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Odamex
Setting the Standard in Multiplayer Doom
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Go to the source code of this file.
Data Structures | |
| struct | gamestring_s |
Typedefs | |
| typedef struct gamestring_s | gamestring_t |
Enumerations | |
| enum | strtype_t { str_notchanged, str_patched, str_custom } |
Functions | |
| void | D_InitStrings (void) |
| void | ReplaceString (const char **ptr, const char *str) |
Variables | |
| const char * | endmsg [] |
| gamestring_t | Strings [] |
| typedef struct gamestring_s gamestring_t |
| enum strtype_t |
| void D_InitStrings | ( | void | ) |
| void ReplaceString | ( | const char ** | ptr, |
| const char * | str | ||
| ) |
| const char* endmsg[] |