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Odamex
Setting the Standard in Multiplayer Doom
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#include <r_defs.h>
Data Fields | |
| struct visplane_s * | next |
| fixed_t | height |
| int | picnum |
| int | lightlevel |
| fixed_t | xoffs |
| fixed_t | yoffs |
| int | minx |
| int | maxx |
| byte * | colormap |
| fixed_t | xscale |
| fixed_t | yscale |
| angle_t | angle |
| unsigned int * | bottom |
| unsigned int | pad |
| unsigned int | top [3] |
| unsigned int* visplane_s::bottom |
| int visplane_s::maxx |
| int visplane_s::minx |
| struct visplane_s* visplane_s::next |
| unsigned int visplane_s::pad |
| unsigned int visplane_s::top[3] |