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Odamex
Setting the Standard in Multiplayer Doom
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00001 // Emacs style mode select -*- C++ -*- 00002 //----------------------------------------------------------------------------- 00003 // 00004 // $Id: p_setup.h 1788 2010-08-24 04:42:57Z russellrice $ 00005 // 00006 // Copyright (C) 1993-1996 by id Software, Inc. 00007 // Copyright (C) 2006-2010 by The Odamex Team. 00008 // 00009 // This program is free software; you can redistribute it and/or 00010 // modify it under the terms of the GNU General Public License 00011 // as published by the Free Software Foundation; either version 2 00012 // of the License, or (at your option) any later version. 00013 // 00014 // This program is distributed in the hope that it will be useful, 00015 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00017 // GNU General Public License for more details. 00018 // 00019 // DESCRIPTION: 00020 // Setup a game, startup stuff. 00021 // 00022 //----------------------------------------------------------------------------- 00023 00024 00025 #ifndef __P_SETUP__ 00026 #define __P_SETUP__ 00027 00028 00029 00030 // NOT called by W_Ticker. Fixme. 00031 // 00032 // [RH] The only parameter used is mapname, so I removed playermask and skill. 00033 // On September 1, 1998, I added the position to indicate which set 00034 // of single-player start spots should be spawned in the level. 00035 void P_SetupLevel (char *mapname, int position); 00036 00037 // Called by startup code. 00038 void P_Init (void); 00039 00040 #endif 00041