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Odamex
Setting the Standard in Multiplayer Doom
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| typedef struct linelist_t linelist_t |
| void P_AdjustLine | ( | line_t * | ld | ) |
| void P_AllocStarts | ( | void | ) |
| void P_CreateBlockMap | ( | ) |
| void P_FinishLoadingLineDefs | ( | void | ) |
| void P_GroupLines | ( | void | ) |
| void P_Init | ( | void | ) |
| void P_LoadBehavior | ( | int | lumpnum | ) |
| void P_LoadBlockMap | ( | int | lump | ) |
| void P_LoadLineDefs | ( | int | lump | ) |
| void P_LoadLineDefs2 | ( | int | lump | ) |
| void P_LoadNodes | ( | int | lump | ) |
| void P_LoadSectors | ( | int | lump | ) |
| void P_LoadSegs | ( | int | lump | ) |
| void P_LoadSideDefs | ( | int | lump | ) |
| void P_LoadSideDefs2 | ( | int | lump | ) |
| void P_LoadSubsectors | ( | int | lump | ) |
| void P_LoadThings | ( | int | lump | ) |
| void P_LoadThings2 | ( | int | lump, |
| int | position | ||
| ) |
| void P_LoadVertexes | ( | int | lump | ) |
| void P_SetupLevel | ( | char * | lumpname, |
| int | position | ||
| ) |
| void P_SpawnMapThing | ( | mapthing2_t * | mthing, |
| int | position | ||
| ) |
| void P_TranslateLineDef | ( | line_t * | ld, |
| maplinedef_t * | mld | ||
| ) |
| int P_TranslateSectorSpecial | ( | int | ) |
| void P_TranslateTeleportThings | ( | void | ) |
| void SV_PreservePlayer | ( | player_t & | player | ) |
| int* blockmap |
| int* blockmaplump |
| int bmapheight |
| int bmapwidth |
| bool HasBehavior = false |
| size_t MaxBlueTeamStarts |
| size_t MaxRedTeamStarts |
| int numlines |
| int numnodes |
| int numsectors |
| int numsegs |
| int numsides |
| int numsubsectors |
| int numvertexes |
| std::vector<mapthing2_t> playerstarts |
| unsigned int R_OldBlend |