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Odamex
Setting the Standard in Multiplayer Doom
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#include <r_defs.h>
| bool sector_s::alwaysfake |
| int sector_s::blockbox[4] |
| unsigned int sector_s::bottommap |
| struct sector_s * sector_s::ceilinglightsec |
| short sector_s::ceilingpic |
| short sector_s::damage |
| struct dyncolormap_s* sector_s::floorcolormap |
| struct sector_s* sector_s::floorlightsec |
| short sector_s::floorpic |
| float sector_s::gravity |
| struct sector_s* sector_s::heightsec |
| short sector_s::lightlevel |
| struct line_s** sector_s::lines |
| unsigned int sector_s::midmap |
| short sector_s::mod |
| bool sector_s::moveable |
| int sector_s::sky |
| AActor::AActorPtr sector_s::soundtarget |
| short sector_s::special |
| short sector_s::tag |
| unsigned int sector_s::topmap |