Odamex
Setting the Standard in Multiplayer Doom
IKeyboard Class Reference

#include <hardware.h>

Inheritance diagram for IKeyboard:
IInputDevice

Public Member Functions

virtual void ProcessInput (bool consoleOpen)=0
virtual void SetKeypadRemapping (bool remap)=0
virtual void GetKeyRepeats (int &delay, int &rate)

Member Function Documentation

virtual void IKeyboard::GetKeyRepeats ( int &  delay,
int &  rate 
) [inline, virtual]
virtual void IKeyboard::ProcessInput ( bool  consoleOpen) [pure virtual]

Implements IInputDevice.

virtual void IKeyboard::SetKeypadRemapping ( bool  remap) [pure virtual]

The documentation for this class was generated from the following file:
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