Odamex
Setting the Standard in Multiplayer Doom
anim_t Struct Reference

Data Fields

animenum_t type
int period
int nanims
point_t loc
int data1
int data2
patch_tp [3]
int nexttic
int lastdrawn
int ctr
int state
short basepic
short numframes
byte istexture
byte uniqueframes
byte countdown
byte curframe
byte speedmin [MAX_ANIM_FRAMES]
byte speedmax [MAX_ANIM_FRAMES]
short framepic [MAX_ANIM_FRAMES]

Field Documentation

short anim_t::framepic[MAX_ANIM_FRAMES]
byte anim_t::speedmax[MAX_ANIM_FRAMES]
byte anim_t::speedmin[MAX_ANIM_FRAMES]

The documentation for this struct was generated from the following files:
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