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Odamex
Setting the Standard in Multiplayer Doom
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#include <r_defs.h>
Data Fields | |
| sector_t * | m_sector |
| AActor * | m_thing |
| struct msecnode_s * | m_tprev |
| struct msecnode_s * | m_tnext |
| struct msecnode_s * | m_sprev |
| struct msecnode_s * | m_snext |
| BOOL | visited |
| struct msecnode_s* msecnode_s::m_snext |
| struct msecnode_s* msecnode_s::m_sprev |
| struct msecnode_s* msecnode_s::m_tnext |
| struct msecnode_s* msecnode_s::m_tprev |