mud         : The Wheel of Time - Pattern's End
Code Base   : [Rom] ROM 2.4b - Heavily Modified
Telnet      : patterns.betterbox.net 9000 [209.83.132.88]
WWW         : http://patterns.betterbox.net/
Description : 

  The Pattern's End has recently gotten a player spurt!  We
have hit 25 players, and our goal is 30 before the end of
the month.  We are a rp-pk oriented mud with heavy push on
roleplay.  Currently we have seven open Wheel of Time
guilds, all of them intricate in the plot of turn three,
The False Dragon.

Come by, check out help storyline and see what everyone is
roleplaying off of.  While you're here don't just enjoy our
roleplay capabilities, but our three tiered leveling system
complete with extension levels enables a person to have
endless fun improving the skills and statistic of their
mortal.  An endless array of online quests, area quests,
and immortal given quests allows a mortal to gain additions
to their recall areas as well as enhancements to their
actual character!

Come on by and announce over OOC that you saw us on
mudconnector and want to get some roleplay going and you'll
see the response!  Type who, and find a person with the
roleplay flag set and send them a tell!

Come enjoy a mud full with nice immortals and nice mortals!
Palin - Head Implementor
 
                ----------------------------------------------- 

Mud         : Wheel of Time: Winds of Change
Code Base   : [Rom] 2.4b6, heavily modified.
Telnet      : windsofchange.xs4all.nl 4000 [213.84.95.236]
WWW         : http://www.zalava.com/
Description : 

  362 years after a final battle, which turned out not to be very final
rumours about a group of people who can tap into the True Power at will are
spreading...

Winds of Change has an intriguing setting after the books by Robert Jordan,
where Saidin is no longer tainted and the True Power is accesible by some
individuals without going through the Dark One, but at a heavy cost.
We are trying to create a unique code setting, where a real channeling
system, form combat, mob factions and advanced skill code are just a
few of them.

The mud is still very much in its development stages and suffered from
a few heavy setbacks, but we aren't willing to give up. We're looking
for some mature and talented coders/builders who are interrested in 
dedicating their time to create this as much as we are. We have a user
friendly OLC for building and will be happy to teach you everything you
need to know to use it.

Feel free to drop by for a chat, everyone is welcome!
 
                ----------------------------------------------- 

Mud         : Where No One Has Gone Before
Code Base   : [MOO] version 1.8.1-wno2.2.5 of the Lambda-WNO server co
Telnet      : wnohgb.otaking.org 1701 [205.252.241.100]
WWW         : http://wnohgb.otaking.org/
Description : 

   WNOHGB (Where No One Has Gone Before) is a rich, robust and
highly-detailed experience in the Star Trek universe.  The timeline diverges
with the idea of.. 'What if the USS Enterprise was unable to stop the Borg
from attacking earth'. From there, the story has unfolded based on the
actions of the player-base.

   Independants, Traders and a variety of of non-Starfleet options
available, theres something for everyone.

   WNOHGB is role-play only. While we have oodles of nifty coded toys, they
are not designed as a means of replaceing role-play, but instead serve as a
means to augment and increase role-play. We have a fully coded space system
(RealSpace), combat system, and even a virtual ship's computer system
(RealComp). Much more than I can describe here.  Come see for yourself.

   ### Warning: No Twinks Allowed. IC actions = IC Consequences.
   Also, check out: http://starfleet.otaking.org for logs, 3D Ship/Character
renders, ship rosters, etc.
 
                ----------------------------------------------- 

Mud         : Whitesands MUD
Code Base   : [Merc] Merc2.2 (modified)
Telnet      : whitesands.net 4000 [209.209.9.6]
WWW         : http://www.whitesands.net/
Description : 

   Whitesands MUD is a gothic/medieval/fantasy realm, where
you won't find modern characters or references in our many unique
and original areas to explore. We have an original oceanside
seaport and an academy for new players to learn the ropes
and gain experience. Currently we feature:

 * no rent
 * 9 races & 7 classes (including paladin, monk & ranger)
 * dozens of unique spell affects on equipment/armor/weapons
 * guild rooms and channels for each class
 * automated auction with complete equipment stats
 * multi-characters are permitted
 * automated corpse retrieval
 * private notes to other players
 * our own dedicated host server on a T3 with 512MB memory

We add 1-2 new, quality, original areas every month and
our base code is quite stable with tasteful ansi color.
 
                ----------------------------------------------- 

Mud         : Whole Heapies of Mud
Code Base   : [Rom] Dizzymud Derivative
Telnet      : whomud.dhs.org 1212 [216.179.56.13]
WWW         : None
Description : 

 Whole Heapies of Mud! is a place you can come to to enjoy
a nice break from all those stock ROM clones that seem
to pop up everywhere. We are mainly based off DizzyMud
code, which is based off of ROM 2.4. We feature 20+ races,
4 starting classes (mage, cleric, thief, warrior) which
can eventually remort into 'prestige' classes, i.e.
(mage to sorceror to archmage) or even hop to another
class (i.e. mage to thief). We are currently in the process
of adding many more areas, and coding new skills/spells
and other stuff. Come on by, and if you mention
Mudconnector.com, you'll get a coupon good for a free
coffee! =)
 
                ----------------------------------------------- 

Mud         : Winds of Change
Code Base   : Rom 2.4 (modified)
Telnet      : www.footprints.net 9001 [204.239.179.1]
WWW         : http://www.wocmud.org/
Description : 

   Winds of Change is an exciting adventure where
Role-playing is encouraged, and rewarded. Visit one
of the more friendly muds on the net. We have 
dedicated builders that are constantly expanding
and changing the world. There are currently 8 races
and 4 classes (more are underconstruction though).
We are still starting out, but you are welcome to
come in and check things out.

Features:
 * 11 Mortal clans
 * Automated auction system
 * New skills and spells available (and in the works)
 * No loss PK arena
 * Player usable ansi color
 * Players may dream while they sleep
 * 151 Mortal levels
 
                ----------------------------------------------- 

Mud         : Wing Commander: Red Horizon
Code Base   : [MUSH] PennMUSH
Telnet      : redhorizon.seul.org 2197 [18.244.0.114]
WWW         : http://www.seul.org/~red/
Description : 

    With the fall of the Confederation during the final
days of the heated Earth Conflict, the Empire of Kilrah 
stormed the inner Sol systems. Humanity was sent into
disarray and went fleeing into the night.

    All around, the Union of Border Worlds have taken up
the new chain of the human front to retake the systems from
Earth, while the rebel Confederation and Black Lance forces
have layed claim to the outer rim planet of Hades near the
peaceful colony of the Terran Alliance on New Pacifica.

    Meanwhile, the Emperor, Thrakhath nar Caxki, watches
and rules over all terran happenings. The slaves controlled
to the rebels still trying to fight his impossible fleets.

From the backwaters to the forefronts of society on Kilrah
to Russ' Rock, the Wing Commander Universe has never been
so dark and forboding. Death lurks around every corner, or
opportunity for the canny privateer or the dutiful servant
of a nation; good or evil.
 
                ----------------------------------------------- 

Mud         : Wing Commander: Tides of War
Code Base   : [SWR] modified star wars reality
Telnet      : deepfire.net 7421 [63.164.68.42]
WWW         : None
Description : 

    The Tides of War are approaching.  Who's side will you join, the Grand Terran
Confederation or how about the Bloodthirsty Kilrathi Empire.  Under developement for a
few months now, we're still implementing new code and getting in some area's.
Enthusiastic Builders are always welcome.
 
                ----------------------------------------------- 

Mud         : Wing Commander: Vega Sector
Code Base   : [MUSH] PennMUSH 1.7.4p13
Telnet      : wcvegasector.com 4201 [203.48.117.221]
WWW         : None
Description : 

  Wing Commander: Vega Sector is a new MUSH recently opened for the very
first time.  We use an Original Economy System coded by our Wizard Aidan.
We use a base model HSpace 4.4 Space Engine with modifications coming at a
later date.  We also have a fully coded Character generation setup for the 2
races, Kilrathi and Human.  We also have 4 Organizations, Confederation,
Kilrathi, Merchant Guild, and Mercenaries Guild.

At present, we are looking for Builders and Coders.  If you feel you have
the skills to help us make a decent Wing Commander MUSH, feel free to drop
by and talk to any of the Admin.
 
                ----------------------------------------------- 

Mud         : Winter Moon
Code Base   : [Rom] OLC Mprogs [Heavily Modified Code]
Telnet      : moon.icebound.net 9000 [209.70.7.3]
WWW         : http://moon.icebound.net/
Description : 

   Winter Moon has been up for about a year now.  Winter Moon
includeds pk while clanned, mild rp is accepted.  Remorting,
with up to a chance of 9 times.  Winter Moon has a wonderful
staff and a very kind player base.  Newbies are welcome anytime.
Please note:  Winter moon is having its pk and remort system 
redone.  It will be much better and more interesting.

   Winter Moon also has some extra features.  Such as time stamping,
automated quest system, and artifacts.  Artifacts are objects
that are given out to PK players.  Only one of each is circulated
through the player base.  If you kill someone with it, you can take it!
NOPK artifacts are being worked in too.

    The area Olympus has also been heavily modified with changes and mob
programs.  The areas is quite a challenge and holds some of the games 
most prized eq.

     -  The Gods of Winter Moon.
 
                ----------------------------------------------- 

Mud         : Winter's Edge
Code Base   : [MUSH] Tinymush 3
Telnet      : fcofer2.lifelabs.net 4201 [64.128.227.61]
WWW         : None
Description : 

   In the First Age of the World, magic and form were one and the same. It
was a mystical and wondrous time, a time before the humanoids walked the
earth. The great dragons were the powers of the land, roaming and shaping
life itself as they saw fit, as if they were gods. The gods were angered by
the presumption of the dragons... The dragon uprising was crushed before it
ven began, the primordial wyrms trapped in a new realm, splitting the
magic from the mundane.

    The Second Age was filled with wonder and glory, though little magic.
Soon, the races were flourishing under the world that the dragons once
guarded. The dragons plotted, and grew mad with the influence of the Mists.
Their half-wyrmish descendants unlocked the Mists, and even though the
opening was brief, havoc spread. After time, and with great loss, the mad
wyrms were banished once more, and the Third Age began, with weakened
Mists. Magic flourishes once more on the world, and the time of heroes has
come.

    Winter's Edge is a completely original world. All theme, cities,
deities, and areas are completely from scratch and created by the staff
here. We are using races, classes, and stats from 3rd Edition Dungeons and
Dragons. Currently the only races and classes allowed as Player Character
(PC) races/classes are the 'standard' races and classes contained in the
3rd edition Player's Handbook.  We are currently open for alpha-testing at
fcofer2.lifelabs.net:4201. We are still looking for Coders, themestaff, and
builders to fill out our roster.
 
                ----------------------------------------------- 

Mud         : Winterkill
Code Base   : LPC
Telnet      : wk.tuug.fi 4000 [130.232.72.30]
WWW         : http://wk.tuug.fi/
Description : 

   Winterkill is still quite a young mud as it has only been
up for 3 years or so. It's constantly evolving as new areas,
quests, features etc. are added to the game perpetually.
Winterkill offers you lots of races/guilds to choose from.
Guilds that are open at the moment: Fighters, Healers, Ninjas,
Clerics, Abjurers, Sorcerers, Mystics, Grolims and Herbalists.
We also have a great variety of different races with different
features such as different skill/spell costs/max%'s, exprates,
some races can't eat normal food, must eat corpses to live etc.
One of the goals in Winterkill is to pile up a good set of
equipment, that isn't always that easy, players must organize
a party to slay bigger monsters so it's not possible to solo
the toughest monsters with valuable items. Items can be stored
over reboots in free lockers (the quantity is limited) or in
customable castles (you can buy guards, chests etc. and build a 
castle of your dreams;). The world consists of 5 islands, only
one in use but we're glad to hear ideas how to use those other
ones (btw. our outerworld consists of 250,000 rooms, so if we
were using all the islands, it'd take a bunch of time to explore all
the world ;). Well, we'd be glad to see you in Winterkill, have fun ! =]
 
                ----------------------------------------------- 

Mud         : Wintermute
Code Base   : [Circlemud] 3.0bpl12, influenced by SillyMUD 1.2a
Telnet      : mute.aiko.org 6666 [208.176.81.155]
WWW         : http://mute.aiko.org/
Description : 

Wintermute is a circle 3.0 pl 12 adaptation of sillymud 1.2a. We have combined
the best features of both code bases for your enjoyment. The liberal policies
have created a relaxed environment which has attracted mature players (average
25-30 year old stable professionals). The web site is complete with a photo
gallery, rendered images of the world, world maps, and code snippets for
other circlemud admins. Wintermute was coded for stability, ease of autoplay,
and serves as a training ground to improve tintin/scripting expertise.

*  up since 1994              *  dedicated server
*  very stable code           *  clans
*  250 mortal levels          *  23 classes
*  unlimited multiplaying     *  playerkilling zone and class restricted
*  autoplay allowed           *  autoplay friendly features
*  no scrapping               *  no pfile wipes
*  no rent fees               *  no death traps (just stun traps)
*  sillymud spells/skills     *  18,997 rooms, familiar areas revamped
*  chaos nights               *  polymorphs
*  healer spell vendor        *  metaphysician stat vendor
*  international player base  *  babelbot language translator
*  gladiatorial arena combat  *  players may build/revamp/code
 
                ----------------------------------------------- 

Mud         : Wisney World
Code Base   : Circle 3.0
Telnet      : wisney.cadvision.com 5000 [207.34.96.3]
WWW         : http://www.cadvision.com/wisney/
Description : 

   Wisney has been in existence for several years with
various code bases.  The current mud is a modified
(surprise) Circle 3.0.  The overall feel is that of a very
social mud although limited PK and Clans are available. The
player-base is divided between good and evil, each with
their own cities. There is a neutral 'non-rpg' social
area so everyone can mingle without any monsters or game
events intruding.

Wisney runs on its own machine with its own builder port
and administration.  The gods are helpful and the mud
continues to expand both in areas and game features.

See you there!
 
                ----------------------------------------------- 

Mud         : Wizarding World
Code Base   : [MOO] Based off HogwartsMOO coding
Telnet      : hybrid-moo.net 5555 [64.249.199.197]
WWW         : None
Description : 

While we're seeking to expand into a broader category, currently players
adopt the role as a student attending the American Academy of Witchcraft and
Wizardry, where they can participate in scheduled classes, TinyPlots, trips
to a nearby Wizarding town, and other school-related events as well as
unscheduled events of their own creation.

Based off of HogwartsMOO's idea, history has been modified so that Voldemort
and his Death Eaters do not exist, and Harry Potter is a normal boy
somewhere in Europe of whom noones heard about. Having read all of the
current Potter books is a big key to good RP, however it isn't required,
just simply ask someone to explain the theme to you.

We're currently expanding and making changes, but on the whole are fairly
settled with our major area (AAWW school) and invite new players to connect
as guests and try our MOO out.
 
                ----------------------------------------------- 

Mud         : Wizards Realm
Code Base   : [Rom] ROM2.4b6a
Telnet      : bt5.iwvisp.com 6667 [198.77.196.136]
WWW         : http://bt5.iwvisp.com/
Description : 

   Welcome MUDers to a land of valiant warriors, mysterious mages,
incorrigible rogues, and nefarious necromancers.  Ever ask yourself
the question, 'Where can I find a MUD based loosely on Terry
Goodkind's Sword of Truth series? ' If you are looking for such a place
that offers the chance to role play and at times attempt a little murder,
or if you are looking for a place just to MUD with friendly players and
immortals, then Wizard's Realm should be your next stop.  'What has
Wizard's Realm to offer,' you say? Simple enough.  Wizard's Realm
offers multiple race/class customizable creation, multiple autoquest
rewards, multiple clans,newbie friendly players, etc., and most importantly
an endless desire to bring you, the player, the best MUDding atmosphere
available.  Wizards realms is a RP/PK MUD based loosely on the 'The
Sword of Truth' series created by Terry Goodkind.  We've been open
just over a year, and we have a player base that averages around 10-25.

We're always open to constructive criticism or praise, we accept player
reviews, so please, stop by and check us out.  Also if you would like to
talk to the Imps they are more than happy to answer any of your questions
and help out in any way possible.  We believe the more players the better
so stop by for a really good experience, you won't regret it.                    
 
                ----------------------------------------------- 

Mud         : WolvesBane Rock
Code Base   : SillyMUD/Diku
Telnet      : wbr.tamarisk.ab.ca 6000 [207.229.21.162]
WWW         : http://www.tamarisk.ab.ca/~wbr/
Description : 

   The Rock is a relatively new mud, in existence for about 2years now. 
We have implemented lots of new areas and are always working on more,
with the goal of all original areas eventually. The Rock has a helpful and 
friendly admin staff willing to assist you in learning your way around,
whether you're new to mudding or an old hand. Our coders are always
working to improve the stability and implement new and interesting ideas.
We also have a 'deja community' where the players are informed of new
changes and ideas, and are encouraged to relay their opinions. Within the 
mud we also have a voting board where large changes are usually posted
for opinions to be had.

Wolvesbane Rock has 100 player levels, with multiclassing and multiplay. 
The option to remort will become available in time, the idea is on the list. :)
Thanks for your interest in the Rock and happy mudding!

- Cilissa and admin staff of Wolvesbane Rock
 
                ----------------------------------------------- 

Mud         : Wonderland
Code Base   : [LP] lpc 2.4.5 Heavily modified
Telnet      : mud.netpower.no 3287 [212.33.133.25]
WWW         : http://mud.netpower.no/
Description : 

    Wonderland has undergone lots of changes recently. Now
we are looking for new players!!! We would be pleased if
you came in, took a look, and tried a few levels...
We think you'd like what you see! Cool Wonderland data:

 * We are connected to the net by a T1 link (No lag!)
 * We have a NEW 2 MBit link to the US! (Even less lag!)
 * The MUD God owns the site (Big plus!)
 * Wizards have ftp access
 * Option to play unlimited eternal levels or wiz at lvl 20
 * 10+ original quests
 * Friendly and helpful wizards
 * Powerful and reliable server (Over 100 days between reboots - Only to upgrade gameplay.)
 * Good looking ANSI color schemes
 * MSP sounds.
 * MXP enhancement - Virtually every object and room is MXP ehanced!  As the MXP standard evolves, so does Wonderland!
 * Pueblo enhancement - Less typing!  More sounds!  More to come!
 * Much much more!!!

Wizzing is somewhat easy for the time being, so if you are
interested in becoming a builder, and eventually an admin,
give it a try!
 
                ----------------------------------------------- 

Mud         : The World Called Hollow
Code Base   : [Custom] Perl 
Telnet      : Use Homepage
WWW         : http://hollow.hypermart.net/
Description : 

  Enter the world called Hollow.  From Xalious Mountains, 
home to the mages, to Cenril City, the major trade center.  
Including homelands for mages, rangers, and warriors.  
Offering an extensive battle system, and many more features 
included.
 
                ----------------------------------------------- 

Mud         : World Corp
Code Base   : [Envy] Heavily Modified
Telnet      : ancientrealms.org 6600 [208.30.189.90]
WWW         : None
Description : 

 The world has been rocked by a terrorist organization. In the year 2015, they blew up
the polar ice caps, causing a chain reaction. Tidal waves, earthquakes, and floods
assaulted the planet. Enough damage was done to nearly decimate the population in a
matter of months. Power plants and nuclear weapons were damaged, causing radiation and
pollution to spread across the lands. With the ozone layer quickly depleted, the climate
became very extreme, forcing the few humans left to go into hiding in the only place they
could manage to escape the harsh conditions of the surface: underground. Now, some 10
years later, the climate has begun to normalize itself again, and life once again begins
to take a foothold on Earth's desolate surface. One by one, humans are ascending from
their underground bunkers to take back their homes and their lives.
So begins RE-EMERGENCE.
 
                ----------------------------------------------- 

Mud         : World of Chaos
Code Base   : [Circlemud] Heavily Modified
Telnet      : mudland.cjb.net 5555 [198.36.182.59]
WWW         : http://mudland.cjb.net/~havok/
Description : 

The World of Chaos began with a massive explosion, out of
which the 'Chaos' was born.  Eventually the Chaos formed
several planets, all orbiting around the biggest planet,
the 'World'.  A species evolved on the World into several
races and classes, forming the basis of our MUD, the World of
Chaos.

We are currently hiring builders and coders!!  Anyone that
has had at least some experience with OLC can be a builder
here!

We hope to see you on the MUD soon!
 
                ----------------------------------------------- 

Mud         : World of Darkness: Canada by Night
Code Base   : [GodWars] Modified to get close to WoD
Telnet      : mediamuds.com 6507 [64.242.77.176]
WWW         : None
Description : 

  Canada by Night is a World of Darkness MUD set in Canada in the 21st
century. Our classes support the following systems as close as possible:
Vampire: The Masquerade, Mage: The Ascension, and Werewolf: The Apocalypse.
You can choose from 4 cities to reside in: Toronto, Vancouver, Quebec, and Montreal.

We've changed the MUD around to where you can roll your characters in the
game(such as clan/tribe/tradition, with their abilities and such like in the
table-top). And have also tweaked the exp system to WhiteWolf standards.
Most clans, bloodlines, traditions, and tribes are available except the few
that are considered to Pk orienteated(Get of Fenris :P). And we offer
Technocracy and Infernalist(BSD, Baali, Nephandi, Barabbi) to the
experienced players of the MUD. 
 
We hope you stop by and check us out, we're hoping to build a large loyal playerbase.
 
                ----------------------------------------------- 

Mud         : The World of Pain
Code Base   : [Circlemud] Heavily modified Circle with a large amount of custom additions.
Telnet      : mud.wopd.com 6969 [66.17.16.112]
WWW         : http://www.wopd.com/
Description : 

 The World of Pain is a heavily modified mud with many
unique features including unlimited mortal levels, a
sophisticated PK system, a structured clan system, and
many different races and classes.

Our realm is still under heavy and active development
and testing, but the game is pretty stable now and ready
for players.

We have some very exciting features planned in the
future of this mud, including a high degree
of integration between the mud and the mud's web site. 
We already have the game help files available on the
site and a special area for players to submit maps of
the world that they have created.

We work on this mud in our spare time for fun, and we
know that you're mudding in your spare time. We're
working hard to make this mud a great fun place to spend
your free time.
 
                ----------------------------------------------- 

Mud         : The World of Phoenix
Code Base   : [Rot] Rot 1.5 / Phoenix 1.2
Telnet      : worldofphoenix.mudservices.com 1234 [206.245.158.135]
WWW         : http://worldofphoenix.mudservices.com/
Description : 

 The World of Phoenix consists of 151 mortal levels.

 We have WAR, War Tournament and Arena for those interested in PK, without loss
of EQ. We have Clans for those who want real Pk action, and roleplay. Many newly
coded skills and spells. We have 36 races to choose from. 14 Classes are
availible with the a reroll code to a second tier. We also have OLC for those
who like to build, new areas are being added by Our fine staff of Builders. We
are a player friendly mud, I try to keep an Imm on line
as much as I and they can spare. So come visit us...

F'nor
 
                ----------------------------------------------- 

Mud         : Worldpool
Code Base   : [MUX] TinyMUX
Telnet      : mux.otaking.org 3000 [208.184.147]
WWW         : http://worldpool.freehosting.net/
Description : 

   A world developed from the ideas presented in ElfQuest (All 
copyright information displayed in news). Several different 
variations are offered, four races presented. Human, Elf(14+
 different tribes), Troll, Preserver. register a character, 
pick a race (and tribe) go through character generation and
notify the chief/leader of your application to their group.
Currently we're still growing, still building and expanding,
builders are sought as well as active players willing to help
further develop and expand the current tribes. 

   New characters are available via a webpage link, directly by
emailing aislinn1@unbounded.com (Subject: Character Request) 
please include at least 3 name options listed from most to 
least prefered. Characters can be temporarily created but you 
must contact a chief or wizard to have your character saved  
by providing a valid email address. Email lists are provided 
for each tribe as well as the game as a whole, a webring and 
several pages for tribes.
 
                ----------------------------------------------- 

Mud         : Worlds End
Code Base   : [Rom] ROM 2.3
Telnet      : cyberwizards.com 9000 [63.64.250.174]
WWW         : http://cyberwizards.com/~hub/
Description : 

Worlds End is based on Rom2.3 and is a mixture of fantasy and 
high tech. Role Play is REQUIRED and it is suggested that
you think up at least a basic character story before you
create a character. 
 
                ----------------------------------------------- 

Mud         : Worlds of Carnage
Code Base   : [Dikumud] Heavily Modified Code
Telnet      : carnage.drury.edu 4000 [198.209.63.63]
WWW         : http://isis.webmotion.com/~robert/Carnage/
Description : 

Worlds of Carnage is a unique and challenging mud set in a fantasy style 
world.  

There is plenty to do in here.  Players spend their time looking for new 
items, spells/skills or exploring exciting new areas.  Players can go solo 
or work together to perform quests or just have plain hack and slash fun.  
Those looking for bit more excitement can join guilds where they can team 
up with allies to defeat their rivals. 

Immortals use a special programming language called EASY_ACTS which enable 
them to create realistic acting mobs, items, areas and quests.

Our main goal is for everyone to have fun. 
 
                ----------------------------------------------- 

Mud         : Worlds of Wonder
Code Base   : DinoMud, MudOS
Telnet      : wow.dino.vg 3333 [218.64.228.18]
WWW         : http://wserv3.wineasy.se:3434/
Description : 

   Worlds of Wonder is a friendly mud that allows playerkilling for higher 
levels. It has a pure medieval theme, with the ability for players to buy 
their own houses and decorate as they please. There are 4 guilds to choose 
among, which are fighters, telepaths, summoners and werewolves. The mud is
constantly being developed and features added, and has far more rooms and 
monsters than needed for those who play. 
 
                ----------------------------------------------- 

Mud         : Wormhole MUD
Code Base   : [Circlemud] Circle (Very Heavily Modified)
Telnet      : mud.whmud.com 3000
WWW         : http://www.whmud.co.uk
Description : 

Have you ever looked for a MUD that offers a vast, diverse selection 
of sci-fi themes, but never found one?    
The Wormhole MUD is here!

The Wormhole is based loosely on most of your favourite sci-fi 
shows & books, including Star Trek (TNG, DS9 & Voyager), Star Wars 
(prequels, sequels and follow-ups), Terminator and Bladerunner, 
as well as some of our own themes.

We currently have over 40 connected zones, including some
PK & quest zones, featuring 17 races, 17 classes, optional
multi-classes with 110 mortal levels plus 4 remort levels.

There are hundreds of unique enhancements, like houses,
random exits, vehicles, auctions, gambling tables, seven
communication channels and much more!

 * 110 mortal levels + 4 remort levels.
 * New 5th 'optional' remort level called 'Top Gun'
 * Good 'Automatic Remort System'.
 * Excellent experience system.
 * Off-line and On-line world builders.

Were a friendly MUD with lots to offer, Check us out!
 
                ----------------------------------------------- 

Mud         : Wow! Another Gundam MUD
Code Base   : [Smaug] v1.4(heavily modified)
Telnet      : zentalam.orisis.net 4901 [216.181.167.7]
WWW         : None
Description : 

 We are a new Gundam Mud based off of the Universal Century
timeline (means we are Mobile Suit Gundam and all its side
stories).  Right now we don't have many areas to travel,
but we are building up as fast as possible.  We have just
added Mobile Suits for both sides and we are trying to
keep it based off fact as much as possible.  We have plans
for Starships, Spaceports, and Space Combat.  

Currently we are in need of Builders that are familiar with
Smaug and OLC.  We hope to be open for playtesting by the
end of the year.
 
                ----------------------------------------------- 

Mud         : Writers of D'ni
Code Base   : [MOO] LambdaMOO 1.8.1 (LambdaCore '97)
Telnet      : dni.moo.mud.org 2500 [128.187.121.234]
WWW         : http://dni.moo.mud.org/
Description : 

 Writers of D'ni takes place within the universe of the best-selling
computer games, Myst, Riven, and Myst 3: Exile.  The game takes place
approximately 2000 years before these games in D'ni, where the D'ni Empire
rules over thousands of other worlds.  These other Ages are linked to by
Linking Books, special books which transport people to these other worlds.

 Writers of D'ni is based on roleplaying and building, and characters are
free to do both as they please.  We offer almost unlimited quota for
building your own worlds, and also a nice player-base for RP.  We are
currently beginning to add in another race from another Age for more
interesting RP opportunities.  We are a well-established game and have
been operating for almost 4 years with a good staff and great players. 
We offer fun things to do for new and old players alike!  Come join us!
 
                ----------------------------------------------- 

Mud         : Wunderland
Code Base   : [LP] LD 3.2.9
Telnet      : wunderland.mud.de 4711 [139.18.11.86]
WWW         : http://wunderland.mud.de/
Description : 

 The Wunderland is a german mud, which is based on a russian
version of 'Wizard of OZ' (A. Wolkow).

You follow the paths of little Elli through this phantastic
land of magic and wonder, where you could even find elements
of 'Alice in Wounderland' (L. Carrol) and other famous
fantasy stories. Behind great mountains and a deep desert
begins the Outer World (Aussenwelt). There are lurking
more horrors and dangers which you have to manage to get
into the cycle of the seers, prophets or even illuminates.

We provide a challenging level system, 6 guilds, 27 quests
and a very friendly atmosphere and even familary feelings
between players and wizards.
 
                ----------------------------------------------- 

Mud         : Wyo Mud
Code Base   : [Smaug] WizardSmaug
Telnet      : crowder.uwyo.edu 4000 [129.72.12.126]
WWW         : None
Description : 

 A brand new WizSmaug mud.  Set in medieval times.  Features pkilling
clans and non-pkilling orders.  Generous immortals.  We currently need
players to test and help us get the MUD set up and running.  Constant
changes as we evolve into a realm full of quests and adventure.
 
                ----------------------------------------------- 

Mud         : Wyvern
Code Base   : [Custom] (graphical)
Telnet      : www.cabochon.com 2000 [207.229.97.12]
WWW         : http://www.cabochon.com/
Description : 

 Wyvern is a unique new graphical mud.  If you've longed for the deep immersion
of a text mud, combined with graphical enhancement for an exciting new feel,
Wyvern may be just what you've been waiting for.
 
Wyvern uses a sophisticated new engine, 4 years in the making, and is fully
programmable in Java, Python and XML.  It has a sophisticated map editor for
creating your own areas, and programming tools and APIs for creating completely
new objects, monsters, spells and more.
 
Wyvern is currently built around a fantasy/rpg environment, but we encourage
people to create new areas in different genres.  The mud style is based on LP
Muds, and combat is an important part of the gameplay.
 
We are actively seeking playtesters and wizards who want to help build this new
world.  We hope you'll come visit us and try out this exciting new gaming
experience.                                                                     
 

o=======================================================================o
                        Muds Beginning With: X
o=======================================================================o


Mud         : The X-Files MUCK
Code Base   : [MUCK] TinyMUCK 2.2
Telnet      : holly.rdwarf.com 1912 [63.205.237.177]
WWW         : http://www.xfilesmuck.com/
Description : 

   The X-Files has been one of the top rated television shows ever
created - why not give X-philes the chance to play alongside Special Agents
Fox Mulder and Dana Scully?  Along with the villainous Syndicate, the
double-crosser Krycek, or the informant Marita Covarrubias, one could join
in with the phenomena as a special agent, one with the Syndicate, one with
the United Nations, or just a normal human - unknowing towards the
Colonization plan of the Syndicate; as well as the villains themselves.
Also, we now have characters from the Lone Gunmen television series!  Here
is the chance for all to fulfill their wishes - join The X-Files MUCK.  Seek
the truth.  Play the game.

     ...And if you quit now, they win.

The X-Files, The Lone Gunmen and all Feature Characters are (C) 1993-2002 
Twentieth-Century Fox Productions. All Rights Reserved. This MUCK in no way 
challenges the above copyright.               
 
                ----------------------------------------------- 

Mud         : X-men: 1884
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : gaslight.ath.cx 6000 [24.158.62.18]
WWW         : http://lyssa.org/1884/
Description : 

 X-men: 1884 takes place in late 19th century New York City, and combines a
real world historical element with Marvel mutants, as well as the steampunk
genre (Victorian Sci-fi).  As America rushes headlong into the twentieth
century,  a new phenomena is occurring around the globe: people are
manifesting strange powers and inhuman physical changes.  The presence of
these mutants, whether products of evolution, or spawn of the Devil, is
becoming harder and harder to deny.  Likewise, much in the way of scientific
progress is being made, hidden from the public eye.  Governments and private
inventors alike are secretly developing wondrous devices, powered by coal,
driven by steam, while the average person can only dream and read dime
novels about such machines.  As the story progresses, however, the presence
of these creations will become very real indeed.

 The game opened late October, 2001, and canon apps are open to a great
deal of creative freedom when developing a concept.  Original character
concepts are also very welcome.  Though set in New York, we have plans to
expand with several other interesting period cities, as well as stranger
locals.  Explore the gaslit streets!  Marvel at the wonders of such modern
conveniances as the electric lightbulb!  Struggle to catch your breath in
the air full of the coal smoke of Industry!  Behold the power of steam!
 
                ----------------------------------------------- 

Mud         : X-Men: End Times
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : xet.vulpine.org 2104 [209.31.4.202]
WWW         : http://www.toclo.com/~soth/xet.htm
Description : 

 X-Men: End Times is a venture into a reality that combines
elements of Marvel Comics with the awful truths of H.P.
Lovecraft.  Strongly anchored in the traditions of
psychological horror and science-fiction, X-Men: End Times
presents an alternative to the traditional canon of the
comics.  

In the world of XET, as in the X-Men movie, mutants and
others with powers beyond that of humans are only now
becoming known to the public at large.  

Many canon characters are available for application, and
original characters are always welcome.
 
                ----------------------------------------------- 

Mud         : X-Men: Mythologies
Code Base   : [MUX] TinyMUX
Telnet      : beck.mudservices.com 8080 [206.245.158.19]
WWW         : http://www.crosswinds.net/~xmythos
Description : 

X-Men: Mythologies - beck.mudservices.com 8080

     X-Men Mythologies is a complete RolePlay environment based around 
Marvel Comics' X-Men, as they appear both in the Mainstream continuity, 
and in separate 'alterniverses'.  Mythologies Mux gives players the 
opportunities to fully explore their character on all levels imagineable, 
placing them in such notable genres as Age of Apocalypse and Days of 
Futures Past, and even a utopian society that lives in Medieval times.  
We feature an on-line application system for most characters, allowing 
players to log in and get playing as soon as they can set up their 
character.
   
     X-Men: Mythologies is an experiment, a new direction in on-line 
RolePlaying that we hope will give players extra avenues for RolePlay,
and better opportunies for the development of their characters.  Please 
stop by and take a look around, and if you have any questions, feel free 
to contact one of our helpful and friendly staff members.  We hope that 
you'll join us in our new venture, as we explore all the different 
mythologies that the X-Men have to offer.
 
                ----------------------------------------------- 

Mud         : Xaen Mush
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : dreslough.com 2000 [65.165.71.210]
WWW         : http://www.xaenmush.com/
Description : 

 Xaen Mush is an original world featuring eyries full of dragons and 
their riders. Times are changing-Xaen is changing, if the dragonriders 
like it or not. Technology is becoming an issue, and the pressures on 
people and the enviroment are leading up to squabbles between eyries 
and duchies-with sometimes deadly consiquences.

 Join us on Xaen Mush. We feature a unique roleplaying enviroment, 
friendly people and a chance to create something special. 
 
                ----------------------------------------------- 

Mud         : Xaos
Code Base   : [Dikumud] Extreme expansion of Codebase(Seriously)
Telnet      : xaos.slf.cx 5000 [24.112.95.167]
WWW         : Http://xaos.slf.cx/
Description : 

Quick features list:
 
     - 100 levels, at 50th level you subclass from your class
     - Unlimited hero level for your leveling freaks :P  (it
       has plenty of great rewards too)
     - 15 races selectable in starting right now, another 17
       have start locations under construction
     - 416 spells, 215 skills, with perhaps half available
       during creation, the rest are gained in game
     - Totally new world, 16K vnums, 7K is vMap
     - A vMap, walk anywhere, paths are for the unadventurous!
     - The mud uses 16-30% of a dual p3-450, the engine is amazing!
     - Languages, nations and animosities oh my!  humans and
       trolls do *not* start in the same place
     - Unrestricted Pk, but its gotta have RP reasons behind it
     - Mobs *think*, joy!  everything from yoinking a disarmed
       weapon to using portals to shorten thier travel time
     - Clans are not PK clubs, they are much differently used
 
For more details I emplore you to visit the webpage,
the text I *wanted* to put is there :)                                          
 
                ----------------------------------------------- 

Mud         : XenogearsMUCK
Code Base   : [MUCK] 
Telnet      : xenomuck.mine.nu 44321 [24.114.64.40]
WWW         : http://xenomuck.8m.com/
Description : 

 The XenogearsMUCK is based off of the Squaresoft RPG (Roleplaying Game)
Xenogears.  The oldest (if not only) Xenogears-based MUCK in existance, we
expect high quality RP and mature and reasonable RPers.

We allow players to have their own personally designed Gears.  Applicants
are encouraged to apply for characters with the entire culture, personality
and individuality of the character in mind--From religious, historical,
emotional influences and more.  The more detailed the application, the
better!

Please note we are entirely a Xenogears-based MUCK. We are not a MUD, so
there is no game-driven fighting or leveling up. We only roleplay
Xenogears--There are plenty of MU*s for other Squaresoft games, if that's
what you're looking for.                                                       
 
                ----------------------------------------------- 

Mud         : Xtreme Dysfunction
Code Base   : [Rot] RoT1.4 Heavily Modified.
Telnet      : gypsystar.com 3437 [63.228.189.97]
WWW         : None
Description : 

 Xtreme Dysfuntction is now open to coders and builders to take a look at and see if they
want to work for us. It is a modern punkish/goth type of theme. Roleplaying is highly
encouraged. Pk is allowed, Questing will soon be fully operational, and the IMMs are
friendly to newcomers. So come check us out if your interested in coding or building here.
 
                ----------------------------------------------- 

Mud         : Xyllomer
Code Base   : lpmud / dgd / own
Telnet      : xyllomer.mud.de 3000 [131.234.38.60]
WWW         : http://www.xyllomer.de/
Description : 

   Xyllomer exists since 1991 and is run by a Club on an own dedicated
machine.

It offers a huge complex world in a fantasy setting, where roleplay
is strongly emphasized. We don't have any global channels or shouts, 
but a wide variety of guilds, player-owned houses and ships, and it 
is entirely up to you if you partake in the constant struggle of the 
'good' vs. the 'dark' side, thus risking your life in the hope your
god may protect you - or if you prefer to stand aside and dedicate 
your time to music and beer, peacefully study the arcane art of magic 
or train your mind until you are in perfect control of your body.

The world governs itself through the players, which elect judges, 
create the law and live the role. Xyllomer has a very active Wizard 
and Player community that meets frequently for real life parties.

Be a part of this! Join us on Xyllomer.
 

o=======================================================================o
                        Muds Beginning With: Y
o=======================================================================o


Mud         : Yet Another Dystopia Mud
Code Base   : [GodWars] [Dystopia 1.2.3] Modified more every day
Telnet      : bb11.betterbox.net 1616 [209.83.132.83]
WWW         : None
Description : 

 Welcome to Yet Another Dystopia Mud!  The areas are all stock so
far, because I'm concentrating on coding changes for now.
 
Speaking of coding changes, here's some of the big ones.  New
classes!  The first new class, Shade, is currently in development
and balancing, and the upgrade to Shade is next in line.
Kingdoms have been changed into Religions, and each religion will
have unique powers.  A new buy command allows one to buy color,
weapon, and stance levels to take the tedium out of spellbotting
and training.  To keep mastery slightly challenging, it now costs
exp in addition to the normal mastery costs.
 
Drop by and try it out!  I'm almost always on, until I get a job,
anyways.  My few regular players could use some new challenges,
are you one to provide them with one?
 
-Traxus                                                                         
 

o=======================================================================o
                        Muds Beginning With: Z
o=======================================================================o


Mud         : Zaugin Wars
Code Base   : [GodWars] Modified
Telnet      : fleamuds.mine.nu 4500
WWW         : None
Description : 

This is a great mud for Pkiller experts and we have many classes 
to give our players, please try it out and enjoy your time AND 
DO NOT TRUST ANYONE .... 
/Bloody

Well enjoy it thats the main reason to play..

Let ty soul be ever dark and ty blade ever sharp.
/KaVir
 
                ----------------------------------------------- 

Mud         : Zebedee
Code Base   : [LP] 03.02@311 modified
Telnet      : zebedee.mono.org 7000 [195.217.251.84]
WWW         : http://www.mono.org/~zebedee/
Description : 

  Zebedee is a popular traditional LPMUD that has been running
in London for 10 years, but with an international user base.

Playing style is a mixture of hack and slash with questing.
We have four main classes with distinct playing styles and 150 skills.
Or if you like, just come on and chat :)
We have lots of areas with plenty of active Gods always adding new stuff.

Newbies receive a special help guide, to lead them through basic steps.
It can be set up to help on a room-by-room basis if required.

Playerkilling is allowed for all above level 1 but is carefully balanced
(and we find it makes the game much more of a challange!)

Players reaching level 20 can stay as a Legend and explore more areas.
They can gain more skills, build a Keep, run a pub, and control Legend armies.  

Other features include:
Multi-partying, secret classes, Guilds, lots of original items, ansi colour.

Zebedee is also the original home of 'Intermud', the popular
mud-to-mud communication system.
 
                ----------------------------------------------- 

Mud         : Zebesta
Code Base   : [Merc] Diku/Merc [8 years of modifications]
Telnet      : becker.u.washington.edu 7777 [140.142.12.68]
WWW         : None
Description : 

   Zebesta is an original world with a well-defined backstory.
It has a number of unique features that many players find
attractive.  Some examples:

o Skills and spells are divided into 14 groups that
  players can multiclass in.
o Most equipment is non-magical, but has a random chance
  of gaining effects when loaded.  Thus you might find
  a steel broadsword of potent slaying, or an iron
  breastplate of defense.
o Much more, of course.

Although coded by Kalgen, who also wrote most of Hidden
Worlds and a former incarnation of Vego, Zebesta represents
a departure from the diku norm with over 8 years of development. 
It is still in development, but the game is nevertheless open to
the public.
 
                ----------------------------------------------- 

Mud         : Zee MUD
Code Base   : Diku
Telnet      : 209.245.148.135 4000 [209.245.148.135]
WWW         : http://www.zeemud.org/
Description : 

   Zee MUD is based on the old favorite 'Mudde Pathetique',and is run by 
old M.P. staff.  Our world is predominantly original sections, though we
do have some areas that are 'golden oldies'.  While many Dikumuds emphasize
the hack-and-slash approach to playing, many of our newer sections 
emphasize rich descriptions and puzzles to solve, that the careful,
observant player will enjoy.
 
                ----------------------------------------------- 

Mud         : Zeme Prizraku
Code Base   : [Smaug] accepts 8bit chatting, czech specific changes
Telnet      : eldar.cz 8000 [217.11.227.57]
WWW         : None
Description : 

 New SMAUG based MUD, being translated into Czech. Now it is 
run for testing. Supports full Latin-2 charset, so players 
can chat in their native language. Co-workers needed.
 
                ----------------------------------------------- 

Mud         : Zhing
Code Base   : LP, modified Zhing/Nightmare Classic mublib
Telnet      : zhing.com 4000 [198.68.156.50]
WWW         : http://www.zhing.com/
Description : 

   In the beginning there was no world. There was only the Darkness and the
Great Silence. Out of this Silence came the Whisper of The Great Mother...

So begins your adventures in the Zhing Universe, an original roleplaying 
mud, filled with fantasy, exploration, and combat.

Wind your way through 5 continents, complete with quests. Become one of 14 
races to inhabit this Universe. Do you like to hack and slash, weave magic, 
or participate in illegal activities?  Join one of 7 classes, each with 
unique abilities, that will fulfill your wishes.

Whether you are a novice adventurer (online help documents are available), 
or an experienced mudder, the Zhing Universe promises to give you 24-hour 
entertainment. The Zhing Universe is coded in color for added enjoyment. 
Playerkilling is allowed (at your own risk,of course).

Zhing! is sponsored by Harley Hahn, author of Harley Hahn's Internet and 
Web Yellow Pages.
 
                ----------------------------------------------- 

Mud         : Zombie MUD
Code Base   : [Circlemud] Heavily Modified Circle
Telnet      : terminal.org 2150 [199.34.35.8]
WWW         : http://zombie.terminal.org/
Description : 

   Zombie MUD has been up since 1995, and still undergoes 
constant improvement.  Character Creation allows for 
players to create unique characters, and it's possible to 
Reincarnate and redesign the character if the player 
desires (though it comes with a price).  The world is quite 
large and is constantly expanding, as a team of builders 
toil endlessly (really!  endlessly! we're serious!) to 
ensure that new and interesting things are always ready to 
be discovered.  Several immortals are available for helping 
new players with any questions or problems they might have, 
so even those new to MUDs in general should have minimal 
difficulty in getting started.  One of the key features of 
ZombieMUD is that upon dying, a player does not have to go 
back and hunt down their corpse to get their hard-earned 
equipment back.  Instead, they turn into zombies, who must 
locate the nearest temple to be returned to life.  To 
summarize, ZombieMUD is a unique and fascinating experience 
that's likely to leave you deprived of sleep and too busy 
playing to care, so why not try it out now?
 
                ----------------------------------------------- 

Mud         : ZombieMUD
Code Base   : LPMUD Driver, Zombie Lib
Telnet      : zombiemud.org 3000 [212.54.0.24]
WWW         : http://zombiemud.org/
Description : 

   ZombieMUD has been online since 1994.  It's pretty popular with 100+
users online most of the time. Don't  confuse this mud with the circle 
mud called Zombie!  

During these years we have been constantly evolving and gaining more
features. Today we have 16 main guilds with ~600 spells and ~400 skills.
There are almost none restrictions in guild joining so you can become 
for example fighter/mage or healer/fighter/mage or any other combo you
want. Other key features are equipment saving in player managed castles
which are either in spesific castle area or almost anywhere in the mud
worldmap. 

Our server machine is Dual Pentium Pro with 2 200Mhz CPUs dedicated
only for the mud. So we don't lag.
 
                ----------------------------------------------- 

Mud         : Zone Runner: TDome X
Code Base   : [Unknown] Zone Runner is based on TDome ][ and TDome 3.
Telnet      : tdome.net 3939 [199.2.139.13]
WWW         : None
Description : 

  You are a lowly outcast, seeking your fortune in the chaotic city known
as the Zone. Before the Great Wars, this was a magnificent city, the crown 
jewel of an advanced civilization. For hundreds of years the wastelands and
ruined cities have been the hunting grounds of savages and mutants. Now, 
the old technologies and cultures are again rising up to take back what they
once lost.

Zone Runner offers an incredibly unique game world with features unlike 
those found on any other mud. As a player, you will have the opportunity 
to mass wealth, to buy businesses and hire mercenaries and buy robots to 
literally take over the world. Enjoy spending quality time with a joint and a 
cheap prostitute. Drive around town in a Ferrari, or cruise the lake on a sleek 
waverunner.

With over 20,000 rooms and a whole host of skills and equipment needed to 
traverse the world, you will find plenty to do in this cold, cruel world. Who 
you are is up to you - would you rather be a muscle-bound brute, a skilled 
computer hacker, a shrewd businessman?... the choice is up to you.
 
o=======================================================================o
o=======================================================================o


