Data Structures |
| struct | download_s |
Typedefs |
typedef std::map< size_t,
AActor::AActorPtr > | netid_map_t |
| typedef void(* | client_callback )() |
typedef std::map< svc_t,
client_callback > | cmdmap |
Functions |
| | EXTERN_CVAR (sv_weaponstay) EXTERN_CVAR(cl_name) EXTERN_CVAR(cl_color) EXTERN_CVAR(cl_team) EXTERN_CVAR(cl_skin) EXTERN_CVAR(cl_gender) CVAR_FUNC_IMPL(cl_autoaim) |
| | EXTERN_CVAR (sv_maxplayers) EXTERN_CVAR(sv_maxclients) EXTERN_CVAR(sv_infiniteammo) EXTERN_CVAR(sv_fraglimit) EXTERN_CVAR(sv_timelimit) EXTERN_CVAR(sv_nomonsters) EXTERN_CVAR(sv_fastmonsters) EXTERN_CVAR(sv_allowexit) EXTERN_CVAR(sv_fragexitswitch) EXTERN_CVAR(sv_allowjump) EXTERN_CVAR(sv_scorelimit) EXTERN_CVAR(sv_monstersrespawn) EXTERN_CVAR(sv_itemsrespawn) EXTERN_CVAR(sv_allowcheats) EXTERN_CVAR(sv_allowtargetnames) EXTERN_CVAR(cl_mouselook) EXTERN_CVAR(sv_freelook) EXTERN_CVAR(cl_connectalert) EXTERN_CVAR(cl_disconnectalert) EXTERN_CVAR(waddirs) void CL_RunTics(void) |
| void | CL_PlayerTimes (void) |
| void | CL_GetServerSettings (void) |
| void | CL_RequestDownload (std::string filename, std::string filehash="") |
| void | CL_TryToConnect (DWORD server_token) |
| void | CL_Decompress (int sequence) |
| void | CalcTeamFrags (void) |
| void | G_PlayerReborn (player_t &player) |
| void | CL_SpawnPlayer () |
| void | P_KillMobj (AActor *source, AActor *target, AActor *inflictor, bool joinkill) |
| void | P_SetPsprite (player_t *player, int position, statenum_t stnum) |
| void | P_ExplodeMissile (AActor *mo) |
| void | G_SetDefaultTurbo (void) |
| void | P_CalcHeight (player_t *player) |
| bool | P_CheckMissileSpawn (AActor *th) |
| void | CL_SetMobjSpeedAndAngle (void) |
| void | P_PlayerLookUpDown (player_t *p) |
| team_t | D_TeamByName (const char *team) |
| gender_t | D_GenderByName (const char *gender) |
| int | V_GetColorFromString (const DWORD *palette, const char *colorstring) |
| void | AM_Stop () |
| void | Host_EndGame (const char *msg) |
| void | CL_QuitNetGame (void) |
| void | CL_Reconnect (void) |
| void | CL_ConnectClient (void) |
| void | CL_DisconnectClient (void) |
| | BEGIN_COMMAND (stepmode) |
| | END_COMMAND (stepmode) BEGIN_COMMAND(connect) |
| | END_COMMAND (connect) BEGIN_COMMAND(disconnect) |
| | END_COMMAND (disconnect) BEGIN_COMMAND(reconnect) |
| | END_COMMAND (reconnect) BEGIN_COMMAND(players) |
| | END_COMMAND (players) BEGIN_COMMAND(playerinfo) |
| | END_COMMAND (playerinfo) BEGIN_COMMAND(kill) |
| | END_COMMAND (kill) BEGIN_COMMAND(serverinfo) |
| | END_COMMAND (serverinfo) CVAR_FUNC_IMPL(rate) |
| | BEGIN_COMMAND (rcon) |
| | END_COMMAND (rcon) BEGIN_COMMAND(rcon_password) |
| | END_COMMAND (rcon_password) BEGIN_COMMAND(playerteam) |
| | END_COMMAND (playerteam) BEGIN_COMMAND(spectate) |
| | END_COMMAND (spectate) BEGIN_COMMAND(join) |
| | END_COMMAND (join) void STACK_ARGS call_terms(void) |
| | BEGIN_COMMAND (quit) |
| | END_COMMAND (quit) void CL_MoveThing(AActor *mobj |
| void | CL_RequestConnectInfo (void) |
| bool | CL_PrepareConnect (void) |
| bool | CL_Connect (void) |
| void | CL_InitNetwork (void) |
| | EXTERN_CVAR (show_messages) void CL_Print(void) |
| void | CL_MidPrint (void) |
| void | CL_UpdatePlayer () |
| void | CL_SaveCmd (void) |
| void | CL_UpdateLocalPlayer (void) |
| void | CL_ResendSvGametic (void) |
| void | CL_UpdatePing (void) |
| void | CL_SpawnMobj () |
| void | CL_Corpse (void) |
| void | CL_TouchSpecialThing (void) |
| void | CL_PlayerInfo (void) |
| void | CL_ExplodeMissile (void) |
| void | CL_UpdateMobjInfo (void) |
| void | CL_RemoveMobj (void) |
| void | CL_DamagePlayer (void) |
| void | CL_KillMobj (void) |
| void | CL_FirePistol (void) |
| void | CL_FireShotgun (void) |
| void | CL_FireSSG (void) |
| void | CL_FireChainGun (void) |
| void | CL_ChangeWeapon (void) |
| void | CL_Sound (void) |
| void | CL_SoundOrigin (void) |
| void | CL_UpdateSector (void) |
| void | CL_UpdateMovingSector (void) |
| void | CL_CheckMissedPacket (void) |
| void | CL_ReadPacketHeader (void) |
| void | CL_SetMobjState () |
| void | CL_ForceSetTeam (void) |
| void | CL_Actor_Movedir () |
| void | CL_Actor_Target () |
| void | CL_Actor_Tracer () |
| void | CL_Switch () |
| void | CL_ActivateLine (void) |
| void | CL_ConsolePlayer (void) |
| void | CL_LoadMap (void) |
| void | CL_EndGame () |
| void | CL_FullGame () |
| void | CL_ExitLevel () |
| void | IntDownloadComplete (void) |
| void | CL_DownloadStart () |
| void | CL_Download () |
| void | CL_Noop () |
| void | CL_Clear () |
| | EXTERN_CVAR (st_scale) void CL_Spectate() |
| void | CL_InitCommands (void) |
| void | CL_ParseCommands (void) |
| void | CL_SendCmd (void) |
| void | CL_RunTics (void) |
| void | PickupMessage (AActor *toucher, const char *message) |
| void | WeaponPickupMessage (AActor *toucher, weapontype_t &Weapon) |
| void | OnChangedSwitchTexture (line_t *line, int useAgain) |
| void | OnActivatedLine (line_t *line, AActor *mo, int side, int activationType) |
Variables |
| bool | clientside = true |
| bool | serverside = false |
| baseapp_t | baseapp = client |
| bool | step_mode |
| short | version = 0 |
| int | gameversion = 0 |
| int | gameversiontosend = 0 |
| buf_t | net_buffer (MAX_UDP_PACKET) |
| bool | noservermsgs |
| int | last_received |
| std::string | connectpasshash = "" |
| BOOL | connected |
| netadr_t | serveraddr |
| netadr_t | lastconaddr |
| int | packetseq [256] |
| byte | packetnum |
| std::string | digest |
| huffman_client | compressor |
| netid_map_t | actor_by_netid |
| fixed_t | x |
| fixed_t fixed_t | y |
| std::string | missing_file |
| std::string | missing_hash |
| ticcmd_t | localcmds [MAXSAVETICS] |
| fixed_t | cl_viewheight [MAXSAVETICS] |
| fixed_t | cl_deltaviewheight [MAXSAVETICS] |
| int | MeansOfDeath |
| struct download_s | download |
| cmdmap | cmds |
| int | outrate |