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Odamex
Setting the Standard in Multiplayer Doom
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#include <d_player.h>
Data Fields | |
| int | epsd |
| char | current [9] |
| char | next [9] |
| char | lname0 [9] |
| char | lname1 [9] |
| int | maxkills |
| int | maxitems |
| int | maxsecret |
| int | maxfrags |
| int | partime |
| unsigned | pnum |
| std::vector< wbplayerstruct_s > | plyr |
| char wbstartstruct_s::current[9] |
| char wbstartstruct_s::lname0[9] |
| char wbstartstruct_s::lname1[9] |
| char wbstartstruct_s::next[9] |
| std::vector<wbplayerstruct_s> wbstartstruct_s::plyr |
| unsigned wbstartstruct_s::pnum |