|
Odamex
Setting the Standard in Multiplayer Doom
|
#include <m_menu.h>
Data Fields | |
| itemtype | type |
| const char * | label |
| union { | |
| cvar_t * cvar | |
| int selmode | |
| int flagmask | |
| } | a |
| union { | |
| float min | |
| int key1 | |
| const char * res1 | |
| } | b |
| union { | |
| float max | |
| int key2 | |
| const char * res2 | |
| } | c |
| union { | |
| float step | |
| const char * res3 | |
| } | d |
| union { | |
| struct value_s * values | |
| const char * command | |
| cvarfunc cfunc | |
| voidfunc mfunc | |
| intfunc lfunc | |
| int highlight | |
| int * flagint | |
| } | e |
| union { ... } menuitem_s::a |
| union { ... } menuitem_s::b |
| union { ... } menuitem_s::c |
| const char* menuitem_s::command |
| union { ... } menuitem_s::d |
| union { ... } menuitem_s::e |
| int* menuitem_s::flagint |
| int menuitem_s::key1 |
| int menuitem_s::key2 |
| const char* menuitem_s::label |
| float menuitem_s::max |
| float menuitem_s::min |
| const char* menuitem_s::res1 |
| const char* menuitem_s::res2 |
| const char* menuitem_s::res3 |
| float menuitem_s::step |
| struct value_s* menuitem_s::values |