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Odamex
Setting the Standard in Multiplayer Doom
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Data Structures | |
| struct | MusicHandler_t |
Functions | |
| EXTERN_CVAR (snd_musicvolume) void I_midiOutSetVolumes(int volume) | |
| void | I_SetMusicVolume (float volume) |
| void | I_InitMusic (void) |
| void STACK_ARGS | I_ShutdownMusic (void) |
| void | I_PlaySong (int handle, int _looping) |
| void | I_PauseSong (int handle) |
| void | I_ResumeSong (int handle) |
| void | I_StopSong (int handle) |
| void | I_UnRegisterSong (int handle) |
| int | I_RegisterSong (char *data, size_t musicLen) |
| bool | I_QrySongPlaying (int handle) |
Variables | |
| static AUNode | output |
| MusicHandler_t | registered_tracks [MUSIC_TRACKS] |
| int | current_track |
| int | curpause = 0 |
| EXTERN_CVAR | ( | snd_musicvolume | ) |
| void I_InitMusic | ( | void | ) |
| void I_PauseSong | ( | int | handle | ) |
| void I_PlaySong | ( | int | handle, |
| int | _looping | ||
| ) |
| bool I_QrySongPlaying | ( | int | handle | ) |
| int I_RegisterSong | ( | char * | data, |
| size_t | musicLen | ||
| ) |
| void I_ResumeSong | ( | int | handle | ) |
| void I_SetMusicVolume | ( | float | volume | ) |
| void STACK_ARGS I_ShutdownMusic | ( | void | ) |
| void I_StopSong | ( | int | handle | ) |
| void I_UnRegisterSong | ( | int | handle | ) |
| int curpause = 0 |
| int current_track |
| AUNode output |
| MusicHandler_t registered_tracks[MUSIC_TRACKS] |