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Odamex
Setting the Standard in Multiplayer Doom
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Textscreen desktop. More...
Go to the source code of this file.
Functions | |
| void | TXT_AddDesktopWindow (txt_window_t *win) |
| void | TXT_RemoveDesktopWindow (txt_window_t *win) |
| void | TXT_DrawDesktop (void) |
| void | TXT_DispatchEvents (void) |
| void | TXT_DrawWindow (txt_window_t *window, int selected) |
| void | TXT_WindowKeyPress (txt_window_t *window, int c) |
| void | TXT_SetDesktopTitle (char *title) |
| Set the title displayed at the top of the screen. | |
| void | TXT_ExitMainLoop (void) |
| Exit the currently-running main loop and return from the TXT_GUIMainLoop function. | |
| void | TXT_GUIMainLoop (void) |
| Start the main event loop. | |
Textscreen desktop.
| void TXT_AddDesktopWindow | ( | txt_window_t * | win | ) |
| void TXT_DispatchEvents | ( | void | ) |
| void TXT_DrawDesktop | ( | void | ) |
| void TXT_DrawWindow | ( | txt_window_t * | window, |
| int | selected | ||
| ) |
| void TXT_ExitMainLoop | ( | void | ) |
Exit the currently-running main loop and return from the TXT_GUIMainLoop function.
| void TXT_GUIMainLoop | ( | void | ) |
Start the main event loop.
At least one window must have been opened prior to running this function. When no windows are left open, the event loop exits.
It is possible to trigger an exit from this function using the TXT_ExitMainLoop function.
| void TXT_RemoveDesktopWindow | ( | txt_window_t * | win | ) |
| void TXT_SetDesktopTitle | ( | char * | title | ) |
Set the title displayed at the top of the screen.
| title | The title to display. |
| void TXT_WindowKeyPress | ( | txt_window_t * | window, |
| int | c | ||
| ) |