|
Odamex
Setting the Standard in Multiplayer Doom
|
#include <doomdata.h>
Data Fields | |
| char | name [8] |
| BOOL | masked |
| short | width |
| short | height |
| byte | columndirectory [4] |
| short | patchcount |
| mappatch_t | patches [1] |
| short maptexture_t::height |
| char maptexture_t::name[8] |
| short maptexture_t::patchcount |
| short maptexture_t::width |