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Odamex
Setting the Standard in Multiplayer Doom
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Go to the source code of this file.
Functions | |
| void | I_InitMusic (void) |
| void STACK_ARGS | I_ShutdownMusic (void) |
| void | I_SetMusicVolume (float volume) |
| void | I_PauseSong (int handle) |
| void | I_ResumeSong (int handle) |
| int | I_RegisterSong (char *data, size_t length) |
| void | I_PlaySong (int handle, int looping) |
| void | I_StopSong (int handle) |
| void | I_UnRegisterSong (int handle) |
| void I_InitMusic | ( | void | ) |
| void I_PauseSong | ( | int | handle | ) |
| void I_PlaySong | ( | int | handle, |
| int | looping | ||
| ) |
| int I_RegisterSong | ( | char * | data, |
| size_t | length | ||
| ) |
| void I_ResumeSong | ( | int | handle | ) |
| void I_SetMusicVolume | ( | float | volume | ) |
| void STACK_ARGS I_ShutdownMusic | ( | void | ) |
| void I_StopSong | ( | int | handle | ) |
| void I_UnRegisterSong | ( | int | handle | ) |