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Odamex
Setting the Standard in Multiplayer Doom
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#include <v_palette.h>
Data Fields | |
| byte * | maps |
| unsigned int | color |
| unsigned int | fade |
| struct dyncolormap_s * | next |
| unsigned int dyncolormap_s::color |
| unsigned int dyncolormap_s::fade |
| struct dyncolormap_s* dyncolormap_s::next |