Go to the source code of this file.
Enumerations |
| enum | pr_class_t {
pr_misc,
pr_all_in_one,
pr_dmspawn,
pr_checkmissilerange,
pr_trywalk,
pr_newchasedir,
pr_look,
pr_chase,
pr_facetarget,
pr_posattack,
pr_sposattack,
pr_cposattack,
pr_cposrefire,
pr_spidrefire,
pr_troopattack,
pr_sargattack,
pr_headattack,
pr_bruisattack,
pr_tracer,
pr_skelfist,
pr_scream,
pr_brainscream,
pr_brainexplode,
pr_spawnfly,
pr_killmobj,
pr_damagemobj,
pr_checkthing,
pr_changesector,
pr_explodemissile,
pr_mobjthinker,
pr_spawnmobj,
pr_spawnmapthing,
pr_spawnpuff,
pr_spawnblood,
pr_checkmissilespawn,
pr_spawnmissile,
pr_punch,
pr_saw,
pr_fireplasma,
pr_gunshot,
pr_fireshotgun2,
pr_bfgspray,
pr_checksight,
pr_playerinspecialsector,
pr_fireflicker,
pr_lightflash,
pr_spawnlightflash,
pr_spawnstrobeflash,
pr_doplat,
pr_throwgib,
pr_vel4dmg,
pr_gengib,
pr_acs,
pr_animatepictures,
pr_obituary,
pr_quake,
pr_playerscream,
pr_playerpain,
pr_bounce,
pr_opendoor,
pr_botmove,
pr_botdofire,
pr_botspawn,
pr_botrespawn,
pr_bottrywalk,
pr_botnewchasedir,
pr_botspawnmobj,
pr_botopendoor,
pr_botchecksight,
NUMPRCLASS
} |
Functions |
| int | M_Random () |
| int | P_Random () |
| int | P_Random (AActor *actor) |
| int | P_RandomDiff () |
| int | P_RandomDiff (AActor *actor) |
| void | M_ClearRandom (void) |
Enumeration Type Documentation
- Enumerator:
| pr_misc |
|
| pr_all_in_one |
|
| pr_dmspawn |
|
| pr_checkmissilerange |
|
| pr_trywalk |
|
| pr_newchasedir |
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| pr_look |
|
| pr_chase |
|
| pr_facetarget |
|
| pr_posattack |
|
| pr_sposattack |
|
| pr_cposattack |
|
| pr_cposrefire |
|
| pr_spidrefire |
|
| pr_troopattack |
|
| pr_sargattack |
|
| pr_headattack |
|
| pr_bruisattack |
|
| pr_tracer |
|
| pr_skelfist |
|
| pr_scream |
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| pr_brainscream |
|
| pr_brainexplode |
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| pr_spawnfly |
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| pr_killmobj |
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| pr_damagemobj |
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| pr_checkthing |
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| pr_changesector |
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| pr_explodemissile |
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| pr_mobjthinker |
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| pr_spawnmobj |
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| pr_spawnmapthing |
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| pr_spawnpuff |
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| pr_spawnblood |
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| pr_checkmissilespawn |
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| pr_spawnmissile |
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| pr_punch |
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| pr_saw |
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| pr_fireplasma |
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| pr_gunshot |
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| pr_fireshotgun2 |
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| pr_bfgspray |
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| pr_checksight |
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| pr_playerinspecialsector |
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| pr_fireflicker |
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| pr_lightflash |
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| pr_spawnlightflash |
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| pr_spawnstrobeflash |
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| pr_doplat |
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| pr_throwgib |
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| pr_vel4dmg |
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| pr_gengib |
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| pr_acs |
|
| pr_animatepictures |
|
| pr_obituary |
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| pr_quake |
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| pr_playerscream |
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| pr_playerpain |
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| pr_bounce |
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| pr_opendoor |
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| pr_botmove |
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| pr_botdofire |
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| pr_botspawn |
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| pr_botrespawn |
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| pr_bottrywalk |
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| pr_botnewchasedir |
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| pr_botspawnmobj |
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| pr_botopendoor |
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| pr_botchecksight |
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| NUMPRCLASS |
|
Function Documentation
| void M_ClearRandom |
( |
void |
| ) |
|
| int P_Random |
( |
AActor * |
actor | ) |
|
| int P_RandomDiff |
( |
AActor * |
actor | ) |
|