Odamex
Setting the Standard in Multiplayer Doom
DSeqNode Class Reference

#include <s_sndseq.h>

Inheritance diagram for DSeqNode:
DObject DSeqActorNode DSeqPolyNode DSeqSectorNode

Protected Member Functions

 DSeqNode ()
 DSeqNode (int sequence)

Protected Attributes

unsigned int * m_SequencePtr
int m_Sequence
int m_CurrentSoundID
int m_DelayTics
float m_Volume
int m_StopSound
int m_Atten

Friends

void SN_StopAllSequences (void)

Constructor & Destructor Documentation

DSeqNode::DSeqNode ( ) [protected]
DSeqNode::DSeqNode ( int  sequence) [protected]

Friends And Related Function Documentation

void SN_StopAllSequences ( void  ) [friend]

Field Documentation

int DSeqNode::m_Atten [protected]
int DSeqNode::m_CurrentSoundID [protected]
int DSeqNode::m_DelayTics [protected]
int DSeqNode::m_Sequence [protected]
unsigned int* DSeqNode::m_SequencePtr [protected]
int DSeqNode::m_StopSound [protected]
float DSeqNode::m_Volume [protected]

The documentation for this class was generated from the following files:
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