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Odamex
Setting the Standard in Multiplayer Doom
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Go to the source code of this file.
Data Structures | |
| struct | agOdalaunch::Cvar_t |
| struct | agOdalaunch::Wad_t |
| struct | agOdalaunch::Team_t |
| struct | agOdalaunch::Player_t |
| struct | agOdalaunch::ServerInfo_t |
| class | agOdalaunch::ServerBase |
| class | agOdalaunch::MasterServer |
| struct | agOdalaunch::MasterServer::addr_t |
| class | agOdalaunch::Server |
Namespaces | |
| namespace | agOdalaunch |
agOdalaunch namespace. | |
Enumerations | |
| enum | agOdalaunch::GameType_t { agOdalaunch::GT_Cooperative = 0, agOdalaunch::GT_Deathmatch, agOdalaunch::GT_TeamDeathmatch, agOdalaunch::GT_CaptureTheFlag, agOdalaunch::GT_Max } |
Variables | |
| const uint32_t | agOdalaunch::MASTER_CHALLENGE = 777123 |
| const uint32_t | agOdalaunch::MASTER_RESPONSE = 777123 |
| const uint32_t | agOdalaunch::SERVER_CHALLENGE = 0xAD011002 |