Odamex
Setting the Standard in Multiplayer Doom
common/p_pspr.cpp File Reference

Functions

 EXTERN_CVAR (sv_infiniteammo) EXTERN_CVAR(sv_freelook) void P_SetPsprite(player_t *player
void P_BulletSlope (AActor *mo)
void P_GunShot (AActor *mo, BOOL accurate)
void A_FirePistol (player_t *player, pspdef_t *psp)
void A_FireShotgun (player_t *player, pspdef_t *psp)
void A_FireShotgun2 (player_t *player, pspdef_t *psp)
void A_FireCGun (player_t *player, pspdef_t *psp)
void A_Light0 (player_t *player, pspdef_t *psp)
void A_Light1 (player_t *player, pspdef_t *psp)
void A_Light2 (player_t *player, pspdef_t *psp)
void A_BFGSpray (AActor *mo)
void A_BFGsound (player_t *player, pspdef_t *psp)
void P_SetupPsprites (player_t *player)
void P_MovePsprites (player_t *player)
void A_OpenShotgun2 (player_t *player, pspdef_t *psp)
void A_LoadShotgun2 (player_t *player, pspdef_t *psp)
void A_ReFire (player_t *player, pspdef_t *psp)
void A_CloseShotgun2 (player_t *player, pspdef_t *psp)
FArchiveoperator<< (FArchive &arc, pspdef_t &def)
FArchiveoperator>> (FArchive &arc, pspdef_t &def)

Variables

int position

Function Documentation

void A_BFGsound ( player_t player,
pspdef_t psp 
)
void A_BFGSpray ( AActor mo)
void A_CloseShotgun2 ( player_t player,
pspdef_t psp 
)
void A_FireCGun ( player_t player,
pspdef_t psp 
)
void A_FirePistol ( player_t player,
pspdef_t psp 
)
void A_FireShotgun ( player_t player,
pspdef_t psp 
)
void A_FireShotgun2 ( player_t player,
pspdef_t psp 
)
void A_Light0 ( player_t player,
pspdef_t psp 
)
void A_Light1 ( player_t player,
pspdef_t psp 
)
void A_Light2 ( player_t player,
pspdef_t psp 
)
void A_LoadShotgun2 ( player_t player,
pspdef_t psp 
)
void A_OpenShotgun2 ( player_t player,
pspdef_t psp 
)
void A_ReFire ( player_t player,
pspdef_t psp 
)
EXTERN_CVAR ( sv_infiniteammo  )
FArchive& operator<< ( FArchive arc,
pspdef_t def 
)
FArchive& operator>> ( FArchive arc,
pspdef_t def 
)
void P_BulletSlope ( AActor mo)
void P_GunShot ( AActor mo,
BOOL  accurate 
)
void P_MovePsprites ( player_t player)
void P_SetupPsprites ( player_t player)

Variable Documentation

int position
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