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Odamex
Setting the Standard in Multiplayer Doom
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#include <v_palette.h>
Data Fields | |
| struct palette_s * | next |
| struct palette_s * | prev |
| union { | |
| byte * colormaps | |
| DWORD * shades | |
| } | maps |
| byte * | colormapsbase |
| union { | |
| char name [8] | |
| int nameint [2] | |
| } | name |
| DWORD * | colors |
| DWORD * | basecolors |
| unsigned | numcolors |
| unsigned | flags |
| unsigned | shadeshift |
| int | usecount |
| unsigned palette_s::flags |
| union { ... } palette_s::maps |
| union { ... } palette_s::name |
| char palette_s::name[8] |
| int palette_s::nameint[2] |
| struct palette_s* palette_s::next |
| unsigned palette_s::numcolors |
| struct palette_s * palette_s::prev |
| unsigned palette_s::shadeshift |