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Odamex
Setting the Standard in Multiplayer Doom
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Functions | |
| int | P_Random (AActor *actor) |
| int | P_RandomDiff (AActor *actor) |
| int | P_Random () |
| int | P_RandomDiff () |
| int | M_Random () |
| void | M_ClearRandom (void) |
| void | P_SerializeRNGState (FArchive &arc) |
Variables | |
| unsigned char | rndindex |
| unsigned char | prndindex |
| bool | step_mode |
| void M_ClearRandom | ( | void | ) |
| int M_Random | ( | ) |
| int P_Random | ( | AActor * | actor | ) |
| int P_Random | ( | ) |
| int P_RandomDiff | ( | ) |
| int P_RandomDiff | ( | AActor * | actor | ) |
| void P_SerializeRNGState | ( | FArchive & | arc | ) |
| unsigned char prndindex |
| unsigned char rndindex |
| bool step_mode |