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Odamex
Setting the Standard in Multiplayer Doom
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Go to the source code of this file.
Data Structures | |
| class | AActor |
| class | AActor::AActorPtrCounted |
Enumerations | |
| enum | mobjflag_t { MF_SPECIAL = 0x00000001, MF_SOLID = 0x00000002, MF_SHOOTABLE = 0x00000004, MF_NOSECTOR = 0x00000008, MF_NOBLOCKMAP = 0x00000010, MF_AMBUSH = 0x00000020, MF_JUSTHIT = 0x00000040, MF_JUSTATTACKED = 0x00000080, MF_SPAWNCEILING = 0x00000100, MF_NOGRAVITY = 0x00000200, MF_DROPOFF = 0x00000400, MF_PICKUP = 0x00000800, MF_NOCLIP = 0x00001000, MF_SLIDE = 0x00002000, MF_FLOAT = 0x00004000, MF_TELEPORT = 0x00008000, MF_MISSILE = 0x00010000, MF_DROPPED = 0x00020000, MF_SHADOW = 0x00040000, MF_NOBLOOD = 0x00080000, MF_CORPSE = 0x00100000, MF_INFLOAT = 0x00200000, MF_COUNTKILL = 0x00400000, MF_COUNTITEM = 0x00800000, MF_SKULLFLY = 0x01000000, MF_NOTDMATCH = 0x02000000, MF_TRANSLATION = 0xc000000, MF_UNMORPHED = 0x10000000, MF_FALLING = 0x20000000, MF_SPECTATOR = 0x40000000, MF_ICECORPSE = 0x80000000, MF2_LOGRAV = 0x00000001, MF2_WINDTHRUST = 0x00000002, MF2_FLOORBOUNCE = 0x00000004, MF2_BLASTED = 0x00000008, MF2_FLY = 0x00000010, MF2_FLOORCLIP = 0x00000020, MF2_SPAWNFLOAT = 0x00000040, MF2_NOTELEPORT = 0x00000080, MF2_RIP = 0x00000100, MF2_PUSHABLE = 0x00000200, MF2_SLIDE = 0x00000400, MF2_ONMOBJ = 0x00000800, MF2_PASSMOBJ = 0x00001000, MF2_CANNOTPUSH = 0x00002000, MF2_THRUGHOST = 0x00004000, MF2_BOSS = 0x00008000, MF2_FIREDAMAGE = 0x00010000, MF2_NODMGTHRUST = 0x00020000, MF2_TELESTOMP = 0x00040000, MF2_FLOATBOB = 0x00080000, MF2_DONTDRAW = 0x00100000, MF2_IMPACT = 0x00200000, MF2_PUSHWALL = 0x00400000, MF2_MCROSS = 0x00800000, MF2_PCROSS = 0x01000000, MF2_CANTLEAVEFLOORPIC = 0x02000000, MF2_NONSHOOTABLE = 0x04000000, MF2_INVULNERABLE = 0x08000000, MF2_DORMANT = 0x10000000, MF2_ICEDAMAGE = 0x20000000, MF2_SEEKERMISSILE = 0x40000000, MF2_REFLECTIVE = 0x80000000 } |
| enum mobjflag_t |