Odamex
Setting the Standard in Multiplayer Doom
common/p_switch.cpp File Reference

Data Structures

class  DActiveButton

Functions

void P_InitSwitchList (void)
bool P_GetButtonInfo (line_t *line, unsigned &state, unsigned &time)
bool P_SetButtonInfo (line_t *line, unsigned state, unsigned time)
void P_ChangeSwitchTexture (line_t *line, int useAgain)
 IMPLEMENT_SERIAL (DActiveButton, DThinker) DActiveButton

Function Documentation

IMPLEMENT_SERIAL ( DActiveButton  ,
DThinker   
)
void P_ChangeSwitchTexture ( line_t line,
int  useAgain 
)
bool P_GetButtonInfo ( line_t line,
unsigned &  state,
unsigned &  time 
)
void P_InitSwitchList ( void  )
bool P_SetButtonInfo ( line_t line,
unsigned  state,
unsigned  time 
)
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