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Odamex
Setting the Standard in Multiplayer Doom
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Data Fields | |
| fixed_t * | pt |
| fixed_t | x |
| fixed_t | y |
| sfxinfo_t * | sfxinfo |
| int | handle |
| int | sound_id |
| int | entchannel |
| int | basepriority |
| float | attenuation |
| float | volume |
| int | pitch |
| int | priority |
| BOOL | loop |
| float channel_t::attenuation |
| int channel_t::pitch |
| float channel_t::volume |