Odamex
Setting the Standard in Multiplayer Doom
server/src/sv_stubs.cpp File Reference

Functions

void D_SetupUserInfo (void)
void D_UserInfoChanged (cvar_t *cvar)
void D_DoServerInfoChange (byte **stream)
void D_WriteUserInfoStrings (int i, byte **stream, bool compact)
void D_ReadUserInfoStrings (int i, byte **stream, bool update)
void PickupMessage (AActor *toucher, const char *message)
void WeaponPickupMessage (AActor *toucher, weapontype_t &Weapon)
void AM_Stop (void)

Function Documentation

void AM_Stop ( void  )
void D_DoServerInfoChange ( byte **  stream)
void D_ReadUserInfoStrings ( int  i,
byte **  stream,
bool  update 
)
void D_SetupUserInfo ( void  )
void D_UserInfoChanged ( cvar_t cvar)
void D_WriteUserInfoStrings ( int  i,
byte **  stream,
bool  compact 
)
void PickupMessage ( AActor toucher,
const char *  message 
)
void WeaponPickupMessage ( AActor toucher,
weapontype_t Weapon 
)
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