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Odamex
Setting the Standard in Multiplayer Doom
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#include <s_sndseq.h>
Protected Member Functions | |
| DSeqNode () | |
| DSeqNode (int sequence) | |
Protected Attributes | |
| unsigned int * | m_SequencePtr |
| int | m_Sequence |
| int | m_CurrentSoundID |
| int | m_DelayTics |
| float | m_Volume |
| int | m_StopSound |
| int | m_Atten |
Friends | |
| void | SN_StopAllSequences (void) |
| DSeqNode::DSeqNode | ( | ) | [protected] |
| DSeqNode::DSeqNode | ( | int | sequence | ) | [protected] |
| void SN_StopAllSequences | ( | void | ) | [friend] |
int DSeqNode::m_Atten [protected] |
int DSeqNode::m_CurrentSoundID [protected] |
int DSeqNode::m_DelayTics [protected] |
int DSeqNode::m_Sequence [protected] |
unsigned int* DSeqNode::m_SequencePtr [protected] |
int DSeqNode::m_StopSound [protected] |
float DSeqNode::m_Volume [protected] |