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Odamex
Setting the Standard in Multiplayer Doom
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Go to the source code of this file.
Data Structures | |
| struct | cheatseq_t |
Functions | |
| int | cht_CheckCheat (cheatseq_t *cht, char key) |
| void | cht_GetParam (cheatseq_t *cht, char *buffer) |
| void | cht_DoCheat (player_s *player, int cheat) |
| void | cht_Give (player_s *player, const char *item) |
| void | cht_Suicide (player_s *player) |
| int cht_CheckCheat | ( | cheatseq_t * | cht, |
| char | key | ||
| ) |
| void cht_DoCheat | ( | player_s * | player, |
| int | cheat | ||
| ) |
| void cht_GetParam | ( | cheatseq_t * | cht, |
| char * | buffer | ||
| ) |
| void cht_Give | ( | player_s * | player, |
| const char * | item | ||
| ) |
| void cht_Suicide | ( | player_s * | player | ) |