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Odamex
Setting the Standard in Multiplayer Doom
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Data Structures | |
| class | DActiveButton |
Functions | |
| void | P_InitSwitchList (void) |
| bool | P_GetButtonInfo (line_t *line, unsigned &state, unsigned &time) |
| bool | P_SetButtonInfo (line_t *line, unsigned state, unsigned time) |
| void | P_ChangeSwitchTexture (line_t *line, int useAgain) |
| IMPLEMENT_SERIAL (DActiveButton, DThinker) DActiveButton | |
| IMPLEMENT_SERIAL | ( | DActiveButton | , |
| DThinker | |||
| ) |
| void P_ChangeSwitchTexture | ( | line_t * | line, |
| int | useAgain | ||
| ) |
| bool P_GetButtonInfo | ( | line_t * | line, |
| unsigned & | state, | ||
| unsigned & | time | ||
| ) |
| void P_InitSwitchList | ( | void | ) |
| bool P_SetButtonInfo | ( | line_t * | line, |
| unsigned | state, | ||
| unsigned | time | ||
| ) |