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Odamex
Setting the Standard in Multiplayer Doom
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Input box widget. More...
Go to the source code of this file.
Data Structures | |
| struct | txt_inputbox_s |
Typedefs | |
| typedef struct txt_inputbox_s | txt_inputbox_t |
| Input box widget. | |
Functions | |
| txt_inputbox_t * | TXT_NewInputBox (char **value, int size) |
| Create a new input box widget for controlling a string value. | |
| txt_inputbox_t * | TXT_NewIntInputBox (int *value, int size) |
| Create a new input box widget for controlling an integer value. | |
Input box widget.
| typedef struct txt_inputbox_s txt_inputbox_t |
Input box widget.
An input box is a widget that displays a value, which can be selected to enter a new value.
Input box widgets can be of an integer or string type.
| txt_inputbox_t* TXT_NewInputBox | ( | char ** | value, |
| int | size | ||
| ) |
Create a new input box widget for controlling a string value.
| value | Pointer to a string variable that contains a pointer to the current value of the input box. The value should be allocated dynamically; when the string is changed it will be freed and the variable set to point to the new string value. |
| size | Width of the input box, in characters. |
| txt_inputbox_t* TXT_NewIntInputBox | ( | int * | value, |
| int | size | ||
| ) |
Create a new input box widget for controlling an integer value.
| value | Pointer to an integer variable containing the value of the input box. |
| size | Width of the input box, in characters. |