Odamex
Setting the Standard in Multiplayer Doom
agOdalaunch::ODA_Thread Class Reference

#include <oda_thread.h>

Public Member Functions

 ODA_Thread ()
int Create (ODA_ThreadBase *classPtr, THREAD_FUNC_PTR funcPtr, void *arg)
bool IsRunning ()
void Cancel ()
int Join (void **exitVal)
int Kill (int signal)

Static Public Member Functions

static void * CallThreadFunc (void *arg)

Constructor & Destructor Documentation

agOdalaunch::ODA_Thread::ODA_Thread ( ) [inline]

Member Function Documentation

static void* agOdalaunch::ODA_Thread::CallThreadFunc ( void *  arg) [inline, static]
void agOdalaunch::ODA_Thread::Cancel ( ) [inline]
int agOdalaunch::ODA_Thread::Create ( ODA_ThreadBase classPtr,
THREAD_FUNC_PTR  funcPtr,
void *  arg 
) [inline]
bool agOdalaunch::ODA_Thread::IsRunning ( ) [inline]
int agOdalaunch::ODA_Thread::Join ( void **  exitVal) [inline]
int agOdalaunch::ODA_Thread::Kill ( int  signal) [inline]

The documentation for this class was generated from the following file:
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