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Odamex
Setting the Standard in Multiplayer Doom
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#include <cl_main.h>
Data Fields | |
| fixed_t | m_Speed |
| fixed_t | m_Low |
| fixed_t | m_High |
| int | m_Wait |
| int | m_Count |
| int | m_Status |
| int | m_OldStatus |
| bool | m_Crush |
| int | m_Tag |
| int | m_Type |
| bool | m_PostWait |
| int | m_Direction |
| short | m_NewSpecial |
| short | m_Texture |
| fixed_t | m_FloorDestHeight |
| int | m_ResetCount |
| int | m_OrgHeight |
| int | m_Delay |
| int | m_PauseTime |
| int | m_StepTime |
| int | m_PerStepTime |
| short pred_floor_t::m_Texture |