Odamex
Setting the Standard in Multiplayer Doom
sector_s Struct Reference

#include <r_defs.h>

Data Fields

fixed_t floorheight
fixed_t ceilingheight
short floorpic
short ceilingpic
short lightlevel
short special
short tag
int nexttag
int firsttag
int soundtraversed
AActor::AActorPtr soundtarget
int blockbox [4]
fixed_t soundorg [3]
int validcount
AActorthinglist
int sky
int friction
int movefactor
DSectorEffectfloordata
DSectorEffectceilingdata
DSectorEffectlightingdata
bool moveable
int stairlock
int prevsec
int nextsec
fixed_t floor_xoffs
fixed_t floor_yoffs
fixed_t ceiling_xoffs
fixed_t ceiling_yoffs
fixed_t floor_xscale
fixed_t floor_yscale
fixed_t ceiling_xscale
fixed_t ceiling_yscale
angle_t floor_angle
angle_t ceiling_angle
fixed_t base_ceiling_angle
fixed_t base_ceiling_yoffs
fixed_t base_floor_angle
fixed_t base_floor_yoffs
struct sector_sheightsec
struct sector_sfloorlightsec
struct sector_sceilinglightsec
unsigned int bottommap
unsigned int midmap
unsigned int topmap
struct msecnode_stouching_thinglist
int linecount
struct line_s ** lines
float gravity
short damage
short mod
struct dyncolormap_sfloorcolormap
struct dyncolormap_sceilingcolormap
bool alwaysfake
byte waterzone

Field Documentation

unsigned int sector_s::bottommap
unsigned int sector_s::midmap
AActor::AActorPtr sector_s::soundtarget
unsigned int sector_s::topmap

The documentation for this struct was generated from the following file:
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