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Odamex
Setting the Standard in Multiplayer Doom
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#include <g_level.h>
Data Fields | |
| char | mapname [9] |
| int | levelnum |
| const char * | level_name |
| char | pname [9] |
| char | nextmap [9] |
| char | secretmap [9] |
| int | partime |
| char | skypic [9] |
| char | music [9] |
| DWORD | flags |
| int | cluster |
| FLZOMemFile * | snapshot |
| struct acsdefered_s * | defered |
| DWORD | fadeto |
| char | fadetable [8] |
| DWORD | outsidefog |
| float | gravity |
| float | aircontrol |
| char level_pwad_info_s::fadetable[8] |
| const char* level_pwad_info_s::level_name |
| char level_pwad_info_s::mapname[9] |
| char level_pwad_info_s::music[9] |
| char level_pwad_info_s::nextmap[9] |
| char level_pwad_info_s::pname[9] |
| char level_pwad_info_s::secretmap[9] |
| char level_pwad_info_s::skypic[9] |