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Odamex
Setting the Standard in Multiplayer Doom
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#include <hardware.h>
Public Member Functions | |
| virtual void | ProcessInput (bool consoleOpen)=0 |
| virtual void | SetKeypadRemapping (bool remap)=0 |
| virtual void | GetKeyRepeats (int &delay, int &rate) |
| virtual void IKeyboard::GetKeyRepeats | ( | int & | delay, |
| int & | rate | ||
| ) | [inline, virtual] |
| virtual void IKeyboard::ProcessInput | ( | bool | consoleOpen | ) | [pure virtual] |
Implements IInputDevice.
| virtual void IKeyboard::SetKeypadRemapping | ( | bool | remap | ) | [pure virtual] |