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Odamex
Setting the Standard in Multiplayer Doom
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| int firstflat |
| int firstspritelump |
| int* flattranslation |
| bool* flatwarp |
| int* flatwarpedwhen |
| int lastspritelump |
| int numflats |
| int numlines |
| int numnodes |
| int numsectors |
| int numsegs |
| int numsides |
| size_t numskins |
| int numspritelumps |
| int numsprites |
| int numsubsectors |
| int numvertexes |
| int realviewheight |
| int realviewwidth |
| int rw_angle1 |
| int* texturetranslation |
| int viewangletox[FINEANGLES/2] |
| int viewheight |
| int viewwidth |