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Odamex
Setting the Standard in Multiplayer Doom
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#include <info.h>
Data Fields | |
| int | doomednum |
| statenum_t | spawnstate |
| int | spawnhealth |
| statenum_t | seestate |
| const char * | seesound |
| int | reactiontime |
| const char * | attacksound |
| statenum_t | painstate |
| int | painchance |
| const char * | painsound |
| statenum_t | meleestate |
| statenum_t | missilestate |
| statenum_t | deathstate |
| statenum_t | xdeathstate |
| const char * | deathsound |
| int | speed |
| int | radius |
| int | height |
| int | cdheight |
| int | mass |
| int | damage |
| const char * | activesound |
| int | flags |
| int | flags2 |
| statenum_t | raisestate |
| int | translucency |
| const char * | name |
| const char* mobjinfo_t::activesound |
| const char* mobjinfo_t::attacksound |
| const char* mobjinfo_t::deathsound |
| int mobjinfo_t::mass |
| const char* mobjinfo_t::name |
| const char* mobjinfo_t::painsound |
| const char* mobjinfo_t::seesound |