Functions |
| | EXTERN_CVAR (sv_infiniteammo) EXTERN_CVAR(sv_freelook) void P_SetPsprite(player_t *player |
| void | P_BulletSlope (AActor *mo) |
| void | P_GunShot (AActor *mo, BOOL accurate) |
| void | A_FirePistol (player_t *player, pspdef_t *psp) |
| void | A_FireShotgun (player_t *player, pspdef_t *psp) |
| void | A_FireShotgun2 (player_t *player, pspdef_t *psp) |
| void | A_FireCGun (player_t *player, pspdef_t *psp) |
| void | A_Light0 (player_t *player, pspdef_t *psp) |
| void | A_Light1 (player_t *player, pspdef_t *psp) |
| void | A_Light2 (player_t *player, pspdef_t *psp) |
| void | A_BFGSpray (AActor *mo) |
| void | A_BFGsound (player_t *player, pspdef_t *psp) |
| void | P_SetupPsprites (player_t *player) |
| void | P_MovePsprites (player_t *player) |
| void | A_OpenShotgun2 (player_t *player, pspdef_t *psp) |
| void | A_LoadShotgun2 (player_t *player, pspdef_t *psp) |
| void | A_ReFire (player_t *player, pspdef_t *psp) |
| void | A_CloseShotgun2 (player_t *player, pspdef_t *psp) |
| FArchive & | operator<< (FArchive &arc, pspdef_t &def) |
| FArchive & | operator>> (FArchive &arc, pspdef_t &def) |
Variables |
| int | position |