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Odamex
Setting the Standard in Multiplayer Doom
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#include <g_level.h>
Data Fields | |
| int | time |
| int | starttime |
| int | partime |
| level_info_t * | info |
| int | cluster |
| int | levelnum |
| char | level_name [64] |
| char | mapname [8] |
| char | nextmap [8] |
| char | secretmap [8] |
| DWORD | flags |
| DWORD | fadeto |
| DWORD | outsidefog |
| char | music [8] |
| char | skypic [8] |
| int | total_secrets |
| int | found_secrets |
| int | total_items |
| int | found_items |
| int | total_monsters |
| int | killed_monsters |
| float | gravity |
| fixed_t | aircontrol |
| fixed_t | airfriction |
| byte * | behavior |
| int * | scripts |
| int * | strings |
| SDWORD | vars [NUM_MAPVARS] |
| float level_locals_s::gravity |
| char level_locals_s::level_name[64] |
| char level_locals_s::mapname[8] |
| char level_locals_s::music[8] |
| char level_locals_s::nextmap[8] |
| char level_locals_s::secretmap[8] |
| char level_locals_s::skypic[8] |
| SDWORD level_locals_s::vars[NUM_MAPVARS] |