Odamex
Setting the Standard in Multiplayer Doom
sfxinfo_struct Struct Reference

#include <s_sound.h>

Data Fields

char name [MAX_SNDNAME+1]
unsigned normal
unsigned looping
void * data
struct sfxinfo_structlink
int usefulness
int lumpnum
unsigned int ms
unsigned int next
unsigned int index
unsigned int frequency
unsigned int length

Field Documentation

unsigned int sfxinfo_struct::index
unsigned int sfxinfo_struct::length
unsigned int sfxinfo_struct::ms
char sfxinfo_struct::name[MAX_SNDNAME+1]
unsigned int sfxinfo_struct::next

The documentation for this struct was generated from the following file:
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