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Odamex
Setting the Standard in Multiplayer Doom
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#include <p_spec.h>
Protected Attributes | |
| EPusher | m_Type |
| AActor::AActorPtr | m_Source |
| int | m_Xmag |
| int | m_Ymag |
| int | m_Magnitude |
| int | m_Radius |
| int | m_X |
| int | m_Y |
| int | m_Affectee |
Friends | |
| BOOL | PIT_PushThing (AActor *thing) |
int DPusher::m_Affectee [protected] |
int DPusher::m_Magnitude [protected] |
int DPusher::m_Radius [protected] |
AActor::AActorPtr DPusher::m_Source [protected] |
EPusher DPusher::m_Type [protected] |
int DPusher::m_X [protected] |
int DPusher::m_Xmag [protected] |
int DPusher::m_Y [protected] |
int DPusher::m_Ymag [protected] |