Odamex
Setting the Standard in Multiplayer Doom
sndseq_t Struct Reference

#include <s_sndseq.h>

Data Fields

char name [MAX_SNDNAME+1]
int stopsound
unsigned int script [1]

Field Documentation

char sndseq_t::name[MAX_SNDNAME+1]
unsigned int sndseq_t::script[1]

The documentation for this struct was generated from the following file:
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