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Odamex
Setting the Standard in Multiplayer Doom
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00001 // Emacs style mode select -*- C++ -*- 00002 //----------------------------------------------------------------------------- 00003 // 00004 // $Id: i_input.h 1928 2010-09-17 04:39:55Z hypereye $ 00005 // 00006 // Copyright (C) 2006-2010 by The Odamex Team. 00007 // 00008 // This program is free software; you can redistribute it and/or 00009 // modify it under the terms of the GNU General Public License 00010 // as published by the Free Software Foundation; either version 2 00011 // of the License, or (at your option) any later version. 00012 // 00013 // This program is distributed in the hope that it will be useful, 00014 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 // GNU General Public License for more details. 00017 // 00018 // DESCRIPTION: 00019 // SDL input handler 00020 // 00021 //----------------------------------------------------------------------------- 00022 00023 00024 #ifndef __I_INPUT_H__ 00025 #define __I_INPUT_H__ 00026 00027 #include "doomtype.h" 00028 00029 extern int KeyRepeatRate; 00030 extern int KeyRepeatDelay; 00031 00032 bool I_InitInput (void); 00033 void STACK_ARGS I_ShutdownInput (void); 00034 void I_PauseMouse(); 00035 void I_ResumeMouse(); 00036 00037 int I_GetJoystickCount(); 00038 std::string I_GetJoystickNameFromIndex (int index); 00039 bool I_OpenJoystick(); 00040 void I_CloseJoystick(); 00041 00042 void I_GetEvent (void); 00043 00044 #endif