Odamex
Setting the Standard in Multiplayer Doom
client/sdl/i_music.h File Reference

Go to the source code of this file.

Functions

void I_InitMusic (void)
void STACK_ARGS I_ShutdownMusic (void)
void I_SetMusicVolume (float volume)
void I_PauseSong (int handle)
void I_ResumeSong (int handle)
int I_RegisterSong (char *data, size_t length)
void I_PlaySong (int handle, int looping)
void I_StopSong (int handle)
void I_UnRegisterSong (int handle)

Function Documentation

void I_InitMusic ( void  )
void I_PauseSong ( int  handle)
void I_PlaySong ( int  handle,
int  looping 
)
int I_RegisterSong ( char *  data,
size_t  length 
)
void I_ResumeSong ( int  handle)
void I_SetMusicVolume ( float  volume)
void STACK_ARGS I_ShutdownMusic ( void  )
void I_StopSong ( int  handle)
void I_UnRegisterSong ( int  handle)
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends