Odamex
Setting the Standard in Multiplayer Doom
textscreen/txt_sdl.cpp File Reference

Data Structures

struct  txt_font_t

Functions

int TXT_Init (void)
void TXT_Shutdown (void)
unsigned char * TXT_GetScreenData (void)
void TXT_UpdateScreenArea (int x, int y, int w, int h)
void TXT_UpdateScreen (void)
void TXT_GetMousePosition (int *x, int *y)
signed int TXT_GetChar (void)
void TXT_GetKeyDescription (int key, char *buf)
int TXT_ScreenHasBlinkingChars (void)
void TXT_Sleep (int timeout)
void TXT_EnableKeyMapping (int enable)
void TXT_SetWindowTitle (char *title)
void TXT_SDL_SetEventCallback (TxtSDLEventCallbackFunc callback, void *user_data)

Function Documentation

void TXT_EnableKeyMapping ( int  enable)
signed int TXT_GetChar ( void  )
void TXT_GetKeyDescription ( int  key,
char *  buf 
)
void TXT_GetMousePosition ( int *  x,
int *  y 
)
unsigned char* TXT_GetScreenData ( void  )
int TXT_Init ( void  )
int TXT_ScreenHasBlinkingChars ( void  )
void TXT_SDL_SetEventCallback ( TxtSDLEventCallbackFunc  callback,
void *  user_data 
)
void TXT_SetWindowTitle ( char *  title)
void TXT_Shutdown ( void  )
void TXT_Sleep ( int  timeout)
void TXT_UpdateScreen ( void  )
void TXT_UpdateScreenArea ( int  x,
int  y,
int  w,
int  h 
)
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