Odamex
Setting the Standard in Multiplayer Doom
DFloor Class Reference

#include <p_spec.h>

Inheritance diagram for DFloor:
DMovingFloor DMover DSectorEffect DThinker DObject

Protected Member Functions

void StartFloorSound ()

Friends

BOOL EV_BuildStairs (int tag, DFloor::EStair type, line_t *line, fixed_t stairsize, fixed_t speed, int delay, int reset, int igntxt, int usespecials)
BOOL EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag, fixed_t speed, fixed_t height, bool crush, int change)
int EV_DoDonut (int tag, fixed_t pillarspeed, fixed_t slimespeed)

Member Function Documentation

void DFloor::StartFloorSound ( ) [protected]

Friends And Related Function Documentation

BOOL EV_BuildStairs ( int  tag,
DFloor::EStair  type,
line_t line,
fixed_t  stairsize,
fixed_t  speed,
int  delay,
int  reset,
int  igntxt,
int  usespecials 
) [friend]
int EV_DoDonut ( int  tag,
fixed_t  pillarspeed,
fixed_t  slimespeed 
) [friend]
BOOL EV_DoFloor ( DFloor::EFloor  floortype,
line_t line,
int  tag,
fixed_t  speed,
fixed_t  height,
bool  crush,
int  change 
) [friend]

The documentation for this class was generated from the following files:
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