Odamex
Setting the Standard in Multiplayer Doom
common/m_random.h File Reference

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Enumerations

enum  pr_class_t {
  pr_misc, pr_all_in_one, pr_dmspawn, pr_checkmissilerange,
  pr_trywalk, pr_newchasedir, pr_look, pr_chase,
  pr_facetarget, pr_posattack, pr_sposattack, pr_cposattack,
  pr_cposrefire, pr_spidrefire, pr_troopattack, pr_sargattack,
  pr_headattack, pr_bruisattack, pr_tracer, pr_skelfist,
  pr_scream, pr_brainscream, pr_brainexplode, pr_spawnfly,
  pr_killmobj, pr_damagemobj, pr_checkthing, pr_changesector,
  pr_explodemissile, pr_mobjthinker, pr_spawnmobj, pr_spawnmapthing,
  pr_spawnpuff, pr_spawnblood, pr_checkmissilespawn, pr_spawnmissile,
  pr_punch, pr_saw, pr_fireplasma, pr_gunshot,
  pr_fireshotgun2, pr_bfgspray, pr_checksight, pr_playerinspecialsector,
  pr_fireflicker, pr_lightflash, pr_spawnlightflash, pr_spawnstrobeflash,
  pr_doplat, pr_throwgib, pr_vel4dmg, pr_gengib,
  pr_acs, pr_animatepictures, pr_obituary, pr_quake,
  pr_playerscream, pr_playerpain, pr_bounce, pr_opendoor,
  pr_botmove, pr_botdofire, pr_botspawn, pr_botrespawn,
  pr_bottrywalk, pr_botnewchasedir, pr_botspawnmobj, pr_botopendoor,
  pr_botchecksight, NUMPRCLASS
}

Functions

int M_Random ()
int P_Random ()
int P_Random (AActor *actor)
int P_RandomDiff ()
int P_RandomDiff (AActor *actor)
void M_ClearRandom (void)

Enumeration Type Documentation

enum pr_class_t
Enumerator:
pr_misc 
pr_all_in_one 
pr_dmspawn 
pr_checkmissilerange 
pr_trywalk 
pr_newchasedir 
pr_look 
pr_chase 
pr_facetarget 
pr_posattack 
pr_sposattack 
pr_cposattack 
pr_cposrefire 
pr_spidrefire 
pr_troopattack 
pr_sargattack 
pr_headattack 
pr_bruisattack 
pr_tracer 
pr_skelfist 
pr_scream 
pr_brainscream 
pr_brainexplode 
pr_spawnfly 
pr_killmobj 
pr_damagemobj 
pr_checkthing 
pr_changesector 
pr_explodemissile 
pr_mobjthinker 
pr_spawnmobj 
pr_spawnmapthing 
pr_spawnpuff 
pr_spawnblood 
pr_checkmissilespawn 
pr_spawnmissile 
pr_punch 
pr_saw 
pr_fireplasma 
pr_gunshot 
pr_fireshotgun2 
pr_bfgspray 
pr_checksight 
pr_playerinspecialsector 
pr_fireflicker 
pr_lightflash 
pr_spawnlightflash 
pr_spawnstrobeflash 
pr_doplat 
pr_throwgib 
pr_vel4dmg 
pr_gengib 
pr_acs 
pr_animatepictures 
pr_obituary 
pr_quake 
pr_playerscream 
pr_playerpain 
pr_bounce 
pr_opendoor 
pr_botmove 
pr_botdofire 
pr_botspawn 
pr_botrespawn 
pr_bottrywalk 
pr_botnewchasedir 
pr_botspawnmobj 
pr_botopendoor 
pr_botchecksight 
NUMPRCLASS 

Function Documentation

void M_ClearRandom ( void  )
int M_Random ( )
int P_Random ( )
int P_Random ( AActor actor)
int P_RandomDiff ( )
int P_RandomDiff ( AActor actor)
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