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Odamex
Setting the Standard in Multiplayer Doom
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#include <d_player.h>
| player_s::player_s | ( | ) | [inline] |
| bool player_s::ingame | ( | ) | [inline] |
| void player_s::Serialize | ( | FArchive & | arc | ) |
| int player_s::ammo[NUMAMMO] |
| AActor::AActorPtrCounted player_s::attacker |
| bool player_s::backpack |
| AActor::AActorPtr player_s::camera |
| bool player_s::cards[NUMCARDS] |
| int player_s::cheats |
| struct ticcmd_t player_s::cmd |
| bool player_s::flags[NUMFLAGS] |
| float player_s::fov |
| int player_s::health |
| time_t player_s::JoinTime |
| int player_s::maxammo[NUMAMMO] |
| AActor::AActorPtr player_s::mo |
| struct ticcmd_t player_s::netcmds[BACKUPTICS] |
| int player_s::ping |
| int player_s::points |
| int player_s::powers[NUMPOWERS] |
| pspdef_t player_s::psprites[NUMPSPRITES] |
| short player_s::refire |
| bool player_s::spectator |
| int player_s::tic |
| std::queue<AActor::AActorPtr> player_s::to_spawn |
| bool player_s::weaponowned[NUMWEAPONS] |