Odamex
Setting the Standard in Multiplayer Doom
common/r_state.h File Reference

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Functions

FArchiveoperator<< (FArchive &arc, sector_t *sec)
FArchiveoperator>> (FArchive &arc, sector_t *&sec)
FArchiveoperator<< (FArchive &arc, line_t *line)
FArchiveoperator>> (FArchive &arc, line_t *&line)

Variables

fixed_ttextureheight
int viewwidth
int realviewwidth
int viewheight
int realviewheight
int firstflat
int numflats
bool * flatwarp
byte ** warpedflats
int * flatwarpedwhen
int * flattranslation
int * texturetranslation
int firstspritelump
int lastspritelump
int numspritelumps
size_t numskins
playerskin_tskins
int numsprites
spritedef_tsprites
int numvertexes
vertex_tvertexes
int numsegs
seg_tsegs
int numsectors
sector_tsectors
int numsubsectors
subsector_tsubsectors
int numnodes
node_tnodes
int numlines
line_tlines
int numsides
side_tsides
fixed_t viewx
fixed_t viewy
fixed_t viewz
angle_t viewangle
AActorcamera
angle_t clipangle
int viewangletox [FINEANGLES/2]
angle_txtoviewangle
fixed_t rw_distance
angle_t rw_normalangle
int rw_angle1
visplane_tfloorplane
visplane_tceilingplane

Function Documentation

FArchive& operator<< ( FArchive arc,
sector_t sec 
) [inline]
FArchive& operator<< ( FArchive arc,
line_t line 
) [inline]
FArchive& operator>> ( FArchive arc,
line_t *&  line 
) [inline]
FArchive& operator>> ( FArchive arc,
sector_t *&  sec 
) [inline]

Variable Documentation

int firstflat
bool* flatwarp
int numflats
int numlines
int numnodes
int numsegs
int numsides
size_t numskins
int rw_angle1
int viewangletox[FINEANGLES/2]
int viewwidth
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