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Odamex
Setting the Standard in Multiplayer Doom
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00001 // Emacs style mode select -*- C++ -*- 00002 //----------------------------------------------------------------------------- 00003 // 00004 // $Id: gi.h 1788 2010-08-24 04:42:57Z russellrice $ 00005 // 00006 // Copyright (C) 1998-2006 by Randy Heit (ZDoom). 00007 // Copyright (C) 2006-2010 by The Odamex Team. 00008 // 00009 // This program is free software; you can redistribute it and/or 00010 // modify it under the terms of the GNU General Public License 00011 // as published by the Free Software Foundation; either version 2 00012 // of the License, or (at your option) any later version. 00013 // 00014 // This program is distributed in the hope that it will be useful, 00015 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00017 // GNU General Public License for more details. 00018 // 00019 // DESCRIPTION: 00020 // GI 00021 // 00022 //----------------------------------------------------------------------------- 00023 00024 00025 #ifndef __GI_H__ 00026 #define __GI_H__ 00027 00028 #include "doomtype.h" 00029 00030 #define GI_MAPxx 0x00000001 00031 #define GI_PAGESARERAW 0x00000002 00032 #define GI_SHAREWARE 0x00000004 00033 #define GI_NOLOOPFINALEMUSIC 0x00000008 00034 #define GI_INFOINDEXED 0x00000010 00035 #define GI_MENUHACK 0x00000060 00036 #define GI_MENUHACK_RETAIL 0x00000020 00037 #define GI_MENUHACK_COMMERCIAL 0x00000060 00038 #define GI_NOCRAZYDEATH 0x00000080 00039 00040 typedef struct 00041 { 00042 byte offset; 00043 byte size; 00044 char tl[8]; 00045 char t[8]; 00046 char tr[8]; 00047 char l[8]; 00048 char r[8]; 00049 char bl[8]; 00050 char b[8]; 00051 char br[8]; 00052 } gameborder_t; 00053 00054 typedef struct 00055 { 00056 int flags; 00057 char titlePage[8]; 00058 char creditPage1[8]; 00059 char creditPage2[8]; 00060 char titleMusic[8]; 00061 float titleTime; 00062 float advisoryTime; 00063 float pageTime; 00064 char chatSound[16]; 00065 char finaleMusic[8]; 00066 char finaleFlat[8]; 00067 char finalePage1[8]; 00068 char finalePage2[8]; 00069 char finalePage3[8]; 00070 union 00071 { 00072 char infoPage[3][8]; 00073 struct 00074 { 00075 char basePage[8]; 00076 int numPages; 00077 } indexed; 00078 } info; 00079 const char **quitSounds; 00080 int maxSwitch; 00081 char borderFlat[8]; 00082 gameborder_t *border; 00083 } gameinfo_t; 00084 00085 extern gameinfo_t gameinfo; 00086 00087 #endif //__GI_H__ 00088