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Odamex
Setting the Standard in Multiplayer Doom
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#include <s_sound.h>
Data Fields | |
| char | name [MAX_SNDNAME+1] |
| unsigned | normal |
| unsigned | looping |
| void * | data |
| struct sfxinfo_struct * | link |
| int | usefulness |
| int | lumpnum |
| unsigned int | ms |
| unsigned int | next |
| unsigned int | index |
| unsigned int | frequency |
| unsigned int | length |
| void* sfxinfo_struct::data |
| unsigned int sfxinfo_struct::frequency |
| unsigned int sfxinfo_struct::index |
| unsigned int sfxinfo_struct::length |
| struct sfxinfo_struct* sfxinfo_struct::link |
| unsigned sfxinfo_struct::looping |
| unsigned int sfxinfo_struct::ms |
| char sfxinfo_struct::name[MAX_SNDNAME+1] |
| unsigned int sfxinfo_struct::next |
| unsigned sfxinfo_struct::normal |