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Odamex
Setting the Standard in Multiplayer Doom
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Functions | |
| void | D_SetupUserInfo (void) |
| void | D_UserInfoChanged (cvar_t *cvar) |
| void | D_DoServerInfoChange (byte **stream) |
| void | D_WriteUserInfoStrings (int i, byte **stream, bool compact) |
| void | D_ReadUserInfoStrings (int i, byte **stream, bool update) |
| void | PickupMessage (AActor *toucher, const char *message) |
| void | WeaponPickupMessage (AActor *toucher, weapontype_t &Weapon) |
| void | AM_Stop (void) |
| void AM_Stop | ( | void | ) |
| void D_DoServerInfoChange | ( | byte ** | stream | ) |
| void D_ReadUserInfoStrings | ( | int | i, |
| byte ** | stream, | ||
| bool | update | ||
| ) |
| void D_SetupUserInfo | ( | void | ) |
| void D_UserInfoChanged | ( | cvar_t * | cvar | ) |
| void D_WriteUserInfoStrings | ( | int | i, |
| byte ** | stream, | ||
| bool | compact | ||
| ) |
| void PickupMessage | ( | AActor * | toucher, |
| const char * | message | ||
| ) |
| void WeaponPickupMessage | ( | AActor * | toucher, |
| weapontype_t & | Weapon | ||
| ) |