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Odamex
Setting the Standard in Multiplayer Doom
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Go to the source code of this file.
Data Structures | |
| struct | event_t |
Enumerations | |
| enum | evtype_t { ev_keydown, ev_keyup, ev_mouse, ev_joystick } |
| enum | gameaction_t { ga_nothing, ga_loadlevel, ga_newgame, ga_loadgame, ga_savegame, ga_playdemo, ga_completed, ga_victory, ga_worlddone, ga_screenshot, ga_fullconsole } |
| enum | buttoncode_t { BT_ATTACK = 1, BT_USE = 2, BT_SPECIAL = 128, BT_SPECIALMASK = 3, BT_CHANGE = 4, BT_WEAPONMASK = (8+16+32), BT_WEAPONSHIFT = 3, BT_DOSDOOM = 64, BT_JUMP = (64+8), BT_DUCK = (64+16), BTS_PAUSE = 1, BTS_SAVEGAME = 2, BTS_SAVEMASK = (4+8+16), BTS_SAVESHIFT = 2 } |
Variables | |
| event_t | events [MAXEVENTS] |
| int | eventhead |
| int | eventtail |
| gameaction_t | gameaction |
| enum buttoncode_t |
| enum evtype_t |
| enum gameaction_t |
| int eventhead |
| int eventtail |