| enum | linespecial_t {
Polyobj_StartLine = 1,
Polyobj_RotateLeft = 2,
Polyobj_RotateRight = 3,
Polyobj_Move = 4,
Polyobj_ExplicitLine = 5,
Polyobj_MoveTimes8 = 6,
Polyobj_DoorSwing = 7,
Polyobj_DoorSlide = 8,
Door_Close = 10,
Door_Open = 11,
Door_Raise = 12,
Door_LockedRaise = 13,
Floor_LowerByValue = 20,
Floor_LowerToLowest = 21,
Floor_LowerToNearest = 22,
Floor_RaiseByValue = 23,
Floor_RaiseToHighest = 24,
Floor_RaiseToNearest = 25,
Stairs_BuildDown = 26,
Stairs_BuildUp = 27,
Floor_RaiseAndCrush = 28,
Pillar_Build = 29,
Pillar_Open = 30,
Stairs_BuildDownSync = 31,
Stairs_BuildUpSync = 32,
Floor_RaiseByValueTimes8 = 35,
Floor_LowerByValueTimes8 = 36,
Ceiling_LowerByValue = 40,
Ceiling_RaiseByValue = 41,
Ceiling_CrushAndRaise = 42,
Ceiling_LowerAndCrush = 43,
Ceiling_CrushStop = 44,
Ceiling_CrushRaiseAndStay = 45,
Floor_CrushStop = 46,
Plat_PerpetualRaise = 60,
Plat_Stop = 61,
Plat_DownWaitUpStay = 62,
Plat_DownByValue = 63,
Plat_UpWaitDownStay = 64,
Plat_UpByValue = 65,
Floor_LowerInstant = 66,
Floor_RaiseInstant = 67,
Floor_MoveToValueTimes8 = 68,
Ceiling_MoveToValueTimes8 = 69,
Teleport = 70,
Teleport_NoFog = 71,
ThrustThing = 72,
DamageThing = 73,
Teleport_NewMap = 74,
Teleport_EndGame = 75,
ACS_Execute = 80,
ACS_Suspend = 81,
ACS_Terminate = 82,
ACS_LockedExecute = 83,
Polyobj_OR_RotateLeft = 90,
Polyobj_OR_RotateRight = 91,
Polyobj_OR_Move = 92,
Polyobj_OR_MoveTimes8 = 93,
Pillar_BuildAndCrush = 94,
FloorAndCeiling_LowerByValue = 95,
FloorAndCeiling_RaiseByValue = 96,
Scroll_Texture_Left = 100,
Scroll_Texture_Right = 101,
Scroll_Texture_Up = 102,
Scroll_Texture_Down = 103,
Light_ForceLightning = 109,
Light_RaiseByValue = 110,
Light_LowerByValue = 111,
Light_ChangeToValue = 112,
Light_Fade = 113,
Light_Glow = 114,
Light_Flicker = 115,
Light_Strobe = 116,
Radius_Quake = 120,
Line_SetIdentification = 121,
UsePuzzleItem = 129,
Thing_Activate = 130,
Thing_Deactivate = 131,
Thing_Remove = 132,
Thing_Destroy = 133,
Thing_Projectile = 134,
Thing_Spawn = 135,
Thing_ProjectileGravity = 136,
Thing_SpawnNoFog = 137,
Floor_Waggle = 138,
Sector_ChangeSound = 140,
Line_AlignCeiling = 183,
Line_AlignFloor = 184,
Sector_SetRotation = 185,
Sector_SetCeilingOffset = 186,
Sector_SetFloorOffset = 187,
Sector_SetCeilingScale = 188,
Sector_SetFloorScale = 189,
Static_Init = 190,
SetPlayerProperty = 191,
Ceiling_LowerToHighestFloor = 192,
Ceiling_LowerInstant = 193,
Ceiling_RaiseInstant = 194,
Ceiling_CrushRaiseAndStayA = 195,
Ceiling_CrushAndRaiseA = 196,
Ceiling_CrushAndRaiseSilentA = 197,
Ceiling_RaiseByValueTimes8 = 198,
Ceiling_LowerByValueTimes8 = 199,
Generic_Floor = 200,
Generic_Ceiling = 201,
Generic_Door = 202,
Generic_Lift = 203,
Generic_Stairs = 204,
Generic_Crusher = 205,
Plat_DownWaitUpStayLip = 206,
Plat_PerpetualRaiseLip = 207,
TranslucentLine = 208,
Transfer_Heights = 209,
Transfer_FloorLight = 210,
Transfer_CeilingLight = 211,
Sector_SetColor = 212,
Sector_SetFade = 213,
Sector_SetDamage = 214,
Teleport_Line = 215,
Sector_SetGravity = 216,
Stairs_BuildUpDoom = 217,
Sector_SetWind = 218,
Sector_SetFriction = 219,
Sector_SetCurrent = 220,
Scroll_Texture_Both = 221,
Scroll_Texture_Model = 222,
Scroll_Floor = 223,
Scroll_Ceiling = 224,
Scroll_Texture_Offsets = 225,
ACS_ExecuteAlways = 226,
PointPush_SetForce = 227,
Plat_RaiseAndStayTx0 = 228,
Thing_SetGoal = 229,
Plat_UpByValueStayTx = 230,
Plat_ToggleCeiling = 231,
Light_StrobeDoom = 232,
Light_MinNeighbor = 233,
Light_MaxNeighbor = 234,
Floor_TransferTrigger = 235,
Floor_TransferNumeric = 236,
ChangeCamera = 237,
Floor_RaiseToLowestCeiling = 238,
Floor_RaiseByValueTxTy = 239,
Floor_RaiseByTexture = 240,
Floor_LowerToLowestTxTy = 241,
Floor_LowerToHighest = 242,
Exit_Normal = 243,
Exit_Secret = 244,
Elevator_RaiseToNearest = 245,
Elevator_MoveToFloor = 246,
Elevator_LowerToNearest = 247,
HealThing = 248,
Door_CloseWaitOpen = 249,
Floor_Donut = 250,
FloorAndCeiling_LowerRaise = 251,
Ceiling_RaiseToNearest = 252,
Ceiling_LowerToLowest = 253,
Ceiling_LowerToFloor = 254,
Ceiling_CrushRaiseAndStaySilA = 255
} |
| enum | sectorspecial_t {
Light_Phased = 1,
LightSequenceStart = 2,
LightSequenceSpecial1 = 3,
LightSequenceSpecial2 = 4,
Stairs_Special1 = 26,
Stairs_Special2 = 27,
dLight_Flicker = 65,
dLight_StrobeFast = 66,
dLight_StrobeSlow = 67,
dLight_Strobe_Hurt = 68,
dDamage_Hellslime = 69,
dDamage_Nukage = 71,
dLight_Glow = 72,
dSector_DoorCloseIn30 = 74,
dDamage_End = 75,
dLight_StrobeSlowSync = 76,
dLight_StrobeFastSync = 77,
dSector_DoorRaiseIn5Mins = 78,
dDamage_SuperHellslime = 80,
dLight_FireFlicker = 81,
Light_IndoorLightning2 = 198,
Light_IndoorLightning1 = 199,
Sky2 = 200,
Scroll_North_Slow = 201,
Scroll_North_Medium = 202,
Scroll_North_Fast = 203,
Scroll_East_Slow = 204,
Scroll_East_Medium = 205,
Scroll_East_Fast = 206,
Scroll_South_Slow = 207,
Scroll_South_Medium = 208,
Scroll_South_Fast = 209,
Scroll_West_Slow = 210,
Scroll_West_Medium = 211,
Scroll_West_Fast = 212,
Scroll_NorthWest_Slow = 213,
Scroll_NorthWest_Medium = 214,
Scroll_NorthWest_Fast = 215,
Scroll_NorthEast_Slow = 216,
Scroll_NorthEast_Medium = 217,
Scroll_NorthEast_Fast = 218,
Scroll_SouthEast_Slow = 219,
Scroll_SouthEast_Medium = 220,
Scroll_SouthEast_Fast = 221,
Scroll_SouthWest_Slow = 222,
Scroll_SouthWest_Medium = 223,
Scroll_SouthWest_Fast = 224
} |