Data Structures |
| struct | brain_s |
| struct | divline_t |
| struct | intercept_t |
| class | DPolyAction |
| class | DRotatePoly |
| class | DMovePoly |
| class | DPolyDoor |
| struct | polyspawns_s |
Typedefs |
| typedef BOOL(* | traverser_t )(intercept_t *in) |
| typedef struct polyspawns_s | polyspawns_t |
Enumerations |
| enum | podoortype_t { PODOOR_NONE,
PODOOR_SLIDE,
PODOOR_SWING,
NUMTYPES
} |
| enum | {
PO_HEX_ANCHOR_TYPE = 3000,
PO_HEX_SPAWN_TYPE,
PO_HEX_SPAWNCRUSH_TYPE,
PO_ANCHOR_TYPE = 9300,
PO_SPAWN_TYPE,
PO_SPAWNCRUSH_TYPE
} |
Functions |
| void | P_SetupPsprites (player_t *curplayer) |
| void | P_MovePsprites (player_t *curplayer) |
| void | P_DropWeapon (player_t *player) |
| void | P_FallingDamage (AActor *ent) |
| void | P_PlayerThink (player_t *player) |
| void | P_ThrustMobj (AActor *mo, angle_t angle, fixed_t move) |
| void | P_RespawnSpecials (void) |
| bool | P_SetMobjState (AActor *mobj, statenum_t state) |
| void | P_SpawnPuff (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown) |
| void | P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int damage) |
| AActor * | P_SpawnMissile (AActor *source, AActor *dest, mobjtype_t type) |
| void | P_SpawnPlayerMissile (AActor *source, mobjtype_t type) |
| BOOL | P_Thing_Spawn (int tid, int type, angle_t angle, BOOL fog) |
| BOOL | P_Thing_Projectile (int tid, int type, angle_t angle, fixed_t speed, fixed_t vspeed, BOOL gravity) |
| BOOL | P_ActivateMobj (AActor *mobj, AActor *activator) |
| BOOL | P_DeactivateMobj (AActor *mobj) |
| void | P_NoiseAlert (AActor *target, AActor *emmiter) |
| void | P_SpawnBrainTargets (void) |
| fixed_t | P_AproxDistance (fixed_t dx, fixed_t dy) |
| int | P_PointOnLineSide (fixed_t x, fixed_t y, const line_t *line) |
| int | P_PointOnDivlineSide (fixed_t x, fixed_t y, const divline_t *line) |
| void | P_MakeDivline (const line_t *li, divline_t *dl) |
| fixed_t | P_InterceptVector (const divline_t *v2, const divline_t *v1) |
| int | P_BoxOnLineSide (const fixed_t *tmbox, const line_t *ld) |
| void | P_LineOpening (const line_t *linedef) |
| BOOL | P_BlockLinesIterator (int x, int y, BOOL(*func)(line_t *)) |
| BOOL | P_BlockThingsIterator (int x, int y, BOOL(*func)(AActor *)) |
| BOOL | P_PathTraverse (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2, int flags, BOOL(*trav)(intercept_t *)) |
| angle_t | P_PointToAngle (fixed_t xo, fixed_t yo, fixed_t x, fixed_t y) |
| bool | P_TestMobjZ (AActor *mobj) |
| BOOL | P_TestMobjLocation (AActor *mobj) |
| bool | P_CheckPosition (AActor *thing, fixed_t x, fixed_t y) |
| AActor * | P_CheckOnmobj (AActor *thing) |
| void | P_FakeZMovement (AActor *mo) |
| BOOL | P_TryMove (AActor *thing, fixed_t x, fixed_t y, bool dropoff) |
| BOOL | P_TeleportMove (AActor *thing, fixed_t x, fixed_t y, fixed_t z, BOOL telefrag) |
| void | P_SlideMove (AActor *mo) |
| bool | P_CheckSight (const AActor *t1, const AActor *t2, bool ignoreInvisibility=false) |
| bool | P_CheckSight2 (const AActor *t1, const AActor *t2, bool ignoreInvisibility=false) |
| void | P_UseLines (player_t *player) |
| bool | P_CheckSightEdges (const AActor *t1, const AActor *t2, float radius_boost) |
| bool | P_CheckSightEdges2 (const AActor *t1, const AActor *t2, float radius_boost) |
| bool | P_ChangeSector (sector_t *sector, bool crunch) |
| fixed_t | P_AimLineAttack (AActor *t1, angle_t angle, fixed_t distance) |
| void | P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, fixed_t slope, int damage) |
| void | P_AimCamera (AActor *t1) |
| void | P_RadiusAttack (AActor *spot, AActor *source, int damage, int mod) |
| void | P_DelSeclist (msecnode_t *) |
| void | P_CreateSecNodeList (AActor *, fixed_t, fixed_t) |
| int | P_GetMoveFactor (const AActor *mo, int *frictionp) |
| int | P_GetFriction (const AActor *mo, int *frictionfactor) |
| BOOL | Check_Sides (AActor *, int, int) |
| void | P_TouchSpecialThing (AActor *special, AActor *toucher, bool FromServer=false) |
| void | P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, int mod=0, int flags=0) |
| FArchive & | operator<< (FArchive &arc, podoortype_t type) |
| FArchive & | operator>> (FArchive &arc, podoortype_t &out) |
| BOOL | PO_MovePolyobj (int num, int x, int y) |
| BOOL | PO_RotatePolyobj (int num, angle_t angle) |
| void | PO_Init (void) |
| BOOL | PO_Busy (int polyobj) |
Variables |
| mapthing2_t | itemrespawnque [ITEMQUESIZE] |
| int | itemrespawntime [ITEMQUESIZE] |
| int | iquehead |
| int | iquetail |
| int | SpawnableThings [] |
| const int | NumSpawnableThings |
| struct brain_s | brain |
| TArray< intercept_t > | intercepts |
| fixed_t | opentop |
| fixed_t | openbottom |
| fixed_t | openrange |
| fixed_t | lowfloor |
| divline_t | trace |
| BOOL | floatok |
| fixed_t | tmfloorz |
| fixed_t | tmceilingz |
| msecnode_t * | sector_list |
| AActor * | BlockingMobj |
| line_t * | BlockingLine |
| fixed_t | tmdropoffz |
| sector_t * | tmsector |
| line_t * | ceilingline |
| AActor * | linetarget |
| fixed_t | CameraX |
| fixed_t | CameraY |
| fixed_t | CameraZ |
| byte * | rejectmatrix |
| BOOL | rejectempty |
| int * | blockmaplump |
| int * | blockmap |
| int | bmapwidth |
| int | bmapheight |
| fixed_t | bmaporgx |
| fixed_t | bmaporgy |
| AActor ** | blocklinks |
| int | maxammo [NUMAMMO] |
| int | clipammo [NUMAMMO] |
| int | MeansOfDeath |
| polyobj_t * | polyobjs |
| int | po_NumPolyobjs |
| polyspawns_t * | polyspawns |