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Odamex
Setting the Standard in Multiplayer Doom
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Functions | |
| void | P_CalcHeight (player_t *player) |
| BOOL | EV_Teleport (int tid, int side, AActor *thing) |
| BOOL | EV_SilentTeleport (int tid, line_t *line, int side, AActor *thing) |
| BOOL | EV_SilentLineTeleport (line_t *line, int side, AActor *thing, int id, BOOL reverse) |
| void P_CalcHeight | ( | player_t * | player | ) |